The problems is that elemental is notoriously difficult to catch and has the ability to reset battle. Thevies are still nake which the player can aoe and other goodies. Mesmer are slow. Warrior just are plainly affected by all CC. This update just limits the distance that elemental can disengage. Each fight will be a high risk and reward the way Anet wants it
Different professions use different things to make themselves hard to catch. Mesmers with blinks and jukes. Thieves with their high mobility and stealth. Shadow Refuge is the only skill that runs the risk of being AoEd. Outside of that, stealth provides good defensive cover. Think Mesmer’s stealth on utility, elite, and dodge on stealth. You aren’t staying in one place after you are in stealth. This occurs in SR because of the mechanic.
Warriors are affected by CC and post patch they received a small change for that. RTL was nerf to 1200 from 1550 range. Bug fixed or not it is still a nerf from what people used before. This is similar to Thieves and stealth during the culling patch. Removed culling and increase reveal thus nerfing stealth. This patch reveal was reverted to what it was before. RTL is an over nerf this patch similar to the culling Thief stealth nerfs before. RTL 20s is a bait and switch to make it seem like RTL isn’t nerfed as hard when the skill itself is extremely buggy and the 20s proc rarely occurs in real situations. Truth is RTL is now 40s and inferior to other low CD mobility spells. Either way if you want to escape it is easy on multiple professions (including Ele) pre and post patch.
RTL was design to close gaps. The nerf was anet reflection of it. Notice the 20 sec cd when RTL hits something
First off no gap closing spells in the game has a two part mechanic. Might as well make every thief mobility spell high and only low when it hits a person. Same goes for Warriors. Or just make all these mobility spells like Sword 3 on Guardian. The truth is that RTL was nerf as a gap closer this patch. 20s CD is just a smoke screen and a bait and switch to the fact that RTL is buggy and it doesn’t proc the 20s most of the time. Next, RTL + Updraft was predictable and was in every counter video since Dec. That was only good back in like early Nov. Nowadays, people easily set up or counter when they see that specific combo. What people do with RTL now is they untarget move to a target and then start combos. Or they use RTL as a “burst mobility” spell along with a few other spells to close a large gap to engage. To this end, other professions like Mesmers can do the same thing. On top of that, to proc RTL 20s outside of the bugged situations you would have to be 1000 range or less due to the speed of the skill itself. Like Earth 3 or any projectiles you can’t use it at max range and hope it works because the enemy can move away or be out of range while the projectile is moving towards them. Unless RTL is like instant light speed (kinda like blink abilities) you can never use it at 1200 range to proc 20s when the other person wants to fight at a far range.
Escape will be the same as ever, if you want to escape as an Ele you can pre or post patch. You can do the same on Thieves, Mesmers, and a number of other professions.
What this RTL nerf does is that it nerfs alternative builds and it nerfs the creative use of RTL outside of RTL+Updraft on default every time.