“Life’s a journey, not a destination.”
“Life’s a journey, not a destination.”
I think it’s the music. There’s not actually anything creepy about it, but it’s the kind of music that’s used to give that vibe of ‘everything is not quite as it seems’.
It’s probably also that we just know things are all going to go wrong and we’ll be fighting for our lives at some point, because that’s always how it goes.
“Life’s a journey, not a destination.”
Personally I don’t think just giving times and dates would be enough. I normally play as and when I have time, being on at a specific time takes planning. Whilst I can do that for actual events I want to participate in I don’t want to find I’ve rescheduled real life events for an “unmissable” 30 second cut-scene I could have watched on Youtube at any time.
Personally I think they’ve got it exactly right here. They’ve given us times and durations for each thing and told us what catergory of event it will be (jump puzzle, dungeon, PVP map etc.). They haven’t actually gone into any more detail than that, except for saying that the last one will involve defending something from waves of something else. Which isn’t exactly a surprise, it was basically going to be either that or taking down a giant something before it kills you and/or a timer runs out and it destroys something.
In the case of Wintersday, it might simply be a case of saying something like “Toymaker Tixx arrives in Lion’s Arch for the grand celebration! This is the most complex of all his efforts yet – let’s hope nothing goes wrong! Visit his airship workshop and lend a hand to ensure everything goes smoothly!”
Except anyone with any experience of video games will read that as “We’re presenting this as a party because it fits the theme but something will go wrong almost immediately. It will involve combat as players save the day and earn the reward they will be promised at the start.”
They may as well just say it.
“Life’s a journey, not a destination.”
I hope it’s not timed for pure point of fact that there were a number of people, myself included, who were unable to do the Clock Tower due to the fact that we were underwater by the time we loaded in and were immediately sent back to the lobby before we even got a chance to do the puzzle.
Didn’t have lag or slow loading times at all inside, because there were only a few people allowed per Overflow. Couldn’t this have something to do with your internet connection? However even if this was Anet’s fault this can also be fixed easily by adding a short countdown once people can enter the JP instead of completely removing the timed element.
I had the same problem as Garacaius, except possibly a stranger error. I’d see the cut scene, then it’d cut to everyones characters clustered on the roof of the lobby building and unable to move with the ‘viewing a cutscene’ film symbol over their heads. Then the group would be dropped into empty water a few times, then finally appear on the cog just in time to be kicked back to the lobby.
Sometimes it’d go even stranger, I’d land in water on my own and be able to swim around. I could go to the base of the lobby building, follow the bridge across to the base of the clock tower with the rotating platforms or swim out to the base of the ‘real’ clock tower (which was off to one side, not visible from inside the lobby). Sooner or later I’d get a loading screen and end up back in the lobby, but I was there for a good 10 minutes sometimes, long enough that I’d start worrying I was stuck in that map.
I don’t think it was anything to do with lag. Normally I play with graphics on maximum and don’t have any problems, I’m usually the first or second in my party to appear after loading screens or cut scenes. This time even when I turned graphics right down to minimum I was getting the same problem.
I did once do the puzzle with a friend who told me she saw my character standing on the cog at the start while everyone else did the puzzle, while I was seeing the whole group standing on the roof of the lobby. I never found out what everyone else saw when I got stuck swimming around.
The most frustrating JP I’ve done so far would actually have to be Dark Reverie, just because of that one unforgiving jump that kills you if you miss or overshoot. Even worse, if you’re attempting the JP alone, you’ll have to WP out and go through Morgan’s Leap all over again just for a second opportunity. I can’t stress enough how essential it is to do Dark Reverie with a few other players just so somebody can res you if you fall.
Thee’s actually a few in there which kill you if you miss. But I agree that has to be the worst one. Very long and difficult path back to it if you die and can’t get ressurected. Even worse if no one else has been there in a while and you have to fight your way through all the enemies just to get to the start.
I suspect a lot of people haven’t done that one though. I’ve had arguments with people standing on the rock with the spiders insisting that there is no second puzzle after Morgan’s Leap and refusing to walk around the corner and look at the entrance. Or they go in, drop to the bottom, see the regular chest by the start and assume that’s it.
“Life’s a journey, not a destination.”
Players will probably put a lot of videos up on Youtube of themselves doing the various events.
“Life’s a journey, not a destination.”
I’m impressed that he will be getting to LA before I leave to go to my parents house (1 day before, but still).
I had assumed that like almost every Wintersday in GW1 I’d get to do the first few things and miss the main event completely because I’m never at home from before Christmas until after New Years.
(The one time I did get to do the finale it was still out-weighed by the fact that I was home because I had to work on New Years Day.
)
“Life’s a journey, not a destination.”
Norn are ok, they don’t actually feel the cold anyway.
I would worry about the sylvari though. Frost can do some nasty things to plants.
“Life’s a journey, not a destination.”
For future reference devs tend to move questions here which they think/know other players are equally capable of giving a correct answer to. They couldn’t possibly answer every question players request an ‘official’ answer to and if they tried they’d never get time to do anything else.
If another player answers your question and you’re not satisfied they’re correct you can just wait for more responses – other people will either agree or correct it.
In this case Mimizu is correct. Extra bag slots are tied to the character, not the character slot, and if you delete the character you will lose them.
“Life’s a journey, not a destination.”
Doing jump puzzles for the loot or XP is almost never worth it. Even the shortest, easiest ones don’t reward what most players could get spending the same time farming or doing DE’s.
But if you’re doing it to get the achivement, for the sense of having achieved something or for fun then it’s completely worth it IMO.
I spent an entire Saturday doing the long one in LA and I don’t even remember what I got out the chest but it wasn’t anything worth keeping and didn’t make me a huge amount of money. I still remember how please I felt when I got there and took screen shots standing next to the chest.
“Life’s a journey, not a destination.”
I just hope they don’t put a cutscene at the start, or whatever it was that glitched the clock tower. I only got to try it about 3 times because every other time I tried I’d see my character standing on the roof of the starting area, cut to repeatedly falling into the water and then re-appear back in the lobby waiting to go again.
It really dissapointed me because the jump puzzle was one thing I was really looking forward to doing.
“Life’s a journey, not a destination.”
I think they wanted to do the majority of things in LA both because it’s (marginally) easier for everyone to get to and because it’s been established as a kind of ‘neutral ground’ in both a lore and player sense.
There were people who complained that the Halloween event was too biased towards the human starting area and that this gave human characters an unfair advantage because they were more likely to have explored it all already and have access to all the waypoints etc. (There were even a few people who said it was done deliberately because there are more human characters in the game.)
In that case I think it was justified because the lore they’d established in GW1 tied Halloween very strongly to Kryta. I think if they wanted to do it with other holidays they’d either have to put up with a lot of complaining or assign each holiday to a city, make sure it was equal between them all and then first Anet and then their players would spend a lot of time each time one came around reassuring other players that their city would get their turn and it would all balance out over time. Repeatedly. Every single year.
Personally I’d like them to do it so each city has their own events and everyone is encouraged to visit them all, but that’s a lot more work than focusing it on one. (I imagine they’re also reluctant to spread people out too much, although if the Halloween and Lost Shores events are anything to go by that would actually be a benefit.)
“Life’s a journey, not a destination.”
It’s from the company themselves.
All servers have a limit on how much traffic they can handle (not just for video games, this is why Twitter goes down whenever some famous person is supposed to have died). So they get labelled as full when they hit that limit. I assume high is when they’re about 3/4, medium about 1/2.
How do you think it works?
“Life’s a journey, not a destination.”
Now let me tell you what would happen with some one with a aggressive/take care of business personality. He buys that Xbox, sees it on sell a week later within the period it will take returns, he ask the manager for the refund of the 20% and the game, the manager states he wont do it, you clearly tell the manager he will do so or you will return the Xbox get your money back and never shop there again and continue to argue. The manager will cave give you the 20% back and the game just to get rid of you. So whats the point of this thread again……..
After several years working retail, including in video game shops, I can safely say that’s not how it works most of the time. Of course it depends on the manager to some extent but most will not consider it worth the time and effort to save the buisness of one customer, particularly one who wants to kick up a fuss every time there’s a sale. They’ll let one of their underlings do the return, sell the Xbox to the next guy in line and have forgotten the entire thing even happened by lunch time.
Especially since the vast majority of people who say they’re never shopping there again don’t follow through. I’ve even seen them come in the very next day as if nothing happened.
“Life’s a journey, not a destination.”
Well if you’re planning to collect minis you’ll want to get them sooner or later. I’m not sure what the drop rate is like so buying them might be your best bet.
“Life’s a journey, not a destination.”
Actually it’s not that unrealistic, a lot of prey animals can be extremely deadly, even killing their own predators in a fair fight.
Last summer the BBC had to remind people in the UK to be careful of cows after a few incidents with injuries and I think even 1 death, which was basically the result of people assuming they could do whatever they wanted (mainly let their untrained dogs run around harrasing cattle) and the cows wouldn’t do anything.
But I agree that a DE against a legendary deer boss would be awesome.
“Life’s a journey, not a destination.”
I haven’t seen anything official but I would assume as long as you’re not making money from it and not passing it off as your own work/clearly labelling it as a screen shot taken in GW2 they wouldn’t have a problem with it.
I know they’ve recently been encouraging people to share their fan art on Facebook, and a while back they posted links to a gallery of GW1 screen shots someone had put together so I can’t imagine they’d object as long as you’re not doing something like putting up a screen shot on Facebook and letting people believe it’s a picture you created.
“Life’s a journey, not a destination.”
You can’t really compare Tyrian technology, or that of any fantasy world, to Earth because they have very different histories. Technological development doesn’t follow some kind of set linear progression and wouldn’t always happen the same way. It’s affected by a huge number of factors, including coincidence.
Even if you took Earth back to the start of human civilisation and ran it again it wouldn’t turn out the exact same way. Just look at examples like the Myans, who had a very advanced civilisation for their time but never invented the wheel or cultivated wheat – two discoveries widely regarded as the essential basis of civilisation in the rest of the world.
In some cases things will filter down. For example now the charr have invented motor vehicles it’s probably only a matter of time before someone invents a motorised farm cart. But it also take a long time for new ideas to spread. People didn’t all go out and sell their horses the day cars were invented. I think it’s the same in Tyria. The charr have invented motors but they aren’t available to the majority of people yet and most wouldn’t be interested in changing over if they could because the idea hasn’t yet caught on.
But other things are very much non-linear and require a combination of discoveries or social changes, or just the right people getting involved to come about. If cinematography hadn’t been invented during a period when music hall, plays and other stage shows were extremely popular the potential for a new entertainment medium might have been missed. Tyria seems to have much less of a strong tradition of stage entertainment, so they might not yet have looked at long-range communication as anything more than a practicality.
“Life’s a journey, not a destination.”
I have 2 possible answers:
1) Yes you can RP a character who is completely atheist, who doesn’t believe the Six Gods exist at all, or ever existed. But you’d have have to deal with the fact that a lot of other people would consider them strange, possibly even crazy, for thinking that. (Which isn’t too far off how some people treat atheists in real life so it could be appropriate.)
It might be difficult with the norn, because on occasion the Spirits of the Wild are seen in the world. Similarly there are historical accounts of the Six Gods in the world (and at least one used to be human). But your character wouldn’t be the first, or the last, to deny something that seems like undeniable fact to everyone else. And more than a few times those people have turned out to be right too.
2) Your character could have the same sort of attitude as the charr or the asuran. They don’t doubt that the Six Gods, the Spirits of the Wild etc. exist but they don’t see them as a higher power to be worshipped, just another of Tyria’s myriad life forms and in the asurans case a part of the Eternal Alchemy.
Which I think most people should accept, even if it is some what unusual for some races, because there’s actually a surprising level of religious tolerance in Tyria (especially considering how antagonistic all the races can be on other issues). You never see norn and humans arguing over whether the Gods or the Spirits are real for example. Everyone seems to accept that ALL these things are real, and that some people worship one and other people another and in general they leave them to it.
I also can’t see it coming up that often because there’s relatively little organised religion in Tyria. No one’s going to be pointing out that they never seem to see your character at the temple and questioning where they do go to worship. Religion seems to be more of a private thing with prayer and other forms of worship performed on an “as needed” basis.
One of the great things about RP is that if everyone puts the effort in you can make almost any kind of character you can imagine. (Personality wise at least, you probably can’t work a talking unicorn into Tyria without a lot of rule-bending.) I once knew somone who’s character remained an athiest even after befriending the God of Insanity.
“Life’s a journey, not a destination.”
Serious?
Ok Xmas is almost here and you will go out and do what most do and buy loads of things for your family to celebrate. Thing is a few weeks later they have a thing called January sales and all that rubbish you bought a few weeks earlier is now a fraction of the price. Do you now go into the store crying that its unfair and you want it at the same price now and demand a refund?
Actually some people do exactly that.
I always wondered how many of the ones who said they were going to sue or complain to head office or report us to Trading Standards actually went through with it. I’d love to know what kind of response they got.
“Life’s a journey, not a destination.”
The best way to level is to do everything you come across. Everything in this game gives XP – fighting enemies, doing heart quests, doing dynamic events, crafting, gathering crafting materials, uncovering areas on the map, everything.
So unlike a lot of games where you need to avoid certain content in order to level quickly the best way is to use your personal story or the heart quests to show you where to go next and then do everything you come across on the way there.
The only exception is probably the jump puzzles, which can take a relatively long time and have a relatively low XP reward. But I recommend doing them anyway because they’re fun, and that should be why you’re playing a game.
One of the big differences between GW2 and other MMOs is they wanted to get rid of the ‘holy trinity’ of all classes being divided into tanks, healers and DPS. So everyone has a self-heal ability and there aren’t any dedicated healers. But as Shutitdown said the guardian or elementalist come closest. Personally I recommed the guardian because they have more support abilities in general and are less squishy than the ele. (Although I also have fun with my ele.)
“Life’s a journey, not a destination.”
You’re not locked out, it’s just that more people want to get onto that server than it can hold.
I’ve heard that partially it’s because a crowd of WvW glory supporters are there at the moment, because they happen to be top of their tier, so spaces might open up whenever WvW resets. (Sorry, I don’t know when that is.)
Other than that it might be worth the RPers who aren’t on TC getting together and choosing another server since there seems to be more of you than one server can hold. It’s an unofficial designation – TC is identical to every other server, so you wouldn’t be losing out on anything. (Although I’d recommend picking the least populated one you can find, both because it makes it easier to get in and because the existing players might not appreciate being told they are now on an RP server and need to join in or leave.)
“Life’s a journey, not a destination.”
You won’t be flamed for saying you used to play WoW. I think most this forum did, or still do, probably most the people playing GW2.
Also based on GW1 and the Halloween event in GW2 you’ll be fine. They’ve said there will be things in each of the races cities, which you can get to right from the start and there will probably be a lot of stuff in LA too (which you can also get to right away). I doubt they will be doing content only for the higher levels.
“Life’s a journey, not a destination.”
You can actually do this one yourself with a bit of weapon swapping. Equip a torch as an offhand, use bonfire, evade or run backwards, switch to a bow and fire arrows through it.
You can also check how many combos you’ve used to kill an enemy by going to the community page of the achivements tab in the hero panel. You’ve probably done a few during busy DEs and things without even realising.
If you hover over your skills you can see which ones can be used to create combos. In general anything which creates an area effect, like the ranger traps, is a combo field (the first part) and then all kinds of skills are combo finishers. For example all ranger bow skills (I think) are projectile finishers, which means if you fire them through a combo field you get a special effect when they hit.
“Life’s a journey, not a destination.”
(edited by Danikat.8537)
I think it was added because people kept accidentially promoting the wrong person to guild leader and then found they were stuck with no way to undo it. Which opens up a lot more possibilties for the position to be abused.
As everyone else said if you’re worried about someone abusing the position then the solution is to make sure you don’t give them that power.
You don’t need everyone to be able to impliment all decisions for it to be a democracy. You just need to make sure the person who can make the changes is someone you all trust to do what you’ve agreed. Same way it works in a real life democracy – Obama didn’t need everyone who voted for him to go down and drive Bush out of the Whitehouse so he could take over. Everyone (or nearly everyone) trusted the people involved to respect the majority decision and act on it.
“Life’s a journey, not a destination.”
Exactly.
And if your concern is having a hat that announces how much of an awesome, loyal fan you are any of those is better than one that effectively says “I bought this game 3 months late”.
Except the witches hat, since they’re identical and I think it’s extremely unlikely anyone will bother to ask which you’re wearing.
“Life’s a journey, not a destination.”
That definately looks like the kind of names hackers/botters give their characters (to make them harder to report). Then again it also looks like the kind of name I used to give temp characters before I realised everyone was mistaking me for a bot.
I don’t really know what you can do if he has been hacked though, other than make sure he can’t withdraw from the guild bank.
“Life’s a journey, not a destination.”
So, people are upset because of a hat?
Am I getting this right?
Apparently it’s a thing now.
I don’t want to live on this planet anymore.
It’s a hold-over from GW1. Every festival event there gave out a hat, usually a unique one, that was only available during that festival (usually during the finale).
And every year there were people demanding that they had to make an exception and let them get it later because they’d missed out but still totally deserved it and now their hat collection and/or life was ruined and it was so unfair.
Then they started adding other ways to get them, even letting people get hats from previous years and a different group freaked out, insisting that they’d ruined the entire concept because their super special leet hat of awesome wouldn’t be impressive any more now everyone else could get one.
(And in case you’re wondering yes these were exactly like the GW2 hats. A cosmetic item with absolutely no purpose other than wearing around other players and hoping the odd person would a) notice and b) care.)
“Life’s a journey, not a destination.”
Honestly I’m happier not getting it.
I’ve been playing since launch (bought the Digitial Deluxe edition on the first day of pre-purchase) and I feel like I’ve already got more “special” hats than I know what to do with, and most likely many more to come further down the line. Although from now on I’ll probably only get the ones I actually like the look of.
But if it helps look at it this way – you’ve had the chance to get 3 special, limited edition hats which they haven’t got, and can never get. The baseball cap, the devil horns and the witches hat.
At least it’s not like the special edition of GW1 that came with a full set of unique skinned weapons with great stats for new characters and an infinate summon for players under level 20. Trying to do Legendary Defender of Ascalon and having to constantly explain that no, I have to FIND a decent weapon, I can’t just type “/bonus” and take my pick and no, I can’t let the fire imp do all the work while I stand there firing off the odd spell because I bought the game earlier than they did got extremely tedious.
“Life’s a journey, not a destination.”
Supply/demand.
Less people are buying gems after Anet screwed over many players.
I think it’s more likely that gems are in high demand because of the makeover kits, holidays and events.
This. Less people buying gems would actually cause the price to drop.
You can actually see it if you watch the prices around events, for example when the halloween event started and the gem store items were announced the price shot up, then it dropped a bit but remained high during the event and finally dropped to about where it was afterwards.
Right now it’s high partially because it’s been climbing steadily as people earn more money in game and partially because they recently added a bunch of popular items and probably because some people are stock-pilling gems ahead of the Wintersday event.
The price drops during off-peak times (although remember the gem store is game-wide, so off-peak for your time zone/server might still be a peak time for the game as a whole) and will probably drop significantly after Wintersday.
“Life’s a journey, not a destination.”
What Parvil said.
They aren’t going to allow 3rd party add-ons but they will add features over time if they prove popular and/or useful and aren’t going to cause problems.
“Life’s a journey, not a destination.”
They could also drop from Young Karka, and I think that’s still happening.
I’ve seen a few people say they’ve dropped since the event ended, and I know the number of mini Reef Drakes on the TP has been fairly constant. If they’d stopped dropping I’d expect it to be going down (and the price to shoot up more than it has).
“Life’s a journey, not a destination.”
Think yourselves lucky you dont live in the UK. We pay 20% tax just for the fun of it.. Want to travel abroad – the tax is more than the airfare..
As for the game, its a simple mechanic to take gold out of the system and control flipping on std items.
Would you like to trade places with me? I live in the US and pay nearly your taxes (about 43% of my wages, commission based, and I make under 100k a year), but my government still wants me to pay for all medical, health, dental, vision, etc too. :P. Maybe there aren’t enough people out there complaining about the sad state of how money is prioritized by the US government :P.
Also, bringing this topic back from the dead, I really don’t think it is reasonable to hold a game to real world expectancies/scenarios…and I really don’t think I need to start listing the reasons why, right?? Do I really want to escape the world of taxes (among other things) and come into a game and pay what seem like high taxes to have someone try to justify it by comparing it to the real world? NO! The last place I want to be reminded of the REAL world, and ESPECIALLY TAXES, is in a game :P. FML! hahahaha
It’s not even remotely comparable. In RL when you pay those taxes you at lleast have the hope that your money is used to pay teacher salaries(so your kids can have an education), fixing roads(so you dun need to repair your car every week or change a tire every other day) etc. In this game you know your money just goes into a black hole and will never be seen again(I played an awesome game with player-run “government” where taxes where not just deleted, but instead used to upgrade temples to make the nation stronger). And since smb up there decided that we dun need a reliable trade system, you are basically doomed to be at a loss, no matter what you do.
The important point is that the money is also appearing out of no where.
That ettin you just looted 10s from didn’t earn it by selling crafting materals to a centaur, who lost 10s to gain the mats. It appeared out of no where when you looted the corpse. Similarly there isn’t a finite amount of money to go around. Someone looting that centaur won’t have to get mats instead of silver, and if someone else comes along and kills the ettin later they won’t get nothing because it hasn’t had time to earn more money. If more people are out there killing and looting things, or they’re killing things faster it would just pour more and more money into the economy.
UNLESS there’s an equivilent system to regularly remove money from the system to keep it balanced.
You can’t really compare a virtual economy to a real one, but I’ve seen a few virtual ones with no gold sinks and trust me, it doesn’t really work. It ends up like UO 10 years ago (not sure if they’ve changed it since) with people selling fairly common items for hundreds of gold and anything actually worth having for millions. Which is do-able for those who have a lot of time to play because they’ve got all this money coming in and nothing else to spend it on, but it means new players and those with limited play-time are priced out of the market even more than in most games.
“Life’s a journey, not a destination.”
I attended, looted the chest and as far as I remember I just got the items directly.
I’ve got the shell and the bag, and got a couple of pieces of armor as well, but they all came straight from the chest rather than being inside another box and definately didn’t come from the mail system.
“Life’s a journey, not a destination.”
If all this jumping around is purely an attempt to be on the same server as your friends why don’t you all talk about it, pick a server and then all transfer to that one instead of chasing each other around in circles?
“Life’s a journey, not a destination.”
I don’t think anyone will be able to help. As far as I know all the event items (except the Lost Shores minis) are no longer available and account bound. So even if someone does have one they won’t be able to send it.
This is the problem with making things special by only offering them for a limited time – there will always be people who miss out through no fault of their own and it’s extremely frustrating for them. The problem is I don’t think there’s any obvious solution. If there isn’t some limitation on getting things it’s not special, but whatever that limitation is someone will find it frustrating or dissapointing. Look at all the people complaining that legendaries take too long and/or are too expensive.
“Life’s a journey, not a destination.”
They don’t want to tell us exactly how the message supression works for the same reason they don’t wan to tell us exactly how they’re spotting and banning botters.
If they did the first people to take advantage of the info to find work-arounds would be the spammers they’re trying to stop.
“Life’s a journey, not a destination.”
I didn’t expect to use transmutation stones because I’m relying entirely on drops and not worrying about the appearance or the exact stats until I get to 80.
But even then I’ve found a few pieces which have great stats but have a look I really don’t like, and I get bored with using the HoM ones all the time so it’s nice to have the option to switch it.
“Life’s a journey, not a destination.”
I don’t believe you can get pets from any other monster, if that is what you are asking. I think that Young Karka are the only monsters with that chance.
This is correct.
ONLY monsters in Southsun Cove drop minis. I’ve heard it’s specfically only Young Karka, but I’m not 100% sure of that. And they only drop the 3 Lost Shores minis – the mini Karka, mini Karka Hatchlings and mini Reef Drake.
Most the other minis come either from the gem store packs, or combining them in the mystic forge (or buying them on the TP). Everyone gets them the same way and everyone has the same chance, regardless of which version of the game they bought, where they bought it from or how long they’ve been playing.
The exceptions are:
*The mini Rytlock which came with the Digital Deluxe and Collectors Edition,
*The mini Orange Tabby Cat, mini Rockfur Raccoon, mini Orrian Baby Chicken and mini Red Servitor Golem which come from the HoM
*The mini Ghost, mini Spider, mini Skeleton and mini Chainsaw the Skeleton which you could only get at Halloween.
Those are all account bound so you can’t buy them on the TP (somewhat weirdly the HoM ones show up as soul bound when they’re in your inventory, then it dissapears if you put them in the Bank and you can withdraw them on another character).
“Life’s a journey, not a destination.”
I’d throw in another vote for Logitech over Razer, although I haven’t tried enough to recommend a particular model.
I got a Razer Diamondback and Acosta (keyboard) a few years ago because it was the default that came with my computer. Never could get the software working properly, they work fine as a normal mouse and keyboard but I could never get any of the keybindings to save. Then the mouse gradually stopped working – it would randomly stick when I was scrolling, then the scroll wheel stopped responding, then the left button wouldn’t stay down so when I tried to click and drag it’d double click instead (I wasted a lot of consumables in GW1 thanks to that).
A while back I finally got the money to replace it with a Logitech G400 and I’ve had no complaints. Most people might want a few more buttons but I’m happy using the keyboard for most things, I just have a few common commands on there to save time. (Besides I’m left handed and most gaming mice have most the buttons on the left side where I can’t really get to them. The 2 on the G400 are about right for me.)
“Life’s a journey, not a destination.”
It happens when you repeat the same message 3+ times in a row.
You need to change up your message quite a bit to avoid it. This was implemented to stop gold sellers.
I did somthing to the following effect and I was slapped with ‘excessive messaging’ at WvW:
Team: Prepared to port in, tower timer at 1:00
Team: Timer at 0:50
Team: Timer at 0:40
Team: Timer at 0:30and I was blocked from chat. Repetitive? Somewhat. So should I go instead:
Team: Prepared to port in, tower timer at 1:00
Team: Timer at 0:50
Team: Clock at 0:40
Team: Chronometer at 0:30
Team: Watch at 0:20
Team: Hourglass at 0:10Is this a joke or what?
Do you really need to tell them every 10 seconds? Maybe just do a 1 minute, 30 second and 10/5 second warning?
And as LithePanther said it’s lead to a big reduction in gold selling (and guild spam) which IMO makes it well worth it, even if the system could use tweaking.
“Life’s a journey, not a destination.”
So damaged armor is no different to intact armor, and I don’t have to worry about it at all until it’s broken?
That seems strange to me, but good to know.
“Life’s a journey, not a destination.”
I’ve noticed it seems to kick in if you have the same message sitting in your text bar for a while.
When I’m dead I like to wait and see if anyone ressurects me, and for a while I tried typing ‘Thanks
’ in and leaving it sitting there, ready for when someone did come along. But I found that every time I did I was getting surpressed, even though I hadn’t actually said anything for about 10 minutes.
If I waited and typed it in just before hitting enter it wasn’t a problem, even if I said the same thing 2 or 3 times in a row.
I haven’t experimented properly but I suspect it’s a combination of factors – if you say anything too often in quick succession, if you leave a message sitting in the bar, if you re-post the same message too many times, or possibly some combination of those, it will think you’re spamming.
“Life’s a journey, not a destination.”
Does anyone know if a piece of damaged armor has lower stats? And if so how much lower is it? I assume when armor breaks completely you loose all the stats – it’s like you’re not wearing it at all (which would also explain why it goes invisible). But I can’t find any info at all on the effect of damage.
Specifically I want to know how to work out if I’m better off replacing my damaged armor with undamaged stuff with lower stats until I can get it repaired.
For example say I’m wearing gloves with 100 defense and I have ones with 80 defense in my inventory. If damage reduces the defense by 10% then I’d be better off keeping the ones I’m wearing, but if it reduces it by 50% then I’d be better of switching them.
If no one knows I’ll try and experiment to find out, but if someone already knows that would be a big help.
“Life’s a journey, not a destination.”
I don’t understand how that is a positive concept. It seems everyone will always want on the populated servers to best PVP and thus Tarnished Coast will continue to be difficult for others to want to play on.
Well partially you have to understand how WvW works. It’s an on-going tiered tournament of week long matches. Once a week the best server in each group of 3 moves up a tier and the worst one moves down, so all 3 are matched up against new opponents.
The majority of people playing WvW on Tarnished Coast at the moment aren’t there to be the best at PVP. Those people are on servers at the top of the top tiers (and with TC being mainly an RP server it’s never going to be one of those). They’re on TC because at the moment they’re at the top of their tier and so control most of the map which makes exploring it for world completion (needed to get legendary weapons) easier and/or lets them feel like they’re awesome.
Next week they will move up a tier and be at the bottom and all those people will jump ship to servers which are at the top of their new tier.
This is good for people who want to get on because it will open up a lot of spaces. If this weekly exodus didn’t happen the popular servers would just be permenantly full and instead of being told to wait a week you’d be told there is virtually no chance of ever getting on there and to just give up on it.
“Life’s a journey, not a destination.”
The beauty of this game is that everything you do gives you XP so if you want to level quickly the best way is to do everything you come across rather than focusing on one thing.
So use your personal story and/or heart quests and other map markers as a general guide for where to go but as you’re going along collect any crafting materals you come across, do skill point challenges, definately do dynamic events, try some crafting, even just killing random enemies as you pass them.
If you’ve really done every heart in every 1-15 area and you’re only level 12 all I can think of is that you must have been skipping pretty much everything else, and that’s just going to slow down your levelling.
“Life’s a journey, not a destination.”
It’s not purely a WvW issue. Servers can only handle a certain amount of traffic so they have to limit the number of people on them, otherwise at peak times there would be huge issues with lag and disconnecting.
If anything WvW is a benefit for people wanting to get onto particular servers because without it hardly anyone would ever have a reason to transfer and popular servers would be even harder to get on to.
“Life’s a journey, not a destination.”
I don’t know if it stops you but it does have a line of bold, red text on the description saying you’ve already got that dye. It’s hard to miss, even if you aren’t really looking so you should notice it.
“Life’s a journey, not a destination.”
I mainly socialise through my guild – meeting up for regular guild events, doing dungeons or just general PVE together (they do WvW and sPVP too but I don’t) or just chatting.
But also chatting and playing with random people I bump into. If someone happens to be doing the same thing as me/going the same way we’ll help each other out and play together for a bit.
“Life’s a journey, not a destination.”
If you believe some people every single patch has been a nerf in one way or another. It’s almost impressive if you consider the same people claim that the game was so broken as to be almost unplayable and not worth trying at launch…
“Life’s a journey, not a destination.”
They don’t like to put patch notes up before the patch, and I’d guess the same person does both so they usually come a few minutes after the patch.
“Life’s a journey, not a destination.”