Showing Posts For CoRtex.2157:

We need Raid Groups

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Posted by: CoRtex.2157

CoRtex.2157

Raids are a bad idea, it would be just zerging & no fun. I rather see dungeon improvement.

Where's GW1 in GW2?

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Posted by: CoRtex.2157

CoRtex.2157

Yep I agree, today I logged back into GW1 and thought “Wow I missed the old days”! GW2 has the potential to be better than GW1, but I think they are in too deep now to change and swarmed with hundreds of angry gamers that they dont know where to start… As a lot of people have said, im not sure if this has the staying power gw1 had.

Yeah, they can’t change GW2 anymore because it would just destroy it for the current players and the people that left might not come back that easly.

Where's GW1 in GW2?

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Posted by: CoRtex.2157

CoRtex.2157

2. GW1 is an mmo. In GW1 you always have to play with other people. There is no way around it (except for some solo farms). In GW2 you are basicly running around solo in an open world or you’re zerging something without even knowing who everyone is. So what’s the real mmo here?

Actually no.
GW1 is not an MMO. It is a CORPG. And in 95% of the game you never had to play with other people because of the henchmen and later on heroes.
Good luck trying to do the dungeons in GW2 on your own. (Or the big meta-events for that matter)

Yeah true, it’s more like CORPG. But i feel like GW1 is way more social, because you have to talk with people. Yeah i know GW2 dungeons are different, i putted that in a comment, but i rewrited a part of it & forgot to put (except for dungeons) back in it.

Where's GW1 in GW2?

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Posted by: CoRtex.2157

CoRtex.2157

let’s go trough the list of what’s wrong with your post.
1. may I ask how did they copy WoW? Was it the gear progression? Or the raids? Or mounts? Or…? Nothing is alike WoW in this game. Hell GW1 is more like WoW than GW2.

GW1 was a next level mmo

2. I wouldn’t call GW1 an MMO. Areas (except for cities) were instanced, not open world at all.

traits = wow masteries

3. remember that put in points system in GW1? Is that alike WoW masteries as well?

single classes with each their own set of skills

in GW1 you could pick up 2 professions, but the skills that you would get would still be limited to the professions that you chose. So each class still had their own set of skills.

Trading post = auction house

a lot of GW1 players are happy with this innovation. Unless of course you prefer standing in a town yelling for hours…

Open world

kind of a defining point of an MMO.

Long time required to level

no where as long as it requires in other games. I don’t remember a single other MMO where I could hit cap level in under a week.

Mining, woodcutting, etc..

and unlike WoW you don’t train these as professions. You pick up a gathering tool and gather if you feel like it.

Paid waypoints

intended as a gold sink, otherwise the economy would inflate.

Dodge to counter the dmg of EVERYTHING instead of taking the correct skills to counter your enemy

so you would rather we would have the old school combat system of stand there and cast? And just in case you forgot – a lot of classes can block, feedback, reflect, retaliate.
4. I’m a player that picked up GW1 for its story. So that’s why I played it. Not to grind. Not to speedclear. You’re asknig for a very small audience to answer you.

1. Told you in my post: the level cap, the grinding for special items, the open world grinding (when you level, you are just running around solo for half a month). The skill system.

2. GW1 is an mmo. In GW1 you always have to play with other people. There is no way around it (except for some solo farms). In GW2 you are basicly running around solo in an open world or you’re zerging something without even knowing who everyone is. So what’s the real mmo here?

3. You could change the GW1 attribute point anytime u wanted for FREE. in GW2 u can change it once or you have to run to a trainer and reset them for some gold just like in wow. Also GW1 attribute points only made your skills stronger (higher digits), in GW2 & WoW it gives bonus effects to your skills.

4. It’s strange that this small audiance filled up intire towns in GW1 compared to the empty mission/story towns. The story was awesome, but that’s not where the core of the GW1 players was. Story was just a 1 time thing until you got to the end game stuff, and that’s the audiance i’m talking about. Respect for the GW1 story though, Prophecies & factions story was the best

Ow & about the thing you said about having your own set of skills in GW1 locked to your class isn’t really true. It seems like you have no brain for some reason. You had DUAL professions. your second prefession was changable to any class u wanted. Giving you access to 80% of the skills of that class. 1 character could have 80% of the skills of the entire game. That’s some next level right there.

(edited by CoRtex.2157)

Where's GW1 in GW2?

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Posted by: CoRtex.2157

CoRtex.2157

Not sure how you come by the fact that GW2 was designed to be solo. Being able to go solo I think is something different entirely. If heroes where reintroduced everyone could say goodbye to doing dungeons with anyone apart from close friends. Build diversities wouldn’t increase because all skills available to your group now would be the same builds available to with heroes. So get a group of friends and try all those builds that your interested in seeing.

GW1 seems deeper because of the holy trinity, so everyone goes as far in their role as possible. GW2 can be as deep but I personally think Anet needs to make EVERYTHING more difficult to achieve this.

lol…

GW1 had a holy trinity?

Tell me, where are the tanks?

GW1 trinity was healer, support, and damage.

GW2 trinity is support, damage, and utility.

LoL !!!!!!!!!!!!!!!! Get out of my topic, GW1 had tanks, almost all PVE team play had tanks. They were core no really,, please leave…

Where's GW1 in GW2?

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CoRtex.2157

Heyo,

I’m kinda dissapointed to see how GW2 turned out. Why? Because they told everyone they would make the next level mmo. Instead they copied WoW. The only thing they nailed perfectly was the leveling system. But on top of that all they told they would put everything that was good in GW1 into GW2. (manifesto video)

GW1 was a next level mmo. I can’t seem to find any other mmo that is like that. It was unique. That’s why so many people loved GW1. If i play GW2, i miss the instanced areas, i miss that i only needed 20 levels. I miss the teamwork. I miss the drop system, the way how you get good looking items. I miss how PvP was. Balthazar points, the huge deck of skills. & omg! The dual professions :o (ow & GvG :oooooo,, GH !!! Alliances!!! i’m trippin here)

Looking to GW2 it looks way more like WoW rather than GW1. Like: traits = wow masteries, single classes with each their own set of skills. Trading post = auction house. Open world. Big bosses with high HP pools. Long time required to level. Mining, woodcutting, etc.. Lack of skills making you use the same skills over & over again like in wow.

Some new things that are new but i dont’ like: Paid waypoints, RNG, grind for items instead of challanging/hard content. Dodge to counter the dmg of EVERYTHING instead of taking the correct skills to counter your enemy.

The only next level things i found in GW2 was: leveling system although i rather have max level 20-30. & Jumping puzzles.

I would like to know from u guys that played GW1, what u think of GW2. But only comment if you did PvP alot or did speedclears or Solo farming. Cus i don’t want people commenting that played GW1 for like a few months and actually didn’t know what the game was about.

GW2 + Grind = X

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CoRtex.2157

You only ever have to grind for aesthetics in this game, getting a full set of exo gear and jewelry is easy and does not need to be grinded for.

GW1 was the same armor wise, except how to get epic looking items. GW2 is pure pure grind. GW1 was skilled team play(fun).

GW 2 #1 mmo of 2013

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CoRtex.2157

I Call BS. These kind of things are all about $$$.

Why do people stop playing GW2?

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CoRtex.2157

How is the lore wiped?

Speed clears were not only among my least favorite parts of Guild Wars 1, but they were the one part of Guild Wars 1 that I really really hated. And if they’re gone, what the hell is CoF point 1 or any of the ultra fast dungeon runs? I hate them here too.

They lost a percentage of the Guild Wars 1 players, particularly PvP players. I agree with that. But there seem to be a whole lot of people running around the game with God Walking Among Mere Mortals title. Where are they coming from?

How is the lore wiped? well, they made a cheesy story that the world basicly got reset by a flood. BOOOM. Old world gone, lore = vanished. Elona & Cantha doesn’t seem to exist. Suddenly the Tengu & Stone summit don’t seem to exist. U know these core tyria monsters. They just wrote a lore that explains why everything is gone. Also, you aren’t seeing things from a human aspect anymore, suddenly u can be a charr. It feels so stupid if you are a charr and those humans & other races aren’t even enemies of u. I know why they aren’t, but it doesn’t feel verry charr like if you play them.

About speedclears, the towns where u started speedclears were the places where the most players were. (beside kamadan/kaineng/lionsarch). Speedclears were verry popular back then. kitten i miss UW & FoW

Why do people stop playing GW2?

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Posted by: CoRtex.2157

CoRtex.2157

It comes down to this:
Arenanet screwed the old gw1 players by saying that everything awesome about gw1 was going to be in gw2. Lore = wiped, skillsystem = gone, speedclears = gone, skillbased team game = gone. And much much more…

At the end of the day, i don’t know how anet can look themselfs in the mirror. The GW1 players made it possible for anet to make GW2. If GW1 wasn’t played by us old GW1 players, GW2 would never been made. And then they destroy every fun/good aspect of GW1. They even lie right in your face, saying they were going to take everything awesome about GW1 and put it into GW2. Like wtf.. How can u screw people like that. I have no respect for anet after GW2.

(edited by CoRtex.2157)

Seeing Guild Wars as it meant to be

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CoRtex.2157

What a joke post… Skills matter? in GW1 u needed skill,, In GW2 u don’t. There is no skill in GW2. I could play blind and still defeat any boss in the game. I saw an Anet video about a new dungeon and they said it was going to Soooo hard content. When they released it, i saw people 3 manning it without a problem… What a joke.

GW1 was great, so was WoW. Both had their own style. I didn’t really like WoW because of the grinding, but i still think it’s one of the best mmo’s ever made. GW1 was perfect for me. I loved the instanced & skilled play. Going into GW2, the game was just bad. The game felt grindish (cus it is (legend.)) and i missed ALL the aspects of the original gw. No deck-building, no skill, no instances & high level numbers making 90% of the map useless.

At the end of the day, it doesn’t matter how you look at a game. A game is what it is, if it’s too easy, it’s too easy. If you don’t like it, you don’t like it.
Just play a game that you like. Games are 4 fun anywayz.

I Take it Back, I'm sorry

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CoRtex.2157

Meh, it’s not anet, it’s ncsoft that f’s up games because they want to make profit instead of making a good game. Nothing to say about it. It’s just how it is and anet can’t do anything about it, cus NCSOFT is above them.

Elitism is ruining this game

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CoRtex.2157

If you don’t want a game to be about being a good player, well maybe you’re not a gamer. If you want a game to be about time consuming, story or socialising then you should read a book, watch a movie or go out with REAL LIFE friends. Games are all about being good in the game. Imagine if soccer wasn’t about winning the game.. How boring would that be? Any game ever made is about winning or being better. Unless you’re looking at those pedo-games like second life.

Sweet abyss dye

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CoRtex.2157

i got 2 abyss dyes & a black dye in 2 weeks time

More explorable maps instead of this story

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CoRtex.2157

no need for more content, we need the game to change, they need to create dungeons / mechanics & skills like gw1. It was a perfect system, no idea why they throw that into the garbage. DPS only is boring, it doesn’t have to be with healers, but kitten , create some dungeons roles. You know how i imagined gw2 before release? i thought anyone could be a healer or tank or dps, no matter what your class was. That’s some innovation right there, if GW2 wants to be even more innovative, create new types of roles. But good ones and important ones. AND NO HALF DPS / HALF X roles.

Thoughts on Raiding

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CoRtex.2157

Raiding won’t work in this game! It will just be a boring zerg fest, Just spamming the same skills for 20min on 1 boss. There is no skill in this game, there is no healing or tanking, just dps’ing.

What is "skill"?

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CoRtex.2157

Skill is irrelevant in any MMO. Every single one, including this one, is a time investment. This one just doesn’t suck as much time out of you as some others. I’m looking at you FFXI.

If you want truly skill based content, MOBAs and FPS’s are about as close as it gets for video games.

I would like to see you raid or do speedclears without any knowledge… Let’s see how many seconds it would take you to die. Read my post somewhere in this topic.

What is "skill"?

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CoRtex.2157

There’s been any number of discussion out there that either the game is too easy and takes no skill, or that something isn’t really challenging and requiring of skill, but just frustrating.

So pray tell., since I haven’t played any other MMO, tell me what “skill” is, and what ideal challenges would be.

Skill is exists of: knowledge + reaction time + how good can you execute something.
A no skill game means that the game is too easy, this can be like: it doesn’t require any knowledge to complete (GW2 4 example) or where games are so easy it doesn’t matter if you have no reaction time or fail your executions. (GW2 also, but less than knowlegde).

A good example of skill is GW1. Take speedclears for example.
- U need alot of knowledge, you need to know where you go, what can kill you, what not to trigger, else your party will wipe or atleast you’ll die yourself which is really annoying for the speedclear.
- U need reaction times, Your spells can be interrupted by enemies, if your main survival skill gets interrupted, you die. You have to make sure you move in the right directions or use counter-interrupting skills at the right moments. Every second is important here.
- All in all, you can fail in many ways if you make a mistake. So this is where my last point comes in, the ability to not make mistakes.
These 3 points make a game SKILLED and fun, because it feels great when you accomplished something others might fail on. Like killing a huge spider for your scared girlfriend.

EDIT: I’m talking about PVE only. I don’t play PVP in GW2.

(edited by CoRtex.2157)

Why no /inspect ?

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CoRtex.2157

I see alot of people saying:
“This will lead to people demanding that you have the right build”
Well…
Isn’t it the purpose for your character to be the strongest it can be?
If you could inspect people, you could give them tips & help them out
But nooo… you guys are like, NO! WE WANT OUR PARTY TO BE WEAK! As long as we look good & we are able to steal gold from the party with our magic find.
Uggh, this new generation gaming logic, it makes me sad

Nobody said anything like this. Seriously. Read the thread before you post. All these people not reading the posts, then assuming something is being said and trolling about it instead of taking constructive part in the discussion. Now THAT is sad.

>_< the post is full of people hating on elitism… Hating on elitism is like hating that someone else is better than you. And that’s pathetic.. cus it’s a game. Just imagine you hate people because they are good in a certain sport. It’s just sad what gamers have become these days. Why no /inspect? do you have something to hide? I don’t get it. It’s sad & pathetic.

What does Guild Wars 2 make you think about?

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CoRtex.2157

Guild Wars 2 -> Ncsoft money-tising -> Gaming world became a money draining sinkhole that steals your money for worthless games where developers can’t or don’t care about gameplay anymore as long as they get your $$$.

Thoughts on GW2 Relationships

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CoRtex.2157

This will attract pedophiles for sure

Customers + Arenanet + NCsoft + Marketing

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CoRtex.2157

Nice post, i don’t know who makes the patch notes, but i find it so wierd that they mess up their notes so many times. It’s one of the most important things and it’s really easy to do. If you can’t make patch notes, then you don’t even know what your company is doing, or atleast the person that writes the patch notes doesn’t. Tip 4 anet: instead of those long stream videos on your youtube channel, put up patch previews where you tell about the next upcoming patch (see patch previews for league of legends as perfect example)(doesn’t even matter if it’s a small patch, like balances, people like those verry much)

Why no /inspect ?

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CoRtex.2157

I see alot of people saying:
“This will lead to people demanding that you have the right build”
Well…
Isn’t it the purpose for your character to be the strongest it can be?
If you could inspect people, you could give them tips & help them out
But nooo… you guys are like, NO! WE WANT OUR PARTY TO BE WEAK! As long as we look good & we are able to steal gold from the party with our magic find.
Uggh, this new generation gaming logic, it makes me sad

FA & JQ Week in GW1

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CoRtex.2157

Alright! lets play some GW1

A Casually Fading Game

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CoRtex.2157

Because basing difficulty of the game on a very tiny (even if equally loud) minority that will finish any content in hours anyway, and then cry there’s no endgame is not really a good strategy in a game that was advertised as catering to casuals.

So much this. The harder you make content, the less people will actually end up doing it. Anet made AC harder than it was. People stopped running it.

Why would Anet make content people don’t play?

The thing is, anet doesn’t keep balance between effort & reward, that’s why people keep doing the easiest crap in the game, because it gives as much rewards as hard content. total opposite of gw1

If People want to Farm give them Farms

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CoRtex.2157

Ignoring the holes in your suggestion, I’ll just point out that botters will simply make bots with image-recognition capabilities.

botters don’t use image recognition, that would be pathetic. They scan the memory.

Anet Logic: Temporary > Permanent

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CoRtex.2157

I enjoy the Living Story content very much. I am not much for PvP or WvW. I have participated in WvW and dungeons a bit, but they are not my priority. I say, keep the Living Story content coming! =)

If you want a story, you can always watch a movie or read a book.

What's Anet Doing About Hack/Bot Programs?

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CoRtex.2157

actually Teleporting bots can easly be fixed, but this probably will increase the server cost, so i don’t think they’ll do it. Or they just don’t realise it. (Yes i’m talking coding wise)

Back to GW2 after ~3 months.

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CoRtex.2157

So what’s the discussion?

So empty, so quiet...

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CoRtex.2157

Yes it’s empty. Almost everyone stopped playing because there is no end game. Really, if you hit 80, there is no challange anywhere in the game (PVE). The only people left, are casual people or people who like to level up characters (cus the leveling is superior compared to other mmo’s). GW2 has a big audiance, i just hope they know that if they fix the game, ALOT of people will come back. Yes i said ‘fix’, cus the amount of people that left is broken

The #1 thing to Add/Change

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CoRtex.2157

Add skills for each weapon, so you can choose skills for each weapon. 15 skills for each weapon would be a good start. After that, add like 30 normal skills + 5 elites for each class. And make sure that the skills have conditions attached to them. What i mean by that is. If A happens do B. ex. for next 3 seconds, if an attack does more than A dmg to you, you get healed for B. or like. Attack target, if target has less than 30% HP, you hit twice. Ow and make sure skills can be casted on a party member (enchantments).

New Legendaries / Rework

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CoRtex.2157

We still plan to do both new legendary weapons, as well as a clear path (on top of the current random chance) to gain precursors which players can see their progress and understand how much work they have left to do to gain it.

It’s highly likely the precursor concept will involve playing varied different content all over the game to gather numerous content specific materials that are combined together to make a precursor.

We do also want to maintain that chance you could get lucky and earn one earlier through random drops, so when we add the new system we will not remove the current one to ensure players have multiple ways to gain the items. Also with the upcoming update to WvW, there will be a chance players can earn precursors from the WvW rank reward chests as well.

Random drops is not a WAY to get precursors. It’s not something you have to do. It’s the server picking out random people and giving them a free precursor basicly. Unless if they would only drop from bosses/chests.

(edited by CoRtex.2157)

On Lottery (RNG) Boxes

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CoRtex.2157

I wonder if the staff at ANet get a RNG pay packet…

LOL :P Best comment ever! xD hahahhahahaa

On Lottery (RNG) Boxes

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CoRtex.2157

Turns out these boxes are pretty much in every game. I can’t say for every mmo but i know for sure:
GW2
Tera
FFXI
Aion

It appears that people generally are okay with RNG boxes dropping epic things at chance. Just wanted to add that info. And again, they are optional.

People don’t decide that, companies do, people just fall for it, because the scammy part about it is so hidden.

On Lottery (RNG) Boxes

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CoRtex.2157

This is a really good analysis of the situation as it stands. I’m not sure it adds anything that hasn’t been said in other threads, but it does bring the entire issue under one roof, so to speak.

The difference, though, in comparing Tribes: Ascended and an MMO is the amount of new content that the company has to create to keep people interested.

In first person multiplayer shooters like Tribes Ascended, it’s all about player vs. player and that makes it’s own content. The same can not be said for an MMO. So I find it interesting that you chose to compare an MMOs cash shop to that of a FPS. I’m not sure the situation is congruent.

The question is, for me, how much money does it take to maintain that game, compared to how much money it takes to maintain an MMO. When comparing cash shops, it’s easy to make the basic assumption that the cash needs of one game are equal to another, but I don’t find that true.

Even within the MMO genre, its’ not true. WoW has a cash shop and you can buy a mount for $25 dollars or more. They charge as much as Guild Wars 2 for server transfers too…but they also have a monthly fee….a huge influx of cash every month.

Other MMOs have cash shops that are far worse than Guild Wars 2’s. They lock off certain professions or certain races. In some you can buy traits or character upgrades. In the worst of them you can buy BIS gear. It’s a pretty sad story, all together.

But because every MMO that has a cash shop and no subscription has a cash shop at least as bad as Guild Wars 2, it makes you wonder why.

I don’t think it’s particularly good to compare the cash shop in an FPS where regular content isn’t a monthly deal and no one is expecting it really, and something like Guild Wars 2. In fact, do we even know how big the company that makes Tribes: Ascended is. How many people they’re paying?

That sort of overhead definitely changes the game with regards to how “greedy” a cash shop is. I don’t have the answer, because I haven’t researched it, but I do know that it’s far easier to run an FPS than an MMORPG.

GW1 Cash shop, check it Yes, they make less money, but sales+shopsales make enough to pay the company + servers + having profit. & i respect that way more than selling out your customers.
GW1 shop: http://puu.sh/2YBzU/4d5c19174c.jpg

In my opinion, Infusions are going too far

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CoRtex.2157

Why do you need to have Ascended gear at all? I haven’t got any Ascended gear on any of my characters and do absolutely fine. The only thing I can think of you’d need it for is Fractals, which is fairly self-contained (I don’t do Fractals though).

So why do people feel that they need them at all? Let alone for each aspect of the game?

Because ascended equipment gives you the slight edge over players with just exotics…

the OP isn’t talking about ascended items he’s talking about infusions, you know that +5 to one stat infusion. hardly an unfair advantage.

Every advantage, is an advantage = unfair. If 2 people are equally skilled and the other does 1 dmg more because of special armor. He wins.

In my opinion, Infusions are going too far

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CoRtex.2157

At this rate, in a year, you’ll have full legendary armor with higher stats than exotic/ascended. Rip Guild Wars 1 & welcome Dollar Wars 2.

How do I report suspect behaviour?

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CoRtex.2157

who cares, let them play, i don’t care if people bot, i’ve used bots in Silkroad Online. And it’s hella fun to have a bot. What ruins the game = bot companies. Companies that create hundreds of bots just to sell gold. It destroys the economie & the worst thing is, is that these companies make ALOT of money.
EDIT: Just report the bots that are teleporting. They want to get caught anyway.

(edited by CoRtex.2157)

Survey: Want Ascended Armors & Weapons?

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CoRtex.2157

Only if it has the same stats as exotic but looks better.

I am EXTREMELY offended.

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CoRtex.2157

I can understand why this game can be pretty disturbing towards children. In the past i’ve seen pretty much full nude characters. If the character would have underwear etc on the base model, this wouldn’t have happened. I don’t mind it, but i can see why some people are really offended by this.

Your top 3 desired races?

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CoRtex.2157

kitties,
doggies
& piggies

What feature do you miss from your old MMO

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CoRtex.2157

Builds: the gw1 deck building system.

How does Anet afford this?

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CoRtex.2157

The only thing i see is lineage doing better than GW2… GW2 had the most players ever at launch, if GW2 really was a great game, they would have had 2 times more than lineage 1 on the chart right now. Why didn’t they?

By your standard, the only ‘great game’ is apparently World of Warcraft.

No it’s not, i don’t like wow, but i can see why it’s a good game. Why it’s superior to other mmorpg’s. People seem to have a problem with facts and knowing what games really are. People seem to only care about games they play themselfs. I’ve played GW2 for 480 hours in the last 30 days. But i can still be honest why GW2 is doing so bad since release. Fanboying your own game won’t get you anywhere. It won’t get GW2 in esports ever. Arenanet wants their game in e-sports, but i can honestly tell, they won’t get anywhere. e-Sports is a place where only games can get where they lissen to the community and where skill matters. GW2 is a casual game, there is no skill requirement.

How does Anet afford this?

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Posted by: CoRtex.2157

CoRtex.2157

Here’s something that may give away who I was in another MMO since it’s posted there as well. The sales numbers of every MMO NCSoft reported on over the last 6+ years in chart form. If you want to gauge success or failure, just compare our sales numbers to the rest of the games NCSoft is willing to report on. Note that once GW2 came out, the GW sales got shoved into “Others”. Now compare GW2’s income to the original that you all are heaping praise on as better.

Sorry players vote with money and even this quarter shows that GW2 beat GW handily in their best quarter of sales.

The only thing i see is lineage doing better than GW2… GW2 had the most players ever at launch, if GW2 really was a great game, they would have had 2 times more than lineage 1 on the chart right now. Why didn’t they? They over hyped the game & they lied in videos. (ex. Hey i swong a sword, hey swong a sword again, We don’t want that in our game) Guesse how GW2 combat is… U can’t deny the fact that 80% of all players since launch left. But this isn’t what the topic is about, it’s about how anet is paying the servers. And for that we need to know the costs. Until then it doesn’t matter how much they make. But i’m sure anet makes enough money to pay the servers.

Oh look, again with the made up numbers. I can deny something you can’t prove quite easily. Just stop making up numbers. Because you don’t know the numbers. In fact, in a non-sub game, people leave and come back all the time.

You can’t compare lineage, which is a subscription game to Guild Wars 2 which is a buy once cash shop game. Even games with small player bases that have subscriptions make a lot of money. So only someone completely disingenuous would try to compare them. One is a theme park game one is a sandbox game. There’s nothing to compare here.

You would be suprised how much money people spend in a store of a good game. My friends in league of legends, almost all spent way more money than they would’ve if the game had a subscription fee. And this is the same for GW2 for many people. But league of legends is free + no-sub-fee. I’m pretty sure they make more money than any other game in the world knowing that they have 32+ million ACTIVE players. It’s not about subscription fees, it’s about how good your game is. That’s where profit comes from.

I really don’t understand how ANYONE can compare League of Legends to an MMORPG. How much monthly content do they have to come up with to keep people playing? Again, you have to compare MMOs to MMOs.

For example, how long did it take LoL to be developed and how many developers worked on it. It was a tiny project by comparison. A much smaller footprint.

Comparing a moba to an MMORPG with a giant explorable world is like comparing a car to a jet.

League of Legends had 20 million players at one point. Guild Wars 2 has had probably less than 4 million sales all up. If you’re right in saying that 80% of the playerbase have left the game, how many people does that leave?

You can’t compare games of different types to each other to make a point, because it doesn’t make the point you’re trying to make.

Oh actually i can compare those games because didn’t anet say in their video: Hey if you hate MMO’s, you really want to check out GW2. That means GW2 is for any type of player and so it can be compared to any other type of game. Not my words, anet said it themselfs.

Also, i don’t know anyone who plays 1 type of games. I play FPS, Moba, MMO or any other online game that’s good.

I could understand you couldn’t compare it with a RTS. Because they can’t sell anything. They don’t have stores or fees.

(edited by CoRtex.2157)

How does Anet afford this?

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Posted by: CoRtex.2157

CoRtex.2157

Here’s something that may give away who I was in another MMO since it’s posted there as well. The sales numbers of every MMO NCSoft reported on over the last 6+ years in chart form. If you want to gauge success or failure, just compare our sales numbers to the rest of the games NCSoft is willing to report on. Note that once GW2 came out, the GW sales got shoved into “Others”. Now compare GW2’s income to the original that you all are heaping praise on as better.

Sorry players vote with money and even this quarter shows that GW2 beat GW handily in their best quarter of sales.

The only thing i see is lineage doing better than GW2… GW2 had the most players ever at launch, if GW2 really was a great game, they would have had 2 times more than lineage 1 on the chart right now. Why didn’t they? They over hyped the game & they lied in videos. (ex. Hey i swong a sword, hey swong a sword again, We don’t want that in our game) Guesse how GW2 combat is… U can’t deny the fact that 80% of all players since launch left. But this isn’t what the topic is about, it’s about how anet is paying the servers. And for that we need to know the costs. Until then it doesn’t matter how much they make. But i’m sure anet makes enough money to pay the servers.

Oh look, again with the made up numbers. I can deny something you can’t prove quite easily. Just stop making up numbers. Because you don’t know the numbers. In fact, in a non-sub game, people leave and come back all the time.

You can’t compare lineage, which is a subscription game to Guild Wars 2 which is a buy once cash shop game. Even games with small player bases that have subscriptions make a lot of money. So only someone completely disingenuous would try to compare them. One is a theme park game one is a sandbox game. There’s nothing to compare here.

You would be suprised how much money people spend in a store of a good game. My friends in league of legends, almost all spent way more money than they would’ve if the game had a subscription fee. And this is the same for GW2 for many people. But league of legends is free + no-sub-fee. I’m pretty sure they make more money than any other game in the world knowing that they have 32+ million ACTIVE players. It’s not about subscription fees, it’s about how good your game is. That’s where profit comes from.

How does Anet afford this?

in Guild Wars 2 Discussion

Posted by: CoRtex.2157

CoRtex.2157

Here’s something that may give away who I was in another MMO since it’s posted there as well. The sales numbers of every MMO NCSoft reported on over the last 6+ years in chart form. If you want to gauge success or failure, just compare our sales numbers to the rest of the games NCSoft is willing to report on. Note that once GW2 came out, the GW sales got shoved into “Others”. Now compare GW2’s income to the original that you all are heaping praise on as better.

Sorry players vote with money and even this quarter shows that GW2 beat GW handily in their best quarter of sales.

The only thing i see is lineage doing better than GW2… GW2 had the most players ever at launch, if GW2 really was a great game, they would have had 2 times more than lineage 1 on the chart right now. Why didn’t they? They over hyped the game & they lied in videos. (ex. Hey i swong a sword, hey swong a sword again, We don’t want that in our game) Guesse how GW2 combat is… U can’t deny the fact that 80% of all players since launch left. But this isn’t what the topic is about, it’s about how anet is paying the servers. And for that we need to know the costs. Until then it doesn’t matter how much they make. But i’m sure anet makes enough money to pay the servers.

MMORPG: The Best MMOs of 2013... So Far

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Posted by: CoRtex.2157

CoRtex.2157

Let’s be fair.

That list is user score. MMORPG is full of crazy fanboys as well as rational posters, but sadly the crazy fanboys (of any game, even Guild Wars 2, as well as Secret World) they make new accounts and score the highest points possible for their game, and lowest possible for the opponents.

If you click the game, you can see MMORPG’s score.

MMORPG’s doesn’t mean anything, it’s people that decide. And if 1 game has fanboys so has GW2. But all in all, these types of score lists are never right. Because the only score you’ll see is just a fanboy score. They don’t care about how good the game is, they will lie as hard as they can, just so their game can be on top.

GW1 monsters vs GW2 monsters

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Posted by: CoRtex.2157

CoRtex.2157

GW1 was just superior. and it was not because it was out longer. It was superior since prophecies. I remember the droknar runs. They were so hard to do. But kitten if you practiced it, and you could do it, it felt so good and you could get so much gold for it from players. Poeple respected you.
Just giving GW2 monsters skills won’t do it. We need to do 3 things:
1. Stop the 1 shot mechanic, instead split that dmg over multiple monsters. This creates a way more dynamic fight. Having more mobs.
2. After step 1, lower the mob HP and higher the dmg
3. Create skills that are not spammable by making sure they only have effect when X happens. Like, for the next 3 seconds if an attack does more than 80 dmg you heal for 100. Because in the current system you only have skills like “Heal 500”. The current system is a boring system, you don’t have to think. So change the skills back like how they were in gw1. This creates teamplay, strategy & FUN.

MMORPG: The Best MMOs of 2013... So Far

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Posted by: CoRtex.2157

CoRtex.2157

Would I get suspended for this name?

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Posted by: CoRtex.2157

CoRtex.2157

From the EULA:

You may not select an Account ID, Account Display Name, NCSOFT Message Board ID, Character ID and/or Team designation, or provide any communication or information on any Message Board, that NCSOFT, in its sole and absolute discretion, deems to be vulgar, threatening, racist, sexist or otherwise offensive, including but not limited to references related to any religion or deity

The problem with these kind of rules is that they are hard to understand. What does " including but not limited to" mean? English is not my main language, but i understand it pretty well. However these kind of sentences just confuse the hell out of me. After reading it 10 times i still can’t figure out if you can or can’t use references to religions.

Also no-one reads the rules. At the end of the day anet could ban anyone without any reason. That’s how mmo’s work.