I don’t like heavy arrah armor that much… The medium and light look amazing though. As I’m trying to save up tokens to get the light for my necro and medium for my ranger though I do feel as though the rewards for completing the paths suck…. It’s to the point I just run path 3 6 times a day on my 3 characters 2 times each for 100 tokens each… The time vs reward just isn’t nearly as much as it was in guild wars 1…
Honestly I think they should give 1 random exotic per path once per day… Kinda like the rares from world bosses… Would give one hell of a incentive to run all dungeons and paths.
I don’t think burning is going to give that much of a impact to necros… Would have rather seen marks with shorter cooldowns except no.2 that one is fine and slightly more damage damage on trigger… 100% condition specs don’t work well in this game with the sheer amount of condition removal so the only way to counter that is just give a little more direct damage and lower cooldowns to make it so you can apply conditions slightly faster then you currently can.
The other thing would be to fix the staff no.1 to track targets since it moves so slow that way you actually have a semi reliable auto attack… It’s good as is for pve but wvw and pvp it’s not going to hit past 600 range due to how slow it travels you can just take a step to the side and avoid it.
Just a heads up I play on FA which is nearly always overflow for most populated maps… I’ve still not found any that have no players on them outside of maguuma jungle area not saying the exact map because people would flock to it I’m guessing….
I’ve been farming that though… Just really don’t know if I wanna sell my coffers now or hold them till the event ends and the price starts to climb… I already got a ticket and the bow only wep I wanted and now I’m just collecting them.
This is both a view of what I would like it to be and what it is now.
Right now this trait isn’t all that great 3 seconds of retaliation when you enter death shroud I see no use for this outside of a tanky build and in pvp. Considering this is in the spite tree the tree dedicated to direct damage why not make it a offensive trait like you deal x damage to everything around you when you enter death shroud or make it so that you deal a bonus chunk of damage per hit kinda like barbs from gw1 but only for you
My personal preference would be to make it function like barbs from guild wars 1 and do a flat number of damage per hit that doesn’t crit… I know there’s preference and preference precision but both of those are life stealing and very small numbers 25 and 30 respectivly without the 50% bonus siphon trait.
Example number would be like all direct damage procs 100 damage on the target nothing could interact with the damage no crits or power scaling which would balance it out… This would be a attractive trait for dagger and axe but would be ok for conditions for that little bit of bonus damage on hit as well…
Anyways what do you think of spiteful spirit and if you could change it how would you ?
I used to farm ori but honestly it’s not worth the time invested anymore… You spend around a hour to get what 98s-1g.. I see that kinda depressing… I make 1.3g just killing random undead in orr or frostgorge for the same amount of time.
I wish I had the option to play like my curse/blood necro from gw1… As it is now it plays nothing like necros from gw1 besides inflicting bleeding at a fast rate… The poisoning is a bit lower then gw1 though….
On a side note they said they didn’t wanna bring back hexes but why did they drop plague I wonder… I loved infecting 1 person in alliance battles and watching every singe person friend and foe get it…. Best condition ever.
I was doing that but now it’s a pain to make it to the holo and tag the mobs in time.. People are just aoe them to the point I’m lucky to tag one… I’ve tried nearly every zone and it’s the same everywhere I go.
I can’t find work to get money anyway… If I could this game wouldn’t get any attention at all…. I just wanna get the last 250g I need for my precurser at a semi reasonable rate… As it stands I feel like the scavenger hunt is going to be in by the time I save up enough for my precurser..
I miss being able to work at getting elite armor in gw2 just by playing the game… Missions quests and random dungeons with friends would rake in enough money that I never had to worry about grinding really hard… Only grind I felt in gw1 was the titles for my 50/50 and gwamm…. Outside of that it was just play the game and you get what you want at a reasonable rate…. I miss it.
It’s all rng…. So you’re either lucky or you’re not…… If you’re the unlucky one… WELCOME to my boat… It’s a boat full of sorrow and frustration… If not then I hate you!
I wouldn’t convert gems to gold just because I would be giving into what feels like is being pushed on me by a.net.. and I was putting in nearly 14 hours a day farming to get my gifts for my legendary…. I just don’t wanna do that many hours a day anymore I wanna make 10g per day without having to bust my kitten speed clearing and watching the number game on the trading post…. I wanna make progress without getting rid of the little life I have been trying so hard to keep.
Let me just state this post has nothing to do with me complaining…. I’m just sick of watching the trading post window and speed clearing cof/coe…….
What are other possible ways to get gold at a semi reasonable rate ? I tried collecting t6 mats from multiple areas but the drop rates paired with the rng just didn’t allow me to make over 25s/hr. I tried doing what I did to make my 3 gifts which was just run around doing events in spacific zones and selling what ever drops but the drops since then have dried up… Didn’t even make 50s/hr….
Is there some place outside of a dungeon I can make at least 3-4g per hour ?
edit
I mean any way to make 3-4g per hour that is actually fun like going from place to place and doesn’t feel like I’m grinding my head against a grinding stone.
(edited by Dakiaris.2798)
If it makes you feel any better I dumped around 500g in weapons in the mystic forge trying to get my Tooth of Frostfang and I’ve yet to get it… I started trying with random yellows I collect and still no precursers of any kind……
Now I sit crying to myself that I could have had my legendary finished months ago if I just sold the weapons instead of tossing them in the toliet….
Moral…. don’t use the mystic forge it will bring you nothing but tears.
I’ve had my 3 gifts ready for nearly 6 months I’m just having the issue getting the 350g for my precurser…. sitting on 100g atm lol.
They didn’t keep the plans they made pre launch on any fronts really… They planned the game to have a expansion every 1-2 years like the first game but realistically I don’t see this happening at the rate they have been making disposable content. I’m guessing we’ll see a expansion announced 2014 and it should be out around 2015.
I’ve read quiet a few rumors that a.net is having financial issues which is why a few of the devs have left the company… had something to do with pay cuts but THIS IS JUST A RUMOR!. But my prediction stays the same I’m thinking we’ll hear about a expansion late this year or mid next year and the expansion will be out sometime 2015 if they keep doing disposable content for gw2…. If they lay off on the disposable content and just focus on balance/bug fixes and only major events holiday events like gw1 I could realistically see them announcing a expansion late this year and releasing it sometime next year.
If you think this game is a grind then you have no hope with any other mmorpg that has come out or will ever come out.
I’ve played multiple asian MMO’s…. Rohan, Perfect world, Fiesta, Ragnarok Online, Lineage 2, Silkroad etc etc…
You know GW2 is as bad or worse than those to me…when grind is involved now, it didn’t used to be when GW2 opened, it is now..
I’ve played Perfect World and found it far more grindy than Guild Wars 2. Because in those games content is denied you without the proper gear. And that’s just not true in Guild Wars 2.
Wait for the complete set of ascended gear to be released… Just the armor and weapons are left and due to the time gated nature of ascended items you’re going to see more and more pugs refusing to let you do x path of x dungeon without pinging your ascended gear…
The game is becoming a ping your gear and what is your build thing to group for any of the dungeons….. True you can get away with yellows or even greens in open world but honestly how rewarding is it to go around in the open world…. World bosses are the only thing that is rewarding outside of coe/cof and that’s honestly depressing…
Back on topic… I don’t think the game is becoming a grind…. It’s becoming a cash grab… I have over 2k hours played as well and one thing I’ve noticed more then anything else over the past year is how high prices are getting and how the player gets fewer and fewer rewards….. A good example is 6 months ago I got the 100 icy lodestones for my legendary at a reasonable rate just doing events around orr and frostgorge and a few other areas….. Took around 2 weeks to get 100g doing that… Now just running around doing events and playing the same way I’ve made under 30g…. The time vs reward has been getting hit at a steady rate with each patch… The only way to make any real headway on making money is by speed clearing cof/coe or just logging on once a day for each world boss..
Honestly I wish they would just make it so every mob in game drops a hand full of coppers or something to make it so killing normal mobs and just exploring the areas is actually rewarding….. As it is now I find myself ignoring mobs because it’s just not worth the time to deal with them.. I make more ignoring them and doing events to turn karma into boxes and sell the junk that drops from them….
TL;DR
Game has been becoming a grinding cash grab where open world is the lowest possible income to time investment.
(edited by Dakiaris.2798)
I knew that they would wait till the end of the month but there’s always that thought they could have made a few of the small changes in… I’m not going to lie I have absolute 0 hope they are going to actually make any meaningful changes to the necro in the balance patch… All I really hope is siphoning gets a ok buff, downed state fixed and we can finally get healing while in death shroud. The rest I could care less if it really makes it in at the time because those are the main things that would affect me.
I think ascended gear being barred from some players is part of the issue as well.. I talk about it in another thread but I don’t go into detail on this…. The elitist players all require you to ping all of your ascended gear to stay in group I’ve run into quiet a few like this over the past month If you don’t have 2x earrings , 2x rings , 1x amu , 1x backpack to ping they remove you from group and move on…
This isn’t the only thing with elitists I’ve seen groups that bar you from joining till you ping a stack of the dungeons tokens as well… The elitists in this game are getting bad but they are nowhere near as bad as they were in guild wars 1 for places like underworld or hall of heroes where they required you to ping spacific items / ranks and other things…..
Short term yea it’s aimed hardcore at selling that stuff…. Long term all they are doing is hurting themselves…. You seem to think that the only way to get gems is using gold…. After farming exotic gear what do you have left to do ? 1. do a legendary not everyone will do this and 2. save gold and guy gems in mass during down times to use during events…….. Out of everyone I talk to the vast majority do no.2 because they already have exotics and they are playing every day to get ascended gear thus generating gold that gets turned into gems…..
I would like to point out I’ve been playing since launch…. bought 3 character slots, 4 bank tabs , all of the event items I could have wanted , 100 transmuat stones and everything else I cared to have…. I still have gold… I didn’t pay a dime…. It’s because I’ve been trying to get past the massive time gate for ascended gear with my 4 characters… Nearly everyone I know does this as well…. And even people I have known since launch…… Long term it’s a shot in the foot.
You sir are being nieve.. You’re unable to view all aspects of the game and realize all they are doing is hurting themselves with the current method of delivery…. And I know a dev will never respond because they have no clue how to handle the game they work on…. I’ve seen so many people complain about the direction of the game and they never address it instead they just ignore it and hope those players go away.
I would also like to say I’ve supported them since prophacies originally came out years ago… I bought every expansion and even a few costumes and things….. This company has done nothing but tumble down a hill since the release of guild wars 2… All of the things that they did right in guild wars 1 none of it carried over to 2 and I want to keep supporting them but the lack of communication and questionable mechanics they add into the game is making me loose hope…….
(edited by Dakiaris.2798)
It’s a common census that necromancers never really get what they really need with patches… It’s kinda funny we’re the pessimistic forums X-D
I don’t expect them to do anything but I still do have some hope that the’ll do something sooner or later because that’s how it was on guild wars 1… .My necro on there was good then bad then they finnaly balanced him out when nightfall came out.
I use 4 classes in wvw yes.
editing to add more because I was busy when I made this post
I play 4 classes in wvw because I use them for a different type of play style… My necro is my main I use him for small groups assaulting camps and whatnot… My warrior I use for assaulting keeps and stuff mainly…. My engineer I use as a defender of keeps and camps and my ranger I play mainly as a scout.
Anyway what I’m trying to say in the post is what the guy I thanked pointed out… The rings / back are reasonable time wise to attain but the rest is just excessive…. I’m going on to point out at the rate they are time gating the ascended gear as they add the armor and weapons it’s going to get much worse and take much longer to obtain thus discouraging gearing more then 1 character… This discourages alts and gearing for more then 1 spec by nearly everyone…. The players who will be affected most are those unable to do specific content and new players.. That’s what I’m trying to draw attention to…. This also limits the builds you play per character because you are going to focus on gearing 1 build…
Oh and the dungeon token thing was a joke…. but it would work to fix the issue somewhat and give dungeon tokens some value.
(edited by Dakiaris.2798)
I think Ascended Rings and Backpacks are fine TBH. This is because in both these cases, if you are really dedicated, you can earn these more or less as fast as you like (more characters = more possible fractal dailies, backpacks are easy, if expensive, to craft in the Mystic Forge, so can be done en masse if you wish).
However, it’s the Amulets and Earrings that are ridiculously time-gated and heavily discourage alts.
Now, the Amulets aren’t as bad as the earrings, especially now you can get them in WvW at reduced laurel cost with Badges of Honour – and Badges of Honour aren’t time gated. If this was the only time-gated piece of Ascended Gear, I could live with it, despite being an altaholic.
However, it’s the Earrings that really need to be rethought. Both methods are acquiring them are heavily time-gated. The Ectos may be fine if going the Laurel route, but the 40 laurel price is ridiculously immense for anyone that has multiple alts to gear (especially seems you are using those laurels on Amulets for the alts too).
The other option, the Guild Commendations, is also time-gated, with a limit of a single Commendation reward per type of Guild Mission a week (even if for some missions types that two, not one, commendation). It’s also very casual-unfriendly or unfriendly to those of us who have real-life responsibilites. I have a big Guild, but I often miss the Guild Missions (that we tend to run all twice+ weekly), simply because I’m in work, making the time it takes to acquire these for all my alts also incredibly immense…and basically puts all the other cool stuff you can get with Guild Commendations, more superficial things, sadly off the cards for the forseeable future and a year upwards, which is really disappointing to me. This is the one biggest part of ascended gear so far that they need to address. There needs to be a none time-gated system to acquire Ascended Earrings, to give those of us who like to play alts a chance to catch up if we really dedicate ourselves to it on our free days. Not asking for it to be easy, nor too cheap (something around the cost of Ascended Backpacks would seem fair), but it needs to be there.
TL;DR. Ascended Rings and Backpacks are fine as they are not time-gated and practical acquisition methods exist for altaholics. Ascended Amulets are questionable in acquisition methods, but managable for altaholics. Ascended Earrings have unreasonable acquisition methods and need a non-time-gated method of acquisition, similiar to Rings or Backpacks, as the current methods of acquisition really penalize altaholics. This is the biggest issue with Ascended Gear acquisition currently.
Let me just say thank you… Your TL;DR is what I’m trying to say….. The other thing I was trying to say is the for the people who would avoid the content the time is to long but I honestly do some… Atm the earrings and neck are just excessive… I wvw/dungeons/fractals on a regular basis… I can’t do guild missions and I know multiple people who are in the same boat who all say the same thing.
Once you realize that yellow gear is more than plenty, the entire issue falls apart.
Ascended is only really necessary in FotM, and I only do FotM with 2 characters.
Another non constructive post that clearly didn’t read the full post to understand the issue…. Yellow gear is only ok if you’re doing open world only but what about dungeons ? What about wvw ? In wvw it’s required to actually do the best you can even if you’re in a zerg.
I’ll just say this devs… give us a way to turn in 100 dungeon tokens for 1 laurl… Problem solved.
even for non althoholics this is terrible it locks players in specific builds since its so hard to obtain ascended gear they actually need/want now take this issue and multiply it by number of alts and now you can see how massive this issue is. basically it takes 4 months to get 2 accesories only 1 month for amulet rings take 10 days if you do daily fractal or 2 months if you go for laurels .
These are slightly off. You can get them much quicker.
2 Rings, Well you can get 1 Pristines a day per character per 10 levels in fractals. I could at the moment if I could be bothered with my alts get 11 Pristine Relics in a day. So it would take 2 days. But even then most people that do lots of Fractals have so many spare rings. I have a set on every one of my 8 characters. 3 of my characters have 2 sets and I have about 20+ rings sitting in the bank (after selling duplicates). So no real issue getting rings for alts.
Necklace. Now you can get them for 20 Laurels and 250 BoH. So if you do some WvW (or even tkitten Jumping Puzzle every so often) you can get 2 of them a month..
Backpack. Now these can be expensive. But I do now have them for all of my 8 characters, it’s just a case of grinding fractals or grinding money. There is no huge time gating on them.
Earrings. I’m now getting one every 2 weeks, so I can do a character every month. This is probably the slowest one at the moment. But you can always throw Laurels at it if you finish your Necklaces first.
So Anyway out of 8 toons.. All have rings. All have Backpacks. 4 have Necklaces. 2 have Earrings (but I have the tokens for another toon, once I decide which to give them too).
I wouldn’t say it’s that bad for alts.
I would like to point out to you that I stated in the initial post this is mainly for those who are unable or wont do guild missions or fractals… I myself can do fractals but that’s it I can’t find a guild to do missions with so the necklace and accessories are going to dig into my necklace time and my pocket due to big ecto requirement. The system is just a massive time gated play this or you’re to be punished with a much more expensive version of this item kind of system. I explain that in the initial post to.
12 comindations + 5 gold and a chance to get them upon compleation VS 40 laurls +50 ecto with no alternative outside of guild missions ……
10 pristine fractal relics sand a chance to get them upon 10,20,30 complete VS 30 laurls
Necklace is 30 laurls or 20 laurls + 250 badges of honor
I’m factoring in the monthly.
3 1/3 months + 100 ecto vs 4-28 days +10 gold…. This is just doing daily/monthly vs doing the content they rope the content to. I did 30 day resets for the monthly and factored them in.. The difference between them is staggering it’s nearly a x3 factor for those who don’t do the content….. For them saying they want players to play how they want they sure punish them hardcore for avoiding content they don’t want to do. Most of the players I’m talking about don’t like wvw or fractals and are in smaller guilds who would rather keep to themselves….
Keep in mind though this is for current content and is not including the backpack I don’t include that because you can craft one yourself When they add armor and weapons this is going to be hyper extended if they keep going at this rate… Imagine 30 days per 1 piece of armor and then like 50-60 for the weapons…. It will go upwards of 1+ year to gear 1 character for players who only do daily/monthlies and if that person misses a few days or a monthly due to real life butting in that time goes up….
I have 11 alts, yes ascended is a nightmare, especially since i hate GW2 dungeons/FotM, but to me the main issue above all else is the gating builds, Ascended really forces one build mindset which in modern MMO’s is pretty dated and bad…
What this guy says this is the main issue that some keep overlooking…
TL;DR
The system is easy IF you take part in the content…. If you don’t like said content they punish you with a system that takes 3x-4x longer to progress the characters… It discourages gearing alts or even getting a 2nd set for your main character in reasonable time.
It isnt profitable for them to allow you to gear up all your alts quickly with the best gear. The more time you spend in the game the more sales they can dangle in front of you in the gem store. It’s exactly why DR are legendaries exist. They want/need to slow players down in terms of progress and time-gated unlocks, be it for guild missions or ascended gear, is the most cost-effective way to do that.
/thread.
Gotta call horse kitten on this because in gw1 you would hit the gear cap in around 5 minutes…. Hell most players hit the gear cap before they even hit the max level cap…. They kept right on playing to get special skins for the weapons and armor they wanted and that was seriously all the game was…. The only reason they have such massive time gates on the ascended gear is because it wasn’t supposed to be in the game from the start….. They attempted to say it was planned from the start to be in game but that’s one of the most bold faced lies I’ve seen from any developers in quiet awhile…
The only thing the current time gates do is hurt sells not give more potential profit.
Gw2 is a different game with different companies as stakeholders, Nexon being a big influence here. Gw1 wasn’t run the same way.
Whats really more likely? The devs are idiot liars, or that Anet and their stakeholder influences have a smarter approach to monetising the game? Idiot liars don’t really tend to make such acclaimed and successful games, shrewd businessmen however. . .
Edit: oh and here is an article I think you will find interesting if you want to know more. Whilst I don’t agree with some of the author’s assertions about pay-2-win etc., he does make some interesting points.
Again I have to call horse kitten because the way the ways to attain ascended items don’t have anything to do with them making money….. It’s just a massive time gate that does nothing but hurt the potential profits they make due to discouraging creating alts… Thus less character slots are sold…. The current way it’s implemented isn’t to keep players playing it’s just to time gate attaining the gear that’s all… If anything this model hurts them because it takes so long to attain the gear that the player makes enough in game cash to buy what they want from the cash shop….. So instead of making money on gems they lose that as well…….
Take a look at the broad system not just short term.. The systems to attain ascended items do nothing but hurt them as a company and hurt us as players…… Money hungry share holders have nothing to do with it since there’s no real positive link to the cash shop only negative… Less players buy costumes due to less alts being made… Less players buying character slots due to less alts being made…. Less gems sold because less players buy gems to convert to gold to buy said materials/items for ascended gear….. There’s nothing but negatives here….
I would like to have a dev respond to this issue because seriously this isn’t a case of greedy stockholder syndrome it looks more like a very poorly thought out progression system that was released before they could realize the negatives for themselves and the players.
edit
Also I know all to well about the Nexon crap they own 15% of the company and the woman was in charge of getting our money through the cash shop is a ex nexon employee…. But seriously this system has nothing to do with either of them…. People need to stop trying to make it look like the stockholders fault when the system doesn’t even make sense from a money making standpoint due to discouraging so many things that it does nothing bur hurt projected profits.
(edited by Dakiaris.2798)
the reason i kept playing gw1 for years was exactly that i did not have to chase gear all the time and optimize play toward that. Instead could do whatever i felt like
Most of the players who see nothing wrong with the current system never got a chance to experience the greatness known as guild wars 1… It saddens me.
Most MMO’s do not allow this to happen…I don’t see why it is an issue. When raiding was the way to get BIS gear it took, what…12-18 weeks per character to get it?
Now without raids in GW2 it is pretty much the same or actually less of a burden…You have guild missions/Fractals/Laurels and now WvW for getting ascended gear. You should able to gear up one character every month/month and a half?
Whats the rush?
You’re missing the point again… Also to gear 1 character if you’re unable to do guild missions it’s going to be a bare minimum of 3 1/2 months and that’s if you’re able to do fractals… If you don’t do fractals add 2 months to that…. Then you have to remember they are still adding ascended items to the game the armor and weapons will come later and those will be on a very high time gate as well… By the time they are done adding ascended gear it’s going to take something like 1 year to gear 1 character…
That’s 1/2 the problem the other 1/2 is the fact that it punishes players who are unable to do things like guild missions by forcing them to wait longer and/or pay even more…. Compare the accessories…. 12 comendations + 5 gold = 1 vs 40 laurls +50 ecto…. that’s well over double the time to the player who doesn’t do guild missions and because it uses laurls it digs into the necklace/rings for that player as well.
The entire issue could be solved by doing what they said multiple times in the past they would do which is make ascended gear have better availability…. It could be easily done by making them craftable by professions and have them expensive…. It would allow players who are willing to put forth the effort to gear all characters they have.
I would still like to hear a dev respond to this issue…. At the moment it honestly feels as if they could care less and they are more focused on rng crates and other rng based activities.
5 stacks of bleed 6 second duration
poison 6 seconds duration
I think that would be more then enough. To me this wouldn’t mean anything since I’m a power necro but I could see that working out for cond necros.
The main skill I would like to see reworked is Signet of spite to be more power/siphon necro oriented…. Keep the power , add 50% damage on the active …. remove all the conditions from the active except weakness,cripple and blind… Up the duration to 10 seconds on both…… Add a secondary passive to siphon health on hit similar to the vampiric minor trait…… Tis a dream…
(edited by Dakiaris.2798)
It isnt profitable for them to allow you to gear up all your alts quickly with the best gear. The more time you spend in the game the more sales they can dangle in front of you in the gem store. It’s exactly why DR are legendaries exist. They want/need to slow players down in terms of progress and time-gated unlocks, be it for guild missions or ascended gear, is the most cost-effective way to do that.
/thread.
Gotta call horse kitten on this because in gw1 you would hit the gear cap in around 5 minutes…. Hell most players hit the gear cap before they even hit the max level cap…. They kept right on playing to get special skins for the weapons and armor they wanted and that was seriously all the game was…. The only reason they have such massive time gates on the ascended gear is because it wasn’t supposed to be in the game from the start….. They attempted to say it was planned from the start to be in game but that’s one of the most bold faced lies I’ve seen from any developers in quiet awhile…
The only thing the current time gates do is hurt sells not give more potential profit.
(edited by Dakiaris.2798)
This post has nothing to do with legendary weapons so please stay on the topic of the ascended items and the time gating being alt unfriendly.
I would love to see a devs response to this issue…. While it’s not affecting the entire community it is affecting a fairly large group of players in a very negative way.
Don’t bother coming back.
World boss timer mini game now new and improved with api. Now you have no excuse to not be bored killing jormag for the 200th time.
New and challenging wealth generation through nerfed events, zones, spots.
Enjoying our new sab/ss/mf content? It’ll be gone in a couple of weeks.
Bugspotting mini game. Spot the bug that hasn’t been addressed the longest and win a prize.
Marvel at the hackers teleporting around the map gathering mats and opening chests just like they were during beta.
Come for the 2 hours of content, stay for the endless grind you’ve convinced yourself is worth it for that shiny sword.
MY SIDES PLEASE STOP YOU’RE KILLING ME!
That we’ll see some changes patched in with the dragon festival?
Before someone tries to correct me on that I know it’s Dragon bash on gw2 but I still call it what it is on gw1. I have absolute 0 hope in seeing any of the changes they talked about in the patch today…. But there’s always that chance or so I tell myself.
Throw them on my bed and roll in them naked.
I mix open world with crafting….
Sarcasm on
What JJBigs fails to realize is COF p1 is currently the flavor and it WILL be nerfed sooner or later…. Anything that provides the player with a good amount of money is something that just will not stand in arena.nets books. You must play the game the way that arena.net wants you to play or you can kitten off…… Sorry just how it is…
sarcasm off
Actually reading back at that…. I’m not being completely sarcastic because that’s how it feels lol… Anything that I found enjoyable has been removed,nerfed or flat out changed.
Yep it’s the problem with having 1 daily per account, not having karma currency transfers or accountwide karma, and other issues this game faces. They want us to enjoy the wide range of classes they offer yet hold back progression for these alts with machinations that aren’t there to harm bots but are there to harm players.
I don’t think they are aware they are harming the players…. Actually they are harming themselves as well if you think about it… The current system causes alts to look less desirable till you manage to gear 1 character….. meaning less alts…. Meaning less character slots are bought…. It goes on further but I’m sure you understand what I’m saying with that.
The only real way to fix the system in its current form would be to reduce costs of the gear across the board…. The other fix would be to simply allow players to craft the gear like the originally said they were going to do… Instead I sense more currencies being added to the game.
It depends on what you’re playing. Pve you can roll around in rares and be more than fine. Dungeons its recommended. WvW it’s absolute must have even if you stay with a zerg. My advice is 1 main 2 secondary and the rest just for random fun. I don’t see them changing the setup so limit who you gear.
This is what I’m trying to draw attention to… Some players don’t want to even have alts if they can’t manage to gear them in a timely manor. This cuts into both player fun and company profits. Over a very long time this system would work out but the time gating is just causing more frustration then not.
(edited by Dakiaris.2798)
You know what sucks about this whole thread…. While the weapons look nice… 90% of us will never get one due to it being strictly a cash shop/.0004% drop rate from a box that has a .0004% drop rate.
The issue with RNG is that… well… Random is in the name…. You could theoretically get a item on a 1 in 100 chance 700 times in a row…. Or never in your lifetime…. That’s the issue with RNG…
I’ll post a TL;DR after to give a quick rundown of the issue… Also this post isn’t to say “GIVE ME ASCENDED GEAR NOW!” it’s to say “Give me ways to gear my alts as well as my main.” I say this now because my mixture of ranting and pointing out the issues with the system sometimes get jumbled. Anyway onward with the post!
The ascended gear is supposed to have moderate time constraints to keep players from just dinging max level and gearing up so fast that they have nothing to do… But the current system is designed so you have to focus on 1 and only 1 character due to the time gates being larger and larger with each piece of ascended gear added…backs will not be covered because they can be crafted. Let me elaborate.
FOTM came to the game… Level 10+ you had a chance to get one of the rings per day…. The rng was a bit excessive so they added a +1 relic system where 10 relics = 1 ring…
Time gate for FOTM rings 1-10 days per 1 ring… This isn’t bad I can gear my main and my alts in a reasonable amount of time… The system honestly good and the difficulty wasn’t terrible. The laurl aspect was excessive though it should use a 10 laurl per ring since it’s the same as the relics.
Onward to amulets and daily laurls!! This one is where it started to get a bit excessive…. 1 amulet = 30 laurls or 20 laurls 250 badges of honor… 1 1/2 amulets per month tops…. Little alt unfriendly but not as excessive as this next one.
Now to the guild missions and accessories…. These ones are the worst for people in small guilds who would rather stick to playing with friends… Most missions require a minimum of 10 people to actually do properly… Anyway you have a chance to get a accessory from the chest after a guild mission or you can save tokens do all guild missions for 6 per week so 1-14 day thing granted you can make each guild mission PER accessory. On paper this looks fine but onward to the major issue!
Accessories to players unable to do guild missions or who prefer not to do them! A whopping 40 laurls + 50 ecto PER ACCESSORY so a total of 80 laurls 100 ecto…. Honestly I subbed feedback on this because honestly it’s like punishing the players who are unable to do guild missions or would rather do other content…… This not only takes MONTHS to get 2 for 1 set but it digs into the amulets and rings if you don’t do the fractals for rings
This is causing issues in wanting to really focus on alts… The sheer time gating to gear 1 character is getting excessive…. The bare minimum getting rings from fractals and then focusing on laurls for the rest is going to take 3 months for 1 character….. Imagine when they finish adding ascended gear armor and weapons…. This is going to go up by at least 50×....
This post is mainly to point out how un alt friendly the ascended gear is at the moment… As time goes on this is going to become worse…. Imagine when they are done adding the full set of armor/weapons/accessories it will take a minimum of 12 months to gear 1 character.
Anyways
TL;DR
Ascended gear is taking to long to get per character forcing you to focus on 1 character at a time over a long period of time discouraging alts.
Elite cultist,necrotic and cabal for my necro plz… I used them in gw1 and would love to have them on my necro again….
They should make 3-5 armor sets per class that are class specific…. It would add quiet a bit to the game… Would allow players to tell what you are from a glance as well instead of going “hey a bath robe… It’s gotta be a necro/mesmer or ele”
Scythe and to the guy who said gw1 used it as a martial staff doesn’t look at the animation right they focus on making contact with the blade when swinging… Gotta be in game to view them better.
Besides that the only other weapons I wanna see are…
dual tonfa they were in gw1 but the skin was only used as a sword
Great axe they said they would add this sooner or later
Polearms such as halberds one thing that they said they were interested in back in sep 2011
Pistols and rifles usable on other classes…. To few use them This one they never said anything about
spiked/bladed gauntlets
Flail for warrior and guardian
And the one I know wont make it just because it’s a puzzling one to think of….. Explosive gauntlets…. The only class they would fit is engineer… Think of it like you punch and it shoots them with a buckshot point blank or injects poison… Good potential but very doubtful they would add something for engineer only.
For me things I would like to see are.
1. Elite weapon kit that would be our long range damage option I vote grenade launcher I put a suggestion of what it could be here https://forum-en.gw2archive.eu/forum/game/suggestions/Suggested-engineer-elite/first#post2162691
2. Passive effects added to gadgets like +25% movement to slick shoes / 180 precision to goggles
3. A rework to a few of the less desirable traits +10% crit standing still is kinda bleh when you’re going to be moving the majority of the time.
I’ll just post what I’m running with the flamethrower.
I change the 10 points in explosives to tools for wvw for the perma swiftness… And if I need more survival I switch those points to inventions and get the 5% toughness converted to power… Autos do around 4k on heavy armor at the end of the channel and the no.2 hits for around 6k crits when detonated and around 2k on just passing through the target. I run pistol / shield just for the stats + sigils since they both apply to the flamethrower… The pistol auto is around 800 crit on auto attack and upwards of 3k on the no.2 and 1.5k on the 3 which is useful if I can’t get in range with the flamethrower. The strength runes + the sigil of force for the +10% damage and all the traits bring it to +40% base damage before any crits happen… The 51% crit damage ups it further.
Anyways it could do more damage if you use zerker armor but I just don’t like being 100% glass so knights felt more safe for me.
I didn’t post it here because I planned to link it https://forum-en.gw2archive.eu/forum/game/suggestions/Suggested-engineer-elite
Anyways thoughts/suggestions ?
Morter at the moment isn’t all that great for anything outside of giving someone a ranged option when they don’t have a ranged weapon with them… The lack of mobility make it nearly useless though. Elixir X isn’t really reliable as a whole so that could be a good replaced elite.
My suggestion would be to replace the Morter with a Grenade launcher kit.
Grenade launcher kit
same cooldown as every other kit all attacks have a 1200 range
no.1 H.E. round
0 second cooldown
3/4 second cast
120 aoe range
Fires a powerful explosive at the target for moderate damage.
No.2 Shrapnel shot
15 second cooldown
1/2 second cast
260 aoe
Fires a Shrapnel shot that does moderate damage and sends out shrapnel causing 3 stacks of bleeding and cripple 10 seconds each.
no.3 Armor puncher
1 second cast
20 second cooldown
Combo finisher projectile 25%
Fires a single giant metal round at the target that does high damage and causes 5 stacks of vulnerability for 10 seconds
No.4 Sponge round if you think I made up that name look up 40mm grenade types
1/2
30 second cooldown
Combo finisher projectile 25%
instant cast
Fires a giant rubber shot that dazes target for 2 seconds
No.5 Gas round
1/2 second cast
240 aoe
Combo field Dark
15 second cooldown
Fires a gas canister to target location causing no damage but inflicting poison for 5 seconds and blindness for 10 seconds.
Traits to give effects to grenade launcher
All traits that work for the grenade kit would work for the grenade launcher kit… Grenadier would only grant grenade launcher the 25% range though no the bonus grenade.
The kit would function like any other kit but the attacks would be auto targeted with a high projectile speed for good accuracy… The only ground targeted ability would be the gas round.
Because it’s a elite there’s no toolbelt skill but the kit would be as strong as the rifle in power to make up for it.
I’ll edit the post if I can think of any other ways to make the kit better without being op.
(edited by Dakiaris.2798)
As someone who’s actively working on upcoming Living World releases, I’m aiming to find that sweet spot and hit it in a big way.
As someone who is disgruntled how the living world things just poof after they complete let me just say to you….. STOP…. Talk to your boss or what ever… The fact it goes into the game then taken out later is just dumb as all hell and I’m guessing is like kitten ing money away on 1 time content… Honestly I know not only me but 1/2 the player base if not more would much prefer NEW armor and weapon skins that are obtainable in game not cash shop exclusive lotto tickets. The living world stuff is nice and all but seriously make events that can be added and KEPT in game.. Just think of potential players the’ll see they missed out on stuff what do you think they are thinking at this point… I’m guessing “this crap wasn’t worth my money since I wasn’t here at the start”
Just my rant that has been festering because of this crap going on… Holiday events once a year are fine but everything about the living story has been a extreme let down due to the fact they were so temporary.
What they said sounded nice but what will really happen is the’ll let you down like the majority of the patches since launch + new bugs yay
You realize the axe auto attack takes a total of 3/4 second so you get off both by the 1 second mark. There’s also 0 travel time so it’s done instantly.
Most attacks in game are 1/2 to 1 second attacks… The axe auto attack is actually one of the fastest ranged attacks in game due to the instant hit from it. Anyways 2.4k dps is just if I do nothing but crit it’s around 1.2k-2.4k dps averaging around 1.8k even dps after all the math is done…. It’s not terrible for a mid range wep… Like I said though the attack is fast and the entire attack is over in 3/4 of a second…
(edited by Dakiaris.2798)
Actually the elites they said multiple times are ment to feel like game changers… atm though they honestly feel lackluster and 90% of the time I view them as a more liability skill then anything….. Honestly I wish they would ditch elite skills and just let us put on another utility.
Honestly I wanna have the no.1 on the axe be a chain attack to mix up the animations… People complain saying it’s low damage don’t worry about it but honestly the damage isn’t bad dps wise… Combine the 2 numbers and that’s your dps I usually crit 1.2k each hit so 2.4k dps.
I don’t care if they really tack on other conditions or what I just want more variation to the animation.
I suggested something awhile back where the first hit stays the same, the second hit would be the same damage as the first just in 1 hit instead of 2 and inflicting only 1 stack of vulnerability then the 3rd hit would deal 10-15% more damage then the other 2 and gain a small life steal based on conditions on the target.
Anyways what is your wish for the axe auto?
My suggestion…. Grenade launcher kit
the 2 grenades of each thing are combined into 1 direct damage suffering a -10% nerf but giving better accuracy due to the projectile speed…. The trait could be changed so instead of a 3rd grenade like now it turns the projectile into a cluster grenade that hits them and explodes into 2 smaller grenades that do the same effect….
Honestly I think it would be much more fun to shoot grenades at people that explode and do small aoes instead of throw something that you have to bust your kitten to aim and 1-2 of them still still likely miss.
edit
also I forgot to mention the 10% damage nerf I suggested is just because it would compinsate the bonus accuracy.