(edited by Chokolata.1870)
ranger short bow is good in concept but bad in realization . Its 2-5 abilities are kind of meh
It was a bug, so it had to be fixed. The issue here is not if this was good or bad, it was bad because the longbow needed a bug to be viable. It should be viable without unintended stuff and its not.
A buff should come in the form of trait compression and utility buffs to things that are supposed to keep a glasscannon alive !
7/10 has a nice lore sound to it
Korra Nesme
my asura engi name is Floppsy Gingerona
it is a spirit so its terribad at the core (comment has nothing to do with balance but design)
Rangers have burst ? first ive heard of it ….
I think you misunderstood what i was trying to say . This is about the ranger class in this game trying to cover some very important arhetypes of RPGs , namely the archer and druid classes . But it does it poorly .
You can try twisting this any way you want , but this game does not allow you to properly role play an archer or a druid . And this is my point , this game does the warrior , paladin , wizzard , necromancer , rouge very well . The mesmer is something new . Hell , even the engi is very well done from a lore stand point . But we are missing something really important here . This is the reason a lot of newbies play bear bow .
They could not care less about the pet and just take something that is least likely to die , and they try to play an archer for gods sake . And i understand them . I hate it too that im forced into 1 handers if i want to be competitive at anything , traps dont actually feel like traps , as in baiting your pray in for a massive reward , they feel like necro marks on a utility bar , spamm spamm spamm .
I cant simply immerse myself into the profession even though both the archer and the druid are something i always play , be it single player RPGs or real life RPGs when i was a kid .
This is my point, the class is bad from a role play aspect because it tries to combine important arhetypes but does it very poorly . If someone wants to do archer , he cant , if someone wants to do druid , he cant again . It i a kitten poor amalgam of unfinished things .
I want HS to be 300 hp/second but buff its scaling with healing power . That would still be 50% better then it was before at 200 hp/sec
Ele is not kitten , ele is fine . We have totally out of control OP warriors atm with free easy mode sustain and condition clears and the metagame is focusing around them with rangers and necromancers supporting and spamming conditions . Not that long ago ele was top dog and not many nerfs came their way . It is just that some classes were totally overbuffed and they need to be brought back down again , not ele or nonspirit rangers or some other classes/builds buffed
I have given this a lot of thought and I am , after almost a year of playing my ranger 80% of the time , very saddened that I cannot role play my class properly . Balance aside , what is this class ? A marksmen/archer ? A druid ? What ?
If its a marksmen/archer , i dont want to be stuck with pets . I want to be sneaky with strong bow/ranged options with ambush tactics and traps and whatnot ! Clearly , the game does not let me play this . The closest its been , and why i made warrior , is a warrior kill shot sniper build , but this is far from the arhetype that got me into making the ranger in the first place .
As far as druids go , I love nature magic themed classes . I would not mind playing a druid , if i CHOOSE TO ! What are my nature spells ?? Healing spring and spirits . That is it . Shape shifting has relegated to a racial gimmick . Shouts ?? They are a pet command slapped to the utility bar to act as filler .
Seriously A-Net , let me roleplay , you know mass multplayer online ROLE PLAY game!!! Split the Ranger class into Archer and Druid already!!!!!
No they didnt . Warriors became OP when they doubled HS , buffed adrenal health and gave clensing ire . All 3 at the same time and only needing 20 in defense to get them all .
Hey guys , i wanted to come up with the craziest most over the top tweak suggestion for the longbow buff topic ever . I will keep the intro short and just begin with the lunacy :
long ranged shot renamed into frost arrow – auto attack now inflicts 1 second of chill on hit
rapid fire * – each shot inflicts 2 seconds of bleed alongside vulnerability , hence maintaining some bleeds for the duration of the channel but not long after its passed , this is to allow some hybrid builds with the longbow
hunters shot – gives stealth on shot and not on hit
point blank shot changed into charged shot – channel an attack for 4 seconds inflicting knock back and massive damage
barrage – first wave inflicts 2 seconds of immobilization
yay
Be happy they didnt nerf it because its such a must have trait
Ele needs more ways to sustain himself ? It is not enough that half the classes get free sustain without any HP ? jesus
ye, water spirit seems it was not really thought about . I think they were going on auto pilot here : support heal skill ? a spirit ofc! good job Jeeves
again , to compare things you need a common denominator
You cant compare it like that lol . Yuo calculate healing per second , as in one heal devided by cooldown . Only then you have equal footing to compare them
All warrior OP complaints started when they doubled HS . Nerf it to like 300 hp/sec and be done with it
short-medium range longbow hits like wet noodle , now its a 20% stronger wet noodle .
Longbow will never work as a competitive weapon because of reasons.. which are :
1)it is a pure power weapon and thus …
2)it needs to do a lot of reliable damage in a short time frame , which it does not and…
3)even if it did the ranger has no innate sustain options like ele switching to water , thief stealth , guardian blocks/aegis , mesmer clones and stealth and whatnot … hence
4)you need to support it with utilities for damage avoidance all of which you have 2.5 (LR traited stone signet and protect me ), and EVEN if all of this worked…..
5)your damage is subtracted because you have a pet , and even if you take a dps pet to match other berserker builds in burst you cant make it hit reliably which….
6)pushes you towards a damage over time spec which is….
7)conditions as they are much more efficient at bunkering then power bunkers because you need 1 offensive stat at which….
8)the ranger is actually quite solid at !!!
Conclusion :
-LB is not a damage weapon , it is a utility weapon with nothing to support . The only real 2 options would be traps , which are bad and LB is not a condition weapon to my great grief ( at least a hybrid ) , and pets in a BM build at which both the axe/torch or shortbow are far superior as options
-ranger utilities being poor at saving yourself at clutch moments and having a pet damage penalty punishes pushing power stats making inefficient on ranger
I hope this changes , I hope we get more options but as it stands we are pushed into a tanky support role that can duel reliably if condi bunker , for better or for worse . Traps are so last year because they got no boost while there was a major power creep with the other classes , especially since a major component of trapper got nuked ( shortbow mega nerf ) .
my brain puked too much thoughts , sry
(edited by Chokolata.1870)
HS just needs a nerf . Reduce it to 300 hp/sec and buff scaling from healing power . Fixed .
It is OP because it gives out the most healing per standard healing CD time , because it offers no counterplay and cannot be interrupted . Furthermore , the only counter is poison but that is easily dealth with by using AOE bursts that clear 3 conditions . It is also 400 hp/sec + adrenal heal giving up to 600 hp/sec without any investment into healing power or support runes . That is why its OP
Warriors will ignore you with berserker stance , necros will demolish you with conditions and deathshroud , you cant really touch engis and mesmers are the best 1v1 class in the game . Thiefs will kill you in 10 seconds . What does that leave ? Guardians that are the best bunker against whom you will never get a decap and elementalists who rarely see play
The issue is , that if you want to use a rangers utility spell u have to massively trait into it , hence the problem . Most other classes have traits that are optional as nice boons but do not make a spell functional
HS is definitely OP
Look at what they did to ranger . Everyone was complaining how spirits are boring yet they gave us another spirit . And they nerfed our endurance regen while randomly buffing useless traits that are still useless . Nothing on more active condition removal either
it was known since the PvE pet hp buff . Its sad
dont make one , you will just be bummed out .
Honestly , they should remove all traits that make utilities usable : trap master trait (who uses trap without it anyway ) , spirit adept trait ( a must have for spirit builds ) … etc . Most traits just seem like filler to me
Actually , if we consider the Elvish arhetypes of a dying magical race bla bla bla , Humans are High Elves . I know right !
I actually run quite a silly little build with my goal being of buffin them birds to 25 might as an apothecary BM .
axe+torch , sword+horn , 4 altruism runes , 2 water runes , 0 0 30 30 10 traits with standard in wilderness and full spirit traits in NM and mighty swap in BM . Sigils of battle . HSpring , stone spirit , SotW and Spirit elite . 3rd utility is usually poison trap(for warrior hammehroids) or sick em (for thieves and mesmers).
It works quite well and is very good for small groups too .
mostly screaming when being kicked around
new elite : Super sayan fusion over 9000
Toggle with a CD of 30 seconds . Ranger fuses with the pet getting 20% of its attributes and the ability to use the pet F2 . Swapping pets remains an option as well only switching ranger bonus stats and f2
hammer is not OP , healing signet is . Too much free sustain without investing into healing power
It is, the amount of healing is OP and there is no activation to interrupt .
The Pet AI is a pain in any game mode . You need to qualities if you decide to roll a ranger :
1) you have to accept that you have to work much harder for something other classes do by pressing a few buttons , be it offense or support
2) huge degree of tolerance for sometimes completely ludicrous pet pathing and behavior
I main a ranger and i enjoy the whole nature magic druid thing , but if you are looking for pure efficiency , warriors and guardians for zergs and mesmers or thieves for roaming . Hell , even a well built DD ele is amazing for roaming . All these classes are tempo setters .
If you want to play ranger you need to know every big hit from others and dodge it because you have poor innate sustain or defense . You need to dodge , no EP , stealth, blur or whatever to save your kitten .
It is not just a warrior problem . The issue is that there are classes that get innate sustain . IMHO , you should be able to sustain yourself ONLY if you spec into a defensive/heal oriented build , not just with traits , but with armor , rune and sigil choices .
We have a warrior with free sustain coming from a single signet and 20 into defense . Nothing is given toward healing power stats and everything can go into power and toughness . This is free sustain . Same thing with Elementalist . Free sustain through skills and traits , and a very low investment into HPower . Thief , same deal , spec 30 into Shadow arts and you are good to go .
Being OP or UP at each iteration of the metagame is irrelevant in my mind . The design is bad . If you spec into toughness and healing power with condition removal you should be able to sustain yourself in a fight , but be weaker offensively . If not , you should not be able to outsustain some bunker builds . This is total BS
id rather the water spirit active cleanse conditions or somefin
Actually , spirit actives should be blast finishers
fractals lvl 11 ….
it would be good if most of the nerfs stopped spilling over from PvP …. but kitten logic ye ?
Spirits in general , from a design standpoint , are pretty meh
There are 2 variants of the spirit build , the offensive and defensive one . Defensive spirit builds usually use shamans (apothecary) stats , with the 10 0 30 30 0 traits or 0 0 30 30 10 traits . Offensive spirit builds are mostly rabid with 0 10 30 30 0 traits . Now , you can bea kitten and take a mix of rampager and rabid for the offensive version.
But , it seems to me that a very good option will be going 0 0 30 30 10 with sigils of battle , mighty swap and either 4 altruism+2 water or 6 runes of the noble , or 6 runes of antitoxin in the next patch . I can calculate stacking yourself with 10+ might perma solo .
What are these electrified pillars all over the place ? They have a electro-redish glow and say DO NOT TOUCH …. Scarlet again ?
One of the funniest things i have learned to love about the ranger : The ranger is the best class when it comes to abusing the terrain . U can throw traps on the ceiling and it will hit people on the 2nd floor , long range pokes with longbow , short cooldown knockdown . Traps around walls and pillars . Sword is good for jumps if you align yourself on a wall for the back evade first .
The thing is , in this game there are builds that have everything : mobility , sustain and damage , namely warriors with signets , DD elementalists and so on…. this is amplified in WvW with food . Instead of nerfing the ability to do many things in a single build , ANet will most likely bring innate sustain to all classes eventually . But , this matters for open field combat . Fighting by using terrain advantages is totally something a ranger with a solid build can aim for . In the end , I am firmly against innate versatility . One should specialize imo
I hate zerging so i was quite happy with my roaming ranger . But then a lot of the nerfs from PvP spilled over into WvW kicking the BM build in the nuts . And the shortbow nerf , kicking the trapper in the nuts . Now the spirit nerf , again in the nuts . To top it off , many classes got buffs in areas that results in much harder 1v1 battles , especially in WvW .
So i would not say ranger is as good at roaming anymore . it is adequate . But its fun so i keep at it
It is a simple numbers tweak . 200 was far too weak , 400 is OP . Somewhere in between , say 300-350 would be perfectly reasonable . Then increase both the passive and active scaling with healing power
When pet is on passive mode , ie. not attacking , it should not take any damage in PvE . This would totally fix the problem of pets dying to random AOEs like the cannon barrage vs Mai or maw laser . Thoughts ?