Server – Fort Aspenwood
Server – Fort Aspenwood
We all would, what I’m saying is this is probably the 500th post requesting that, and you shouldn’t get your hopes up for an answer that isn’t “We’re working on it.”
Server – Fort Aspenwood
Having? Had. It’s killing interest for a ton of people. However, "WvW is only one aspect of the game. " will be the excuse here. It’s sad, but I don’t think they realise just how much of the population is effected by this. Things like PvE (farming zones become either overrun or ghost towns), the BLTC market, etc. Everything changes quite a bit when one server dies and others get taken over.
IMO, they needed to make a change on this a month ago. I don’t see them hurrying to do so.
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- Thinks of people who say the Guardian profession is dying.
- Enters thread.
- Leaves smiling.
+1 I laughed.
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We in ULTD ran some counter-ops last night too. Took back most of our BL and made TC have to use some of those nimbers. ;]
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Taken from team chat: “Oh ULTD are in here, no wonder they are mad.”
Thus FA Motto:
First, second, or third place it doesn’t matter; fight til they use all 166 to stop us. ;]
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Wish FA had at least some EU/OCEA presence, but the matchup so far has been a lot of fun. At the very least ULTD is having a blast. ;]
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I know you guys are just letting off some steam with the “you have more” arguments, but it really goes deeper than that. TC are easy kills, and FA zergs can be taken down with half their size.
As for wasting resources, why has no one mentioned our 4 golem suicide on the Greenlake door last night? I want recognition for that 4 gold down the drain! :P
Funny. our 20ish person FA group says the same. We can hold, choke & route much larger forces than ours pretty easily. I wish we’d gotten to fight a bg force half our size this week. maybe my timing this week didn’t line up with server pops.
Zergs everywhere are always gonna zerg. Coordinated groups are always going to be better than the zerg. Our group is better than your zerg. your group is better than our zerg. Who cares zerg v zerg. They’re already dead on the inside.
This, every time.
@Orchis: That’s such a cop-out bs statement. Discussiong recent events IS the point. We’re still fighting your zergs and holding our ground. THAT’S the point.
Server – Fort Aspenwood
It’s curious how we can be called Zergs on FA when we have maintained the outmanned buff most of the week? FA unfortunately has a lot of Fair-weather players, however, most groups (mine especially) run in a very organized fashion and never with more then 25-30 people. Most of the other Commanders on FA and I coordinate our locations via /t and we’re almost never in the same spot.
As far as the center Island is concerned, I’m pretty sure we spent most of the evening last night eating your properly placed Siege and taking the west (and eventually east) southern towers.
To call FA a zerg is just silly.
Server – Fort Aspenwood
http://imageshack.us/a/img705/7646/gw071x.jpg
thought i’d post some of our bravado last night, ballistas sure can swing a battle around.
Also BG seems to waste resources, building 1 treb, 5 arrowcarts, 4 catas and 2 ballistas to take our last un-upgraded tower in TC borderlands. It was quite hilarious, we just retook the tower a few min later anyway.
This fight, and most of the fights last night were SO much fun. We had about 20-25 Unlimited [ULTD] on and (as per usual) we were just destroying the zergs as they poured into choke point after choke point. We only held a few things, but kitten did we have a great time. Cheers to future battles.
Server – Fort Aspenwood
What about “For Virtue!” or “Stand fast!” Something stoic, since we are Guardians.
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Human Female toon here as well, it’s the only should I’ve not heard her cry out. Wasn’t sure why, didn’t think it was too big of a deal.
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My level 60, Danico Fate.
What chest piece is that? That’s a great graphic!
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Well I can’t speak for everyone on FA, but Unlimited has been having a blast in WvW. FA might be outnumbered on both fronts, but that hasn’t stopped groups of us from being a tactical annoyance. ;] Cheers to future battles.
Server – Fort Aspenwood
Update: Forgot to mention I use Shelter, adding to the whole tank-like thing.
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I’m not in any way comparing the two, simply listing which I personally enjoyed more. I was stating that to, hopefully, ward off the “You should use (insert said build) instead ‘cause you’re missing out on (inster thing).” Clearly it didn’t work.
Again, this is the one I prefer to use. The others are just as good in their own rights, this is the one I’ve chosen.
That’s just it, it requires a bit of group love, like anything in WvW. Which I have, but I move like a tank. Slowly through my enemies, via Mighty Blow spam. loljk. But seriously, it’s a decent build not meant to be mobile, more of a stopper for enemy groups.
Server – Fort Aspenwood
(edited by Daedalus.3954)
Our sustainability is pretty awesome. Would I like to us, the only other Heavy Armor Profession in the game, with more base health? Yes, but I don’t know how balanced it would be. Think about a Crithammer or Hammertank Guardian with all that self healing and control with 25k-30k health. Unstoppable.
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Easiest way to find that Hammer skin is actually the Norn Cultural Tier 2. 35k Karma I think.
Server – Fort Aspenwood
[WvW] Hammertank
I’m sure builds like this have been posted, this is the one I specifically use.
The build uses Hammer|Greatsword to maximize control in the field. The stat focus of the build is Knight gear specific, with three Valkyrie pieces thrown into the mix for more health and some extra Crit damage. Power, Precision, and Toughness are the main traits. Damage focus is AoE white damage, applying boons to allies, selfhealing, shouts, and damage done via Retaliation.
Utility Skills:
1. “Stand Your Ground!”: Shout – Grant stability and Retaliation to yourself and allies.
2. “Hold the Line!”: Shout – Grants Regeneration and Protection to yourself and allies.
3. Signet of Judgement:
Passive – 10% less damage taken.
Active: AoE Retaliation to allies and Weakness to enemies.
Sigils:
Hammer: Sigil of Superior Force – 5% Damage
Greatsword: Sigil of Superior Force – 5% Damage
Gear:
Knight’s: Hammer, Greatsword, Head, Shoulders, Gloves, and Boots.
Valkyrie: Chest, and Legs.
Runes: Screw Runes, full Beryl Orbs. 20 Power, 14 Vitality, and 2% Critical damage x6.
Jewelry:
Rings: Knight’s
Accessories: Knight’s
Amulet: Valkyire
Traits: 0.5.30.30.5
ZEAL: 0pts
RADIANCE: 5pts – 50 Precision|50 Condition Damage
[Minor] Justice is Blind – When activating Virtue of Justice, nearby foes are blinded.
VALOR: 30pst – +300 Toughness | +30% Crit Damage
[Minor] Valerous Defense – Gain Aegis when your health reaches 50%.
[Major] (V) Purity – Lose a condition every 10 sec.
[Minor] Courageous Return – Virtue of Courage is recharged when you rally.
[Major] (VI) Retributive Armor – 5% of Toughness is given as a bonus to Precision.
[Minor] Might of the Protector – Gain Might when you block.
[Major] (XI) Altruistic Healing – Applying a Boon to allies heals you.
HONOR: 30pts – +300 Vitality | +300 Healing Power
[Minor] Vigorous Precision – Gain 1 sec of Vigor when you crit.
[Major] (II) Superior Aria – Shouts charge 20% faster.
[Minor] Selfless Daring – The end of your Dodge roll heals allies.
[Major] (VIII) Empowering Might – Nearby allies gain 5sec of Might when you crit.
[Minor] Elusive Power – Deal more damage at low Endurance.
[Major] (IX) Two-Handed Master – Two-handed weapon skills recharge 20% faster.
VIRTUES: 5pts – + 5% to Boon Duration |+% Virtue Recharge Rate
[Minor] Inspired Virtue Virtues now also apply the following boons:
Justice: Might
Resolve: Regeneration
Courage: Protection
With this setup I have 16.8k Health, 38% Crit, 3255 Armor, 3025 Attack, and about 1900 Toughness. I’ve tried the 0.15.30.20.5 build, but this is my favourite thus far.
Server – Fort Aspenwood
[WvW] Hammertank
I’m sure builds like this have been posted, this is the one I specifically use.
The build uses Hammer|Greatsword to maximize control in the field. The stat focus of the build is Knight gear specific, with three Valkyrie pieces thrown into the mix for more health and some extra Crit damage. Power, Precision, and Toughness are the main traits. Damage focus is AoE white damage, applying boons to allies, selfhealing, shouts, and damage done via Retaliation.
Utility Skills:
1. “Stand Your Ground!”: Shout – Grant stability and Retaliation to yourself and allies.
2. “Hold the Line!”: Shout – Grants Regeneration and Protection to yourself and allies.
3. Signet of Judgement:
Passive – 10% less damage taken.
Active: AoE Retaliation to allies and Weakness to enemies.
Healing Ability: Shelter – 2sec blocking incoming attacks while healing.
Sigils:
Hammer: Sigil of Superior Force – 5% Damage
Greatsword: Sigil of Superior Force – 5% Damage
Gear:
Knight’s: Hammer, Greatsword, Head, Shoulders, Gloves, and Boots.
Valkyrie: Chest, and Legs.
Runes: Screw Runes, full Beryl Orbs. 20 Power, 14 Vitality, and 2% Critical damage x6.
Jewelry:
Rings: Knight’s
Accessories: Knight’s
Amulet: Valkyire
Traits: 0.5.30.30.5
ZEAL: 0pts
RADIANCE: 5pts – 50 Precision|50 Condition Damage
[Minor] Justice is Blind – When activating Virtue of Justice, nearby foes are blinded.
VALOR: 30pst – +300 Toughness | +30% Crit Damage
[Minor] Valerous Defense – Gain Aegis when your health reaches 50%.
[Major] (V) Purity – Lose a condition every 10 sec.
[Minor] Courageous Return – Virtue of Courage is recharged when you rally.
[Major] (VI) Retributive Armor – 5% of Toughness is given as a bonus to Precision.
[Minor] Might of the Protector – Gain Might when you block.
[Major] (XI) Altruistic Healing – Applying a Boon to allies heals you.
HONOR: 30pts – +300 Vitality | +300 Healing Power
[Minor] Vigorous Precision – Gain 1 sec of Vigor when you crit.
[Major] (II) Superior Aria – Shouts charge 20% faster.
[Minor] Selfless Daring – The end of your Dodge roll heals allies.
[Major] (VIII) Empowering Might – Nearby allies gain 5sec of Might when you crit.
[Minor] Elusive Power – Deal more damage at low Endurance.
[Major] (IX) Two-Handed Master – Two-handed weapon skills recharge 20% faster.
VIRTUES: 5pts – + 5% to Boon Duration |+5% Virtue Recharge Rate
[Minor] Inspired Virtue Virtues now also apply the following boons:
Justice: Might
Resolve: Regeneration
Courage: Protection
With this setup I have 16.8k Health, 38% Crit, 3255 Armor, 3025 Attack, and about 1900 Toughness. I’ve tried the 0.15.30.20.5 build, but this is my favourite thus far.
Enjoy, any comments/questions/suggestions are appreciated.
Server – Fort Aspenwood
(edited by Daedalus.3954)
I play Hammertank right now, I’ll be putting the specifics of my build up at a later date, but in WvW I can’t using anything other then Shelter. Running headlong into enemy groups (as I love to do) and amidst my barrage of Mighty Blows and Symbols of Protection, being able to bloack for 2 seconds while healing, and gaining health from Altrusitic Healing… it’s just too much fun.
Yes the signet heals more, yes it removes a condition, but that’s not enough for me to switch from laughing for 2 seconds ever 28 seconds while my health goes up and the enemies attacks are useless. Just my 2 pennies.
Server – Fort Aspenwood
Daedalus, not gonna happen, tons of NA guilds just moved to SoS from Dragonbrand, among other sources. Hopefully will lead to actual 3 way fights in primetime instead of 1v1 with the other NA server, and then SoS running wild at night.
When did that happen? Well, looking forward to the next time we see each other then. Cheers to future fights!
Server – Fort Aspenwood
Not that I’m pushing this, but if some of the Oceanic groups from SoS headed to FA, which has a pretty nice NA Primetime, we’d stand a helluva better chance against the servers we’re about to face in Tier 3. Just a thought. I’m sure things like that have been discussed before, just tossing out my 2 pennies.
Server – Fort Aspenwood
It’s current state is actually pretty on par with most big release MMOs. For people talking about they’re experience in other MMOs if you can remember back to WoW’s beta and release it was a kittentorm nightmare. Let’s give the game more then a month and a half before we bash it’s current state too hard.
Granted somethings need to be fixed ASAP, it still delivered in a lot of areas.
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I look forward to reading them.
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I see your point, what suggestions do you have to improve upon the down time? Have you thought about bending low CD utilities in between your high output moves to space out the CDs?
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I am totally with you, Daedalus, and proud to be playing the same profession as you on the same server with you.
/Salute! Hail Brother!
Given just the last few posts on this thread, even CONSTRUCTIVELY disagreeing with me. This is what I’m talking about. This is what our community needs to focus on.
Adapting, using new ways to get the desired outcome while remembering to do so in a manner fitting brothers in arms. Love this community, it speaks volumes to what we are capable of en masse.
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I hope whoever is doing it, if it is being done, get’s what’s coming. We do not need to exploit to be victorious. Those that do give everyone here a bad name.
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As I mentioned in another thread, I haven’t been able to play much since the change, but I would like to consider taking some points out of Honor and dumping them into Zeal to generate that extra symbol with the 5 point passive.
I don’t know if giving up Battle Presence will be worth it though. Since I run in full Clerics gear with a 0/5/30/30/5 setup, it would be a huge drop in effective healing, which isn’t really what I’m going for. It would definitely boost my damage a bit and the extra symbol would be nice, but I would really have to test it first hand before I let the community know if it was a worthwhile change.
I went from using 10.30.0.0.30 to using that build (0.5.30.30.5) recently and I love the switch to something with more survivbility. I can’t tell you if Battle Presence is worth it, as I’m away from the game until this evening, but I see where you’re going with it. I hope you can relay your results, in kind, to the community.
Server – Fort Aspenwood
Clearly some of what’s been said has passed through the wrong kind of filter to you Kasei.
The intent was to move from complaining to constructive suggestions. No yammering about what’s OP. Just what would help, how we are dealing with what we have, and how we’ve turned our focus to adapt. Please, continue with that in mind.
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That’s a great idea! Awesome input.
Now, while that’s a great suggestion, what have you done to continue working with your GS build? What have you had to adapt with? What changes in play have you had to make to adapt?
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Very well put, now can we convey that to the community without smearing complaints all about it, and mix in some suggestions for maintaining damage and uptime with what we have?
I remember the community of Retadins from back then, and if Guardians are going to be something similar, then we need to act as we did back then. We need to boost each other up with constructive suggestions, get the ball rolling on how to do what we do best in groups for both WvW and PvE.
Working together will provide us with the best outcome. Once Guardians, enmasse, are acting under the same ideals, using similar practices to achieve the same end, ANet will see an expressive community who have the means to put to good use their attention.
Server – Fort Aspenwood
To clarify, I am solely referring to the Guardian, and more specifically, the Greatsword Guardian, when I comment on stale combat. Everyone has cooldowns such as their utilities and elites that add to combat, but why does the Greatsword Guardian, or even the Hammer Guardian, have to be reduced to: auto-attack until strike ability is off CD?
You have just described the Vanilla WoW Ret-Paladin. In every, single way. I’m telling you it’s like I’m looking into the past in some magic scrying crystal at Vanilla WoW in 2004. We are magic-based warriors with nothing but a few shiny spells and an auto-attack. We must make the best of it until they can make the tools we need to progress.
That’s what I mean in my post. It took time for Retadins to GET the tools they needed, but until they did we made the best of what we had.
Server – Fort Aspenwood
Yeah but when you make a decent suggestion on the current GS setup, it gets moved into the mass of complaints on the GS setup by the mods.
Hence my cry for logic! Put aside and ignore the whines and complaints. If it’s not constructive to our progression as a profession then what good is it to us? We need to focus our efforts to bettering ourselves rather crying for fixes or we’ll stamp our feet.
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The bad place they’re were in for PvE is not where I lent my focus. I’m strictly a PvPer (via WvW) thus was giving my opinions on their similarities from that standpoint. I should have clarified. I apologize.
Nah, don’t apologize. I totally feel you there. A dangerous Ret paladin in PVP was a thing to behold, not only because it was so rare, but because it was so difficult to pull off, and so infuriating to the adversary.
;)
Haha, no doubt! There were some extraordinary fights.
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Only complaining will get us improvements.
Suggestions =/= Complaining.
There’s a very serious difference between complaints and constructive suggestions. That’s the point I’m making. Complaining is going to get you nothing. Be constructive. Suggest ways to deal with what we have now, while they work on balance. We make 40 threads full of complaints, or 40 threads of suggestions of what to do until they figure a way to balance it out: which do you think helps us all as a profession? The latter is the obvious way to bring us together as a community.
Server – Fort Aspenwood
@Animus:
I understand your stance and accept your opinion. While I don’t necessarily disagree, I think if you know or feel just how ‘aware’ of the issue they are, then change requests need to be more on the constructive end. Not the cluttered mess of whines and complaints these forums have become. That was the foundation for my soap box this afternoon with this post.
Server – Fort Aspenwood
By the way, as the proud player of a Retribution paladin from vanilla to Wrath of the Lich King (I had to go Holy for raids for a while, alas) I don’t think Guardians are at all like Ret. Ret was in a bad place for years, and in PVE it was simply noncompetitive by a long shot for a very, very long time.
Guardians, on the other hand, are in a good place. We’re a powerful, useful, versatile and competitive profession with adequate complexity and a strong balance of power and support. I don’t see that changing any time soon, at all.
The bad place they’re were in for PvE is not where I lent my focus. I’m strictly a PvPer (via WvW) thus was giving my opinions on their similarities from that standpoint. I should have clarified. I apologize.
Server – Fort Aspenwood
Believe me, we will make the best of what we have and I, along with many others, will not be shelving my Guardian or my Greatsword. We will stand fast. We will endure because this is the profession we want to play and the way we want to play it. That does not mean we should stay quiet when we feel something has been wrongfully adjusted. I would encourage people to keep voicing their disquiet and concerns with the Guardian. Stand fast, indeed, but don’t roll over and take it.
I feel you to an extent. I don’t think such a blow has been delivered, at the very least one to warrant our full outright cries. Maybe I’m just not seeing what you are. The recent GS Symbol nerf was not enough, in my eyes, to warrant the level of sincerity I’m getting from your post. Obviously text does not convey feeling very well, but it seems to err on the side of aggression.
Server – Fort Aspenwood
Regardless of the score there have been nothing but awesome fights coming out of the Maguuma players that have been fighting us tooth and nail in EB. Such awesome competition from you guys. Lots of fun this week.
Server – Fort Aspenwood
Brothers in arms, we’re not so unfortunate.
Stand Fast! Be firm, and unyielding. Nerfs are going to come, but so are buffs. Balance and reworked again and again. This is the nature of persistent MMOs with a PvP basis.
It’s funny that you can actually compare Guardians now with Vanilla WoW Ret-Paladins. Like I’ve said in probably 10 threads now:
Like Vanilla Ret-Paladins there will, in the end, be only a few who don’t complain about the class, don’t whine and moan at every nerf, but instead take what we have and end up being feared.
The few truly great Ret-Paladins, like myself (self-proclaimed..or not if you were on Thunderlord), from Vanilla were regarded as hackers, gimmick players, and all other manner of sillyness because we took what was viewed as underpowered or overnerfed and made a terrifying specatacle of ourselves by destroying groups of people in PvP.
The same can be said now. Stop complaining. Take what you have, and tweak it until you can do what you need to get through to the next batch of nerfs. OR reroll. Either way, 25 threads about Greatsword nerfs, 300 about the lack of long bow, and TONS about our lack of health-pool is just sad.
TL;DR: Stand fast, make what you can with what you have. Stop making useless complaint threads, instead make threads on ideas how to make the most of our current utilities.
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(edited by Daedalus.3954)
That makes me really sad. ANet has their work cut out for them.
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Not going to lie, thought your name was Skin Flute. Just sayin’.
Server – Fort Aspenwood
Screenshot of the situation right now…
I hate to be crass, but that’s just kittening awful. How can we be play a game when stationary NPCs aren’t even loading? Really don’t understand how 100vs100 was fine during beta weekends and now post release it’s a mess? How are we taking steps backwards? Eh?
Server – Fort Aspenwood
Pass this on to the team? I hate to be crass, but how is this not a known issue among the devs? This is a huge, and very serious issue that needs to be fixed before you start seeing massive drop in playerbase. It’s gotten exponentially worse in the last 2-3 patches.
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When you hear lyrics in music that resemble Guardian Shouts and think, “Hope it’s traited…oh god what’s wrong with me?”
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Problem 1 – the cost to buy gold legally is prohibitive. Do the math.
Problem 2 – the game economy leaves many players nearly broke most of the time, creating demandFix the economy. Stop nickle and diming people to death for porting, repairs in wvwvw, and improve loot drops in dungeons. Address the demand side the the issue and gold sellers won’t have a market.
Disagree with the Repairs in WvW, but everything else is green light for me. Good points made there.
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Monk with Melee Tonfas and ranged attacks via a Kusari weapon. Could be heavy in aoe boons for allies via contact. Just my pennies.
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As much hope as getting a UI for Commanders, the engine getting fixed so you can see the people you’re fighting, and the end of Tranfers. So… get your patience cap on.
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Cheers bud! Burn ’em all!
Server – Fort Aspenwood