An aura that is shared using powerful aura shares any boons associated with it (for example when using zeyphrs boon or elemental shielding).
As far as I know the auras that are generated using a blast finisher in an ice field do not.
This totally reminds me of this recent bug thread (it even has red responses!)
https://forum-en.gw2archive.eu/forum/support/bugs/Swiftness-Bug-when-40s
I tried running my build with Diamond Skin and it didn’t feel comfortable to play with at all. I found that with a cleric’s amulet (which is what I run for my bunker) I only need to take around 1000-2000 damage for Diamond Skin to be negligible. I’ve played around 20 tPvP matches with it so far and I have found it to be useless in a competitive match.
Which is funny, because every single necromancer in the WvW forums claims how gamebreaking it is for them and that the world had suddenly become a mayhem of absolutely unbeatable diamond skin eles. According to the prophecies foretold in that forum they are literally no longer able to leave their keeps without getting swarmend by this specific type of ele so they can no longer enjoy the game and will all quit (obviously).
Just like one of the players above me I like the idea of getting regeneration when activating an aura.
I think a very good spot would be the water grandmaster minor. It could give 5 seconds of regeneration when activating an aura.
Boontiful power should be moved to arcana and repace the abysmal arcane precision trait. That way boontiful power would be finally in the boon duration line, where it belongs.
Where’s the perma prot?
It’s just another cookie cutter cantrip D/D 0/10/0/30/30 build tbh :-/. A little squish but nothing too crazy. Will do fine
Everything this man said.
Or be a lucky guy that finds the rune in the dungeon without having to buy it. A word of caution: This is actually very rare if you are looking for it. But don’t worry – the game will literally throw hundreds of them at you when you no longer need one.
Note: all runes you find in a dungeon are soulbound, so you can only sell them to a merchant.
I agree with Colt. I never used the old trait because it was simply way too bad and way too situational to be effective. As he pointed out the new trait gives 3 seconds of regeneration (5 seconds with 60% boon duration) when you get a crit and also synergizes with cleansing water. There are also a lot of better traits to be had, even at adept level.
Did you happen to run the air minor grandmaster trait (25 points) that gives you vulnerability on crit or the arcana granmaster minor that also given you a chance to get vulnerablity on crit but on a much lower chance? Note that vapor blade can hit the enemy twice so you trigger those traits two times.
First of all: thanks a lot for sharing this video. I always like to see how a build perfoms instead of a theroretical discussion. I really appreciate your efforts to bring up a new build, equip your character and make a good video to show it.
I do have several concerns about you build though:
1. You run diamond skin but still have a lot of cleanses (ether renewal, cleansing wave, healing rain from staff, others that I might have overlooked).
2. You run diamond skin but have a ton of condition duration reduced (30% from runes, 40% from food, geomancers freedom trait)
3. Your damage does not seem to be a serious threat for anyone. I just fully geared up my healway guardian and i feel like i could outheal your damage on 5 players of my team so they don’t need any heal at all (granted: they literally have to stand on my feet to get that heal, but still…). I also doubt you could bring up the sustained damage to overburdon a warriors healing signet.
4. You hitpoints are rather low, making you vulnerable to burst damage. I do admit that 3200 toughness + ~50% protection uptime does take very specialized builds and a lot of setup beforehand to get this much burst in 1v1.
5. In my personal opinion: staff with its combo fields, 1200 range, AoE that needs setup, CC and utility skills has a “zerg only” badge on top of it. You might be better off using a weapon set with shorter range but more damage (S/F has even more condition remove on your weapon skills if that is your thing…). Also note that 7 out of 20 skills of a staff don’t do any damage at all.
6. I personally prefer builds that give me some serious damage. I know I spewing a lot of negativity around (please don’t take it personal), but if you compare your numbers to Xunleashed’s recent video you will see that his damage numbers are several magnitudes higher than yours.
Please don’t get me wrong on my comments. It’s just my personal opinion. To me, staff is zerg weapon and in a zerg I like to gear up for damage because I do know where to stand and where not to stand (I have cantrips in case I was wrong). Your build makes a great bunker though.
Yes it does, every attunement swap is also considered a weapon swap, so elementalists actually have way more weapon swap “triggers” than any other class. Sigil of battle does have an internal 9 second cooldown though. So with boon duration runes thats a maximum of 9 stacks of might in a sustained battle.
It’s a pretty rare issue and it’s very hard to reproduce it. A weapon switch seems to fix it though, and so does a “forced” move (by getting feared or by using elementalist staff fire skill 4).
Earth’s embrace is a trait, cantrip mastery only reduces the cooldown of your cantrip skills on your utility bar. And those get reduced as expected.
If you are this disappointed with zerker + knights then you certainly won’t be statisfied with full zerker on your elementalist either. Maybe elementalist just isn’t your class. If you like high ranged AoE then you might really like a full zerker engineer. Engineer also get an additional utility skill for each utility skill you have equipped (sounds weird, but its a great mechanic if you get the hang of it).
If you want the easiest way to play then you want warrior. Warrior has no skills except for weapon skills + utility and with the overpowered healing signet you don’t even have to use the heal skill anymore.
Guardian could be very interesting for you if you don’t want to have it that cheesy. That class has the same low hitpoints as an elementalist, so the error margin is lower than on a warrior. But guardians have virtues, boons and a lot of team support to show for it. Guardians can really prevent damage on the team using blocks, blinds, stuns and reflects. They can also heal a lot when specced for it.
Let’s compare to the usual suspect: the warrior. Warriors have a built in advantage of 800 vitality and 300 armor. Now compare the average damage on the skills. You will hardly find anything with the same damage/damage per second of the warrior skills outside of fire attunement. Even if all the skills are equal in damage and both players have the same heal per second, elementalist always starts with a disadvantage due to the armor/hp disparity, making it more susceptible to burst/focused damage.
But what about the additional heals, the combo fields, the extra range or the larger AoE that you DO get? Not everything is directly measured in stats or damage.
All that doen’t matter if the sum of it doesn’t bridge the obvious gap. And by the way: Additional heals? You obviously have no idea how much a warrior/guardian/engineer/anything can heal when traited for it. And don’t tell me you get those heals without traiting and speccing for it. Almost every competitive build i’ve seen uses water traits and something like 500+ healing power. And I doubt the competitiveness of the builds that don’t.
Combo fields? Only staff has a decent amount of them and it is lacking combo finishers. So it all depends on your team what you get out of it. All other weapon sets only have one (if you count burning speed which is far too finnicky to combo from: maybe two) combo fields. And if you are looking for a fire field: warrior longbow brings a much better one and two blast finishers on top of it.
Larger range doesn’t mean much because of the abundance of gap closers/other ranged professions/stealth.
Larger AoE? That only applies to staff, even then you would be surprised how large a combustive shot field can be. I’m making these longbow comparisons because hambow warriors are pretty common right now.
Xunleashed sometimes realeases some very impressive WvW videos. He released a new video just recently (he also links his build in the thread):
https://forum-en.gw2archive.eu/forum/professions/elementalist/Video-Xun-d-d-new-roaming-duo
Currently there are not that many renown successful elementalist players in sPvP but I could say the same about other classes as well. A lot of the youtube video footage is at least 5-6 months old. The meta has changed a lot since then, so the older videos are likely not that helpful.
Intigo also has a youtube channel with some older videos as well. At least the newer videos are worth watching:
http://www.youtube.com/user/IntigoGW2
Currently engineer and necro are considered to be a lot stronger in 1v1 especially against elementalist. That’s why the devs came up with that strange “diamond skin” idea in the last patch.
When something “works” with Ele, it’s primarily due to skill gap and out-playing the opponent. Build plays a very small role, people adapt builds to their specific requirements/playstyle and after that it’s all skill + out-playing.
True, but if you phrase it like that it sounds like you’re actually asking ArenaNet for a build that gives you an edge rather than having equal builds and getting the edge from being the better player. And don’t get me wrong, I’m not saying there are NO issues. But I do feel the elementalist’s poor reputation results in a more negative attitude towards anything positive. The positive aspects of the elementalist are being scrutinized more closely as opposed to, say, a warrior build because everyone feels they’ll be powerful regardless. The elementalist is then compared to the best aspects of the other professions and has to measure up to all of them. Sometimes, it appears as if people WANT the elementalist to fail, rather than succeed for whatever reasons they may have.
Let’s compare to the usual suspect: the warrior. Warriors have a built in advantage of 800 vitality and 300 armor. Now compare the average damage on the skills. You will hardly find anything with the same damage/damage per second of the warrior skills outside of fire attunement. Even if all the skills are equal in damage and both players have the same heal per second, elementalist always starts with a disadvantage due to the armor/hp disparity, making it more susceptible to burst/focused damage.
In all seriousness, I think or settled on a build (pay no attention to the boon duration…..)
http://gw2skills.net/editor/?fEAQJAoYhEmgbyx5wjDAkHuADLiCYUekDN2A-jUDBYMChUDIUIAUBgZPFRjtMMaVXBp8Ks6FY6SK1qTByfAwpgRrWEAzYA-wNot sure if trolling…
It’s decently viable in WvW. No worse than any other D/D setup, unless you’re fighting a corrupt boon necro or boon steal thief. I use it more for team roaming, rather than solo roaming though.
30 into arcane without elemental attunement?…
and 10 into air without zephyrs boon?… let’s just assume he did not pay that much attention to the traits…
Fixed. XD
The only thing that I don’t like about that build is that you have 11% crit dmg. Nice build though, not sure if I want to go for the +20% boon duration in my food too – that’s the question I always ask myself after getting up in the morning :P but for now I’m ok with my boon duration
Yeah, the build is a nice idea for a smile, but at the end of the day you will realize that you have to give up too much for that extra boon duration (snowflake/givers is not exactly the highest valued gear for a reason).
If you want to see high numbers, you have to go full berserker gear. The difference between defensive (or even balanced) gear to berserker gear is staggering. Due to the increased scaling of berserker you have to go really all berserker gear to get that damage. With berserker the mobs usually die a LOT faster than you do, except for a few one-shotting and ill-designed mobs in orr (champion risen subjugator – nuff said). Orr is also not the very best place for an immersive game experience. Some time ago they tried to make it more challenging and like an elite area but did massively overshoot with the scaling and damage. There were threads full of screenshots where players were hit by 48k hits and more. The scaling was reduced some months later but it is still far from perfect.
That said, if you want to do stuff easily the answer is always: roll a warrior. If you want more action then you really might want to try a full berserk bomb/grenade engineer.
(edited by Columbo.5924)
The general design of the trait fits more into boon duration line. That’s the way it is for every other class. But guess what: when it comes to ele, they will say “we don’t want players to be more reliant on arcana, so we won’t replace that god-awful 25 minor with the trait that actually belongs there”…
In all seriousness, I think or settled on a build (pay no attention to the boon duration…..)
http://gw2skills.net/editor/?fEAQJAoYhEmgbyx5wjDAkHuADLiCYUekDN2A-jUDBYMChUDIUIAUBgZPFRjtMMaVXBp8Ks6FY6SK1qTByfAwpgRrWEAzYA-wNot sure if trolling…
It’s decently viable in WvW. No worse than any other D/D setup, unless you’re fighting a corrupt boon necro or boon steal thief. I use it more for team roaming, rather than solo roaming though.
30 into arcane without elemental attunement?…
and 10 into air without zephyrs boon?… let’s just assume he did not pay that much attention to the traits…
This basically hints at something that players have already suggested: “underflow” maps, where only one instance of the map exists for several servers combined, so the total amount of players that are actually playing on that map would increase.
If you don’t feel like playing anymore, then cash out. Judging from your post you have played the game for a long time. I don’t know if you have bought other ingame gems using real money but even if you did, if you compare the time played with the money spent, you’ve got an excellent value for your money. A lot of players also come back after playing other games because guild wars is still an outstanding game.
Nevertheless, the OP is somewhat right when he claims that RNG account bound boxes are a bad mechanic. Even if it’s RNG the boxes should at least be sellable, so people like timidobserver can sell theirs and the OP can buy one if he gives up hoping for that lucky drop. On my server people quit tequatl really fast as soon as they learned how low the droprates for these boxes are.
Just go to the sPvP locker and test each combo because nobody really knows what you are looking for. If you really want to make your character stand out, you need the dredge armor from sorrows embrace because that thing is so ugly I would never even remotely think about using it. Slap on some awkward brown, yellow, green and magenta dye and there you go. I guarantee you won’t find anyone else on your server with the same look. This will certainly give you a certain unique feel.
Anyway: If you like a quick overview of each armor skin, guild wiki is your friend:
Another option is to not go full boon duration, but a mix: You can also go for 60% boon duration using 2x traveler, 2x divinity, 2x water. This will give you 30 all stats, 30% additional boon duration and 6% crit dmg. However, this will cost you something like 40-50 gold, so it’s maybe a better idea to test it first in sPvP.
Use boon duration runes if you switch weapons a lot and also run solo/small team. Use damaging runes/gems if you only run in the zerg and don’t get damaged that often (as a general rule of thumb: the less damage you take, the more offensive your gear and build should be – Ele can be a very good AoE damage dealer when specced offensively).
On a side note: Just like the others said, it is very hard to recommend anything because we don’t how how you play, how much damage you take, how often you go down, how good your positioning and combat overview is, how good your allies/enemies are, if you are in a guild that does WvW raids…
Elementalist (together with engineer) is the hardest to play class in guild wars 2. It is NOT the classical mage from a typical role playing game and it is (sadly) NOT a class for beginners. You should really try a warrior or guardian instead. These classes are much more forgving, easier to play and much better in general to learn the game mechanics (it is much easier and straightforward to create a build that works on a warrior or guardian). To play elementalist effectively you need to know all the skills, combo field mechanics, boon effects and whatnot. If you want to continue playing your elementalist I would recommend you start with some youtube-howto videos like droshi said.
165 power (i’ll take power because i could easily drop 165 power from my gear and get the respective other stat for it) equals 5 might stacks (4,71 to be more precise, but let’s leave it at that). 45% more boon duration will let me keep these might stacks so i have the same power as well – and I am convinced that 45% more boon duration will let me keep those 5 might stacks in a sustained fight.
But i wouldn’t want to talk about power alone. It is the combined value of might and protection and regeneration and vigor and fury that makes boon duration runes so strong. Take the combined stat gain (and also the damage that you don’t take because of vigor) of keeping those boons and compare it to the runes/ruby orbs. In my opinion boon duration offers much more than the stat runes.
Something that is easily forgotten in that equasion is that extended boon duration also benefits nerby allies, whereas a stat bonus for yourself doesn’t.
There was already a lot of talk going on in the sPvP forums about the burst capabilities of an ele. The general consensus is that this burst is very cheesy (speak: not a good gameplay mechanic) but it does not make the Elementalist overpowered because the Elementalist will perform very poorly and lack any meaningful teamplay in between those bursts (if you spec for burst you have to give up a lot). So if you want shock-burst you will be likely better off with a thief or warrior, because these classes survive a lot better on average even when specced for burst damage. Power necros can also do some nasty tricks in death shroud that will get you down very quickly.
(edited by Columbo.5924)
My list is much shorter – I just want this:
Ice spike: Now a blast finisher. Water contains 3 combo fields. This would allow me to finish them myself without leaving water attunement (I know that there is also arcane wave or brilliance but these are very limited).
Celestial is simply the best if you want it all (which you seem to do). Elementalist (together with some engineer builds) gets the most out of all stat gear, simply because we can make a good use of the healing power and the condition damage as well as the other stats. (The other stats are useful for any class, so when looking at celestial gear it basically comes down to the question whether healing power and condition damage matter). But you should never go full celestial in my opinion because you would end up with a very low power and damage.
There is also a significant stat differnce between celestial armor/weapons and trinkets compared to the other choices (Celestial armor and weapons carry more relative stats than trinkets – which makes celestial trinkets a bad choice in my opinion).
Regarding the runes, i would personally always prefer runes that give 15% for ALL boons over 20% “might only” runes. You seem to greatly underestimate the combined value of vigor, protection and regeneration when it comes to staying on the field.
gw2buildcraft is a bit overconfident when calculating its values. For example if you take a thief and pick the “7% more chance to crit from behind or side” trait, it will ignore that there is a condition attached to that trait and simply add those 7% to your regular crit chance. You should be careful when taking those values for granted – it always makes a best case calculation.
Back to topic: I am fully in the boon duration boat. Take the protection boon for instance. Keeping that boon up reduces the damage taken by 33%. Given the diminishing returns of toughness/armor this can easily be the equivalent of 2000 or more toughness. The same could be said about fury as well. If i remember correctly you need 21 points in precision to increase your critical chance by 1%. So having the fury boon is like 420 extra precision. Or take the might boon: with 16 stacks (which is a more or less realistic value even if you opponent pushes you) thats 560 power and condition damage. And there is swiftness, regeneration or vigor on top of that.
Keeping all those boons up is in my opinion the best choice for your rune slots and is also one of the reasons I never run without 30 arcana (aside from the fact that it contains the key traits for a boon duration build – without it there would be no boons in the first place…).
(edited by Columbo.5924)
They got it sorted out really fast even during new years eve. Very amazing how they handled this. Kudos to everyone at NCSoft, ArenaNet or whoever made this possible.
If you are really going for healing and condition damage as well as damage, then you really might want to use celestial gear.
Personally i would only go for full power based builds (and neglect condition damage). When it comes to duels, I have more trouble against players that deal high damage than against players that heal a lot and try to wear me down over time. Elementalist has only very few skills that apply conditions and its only one or two distinct conditions in each attunement, so you cannot condition bomb your enemies like real condition classes can. You have no real cover conditions – that means your conditions are easily cleared away. Ele also has no access to poison, torment or confusion, which are really strong in condition builds.
This is a build that I would personally prefer:
(edited by Columbo.5924)
Every skill consumes one charge. And every auto-attack is a skill too. That is why you will be back at your main weapon set rather soon. You wanted to refill the might stacks anyway, didn’t you?
Note: you also lose charges when auto-attacking with no enemies nearby (at least thats the case with frost bow and FGS).
(edited by Columbo.5924)
For dungeons everyone will recommend to run berserker everything for max damage. You should be careful that this will get you down very fast in unexperienced groups (all dungeon speedruns are always experienced groups where everyone knows what to do). I have to admit that berserker warrior is a lot easier to play because you have way more hitpoints and armor for free.
I am personally not that convinced of scholar runes on an ele because they will only outdamage ruby orbs when the 6th rune bonus is active. The 6th bonus will give you 10% more damage when your health is above 90% and it only takes one hit of a silver mob to take you below 90%. This will not be a problem in organized groups where everyone stacks properly but don’t expect it to work in your average LfG-group.
Depends. If you only play WvW in large groups (Zergs), then Ele will be fine. With staff you have lots of combo fields, a lot of group stuns and AoE damage spells.
In sPvP / 1v1 / duel situations the enigneer is likely on an advantage.
The first three spells in Air definitely need a finishing touch.
Air1: Cast time on the autoattack is too high (or the damage too low).
Air2: Cast time is too high (so it is not possible to use the blind efficiently). The damage looks good on paper but with the cast time + aftercast the damage per second is actually pretty low.
Air3: Way too hard to hit with this. Due to it’s bad targeting you will even miss STANDING enemies when there is a visible height difference.
Very well done. The video itself is also very well presented: good music, good camera, good action. Was really fun to watch.
In most cases the combo is executed using S/D and the following build:
http://gw2skills.net/editor/?fEAQJArYhImIblx5gjEAkCoMZ0xIiHW4gEVBA-ToAg0CnI4SxljLDXSuscNKYSB
You might as well try it yourself, while this can be good for a laugh or two you will notice pretty quickly that having a chance for a kill only every 45 seconds (because thats the cooldown of the crucial skills) is not a viable concept (in between that you will be a running rallybot). Miss the combo or hit something like a warrior with defy pain and you’re out. There are no stunbreaks, no escapes, no stealth, no plan B if your combo fails. You might even get in trouble getting the stomp off.
Why is it that most guys think only guys play MMOs?
Because the amount of female players is very small compared to the male playerbase? I remember German games magazines making polls about certain games. When they presented the results of the gender poll for each game, the usually had to round up the female playerbase to one (yes, ONE !) percent – so it appeared in the statistics at all.
The only real exception that i know of is the “Sims”. I agree that Guild Wars 2 actually has a rather sizeable female population as well, but still nowhere near the male one.
Counter question: Why is it always good looking females presenting the expensive cars at a motor show? Hardly to address a female address a female audience I guess…
Elementalist (together with the engineer) is simply the hardest to play class. It has very low hitpoints and armor and every attack that deals damage requires you to set it up first (for example stunning your enemies so your delayed damage actually lands). And don’t think you get anything special for all that effort. The damage numbers are about the same for all classes, but elementalist is just harder to play.
Necromancer is pretty easy to play and can tank a lot of damage but cannot be specced to deal as much damage per second as the other classses so it is not rated highly in standard PvE content. The class is also not that great at stacking offensive boons.
As a beginner you should really listen to Anierna’s advice and create a warrior. Warriors are very easy to play, deal a lot of damage, can be geared and specced for almost everything and are the most forgiving class for newer players. It is definitely the most well rounded class in guild wars at the moment. You will also find that a lot of dungeon groups look for warriors only, simply because they know that warrior works.
Your second build is hardly viable. Of course it deals more damage in theory. But the only way a DPS guardian can stay up is by using dodges, blocks and blind chains to prevent the damage. That is why you need the 5 point minor “vigorous precision” and the reduced virtue rechare rate. Your build does not have any player controlled condition removal either – and only one condition every 10 seconds is viable in CoF but likely a death sentence in arah.
do i have to use all those abilities in pvp ?
Unless you are fighting complete newbies you have to. That’s why a lot of competitive elementalists use 30 arcane, because you need the attument cooldown reduction. The elementalist skills have higher cooldowns, so you have to switch often because everything is on cooldown and the elementalist auto attacks are usually very lackluster (with very rare exceptions).
Fresh air needs a certain playstyle and weapon set to be effective. You should search for some youtube videos on how it’s played (While I can understand what it was supposed to do and how it works I had to watch a elementalist guide in order to understand how it is used efficiently)
Regarding builds: I think the old 0-10-0-30-30 build by daphoenix is still pretty common. You have to switch the water adept though, because cleaning wave is now on master tier.
During the storyline mission “The last of the giant-kings” (Norn, lvl 10) the game crashes everytime when the character screen is brougt up when holding windsheers weapon. The crash can be reproduced by following these steps:
1. Start the Norn storyline mission “The last of the giant-kings” (lvl 10)
2. Complete the first dialogue with Eir Stegalkin.
3. After that dialogue you character has a special weapon
4. Press “H” to open the character screen => Crash
Note: This is NOT a blocker. The mission CAN be completed normally if the player can resist the urge to open the character screen.
Don’t worry – it’s laggy on Intel/Nvidia as well. Especially during the snowball-fights when protecting the dolyaks.
Can anyone help me stop getting this:
Of course we can. Just follow these easy steps (Note: it must be done in this particular order and no steps must be left out)
1. Log in with your elementalist
2. Respawn with your dead elementalist at the nearest waypoint (or better yet, port directly to lions arch)
3. Open up the skills tab in the hero’s panel and ponder for a moment about how useless every singe one those skills are. Optional: Do the same on the traits tab.
4. Press ESC (Escape). That’s the button at the top left of your keyboard (if you don’t know where it’s at)
5. Select Log Out then Character select
6. Press the “Create” button (That’s the same button you pressed to create the kitten elementalist)
7. This time create a warrior.
8. Finally enjoy the game.
I’m always glad to help…
Try killing a few more enemies in earth attunement. I also had this problem that the skill seemed to be unlocked but it wasn’t. I needed to kill one more enemy that gives experience.
I am still not quite sure what they were trying to solve either. The fact that they fixed the greatsword bug somehow (without changing the animation back) tells me that they want to keep it that way. Again leaving unfinished business and other bugs that will likely remain for months – if they are fixed at all. If they are so short on manpower that they are not able to change things properly, why do they change something nobody was asking for (at least not to my knowledge).