“Life’s a journey, not a destination.”
“Life’s a journey, not a destination.”
I use it mainly to share gold between my characters.
I have 4 characters and I switch between them all depending on what I’m doing. So it’s helpful for them to share gold so I don’t waste time saving/farming to afford something when I’ve actually got the money on a different character.
Also because I like to play them cooperatively in some ways. For example my ranger my deposit gold so my ele (who is also a cook) can buy ingredients to make boosts for my thief to use when I do a difficult bit.
But mostly I’ve been using it to consolodate my gold to buy minis with.
“Life’s a journey, not a destination.”
Is there a website with the list and screenshots of all of the armors of gw2?
Posted by: Danikat.8537
I assume it will be added to the wiki sooner or later. It took a while for GW1 wiki to get it all on there, and I think it’s still missing dye charts for some sets.
Until then I’d suggest trying GWGuru and other fan sites, but I don’t know for sure where you might find it because I haven’t looked. I’ve just been using what armor I get as drops for now.
“Life’s a journey, not a destination.”
Yesterday there seemed to be some very long load-times, plus I got disconnected a few times.
But today it’s been fine.
“Life’s a journey, not a destination.”
I loved UO years ago, but ended up quitting around the time the Third Age expansion came out. After that I didn’t play any MMOs until Guild Wars came along, which I loved. I briefly tried out a few others (most notably WoW and LOTRO) via free trials but none of them ever appealed to me. Meanwhile I stuck with single-playing RPGs and have played a lot of them.
At times I thought maybe I was missing out and should take the plunge, pay a subscription and give those other games a chance, but reading this forum has made me think I was making the right choice all along.
I love that I go into a game expecting to play it for fun. That I’m not expecting to rush through the actual game to get to “end game” content, which seems to be the only thing worth doing in most MMOs.
I love that I’m not willing, or expecting, to spend hours grinding for gear, that I’m happy using what I can find and not surprised when drops equal or surpass what I can buy in that area. Not that I’m necessarily opposed to grind, heck I play Pokemon and that’s pretty much all grind (especially the “end-game”), but if I can avoid it then I’m very happy to.
I love that whilst I consider it extremely surprising to spend less than 50 hours in a game I also consider anything over about 100 to be well worth my money. Seriously, when you consider a couple of movies cost the same price and you’ll be lucky to get 6 hours of entertainment from that, unless you’re ‘repeating content’.
I know even Anet seems to be against this one but I love that I want to talk to NPCs and consider their dialogue a part of the game, not something that’s in the way of me killing things and getting more XP/loot. (I seriously thought this mentality was unique to FPS players and the one guy who returned Mass Effect because there was too much "junk"* between missions.)
(I can’t tell you what he actually said, it’ll only get turned into kitten.)
I’m sure there’s more too but those are the ones that come to mind at the moment. Basically GW2 seems to be closer to single-player RPGs than other MMOs and I for one am glad of it. (And glad that I apparently haven’t missed anything I’d regret in other games.)
“Life’s a journey, not a destination.”
I suspect the levelling is also fast because level doesn’t really matter that much in this game. Especially when you consider you’re levelled to whatever area you’re in, so getting to max level doesn’t make everything easier so much as open up more oppertunities.
“Life’s a journey, not a destination.”
Buying a £35 game without knowing anything about it is exactly the same principal as buying a £5k car without knowing anything about it. It’s just the degree of risk that’s changed.
If £35 is “petty” to you and the risk of wasting it doesn’t bother you then that’s fine. To other people it can be a lot of money. It takes me about 5 hours to earn that and I don’t want to throw it away. I’m sure there’s people in the world who are at the other end of the scale and would think nothing of spending a “petty” £5k on an impulse purchase they know nothing about, then shrug it off if they don’t like it.
But the point is regardless of what it costs or what it is if you buy an item you know absolutely nothing about you can’t then complain when it doesn’t meet your expectations. Especially if you had every oppertunity to find out whether that was the case before buying and chose not to.
“Life’s a journey, not a destination.”
I agree.
I’m personally holding out hope for Mad King Thorn appearing underwater and freaking out, maybe killing us all before climbing out onto the beach.
On the other hand I’m not sure what I’m going to do if they add anything like the mini polar bear that’s also part of Wintersday. I’m still planning to make a go at getting one and I don’t think I’ll have enough time to split between the two games.
“Life’s a journey, not a destination.”
I agree, although for different reasons. I haven’t even thought about doing WvW or any form of PVP yet. I’ve been focusing on the PVE content, taking my time with it and really enjoying it.
I spent about 5 hours just exploring Lions Arch because I was not only checking off all the points but actually exploring it, trying to climb random stuff (which lead to finding all 3 jump puzzles), talking to all the named NPCs, exploring the old flooded city and feeling nostalgic.
A lot of the people who have already hit level 80 and are now complaining that they’re bored would probably say it was a waste of time because I didn’t get any tangible reward for it, but it was fun and for me that’s the important thing.
“Life’s a journey, not a destination.”
I haven’t heard anything official but I think it depends on how much it automates the process.
They’re obviously fine with people using gaming mice that let you bind keys to the mouse buttons (or at least they’ve never said anything against it, and have done promotions with companies like Razer who specialise in that kind of thing).
But I’m not quite sure where the line is between that and botting. My logitech G400 is a fairly basic gaming mouse, but even that lets me bind a string of commands (complete with timings) to one button. If I wanted to I could program it to do some combination of attack, loot, find a new target, repeat and then all I’d need to do is find an area with plenty of enemies, set it going and I’d have myself a bot. (And not long after a banned account.)
But as a general rule I think if you’re binding one key to one mouse or joystick button then it shouldn’t be a problem at all.
“Life’s a journey, not a destination.”
You’re not locked into a home world. You can transfer between servers for free as often as you want at the moment.
That will change at some point down the line, but even then it will be possible to change, you’ll just have to pay and be limited to once a week.
Incidentally I’m curious, if you didn’t even know you can transfer between servers how are you so certain of how DE’s work on all of them?
“Life’s a journey, not a destination.”
My highest level character was level 16 last time I looked. Maybe 17 now (I don’t pay much attention to level).
My other 3 are levels 6, 5 and 4.
“Life’s a journey, not a destination.”
Probably because it’s funny.
In my experience (specifically my experience creating/modding forums) you’ve basically got 3 options with a word filter:
1) change it to a polite/technical term. For example the S word becomes ‘excrement’
2) change it to [Censored] or some variation on that
3) change it to something funny
The 3rd one IMO has a big bonus over the other two because the fact that it can be amusing makes it far less likely that members will be offended by having their posts censored. It also tends to take the wind out of ranting or trolling posts by making them sound rediculous, which again leads to less hurt/offended members.
“Life’s a journey, not a destination.”
Yep. Basically allows you to make and organise big groups. I assume it would be most useful in WvW, and maybe for guilds wanting to do DE’s together.
I’m pretty sure it’s supposed to be crazy-expensive to restrict the number of commanders, and to hopefully restrict to people who have a reason for enabling it. One good suggestion I heard was guilds could club together to buy one for their leader (or another member) to enable them to run events.
“Life’s a journey, not a destination.”
If it’s completely empty and the calculator is saying you should have some stuff you might be coming up against a bug. (I thought they’d fixed it but maybe not.)
If the calculator says you have unlocked some rewards try changing your server and visiting the HoM on the new one (specifically if you’re on an EU server switch to US), you should be able to get your rewards there, then when you return to your original server they should still be available.
“Life’s a journey, not a destination.”
Are they somehow connected with title “God walking amongst mere mortals”?
Cause i don’t see this title in any of Achievements tab.
That’s a title that carried over from GW1.
You have to get the max rank in 30 other titles to get it, and for a long time it was considered a sign that you’d “finished” the game, so I guess they thought it was special enough to carry over.
“Life’s a journey, not a destination.”
About 65 hours.
Unfortunately I don’t get a lot of time to play. I started on the 1st day of headstart, then I was away for a week, I’m out of the house 12 hours a day working/commuting and I don’t seem to have had a free weekend since the game came out. I haven’t even used my golem bankers yet because I don’t want to “waste” them and I haven’t had 5 days in a row when I could play.
In the short term my play-style is very much casual, I’ll take my time, figure things out by trial and error and not worry too much about whether there’s a better/faster way of doing it as long as I’m having fun. But long-term I’d say it’s more hardcore because I’m very much a completionist so I want to do all the things most hardcore players aim for (basically literal 100% completion of everything), and then I throw in extra goals as well. For example I recently decided I won’t consider a city 100% explored unless I’ve also talked to all the named NPCs and actually read what they say.
“Life’s a journey, not a destination.”
Is the rainbow jellyfish (HoM reward pet) supposed to look exactly the same as the blue jellyfish?
My understanding was that the HoM pets are unique skins for existing pets, so they have the same stats, skills etc. but look different. At the moment the jellyfish is completely identical to something anyone can get on a quick trip to LA, which is a little dissapointing.
“Life’s a journey, not a destination.”
Oh yeah, forgot to mention: when I’m playing a male char I don’t pretend to be male. If anyone asks I’ll tell them I’m a girl in real life. But I also don’t go out of my way to let them know. I don’t think most people really care.
“Life’s a journey, not a destination.”
My main (human ranger) is called Danielle Aurorel.
Danielle was just a random name I happened to like back when I first created her for UO and I’ve stuck with it ever since. I forget when the surname got added but that had more thought behind it. It’s a combination of the latin word ‘aurora’ and the quenyan ‘elen’ and means ‘dawn star’. (It could also be star light, but I don’t like that one as much.)
Ilex Hedera (norn engineer) is the latin for holly ivy. I first came up with it for GW1 when I was creating a temorary character near Christmas and feeling uncreative, but everything with holly in it was taken. Then I remembered I liked the word Ilex, looked up the latin for ivy, decided it fit and it wasn’t taken. Then I ended up liking the name and using it for a bunch of characters.
Alleria Wildrunner is fairly obvious. A tribute to one of my favourite characters from one of my favourite games. I was hoping to get Windrunner but it was already taken by the time I woke up on the first day of headstart.
Then there’s my charr thief, Wraith Darkblade where the name was made to fit the character. I like Wraith but I’m not entirely happy with Darkblade, it seems kind of unoriginal but I wasn’t able to think of anything better that still fit the charr naming scheme.
“Life’s a journey, not a destination.”
I’m female and at the moment I’ve got 3 females (human, sylvari and norn) and 1 male (charr) but I will almost certainly add more later and they could go either way.
I tend to create my characters almost in reverse, I start with a general idea of the personality I imagine them having and then match up things like race, gender, background questions etc. to that so I’m pretty much equally likely to play either.
“Life’s a journey, not a destination.”
Why would GW2 want or need to be the next WoW?
WoW is WoW and it isn’t going anywhere any time soon so people who want to play WoW can do exactly that and don’t need to demand that every other game is a clone when they’ve already got exactly what they want.
GW2 (and other MMOs IMO) success lies in NOT being WoW. It’s a new and different game and will appeal to people for different reasons. Taking that away won’t achieve anything for anyone.
“Life’s a journey, not a destination.”
I’ll definitely be playing games from other genres though!
I could never play just one game over and over.
This too.
Weirdly playing GW2 has got me thinking about reinstalling Warcraft 2. I have no idea why, unless it’s that all this talk about WoW and what people don’t like about it is reminding me of when I used to imagine how amazing a Warcraft RPG would be before I found out they weren’t ever going to let me play a high elf ranger.
Which reminds me of playing Warcraft 2, which is awesome.
“Life’s a journey, not a destination.”
(edited by Danikat.8537)
I think a lot of people make the mistake of assuming that because the Trinity has been pretty much the only form of tactical cooperation in so many games that it’s the only possible one that’s out there.
Which isn’t the case at all. There are many different roles that players can assume, not just in GW2 but in a lot of games, and many different ways those roles can fit together.
As other people have said the problem at the moment is the majority of people haven’t really learnt how their profession works, and a lot haven’t even tried because they’ve been too busy rushing to level 80. Given time more people will learn and settle into the different roles they can play and people will work out tactics for making them work together.
“Life’s a journey, not a destination.”
I haven’t been interested in most MMO’s for years. I used to play UO, and I loved it but mainly for the free-roaming exploration and the chance to randomly bump into other players and end up doing things together.
Since I stopped playing it (about 10 years ago) I’ve tried other MMOs on and off but GW1 was the only one that ever actually held my attention. And honestly everything I’m hearing here is only reinforcing the impression I’ve got that most MMO’s are not remotely what I’m looking for in a game.
“Life’s a journey, not a destination.”
I fail to understand the point of joining multiple guilds.
Kind of defeats the point imo.
Personally this is how I feel about it, but I suppose it depends on the guilds and what you want from them. To me a guild is mostly a group of people to chat to in-game, sometimes meet up with and coorperate with for bigger projects. But there are plenty of guilds out there which are for very specific purposes.
For example one guy I was talking to is in a guild a lot like mine – very casual and chat focused. He’s also in another guild which is exclusively for building a team for sPVP. They don’t care that’s he’s not representing most of the time, they only care that he shows up to practice and is there to participate in tournaments when they start doing them. This way he doesn’t have to choose one or the other, he can have both a group to hang out with and his tournament team.
I’ve also seen a lot of role-play guilds which require specific characters or are for specific purposes (for example sylvari only guilds that want to side with the Nightmare Court) but also say your other characters are free to be in different guilds.
I assume most people will only ever be in 1 at a time, but I think if people can find reasons to be in more, and make it work, then there’s no reason they shouldn’t have that option.
As for making it work…like someone else said it’s like having different groups of friends in real life – people need to understand that you can’t be around them or including them in everything 24/7. And that the might well not be into the things you do with your other friends anyway.
“Life’s a journey, not a destination.”
I think the trading post prices will get better after it’s had time to stabalise.
Right now the game has been out for just over 2 weeks and for a lot of that time the trading post was down. A lot of people used that time to stockpile whatever they thought might sell, somehow never realising that everyone else was doing the same thing.
So when it went back up the market was rapidly flooded with an excess of pretty much everything people had to sell, and at the same time there was relatively low demand because most people had their own stockpiles to use/sell and hadn’t really gotten into the habit of relying on the TP to buy things. (Not to mention a lot of those who weren’t so focused on trading didn’t have much gold to spend yet.)
But it seems to be improving slowly and I think given time prices will settle down to sensible levels.
“Life’s a journey, not a destination.”
I’ve only done 5 so far (the 3 in Lions Arch, Morgans Leap and the Asuan lab one in the Sylvari area) and I’ve enjoyed them all but I think my favourite was the one in South LA.
Partially because it’s one of those ones where I didn’t even know I was doing it until I was part way through. I actually did the first part during a beta weekend and never realised what it was – I stopped because I thought it was going no where and I was wasting my valuable beta time.
But also because theres so many elements to it. It starts off inoccently enough, then there’s that awesome drop (I don’t want to give too much away but if you’ve done it you’ll know what I mean) and then the cool looking cave, followed by the actual puzzle part which surprised me by including mechanics I didn’t expect them to put in this game and finally the dark room.
I have to say thought the really long one in LA…Trolls Haunt I think it’s called, really made me re-think what I was expecting from jump puzzles and where I was looking for them. The start especially, wow that was well hidden!
“Life’s a journey, not a destination.”
This was a big problem for me before the game came out because whilst I never really role-play them I like my characters to fit the lore. I knew my main would be a human ranger and also planned to make a charr thief and sylvari elementalist. Then I hit a snag – I really wanted to play an engineer too, and a norn. I didn’t want those two to be seperate characters because 4 is already more than enough to keep up with, but they didn’t seem to fit together.
In the end I made it work by imagining a bunch of extra backstory. In short she is the world first(?) norn geek.
She’s a big girl, even for a norn, she could have been an excellent warrior except she never had the enthusiasm for rushing headlong into battle and lacked the coordination the profession requires. Alternatively she could have made a life for herself as a crafter because she was always fascinated by gadgets, but she’s too restless, too curious to stay in one place her whole life.
In the end she decided to throw tradition out the window, no matter what her parents (or the other norn) might think, combined her interests with some inspiration and maybe training from the charr and became an engineer.
“Life’s a journey, not a destination.”
Alleria Windrunner.
I was under the impression she was a relatively obscure character, having only appeared in one expansion pack 15 years ago. On the other hand I also think it’s one of the best parts of one of the best games I’ve ever played, and she was my favourite character so maybe I shouldn’t be surprised that other people like her too.
I’m happy with Alleria Wildrunner as an alternative. I got kind of attached to it in GW1 anyway.
“Life’s a journey, not a destination.”
Agreed. I got one in case I ever happened to want it, then hid it away on an alt because I don’t think I’ll ever want it. If it wasn’t account bound I’d offer to give it to you.
“Life’s a journey, not a destination.”
Mine has never moved from zero either.
It’s bothering me because I’d really like to start a dedicated survivor character as I did in GW1 (got all 3 Protector titles and finished the EOTN story without ever dying, I’m thinking about going through the dungeons next) but I can’t do it until the title is working properly or the count will be off.
“Life’s a journey, not a destination.”
I’ve heard that they do plan to add content to the home instance. Personally I’m hoping for an actual home – a house or area of the instance that is your characters personal space.
Partially for lore reasons (they have to live somewhere, and my human noble apparently has household servants so it doesn’t make sense for her to not have a house) and partially because I think they could do a lot of cool things by letting us customise it, or doing something like the HoM in GW1 where we can use it to display trophies relating to our achivements.
I’ve also heard it will change as you progress through the personal story, and maybe that includes the asuran one becoming more populated.
“Life’s a journey, not a destination.”
Rangers aren’t called rangers because they fight at range. Think of it more like forest rangers – they roam (or ‘range’) around the wilderness, living off the land and working with it through pets and nature spirits rather than technology or other forms of magic.
This fits perfectly with the pet mechanic and the lack of guns.
Edit: Also most other games I know of rangers are very much nature/pet based. I’m pretty sure having an animal companion and nature based magic/skills is a huge part of the DnD ranger class, in Dragon Age the ranger is a specialisation for rouges that gives you…yep, animal companions.
In fact, here’s Wikipedia’s definition of a ranger as a video game character class:
“A Ranger (also known as Hunter, Scout or Tracker) is a type of Archer appearing in fantasy fiction and role-playing games. Rangers are usually associated with the wisdom of nature. Rangers tend to be wise, cunning, and perceptive in addition to being skilled woodsmen. Many are skilled in stealth, wilderness survival, beast-mastery, herbalism, and tracking. Archery and (often dual-wielding) swordplay are common to rangers, though there are many instances where rangers use a variety of weapons, skills, and sometimes magic or have a resistance to magic.”
http://en.wikipedia.org/wiki/Ranger_
Yes they call it a type of archer, but also put a lot of emphasis on the nature theme, which is exactly what GW2 gives us.
“Life’s a journey, not a destination.”
(edited by Danikat.8537)
I just find it amusing every time when that big menacing-looking Charr comes to help reviving me. :p
Having played GW1 for years (and never really used Pyre, the Charr hero) I find I have to conciously remind myself that charr are other players and therefore allies, not enemies.
“Life’s a journey, not a destination.”
I can completely understand why people would want to find a server where the majority of people speak the same language they do, or at least one they’re fluent in. You lose a huge part of the point of a multiplayer game if you’re unable to communicate with other players.
I think this is a big part of the reason server transfers are free and unlimited right now – because during the betas a lot of people had problems where they picked a server at random and found themselves unable to understand the majority of players. This isn’t an ideal situation IMO but at least you can server hop until you find one where most people are speaking your language of choice (assuming enough GW2 players do speak it).
That said I also think everyone should be absolutely free to speak whatever language they want on any server. You just have to accept that if you choose to write in a language the majority of people aren’t using then the majority of people might well not understand you and won’t respond. But you shouldn’t be penalised for it.
“Life’s a journey, not a destination.”
Why do they spell it herb if it is pronounced erb?
That said, if you want slient H’s you should go to Hammersmith. Or ‘Ammersmth’ as my dad likes to call it.
“Life’s a journey, not a destination.”
I’m going to smirk if someone goes to make a legendary weapon and the forge spits out nothing but a stack of butter.
Actually that gives me an idea for a really funny april fools joke – everything is butter. Every drop, every crafted or harvested item, everything that comes out the mystic forge is butter.
Then after april fools day it turns back into whatever it was supposed to be.
(Or maybe to stop people raging that they sold what was actually a rare item for 1c it still has the correct stats, description and works like the item it really is, but the icon is a stick of butter.)
“Life’s a journey, not a destination.”
I don’t think it surprised me as much because I haven’t really played other MMO’s since Ultima Online years ago, but I have definately noticed it. Both with players randomly joining in with events or detouring to rez someone, and with people being willing to answer questions in map chat.
Contrast that with my first experience meeting another player in WoW when I did the free trial:
Me: Hi.
Pause
Them: Plz leave
Me: Um…ok
Leaves
I later learned that the problem was they were trying to camp a spawn point to gather items for a quest and my being there could cost them drops and XP, which makes it somewhat understandable, but at the time it really threw me. And for the record I’m not suggesting this is either unique to or worse in WoW than other games, it’s just a short and memorable example.
To my mind wanting to avoid other players defeats the entire point of an MMO and should IMO be considered a big problem. I’m very happy to have found a game that seems to be aiming for, and achieving, the opposite.
“Life’s a journey, not a destination.”
I’m completely the other way, I love exploring and I’m kind of confused by the number of people who seem to want to play this game without…well, playing it.
I’ve never really understood this attitude some people have that the point of video games is to finish them as quickly and efficently as possible. It alway reminds me of that scene in Jarhead where the guys talking about Metroid and how all that happens at the end is you get sent right back to the begining. That’s not really true, but in a way it’s not far off. Once you’ve finished a game, any game, you don’t really gain anything other than maybe bragging rights if you happen to know someone who considers this impressive. If anything you lose something because then you don’t have that game to enjoy anymore.
This is one reason I like big RPGs, especially open world ones (which GW2 is to some extent, in spite of being divided by level). Because even once you’ve finished the main storyline theres usually still tons of stuff to do, and in recent years alternate endings and branching or alternate storylines to try out as well.
So yes you are supposed to explore and participate in each and every zone. You are supposed to do some crafting and some WvW and some dynamic events and some heart quests and your personal story. Because that’s what playing the game is.
If that feels like a chore then I’d say you’ve either missed the point of playing a game, or you’ve picked the wrong one.
“Life’s a journey, not a destination.”
If you’ve played a ranger at all you may have noticed that each time you tame a new pet you get a comment on it from someone called Acht.
At least I assume it’s a name, it could be initials or a nickname or something. That’s what I’m wondering – who is this person and why does their only contribution to the world of Tyria seem to be declarations on it’s wildlife?
Does anyone know?
“Life’s a journey, not a destination.”
It was removed because it got many, many complaints during the betas and stress tests.
Not just from rangers who found themselves rezing their pet every time they went to loot or rez someone else, but from pretty much everyone else who kept getting stuck rezing pets mid-battle when it was a really bad idea to stop and stand there defenceless, or would see the downed icon and rush across the map only to find it was someones pet which they hadn’t bothered to rez themselves because it was so slow.
Honestly until I saw this topics I didn’t notice they’d taken the option away because I’d completely given up on rezing them in favour of swapping.
“Life’s a journey, not a destination.”
I’m hoping it will get fixed soon.
For now I’ve stuck to using easily memorable names, which is fine, it’s probably what I’d call them anyway but it would be nice to have a bit more freedom to be creative. And not have to re-type it each time I switch.
On the other hand it says a lot that this is one of the most annoying things right now.
“Life’s a journey, not a destination.”
How about looking at it a different way? What’s the funnest way to level?
The great thing about Guild Wars is for the first time in a long while I’ve not felt the pressure to level, as the process itself has been fun and fulfilling and I’ve not been limited in what I can do because I wasn’t max level within a day.
Take time to help out guild-mates, go exploring, level your professions, do jumping puzzles, and more!
Don’t worry about powering through the content! You’re not missing anything. Just enjoy the experience and have a good time doing it!
That’s my 2cents worth anyway
This.
Admittedly I’ve only gotten my main to level 16, but then I’ve been splitting about an hour a day of playtime between 4 characters. But I almost didn’t notice going from level 11 to level 16 (and was genuinely surprised to find myself at level 16, last time I’d checked it was 13) because I was enjoying what I was doing and so focused on just doing events and hearts and exploring that I wasn’t even paying attention to the XP bar.
I sometimes wonder if I might be missing something by taking everything so slowly in this game (and others) but then I look at this forum and all the people who rushed to level 80 and seem to have no idea what to do now, or what they missed along the way and I start thinking it’s actually the other way around – other people might have gotten into (or even 100% explored) all the maps, they might have maxed crafting or whatever else got them to level 80, but I feel like they’re the ones who missed out by rushing through it.
“Life’s a journey, not a destination.”
I’m another one who would suggest playing them all and then picking the ones you like best.
That’s why it was important for me to get into the beta – I normally waste a lot of time with any game because I keep deleting and remaking my character to get the build I really want. (More of a problem in single player games where every choice you make is permanent.) This way I got to do that and still keep my characters from the first day.
I knew right from the start I wanted a ranger and that hasn’t changed, they’re still my favourite class. But I was surprised by how much I liked the engineer, which has become my second favourite in spite of the lack of weapon choices.
“Life’s a journey, not a destination.”
According to the wiki it makes their next attack miss.
“Life’s a journey, not a destination.”
I feel like I’ve seen a lot of necromancers running around. But maybe that’s because they tend to stand out more because of the minions. Or it might be that a lot of people on my server happen to like playing necro.
Personally I wouldn’t worry about it. With thousands of players and only 8 professions even the least popular is going to be fairly common. If you’re worried about getting into groups for dungeons and things I’d say the most important thing is to pick a profession that suits your playstyle – one you can get really good at – because groups are more likely to be looking for skilled and/or experienced players than specific professions.
“Life’s a journey, not a destination.”
One of the ones in Lion’s Arch starts at a POI and has a Vista partway through, but it’s not necessarily obvious that it carries on after the Vista. (Unless you’re like me and try to climb up/into everything, then your first thought when watching the Vista in question will be “Wow, I wonder if I can get in there!”)
I’ve done 4 so far and apart from Morgan’s Leap which you can actually see from a distance I didn’t even realise I was doing them until I got part way through.
“Life’s a journey, not a destination.”
I find it hilarious that we can spot them, but ANet takes forever to identify them.
No one would find it hilarious if they got it wrong and banned innocent players for botting. Especially if they just took players word for it and banned everyone who was reported.
I suspect that’s why it’s taking them so long to deal with stolen accounts too – they want to make sure it was stolen and they’re not just giving it right back to the gold seller.
“Life’s a journey, not a destination.”
During the beta tests there was a problem where pets wouldn’t always use all their skills, apparently some were just sticking to their basic attack skill and never using any of the others. I have to admit I haven’t been paying much attention to my pets attacks so far so I wanted to ask whether that’s still the case or if it’s been fixed?
Also, more of an opinion question – what’s your favourite pet so far, and why?
“Life’s a journey, not a destination.”