Just wondering what the main/favorite classes of Devs who decide the balancing nerfs/buffs are.
How about adding a PvP option for Guild Hall arena where you gear the same way as in PvP. Would be nice to practice for regular PvP
I’ve been having success with scepter/dagger, Axe/warhorn in PvP for condi necro. S/D gives boon corrupt and cleanse, A/W physical damage burst and speed with Lifeforce building.
Is there a reason for Bleed damage from Chill not showing in popups description for skills? It makes it kinda hard to determine the outcome of your build as you work on it.
DBL will definitely be missed, but should be in a rotation since they are reworking it. I enjoy the roaming in BL, get into very fun fights. Main problem seems to be the lack of enemy roamers, majority of enemy stay in groups 5+ and get upset when they have to contend with close to equal numbers. Most who complain about DBL appear to be large group players who don’t like to have difficulties winning.
Probably some shroud buffs. Chill was nerfed immediately after Reaper announcement pre-HoT and since we have been constantly nerfed either directly or thru buffs for other classes with Deathly Chill nerf being the last I believe. We seem to be at a good place right now, only seem OP due to too many others not knowing their class or having become dependent upon zerg running.
I use a mix of Dire and Rabid armor with the Dire/Rabid trinks, also a mixture of Dire and Sinister weapons. Usually the only Rabid armor piece will be my coat. The toughness and vitality tends to be around 2700 and 2600 with crit chance 30-49% depending on weapons used, and condi damage 2000 to 2300. The boost in shroud time is a deal breaker most times along with crit triggered sigils. Krait runes are my favorite for the amount of extra condis they bring to the fight.
Chill is basically a movement and skill kittening mechanism, movement skills such as Bullrush should not be exempt from that fact. Deathly chill was nerfed by 15% Feb.23, missed that announcement and spent March trying to figure out why I wasn’t as effective. Those along with the improvements of other classes, such as daredevils increased burst damage and the amazing healing ability some have been displaying lately are whittling away at us. Please consider reversing this trend, at least our heavy handed nerfs.
I support keeping Desert maps around, all they need is a redesign. Shrink the tower and make them interactive with keeps such as the northern towers are with Garri in alpine maps, and maybe redo center with a SMC type keep. Also revert to the old upgrade system, just make the que able to be locked out of public activation by a claiming guild and that feature on a timer so claimer must re-activate public upgrading lockout every 2 hours or so.
The shock and pain felt by the citizens of the noble nation of Belgian will surely give way to firm resolve to prevent those whom undertook such vileness from repeating their actions. The victims shall be remembered solemnly and prayers of comfort for their loved ones offered.
Although I like the new maps a return to alpine would be nice. Problem is after a bit players will once again get bored which was the reason desert maps were made. What needs done is a map rework without going hog-wild. Leave some interaction between Forts, return the old upgrade system with the ability to lock out public activation by the claiming guild, and keep upgrades free. Also cut back on Tower size, hard to defend something that’s so big.
Yes, return reset to Fridays. Also why not simply change Hotfix to a different day?
I also have this issue but only on my secondary PC, my main PC properly displays the panel. My guild is The Sons of Tzu [WAR] on HoD. amy secondary PC runs a GS8400 while my main uses a GT610. To me it seems that each patch sucks more GPU power and I am afraid that soon unless you are running a multi-hundred dollar graphics card this game will be unplayable. My GT610 worked really well on best appearance setting at highest resolution averaging 42fps till the quarterly patch, now I run it windowed on best performance averaging 23 fps(often times in low teens).
I also infrequently experience stuttering and over the last two weeks have developed a twitching effect on my cursor during combat and it is extremely difficult to select skills. During heavy combat in WvW and PvP my toon also locks up momentarily. My fps averages in the teens and my graphics usage hits 99% during combat and heavily visualized areas. These problems started with the quarterly patch and seem to get worse with weekly updates.
Today I solo capped SBI NET and NWT, then I solo capped HoD NET, NWT, and Garri. I was asked to claim SBI NWT for my guild “WAR” but each other fort I solo capped had pther guilds qued before mine. NWT SBI had TL, an SoS guild qued before my guild which is HoD based. I was wondering if guilds which damage an objective ina certain timeframe before capping are qued. Any thoughts on this?
A revamped alpine in rotation would be nice. I wish people would try to enjoy new maps as they are very fun. I hated them at first but now that I know them I think they are awesome. Oasis event should be triggered by Home Team losing all forts to give them a fighting chance, such as the Twins operated.Many good fights now roaming.You against HoD you’ll find me in BL, the Purple Reaper Gold Vetern.
Still experimenting. Used spectral grasp actually more then wall. Think I forgot to change that before posting. This build seems really good for me, in fact I managed to take out 3 VII guild members by garri north shrine in HoD BL tonite. I still lose sometimes especially when low on health and skills when I run into others, but overall I like it.
Here is a roaming build I have been having huge success with. It deals huge damage thru chill and fear, also decent condi bombs/transfers. Sustainability is decent, Parasitic Contagion helps a little but I prefer Weakening Shroud. I have also had success with Rabid/Undead Runes and Carrion/Undead Runes, the Dire/Krait Runes just seem to spam more condis. http://gw2skills.net/editor/?vREQNAW7Ync0A92glbCebC0bilgBj6KsF+VxDxlYUMKBEAaAA-TVjBABFqJAgDIAzHBAc2fwLleacAE6SZQEXAgCeABKcgAGV9HGVC28BB05EAABY3+GZWmB/8nH9o/8nNzZecZ+chWKAYmGB-w
Poor guy…. the main problem here is you want to be able to solo defend an objective from a 50 man zerg. That is an unrealistic expectation! We should not rebalance the entire game because your server imploded. It didn’t get harder because defense got weaker, it got harder because you lost population, and most importantly because all the people that use to fight on the bl’s now only fight on ebg, and are afraid to Leave e bg because they can’t get back in, so no one responds to attackers on bls.
LOL who said anything about a 50 man zerg? Please refrain from your poor attempts at trolling and read the original post. From the sounds of it you never even attempt to defend or roam, just zerg. My server is fine with population, I did acknowledged that there is a lack of defenders which we had a nice close knit community of. I never insinuated that I expected to hold a Fort against a large group, its when a 5 man party can use the event to open all the Towers and bring Keep gates to less then half so they can speed cap everything before you even have a chance to build siege to defend. There needs to be more of a balance. Anet admitted they garnished their ideas for new maps from convention attendees , the large WvW guilds on high end servers who PPT, and PvE players ( for ideas on making WvW more attractive to them). If they had talked to defenders and roamers things would be different. Also plz refrain from your silly veiled insults, if you wish to have an intelligent discussion that is wonderful but trolling is not appreciated by anyone.
Sureeee.., I’m doing it wrong LOL. Well these replies reinforce my argument, they show that attackers like to cap with a minimum of effort and skill and want it kept that way. I do agree that being a lone defender is a disadvantage, my point after 3 yrs of doing an excellent job of it I know what to do and it has become harder. Another disadvantage for my server is the devastation it suffered from fighting between transferred DB guilds and native players unwilling to accept them. We lost many guilds that worked as partners, my own guild transferred and at the advice of one of our main troublemakers went so far as to form a new guild to seperate those of us who stayed. The problem players from both sides are now mostly gone and we are rebuilding but are left with players who seem to think its better to hold 1 Keep in EB then rush to defend 3 in BL, opting instead to backcap. So yes I guess because I solo defend I’m doing it wrong in your view. My argument still stands correct tho, and that which I described have made defending much harder now and attacking much easier… unless the attackers are doing it wrong.
Lots of things seemed stacked against defending now. Siege costs have escalated and supply depots are now so far away from where you need siege such as arrowcarts that by the time you build one it’s too late. Oasis event is just horrid, really not understanding why it was developed, plus now it takes less effort. Catas have had their build cost cut so that attackers can speed up the karma train. Lords are so weak that solo caps are a frequent event. Keeps are laid out so defensive siege is obstructed.
Would have rather seen chill denerfed to work against Thief and Warrr movement skills again, and GS attacks speeded up with more range.
I roam with a condireaper build. Rabid armor, rabid/dire trinkets(think that’s what they’re called.. i.e.plague idol), sinister staff and dire scepter/ sinister dagger. Krait runes, corruption/4restore on staff. Bursting /malice on S/D. Traited for Shroud,condi,reaper. Shroud -marks, persistence,dhummfire. Condi-sending, terror, curse or enfeeble ( I switch around on those). Reaper right now is -augury, victory, chill but I am still tweaking so I switch around just seems to be best right now. This build has been highly effective both solo and group, although now it seems in small groups I get focused immediately. Oh also slots are consume spite, suffer/ plague for camps and shrines, rise,chilled. Greatsword until they speed it up and extend its distance is very uneffective.
The necro Lord is hard, I use a minimum of condi and go minionmaster. If you can keep him focused on your minions you can bash him down. Bay I tried acouple times by pulling her to the south lane but she winds up resetting or I get ran over by defenders because of taking too long. The stuns from Lord in SET also cause me trouble. Just my opinion, I would love to see the Lords made tougher, maybe add guards in the Lord’s room like the old BL which is one thing that makes NET so tough. But then attacking zergs would kitten that, if it isn’t quick and easy then its OP is their view.
When claiming I always turn off public activation and handle slotting the tactics and improvements. If I leave map and return or not check claim panel for some time, when I open panel the public activation slot is checked on. Several times I have found tactics or improvements changed and twice nearly all war chest was emptied. We are a small guild and everyone understands how to work claims, so I prefer that my guild handles our claimed objectives. Is this the way the public activation is supposed to work or a bug?
The isolation of the forts make them worthless to control other then PPT. We asked for free upgardes to eliminate a gold sink and got self upgrades, no reason to tend to anything. Camps became basically meaningless except for attackers supply. Forts were made way easier to cap and harder to defend. Oasis event is just plain wrong. bad for defenders and gravy train for attackers. Lords were made somewhat tougher but now that we know how to fight them its seems other then Hills and Bay they are easier, hell in Garri one person can just tank Gimpy the Golem. Other then that the new maps are pretty nice and I manage to have fun in them.
Sorry I left out that the mats were for the Guild Halls, but everyone probably realized I meant that.
“I’m a Lumberjack and it’s not ok, I run around Tyria logging wood all day”. Seriously, WvW players are the poorest of GW2ers and unless your guild is huge getting the mats either requires massive gathering or spending lots of RL money for gems. I think Anet developers were stoned at an office party one day and one said “I bet if we designed a game where you did nothing but run around logging and mining people would buy it.”
Many good observations which with I have few disagreements. One is that Lords are not all stronger, some are very easy to solo. NWT and Garri Lords are jokes which even at T3 can be taken by one player. South Towers can be solo capped at T1 by all classes with higher tiers being more difficult based upon your class. NET Lord seems the best Tower Lord, at T1 he isnt hard to handle but once his minions come out he is a bear. Also the nerfs to chill are seldom mentioned, I laugh that Anet gave necro a chill based build then nerfed it right off the bat.
At first I was against the new maps but have grown to like them with a few exceptions. As roamer they are perfect, so many shortcuts and PvE aspects make fights enjoyable. As a defender the great number of barriers in the keeps and the size of the towers make it extremely difficult to be more then a nuisance to attackers. Example is inner Bay cannon placement, why would you place them where attackers can merely jump down and melee them. Seems that the forts were designed so that zergheads can have their 2 hour rallies and flip maps easily with only feeble resistance so they can feel good about themselves. Also I have a concern about the upcoming Alliance-based WvW. It was mentioned that sides would consist of 3 guilds aligned which means smaller guilds will be pushed out of WvW . As a native HoD player I mourn the loss of server pride that cheap transfers thrashed and new WvW will totally destroy, and as a small WvW guild leader I’m miffed that all the effort and RL money I invested in an overpriced guild hall will be wasted. Seems like every “improvement” is catered toward large guilds and Anet is intent upon the dimise of all other guilds.
I just now realized the blueprints I have bought were not in inventory and came here to see if it’s a bug, sure enough it is. Why are these still being offered, I have bought one each time they were up. That’s a couple commendations I am out, is Anet going to aompensate for these. and are they planning on removing or fixing this problem.
Thank you for the input but seems it might be overthought. Guild emblems are currently easily changed with permission granted thru the rank options. If such an option was automatically added to the Leader rank there would be noquestion as to that person has the right to rename. Then the registar who handles th emblem change could accept a token bought from gemstore to make the change. Simple and easy.
Not sure if this was ever considerer, would be nice to have this option, I inherited the leadership of a guild after majority of our members fled to a distant server to escape a toxic environment. Now our Guild and Home World are rebuilding quite nicely and we feel renaming our guild would be appropriate. We are level 22 which I feel is an awesome feat for a guild of 7 active members (usually 4 or less online at a time), so starting over by creating a new guild is not an option. Please consider this Anet, and make it affordable like maybe 1600 gems or below.
This is ridiculous. Seems that Anet intentionally caused this problem so that people would PvP more to get the item, but the bags are not rewarded enough to be of any help. Now w have 1 or 2 players selling the majority of bags for extreme amounts that you need to buy gems to convert for gold so you can afford them. Best thing to do would be change the recipe to major bags of holding.
The waypoint for HoD BL SWT is allowing the green opponent to port into Tower. Tried defending but they constantly port back in after death and wear you down or like a ranger did catch you while afk. This happened during beta and I am surprised it’s still glitched. Its a shame that there are worthless players that take advantage of this. Also I thought NPCs were to be tougher, they seem easier, saw the ranger who ganked me while afk kill the Lord. This was same ranger that I always beat in open field so I know if he can solo a Lord anyone can. C’mon Anet do things right, stop these exploiters.
After reading thru all these comments it seems that everyone overlooks the main reason LOS was enforced on ACs and that was because of payers taking advantage of the new camara system and using AC to hit every inch inside a Tower. Unfortunately that fix also screwed ACs defensive value. A fix for the camara system should have been made instead, after all, OP eles can still meteor spots where they should not be able to if they had LOS on their skills. Rangers also can barrage beyond LOS it seems. So if the camara system cant be adjusted to prevent this LOS should be applied to all player skills also.
Recently my guild “WAR” moved to SF from HoD due to the influx of toxic-natured players. I kept my main on HoD so those that stayed could still have a “WAR” chapter in HoD and placed an alt account in SF. It’s hard to find time to level and gear my alt so that I can properly run with my guild in SF and wish there were say a gemstore token,(at a reasonable price of say 25-50 gems), that allowed you to guest WvW on a different server for 24hr which you not currently matched with. This would greatly help guilds to expand and create more revenue for Anet , and potentially help with server imbalance. Just putting this out for discussion.
Funny that all those opposed to players defending forts are those who only WvW when they are in zergs and are useless without all the backup. I see it all the time where a huge group breaks into a keep vastly outnumbering defenders only to have wall or gate sealed behind them, thinned out by siege, then slaughtered by the few defenders who push them. I laugh so hard at their QQ messages about being siege humpers, haha such brainless fools.
After more gameplay and getting to know the map better I now see some potential for the Desert BL. My main concern right now is the terrain. I was never good at JP and since I play Necro never had much stability. There seem to be countless ways on this map to fall or be pushed off cliffs or into lava. With the spread of stealth and migration of players to cuddled classes such as mesmers, it is easy to foresee a few players suddenly destealth next to a group and push them to their demise. Camp guards also need to be buffed more, the earlier statement of guards being tougher seems to not be true. Have not used the majority of new gadgets and defenses yet so have no comment on them. Desert BL appears to be EOTM influenced, hopefully it wont become like it.
Took 3 hrs to load enough to play, once I’m in and running around was overcame with confusion. So hard to tell if i was going into a camp,or a tower, or a keep, or if it was just some kind of ruins. Why must the new maps be a blend of SW and EOTM, both of which serious WvWers do not consider WvW. To be honest I was only there about an hour due to Necro being bugged and plan to try again. Hopefully my first impression will improve with more play, I hate the thought of losing the enjoyment of WvW. Please dont lose the currant maps, you might want to try just improving them if WvWers leave the game enmasse.
Apparently Golems can still be duplicated and the bug is being used by Guilds on my server bringing shame to it by their actions. I ask that other servers not lump the HoD guilds into the same mold as the HoDBp guilds. Many of the good HoD guilds have fled the server because of their conduct and the few ultra loyal guilds remaining have no recourse but to wait for the day they finally leave to descend like a locust swarm upon another poor hapless server. Hopefully the newer guilds such as Chef and decent individual players will stay with HoD while the bad apples roll as far away from our tree as possible.
Wow so much hatred, you would think I sent out packets of salt. But that’s ok, just try and remember this is just a game and next week everything will be back to its normal screwed up, imbalanced,exploit-ridden state.
Lots of crying about this week and not understanding why. I’m having fun running with a dew friends fighting and flipping. Would much rather deal with a few golems then overwhelming blobs attacking. Unfortunately just as in normal weeks there are those that use questionable tactics such as duplication and buff sharing on non-golems. Peple need to just chill and have fun, taking things seriously when they’re not meant to be deprives you of the fun it was meant to be.
It’s easy, new camera allows for example to destroy all the sige inside north Garrison from the north outer, all the Acs, trebuchets, ballistas, catapults… whatever. Max field of View and max height will do the trick, that’s not hacking or anything, just using what anet made possible in game.
Garrison is just an example, since camera changes came, you can kill anything with acs from outside, I have been reported and recorded on video by doing it, just because people don’t know how to do it.
No its no longer hacking, Anet fixed the hack by making it possible for everyone to do it, which was pretty kitten of them. Its a sleazy, underhanded way for skill-less players to win fights that otherwise they wouldn’t have a clue how to. Anyone who uses such tactics should be ridiculed and exposed for the low-class players they are. It can be done by everyone but only questionable players actually make the effort to adjust everything to do so. As I said, ’Laugh at,Pity" they will never be respected WvW players.
Exactly. When you have no place to hide from ac fire you don’t last long. I’ve been followed all thru Towers already with constant fire on me. Also ele’s are able to meteor the inside of Forts now. Not sure what the thought process was for the camara system but it sure wasn’t WvW directed. Guess it’s not much use complaining, Anet will never fix the problem and those using the “non-exploit” are too low-class to realize how dishonorable it is. I presume it makes them feel big to wipe a low defended Fort with a zerg and magical- hit- anywhere ac. Thats why I call them “laugh at us and pity us” guilds
I just wonder about 1 thing.
If they can look over and kill it, why didn’t you use it to kill them?
This works both ways.
And having a lot of siege is nice, but actually using it is the main objective? Or is it?
Problem is for out numbered servers. We used to be able to hold zergs off with 5 people.. Now that is almost impossible when they build acs outside unless you have people baby sitting towers all day long or sitting on siege waiting for someone to attack.
Good luck trying to grab supplies from the hut if no siege is in the tower while super acs are firing down on you. We used to be able to toss disablers on rams and build some counter siege but now we toss disablers and they build an ac outside to fire all over the inside of the tower.
FOV =/= exploit….
never has and never will
Haha, good sarcasm. But I guess the no-skill guilds which use these non-exploits see it that way. Shame that Anet created this problem and refuses to fix it. I just feel sorry for the commanders who need to use such questionable tactics to take an undermanned tower while having a zerg at the ready, I surely wouldn’t follow such a goober.
no sarcasm. L2P issue.
I agree wholeheartly, the commanders and guilds who use this tactic need to learn to play. If your guild cannot defeat one player in a Tower without using this non-exploit you might as well hang it up, unless you like being laughed at.
FOV =/= exploit….
never has and never will
Haha, good sarcasm. But I guess the no-skill guilds which use these non-exploits see it that way. Shame that Anet created this problem and refuses to fix it. I just feel sorry for the commanders who need to use such questionable tactics to take an undermanned tower while having a zerg at the ready, I surely wouldn’t follow such a goober.
no sarcasm. L2P issue.
FOV =/= exploit….
never has and never will
Haha, good sarcasm. But I guess the no-skill guilds which use these non-exploits see it that way. Shame that Anet created this problem and refuses to fix it. I just feel sorry for the commanders who need to use such questionable tactics to take an undermanned tower while having a zerg at the ready, I surely wouldn’t follow such a goober.