Most of these players are reporting that the issues are limited to GW2.
How do you know “Most” of these people are not just running GW2? Therefore might not notice a packet loss issue or interrupter connection.
Where are you pulling your data to support the statement “Most” and their troubleshooting steps?
Research before you post….G.I. JOOOOOOEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kimbald I understand the discussion you’d like to have, but all proposals so far to change the boss mechanic have only reduced its dynamic to “each team gets their boss 95% of the time” Which is to say no team can ever gain an advantage, which then begs the question “why have bosses at all”.
This is my partially my point…
WHY have any PvE bosses at all? This is a PvP match, PvE should not be in it what so ever. These bosses/sharks take away from the game so much.
Post in order to quote…
GW2 is a good game, nice graphics, nice enviroment, nice sound, etc. but the sPvP is too boring at this moment, why? because we only have 4 maps (3 if you play tournaments), only 1 mode (conquest is getting boring yet), same builds for all (there’re too many difference between builds and skills), etc. then the game is always the same, I ask for more maps, more modes, more possible builds, TV, ladder and GvG’s.
Again, I will say because I don’t think you read it….
New PvP Game mode coming in November’s patch.
Send one mid to cut off steal attempts.
Problem solved.
This would really cripple your team.
Problem not solved.
I see a lot of people upset at the current state of this skill, so I figured I would offer a suggestion.
Why not have it break after a certain amount of damage? Even if it’s something like 25% of their HP or X amount of damage.
I would like to hear suggestions (Not complaints) from others too.
If you can’t avoid a 3 second cast where the warrior is kneeling down in a hilariously obvious manner, you need to have a cup of coffee and wake the kitten up.
You are delusional if you think everyone pays attention to the ranged warrior at all times when a thief, Mesmer or Guardian are up in your face.
If it was a 1v1 then yeah you would be dumb…but then again there are no cast bars so unless you are next to cover there isn’t really a way to tell when it will go off to doge.
Sigh I hate having to post before I can reply to someone…
Warrior is far to effective at range, I will give him that…
Changed how? Buffed? Nerfed?
I am afraid if you want a thief buff you might be laughed out of the pvp forums
I know this has been said before but I would like to state it again.
Please lock the players ability to swap characters on the fly in tPvP. All they have to do is look at the other team, pick counter classes/setup depending on the map.
This is showing it’s more of the class than the player behind it and that is something you said you didn’t want ANet…
Gee, this thread for the 10000th time.
Yes bunkers are annoying and no the meta wont ever change so long as the only game mode is conquest, you know, where you need to actually hold objectives…
New PvP Game Mode coming in November.
I been playing since beta, I do PvP tourneys everyday, but the game has become boring to me and my guildies. Same maps, same objective on every map, PvP Paid tourneys empty, cos bad guilds farming pugs on free. We need something different, after while it gets boring. It feels like there’s nothing to look forward in PvP. Does anybody else feels the same?
New PvP Game mode in November’s patch…
@Chris: There are people that get good and play the game with strategies for every advantage possible. Then there are people that don’t want to win, but just play however they want.
There are also really lame and cheap tactics placed in game modes that give certain classes a large advantage over others.
Tell me, how would you stop a thief who stealth runs in, then teleports to your boss at 5% life and one shots that 5% with their burst?
How would you do that without having to over enforce it with players which could put you at risk.
Thief has the ability to run faster, teleport with a shortbow attack, teleport with steal (if they have a target like…oh I dont know, a boss) , teleport with shadow step, and gap close with heart seeker….needless to say they can get their fast and burst 25 points away from your team + another buff for them.
My point is these bosses don’t make pvp better, introducing PvE elements into something that is supposed to be competitive PvP is a poor choice to say the least.
(edited by Chris.7653)
Current method really does suck…you should be awarded points based on how much damage you do.
With a thief’s burst + shadowstep and all the other long range gap closing techniques they have, it’s extremely hard to thwart a good thief from stilling the 25 points.
I don’t understand why there are PvE elements in these pvp maps anyways, bosses like this and sharks, sorry I thought I joined pvp to test my skills against players, not relive the jaws movie while someone whales on me.
If he is talking about what I was referring to, when you kill someone you get 0 points then he is right that is 100% a bug because I experience it a lot.
OP, at that point you just tell him how dumb he is, back it with facts then ignore him. He is obviously an idiot.
Don’t worry man you were in the right on that one.
It would be nice if their gear system actually rewarded you instead of just making you buy an over glorified lottery ticket.
The only place I have ever seen an ArenaNet employee is in the Mist and they just stood around making jokes.
Well, it is quite obvious that there seem to lack some large scale performance testing of things; even obvious to people who work within software development.
Sure you can’t weed out all bugs in software development. But for anybody with just an ounce of insight would know what happens when launching an ‘one time event’ with subsequent opening of a new instance. Especially which many people most likely thought would only be open at that time (hence one time event) and therefore would try to get in to couple with massive overflow in the already pressured Lions Arch.
That it can’t handle the load and cause follow up issues such as characters suddenly not in guild any more and server crash across the EU and US does have an aura of lack of stress testing about it.
On top of this we have – for example – a very ongoing and disruptive issue with graphic issues in WvW which also indicates lack of large scale testing or issues with their test process.So yes, you can’t weed out all bugs in the software development process, and it’s not really that which is a problem or most people ask for/indicate – but some issues are obvious and therefore you implement mechanics to prevent that and test those key areas rigorously.
They know exactly how many people play this game, so they would know pretty safely what type of load to expect when launching the dungeon.
Exactly, very well said.
Quality is to bad, you can’t really see what is happening.
What rank are you? Are you only doing hot-join PVP matches?
Salvaging items you get from tournaments are a better source of crystals/slivers.My general rule: if the item is very generic and has no coloured background, the best thing you’ll get is either a token or an arcane orb.
Been doing both Tourny’s and Hot Join, also salvaging all of them even the ones with the really cool backgrounds.
It’s just so frustrating…i look like a dork on my ele haha
I am beginning to think my account is bugged. I have gone through 15 levels of buying Gold chests/silver chests and even tried copper ones.
I have never on my account received a shard or crystal, yet my friend who just hit lvl 11 has had 15 shards come his way and is in full AMAZING crafted gear for multiple characters.
Anyone else have this problem?
And yes I break whatever I can down.
I see what you mean, and I agree completely. I want to suggest to you to look over your original post again, though.
You stated “Every time you turn around it’s a bugged event, bugged skill point, bugged quest bug bug bug bug…”, which doesn’t give anything detailed to help them fix the issue of bugged events. Plenty of people have stated already that events are bugged, and that they’re frustrating.
You also said, “Special one time event….bugged for a lot of people”, which again doesn’t point out what the issue could be, and doesn’t quite help them solve the problem to make it better in the future.
I’ll use your iPhone 4 idea as an example: Imagine if the people that got the iPhone 4 knew there was a problem, and all they said was, “There’s something wrong with this! It isn’t working right!” but didn’t give any decent ideas on what the issue could be. Sure, it would help Apple realize there’s an issue, but it wouldn’t help them narrow down just where they went wrong.
Yeah I know what I said in my post but the point of it was to show that I am getting tired with the amount of bugs and I listed a couple of examples.
It was my intention to show them I am unhappy with that aspect. That my experience is that every time I turn around where is another bug.
I think if they could look at their process and perhaps make adjustments it could result in less bugs and a better experience for us over all.
Like another poster said, a lot of these bugs have been around for a long time and a lot of patches just introduce new bugs.
When you have a lot of existing bugs for months, then more get piled on it begins to become frustrating and that’s why I am trying to show them this customer is becoming annoyed with that.
(edited by Chris.7653)
Well again, this was me stating my own opinion on the matter. Why would I do it? Not to rub ANet’s nose in it, nor to say they are doing bad, but to let them know the state of at least this customers experience and maybe if they see this post, and others as you mentioned like it then they will go “ok let’s adjust some of our process” and it makes the game better for everyone.
I understand what you’re attempting to do, and it’s a great notion, but still. It’s counter-intuitive.
Take this for example: Imagine buying a chair and then later finding out that it’s had some problems in the beginning. There’s the mass recall and people are returning their chairs to get new ones or whatever else.
Does it make sense to still point out to them that the chair is defective? In my opinion, it doesn’t, because they already know it and they (most likely), will want to make a better version of the chair next time, without the flaws, because it would be terrible for business if they kept doing the same thing over and over.
Does it help to know your customer base is unhappy due to the constant problems with the chair? Yes.
Take the iPhone 4 for example with the antenna bridging issue. It started out with a few people pointing out the issue and Apple’s response was “You are holding it wrong” more and more people expressed their unhappiness with the flaw and that it was something Apple should take care of.
End result? The company knew their user base was upset and what did they do? Gave free bumper cases to all of them who purchased the phone.
Moral of the story, if you let the company know you are unhappy for a reason, the company can take that feedback and do as they please with it, whether it be rectifying the situation by modifying a process of business or another route to make the customer happy, heck they could just post it on a wall throw darts and laugh at it daily. The point is they have it.
What is ironic is you also missed my point
I think you are the one who missed the point of the thread man.
I can understand why you think that’s helpful, but really, it doesn’t provide much help.
ArenaNet know that bugs and glitches can impact the fun of the game. They don’t need to be told this. It’s counter-intuitive to tell them what they already know.
Now, what I’m trying to say is, posts like this don’t help ArenaNet. Like I said, they’re aware how the bugs and issues can impact the fun. They’re working on it as much as possible.
All threads like this do is cause arguments between people, and make for a lousy time for anyone else.
In short, telling ArenaNet, “This is bad, there are bugs, and you did bad.” doesn’t help anyone, because yes, they’re already aware of such things, and yes, they are aware that customers might not be thrilled with the current state of things because there are other posts on the forum that mention such things.
Well again, this was me stating my own opinion on the matter. Why would I do it? Not to rub ANet’s nose in it, nor to say they are doing bad, but to let them know the state of at least this customers experience and maybe if they see this post, and others as you mentioned like it then they will go “ok let’s adjust some of our process” and it makes the game better for everyone.
Yeah, but could you even agree it should DULL the condition damage some? I mean there are certain skills you HAVE to have on your bar in order to survive as an Ele… we need something.
I know there are other tricks we have to do, but we also have to work 4x harder to get around the same damage as a warrior or other class.
You just know somewhere in the world that there is at least one person who will find a flaw in anything and everything while ignoring the 95% of the good things…
Then again, I could say the same thing for majority of threads on these forums which do not present a balanced argument.
Of course, as the saying goes, you can’t please everyone…
Go ahead look at my post history, I spend a majority of my time defending ANet and this game.
Please try another way to put my post down even after I repeatedly say in this post I love ANet and the game.
The irony is you made your self one of the 95% of the people who read the title, read a couple lines then comment on the post without knowing the content or intention.
(edited by Chris.7653)
All we’re trying to suggest to you, Chris is that, yes… they’re aware of these issues.
Yes, they’re going to fix these issues.
No, they can’t fix them within an hour they find out about them (unless they’re really lucky)
Yes, you have to be patient.
And finally, yes, they are absolutely aware of the disconnects and problems.If you have a serious problem and are having a hard time playing, you can take it to the Technical Support forum and ask for help. Otherwise, like Hunterdan said, this isn’t valuable feedback because saying, “You have issues.” is very vague.
I think all of you have missed what I have said SEVERAL times in this thread.
I am doing my part in letting ANet know how one of their customers feels about the current state of things.
Do I expect them to snap their fingers and fix everything? No,
Do I want to provide feedback that the lack of preparation is frustrating a customer?YES.
To respond to the patient thing, I have been patient…there are PLENTY of bugs that have been around for months even dating back into beta, so yes a lot of the player base has been patient.
I still haven’t been able to reproduce complaints that Mist Form etc. don’t break stuns. They don’t break immobilize, that’s a condition and can be removed by condition removes. I’ve always had it break stun, though.
I think this is just people not understanding GW2’s terminology.
No, I understand it just fine and in fact have gone into empty games with a friend to test it. It never broke stuns for me, and yes STUNS not immobilize.
Speaking of which how much sense does it make that you can immobilize a bunch of gas?
…
You want educated discourse? How about providing accurate facts and not sensationalizing to attempt to provide credence to your stance? See below…
3 day head start servers went down for 8-12 hours if I remember correctly….
Sorry, you don’t remember correctly.
Every time you turn around it’s a bugged event, bugged skill point, bugged quest bug bug bug bug…
This is not constructive criticism, by the way.
For the head start, I actually do remember it correctly seeing how myself and other friends were there when the servers went down and when we woke the next day (after giving up for the night) they were still down.
And yes it is constructive criticism, I don’t need to say “the skill point in this land in this area is bugged” I already that during my bug reports in game. My constructiveness is making the community manager, lead game designer and more know about my unhappiness with the way things are going at the moment because it is shown they read these forums due to their responses.
Now if you don’t like what I have to say then you don’t have to comment on it. All you are doing at this point is helping a post that you disagree with by keeping it at the top of the list.
Even still, you never stated it as opinion and it doesn’t change the fact it’s not a bug.
sigh you are arguing just to argue at this point…I never said it was bugged I was referring to the break stun part that is bugged (which it is)
I am saying it is NEEDED for it to make us immune to conditions while in mist form, that is my opinion and nothing you say will change that.
Once again? You never once stated it as opinion, you said “As the tooltip states” implying it’s a bug. It’s NOT a bug.
As for your opinion, you can argue that all you like.
Facepalm I was talking about the stun break for the tooltip…
Anyone else still unable to get on?
I am getting “Connection failed”
@Chris
Don’t worry bout all the “knights” in this thread, while you do have a valid complaint ~ at the same time, you’ll only ever get one of two types of responses on this forum.Either Knight or Troll
IE: people will either defend ANet by attacking YOUR lack of knowledge or you will get bias support by people that are upset with ANet.
Hardly ever will you get a valid post, that wants to discuss the issue at hand and you have even less of a chance of one of the devs chiming in, with anything more than PRBS.
Quite simply, this topic isn’t going to help with your problem =/
If you want to make an impact, record a video of your problems post it on youtube and/or start a Meme ~ think of “Error 37” via Diablo 3.
Perhaps the negative association will motivate ANet to try harder or test things properly.
Haha, you are 100% right on this.
Thanks for this post
Once again, it is a matter of opinion, you can reply back 1000000 times and it wont change my mind that this is needed for ele badly.
With our low HP pool, long setup chains in order to burst and bugged abilities I would say this is a must.
It really shouldn’t considering every other invulnerable state doesn’t clear or negate the effects of conditions already on you. Working as intended, you can moan all you like, but those are the facts.
You can argue till you are blue in the face but to me and a lot of other people it really should.
With our low HP pool and the ridiculous amount of conditions that can be ticking on us (just from a necro alone) we need a temporary immunity.
But as it stands because of the stun break not working alone NO it is NOT working as intended.
No it really doesn’t, you clearly arn’t watching for gaining points cause no1 else in the world has this issue… its not a “bug”.
No he is in the right, this is a bug because it happens to me and my group of pvpers quite often.
I don’t know about the stun break, it should be doing that, but it should not clear or negate damage from conditions already on you.
It really should considering we have the least amount of HP in the entire game and most conditions out last it anyways.
Welcome to software development. Chris, I’ll let you in on a little secret: No matter how much time anyone in software development has to make something, things will always go awry and there will be bugs, and glitches. Preventing all this from happening is near impossible.
What you must have is patience. That’s the key to it all.
Software development is fickle and bugs happen no matter what. This isn’t new to anyone in the MMO business.
^ Right there.
Everyone knows this is true. But they still talk like someone deliberately went, “Aw heck, we could test this a bit more…but lets go out for mammosa’s instead.”
^ Right here didn’t read my latest posts.
I know about software dev cycle, I know about the QA cycle…
There are a lot of things they could do to prevent a lot of the bugs I talk about/server issues.
I know it is not on purpose they make these things happen, it doesn’t even take half a brain to point that out….I am offering them feedback that it is getting frustrating at least to this customer.
If I didn’t care I wouldn’t be on the forums nor would I be playing.
It should make you immune to the ones on you and break stun as the tooltip states.
Also let me be clear, as i have stated I love ANet….i think they are great, but I am doing them a service by providing my feedback/concerns.
I am not trying to trash them or the game in anyway so if you take it like that, you are wrong.
Something can always go wrong. So far it’s been great and now the servers go down for a bit cause something happened.
C’mon, all this stuff about trusting Anet.
Tell me this…how many times so far has this game had 8 hours down time for maintenance?
We get more play time than any other MMO I know and yet people complain like a bunch of entitled children as soon as something happens.
Oh and how about patches? When you are in a dungeon, you get 3 hours to complete it. You don’t get kicked mid instance.
So let’s be fair here. You have no idea what unprepared means when it comes to MMOs. That’s the real problem here. Seriously.
Honestly, I am not looking for a fight, and yes I do know about the software development cycle probably more than most…what I do know is that a lot of the things that have been going wrong could/should have been tested more and could/would not be around if they were a little more prepared.
I know stuff happens, that is a given, but when stuff happens, and happens, and happens, and happens, it begins to get annoying to the users.
“Hey group lets go do this dungeon” get to end and it’s bugged (last night in CM)
“Hey group let’s go pvp” queue up for tourny and tourny servers crash (happened friday.
“Hey group let’s go complete this map” complete all but 1 skill point and the skill point is bugged and uncompletable
All of those things and more have happened to me and my group of friends….it stops being a “Oh don’t worry they will fix it” situation but a “MAN come on!” situation.
The only thing that was “one time”, was the minute-long-cutscene. The dungeon is repeatable. So you can do it again and again and again once they’ve fixed it.
Disappointed that the server crashed? Yep.
Was this preventable? Dunno, I’m not a technician.But it’s not the end of the world as we know it.
I know, but that isn’t the main problem. It’s the fact they are so unprepared for things. Between the bugs I mentioned + class bugs + sPvP and tPvP servers crashing some what often, the lack of special events working and more than I can even list. It becomes really disheartening when you are sitting here always trying to look on the bright side of them.
Sorry, but it is very frustrating for all of this to happen way to often.
Also comments like “But it’s not the end of the world as we know it.” only make you look ignorant by attempting to down play someone else legit complaint.
(edited by Chris.7653)
I have been a champion for ANet giving them the benefit of the doubt on everything, but it is becoming harder and harder to trust them at this point.
Every time you turn around it’s a bugged event, bugged skill point, bugged quest bug bug bug bug…
Special one time event….bugged for a lot of people
3 day head start servers went down for 8-12 hours if I remember correctly….now during the one time event BOOM everything went down, now some people can get in but I can’t still…
I am just astonished and disappointed at the lack of preparation ANet has had. Did they not think a lot of people would log in and all go to a city for the special event? Was the event not tested under stress?
Like I said I love ANet and I love the game but it’s becoming one disappointment after another, which is beginning to get frustrating.
Anyways, flame away
Whip the kittens out guys we solo’d a boss at level 80 with a level 2 requirement!