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[Guide] Useful Pets with 0 points in BM

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Chopps.5047

Maybe change the name of the thread since 5 in BM is no longer Zephyr’s Speed.

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Chopps.5047

You have to use pets that land hits. Devourer and spiders are good choices. Devourer the best if you’re really worried about stacking the might (2 projectiles so each attack is giving you 2 stacks). I usually don’t worry about capping it out though, again, I mainly use RaO for stability. The might is a nice bonus and I’ll probably get like 10 stacks or maybe a few more using spider/dog type pets and more if I take a devourer, drake is also a probably good option due to the cleave but I can’t remember how it does with drake at the moment.

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Chopps.5047

RaO I use with a beserker build, you can all imagine how that works amazing with that build type. Fury, Might, and Stability… not much more you can ask for lol

Yeah and don’t forget that RaO might stacks quickly and increases condition damage as well as power. So it’s useful for any style, all the time, especially because of the stability. Fury is “meh” because everyone brings it, of course, it’s nice to have a long duration fury on the elite. But the stability…unless you have a guardian around, where else can you reliably get that? Signet of the beastmaster/SotW? And siamoth’s plasma rare drop? “Meh” The lack of stability combined with how many disables are thrown around in this game makes it pretty obvious how good that boon is.

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Game-breaking issue with pet AI

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Posted by: Chopps.5047

Chopps.5047

I think it’s by design so you have to snare them (I would consider a snare one of the following: chill, immobilize, cripple) then let the cat eat. Of course, things like moment of clarity and stun works well too in keeping a target still. Concussion shot is only a stun from behind though.

…Someone had a thread around here about what pets to use in what build/situation.

I think here:

https://forum-en.gw2archive.eu/forum/professions/ranger/Preliminary-Post-Patch-Pet-DPS-Analysis/first#post2324061

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Balancing philosophy from cartoons?

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Chopps.5047

Major Payne is a family movie. The guy goes on to teach a bunch of out of shape kids for a local JROTC program. It’s the kind of movie “The Rock” would do these days. PG-13

Also Tom and Jerry FTW

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Point/roam build

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Chopps.5047

I was thinking paired with an ele and a fiery greatsword, this could be nice.

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Chopps.5047

I usually don’t spend elites on harassment because an elite could save your life. Also, ranger cannot harass walls without axe. The arc of the axe allows it to hit enemies. A bow has a difficult time both shooting up to (and for some reason down from) tower walls.

Basically you get obstructed if you shoot up with arrow.

If you are ON a keep wall and try to shoot down, you can’t (obstructed). You have to get stability and stand on the lip of the wall. Why stability? Because that mesmer or necro going to pull you with their awesome pull that works up to walls (our Hunters call doesn’t even work like that and those are flying birds dude! Makes no sense).

So again RaO. But I’d only burn it if I know we can push them back. Otherwise that stability is too important of a trump card to hold. Stuns and dazes and really strong and all you have to mitigate are dodges and stability. And guess which one works when there’s 5 enemies on your tail all trying to stun /daze/snare? You dodge the snares and use stability to negate the hard CCs.

You should play more wvw and get a real computer. Laptop? Seriously? Carpel tunnel syndrome GG

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(edited by Chopps.5047)

Point/roam build

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Posted by: Chopps.5047

Chopps.5047

Themightyaltroll told me about a ranger that guarded a pet at a location and then roamed alone. Said player was using RaO and greatsword and “beating other players”. Is this a viable playstyle in certain team comps? Has anyone seen this play before? I think a build like that sounds kind of fun but is it useful or viable? You discuss.

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Arrow To The Knee: July 26th - J. Roh

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Chopps.5047

That’s pretty funny, nag. They’re right about pet damage in spvp and the shorbow, no doubt. I’ve always agreed with those changes. Ranger is still very mean with precision/conditions the only change is now if you go bunker, you really go bunker. Most good players were already playing that way and their builds were largely unaffected in this patch.

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Mighty Ranger / High Level FOTM: 7/24/2013

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Chopps.5047

Hmm I wonder why no one has suggested beastmaster’s bond because it procs with fortifying bond. I dont like thinking about a dying pet haha but it might work to some extent…gives the pet fury at least.

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Chopps.5047

In wve and pve I take it in every build. In pvp I always take it unless I have a role to play (be the spirit reviver or come into a fight a little late to pop the entangle). RaO is just so much better precisely because of stability. You don’t agree that stability is one of if not the best boon in the game?

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CoF Path 1 in 7:45 Time with Ranger/Ele team

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Chopps.5047

But it’s pointless because might doesn’t scale well with the ranger, as DnT has so often pointed out. What you should be doing is giving might to your pet and using a fiery greatsword. You need fortifying bond, I’m not sure how that’s even a question.

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CoF with 2 Eles and 3 Rangers in 7:45

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Chopps.5047

Lol Brazil. Serious question: why not sword/torch with quickening zephyr? Hopefully you had companion’s might. 30 in beastmastery with zephyrs speed might be a little faster…besides you really only need one ranger to go into marks or else you cap out vulnerability. Also, I gotta believe drakes would be more might and fortifying bond (15 in NM with sigil of strength) would make a big difference. I know the point you’re trying ti make and you made it, but maybe it could be further optimized? Btw im on a cell phone and cant read the might stacks.

So basically, most ranger damage on a stationary target is probably still from a beastmaster cat with quickness. Without fortifying bond, your pets get no buffs because of buff cap to 5 players. Spotter does not stack, only one instance needed from the marks ranger. That’s about all I can think of right now and you guys may have used those things, I’m not sure. Again choppy cell phone video.

Btw, beastmaster’s bond is also wasted without fortifying bond imho.

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(edited by Chopps.5047)

CoF Path 1 in 7:45 Time with Ranger/Ele team

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Chopps.5047

I wonder why they didn’t take sword/torch with quicken zephyr? Hopefully they had companion’s might. I’m not sure why SotH was on their bars? It’s still smart to give the ranger fiery greatsword…lol love eugene’s dry sarcasm though. So easy to love the guy. DnT isn’t so bad after all

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Don't get your hopes up for State of the Game

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Chopps.5047

Lol Darda, he obviously is in shape but everyone’s biceps stick out when they cross their arms. His posture in general looked terribly uncomfortable so I wonder what chair he has. At least that’s what I wanted to know. Give the man a new chair if you ask me.

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Chopps.5047

Well, I almost always take RaO because stability is so important. Personally, I think the issue with elites is

  1. Stability is too strong in GW2
  2. Entangle is very situational in that if you use it at slightly the wrong time it’s useless
  3. Spirit elite doesn’t revive pets
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My take on how ranger got here

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Chopps.5047

Yes, I also thought it was a good read. There’s nothing really that says anything bad about ranger profession in there. It’s a neat take on some behind the scenes stuff. And I don’t think it was any secret the guardian is in a good place. It just makes sense since ANET spent a ton of time getting it right. You see them doing that with all the professions.

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(edited by Chopps.5047)

Balancing philosophy from cartoons?

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Chopps.5047

That reminds me of the famous scene from Major Payne where Damon Wayans breaks the enemy combatant’s finger to make him forget about his gunshot wound. It sounds horrific, but it’s a hilarious scene. You know, tragedy and comedy are two sides of the same coin, right?

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My take on how ranger got here

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Chopps.5047

There, Proxy, I’ve fixed it and made it fair. Sorry to disappoint/offend you. It reads much better now. Again, Daemon and Proxy, thank you for making this a useful post instead of another rant.

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(edited by Chopps.5047)

My take on how ranger got here

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Chopps.5047

Where does he say Warriors and Rangers only existed for flavor? All he’s saying is that there is synergy between the GW1 monk class and the GW2 necro, engineer, ele, and guardian classes, and less so with ranger and warrior.

I said that. That was my interpretation in the TL;DR, sorry I will fix that. I guess that’s unfair because I didn’t mean for people to interpret it that way.

Edit: I’ve taken unfair judgements out of all comments that I could find, I’m sorry if I offended anyone. Thanks, Daemon, for pointing that out because it was getting ranty and I shouldn’t have let that happen. Everyone is asking how the ranger got here…this is how, I believe. I will change the title of the post to reflect that as well.

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(edited by Chopps.5047)

My take on how ranger got here

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Posted by: Chopps.5047

Chopps.5047

Proxy, I agree with you about why developers tend to be quiet about things. Clearly they’ve screwed up a lot of their PR in the past. This concept has been discussed at length on these forums and reddit and if you go through my post history you’ll see me saying almost the same exact thing you’re saying now.

The difference here is that this is relevant and it’s not a rant. In that same interview, they talk about how they spent the most time working on the guardian profession.

My point was just to say this:

The ranger is to me as the guardian is to Jon P. That is all.

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(edited by Chopps.5047)

Do the Devs even...

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Posted by: Chopps.5047

Chopps.5047

Yes, we care about the forums. We also care about all the classes equally.

Bullkitten. Ten points from Gryffindor.

Yep, right on. Except it’s ten points from Slytherin.

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Why are Rangers Anet's runt child?

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Chopps.5047

True but the issue is Jon P is the visionary lead dev (or was dunno if he’s still with anet); his mind is likely where most class design choices originate and, being in leadership, I’m guessing he had final say over proposals.

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C'Mon ANET Give me back my pet damage!

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Chopps.5047

Guardian/necro/engi are their favorites and by a large margin. Theives and warriors are in about the same boat as rangers if you ask me. Although they are a little better off in some game modes and a lot better off in others.

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My take on how ranger got here

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Chopps.5047

Well your title is very negative with a ranty opening. Many people will skip over that kind of stuff Bryzy. I want this to be read and discussed.

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(edited by Chopps.5047)

My take on how ranger got here

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Posted by: Chopps.5047

Chopps.5047

A lot of people have been discussing this so I thought I’d start a new post and take it in a bit of a different direction. Some people don’t like how I’m about to phrase this interview. They may even say it’s taken out of context. So read it for yourself, discuss, etc. I will try to take as much of my own bias out as possible.

http://tap-repeatedly.com/2011/06/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/

Here’s the quote I’d like to discuss:

Jon P:When we actually made the decision to not have healers, it wasn’t my job to talk to others about it directly, so I’m unsure how heavily other people were consulted. I know some were skeptical and were worried. A lot of people like to play healers and liked to play monks in Guild Wars 1. That being said, it’s not a secret around the office that I do not like to play healers, so I wasn’t too sad to see them go!

My ‘main’ in Guild Wars 1, though, is a monk. In D&D every character I’ve made, I think I’ve played a Cleric. Pretty much every game I play, I play a healer but I actually despise them. I play them because of what I want them to be, not because of what they are. My current main character on our server right now, in PVE, is a guardian though I have a very different character for PVP.

The guardian is the first time I’ve felt I’m playing that class I want to play, but this profession does it in the way that I’ve been waiting for since 4th grade. That idea that it doesn’t have to be so direct and so specific and you can still feel like you’re doing other cool things whilst still supporting your allies.

Maybe it’s not for every monk player, but some will find their home with the necromancer, and some with the engineer and elementalist and guardian. I wouldn’t go further than that because I couldn’t say for certain a monk player would want to play a warrior or a ranger, but the idea is that there are different play styles those people may like, so we put them in different places.

TL;DR
Jon Peters has a passion for D&D type games and playing cleric. That passion is infectious. Of course, that doesn’t mean there aren’t devs who prefer playing other archetypes. I just thought that was interesting to point out, others may not.

For me, this story gets a neat spin when you consider that I hoped gw2 would be what the archer was always meant to be. Because in other games I play archer not because of what it can do (it’s usually limited), but because of what I wish it would do. That’s identical to how Jon P felt about monks/clerics. And that’s how a lot of us feel so I’m sure ANET can empathize although I don’t expect them to do much about it at this time.

Patience and constructive criticism are critical to getting this done.

Don’t cut people down for being positive

Don’t reinforce negative opinions

Do have fun and bleed your opponents to death then laugh for winning with ranger

Carry on!

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(edited by Chopps.5047)

Pet leash range wvw

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Posted by: Chopps.5047

Chopps.5047

It’s far too short. Before, I could range the frontlines of a zerg and have my pet sick the seige in the back. This is no longer possible. It’s also more difficult to have the pet run around and attack when sitting on seige. A split in pet leash range is sorely needed.

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Why are Rangers Anet's runt child?

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Chopps.5047

Ahaha Levetty lawl

That and the design team has a giant kitten over guardians

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Ranger PVE Spirit/Condition

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Chopps.5047

If you use bleeds make sure you get your precision up and condition damage and go for sigils that proc bleed on hit/swap. Make sure you’re the only one applying conditions (especially bleeds) in your group. Keen edge and rampager’s gear are powerful for this, along with rune of krait. In pvp, I like rabid with this kind of setup. Note that this build is beat played with friends as pick up groups won’t be happy seeing a condition player in dungeons.

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Chopps.5047

‘Having more than one controllable skill for a pet would be too hard for new players’ you know this game is aimed at casuals who play two hours a week when something as stupid is said.

Didn’t they also mention that LoL only has four skills? I don’t know, I never played LoL—only watched it streamed. Starcraft has no controllable attacks per se—only positioning/utilities (starcraft’s a weird comparison to make). Arguably, Halo 2 only has a few skills (shoot, swap weapons, throw grenade, hilt bash). I think Jon is striving for a game where there are less skills to worry about which I think we can all agree makes for a better game and an easier time with balancing for developers. I also think we can all agree that the ranger profession isn’t there yet. Pets are a little too much RNG for too little reward and for high level play, I can totally understand that.

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(edited by Chopps.5047)

Let's get philosophical. What is OUR purpose?

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Posted by: Chopps.5047

Chopps.5047

Rangers don’t do anything another prof can’t, end of story, they can do things better than some profs granted, like ranged DPS, hybrid builds (condi AND direct damage) etc, but nothing the ranger can do is UNIQUE to the ranger, which bums me out because I really wish we had -something-.

That’s not true. There is one thing we do that is unique. We lose a lot of DPS from something entirely out of our control. /sarcasm

That being said, I’m sticking with ranger for my main regardless.

I’m playing my ele a lot more but now that spirits are stronger my ranger is making me second guess the whole playing on my ele thing lol, that and I’m a lot better at playing ranger than I am playing ele xD

Practice with the staff! You can’t lose to ol’ Chopps. Everyone knows I’m a noob who doesn’t know what he’s talking about. hehe

lol i’d just bust out the good ole scepter/focus if i wanted to stomp you on my ele

Ya, everyone in my guild who plays ele has been raving about that combo.

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Let's get philosophical. What is OUR purpose?

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Posted by: Chopps.5047

Chopps.5047

Rangers don’t do anything another prof can’t, end of story, they can do things better than some profs granted, like ranged DPS, hybrid builds (condi AND direct damage) etc, but nothing the ranger can do is UNIQUE to the ranger, which bums me out because I really wish we had -something-.

That’s not true. There is one thing we do that is unique. We lose a lot of DPS from something entirely out of our control. /sarcasm

That being said, I’m sticking with ranger for my main regardless.

I’m playing my ele a lot more but now that spirits are stronger my ranger is making me second guess the whole playing on my ele thing lol, that and I’m a lot better at playing ranger than I am playing ele xD

Practice with the staff! You can’t lose to ol’ Chopps. Everyone knows I’m a noob who doesn’t know what he’s talking about. hehe

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State of the Game - suggestions/questions

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Chopps.5047

I don’t play my ranger often so i don’t really have room to talk, but why don’t they just add an avoidance feature similar to that of WoW? Make pets immune to x% of aoe damage, it seems to me this would balance pve and wvw because of the frequency of aoes there while not being nearly as big of a buff in pvp where it would be easier to just focus the pet for all of 10 seconds or less to burst it down.

Have you ever worked as an engineer? “Why don’t they just” is a lot more work than you think. I bet that’s why. There’s a lot they would do right now if they could, I’m sure. But they have priorities and pets dying in PVE just isn’t at the top of that list as it stands today. Eventually it will get there, but for now they cannot do it. The only logical answer is money/resources, right?

*Note: It may seem to be an “easy” change but you don’t know what their code base looks like. Many things are tied together in a dynamic spreadsheet that’s calculating and re-calculating under the hood. Some things are tied to “code classes” such that their attributes are passed onto all three gametypes. It’s likely that engineers would have to re-structure large parts of the code to get this done and all of that needs tested through and through. This is only a guess though, an in depth answer would be nice but, again, ANET devs don’t like to elaborate on technical issues, as you’ve seen before. The best you can get out of them is “this might happen someday”

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(edited by Chopps.5047)

State of the Game - suggestions/questions

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Posted by: Chopps.5047

Chopps.5047

Sniper shot would be fantastic… Shut your mouth and do not tease me with such things, Durz. :P

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Chopps.5047

You gotta be kittening kittenting me…. Why would warriors health pool need to go up? They already have the highest health and armor in the game!

Not in spvp, this would only be in wvw and pve afaik.

No. That is for sPvP/WvW. They are already tanky as kitten in PvE.

They’re already tanky as kitten in those areas too, just because the warrior is too kittening stupid to realize zerker gear doesn’t give you survivability doesn’t mean they need a buff!

Well that reminds me of an interesting thing Jon said during the talk. Sometimes they make a change and the community doesn’t react to it or choose to utilize it. Maybe they’re reacting to the way people want to play warrior. During the talk, one high level player reportedly said he goes full glass in warrior because his hope is that he can kill one or two people before he dies. He basically just rez rushes and that’s their gameplay and it works. Jon didn’t like that and was just throwing out ideas to give the warrior more sustain. Obviously, you start with armor/health so maybe that’s why he threw that out there. It’s the most obvious “thing”, but he didn’t seem to really have an answer.

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State of the Game - suggestions/questions

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Chopps.5047

I will still remain a diehard ranger player in PvE until the remove the class from the game. I already have geared 80s of every class but engy (but I’m getting there). I still prefer playing my ranger over them.

But does your team prefer you take ranger? Or will they grumble? Because I hear a lot of grumbling even though I’m very accomplished.

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Posted by: Chopps.5047

Chopps.5047

You gotta be kittening kittenting me…. Why would warriors health pool need to go up? They already have the highest health and armor in the game!

Not in spvp, this would only be in wvw and pve afaik.

No. That is for sPvP/WvW. They are already tanky as kitten in PvE.

Oh, for real? I must have misheard. Oh well, warriors in the SOAC profession tourney got pwned by us 5 power/longbow rangers so that profession must be in awful shape. Either that or it’s a higher skill cap and/or we played lower skilled players. Also, we expected them to plan for condi removal so we went the other way. Silly warriors, too predictable. Maybe that’s their problem? hehe

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State of the Game - suggestions/questions

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Posted by: Chopps.5047

Chopps.5047

Yeah, that’s what I was thinking when I wrote what I wrote. I can imagine how Bat would be nervous though. He did well enough. It’s not like it’s the end of the world or that the questions he asks really matter at the end of the day

They matter to oft ignored diehard ranger players. They matter a lot. We’re already losing our fellow rangers at a pretty good pace.

Well, I can’t disagree with you there. I hardly see any rangers in wvw anymore. It’s not a bad thing to expand your horizons to new professions—if you have time. I think Durz is becoming one heck of an all around player but he must not be that good because I still beat his ele 1v1 (ahaha durz better practice with that staff!!!!). Granted, I have 2000 hours on ranger, I better be able to beat someone with a couple hundred or less on ele. :P

Just like him, you all should play multiple professions to expand your horizons. Me, I’m moving on from the game too but not because of nerfs. I got a life to lead. I’ll still be rocking ranger in the Mists, though.

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State of the Game - suggestions/questions

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Posted by: Chopps.5047

Chopps.5047

Also disappointed with the questions asked. Most especially the most asked for question, ‘what direction is this class going in’, was not asked. Covered some points, but avoided many important ones, especially points that are very important for PvE players.

Totally agree.

Yeah, that’s what I was thinking when I wrote what I wrote. I can imagine how Bat would be nervous though. He did well enough. It’s not like it’s the end of the world or that the questions he asks really matter at the end of the day

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Posted by: Chopps.5047

Chopps.5047

You gotta be kittening kittenting me…. Why would warriors health pool need to go up? They already have the highest health and armor in the game!

Not in spvp, this would only be in wvw and pve afaik.

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Posted by: Chopps.5047

Chopps.5047

Here’s my notes from the discussion…


He felt longbow “doesn’t flow well” and wants to combine two (or three!?!) skills and add new ones that give it more burst potential. They will also be doing more splitting in pvp, wvw, and pve, and pets will get more sustain in pve, according to Jon (spirits and minions in general).

The basic conclusions were….

  • the spirits builds are decent in PvP and horrible in wvw and pve. nothing we didn’t know
  • They can’t make longbow range longer than 1500 for technical reasons and they felt shortbow overshadowed it at 1200 range
  • Pet health and sustainability of minions in general (spirits too) will be going up in wvw and pve
  • Rangers are currently, basically, forced into a precision/condi spec (usually traps/bleeds) and devs consider that a problem
  • Longbow is going to get a make over at some (unknown) point in the future; considered to “not flow well” and will get a redesign combining two or three weapon skills and adding new “bursty” skills
  • Player will not be able to use pet skills individually because that’s considered too much micro
  • Empathic bond might get a redesign since passive condition removal is considered unfun. Jon likes fights where you try to save your condi removal as long as possible whereas your opponent is trying to make you waste it. They like that kind of tension in fights they like and will be adding more of

I hope that helps for anyone that can’t catch it.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

State of the Game - suggestions/questions

in Ranger

Posted by: Chopps.5047

Chopps.5047

oh, wow

that was much love for ranger on sotg again.
bb gw2

Sarcasm? And can someone post a link? I’m at work atm and thus don’t really wanna search through stuff with audio right now.

Well, Durzlla, basically for every profession Jon gets excited and elaborates more on the actual playstyles (even going over fights and examples on why warrior is where it is or all of the in depth information with necro or mesmer). Sadly, this excitement is lost when Jon spoke on rangers (only for other professions was Jon discussing playstyles, builds, and why those playstyles/builds are interesting). I’m also pretty disappointed in Bat’s questions given all the nice comments in this thread. Sorry, Bat, I still like you!!!

Specifically, for ranger, he “took some notes” and had little to say besides revealing that he felt longbow “doesn’t flow well” and wants to combine two (or three!?!) skills and add new ones that give it more burst potential. They will also be doing more splitting in pvp, wvw, and pve, and pets will get more sustain in pve, according to Jon (spirits and minions in general).

The basic conclusions were….

  • the spirits builds are decent in PvP and horrible in wvw and pve. nothing we didn’t know
  • They can’t make longbow range longer than 1500 for technical reasons and they felt shortbow overshadowed it at 1200 range
  • Pet health and sustainability of minions in general (spirits too) will be going up in wvw and pve
  • Rangers are currently, basically, forced into a precision/condi spec (usually traps/bleeds) and devs consider that a problem
  • Longbow is going to get a make over at some (unknown) point in the future; considered to “not flow well” and will get a redesign
  • Player will not be able to use pet skills individually because that’s considered too much micro
  • Empathic bond might get a redesign since passive condition removal is considered unfun. Jon likes fights where you try to save your condi removal as long as possible whereas your opponent is trying to make you waste it. They like that kind of tension in fights and will be adding more of it.

I hope that helps for anyone that can’t catch it.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

Ranger Bug List

in Ranger

Posted by: Chopps.5047

Chopps.5047

Evasive purity is bugged doesn’t remove blind/poison that it’s supposed to.

It does remove blind and poison but if you dodge without those conditions on you then the 10s cooldown is still applied. So ofc dodging again wont remove any conditions

This is not true. I tested it a couple days ago. You are wrong. Evasive purity was broken at the time of testing and, no, I did not dodge roll beforehand.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Don't add AR in Fractals

in Fractals, Dungeons & Raids

Posted by: Chopps.5047

Chopps.5047

I’m fairly certain you’re in the minority. There’s few redeeming qualities and no need to snare. All you need in dungeons are reflection, group stability, and DPS and the ranger can only do one of those things (reflection). Interesting how guardian does all three. Jon P wasn’t lying when he said guardian would be the cleric profession to end all clerics. Your best bet in any gamemode is always guardian. :p

Why so down on Rangers, Chopps? Where did this ranger-loving fellow from 4 days ago go?

On the last boss fight, if you are doing a speed run, you have to alternate what you attack: Mai or her add. Doing this in the right order (google it) prevents a HUGE aoe from spamming the arena. Speed runs in this dungeon will want to aboid the time consuming aoe but also must be good enough to focus down targets with the right amount of power. You can’t just feedback land aegis while dropping 100b like they do on the kitten Lupicus video.

Now you DON’T have to play this way. If you run it like a pick up group you will just accept that you will be dodging aoe. There’s a chance to lose a pet. Swiftness, careful dodges, well timed swaps, and signet of stone are important.

Rangers must be strong. ANET is challenging us, not hating us. They love us. So they make it hard, forcing us to improve. It’s NOT an unfair fight to rangers.

I hope that helps.

Heheh, that guy isn’t around anymore :P

LoLs. I think my Ranger tests may have led to that. Here’s hoping it actually brings about some well needed changes. But for now, remember to pick up the stick at bloomhunger and spike at the end!

You wish, Obal. You think I never knew ranger did more damage with items like Fiery Greatsword? Only noobs didn’t know that about ranger. To me, all you did was prove how little you know about the profession.

I have priorities IRL that have been neglected far too long. Have fun optimizing builds for your digital shinies. I’ll still be out there kicking the crap out of DnT in the Mists >:) because Death and Taxes is what you fellas experience when you play Strikeforce.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

Ranger damage mechanics?

in Ranger

Posted by: Chopps.5047

Chopps.5047

This is a good question, Vhampire. I’d assume that ANET let’s you see the numbers before they’re discounted by toughness (so you get to see Big Numbas Yo), but I can’t say for sure without testing. Hopefully someone knowledgeable decides to comment.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Spirit HP

in Ranger

Posted by: Chopps.5047

Chopps.5047

Raven, storm spirit can get the fury buff and indeed crit, I just tested it. It stacks with might too. I’d estimate somewhere in the vicinity of 8k or greater with 25 stacks might and fury on a critical hit (it aoe’s so you’re more likely to see critical hits if you take it into the middle of the golem group).

Now, I never got 25 stacks might myself; with a warrior helping me I was able to stack ~20 stacks might and fury on the spirit and then I watched it crit for 7.5k. So the 8k number is just a ballpark estimate (in before I get yelled at for always being wrong about everything…better qualify everything I say before someone gets upset and decides to cry about how I don’t have exact numbers…well guess what? I’m lazy. :P).

Try it yourself, it crits when it has fury…I may have got it to crit without fury but I wasn’t looking for that directly. I’d say more testing is needed but it can crit…I’d say it likely only happens when it has the fury buff.

**I’m not saying they don’t die all the time or whether they’re useful. It’s just interesting to be able to ballpark it’s damage.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

State of the Game - suggestions/questions

in Ranger

Posted by: Chopps.5047

Chopps.5047

I’m of the opinion that arrows should pierce by default and longbow should be default 1500 range. Because right now you need 3 separate traits to effectively use bows, shutting the player out of traiting for signets or traiting for pets. This is a lot of the reason that Malicious Training—a fantastic adept trait by the way—fits into few builds (why go malicious training when you have to give up steady focus, signet mastery, or keen edge? Can you really justify Expertise training in the already tight Wilderness Survival line? etc). Just a thought…because I find that there’s a lot of neat builds in theory, that would only work if you have 80 points to utilize. Ever get that feeling? That it’s always 10 points away?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

State of the Game - suggestions/questions

in Ranger

Posted by: Chopps.5047

Chopps.5047

I would rather be defensive and hit like a wet tissue , then die in 2 hits and hit like a peace of toilet paper .

Well…I can’t disagree with that. I might add that precision/conditions still scale well with ranger (bleed or traps builds) and we were able to defeat the warriors handily in the SOAC game using five power rangers although we were A) glass cannon and B) expecting them to go condition removal thus taking our opponents off guard with power focused builds (which was my idea—let me boast here—I’m pretty crafty in competition…heh heh)

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Let's get philosophical. What is OUR purpose?

in Ranger

Posted by: Chopps.5047

Chopps.5047

Well, dodgerrule, that argument was much more powerful before pets forgot how to DPS last patch. “Chuck! What happened to you? You used to have such sharp claws! Are you biting your nails again????”

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Don't add AR in Fractals

in Fractals, Dungeons & Raids

Posted by: Chopps.5047

Chopps.5047

I’ll still play occasionally, primarily wvw or spvp, particularly since I’ll have some time off work in the next few days. But I won’t pull the hours I used to. Sometimes you just have to move on, swiftpaw. Like you said, reality sucks. It was one hell of a ride though and one of the better gaming experiences I’ve had. (lifelong gamer)

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”