Showing Posts For Dadnir.5038:

New Speculation on Elite Specs = Dual Class

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Druid = Ranger + Elementalist
Tempest = Elementalist + Thief
Shadow = Thief + Mesmer
Crusader = Guardian + Revenant
Medium = Necromancer + Ranger (Shout support minions)
Pioneer = Engineer + Warrior
Warlord = Warrior + Engineer (steampunk warriors from the pact with OH pistol)
Chronomancer = Mesmer + Necromancer
Ritualist = Revenant + Ranger

No core profession should be balanced around an optional elite specialization.

Death Shroud the cause of all necro problems

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I actually love that our profession mechanic is so heavily ingrained in how our profession works, and if anything I’d like to see more mechanic like Dhuumfire, Transfusion, and Death Perception which turn DS into a core part of the profession’s play.

Death Shroud has nothing to do with support. ANet never says we can’t get support because of DS, they just never bring up support really.

Transfusion is what Anet call support for necromancer. If anything I would like no trait like that specific to 1 skill in DS.

No core profession should be balanced around an optional elite specialization.

What if necromancers get mantras?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

What the op call “mantra” ain’t GW2 mantra. Sorry but mantra in GW2 is something without passive effect. You charge the thing and you get 2-3 instant skill. Nothing more nothing less.

No core profession should be balanced around an optional elite specialization.

Mesmer's second health bar

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Well, except that back in GW1 you would have hardly seen a Me/N with well. Mesmer class was used for 2 things in dual class builds : fast casting and echo. And well were spamable and already had a good cast time.

If anything, this “chronomancer” don’t give any taste of Me/N from GW1.

No core profession should be balanced around an optional elite specialization.

Necro's losing a place with Specilizations?

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

I will never understand what people find useless about necromancer in PvE. Running power wells plays out excellently in all circumstances, including PvP and WvW. I’ve never had any of the issues most of you appear to be running into in the past two years, and generally tend to be fairly capable of doing better than most by simply playing intelligently.

Wells have a terribad combo field. So using well in PvE with Necromancer simply tend to negate useful boon generation from allies. Which mean less and less might → lead to less damage → longer kills → less room for error → hard time. Although, well have long cool down.

No core profession should be balanced around an optional elite specialization.

New Necromancer Shout Confirmed!

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I think… You haven’t gone deep enough in this yet… Kitten! it could be good…

New mechanism : Upon equiping the elite traitline, the necromancer life force take the form of a shadow linked to him attacking it’s master adjacent ennemies.

Shout :
Heal :
Gimme yer life! deplete all your LF to heal you

Utilities :
Catch’em! Your shadow extend, catching up to your foe. Foes that are touched by the shadow are chilled and bleeded. (LF cost)
Bring me the darkness! Your shadow expand around you on a black sphere that absorb any projectile and blind adjacent foes. (LF Cost)
Feast! Your shadow whirl around you, feasting on allies conditions. (LF cost per condition)
Bury them! Your shadow extend around you preventing downed ennemy to be helped by their allies. (LF cost)

Elite :
Brace me You are Engulfed into your shadow, taking damage in your place. (Upkeep skill)

No core profession should be balanced around an optional elite specialization.

Speculation on Skill "Types"

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Prof. / Spec./ Weapon/Skill Type
Warriors/ Warmaster/ OH pistol/ Survival
Guardian/ Seraphim/ Long Bow/ Stance
Necromancer/ Reaver/ Great Sword/ Shouts
Mesmer/ Chronomancer/ Shield/ Wells
Elementalist/ Tempest/ Sword/ Traps
Thief/ Tumbler/ Staff / Stance Sniper/ Rifles / Meditations
Engineer/ Demolitioner/ Hammer/ tricks
Ranger/ Druid/ Staff/ Arcane

Fixed one thing :P

some other fix

No core profession should be balanced around an optional elite specialization.

Soon the grand illusion!

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

You’ve seen that mesmer will have a taste of the necromancer with their elite spec?

Don’t worry, soon, the dev will cast a grand illusion on the necromancer. They will make the blood magic spec one of the most used specialization of the necromancer and on top of that, it will be used for a siphon trait!

Soon, guys! Soon! Their metric will say : Necromancers love life siphon because they use vampiric ritual. (No need to fix something that everybody use!)

No core profession should be balanced around an optional elite specialization.

Life Force>>>Break Bar?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

A bunch of traits would be useless if utilities could works in DS it’s a dead end design they tangled themselves in, it’s a waste of traits I still can’t believe they agreed and continued with it that’s a great and permanent slap in the face to me. At least we know they possibly recognized the flaw design of DS as HP bar.

Exactly that. Beside, I think thieves will have the break bar since they were super excited about thieves elite spec at one of the promo event.
From my point of view, whatever they will end up adding to the necromancer will feel like underwater DS skill 2-5 : Out of place. (Not that some of them ain’t great but there are DS trait that do not support Underwater DS. Which is still dumb even after 2 1/2 years).

Out of this, Necromancers are still candidate for :
- Shout (don’t have a lot of hope for this but Marjory do shout a lot for her beloved Kass)
- Trap (corps mine seem legit)
- Turret/spirit (yeah I know this will be lame, almost as lame as the static underwater ranger’s spirit)
- Arcane (You can do whatever you want with this. Feel easy as breath to introduce)
- Glyph (Same as arcane)

No core profession should be balanced around an optional elite specialization.

specs. and diversity clarification

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Well in fact it’s really simple. The new spec system will be like this :
You got a pool of traitline :
5 traitline base for each profession (called specialization)
And X elite spec (1 elite spec is 1 traitline. I say X because their will be more in the futur).

Then you will either be able to choose 3 line in the base profession traitlines or 1 elite spec and 2 line in the base profession traitline.

Build will always be 6-6-6.

No core profession should be balanced around an optional elite specialization.

Axe Mastery

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Ahh, Axe Mastery… it’s so bad that the whole forums would explode.

That actualy made me laugh .

Well, did anyone even consider the fact that they may actually rework Axe at the same time? (I don’t think they will but maybe I’m underestimating them…)

No core profession should be balanced around an optional elite specialization.

How To Fix Necro Specs

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I think there is a way for them to avoid what they are doing. There is a way to give us some hope. But I also think they won’t take this way.

What they would have to do would be pretty simple in fact. It would be a matter of how they describe traits related to life force / death shroud. What they would have to do is to change DS into an upkeep skill. And all in DS trait could become “while using an upkeep skill”.

Exemple :
- Reaper’s might : while under the effect of an upkeep skill you gain might every second.
- spitefull spirit/weakening shroud : when you use an upkeep skill you cast unholy feast/ enfeebling blood.
- furious demise : gain fury when you use an upkeep skill.
- shrouded removal : lose a condition when you use an upkeep skill.
- Unholy sancturay : while under the effect of an upkeep skill you gain health every second.
- transfusion : swaped into GM trait. When you use a channeled skill you also heal allies around you. Double heal provided while under the effect of and upkeep skill.
- Unyelding blast : Just make pierce effect baseline so that this skill ain’t bound in it’s shape by traits.
- Speed of shadow : Increase 25% movement speed while iunder the effect of an upkeep skill. Reduces 30% recharge of upkeep skills.
- Vital persistence : upkeep skill cost 50% less life force to maintain. While under an upkeep skill your skills recharge 15% faster.
- Foot in the grave : Gain stability and break stuns when you use an upkeep skill
- Death perception : Increases 50% critical-hit chance while under the effect of an upkeep skill.

Just by wording things differently, this give them more flexibility for balance and new mechanism. Even for global change in DS shape.

No core profession should be balanced around an optional elite specialization.

Unclassified Skills - Guardian

in Guardian

Posted by: Dadnir.5038

Dadnir.5038

Ok let’s go :

- Healing breeze is becoming a shout (It’s easy they already said it, plus with healing breeze, you breaaaaaath some life to your allies)
- Shelter is becoming a consecration (there is already a signet and a meditation so it leave only consecration and spirit weapon. This is clearly not a spirit weapon, plus this skill “protect” and it’s the theme of consecrations)

Tome of wrath and Tome of courage : probably one will become a shout and the other a consecration. And this will probably :

Consecration : Tome of courage (the altruistic purpose of this tome fit the consecration theme)
Shout : Tome of wrath (I’m sure it’s gonna be fun to shout damage at our enemies! and when in anger a lot of people shout a lot)

Ain’t it awesome how we’ve got totally different thought here?

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Elemental Attunement should NOT be a GM

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

Don’t you get it? Making EA unreachable or fighting a strong trait is just a cheap trick to nerf a bit might stacking on Ele. Nothing more, nothing less. They can’t afford to keep ele in this state where they can build strong defense/support/offense while still having huge survivability and at the same time allowing the use of 3 GM trait per build. They are simply nerfing boon generation because it’s to effective in the current meta.

No core profession should be balanced around an optional elite specialization.

Guard and Search & Rescue Revamp

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

As for S&R, I think the idea is fine enough, but the numbers are just too low in comparison to other profession res assists. If this skill is going to work, the pet needs to gain some sort of invulnerability for a short time(stone signet active + resistance?) but still be CCable. Finally, the pet needs to rez much faster — I’m talking Elixir R rez speed or greater.

I do think you don’t get it Search and rescue is an additional rez assist. Ranger have already a very strong rez assist in Nature spirit the elite spirit skill. The best course of thing wouldn’t be to keep track on this skill but to totally revamp it into something else with another effect. I do think that they create this one because they lacked idea or clue about whether it would be usefull or not.

So, since there is barely any use in rez assist skill wouldn’t it be better to accept this fact and do something else? This could be an order that grant distorsion to the pet for an amount of time for example. This would allow the ranger to actually keep it’s pet alive in extrem situation like when 2 zerg collide or in a boss fight with tons of one hit KO move.

No core profession should be balanced around an optional elite specialization.

Curses

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Ennemies will change Spoj. With the new defiance system this kind of immunity will be meaningless and hurt the very dynamic of the fight.

No core profession should be balanced around an optional elite specialization.

Curses

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I actually think lingering curses is a PVE designed trait where enemies will frequently be immune to fear, with lingering you can opt for longer durations for stacking conditions that also hit harder. Since they’re trying to make condies work for pve, I think that’s the central idea of the trait. Terror being for pvp/wvw. That said, the 3rd one seems pretty useless unless you’re having a horrible time surviving in pve and need a crutch or something…

You couldn’t be more wrong. Enemies aren’t immune to fear in PvE and won’t. Ennemies are just immune to the CC part of the fear. Which simply mean that you can apply the condition fear with it’s damage part but the ennemy won’t run.

The easy way here should be to tie the extra condition duration of lingering curse to the scepter skills, merge this trait with path of corruption. Then move Terror to Master and add a meaningfull option for powermancers.

Edit : As a meaningfull option how about : each time the necromancer apply bleed to a target he also grant might to it’s ally. With 5 second might duration and a 1 second ICD it coold be ok.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Will this ever get fixed?

in Bugs: Game, Forum, Website

Posted by: Dadnir.5038

Dadnir.5038

I don’t think this thread belong here. And at the same time, it feel more like a player issue.

No core profession should be balanced around an optional elite specialization.

I didn't want to say it but(post spec stream)

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Was deciding which off the many threads to put this in, this wone will do.

DIfferent builds aren’t diverse builds

Adding Bolt to the Heart and Vital striking and stone splinters didn’t change the way you played, they just increased damage (the limitations weren’t meaningful),

Taking all 3 symbol traits in the guardian Honor line, was meaningfully playstyle defining, and it required you downgrade your GM trait to master… So they made it so the ‘play defining trait’ is the grandmaster in the tree. Similarly in the same tree if you wanted to do shouts.

Almost all the ‘diversity’ people are complaining about is minor damage optimizations and nothing that speaks to the real play style.

In fact, that’s my challenge.

Present a play style that’s lost with this change NOT a specific build, but a way of playing.

I honestly can’t think of any.

Ok Let’s see what we got :

An AA tanking gardian lose either heal/defensive symbole for sustain which are in Honor or pure blind defensive power by spamming F1 in radiance or easy boon generation which is in Virtue. Overall it’s a net loss in survivability because you need this minor trait to survive and this is 4 different traitline.

Playing a tanky Necromancer based spectral, WH and siphon. I had a build that needed curse, Death magic, blood magic and soul reaping. A build really effective that didn’t care about bad GM trait. Now, I can stretch it in whatever way I want, I can gain meaning full buff here and there but whatever I do, I still have a net loss in survivability. (I could even say that these changes shut down any hope for necromancer’s siphon to have any usefullness ever, people tried and tried again it’s impossible DS hurt siphons and with these change DS will remain whatever elite specializations they can add)

Lot’s of mesmers builds are shaken to their very core because deceptive evasion is becoming a GM trait which will result in a net loss of dps, survivability and support.

I think it’s already enough for the challenge.

There is one more thing. This system, with the traits as they’ve been presented lock down a lot of prefession into their own weakness without any hope that a specialization may correct any of them.

The most meaningfull exemple being the necromancer which starve to be free from the shackles that come along with DS. DS prevent any buff to siphon and at the same time DS prevent siphon to be effective. DS prevent any new defensives means to appear because DS is supposed to be the defensive mean (with it’s strengh and flaw). DS prevent any new support because it’s also supposed to be the support mean. Each and every trait that are scattered in all necromancer’s traitline are Nails on it’s own coffin preventing him to see the light of an evolution.

And it will be the same for every other profession, this system only allow poor addition like the underwater DS that can’t even work with some of the necromancer’s DS traits.

No core profession should be balanced around an optional elite specialization.

Dark Armor - Absent from Specializations?

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Consider that dark armor is replaced by a flat 10% damage reduction from poisoned foe. It’s not bad at all

No core profession should be balanced around an optional elite specialization.

Ferious Winds - worst trait ever designed?

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Well, I think it’s a close tie with with reduced cd for weapon skill on auto attack. But yeah, ferocity and healing power is something very creepy.

No core profession should be balanced around an optional elite specialization.

Better change to Necro Specs

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Spite : the Spiteful Renewal that they propose already need a nerf. Siphoned power need a buff. The recharge skill while using auto attack idea is so bad that it’s laughable, they should fire the guys that proposed this idea. Chill of death and death shiver are fine as they are in fact, they are pretty good traits.

Curse : you are killing necro’s damage even more here target the weak is probably one of the very best trait of necromancers and you wont to make it into a useless trait that enhance crit chance? Hell no!
As for withering precision, you are probably one of the few that will regret this trait.
Add better power option to curse or give banshee vail to another traitline.

Blood magic : Sadely buffing siphon number won’t change anything about the fact that mechanism compete against each other, if they do that, siphon will only be taken for their damage part and the sustain part will have no meaning. Mark of evasion, this trait just kitten me off. I aggree with you about Quikening thirst this trait feel like a huge disappointment and deathly invigoration which have been nerfed to oblivion in their change.

Soul reaping : dhumfire have no competition where you put him, he is fine as a grand master trait. Overall this trait line feel like the most balanced they did.

No core profession should be balanced around an optional elite specialization.

To all my fellow Necros

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I think, what you are all discarded is the plain fact of this new system. Ther will be absolutely no room for improvement.

The fact that DS trait are all scattered on every trait line lead to only one thing : Elite specializations will be done with DS in it’s actual shape and with it’s actual bond.

Thus siphon won’t ever be in a good shape.
Thus, Necromancer won’t ever have an alternative way to cope with damage.
Thus, DS will be forever this d… mid range piercing machine that miss a lot and stay pale in front of a simple cleaving effect.

At this point, the only thing that they can do to pass these “chain” would inevitably lead to a very poor implementation like we already got for underwater deathshroud which make some existing traits totally irrelevant not for a game mode but for the class itself.

This is what really hurt me! This change in the trait system and the fact that they actually stick with DS trait being scattered all over the trait line inevitably lead to stagnation. Necromancer with these changes is fated to rot in this state without any hope fro sustain, party support or active defense that is not Death Shroud. In the end whatever they will do with Elite specialization those shackle will restrain it or simply make it a poor addition.

No core profession should be balanced around an optional elite specialization.

New traits hurt axe warriors

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

I agree with the OP, this trait is in really bad position. It’s a trait that would hold the same value as the greatsword trait but is in grand master position while greatsword’s one is in master position. Thus, axe gain nothing from this trait line when greatsword hold the top spot.

Weapon wise, this is totally unbalanced. And 20% more damage vs 300 ferocity you would be fool if you were taking the 300 ferocity. Com’on, look at it with greatsword you will be able to have perma 40% damage increase (stick and move/forcefull greatsword/berserker power) and easy might while with axe, you will have more adrenaline than you need and a 10% damage increase + 300 ferocity.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Ele Elite Specialisation - The Tempest?

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

From whar i heard, tempest is simply a new skill type name to replace transformation skills for eles. Can somebody link to source that this is a elite specialization?

From what we saw actually, the elite transformation become a cantrip.

No core profession should be balanced around an optional elite specialization.

Feedback: Fall Damage Reduction Traits

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

In one word : WvW

Fall trait are incredibly usefull in every content where you can fall. And since they want to ad more vertical map in PvE, they gain even more value.

No core profession should be balanced around an optional elite specialization.

To all my fellow Necros

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Whatever, you still lose a flat 30% condition duration. Thing that you do not take into account. It’s huge.

No core profession should be balanced around an optional elite specialization.

Holy crap. Calm down.

in Thief

Posted by: Dadnir.5038

Dadnir.5038

What everyone hate and they could finally get rid of :

Last refuge adept minor

They did not → disappointment

No core profession should be balanced around an optional elite specialization.

What is wrong with changes to Necro?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Even if I dislike the change, I still have to say that you are wrong here and there.

Everyone wanted some more defensive traits but no one provide us one. Only the same of the past 2 years.

Putrid defense : Take 10% less damage from poisoned foe. I like it.
Beyond the veil : gain protection when leaving DS. not bad at all.

Only the Dhuumfire will be good, that will grant a little of condition damage to condi build.

I feel Dhuumfire may be revived by a new way to handle burn. If I recall right, I’ve seen stacking to burn in the guardian tree (This this something that may grant more deppth to this trait).

No core profession should be balanced around an optional elite specialization.

To all my fellow Necros

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I’ve only seen Ele, thieve and guard on ready up and… Well, my only though was : Oh! again with the april fools joke.

No hope to see no DS.
No hope for BM traitline.
No hope for condi Necro.
RNG trait with ICD.
Unholy martyr (I think, just writing it is worth all what we can think of it) still GM.
Deathly invigoration become… Grand master!!!!! ain’t this a good joke?
The poor Banshee’s waill isolated in what seem to be an only condi line.
… etc.

Sorry but I can’t be happy to see that.

No core profession should be balanced around an optional elite specialization.

my 4 guesses as to what a staff druid will be

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

1) Ranger have plenty support already. Viable support? Well that’s another point.

2) Range aoe spec? well that would be a poor implementation.

3) Norns already got the shapeshifting thing.

4) I don’t like this idea sorry ^^

Well, my guess is that the staff druid will have a lot of crowd control and since it’s a “nature” spec, it will have plenty of condition damage. Maybe they could add to this a bunch of “Sentry” utilities like the assassin in diablo 2. (magical turret)

As for shouts, sadely, Rangers already have shouts so this won’t be the druid specialization. The good news is that heal as one is becoming a shout that we will be able to trait. (I just hope that the current shout will be look at and upgrade in the process so they don’t stay in there lame shape).

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

traits will be merged, speculate!

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

They absolutely need to make thrown traps the default mode with they are going to buff necro wells…

You call this a buff, I call this a huge nerf. Well, whatever, Heal as one is becoming a shout and just that is a huge improvement for rangers.

Source :

Ten Ton Hammer: How much of a revision are existing skills getting for each profession? Are any and all up for improvement or revision and if so, to what degree do you think you’ve done this?

Jon: It depends on the profession and it depends on the skill. We talked about some examples for instance where Mortar is turning into a kit. There are other examples like where Heal as One is becoming a shout. We’re also rebalancing some skills based on the way traits are changing. The goal of this is to make more viable builds and give more definition to professions.

LughLongArm.5460 :Also, if lines dont give stats anymore, how the pet stats will be as high as it is now while going into BM trait line. Perheps the stats will move to the minor traits in the that line(100 for every minor trait).

I easily guess that taking the BM line will grant these stat to our pet like their will be a reduced attunement recharge when ele will take the arcane line.

ArenaNet examples how Elementalists currently have a base attunement recharge of 10 seconds, which will be reduced to 8.7 seconds when the Arcane specialization is selected.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Traps and specializations

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Why not put traps on Druid staff? Like marks.

Why not? because rangers already have a set of traps. Druids will have to do with the current rangers trap. On the other hand, I to think the best candidate for traps are :

- Mesmer : Mind trap with slowing condition really fit the so called chronomancer that lots of mesmer want to have.
- Engeneer : They should obviously be able to create trap, c’mon that’s basic Engeniery. (but on the other hand this will look a lot like bomb and mines. That’s why it’s my secondary guess)

For the shout… well I guess that will be the necromancer burden.

No core profession should be balanced around an optional elite specialization.

Specializations

in Mesmer

Posted by: Dadnir.5038

Dadnir.5038

They also announced a specialisation with traps. Feel like it’s for the mesmers and I must say (even if I’m against this specialization name) that it could fit for the so called chronomancer that would be able to trap it’s foes in temporal loops…

No core profession should be balanced around an optional elite specialization.

Third Grandmaster trait!

in Thief

Posted by: Dadnir.5038

Dadnir.5038

Yes i think we will get this stick right in the a…. , because some “lucky” profession will get traps for specialization and it will be probably us….

Well, no, they say trap as “new utilities”. Trap ain’t new on Thieves. I really think thieves are safe in this regard.
On the other hand, we can expect trap for Mesmers or engi. And I can easily imagine shouts for necromancer… this would be laughable.

No core profession should be balanced around an optional elite specialization.

Necromancer Specialization

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I don’t like it : Locked adept/master/grandmaster tiers traits.
In short, in the current system, this would be like having to choose between bloodthirst and Vampiric precision. This kill our freedom in to many way.

PS.: I hate the base ground targeted well as well. They made them usable underwater and now it’s like they remove this “feature” for the sake of getting rid of a trait.

No core profession should be balanced around an optional elite specialization.

Specialisations Primer - Feedback

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Posted by: Dadnir.5038

Dadnir.5038

In one word : disappointed.
In more word : Like said by the OP, it seem even more restrictive than the current system. At the same time there are tons of question that follow this announcement like :

- Will we be stuck to use only 3 traitline?
- How do we feed this reward tracks? (this is absolutely oblivious. xp? skill points?)
- How many point can we use?
- Does trait and skill are linked? Like : I’m an Elementalist specialized in fire magic, air magic and signet. (reducing even more our build freedom)
… etc.

No core profession should be balanced around an optional elite specialization.

Why condition ranger is a subpar roamer.

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

This is one awfully biased thread!
So you look at your build and say : Condition ranger is subpar raomer. Yes, with your build you are subpar roamer.

Mobility : Sure, you take nothing that give you mobility… not that rangers lack tools for that though (signet/sword/greatsword/warhorn/bird)

Can’t stomp : Again, you choose an option without stab or stealth but this lies in your build. Actually trap with trapper runeset allow you almost perma stealth. Although it’s been there for ages but, if you place yourself behind your pet, almost every thing that your foes can do to hinder you just hit your pet and not you.

No interrupt : Really? I wouldn’t class ranger in a bad spot for interrupt at all.

See, this is what a ranger do with a condi build that do almost everything that you can’t with yours.

No core profession should be balanced around an optional elite specialization.

Secret battle standard nerf?

in Warrior

Posted by: Dadnir.5038

Dadnir.5038

At first I was going to say working as intended, but are the other ressurectin skills that ranger, necromancer, elementalist and guardian have subject to the same variables with poison and bleed?

If so then it’s working as intended, if not then it needs to be addressed to be brought in line for the other classes have to be brought in line with warbanner.

It does. As well as engi’s, mesmer’s and thieve’s resurect skill. All the skills adress the downstate by giving chunks of health point to their target.

(If people wonder about what skills i’m talking : toss elixir R (engi), Shadow refuge (thief), Illusion of life (mesmer). )

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Dungeon Vampiric Necromancer

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Well, that’s a build that may be ok.

You still lose target the weak which is a good buf to overall damage, Banshee’s waill for more locust swarm uptime and precision/ferocity/fury from curse and soul reaping trait line.

Also, Well screw up a bit with might blast generation.

By the way do you feel the need for more vitality? Adding Valkyrie and full BM traitline give you a lot of health but is this needed in dungeons?

My though would be : too much survivability, not enough damage/team support/mobility. (Well, you can hardly do better with a full BM traitline…)

Otherwise, you may replace BiP by bone minions for blast/damage. Ground targeted wells is pretty useless for dungeon since you’ll fight in melee so you could replace it by :
- Hemophilia for longer bleed damage from BiP
- Weakening shroud for extra damage/bleed/weakness every 10 seconds
- Reaper’s precision for more life force generation.
You are using Signet of vampirism, at least take Signet mastery instead of Spitefull removal. I would also replace superior sigil of air by superior sigil of force or superior sigil of the night for more damage but that’s not necessary.

No core profession should be balanced around an optional elite specialization.

Shortbow

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

You want a 1500 range SB? It would have to stay at 900 range base and get the extra 300 from EE to make it up to 1200.

Exactly!

As long as it is 1200 unit range base.

If every interesting things were “base”, there would be no point in the trait system. Traits are here to give choice between different knid of gameplay. Some are fine and some aren’t but that’s not the question. The point in Eagle eye affecting Shortbow is that you gain a viable range option that is not longbow, nothing more nothing less.

No core profession should be balanced around an optional elite specialization.

Revenant Specialization

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

I may be wrong, but I think Revenant’s specializations may be pretty simple. 1 thing ain’t really sure : Will revenants “legendary stances” just divided in “legendary hero” and “legendary demon”?

From what I see, we may have :
- Legendary hero : Jalis
- Legendary demon : Mallyx
- Legendary sage : Ventari
- Legendary dragon : Glint
- Legendary whatever-you-want : Shiro

This way, you can introduce with each specialization a second one of these archetype leading to this kind of model :

Specialization :
Sages : Gain a new legend that replace shiro’s legend by Togo’s Legend.
Dragons : Gain a new legend that replace Mallyx’s legend by Kunaavang’s legend.
Demons : Gain a new legend that replace Ventari’s legend by Kanaxai’s legend.
Heros : Gain a new legend that replace Glint’s legend by King Doric’s legend.
… etc.

That could be a pretty easy way to do things, don’t you think?

No core profession should be balanced around an optional elite specialization.

Shortbow

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Simple issue, simple solution.

Add SB to the weapons affected by eagle eye.

No core profession should be balanced around an optional elite specialization.

Want Anet to change thief? here is how

in Thief

Posted by: Dadnir.5038

Dadnir.5038

No. This will not work. Arena Net hardly ever listens to the community.

This message was brought to you by “The Mesmer Forums – ‘Where our opinion never matters’”

Let’s replace that with necro

No no! you’re wrong… They looked really closely to the necromancer forum. And they did a very good job with what they saw. They create the Revenant.

No core profession should be balanced around an optional elite specialization.

Necro Boon Build

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

It does alot for your LF, and it also takes the Stab over the 5sec mark. You can later it as you feel tho.

Well, the stab will ony prevent 1 hard CC. Do you really think this extra second is woth it?

No core profession should be balanced around an optional elite specialization.

Way to enable BGM in DS?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I think you may somewhat disable this “noise” you got in DS by toying with the ambiant sound in the sound panel.
It’s been ages that I’ve done my own settings but I got pretty much no “noise” in DS, so that must be it.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Lupi 17sec

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

With the FGS exploit? No this is no longer possible since they change the way this FGS skill work. Which doesn’t mean that there aren’t any other way to achieve a 17s lupi kill.

No core profession should be balanced around an optional elite specialization.

Will HoT fix damask?

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Does damask need to be fixed? I don’t think so.

The fact is that ascended armor/weapon are meant to take a lot of the player time to be done. These are llong term objectives.
If you actually play a bit and salvage your loots, you litterally swim into silk. Linen and cotton are easy to get (Just do Modniir pre-event). Woot is a bit more tricky but it seem to be the least of your rant.

My tips? Just be patient and steady you’ll do your damask at your rythm. No ascended weapon or amor are needed except for high level fractal (it’s pretty easy to reach 60 AR with trincket alone so…).

No core profession should be balanced around an optional elite specialization.

Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

I’m affraid the OP is quite wrong. The meta is zerker not because it’s the only viable spec but because it’s the most efficient. You can play whatever build you want you’ll be able to clear any dungeon. It will only cost you a bit more time.

What’s make the difference is whether the player is able to use the proper strategy for each and every boss in game.

Here is an exemple with people using cleric
https://www.youtube.com/watch?v=b2VhmwLwvrM (it work fine, it’s just longer)

The 2 things interesting that are up to come with HoT are an increase in condition cap and a new defiance system (which should help a lot more builds to shine a bit more)

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Gain mastery points

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Just a quick question/speculation.
As I understand you get 1 mastery point for each lvl up after lvl 80(in HoT)

These scrolls you get for dailies, are they gonna give you 5% of a mastery point?
Does ToK gonna get you mastery points?
The skill scrolls still give regular skill points I guess?

I’m sorry you understand it totally wrong.

Leveling won’t give you any mastery point. Mastery point are unlock through success/living story/special node in game. You’ll then use these mastery point to unlock part of mastery track that need to be filled with experience to obtain their effect.

Skill scrolls will still give skill point.
Tome of knowledge will give experience. (There have been testing in the Beta, 1 tome of knowledge fill around 1/5th of the first stage of a mastery track).
Experience scrolls will then probably end up giving 1% of the experience needed to finish 1 stage of a mastery track.

No core profession should be balanced around an optional elite specialization.