so rangers are basically better when using skills that are not ranger skills? gj ANet.
Hey, here’s an idea:
replace the leaps with haste/superspeed (+100% movement speed), obviously only for the duration of the chain attacks. It’s alot more useful, you’ll be able to stick to your target while having a lot more control of your character.
Facts: high ranked players are alot more likely to have experience with each of the classes and therefore would know more about how countering different specs.
high ranked players are much more likely to be better overall.
high ranked players have more experience in spvp since they played longer.
Why aren’t we being matched in floors of ranks?
players ranks 1-10 will be matched together, 11-20, 21-30 and so on.
I’m tired of having a rank 3 player in my team when I’m rank 51.
when a thief uses BV with lyssa runes he enters god mode. Thieves are balanced by having mediocre condition removal, and by not having access to stab/protection/aegis.
Thieves are already “hard to catch” especially if they’re playing s/d.
if an s/d thief uses BV with lyssa you have no counter except dodging for your life.
Warrios already have high access to stab and cond removal and shouldn’t be able to be even more unstoppable.
Guard using lyssa is ok since the class is not already OP, and the shortest cd elite is 90s.
necro/mesmer with lyssa could also be strong but I never felt like it’s OP on them.
so I wanted 2 play on my rangeder bcuz of the pew-pew and OP bear.
I started playing but I had no bear and no pew. only tiger meow and axe
in /m people said 2 me “you can tame bear noob learn pve” and I said ok I can do it, I’m prepared.
I found bear but no juveniled and I told “lol bear you be pet pl0x” but he killed me hard no lie.
I tried finding bears but all I find is pig/moa wtf.
Help me pl0x! where to find bear? and why is I have axe is this bug?
First of all: No, it wouldn’t nerf the warrior, warriors aren’t used too much to cap points anyway. Also, warriors usually have 2 stances up at the same time, so they ‘no-cap’ time would be pretty short.
The problem with Warriors as of now is the amount of damage they deal vs the amount of damage they can endure.
Main problems:
1. Healing Signet is way too strong.
2. Being able to stack stances (which makes no sense)
3. Hammer is still too strong. Setting itself too good, if foe has no stab – hitting him with 1 stun guarantees hitting him with the 2 other stuns remaining and another skill. Compare it to the GS, which relies on other weapon sets / utilities to get combos on foes.
4. Lyssa works amazing on warriors, making them have more condi cleanse and more stab.
in conclusion, nerf healing signet = balance
The sword AA is just badly designed, stop shouting “noob” at players who are having trouble with it, since it’s NOT supposed to work like this.
You should NOT have to find ways yourself to retrieve control of your character. Game play is what matters most, and A LOT of rangers are complaing about how the sword is giving them a bad time.
AA on any weapon should be as situational as this one, in PvE you spam it ofc, but in PvP if you use it you die.
AA is something you time based on your foe, you start the chain, and stop it when you need to dodge or reposition. In PvP this is a HUGE dps nerf and self-destruct mechanism.
While being able to stick on a foe without sweat is cool it’s not really worth *not being able to actually maintain dps on a target (with the sword) without sacrificing HP.
This is a great idea!
I didn’t play gw1 but I have seen such a thing in other games, and it had always been a hit!
I’d really like to see a contest that results in a new weapon skin for each weapon type. Though I think they should be obtained through the gem store, it would be simpler and wouldn’t conflict with the lore.
Power builds will always be subpar as long as 20-40% of your total dps do not scale with your ranger’s stat.
You’re talking about the pet?
Hey fellow ranger!
- if by PvP you mean HotM/spvp/tpvp, then the most effective build for you is a spirit build: which is 10/0/30/30/0. you can easily find this build on the web since it’s the only one rangers use in competitive pvp. (they use sword btw but not as a main set).
- if you mean WvW than I’m pretty sure 30/30/… with longbow is the best way to zerg as a ranger
Now the traits:
A huge problem with traits is that there are a lot of traits that require other traits to be of any use (getting flashbacks from the signet talk). The most obvious ones are all of the marksmanship minor traits. So opening strike, alpha training, and precise strike grant you a grand total of 10 stack of vulnerability for 6 sec on 1 target and make 1 of your and your pet’s attacks crit.
Ok here is the problem with that: rangers are not thiefs or warriors, our dps is supposed to be sustained via not 1 or 2 hard hitting attacks, but a lot of small to medium damage attacks (Rapid Fire, Barrage, Hunter’s Call, Path of Scars, Whirling Defense ,ect) so precise strike is a gigantic waste. Since we cannot put out any massive hits within the 6 sec (maul is the only exception), the other 2 minor traits are also wasted.
But this bugges me the most, thees 3 traits don,t do anything for you since after you hit someone (like a wet noodle) the traits are not gona provide you with anything until you go ooc or, again take a trait to make your traits useful at all times (Remorseless, which happens to share a spot with signets of the beast master and in wvw or t/spvp forces you to take a longbow seeing how there is not muck you can kill fast to refresh the other traits, or take a 20 point master trait in wilderness survival that will refresh the 3 minors if you get cc’d….)
There are a lot of traits that are bad unles you take other traits to make them not bad, but not good ether.
And lastly the placement of some traits is questionable:
trap traits in a critical damage line? a trait that makes great sword have shorter cooldowns in a condition damage line?Some weak spots regarding the ranger:
-No conditon removal, i mean almost none that won’t kill your pet and, and in term some of your dps and utility (when the pet feels like doing stuff).
Also almost all of it is passive and the only trait that offers any actual condition removal is, again a 30 point grandmaster in wilderness survival (Evasive Purity will hardly ever save you since the only dangerous condition it removes is poison and it can do that at the cost of endurance and once every 10 sec).Strange weapon skills:
-Main hand axe, what is it suppose to do, auto attack is weak and is a power based skill,
skill #2 is applies bleeding and skill #3 applies a chill and gives your pet a buff.
the axe trait gives you 10% more crit dmg with a main hand axe so what we have is a weapon that attacks very slowly and is nether a power weapon nor a conditon damage weapon.-Sword chain skill: this is arguable but it kills you more often that not, and while some swear by the sword chain on it’s ability to disengage i find my self mostly not using it since it is very clunky to manage.
But i think no one can argue that, in a game about keeping mobile and being evasive, a skill (the main damage skill of a weapon, which you use more than the other skills, or at least are suppose to) that locks you in a animation for a long time (since it is the skill you spam, you know it being your auto attack and all) might have some issues.There are more things wrong with the ranger, but after previewing this thing i think no one will actually read up to this point let alone read what ever else i write, so in conclusion rangers…need buffs actual buffs. Just cos we have 1 build (spirit) that works in one part of the game (tpvp which is what like 20% of the total game?) and it works only because you and your opponent are forced to stand on a 2×2 square dose not mean rangers are supposed to be next to worthless in the remaining 80% of the game (wvw especally; when was the last time you alone as a ranger managed to beat a warrior, or a thief, or a well anything that is not another ranger?).
I remember someone saying that all of the classes are suppose to be equal in what they can do, well ranger sucks at everything apart from bunkering in tpvp with 1 spec, and nothing more.
+1
ANet should read this
there are two counters to PU mesmers:
1. condi warr (macebow) – they have enough reflection, condition removal, and condition out-put to be able to beat them. I played condi warr for a very long time and always been able to beat PU mesmers though not with ease.
2. s/d thieves – they counter and beat everything…
obviously it’s NOT ok when a build so easy to play and almost entirely passive is so strong that there are only 2 specific specs that counter it…
I don’t know why ANet promotes passive play…
Stop ranking rangers in the top tier, spirit ranger is “ok” and can still be replaced by other specs.
Rangers are in a very bad place right now with only 1 viable and pretty passive-based build, ALL other effective ways to use a ranger are unviable.
When you rank rangers high up you’re making it look like they need a nerf, BUT how can they further nerf the spirit build without nerfing the already weak builds? they already punished every ranger build enough by reducing the endurance bonus from 50% to 25%…
proof no one want rangers, we neec change. lol
the pet, the bow, the signet..i even dont want you in my group
Sums up the whole thread and “issue”
:)
Anyway im not the best but no one have a problem with me been in a group and always say compliments or whatever.
Then why do you join the bads that know only to cry on forum?
The class is awesome when played correctly. End of story. Sure there might be some things that need some work, but that goes for all classes.So much of this…. Personally I think the AI, overall, is kitten, it needs a total rework I don’t care how hard that makes PvE content it can use a difficulty increase if you ask me…
Other than that and our boring kitten utilities though I can’t think of much else we really -need-, shouts need a rework, and signet of the beast master should be made baseline (oh look, like everyone else…) but we are VERY competitive in PvP (I should know that’s where I spend most my time…)
We’re only competitive in pvp with a Spirit build. Although we could still be easily replaced by an engi.
So no, we’re not so competitive.
Most of you probably know this, but I’ll write it down just to make everything 100% clear. In the “Wilderness Survival” trait line, there’s a trait called “Hide in Plain Sight”. As described in the trait: “Apply camouflage when when you are dazed, knocked back… etc” the camouflage above is 3 seconds of stealth
I think that camouflage should also be a utility survival skill.
Think about how awesome it would be to have a stealth on demand (which is more reliable than Hunter’s Shot) as a ranger? It also really fits the concept of rangers as hunters and survivalists.
this is how I see it now:
Camouflage
“Apply stealth for a short duration”
- Applies 3 seconds of stealth.
- breasktun
- 40 seconds cooldown
and also: I think the adept trait “Wilderness Knowledge” that reduces survival skills cool down by 20% should additionally remove 1 condition when using a survival skill.
So what do you guys think?
in PvP power rangers are on the lowest tier. You should not win any 1v1 using a power ranger, ANY.
Lowest damage, and very poor survivability
Spirit build is: 10/0/30/30/0
Take the sharpening stone trait in Marksmanship.
Take the “Shared Anguish” and “Empathic Bond” traits in WIlderness Survival (the third trait is your pick)
and Take all the spirit traits in Nature Magic.
Use “Sun Spirit”, “Earth Spirit” and “Air Spirit”. use “Healing Spring” as your healing skill.
use the elite spirit skill aswell.
take Geomancy sigils on both weapon sets, and corruption sigils on both too.
for your armor use Undead runes or Forge Runes.
Weapons are: shortbow (must have) and Sword. chose what ever off-hand weapon you want to use with the sword, most rangers take the dagger, but the torch is nice too.
it’s meh for PvP. while having a ranged none-projectile skill is nice, using this skill on someone that has retaliation on will cause you a lot more damage. Hunter’s Call is 17 hits, assuming the average folk’s retaliation would hit for 200 dmg, that’s 3400 dmg dealt to you BY YOUR ATTACK while you only deal ~2k with it. Guardians just laugh at us and stand while playing with our hawks.
Since you can’t stop the effect after you cast it, you can suicide with it pretty easily :\
Only reason to use warhorn in PvP is for the blast in a waterfield for an extra heal.
you have the worst logic i have ever seen in this subforum.
all of your arguments are stuff like “warrior is not overpowered because if it was we would see only warriors. do we see only warriors? no? then warriors are not overpowered!” or “warrior is not overpowered because sometimes i still die on my warrior to condi damage or direct damage!” (i swear you have said something almost exactly like this awhile ago). These are just… dumb statements.To be fair, he does have some good points, such as
1. Guise need to learn to bring friends to fight warrior.
2. Warrior has no clone, stealth, attunment, death shroud….
3. Warrior is not god alike
4. For blocking, warrior needs to bring a shield
5. For endure pain, Warr needs to equip it
6. Berzerk stance is only effective if you click it
7. Hs is not op when it’s not equipped.
ROFL!! Best comment of the day xD
Thanks for the feedback guys. Although, for those of you who said that “Hunter’s Call” is not weak:
“Hunter’s Call”‘s damage = 2 x Sword auto chain damage.
Considering Hunter’s Call has a 1.5 sec cast time, and the sword auto chain is 1.5 sec long, you’re pretty much wasting one auto chain cycle to cast 2 cycles.
But – Hunter’s Call affects the target for 6 seconds meaning it has a much worse dps than the sword auto chain.
So… use it in range before you get in melee or don’t use it at all :\
Hey.
Hotjoin is meant to be a place where you go for pure fun, where players come and go as they like.
It’s supposed to be cassual, thus punishing players for leaving is a terrible idea.
I play warrior as my main and I honestly think the healing signet is way too strong for something completely passive.
Considering warriors have the best condition removal and they do have “Berserker Stance”, so poison is the least effective against them than probably all other classes.
Healing Signet should be nerfed but the warrior’s other healing skills should be boosted a bit.
Hey fellow rangers, I’d like to have your feedback about this idea I have about the warhorn:
warhorn’s skill #4 “Hunter’s Call” should inflict 2 seconds of blindness per second, resulting in a maximum of 12 seconds duration (the hawks attack for ~6 seconds).
I think it makes alot of sense since the hawks are pecking the head of the target and at the moment this skill is pretty weak.
[TmK] is a new PvP guild and it’s open for active players above rank 30.
We have a ts channel, so if you have a mic that’s great, though you don’t have to in order to join
How is chill too strong? yes it’s more effective than cripple, but you’re forgetting 2 things:
1. chill is a lot less common; there are many skills that inflict cripple, and only few that inflict chill.
2. chill usually has a short duration.
you probably signed up for teamQ….
ARE YOU COMPLETELY OUT OF YOUR MIND?
adding more torment to the Necro would make it even more OP than it is right now in PvP. Just no. Not gonna happen.
Nope.
I hate the sword, It’s so frustrating to use it because of the silly auto attack…
I would suggest just reducing the range so it doesn’t fly past your opponent so far.
That would harm the skill’s AoE capability, and would be a nerf in PvE. Though this would be ok with me.
We need to get rid of torment not add more to the game. Disregarding pets the only poisen we have is in 1 trap and short bow. Keep the poisen on this weapon for power builds.
You forgot the sword! Condi Rangers most commonly use sword and shortbow, and will at least have one of those, hence they will always have at least one low cd poison applying skill.
The greatsword is one of the funnest weapons in the game and the reason the dps is low is because it is a cleave weapon. I would like to see a stack of 5 bleeds added back to maul though along side the vulnerability so we can run some diverse builds. Counterattack should be adjusted so it doesn’t knock back AI in PvP. The other change I would prefer is swoop removing cripple and chilled and immobilize.
yeah swoop should definitely remove movement-impairing conditions. I really hate the Ranger’s Greatsword and I don’t enjoy playing it but that’s just my taste.
30 seconds rather than 25 or it can be OP and revealed shouldn’t be aoe that is a horrible idea <3
yeah maybe 30 seconds, but it should be AoE so you can get players out of stealth while they are in stealth, at the moment you have to time it perfectly to actually interrupt a stealth attempt or just use it before they stealth which is not reliable enough.
I would personally like to see the cd slightly increased and make it a very short smoke field so we can blast it with warhorn etc.
That would be nice but this shout doesn’t make any sense, I find myself telling my pet to not move and then calling it back to me every 12 seconds. Imagine a person actually behaving like this with his dog, it makes absolute no sense.
I’d rather it break immobilize
You’re right it should break immobilize. But not instead, because it also inflicts damage so the evasion of this skill can be interrupted by certain skills like engi’s shield #4 or ele’s shocking aura.
I think it should do both.
Thank you very much for your constructive reply
Pets Active Skills
I think we all know what’s the best pet skill in the game: “Terrifying Howl”.
But that’s because all the other pet skills are so bad they make 80% of the pets completely useless. “Terrifying Howl” is the only some-what reliable CC pet skill. all the support or condition active skills are insignificant.
- Increase every active skill’s range by 100%, reduce the cast time by 50%.
- ALL support / condition active skill’s duration should be increased by 100%.
- Pets should be completely reworked to have better active skills.
- maybe even add more active skills and remove some of the passive skills to promote active play and increase the Ranger’s awareness of his/her pet.
Traits
Marksmanship
Marksmanship’s minor traits are a joke, they should all be combined into 1 Master trait or be entirely reworked.
some of the signet traits should be combined to spare trait point for signet builds.
Skirmishing
Nice traits, good stat combination but why traps?
The traps traits should be moved into the Adpet and Master trait choices and a new Grandmaster trap trait should be introduced, would be nice to see torment added to traps.
For power-based builds Skirmishing has pretty much great stuff.
Wilderness Survival
This is one is pretty ok except the fact you MUST fully trait it or you’re out of the meta tier. If we don’t see any better active condition removal for Rangers (Signet of Renewal is not reliable) then we should at least have “Empathic Bond” moved to Adept tier.
Nature Magic
Here it gets interesting.
1. “Evasive Purity” is a current Master trait that removes poison and blindness on a dodge, with a 10 seconds cd. My suggestion is that you make it remove any two conditions, and remove the cd all together. Here we have a much more friendly and active condition removal that doesn’t murder your pet.
2. I’ve already discussed the “Nature’s Voice” improvement I’d like to see so I won’t repeat it"
Other than that this trait line has pretty good traits that gets along with a lot of different Ranger builds.
Beastmastery
Come on, no one uses this line for the traits (which are “meh”). Rangers use this line to have a much better pet.
I don’t have a specific suggestion, we simply need a lot of these traits improved.
Thanks for reading guys, this is kind of everything I have to say about rangers at the moment.
As promised, the much shorter version:
Anet wtf u do to rangers?
why dis
why dat
weapons noob
skills is noob
pets such bad
wrong traits lol
very much suggestions
big thank-you 4 reading
This was written in 2 parts because it was too long
Hi again guys, Griften here, I’ll be talking about Rangers (the ‘pew pew’ class) and the improvements we should see in: weapon skills, utility skills, pet’s active skills, and some of the traits.
I’ll be trying to make this short (failed) so don’t panic (sorry).
And as always, there’s a much shorter version at the end for your convenience.
Weapon Skills
I’d like to start with the off-hand weapons, as I think they are the most under-powered.
Improving those would automatically improve the efficiency of using a sword or axe mainhand.
- Of-Hand Axe:
“Path of Scars” misses the pulling part 50% of the times. The first part of this skill should either knockdown or immobilize the target so it could actually pull as intended.
“Whirling Defense” is ok-ish, it should deal about 10%-20% more damage considering how long you have to stand still and cast it (5 seconds).
- Dagger:
“Stalker’s Strike”, Rangers have enough access to poison without it. This skill should apply torment or blindness instead. These conditions are more “Stalkery” than poison.
“Crippling Talon” is fine as it is.
- Warhorn:
“Hunter’s Call” should inflict 2 seconds of blindness per second, resulting in a maximum duration of 12 seconds of blindness. This change will make this skill a lot more useful and add more utility to any Ranger build. This actually makes sense considering a swarm of hawks are pecking the head of the target!, this skills simply demands to inflict blindness.
“Call of the Wild” is nice since it became a blast finisher.
- Torch:
“Throw Torch” is a pretty great skill, nice damage and low cd.
“Bonfire” has to be traited with “Off-hand Training” in order to be effective. A base radius of 120 is really not impressive. It should be 180-200.
- Longbow & Greatsword
Both suffer from the same problem, too slow and too weak. A damage boost to the longbow would be enough to make it viable (at least +30% to every skill). None of the Greatsword’s weapon skills are reliable enough, auto attack should be stronger. a rework is needed for the Greatsword though I don’t have any ideas for it.
- Axe
This is the “meh” weapon of rangers in PvP. If the auto attack would be stronger than it would be vaible to use it on a power build with the “Honed Axes” trait (+10% crit. damage while using an Axe in mainhand)
- Sword
“Hornet Sting” and “Serpent’s Strike” are fine, even great. But the auto attack… the auto attack is horrible.
The chain auto attack is: Slash(1/2 sec) -> Kick(1/4 sec) -> Pounce(3/4). During Kick and Pounce you’re locked on the target and cannot dodge while casting them. So if you attack your target with the auto attack, you won’t be able to dodge 2/3 of the time. The whole buggy behavior of this skill makes it pretty confusing and annoying to use.
ANet doesn’t want to change the auto attack behavior of the sword because “it is a unique behavior”. Thank god it’s unique, if more weapons would work this way I would quit the game. This alone forces rangers into the Greatsword even if they don’t like the concept of it.
- Shortbow
This is the only weapon that works fine for the Ranger. ENJOY.
Utility Skills
I promise you, this one is shorter!
Ranger’s Utility skills are too much “trait’em to use’em”, and that’s a shame. You can’t really use spirits, traps, signets and shouts effectively without the right traits. My suggestion to ANet?
Signets:
1. make signets affect the player without the “Signet of the Beastmaster” trait.
1. Change “Signet of the Beastmaster” trait to the following: “A signet’s passive benefit remains while it’s on cool down.” Exactly like the Elementalist’s signet trait.
Shouts:
1. The trait “Nature’s Voice” should also apply 3 seconds of Aegis to all targets affected by shouts.
2. “Sic ’em” should have a 25 seconds cd instead of 40. And should apply “Revealed” as AoE without the need to have a target. This way it can counter “Shadow Refuge” and “Mass invisibility”
3. “Guard” should be completely deleted from the game and be replaced by another low cd shout.
Lightning Reflexes
This skill should be reworked like warrior’s “Stomp” skill. It should apply stability for the duration of the skill.
Only. One. Viable. Build.
This is not good.
The Ranger class is in a very bad place right now. Spirit Ranger (which many describe as a boring build) is what Rangers have to take to do tpvp. All of Ranger’s other builds our out-shined by other classes.
(If this is “lol too long didn’t read” for you, just skip ahead to the end, I’ve summarized the whole thing, in doge language)
Why are Rangers in such a bad place? these are the main reasons:
1. Power based builds will always come short:
as long as the must-have “Empathic Bond” trait is located in a toughness/condition trait-line, power builds will always lack 30 trait points in a useful stat.
Power builds can’t get to the strong minor traits and grandmaster traits in other trait-lines, simply because of that. and if they do take “Empathic Bond” they don’t have enough survivability in the current meta.
At the end of the day the other classes have better burst builds that do more damage to more targets while having a much better sustainability (yes even Elementalists).
2. Weapons Are too weak:
- Longbow – too slow for the low damage it deals, resulting in low DPS.
- Greatsword – It’s just too weak. Sure, “Maul” can be strong… occasionally… if you have the right traits…
- Sword – The auto attack ruins everything. sure, it has a “unique behavior”, but it’s a bad behavior.
- Warhorn – “Hunter’s Call” is too weak, it should be a lot stronger than that. Considering it attacks 17 times, if I attack a target that has retaliation on, I’ll take more damage than the target.
- Off-Hand Axe – “Path of Scars” will miss the pulling part at least 50% of the times.
- Torch/Dagger/Shortbow – These one are actually pretty good! on a condition build!!!
3. Pets are terrible
Pets. They are terrible.
I mean really terible.
The Necromancer’s Flesh Golem is better than ALL of the Ranger’s pets, it’s ridiculous.
1) Flesh Golem cripples the target with its auto attack, therefore it’s easier for it to keep attacking it and not missing half of his auto attaks like Ranger’s pets.
- Ranger’s pets miss half of their attacks, they simply can’t keep up with moving targets, since they can’t attack and move on the same time.
2) It gains stability when it’s initiating its active skill “Charge”, and therefore it will always activate without being interrupted.
- Ranger’s pets often get interrupted while casting their very long animated active skills by AoE crowd controls.
3) Its active skill has a huge range, and a huge impact on the target – AND it actually happens when you cast it. Many times it determines 1v1’s.
- Ranger’s pets’ active skills are often too weak to make the target care to dodge. Not to mention the huge delay between casting the skill and actually making it happen, it often fails because the pet tries to get in proper range with the target.
Even if you have 30 points in Beastmastery, the pet’s broken behavior is still going to get in the way.
And that’s basically it. Thanks for reading guys.
- as promised, a much shorter version:
lol ranger is pve boy
only 1 good build
much sadness
power build is noob
such bad weapons
pets are wtf so lame
lol thx 4 reading k bye
(edited by DanSH.6143)
Wow, trap thief is the best class 1v1. build is: traps.
the skill stopped being a whirl finisher, although it is described as such in the skill description. I’m sure you’re already aware of the problem, I was just wondering why hasn’t it been fixed yet?
YES, please switch between rifle’s and longbow’s auto attack! my cond warrior would appreciate it alot
Axe 4# should apply 2 stacks of torment on foes. Axe 5# should reflect projectiles and apply vulnerability each hit.
and obviously, both need to be stronger, atleast +25% dmg.
the thing is, most warriors have 30 points in Defense traits, meaning they are off-tanks. so you can’t complain about them being bunker glass cannons.
I think healing signet should be changed just because passive gameplay is boring: the passive healing should be low, 250-300 health per second sounds reasonable. However, with this change the active effect should also be changed. the active effect should be 650 health per second, for 10 seconds. meaning you have to time the passive healing correctly in order to benefit from it the most.
