I’m sorry for derailing the main topic, but how and when did Conditions become the meta for PvP?
You only need to max out 3 stats, Toughness, Vitality, Condition damage, or Healing Power.
You’re choice, with Condition damage being on all the sets.
I understand the logic, but when did everyone else figure this out.
I’m sorry for derailing the main topic, but how and when did Conditions become the meta for PvP?
I guess haters will just continue to hate. Other than short range and F2 delay pets are fine. Fix #1 and people will complain that Rangers will be the EZ mode bot-carried class and ANet already said they can’t/won’t fix #2 any time soon.
The main problem with Rangers are we are too trait dependent and we don’t have good trait compression/placement. Most of our utilities just suck unless they’re traited. Coupled with bad scaling just leaves a meh class.
Durz is actually right, you can predict what your pet does. For example wolves almost always execute their leap on F1 while drakes use tail swipe. The main problem is of you want to save those abilities. That’s where having access to more pets may be better.
A possible solution is to raise the stats of all pets and make it so you only have one pet.
Then the pet commands can be changed to:
F1 toggle for Auto-attack and return.
F2 as is.
F3 for skill 3
F4 for skill 4
sorry, but i am not impressed by anything other then the crit chance. The rest is simply average. Sure it seems insane with all that immobilize, yet you can do that on a ranger with ease, you can even exceed it.
The LB is slow. It seems strong, but it is slower, much much slower, then even the ranger LB. So the DPS equals out. Most of the attacks are “fan” attacks, and another interesting fact is that when an attack says ""Damage (3x): 660"", it means 660 damage divided by 3 attacks. That means for it to do full damage you must be in melee range. A place were you do NOT want to use that slow longbow.Sorry mate, the build is solid, that is without a doubt, but there is nothing in there that the ranger cannot do.
you either never played Warrior or youre joking I honestly cant tell
He speaks the truth, Warriors on a whole aren’t that great. It’s just that Rangers are that bad. With clever play, you can work around this, but you’ll eventually hit the hard cap. Warriors are meant to facetank and spit out damage and cc, ANet even confirmed that.
Honestly the build is kinda, meh. I mean Warrior meh, is still pretty strong, but that’s just a Condi-Warrior.
hey thats a nice idea ranger has 1 actual real stealth for its whole build that shout could make it interesting for pvp situation. better yet you could keep attacking while stealthed for a few second this would give ranger the edge in pvp it never actualy benefited from.
It would also solidify them as THE ranged prof because that would make them insanely powerful at range because it’d be very very very hard to counterattack them.
Not only that, but it can be traited for lower cooldown, provides utility as an escape or a stealth stomp/res.
Signet of the Moon
Passive – Your Pet inflicts 3s Blind every 8s.
Active – For 15s, every attacks grants your pet 5s of retaliation. 90s CD.
Signet of the Sun
Passive – Your pet inflicts 2s burn every 5 attacks.
Active – For 15s, every attack grants your pet 10s of might for 10s. 90s CD.
“Quiet, Now” – Shout – You and your pet gain stealth*
*note – Actually the jaguar stalk ability. 60s CD.
I personally would’ve liked it to have pets be like Engie Toolbelt skills, that summon the pet for a duration. No pet when you don’t want it out and it’ll let you have 4 pet choices. There’d probably have to be a global CD longer the Ele attunement swap though otherwise shenanigans such as chaining 4 KDs with dogs would be abused and the class nerfed harder.
There’s got to be some give to balance out the take here, guys! You were very quick to fix the permanent fury bug on the longbow, but this trait has been broken for much longer now. I would like to see it grant 9 seconds as stated in the tooltip. If that is not the case, and it is in fact the tooltip that is bugged and not the duration… well… at least please fix that so we can relax.
Oh, on a related note… anyone else find it funny that we had permanent fury for nearly a week on our longbow and there was still not a single post made on the forums by other professions complaining about it being overpowered? Imagine if a hammer warrior or d/p thief had such a bug! Just a thought, haha
Fix: Furious Grip Tooltip now displays the proper amount of Fury gained.
I.E. They’re not going to bring the trait up to 9s. They’re just going to bring the tool-tip down to 5 to match the function.
Skill name: “Second Amendment”
Effect: Ranger invokes the Right to Bear Arms. All bears in 1200 range pull out a shotgun and attack ranger’s target while shouting at it in a redneck accent.
Or you put down your(crappy) weapons and beat the crap of your opponent with Bear gloves. Every attack uses the maul effect.
Wasn’t there a thread a while back that showed a pet under the effect of Moa Morph was actually able to reliably hit moving enemies? It was because the basic attack was actually a 130 range lunge. Why the hell do they not just do that for pet attacks? If we are going to be forced to use our pet always, and our pet always being up is factored into our overall dps, then the pet needs to be able to reliably hit targets.
Like 1H sword, it all comes down to one thing. Moa Form attacks are all 250 range, pseudo-leaps. The problem with the 1H sword is that the 2 leaps are 400+ units leading to a longer jump and thus longer “stuck” period.
Can someone explain the use of the sigils? Are they that useful or just more condi for the condi build? Also with the 1H Sword, should I bother using the AA at all or is it purely for the evades and ability to use an offhand. Would GS work as an alternative?
So far I’m going to test this in hotjoin to get a feel for it.
http://gw2skills.net/editor/?fMAQNAV3fjEVl1VWOWgWCgVBAbPykTMfFi1po0TvYpqkA-ToAgyCuIATBmDMDYSwsgN8YvA
Would Stone Spirit be better than Muddy Terrain for increases Prot Uptime?
(edited by ChillyChinaman.6057)
I think they’re all(for the most part) mindless sheep. Rangers are(in my mind anyway) loners and individualists by nature. That’s why the shed the trappings of civilization to live closer to nature.
And as individuals have shown, some will prosper where others will perish. Such is the fate of those that walk the path of life alone.
All displayed damage is per attack.
I came from classic GW1 RA Solo-Q shouldn’t be too much different.
Heal as one(30CD) – Shout. Break stun. Heal X(e.g. 4000) health. For 10s, your pet’s attack steal Y(e.g. 200) health, you and your pet gain Z(e.g 400) health for every pet’s attack. (Res your pet for 50% health if already defeated)
BM build is coming back lol
(-20%CD, gain regen. & fury for 10s traits)
Instead of Water Spirit, we could’ve gotten a shout version of above that would’ve been much more useful. But instead we got Water Spirit.
No offense intended to Mr. Chapman, but I stopped listening after top class in PvE. Yes it was a bug, but Rangers are in no way in a good position. Nor will they ever be able to reach it at this rate. Well, Time to go back to the tried and true. At least until those get nerfed as well.
I want to thank everyone who posted everyone who posted. You’ve all given me a nice solid starting point to work with.
I look forward to seeing you all on the battlefield.
There is not happiness in Rangers you little boyz..
Only darkeness:P
Well I mean I could go back to my Mesmer…. But I feel like my friends would rather me play ranger because I don’t scare them as much…
Well, they’ll like you even more since your even less scary now.
This issue has been on our hotfix list. Enjoy the fury while you have it. x.x
Can you just slap an ICD on it and call it a feature? It’s actually making longbow a really nice damage weapon…
Don’t bother, they’d make it like GS with a low duration, high ICD, and why not? Let’s make only work half the time.
Guess I was wrong, ANet does care about the state of Rangers. We can’t have nice things. Even when nice is like comparing a paying job to a million dollar position.
Thanks for the feedback, since this is my first real foray into PvP, should I try to learn the nuances of the map in hotjoin or should I just start out in soloQ?
Could you link the BM build? I’m not sure what to choose in regards to weapons/traits/utilities for the PvP setting.
Is 0/10/30/30/0 Rampager Spirit Build worth it for the extra damage, or should I just go all condi?
Recommended weapon choices for the two build? I planned on using SB + A/D or T or is there a better weapon choice.
I’m looking to start PvP(not hotjoin) with my Ranger. I know this is a masochistic endeavor. However, are there any tips or info that I should know before hitting the “join now” button? Recommended builds? Expected role Information?
I think that’d work fine. 200-300 passive heal with a 2k/3pulse heal for ~6k total sounds good. I think the only other pulse heal is Ele Ether Renewal.
I think the main issue to bring back to your Warrior pool is whether or not to make is a channel like Ether Renewal or a set and forget like Troll Unguent.
Rangers working harder for equal if not lower performance has been a staple since GW1.
I bet it’s a bug, they’re going to sit on it for a few months for people to live it like a kitten and then put it down like they did Empathif Bond. I called it.
Someone tell me something? why is healing spring not considered as a trap. it was a trap spell in GW 1. Making HS a trap would definitively valorise the trapper build more.
Why isn’t Rampage as one a shout? Because that might make the ranger good.
Back on topic, does Compassion training affect the Spirit?
The other obvious thing to do would be to make the storm spirit give you quickness as a passive ability. That would help group and individual travel. Want to kill the quickness? Kill the pet. Not OP because the pet will die and you will have a period of time that you have to rely on the warhorn or just go slow.
Would help get rid of the need to take traveler runes, SotH etc.
No reason quickness needs to trigger on a hit.
I think you mean SWIFTness, but I can agree with your logic. However, what about Stone Spirit? For consistency, it should be changed as well. But if it ends up being permanently on for everyone in range, they’d have to make it so that the spirit applies Xs of protection every Ys.
As for actual quickness, how would 25% chance to gain 1s of quickness fare?
A quick wiki search turned up the Elementalist’s Fire Scepter #1 attack, Flamestrike as having the longest cast time for a single pip of 101 base damage every 1.54s. Without quickness, 4 attacks would churn out 404 damage every 6.2s. With quickness the same damage is put out every 5.8s. So the dps comes out to 65.2 and 69.7 respectively or an approximate 7& increase in DPS, same as Frost Spirit.
The fastest attack I could find was Ranger SB#1 at 134 damage/.54s or 248.1DPS.
With 25% chance for quickness, 536 damage per 2.0s is outputted or 268DPS for an *^ increase.
For a middle of the road attack speed, LB #1 at max range does 317DPS
Under quickness it becomes 338.1DPS for a little less than 7% increase.
For my calculations I took quickness as putting a .75 modifier to cast time. If old quickness was double time for a .5 modifier, I guess 50% faster would equal .75X.
So in conclusion, this spirit favors faster attacking weapons like swords and daggers.
I think they will be a living story chapter about the steam creatures. They have very little mention outside of their spawn zones and are said to be from another dimension and are a major threat. Plus, the “do not touch” pillars look very similar to the steam mechagate and other steam constructs
I remember one of the asura stories explains them. Something about a parallel universe version of your character inventing a steamtech and building the machines to take over the world with it.
Nothing groundbreaking coming with this patch, but I will be messing around with the following builds: * note I play PvE
20/10/0/20/20 – Spirit/BM build
30/10/0/20/10 – Signet/Spirit build
Ignoring F2 response time, just extending the range on all melee pet attacks from 130 melee range to 250 lunge range would do wonders.
I recall someone testing that pets under the effects of moa morph had an increased ability to hit their targets.
Just putting it out there, the whole “most rangers are bad, let’s not take a chance” sounds a lot like, “many criminals are black so let’s avoid black people.” I know there is a difference between a game and real life, but it just rubs me wrong.
For the record, I mained Ranger, switched to Thief, then Engie and now am playing Ele. Also I’m Chinese.
Stuff
Well said. You covered everything I had in my head but couldn’t get around to putting into words.
The Ranger would be nerfed every time because that is the law of Tyria.
In all seriousness though, I think professions can be tiered kitten for general play:
T1: Warrior, Guardian
T2: Mesmer, Engineer, Necromancer
T2.5: Elementalist
T3: Ranger, Thief
Ranger is bottom of the pack in most aspects. Sure they can contribute, and are playable, but in almost every situation another class can do close if not better performance, IMO. Thief is tied because of the nature of the class conflict with a lot of the gameplay of GW2. Assassin-type are kinda useless against zergs and hp-sponge bosses.
According to ANet Warrior is pretty done with balancing so I’d say Guardians are in a similar boat.
Finally, the T2 group are all decent and on their way to being done.
(edited by ChillyChinaman.6057)
In PvE u want frost and maybe stone spirit . So the trait swap is pretty irrelevant for PvE . For PvP or WvW however , the actives are half the value of the spirit especially the on death proc . So in essence , spirit builds will stay the same in function but nerfed in performance and some people will try to make a silly build that will be proven to be useless .
But doesn’t the swap let you take Unbound so you can walk your little guys around with you to fights?
I don’t allow rangers in my groups, especially if I am playing on mine. Too much of a liability. You’re better off picking up a terrible warrior that just smashes 1 in terms of just about everything of value for PvE.
I think this is what the OP is talking about. No matter the effort put forth by the Ranger, it’s more efficient to take a Warrior, even a brain-dead one, to faceroll through the content. Is Warrior overpowered? Not according to ANet, so by contrast Ranger’s should be brought up to match Warrior in usefulness. However, most of the Ranger community now knows, have known for months, that this is not going to happen in the forseeable future.
Off topic, but Does Entangle affect 3 foes like the rest of our AoEs?
In order to get additional offense from WS you pretty much need to go to 20 WS (offhand training) or up to 25 WS (10% additional damage if over 90% hp – same as runes of the scholar). That’s a pretty steep investment into a defensive trait line for an offensive build.
You could grab Wilderness knowledge to lower the CD on QZ. The CnD also helps when you switch to SB for bleeds.
I think it could use a little more buffing, but perhaps making the pet emit an aura that effects say 5 people around you (with said buffs) as well will make the class more desirable for people.
I think the pet dying too quickly problem is simply solved by making the pet immune to damage and un-targetable. It would simply be an extension of the ranger as per a % of it’s dps.
I like your Aura idea, and I can see this becoming a nice BM master trait to replace those pet specific ones after a consolidation(some time in the future hopefully).
And to address the problem of pets dying too quickly, they should give pets a permanent buff similar to Protective Spirit from GW1. Pet can’t lose more X% health from a single strike with a ICD of Ys. Or Pets have 2s of Invulnerability applied every 5s. 3s window to damage pets. every 5s. This way, if a Thief needs to make your pet explode, he/she still can, they just have to treat the pet like any other player entity, which the pet is SUPPOSED to be a part of, watch their buffs and wait for the moment to strike.
unfortunately,2 pets with bad AI will not make much difference in pvp/wvw since they still can’t hit a moving target and they get one shotted easily.
1 pet with better AI will be a better alternative and actually make the ranger class “work as intended”
Yes one better pet, heck even one pet where we can control all the skills with an almost reasonable response-time would be better than now. But I don’t see that happening. When life gives you lemons…and to Cave Johnson out there no returning the lemons or making them combustible.
I know how bad pets can be in large-scale WvW. But how do pets fair in sPvP? You’d think that the 5v5 fights down to 1v1 duels would be more conducive to better pet play performance. Or are the sPvP master race so good that pet is rendered a non-entity?
P.S. I meant no offense to those out there that PvP.
I haven’t touched my ranger in forever, but I have a question:
Why so deep in NM? Are bountiful hunter and enlargement that useful?
Personally I’d stick those 15pts into WS. Maybe keep Fortifying Bond and transfer over 10pts in WS.
Besides the Immob/Crip from stone and “spike” from air, are the actives really useful? Then again, it’s a telegraphed 2s immo and a call lightning is getting nerfed.
As a side question, anyone know if Quicksand affects 3 or 5 people?
I wouldn’t called this overpowered.. I’d call it even more of a liability than anything with pets in their current state.
We’re already handicapped now from them dying too quickly; we don’t need even more of our dps taken away or another pet out there keeping us in combat.
Yes, I don’t think this will work much in AoE situations, pet will still evaporate. However, in smaller scale battles having to pets will alleviate the situation since their are two targets to choose from. Have pet #1 go from the front and #2 from behind to avoid cleaves. Bears will finally be able to do their role w/o completely neutering your damage. Also, MB will always be up so that trait will become semi-worthwhile as well.
Also, I don’t think the other damage increasing traits can be closely compared because they can’t be killed and disabled independent of the class the way a pet can.
Moving spirit are way better than nature’s vengeance if you want the passives. The only spirit you really WANT to get killed is storm spirit and after the -33% DPS change to it there isn’t as much of a reason to take it.
That’s what I was thinking, if you’re taking spirits for their passives, ie Frost Spirit, then 20pts in the tree makes them usable giving you 10 pts to put somewhere else.
Nice idea but if Ranger got dual pets Anet would just make them 75% less effective
Personally, I think it should be like the original Guild Wars. You get one pet that’s really good. Pet swapping could be replaced with another activated skill. Maybe like a pet’s “elite” skill
I’m all for this, but there was a post from ANet saying how this would be too hard and increase the learning curve of the class too much. Also, they scrapped the Alpha Strike Elite.
An epic video. Although there are some viable builds, as people claim, organised high lvl fractals or sPvP’s players still prefer other classes over a ranger. You can’t deny it. If you think you could, then… well… You have a right to your own opinion, don’t you?
Every high lvl PvP team has a ranger.
and?
Which means that your claim: “sPvP’s players still prefer other classes over a ranger” is wrong.
oh sry, this game only have Spvp.
According to ANet, yes.