(edited by CoRtex.2157)
Sigh…
The game is called GUILD wars 2!
/thread
That’s not really a reason.. Else we would have had GvG like GW1 did.
But nope.
GW2 got over-hyped, ratings don’t count, they are just an opinion of the early levels. But GW2 sold sooo much copies, but after 2months after release, a huge percentage of people got 80. But there’s nothing to do after level 80. So everyone stopped playing. Until this day, you can see messages on the forums of people that get bored, leaving the game. And it’s dropping everyday. only a small percentage kept playing. Only on big updates you’ll see alot of people. Because people are still following the game, hoping the gameplay will get better for them.
Remove the cap on stacks? Again, no. The damage dealt could get out of hand and result in “just stack the bleed and keep running” fights. That’s no fun. I could see maybe them upping say bleed to 30-35 stacks, but nothing too high.
Not if they balance condition dmg =/
How do other MMOs deal with this?
They balance direct dmg & condition dmg, it’s pretty simple, you just need to calculate the DPS from both sides and balance it towards a certain standard. As there are almost no skills in the game and there are no roles for classes (no tanks, no heal, only DPS) it’s super super super easy to balance it. Still anet… i don’t know what they are doing.
GW2 Square (poor-design) style:
http://puu.sh/27fiv
GW1 (same area) style:
http://wiki.guildwars.com/images/thumb/c/c6/Kryta_map.jpg/1000px-Kryta_map.jpg
Why does gw1 look so much better & more realistic?
I think gw1 had a better design area-wise. Although GW2 is pretty detailed, the design of it is pretty simplistic & unrealistic. The maps are open fields serrounded by mountain, always forming a perfect square =S It makes me feel like i just entered another square of the same. In gw1, areas were unique, always different, each area had it’s own unique item or elite skill. GW2 also has many different areas, but you always do the same things in each area with minor differences. In gw1 it felt like you were following a story. You had a clear path that you followed, and never where you in the same area for more than 10-60minutes. GW2, you get so bored of being in the same place all the time. (TP costs is also a problem)
this thread is a joke right? did you start playing last night, the game is perfect on so many levels.
He has 8 lvl 80’s.. You probably didn’t even read what he said, you probably started playing this game last month. I Agree with the OP, i have been playing since the first open beta. And he’s totally right. i’m pretty sure 90% of the people stopped playing by now.
anti casual? i went into a dungeon, i had nooo idea what to do. We cleared the dungeon in 15min. I didn’t even die. It was so easy, i just stopped doing dungeons because it was so boring.
GW1 was way better than GW2. You actually needed team synergy. I miss playing in a team, having a certain roll that was verry important in dungeons. GW2, pick random people just run around in the dungeon, press some dmg buttons. GG we did it → reward: tokens → repeat-repeat-repeat → buy something.
If gw1 didn’t exist. And it would launch today, it would be the freak’n revolution of mmo’s. Still, anet can’t see it, they rather make a WoW world for casual people.
We all would like some hard instanced areas that gives you real rewards instead of tokens to buy stuff. Drop-rate makes it special. Buying stuff from a vendor just makes it, meh, anyone can buy it. I miss FoW & UW
I’ll give you tactics, but there is no skill in video games. “Skill” is just faster reaction time.
Uggh, people need to think more,, If you play FPS, you can see an enemy faster, doesn’t mean you’re going to hit him faster if your aim is uber-terrible. In MMO’s skill means that you know what to do, you don’t make mistakes and doing it faster than anyone else because you calculate stuff out.
yes, reaction time is a part of skill, but that’s just a small part. Think before you comment plz.
It’s like you are saying, this, this & this is in the game, go do it, even if you don’t like it. I mean, there isn’t even a reason to make this post. If the game is boring to you, you just stop playing for a while. No need to do stuff, just to do them. Why would you get all armors? just to because you can? Is it actually fun, to play the same dungeon over and over again just to get an armor because it’s there? People want to get gear that means something. That shows your skill, your talent. And this is why sooo many players stopped playing, In gw2 you don’t need skill to get a special item, you need to grind. The more you grind, the more special your items will be. Which is a huge difference looking back to GW1. The more sad thing is, they said the game wouldn’t be a grind game. Which is total BS. But i have to say, they did make the perfect non-grind leveling system.
It’s kittening sad how anet programmed their drops. They better play some path of exile and learn how drops work.
to counterpoint your thread, I would like to mention this thread: https://forum-en.gw2archive.eu/forum/game/gw2/About-elitism-in-MMOs/first#content
it purpose is to highlight this thread: http://us.battle.net/wow/en/forum/topic/7864486403?page=1
if you expect a certain level of experience, you prevent those who do not have that experience for gaining that experience. or, in other words, if you refuse to teach, how can they learn?
How can they learn? Youtube? Wiki? Friends? Guild? The problem is that their is no room for good players (elitists). Even top players got banned for finding something smart in the game. That’s also why on the most popular streaming website twitch, that gw2 has 200 viewers and elitist games 2000-50000 viewers. Also they will never be an esport this way, like they wanted. At the end of the day, anet just screws them-selfs. They created a skill-less grind money game. Well, then they don’t diserve to be a great game. I played gw1 soooo much, i loved it. If they create gw2 like this, i’m glad that so many players quited the game + they aren’t an esport game. If they keep the game like this, they won’t get far as a company.
RNG is not optional its hard-coded into every aspect of the game, there is no option..
What? You could’ve spent that 700-800G to just buy a dusk/dawn straigh up from the TP you know. That IS an option.
Also what is with GW1 players going “GW1 had no RNG?” That is a flat-out lie. Sure nostalgia can make you look at games with rose-tinted glasses, but come on now.
Dude, it didn’t had RNG, only drop-rate, which was pretty high for rare-items. The difference between GW1 & GW2 RNG is that, gw1 rng was fun, u had to clear dungeons, have tactics, speed clearing, have communication. GW2 RNG = Standing still for hours & hours, putting swords into 4 squares. Need more gold? Go grind mobs, use the same skills over and over without even thinking. Just brainless
I think alot of people are mad, cus the gw1 players made anet big and in return they get a new game that’s soooo dumbed down,, it’s stupid. Have you read the skill descriptions… and where are all the skills… like whuuut??? all the gw strategy is gone,, they changed the way gear & dungeons work. They just sold us out. They care more about the money than they do about the players and the game.
The original Guild Wars did have a ton of skills, and I liked the way it worked for that game. However, it’s not like there was some tremendous amount of build variety. I mean, look at the options on GW PvX for “Great” rated general builds. There’s only 33 of them in total, and 12 of those are full team builds. Paragon, Assassin, Monk, and Ritualist only have one build each.
Yes, additional build variety in GW2 would be great, but that should be done through trait/skill balance at this point, and not an increase in skills. Down the road there will probably be more skills added, but now’s not the time.
There are alot more builds out there, but they never get posted on that website. And believe me, the builds that some guilds use, are way better than those from that website. That website just learns you some basics of certain runs. Also it’s totally not up-to-date.
Thanks all for your replies I had no idea so many games had housing ^^
Hello,
I would like to know some of your opinions on housing. I never really liked the idea, until i saw this.
I have never experienced housing in a game before, what do you guys think?
Is it something that gives you progression? is it something for GW2 or not and why?
(edited by CoRtex.2157)
Once got kicked out of a dungeon speedclear guild party, they said: warriors only.. Says enough.
The sad thing is, that you can’t create a guild anymore with your friends, if you don’t have a large number of guild members, you automaticly have less buffs for your guild and people don’t like that, so they go represent another large guild, which is basicly the same as leaving because you’ll never represent a guild with less buffs while you are playing.
GIVE ME BACK MY GUILD CAPES! http://t.qkme.me/3oitfz.jpg
Also the alliance system was better in gw1
more stuff for the sake of more stuff just makes it harder for them to balance everything.
what ppl forget about gw1 is that while there were a lot more skills, a huge portion of them were downright awful. What they’ve tried to do by reducing the number of skills is remove the potential for builds that are much weaker or much stronger than the average build.
I know that they say that… but GW1 was way more fun with all the skills also i think it was pretty balanced and you even had dual professions, so it must not be so hard to balance GW2 with more skills. Keep in mind that every profession was used in PvP in gw1. So you can’t really say it wasn’t balanced if every prefession/class was used because it had it’s purpose. Also in PvE all professions had something they were good at, some more than others but still..
Also this article is one big pile of bullkitten. Just the same stupidness as saying that video gaming makes you more violent.
The only reason why GW2 is less popular is because it’s not challanging enough, there is no structure in combat and the rewards are bad.
You could’ve solo’ed or do uwsc and get everything needed in a week (if you nolifed it) or two. Making gold in gw1 was much easier than it is in gw2 where exotics drop once per century and 50% of them are acc bound…
Compare to prophecies where uwsc did not yet exist and farming UW solo netted 1 ecto if you were lucky.
In prophecies you could earn lots of gold running people to certain area. Also you could sell/buy stuff, i dunno how much those people earned doing that dungeon near droknar but there were lots of ways to earn gold if you knew how.
My brain.
wooooooooooooooooooooooooooooooooop (there 15 characters)
I hope they do more than just guesting for jan patch.. Programming the guesting stuff & paid server transfers is actually nothing, also it should have been in the game at the launch of the game or maybe a month after.
you’re not alone my friend
crunching the numbers a little, and making the assumption that the average player might play for 2 hours a day (pulled out of thin air) 3 million copies sold would equate to 230 people per zone at any one time … not what I’m seeing, I’m probably seeing 1/5 of that excluding cities.
My calculations say that there are around 120 people in each lvl 80 zones on each server, which i still think is a bit to high, but calculations like this are never precise.
how:
3mil – (percentage that stopped playing) / (servers NA+EU) – (percentage that’s sleeping atm) – (percentage that has to work) – (percentage that has free time, but isn’t playing atm) – (percentage that isn’t playing on an 80char) – (percentage of people doing dungeons+LA&Frac) / 3 zones = amount you have in 1 of the 3 – 80 zones.
3mil * 15% = 450’000 / 51 = 8820 * 60% = 5300 * 75% = 3975* 65% = 2580* 70% = 1800- 20% = 360/ 3zones = 120 (so you see, although my theory is about right, you don’t have the right values to calculate it, i’m close though, but i don’t think there are 100-130 people playing in each 80 zone (karka, cursed, snowarea). but i have to say, your calculations are way off.
Funny thing about bots, Anet waits to ban bots until a certain date, so they can ban them all at once, so they can’t trace the reason why they got banned (i mean, what gave them away). BUT: because they are waiting with bans for a few days, the bots can actually make more than enough money to sell the gold, buy a new account and still have lots of profit.
MF is extremely ignorant. Your teammates will have to spent more time killing a mob, have a larger chance of dying and after all that, you are the one having better drops. MF rewards you for punishing your own teammates. if you want to use MF, you should do dynamic events, nothing else. Or follow bots and hit all the mobs so you get the drops.
Now I never played GW1 GvG, but what people are making it sound like is sPvP.
5v5 or 8v8 teams that fight against each other. Sounds like GW2 already has this. So what are people complaining about? Sure, in sPvP you dont get your gear stats or whatever, but gear is supposed to be about cosmetics not about who has better gear.
Didn’t play gw1 → tries to comment on how the game was played xD
gw1 gvg had a special game-type, other structured maps, ladder/rating system, etc..
But wouldn’t it have been easier to just default all PvE zone as overflow.
Unless you work as a server developer in Anet…
No, you don’t know that.
They had it in gw1. it were called districts. It’s probably not that hard to do. Also they already have an overflow system, they could just adjust it.
Abuse the crime if you can do it all the time, just a quick tip for playing GW2.
Hello ReyStar from GW2Wire ^^ Glad to see u posting some new stuff, my view on end-game content is that they should make sure u can actually play everywhere on the map and have the same rewards (i mean from mobs/gathering/events). That would already fix the problem with being in 3 zones all the time instead of exploring tyria. After that i would like to see the gw1 dungeon type back. A dungeon that’s like a zone where you have to complete like 8-10 quests in order to recieve the end-chest that gives atleast 1 goldy & an ectoplasm. It should take 45min-1h to complete, so in the future when people know how to do it, can speedclear it in 30min. So when you actually have skill, you save time as a reward also. It has to be difficult though.
ahhh,, the sweetness of creating builds. I miss that concept, it was the best thing ever. I think that was the biggest reason why gw1 was so good. in gw2, you have no choice, i use the same build from 1 to 80. So boring. In gw1 i changed my build everyday, try new things, it was so much fun. Even for speedclears you had tons of different builds for a single role, but yeah for pugs you mostly had the same build because it was easyer for the team to know what to do. Still, core pug builds did change here and there.
it’s rather simple, no-one who’s level 80 has any reason to play in low level areas because you cannot get T5-6 mats in low level areas, the drops give you way less gold and if you would get a gold item, it wouldn’t give you an ecto.
GW1 on the other hand, every single part of the map was end-game content. Becuase you reached max level so early in the map. everything after that is end-game content. But in gw2 you get level 80 in the last 3 zones, and those are end-game and that’s where you’ll find people, mostly. (GW2 – 3 zones end-game,, GW1 – 100 zones end-game)
Yeah sure >_< u can’t do GvG in WvW.
it’s like playing soccer on field without any lines and goals. And at the end, they don’t tell you if you won or not. Also there would be no rules and you can’t even check if the party size is even. Maybe random people start to join in with stealth. But yeah, if you think it’s the same, good luck with that. kitten /p>
Well son, it’s verry simple you see… women can only bleed from 25 places and since we became smarter in the last century, we developed equal rights between men and women. So it’s normal for male characters to have the same rights u see. And as 1 bleeding hole opens another one closes… uuuh.. well uuh, now u know why there’s a limit on bleeding stacks
Apart from UW, which I sincerely miss, you should realize that GW1 was a fundamentaly boring game at launch. Sure you had 2 weeks to finish the story, a month to get all elites/runes and a few more months to get obby. But apart from that …. there was absolutely nothing to do.
Now don’t get me wrong, I loved the game, but in prophecies I had two 4-month breaks. It was only with factions that the game became “full” in your words.
Nah man,, prophecies was all about running and farming trolls & totem axes. I remember the days i used to run full groups 2K each to droknar with my silly warrior using healing hands and Holy veil :p It felt like doing speedclears. It was awesommmme. But yeah, Factions made the game so much better.
Hi, yesterday i watched a movie. And because it was a pretty cool movie i thought it would be fun to try and make the girls face with gw2’s character creation tools.
I haven’t seen pictures of people trying to this, so i don’t know if mine worked out well or not, here’s a picture:
*I don’t think my topic title is correct english if it is, let me know
*Her hair is brownish early in the movie, it did change to more blackish towards the end
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I think there are many things wrong with GW2.. but kitten down-scaling is the best! Why would you want to 1 shot everything?
Dude… i did cof for the first time, it was a speed-clear, i had no idea what to do.. We did it in 15min… You can probably do dungeons naked. And that’s just wrong from arenanet because in a game where you have max gear, it actually needs a purpose. Else stuff is just face-roll and boring.
So wait, do you want horizontal (gear means nothing) or vertical (gear means something up to a point where monsters gain stat parity*, then means nothing)?
*This is a flawed argument in a game that uses mechanics to murder you ruthlessly, stats don’t matter against 1 shot attacks, high damage aoe circles, dual shell karkas, etc. This is a big reason why “ascended = treadmill” doesn’t quite hit the mark so much as saying WoW has a treadmill.
You need max armor to be sure you don’t get 1 hitted unless it’s a boss mechanic that you can dodge because of your knowledge. That should be the main role of MAX armor. What decides if max armor is vertical or horizontal is the way you get it. Not the way it’s being used. Also i would like to see dungeons not based on your gear but rather on the skills you have. Max armor should be a requirement but should not be the reason why you can succesfully complete the dungeon.
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First of all, you can’t just do things. There’s always several pre-requisites. Why do I say that? Because I played an elementalist that started in prophecy and had a hard time doing content related stuff in Nightfall. Sure, you had no problems when you have a Nightfall character who played the story quests anyway, but if you didn’t, you had to do a LOOOOT of unnecessary stuff to get to the stuff you actually need.
Tomes? Certainly not all of them. For my good skills I had to go to mobs and use Signet of Capture to get it.
And with this skill system the progression was vertical. My ele played like kittening kitten till I captured all the skills to get a proper build. I couldn’t play PvP, I couldn’t play the endgame parts of PvE because my character and henchmen were so underwhelming. Horizontal my kitten
How can you even say that lol How long does it take for you to get all your skills for your build rofl? :P it takes me like an hour when i create a new character. Keep in mind that tomes don’t require skillpoints.
I play and play again GW2 and can’t find a place (other than high end Fractals with Agony) that require any specific gear to play. I run so many dungeons at their “indicated” levels with green gear and had no problems with it, there is nobody forcing you to get anything to do the dungeon, but to “speedclear” them you do, in a way that’s how GW1 worked as well in that regard.
Dude… i did cof for the first time, it was a speed-clear, i had no idea what to do.. We did it in 15min… You can probably do dungeons naked. And that’s just wrong from arenanet because in a game where you have max gear, it actually needs a purpose. Else stuff is just face-roll and boring.
Yes those Superior Runes of Vigor were certainly cheap and available any time you wanted. Maybe for someone who had been playing for 5 years everything was cheap, but for newer players it certainly wasn’t. Also, in order to be able to play solo you certainly had to equip not one character, but a few (Heroes) equiping all of them wasn’t cheap at all.
Yeah, sure that was like the only rune, and you could get a cheap one that gave you 41hp instead of 50, wooptidoo
Again you think from the perspective of a 5-year Guild Wars 1 veteran, not a new player. And in Guild Wars 2 you can farm dungeon tokens to buy gear for your low levels (just like what you did with the tomes) and you can even trade your Ascended rings among your characters…. What’s the difference?
You don’t have to farm tomes, you can buy them for 800g each, they are even cheaper than buying skills at a skill trainer. yeah, you need to unlock them first, but hey with dual professions & another character, you can easly do that or you play pvp for 30minutes. The chance that you have to use tomes because you can’t buy them somewhere close to you, is kinda small you know.
You can create a character, get him to 20, and you can go where ever you like to go. You want to do fow? you run to toa, you want to finish all missions, fine you’ll do that, you want to vanquish stuff, fine. There is nothing you need to do before to start those things. Buying max armor is cheap, so are runes & max weapons. And you can get them anywhere, any time you want.
This sounds an awful lot like GW2, just so you know.
Not really, you could get lvl 20 in 1 day in gw1. It’s not a grind, in GW2 you have to grind for days & days to get 80, i can’t do CoF after 1 day, i can’t ectos after 1 day, i can’t get T6 mats after 1 day. Yes when you are 80 everything is open. Still it needs alot of grinding until you get there. In gw1 leveling is something you can do verry fast and doesn’t count in the progession list. Still, gw2 also has alot of horizontal aspects the only problem is the gear. So to max your character, you need exotic, which takes some money. That’s fine, but the thing that makes it vertical is that when you want to change your build, you need to have new armor to max out your character. You can’t just switch from dmg to support at max potential. If it wasn’t for crafting, it would even be harder to change your gear. Exotics (as max gear) are more expensive than max gear in gw1. And gw1 armor didn’t have stats on them, only cheap runes. So it was easy to switch
The core problem is that the players complaining about ‘not having horizontal progression like in GW1’ are so off base about GW1 that it is confusing the conversation.
Uggh, you must have been a noob at GW1 for sure… Did you actually do FowSc or UwSc or any speedclear at all? GW1 is 100% horizontal. You can create a character, get him to 20, and you can go where ever you like to go. You want to do fow? you run to toa, you want to finish all missions, fine you’ll do that, you want to vanquish stuff, fine. There is nothing you need to do before to start those things. Buying max armor is cheap, so are runes & max weapons. And you can get them anywhere, any time you want.
Skills? you can unlock them from level 1 with tomes. How can you say that the skill system creates vertical prog.??? it’s not like you have to buy skill A to get skill B.. You choose whatever skill you’d like first. Ughh >_<
Please.. don’t talk kitten about gw1 if you don’t know how the game works.
I agree, at the moment, you only need dps, support & tanks are useless, as a support i would like to buff my whole team up during the whole fight, feeling important and having a real impact as a support.