Where's all the dark stuff in this chaos?
in Battle for Lion’s Arch - Aftermath
Posted by: Cyvien.8049
in Battle for Lion’s Arch - Aftermath
Posted by: Cyvien.8049
….(or maybe they couldn’t due to time constraints or age ratings)…
You answered your own question.
Just like WvW, it has no level requirement and will automatically scale you up to 80 upon arrival of LA. If you are low level, just make sure you are accompanied by a zerg of 2 or more at all time to avoid death by hostile npcs.
Situation Ethics or Situational Ethics are both correct terms.
While the origin of this system is related to how to interpret god’s doctrine, modern use is a system of ethics by which acts are judged within their contexts instead of by categorical principles (definition according to Merriam-Webster Dictionary).
This has everything to do with situation ethics because afking is acceptable in one instance and not acceptable in another.
So there is a defense force for AFKers, too?
This forum never ceases to amuse me.
While I respect your parochial assumption (in order to conform with forum and social etiquette), I would also like to propose a counter argument. So it begins….
AFKing has never been a crime, but the situation in LA makes it “inappropriate” if you believe in situation ethics which many people don’t*.
This can be alleviated by a more complete and sensible system which reward players according to their accomplishment.
To complicate this situation even more, active but non-contributing players are left unpunished which raised the question of the validity of this situation ethics. Why only afk players are discriminated against?
After reading my arguments, hopefully it will shred some light of how big the problem actually is, and not to quickly judge and discriminate against a single group.
*An example of situation ethic is “taking a human life is unacceptable but abortion due to inability to raise the child is acceptable.” See how controversial it is.
in Battle for Lion’s Arch - Aftermath
Posted by: Cyvien.8049
All video game causes motion sickness, the intensity depends on the in-game content as well as your physical tolerance. I haven’t checked the TOS, but I assumed you have been warned like you have in all other video games. It is player’s responsibility to determine the healthy amount of playtime.
Or better yet, they should release the Quaggan race.
If jump button is enabled for Quaggan tonic, then it should be also enabled for all other tonics.
So that means no cleric stats for ascended spinal blades?
Okay, I’ve done a bunch of interviews on the afk people since I last post two days ago, here’s what I found:
interview attempted: 80
Interview accomplished: 57
Interview failed reason: no response
Questions asked:
Why would you afk in LA?
Protest against other active but non contributors (70%)
Enjoying the landscape (5%)
I paid for gw2, I do what I want (10%)
Trolling comments (15%)
If all LA events have an reward system that scales with your contribution to only that event, would you still choose to afk in LA?
Yes, afk is my right (30%)
No, I have no higher incentive to afk here than in other zone (55%)
Trolling comments (15%)
All statistics are rounded to the nearest 5 or 0%.
Conclusion: People afk in LA for various and seems to be legit reasons, and as long as the reward system is unfix, people will still be highly likely to afk in LA. For future reference, this whole map reward system should be avoided to prevent exploitation.
(edited by Cyvien.8049)
This is a kill-all strategy which both leechers and innocent players who just happened to have emergency to take care of are punished.
By employing this policy, other players have no gain but the gratification of seeing leechers or players with bad luck are not getting the fruit of their hard work.
However, in bad luck players’ case, it is extremely not fair if they had work harder than those who are actively moving around the map but doing very little, then fallen prey to afk due to some emergency (phone call, mom call, nature call, etc) and if they plan to come back in a little more than 5 min.
Human judgment are always faulty, thus we should let the program do its work, let it differentiate who is or not leeching base on a just algorithm. Let us discuss what this algorithm should look like maybe it will shred some insight for anet to deploy for future event.
It’s not a genocide if we leave the dredge in other maps alone.
People has said it again and again. Anet has a defense mechanism against hoarding, and that is the diminishing return when you open the same chest in a set interval.
They will be saved, Asuras need test subjects.
Or you can just dig the dead body out of the grave and rez them, save taxpayers alot of money and put more bodies into the workforce.
We invaded their homeland(insert Native American reference here) and forced them to built a giant wall to keep us out. Do you really childishly think after all, they will help us?
in Battle for Lion’s Arch - Aftermath
Posted by: Cyvien.8049
Teq didn’t get stronger, he just got harder to kill, probably he speculated Zerk gears are going to be nerfed and switched to his Knight gears.
Scarlet could be the Sylvari addition to the new Destiny’s Edge, ijs
Crit defense.
We can do it in one of the two ways:
- introduce a new stat call crit defense (not recommended)
- embed it into vitality (higher vit = higher crit defense)
I recommend the 2nd option since it makes sense that higher hp pool is the natural defense against high critical damage. At the current state of the game, it is not the case and by adding some additional crit defense rate (or reducing effective crit rate on you) will fix this issue. Giving dungeon bosses higher crit defense will also lessen the effectiveness of zerker gears and thus, promotes gear diversity. This also promotes toughness vit build as natural counter measure against zerker build in PVP.
In conclusion, this is better than just nerfing crit damage.
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