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Easy way to buff necromancer a bit

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Yours :
1- Way to good.
2- Hell no! I like leaving my wells at my feets.
3- Somewhat unecessary. Beside staff is already overused, I don’t think it need a buff in this way.

Mine :
1- Make “Furious demise” effect party wide.
2- Make “Ritual of protection” a pulse effect in the Well.
3- Change “Mark of evasion” into an AE siphon on dodge without any ICD.

The problem is with like having wells at your feets is you can’t well bomb as you have to go into zerg to well bomb = you are instant dead in high tiers. With ranged wells you still can have wells at your feets as you control where you want to land it.

I won’t deny what you say because it’s totally right. The fact is that you have some use of well outside of the GWEN meta WvW and it may prove to be bothersome that the well are targeted. This is a good trait that don’t need to become baseline, that my point. Beside, if everything is baseline, what the point in building?

If you look at what you propose it’s only make it baseline so I don’t have to bother to make choice

No core profession should be balanced around an optional elite specialization.

[Discussion] Death Shroud "Re-envision"

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Posted by: Dadnir.5038

Dadnir.5038

I’m not worried about spectral skills lone, my point there was that it added to the already non-scaling issue. My overall point being it’d be nice to have SOME sort of reasonable scaling defense.

Sure, it would be nice, but i don’t think it’s necessary. And (note that it’s just to argue) I dare to say that we got a pretty good scaling defense skill which is Locust swarm. Traited and while in DS, it may refill up to 10% LF per second (depend on how many foes around) and this more than half of the time.

No core profession should be balanced around an optional elite specialization.

Easy way to buff necromancer a bit

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Yours :
1- Way to good.
2- Hell no! I like leaving my wells at my feets.
3- Somewhat unecessary. Beside staff is already overused, I don’t think it need a buff in this way.

Mine :
1- Make “Furious demise” effect party wide.
2- Make “Ritual of protection” a pulse effect in the Well.
3- Change “Mark of evasion” into an AE siphon on dodge without any ICD.

No core profession should be balanced around an optional elite specialization.

Mystic forge is quite disheartening...

in Guild Wars 2 Discussion

Posted by: Dadnir.5038

Dadnir.5038

Well, I do not care a lot about result, I’m just sadened because 4 exotic lvl 80 end up with a lower level exotic.

You know, at the point where i am in the game I only seek skins. The reason why these exotic weapon goes to the mystic toilet is because I do not need them anymore since I have their skin. And it’s better if I don’t say which weapon have gone to the toilet, some of you would be even more disheartened by what I’ve done. (Anyway, since i unlocked their skin they end up account bound)

My point here, is that it’s a pity to see that 4 exotic lvl 80 end up giving a low level exotic. This is totaly unrewarding and unpleasant.

NB.: I’m not seeking a precursor. First, I’ve already made 5 legendary and when I want a precursor I buy it (1 dropped, 1 forge and 3 bought). Second, I’m not the type of guy that want to make money fast, money come as I play, it’s more than sufficient.

No core profession should be balanced around an optional elite specialization.

Corrupt boon

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

it work the same as it work for might. You remove all the stack without any bonus whether it’s 1 or 10 there is no difference in the fear generated.

No core profession should be balanced around an optional elite specialization.

Mystic forge is quite disheartening...

in Guild Wars 2 Discussion

Posted by: Dadnir.5038

Dadnir.5038

… these days.

Hey there, I wonder if, like me, you are one of these unlucky guy who seemed to be hated by the mystic forge.

I ran a test these past week involving exotic weapon level 80. It may not be a large number of test but here is what I had :

- Set 4 exotic weapon 80 in the mystic toilet : gain a bunch of exotic weapon with a level range between 75 and 79. 12 try (yeah absolutely no lvl 80 weapon)

- Set 3 exotic weapon 80 and a mystic stone : gain a bunch of exotic weapon with a level range between 75 and 79. 17 try (yeah absolutely no lvl 80 weapon)

- Set a mix of weapon with level range 75 to 80 : gain a bunch of exotic weapon with a level range between 75 and 79. 6 try (yeah absolutely no lvl 80 weapon)

- Set a mix of weapon with level range 75 to 80 and a mystic stone : Yeaaaah out of 13 try of this I had 1 level 80 exotic weapon.

- Set a mix of weapon with level range 75 to 79 : Out of 9 try I had 1 level 80 exotic weapon.

Well… All of that to ask if the dev could at least give some original skins to the level 75-79 exotic weapon because I’m starting to be fed up with the basics skins. (Or at least make it so if you use 4 lvl 80 exotic weapon you end up with a level 80 exotic weapon.)

No core profession should be balanced around an optional elite specialization.

Today: ESL Go4GuildWars2 Monthly

in PvP

Posted by: Dadnir.5038

Dadnir.5038

And pets are still deaf at the moment doing whatever they want.

also :

- Bad mobility. No easy access to swiftness out of combat and no teleport of any kind. On a personal level I find this pretty sad considering the ranger archetype.

This is not quite right. Sword and greatsword have pretty good movement skill. War Horn grant swiftness/fury/might whenever you want. Signet of the hunt have it’s 25% movement boost. This is by no mean bad mobility.

No core profession should be balanced around an optional elite specialization.

How is she glowing????

in Guild Wars 2 Discussion

Posted by: Dadnir.5038

Dadnir.5038

It’s fighting spirit is burning!

No core profession should be balanced around an optional elite specialization.

Please give Specialization info this week

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

I think they said 1 week, 1 specialization.
And before specialization, we are still waiting for revenant second half and I’m sure they got some stuff under their hand like :
- The new ally you’ll encounter
- The amazing stuff we’ve come to for fractals
- Guild hall
- Bestiary of the maguma jungle
- Another thread on what happened during LS1&2
- Annoucement about spvp tournament
… etc.

No core profession should be balanced around an optional elite specialization.

Make necro's Meta.. Please?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

On the other hand, I think bosses corrupting boons would be excellent for teamplay. It would mean a reactionary period of removing the conditions and reapplying the boons.

At the very least, Well of Power would become attractive then, as it does both for the whole team.

It does both, but… What a Cool down! I’m sorry, but i’d rather see more usefullness in necromancer having boon to corrupt than condition to transform in boons.

Boss corrupting boons could be interresting just to change the basic strategy player apply against them, this really wouldn’t add any teamplay (at least from my point of view). Against conditions, players have already a lot of counter mesure, WoP being one of the least interresting. What plague well is the uselessness of their field and their long CD, giving corrupt boon to a boss won’t change that .

No core profession should be balanced around an optional elite specialization.

Does Sigil of Battle even make sense?

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

Anything that locks you out from the current weapon set counts as swap. Like necro deathshroud , elixir s, mist form etc

Sadely you are wrong but this is probably the only exception :

While in Death Shroud, upgrades, such as sigils, on the necromancer’s currently equipped weapon continue to function (with the exception of sigils that trigger on weapon swap). The weapon damage of the equipped weapon is applied to the Death Shroud skills, including any traits that affect the equipped weapon, such as Axe Training.

Source : http://wiki.guildwars2.com/wiki/Death_shroud

And that is mostly because you don’t swap weapon in DS. It’s like you keep your weapon but do something else I guess.

No core profession should be balanced around an optional elite specialization.

Why, oh why can we not have capes !

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Because cape are things of the past! (and charrs would be ridiculous with cape, always sticking there claw in it and falling)

No core profession should be balanced around an optional elite specialization.

Legendary "Handful" Speculation

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Well, if it’s speculation, I’d say : “First tier new legendary weapons!”
Which would probably mean off hand weapons…

By the way, don’t you think another greatsword (we already have 3 legendary for this one while other weapon are stuck with 1 skin) would be a bit redundant? I’d want all weapon on an equal ground when it come to legendary skins.

No core profession should be balanced around an optional elite specialization.

[Discussion] Death Shroud "Re-envision"

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Posted by: Dadnir.5038

Dadnir.5038

I wouldn’t really bother with whether or not ANet would be able to do it as far as a completely theoretical discussion goes.

As far as this, I could see it being a specialization for sure. It is an interesting idea, I don’t think it is intrinsically any better or worse than what we have now, just different with different balancing points.

That’s more or like this. I believe that Death shroud and in an extent Life force are two things that are easy to bend around specialization. When I look at the possibility of evolutions of DS and look at other professions, I pity other professions.

While necromancers and DS most likely won’t change, We still can imagine awesome things for specialization, without getting rid of our mechanic but just evolve them :

Examples :
Get rid of the “transformation” and make DS skills, F skills. That was what I proposed in the specialization’s thread. This way, you “give” the mitigation role to some utility and have more freedom to give leeching a true sustain rôle.

Change DS skills . Right now, DS skills are more or less something that allow necromancer to play a mid range dps/support role. What if you changed skill in a way they became melee skill for example? Life blast could become a cleaving attack, Dark path a charge skill… etc.

DS skills becoming utility skills while some utility skills become DS skills (with some tweeks obviously) . I could see that for corruptions with a change on life blast who will obviously stay as an auto attack but corrupt it’s user each time it’s use. There would be a need to redesign some traits but it could be awesome.

Skills that could feed on LF . This lead to 2 possibility :
Utility skills that feed on LF : they could be upkeep skills or with a simple cost in LF
F skills that feed on LF : This could really become a possibility to introduce “Orders”

I’m sure there are tons of other ways to bend DS, but since right now I’m a bit focused on these one, My sight is a bit narrowed… well whatever, I’m sure each one of us can come up with differents Idea that are all interesting. For me DS may evolve in about everything it’s by far the best mechanism when it come to the evolution’s possiblities.

No core profession should be balanced around an optional elite specialization.

Focus #4

in Mesmer

Posted by: Dadnir.5038

Dadnir.5038

I can get unlimited Swiftness with my Guard. Symbols ftw. If they don’t people using rapidly to gain swiftness why didn’t they just do the same thing with what they did with portal and give you a debuff that stops it? =S

Guard symbole work differently. It “pulse” swiftness every second to up to 5 allies. You may buff yourself for unlimited swiftness but you can’t do that for a whole zerg.

I know it’s some puny arguments but the difference lie here. Nobody (included me) like the way focus#4 work but, I think most of us came to live with it. And, no, playing without movement buff don’t kill your game experience, it just make you weak at fleeing ennemis and mesmer have other tools to use in this kind of situation.

No core profession should be balanced around an optional elite specialization.

Thief Specialization: Burglar

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Posted by: Dadnir.5038

Dadnir.5038

Love it! It’s so different from all the thing people are expecting, it’s a blast!

How does it relate to rifle O.o?

This could probably relate to rifle because the henchman is here to keep your foe busy while you pewpew it from afar.
Anyway, There ain’t any proof thieves will end up with a rifle, like said in a tons of previous thread, the headband on the norn in the trailer is just a norn basic hairstyle feature. So for all we know, it’s just an engi with it’s rifle.

No core profession should be balanced around an optional elite specialization.

Focus #4

in Mesmer

Posted by: Dadnir.5038

Dadnir.5038

Well it’s been like this since ages.
I think the point is that it give a “long” swiftness duration to as many player that can pass the veil. To avoid people stacking unlimited amount of swftness with it, they simply made the “veil” check if you already have swiftness. If you have, it doesn’t grant you any buff.
This is bothersome in many way but it’s also an intended inherent weakness of the mesmer. Like what they said about the upcoming revenant who will, by design, struggle with out of combat mobility. (Well this just mean that some runes mesmer use right now will be even more pricey)

No core profession should be balanced around an optional elite specialization.

The Necromancer [Guide](WIP)

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Posted by: Dadnir.5038

Dadnir.5038

Nooo, Dadnir. This is a Work In Progress (WIP), don’t interrupt him in the middle of Curses. So far the guide is pretty useful!

Usefull? For who? For what?
All I see is just some bias. And he say it :

Just saying now, this is based on my testing, not yours.

Ain’t it better to stop him before he make to many mistakes? Focus is a PvP weapon (burst and boon strip, nobody have any use for boonstrip in PvE) and the trait make it worthwhile to lock fleeing opponent, the range increase is pretty usefull for that. I had a mate that used Death’s embrace over 1 year and a half ago to wreck people while he was down, what use do you have for it in pve? In pve you just shouldn’t be down. Condition are especially effective in PvP, the condi pressure in PvE is super light you won’t waste a trait in PvE for condi cleanse… etc.

What i’ll say is just : he did not enough testing to make a “Guide”.

No core profession should be balanced around an optional elite specialization.

Full Specialization weapon list

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Well…
The guy with a riffle in the trailer is a norn with a norn hairstyle
https://wiki.guildwars2.com/images/thumb/d/d5/Norn_male_hair_styles.png/350px-Norn_male_hair_styles.png

Not a thief hairband. Sorry but this could absolutely be an engi.

No core profession should be balanced around an optional elite specialization.

The Necromancer [Guide](WIP)

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Death’s Embrace: Deal 50% more damage when downed. (This trait is basically for only PvE uses but people tend to use it because they know they’ll down a lot.)

Best use in PvP. Absolutely irrelevant in PvE.

Spiteful Talisman: Reduces recharge on focus skills and increases range of focus skills. (This trait is basically pretty useless, unless you’re PvE… Once again).

Best use I’ve ever had for this is WvW against player because focus #4 is one of the very best burst skill of the necromancer.

Spiteful Removal: When you kill a foe you remove conditions. (Another PvE only trait. For condition based foes.)

Condition are PvP things… This is not a PvE trait.

… I’m stoping here… I’d continue to comment almost everything you wrote. You don’t really grasp the purpose of the necromancers traits.

No core profession should be balanced around an optional elite specialization.

Legendaries are just the best...

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Simply, there is no ascended weapon/armor set for givers. This will maybe come with another hivernel.

No core profession should be balanced around an optional elite specialization.

Guild Wars 2 April fools 2015 [merged]

in Guild Wars 2 Discussion

Posted by: Dadnir.5038

Dadnir.5038

Our toons will be forcelly changed into SAB look alike toons. And there will be a “Moto supercomputer generator” on sale in TP that does this effect.

Welcome to the cubic world!

No core profession should be balanced around an optional elite specialization.

Druid thoughts?

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Yes, many rangers shout about they lack group support, so Anet gives us one.
Let’s hope this time it’s buffing allies not the pet.

I just wonder how thiefs support teams… no freaking way.. so why work ranger as some WOW freaking druid S**T…

What we need is pet-less specialization and actually make a ranger single target arrow master.. and NO BAD AI involved. TY… making 33% damage AI depended.. It’s like:
Show me your pvp skills with RNG of 33% entire ranger power + rng of bow dmg annd sigils;)

The average thief in spvp brings stealth and shares boon with their steal mechanic. That’s plenty of support considering the thief’s actual role in the pvp meta isn’t “meant” to be supportive at all. Compared to a standard LB power ranger that brings little no nothing outside entangle and harrasement from pets aside from its raw damage.

You will never get your mumbo jumbo arrow master as a specialization. Thank God for that, it wouldn’t add anything interesting to the class.

And why a druid, you ask? Because the ranger profession has ALWAYS had elements from druid themes, ever since the first game. The addition of druid as the first of SEVERAL specialization makes sense. It’s a part of the class, part of how Anet sees the ranger as a profession. And people still complain about it.

If it’s any consolation, it would only make sense that the next specialization after this one will be something not focusing on the nature magic elements of the ranger.

Players create meta, not dev. And yes, rangers, out of their meta build have tons of different way to support. At least waaaaay more then a necromancer (meta or not) or thieves. Out of the meta, rangers have :

- Very usefull fields : fire and water
- Not so usefull field : poison
- Blasts finishers
- Spirits (yeah they die boringly fast I know)
- Traits (spotter is a fact but you also grant vigor to your allies via vigorous training)
- Pets skills : depending on your pet choice you can have bundles or boons (regénération, protection, might, fury)
- Group cleanses : signet of renewal, healing spring
- Only profession with 2 rallying skills (“search and rescue” and spirit of nature)
- Group heals : water spirit, nature spirit, healing spring, invigorting bond, moa.

More support would be… a bit much don’t you think? More friendly user support would be extremely valuable but not more support.

Edit : forgot warhorn and shout traits…

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Please give Specialization info this week

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Like said, Specialization are probably the things that hype the most about this xpac. They will most likely wait untill the very end to give any tips about how they will work. There is 2 dangerous things that could potentially happen when they will release some accurate information about specialization :

First : players will be disappointed and most likely the hype train will stop. (not good for them ^^’ )
Second : players will be hyped and speculate even more accurately for each profession, which at the same time could lead to a prematurate death of the hype.

Beside, they still need to show the whole revenant class before talking about specialization. because you wan’t introduce specialization when you didn’t even show 2/5th of one of the profession that will have a specialization.

It’s not that I don’t wanna know but… It’s more realistic this way. Maybe they could at least tell us specialization name and weapon… Hu! I’m too greedy!…

No core profession should be balanced around an optional elite specialization.

Need help surviving the silverwastes

in Thief

Posted by: Dadnir.5038

Dadnir.5038

Personnally, I felt that silverwaste was a paradise for thief.

Teragrif : take something that cripple/chill and a bit of blind. Bingo, they became super easy to kill.
Trasher : just need a short interrupt to be able to reckt them.
Husk : some condition and they melt fast, otherwise, just blind them.

No core profession should be balanced around an optional elite specialization.

Concept of Dueling/Party vs Party

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Yeah, spvp is what you’re looking for. No need to introduce pvp in pve.

No core profession should be balanced around an optional elite specialization.

Nerfs Rangers could tolerate

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

How about a general change of mechanism that make rooted target impossible to knockback? (I’m just talking of the moving effect of the knockback, not the damage part and interrupt)

Root foes should stay where they are.

Edit : before any flame (cause I just though of something that could make people flame my post) I’m talking about the condition “immobilize” of course.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Specializations vs Vanilla

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

What amaze me is that you all seem to see “specialization” as an improved form of the current profession (let’s say vanilla).

This is not what a specialization should be. A specialization make you better at one thing most likely by making you worse at other.

No core profession should be balanced around an optional elite specialization.

About the new "defiance" system

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

I’m just hoping they prepared some way to prevent people from just spamming rocks bundles with the 1 second knockdown and no cd to quickly and effortlessly deplete the defiance bar.

Anybody thought about that?/ knows anything abut it?

I think this would already be an issue with the current defiance system and it is not. The new defiance system only open short window for CC and don’t lock down the “boss” after being CCed, rather than that is give the boss a specific statut that make him vulnerable.
And, by the way, it would probably be a waste to use these bundle on regular champs.

No core profession should be balanced around an optional elite specialization.

Necromancer Specialization Speculation.

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Posted by: Dadnir.5038

Dadnir.5038

The point of the specialization is that you should still have some interest in playing the non specialized profession. So, Gryph, it’s up to you to choose if you want to try something else in a specialization or stick to your favourite build in the base profession. I think the official statement is that you can change from specialization to base profession in one click or so. 1 specialization won’t satisfy everyone wishes and it shouldn’t.

Remember that it may be something totally different. But for me specialization mean specializing in something not being better at everything in the base profession. This basically mean that each specialization will give another dimension to a part of the profession while other part will feel out of place in it and then better in another specialization or in the base profession.

I’m pretty sure, with some though, you can imagine things that could give the same importance to well/minion/corruption. It doesn’t have to be the same extreme change of “form”, it should just feel as if you are really specializing yourself into something.

ex :
Corruption : they could enhance the number of way to corrupt yourself but give something something valuable in exchange for each time you corrupt yourself. Let’s just imagine that while in this specialization, each time you inflict yourself an alteration, you grant yourself and your party a boon. There are an infinite way to support this by a few change in trait and DS skill for example.

No core profession should be balanced around an optional elite specialization.

Necromancer Specialization Speculation.

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

What he means, I think, is that spectral skills would be changed to incorporate stuff like stability and a block/reflect, aswell as reduced cooldowns. Basically get rid of the extra HP and make us the same as everybody else, in the most bland way possible.

Well you didn’t really grasp it. The spectrals buff worked basically as if we are in DS but without transforming and losing every incoming sustain for our main healthpool. Basically, if you want to go into DS you don’t use F1 but you use a spectral skill. The trad off is that you lose accessibility for better sustain. (That’s theoretical and it certainly need a lot of balance test but that the idea)
Adding block/reflect would be probably really enjoyable but i don’t think it fit the necromancer’s theme. You have to think of spectral skills as “life bubble” that you can still sustain by generating life force. This way, in gamemode with high life force generation (Zerg v Zerg for example) using a spectral skill almost garantee you to survive for the duration of the buff. On the other hand, against a single strong attack (like a boss one hit KO move) you will feel the same way as if you were in DS when it hit you, aka : “Will I have enough LF and health to endure it?”

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Necromancer Specialization Speculation.

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I’m almost sure that we are on a total misunderstanding between each other and I find it hard to find the word that could enlighten this misunderstanding…

Well, let’s try :
Actual necromancer
Damage mitigation :
- protection
- blind
- weakness
- Deathshroud

Sustain :
- regeneration
- siphon
- healing skill

Pro
High uptime and easy damage absorption via deathshroud.

Cons
Conflict between damage mitigation and sustain while in deathshroud.

Hypothetic specialization
Damage mitigation :
- protection
- blind
- weakness
- 4 spectral skills transfering incoming damage and condition damage into LF pool

Sustain :
- regeneration
- siphon
- healing skill
- heals from traits

Pro
Good synergy between sustain and damage mitigation skills

Cons
Low damage mitigation uptime.

PS.: I’m coming to the end of this post and I think I’m grasping the meaning of your argumentation. I think, you are basically saying that there is not actual damage mitigation in the way aegis would work or warrior/engi shield#5 work.
The problem is that necromancer ain’t designed this way. Necromancer’s design is meant to eat all the hit (which is sad but it fit very well a masochist nature). The specialization suggested stick to this idea, this design. I know, it’s a whole change in gameplay but i really don’t think that it’s not viable. I’d say that not taking any spectral skill in this specialization would just make the necromancer on equal ground (defensivewise) with a A/M zerk warrior or a D/D signet thief.

No core profession should be balanced around an optional elite specialization.

Banners and Specialization

in Warrior

Posted by: Dadnir.5038

Dadnir.5038

I see one major issue. Banner are utility skills and you can have more than 1 banner on your utility skills. Which mean that you can end up with a lot of F2 F3 F4.

Second though. We saw in an early demo that dual wielding warrior may have access to a F2 skill while this didn’t show up while the warrior was playing with a 2 handed weapon. (Note that this was an early and since specialization, even now, aren’t set to stone, it may be an irelevant argument)

In my opinion (this is personal thought here), a banner specialization may transform banner skills in signet like skills performing passive effect around the wielder. Active skill from this kind of banner would remove passive effect.

banner of discipline would probably have furious rally as active skill which could, maybe, become a shout.
banner of tactic would probably have compassionate as active skill which could, maybe, become a shout.
banner of strenght would have brutal strike as active skill which could, maybe, become a physical skill.
banner of defense would have stagering strike as active skill which could, maybe, become a physical skill.

I do think battle standard can’t be adapt to this “form” so let’s just let him stay the way it is (In fact, this skill is perfectly fine as it is.)

Some traits could be change a bit to support this “form” :
Strengh
Powerfull banner : Do damage around you when using a banner active skill
Defense
Thick skin : give extra armor for each banner you wield
Tactic
Inspiring battle presence : become a non boon heal over time around the warrior that stack in intensity the more “banner” are wielded (obviously 3 max since I said battle standard would be a pain to adapt to this specialization).

Well, everything else is already fine I think, so…

NB : This would probably be OP and lot’s of angry foes would complain on forum.

NB² : If I had to adapt Battle standard, we could see it as an Upkeep skill that block adrenaline generation for it’s duration. Same cool down, same effect on use of active skill but around the caster. But boon generation would stay for the duration that adrenaline would last while consumed. Maybe remove 1 adrenaline each time boons are provided. If we assume full adrenaline bar when used and boons provided every 2 seconds, this would last exactly for 60 seconds like the actual banner. (Well, that is, In combat of course)

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Is there any real pants for necro?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Easy way to achieve your answer by yourself :

step 1 : Go to personnal bank/any crafting station.
step 2 : Open wardrobe
step 3 : Search for cloth pant section
step 4 : Take a look at every skin
step 5 : Make your own opinion on whether there is any real pant or not for necromancers.

The question that is asked on this thread is bias because the answer will always depends on each own appreciation of the defintion of a “pant”. We don’t even know if your character is a male or a female.

No core profession should be balanced around an optional elite specialization.

Druid thoughts?

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

We talked polearms. No polearms in this expansion. Colin said “We warned the art team what the community would think when they saw the trailer, but they chose to make things the way they did.” It looks like a polearm but it is not. No word if they ever will be.

Source : https://www.reddit.com/r/Guildwars2/comments/2tsiox/pax_afterparty_lessons_learned/

And if you take a look at kamoalii kotaki :
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/49171/gw080.jpg
It would be totally out of place on land. At least that my opinion.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

What Would You Not Want Buffed?

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

I’d say signet, longbow and most of survival skills (sharpening stone being the black sheep here) don’t need buff.

No core profession should be balanced around an optional elite specialization.

Druid thoughts?

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Well, they said that underwater weapon will stay underwater weapon, so maybe you should probably give up on the land spear idea.

From what I remember from GW1, druids were using spirit, traps and were a huge pain because of there mele knockback.

Now, it may be totally different, but I really would like to see the specialization modifying the way spirits work to make them easiest to use in the actual game. My favourite idea would be to change them to be a bit like signet when you equipe them while in druid specialization. Maybe make the pet the “owner” of the spirits with spirit active skill happening at the pet location or something else.

This sure would only be possible be modifying some things in the profession base mechanism, but well, everything’s possible at this point.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Necromancer Specialization Speculation.

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

No, now the way to soak up damage is straight to your health. That is it. And health didn’t increase in any way. Ways to protect it went down, and you tied all remaining survivability to a few long cooldown utility skills.

Sure, you can’t go into DS, but this don’t remove your LF pool which is used by F skills (for offense/support) and spectral skills (for defense). Spectral skill work as some patch of health and yeah this need to have long cool down because while you are under the effect of them every heal granted by siphon/traits/teammate/skills resplenish your actual health pool. You seem to think that defensivewise it’s a huge issue but in fact, from my point of view, it’s borderly overpowered.

How you think this is an improvement is incomprehensible.

I don’t think it’s an improvement. I do think that it’s a possibility that give value to some unused trait/skills while still keeping the base character profession enjoyable to play in the actuals build. I do think it open different opportunity to play the necromancer in a specialization without breaking totally the base profession.

And Greatsword never showed up in your post.

This mean you didn’t read my post until the end.

Soul reaping
Vital persistance : reduce DS skill cost by 20%
Speed of shadow : wielding a Greatsword grant an increased movement speed.
Unyelding blast : Life blast become a blast finisher. Cause vulnerability on foe hitten by life blast.
Near to death : reduce recharge on Greatsword skill. Greatsword critical hit grant vigor.
Foot in the grave : grant stability on spectral skill use.
Death perception : Increase critical hit chance while under the effect of a spectral skill.
Renewing blast : heal area around the target while using life blast.

By the way, I didn’t made any suggestion on GS but, it may have some skills that grant block/blind/weakness. But I choose not to focus on the GS because this could end up with a specialization hugely dependant on a sole weapon while we already know that preexistent weapon will still be available.

Here, I just suggested mechanisms that could eventually replace DS in an hypothetic specialization design.

And like Spoj said

Theres no need to jump down each others throats over disgreeing ideas.

So I make my apologies if I happen to be seem rude in my previous posts.

No core profession should be balanced around an optional elite specialization.

Necromancer Specialization Speculation.

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Great. Without ds we die even faster. This is terrible

I should say that there is a whole lot of mitigation in what i suggested. Just it’s tied to trait and spectral skills. This is not terrible, it’s just like all other classes.

I don’t see any mitigation there aside from Protection. Also, with these suggestions, it forces a 3 Spectral build. You never want to make a profession reliant on a single skill type. Mesmers get a pass since every weapon set has at least two illusion generating skills.

So, yeah, we already have ample access to Protection if we want. It doesn’t solve our problems. Putting more emphasis on a boon we already get and removing the only damage soak ability we have is not helping survivability.

I don’t understand, you want a new profession? I’m suggesting a specialisation not a new profession. And well, I did give some vigor access tied to the greatsword. Other then that I just slightly change spectrals skills. There ain’t more protection uptime. Except via a grand master trait… In death magic.

The thing is that with what I suggested, You just need at least one spectral skill to soak up damage. It’s like stances for warrior, or every invul skill in game but it only can suck a limited amount of damage tied to the LF you got.

Really nothing change a lot. Just the way to soak up damage ain’t tied to a transformation that lock you out of your own health pool. Every source of heal are available while under a spectral skill.

No core profession should be balanced around an optional elite specialization.

Necromancer Specialization Speculation.

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Great. Without ds we die even faster. This is terrible

I should say that there is a whole lot of mitigation in what i suggested. Just it’s tied to trait and spectral skills. This is not terrible, it’s just like all other classes.

No core profession should be balanced around an optional elite specialization.

Threads like these...

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Thread like these… make me laugh

An ele complaining about another profession doing to much instant damage… So funny!!! Even worse, he say he play fresh air which mean he can do even more instant damage. This is clearly a L2P issue of some random newby.

No core profession should be balanced around an optional elite specialization.

Necromancer Specialization Speculation.

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Little trip for specialization :

First, no more DS. DS skill goes on F1-5.

F1 Life blast : change to become a blast centered around the target. Coold down 10s.
F2 Darkpath : no change. LF cost : 10%
F3 Doom : no change. LF cost : 10%
F4 Life transfert : no change. LF cost 20%
F5 Tainted shakle : no change. LF cost 20%

Defensive mechanisms : Spectral skills are replaced by improved spectral skills giving a buff that transfert damage on LF pool.
Spectral armor : No change except damage transfert
Spectral walk : No change except damage transfert
Spectral wall : Change to pulse 1s protection and Xs vulnerability every second around the necromancer. Duration 5s.
Spectral grasp : Change to pull your foe to you and grant a buff that chill foe every second around the caster. Duration 5s.

Trait change :
Spite
Spitefull spirit : Grant retaliation on spectral skill use.
Reaper might : Grant might for each foe hitten while under the effect Life blast.
Dhuumfire : ICD removed.
Curse
Weakening shroud :
Furious demise : using a spectral skill grant fury.
Death magic
Shrouded removal : using a spectral skill remove 1 condition
Death shiver : constantly apply vulnerability to nearby foe when under the effect of a spectral skill.
Unholy Sanctuary : grant a permanent passive regeneration. Cast spectral wall if health fall under 10%.
Blood magic
Deathly invigoration : heal an area when using a spectral skill.
Unholy martyr : when using a spectral skill draw 1 condition from 5 nearby allies. Gain 5% LF for each condition drawn.
Soul reaping
Vital persistance : reduce DS skill cost by 20%
Speed of shadow : wielding a Greatsword grant an increased movement speed.
Unyelding blast : Life blast become a blast finisher. Cause vulnerability on foe hitten by life blast.
Near to death : reduce recharge on Greatsword skill. Greatsword critical hit grant vigor.
Foot in the grave : grant stability on spectral skill use.
Death perception : Increase critical hit chance while under the effect of a spectral skill.
Renewing blast : heal area around the target while using life blast.

Pro :
Life stealing may become viable.
Interesting for both power build and condition builds. Due to an easy access to DS skills.

Cons :
Little to no synergy with minions and wells skills.
Still very selfish boonwise.
Defense wise, this specialization would rely heavily on utility skills.

No core profession should be balanced around an optional elite specialization.

Great sword skin favorites?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

http://wiki.guildwars2.com/images/thumb/b/bc/Modniir_Sunderer.jpg/327px-Modniir_Sunderer.jpg

I’ll stick with this one ‘cause it’s one of my favourite

No core profession should be balanced around an optional elite specialization.

Thief with Rifle hinted?

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Nop. For what we know it could be an engi. And if you’re excited about the headband…

https://wiki.guildwars2.com/images/thumb/d/d5/Norn_male_hair_styles.png/800px-Norn_male_hair_styles.png

Yes this is base norn hair style.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

The Break-bar, or how to commit to mechanics

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

The new bar will most likely help people to forget all these stressfull memorie where a troll or a newby just kill everybody’s dps by knocking a champion/legendary out of range or aoe. Dropping by their single mistake the group effort to zero.

It will then benefit newbies that faceroll their keyboard because they won’t be kicked for kittening off their party.

Although, this is something that may open a lot more possibility to make the content more challenging. Which ain’t a bad thing.

PS.: Tequatl ain’t a legendary nor a champ. He will never be affected by these change.

No core profession should be balanced around an optional elite specialization.

Glint's egg

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Most likely, this is more a :

“What can’t fall into mad asura’s scientist hand, won’t be harmed” way of doing things that I think caithe is doing.

We wouldn’t have seen sylarii’s past if it wasn’t for this.

No core profession should be balanced around an optional elite specialization.

Siphoning traits and "optimal" values

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

If the damage portion becomes problematic, they can always nerf the damage while keeping the healing. The values, while they currently have identical values, are not linked. Sigil of Blood, for example, heals for 1 more than the damage it deals, and the healing scales with healing power while the damage doesn’t scale at all.

This give me the urge to say : Let the kitten damage part scale with the kitten healing power!!!
And I’m sure people will say “no way!”.

Overall, I’m not for any ICD but I think the actual value could be bearable If necromancers had access to a passive (non-boon) heal over-time. And, honestly, if necromancers end up with siphon healing working while in DS, Necromancer would rock in optimal situation (just life transfer could heal the necromancer for 4k ><’ . It would be delightfull but at the same time totally OP).
In wvw I’m playing usually a 04343 spectral build and I can garantee that this would be totally broken. Just the though of it could give me a b…

So yeah, I really think, the best way to balance would be a passive heal over time out of DS. It doesn’t need to be a lot but, it should be enough to mitigate the fact that the necromancer can’t Hit foes 100% of the time. If I look at the siphon value that have been shared, I’d say, it should be beetween 100 and 150/hps. This could be a trait that replace cough cough unholy martyr cough cough

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Warrior's Appeal

in Warrior

Posted by: Dadnir.5038

Dadnir.5038

Power Necro infinite evades

I lolled so hard

Power Necro infinite evades

I lolled so hard

I lolled harder

Power Necro infinite evades

I lolled so hard

I lolled harder

We can all lolled together.

and i guess you guys still want warrior nerf until 100b only deal 500 damage full chain

Most likely they don’t give a **** about 100b. They just laugh to death when reading in the same sentence : Necro, infinite dodge, instant cast time.
Honestly, I’m glad I didn’t kitten myself from laugh while reading it.

No core profession should be balanced around an optional elite specialization.

If you need a laugh.

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Because playing as a DPS takes actual skill. Not like Power Necro, Ranger or Guardian with their infinite evades and instant cast offense and defense.

I don’t know what he smoke but that’ definitely way too hard.

Say no to the drug!!!

No core profession should be balanced around an optional elite specialization.

Proposed Pet Management Menu & Pet Changes

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Underwater Spirits already hold the dolphin skin.

No core profession should be balanced around an optional elite specialization.