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Get rid of the downleveling system or limit it

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Posted by: Daddicus.6128

Daddicus.6128

Downleveling is one of the great things in this game. (And, I’m certainly not a fanboy. Read my death and dying thread.) Downleveling makes the game somewhat challenging in all areas.

However, it should not be possible to be downleveled to equal to or lower than the monster you are fighting. While this is rare, it DOES happen. And when it does, it becomes obvious that the scaling is not exactly correct. If you are downleveled to level 4 and have to fight a level 5, you are in a lot more trouble than when you were here originally as a level 4. The scaling goes a little too far in those cases. Probably an oversight, though, but it would be nice if we knew we could report “downleveled too far” as a bug when it happened.

Death and dying (and paying, paying, paying ...)

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Posted by: Daddicus.6128

Daddicus.6128

Well, I’m 80th, and it’s too high. Wait until you get here and start shelling out 5-6 silver for each death.

So, what’s your solution for people refusing to rez others? You won’t think so lightly of it when you get a little more experience and have to start paying through the nose.

If they are near my dead body, then they probably killed the creature that killed me. So, they know how to fight, and therefore should know how to rez. In fact, many WILL rez — other NPCs. Just not humans, despite them perhaps being stacked on top of the NPC bodies they’re rezzing.

Collectible bank overhaul

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Posted by: Daddicus.6128

Daddicus.6128

What bothers me most is that in 250 years, people developed guns, bombs, airships, and turrets. But, nobody in the world came up with Tupperware that holds more than 250 items?

I also agree with the many posts above that non-bankable crafting items should be bankable. I would even be willing to pay for the extra storage (if I don’t give up on this game in frustration due the death rules).

(I would also pay extra for a “holiday collectibles” bank panel.)

Death and dying (and paying, paying, paying ...)

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Posted by: Daddicus.6128

Daddicus.6128

The death system just stinks in this game. Absolutely stinks, worse than a skunk’s armpit. Here’s why:

1) You have to teleport to rez yourself. While this is OK, it’s grossly expensive. Make the nearest uncontested waypoint go for half price.

2) Why penalize a person twice for the same death? They pay to rez and they pay again to get their armor repaired. And, prices that are simply too high for each. If you were not interested in replicating WoW, why in the world did you adopt their absurd rez method? I didn’t like death penalty much, but it was a far superior system to the trash method in use now.

3) Other players have basically no incentive to rez you other than their good hearts. Now, many people have good hearts and help out, but there are a lot of people playing only for themselves. I can’t count the number of times a human has run over my body and just kept going. There needs to be a penalty for leaving another player dead.

4) Why on earth can we rez NPCs, but the very same NPC won’t rez us when we get in trouble. It makes no sense.

5) Why is armor repair so expensive? In almost all cases, I can replicate the armor from scratch for less than the repair guy charges. It’s just stupid. The only exception is when the armor piece has a rune or something on it. Even then it’s still close.

NPC Loot particle effects

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Posted by: Daddicus.6128

Daddicus.6128

Or, just go back to GW1’s method of hit a key and they light up.

Furthermore, I have come very close to missing treasure many times because ambient background effects canceled out the loot bubbles. That’s just absurd, because it means I HAVE lost loot but just never knew about it.

Let’s go one further: Why the heck do we have to pick it up at all? It should be automatically added to your pack (until full).

Fix to Supressing Message

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Posted by: Daddicus.6128

Daddicus.6128

If you understood the reasoning behind it, you would support it as-is, I think.

Try this: Change your message. Just replace a word or two each time.

Some things should be account wide.

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Posted by: Daddicus.6128

Daddicus.6128

I agree on the runes, but neither of the other two. Karma is gained at a pretty high rate. To make it account wide would mean dropping the rate. A lot.

Just take those 4500 Karma goodies you get for your dailies and put them in the bank, for use by whoever needs some.

On dyes, I already have far more unidentified dyes than there are colors availble. So, the drop rate supports having them be identified only for one character.

Soulbound to -character name-

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Posted by: Daddicus.6128

Daddicus.6128

Great idea!

Jim

Add Usable or Gear Types to the Sort Filter on the TP

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Posted by: Daddicus.6128

Daddicus.6128

What is a “TP”?

Give female Asura Breast.

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Posted by: Daddicus.6128

Daddicus.6128

On the same subject, why do female plant creatures have mammaries? “Mammary” is the key attribute for … you guessed it: mammals. Plants are not mammals.

Share gold across all characters without bank

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Posted by: Daddicus.6128

Daddicus.6128

I somewhat agree, but not completely. They’re already givings us the ability to dump collectibles from anywhere.

I would instead ask for the right to send yourself one email per day with gold (only) in it. Not silver or copper, just gold. This would prevent abuses, but still allow for a little flexibility in the hinterlands.

The other possibility would be to have a random drop of bank items (like the free one you got with each toon).

The 4 most important short term changes to be implemented!

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Posted by: Daddicus.6128

Daddicus.6128

I agree on both the key drop rate and the teleport cost. Both are absurd the way they are.

(I have no knowledge of WvW or commanders, so I’ll not reply to those.)