“Life’s a journey, not a destination.”
“Life’s a journey, not a destination.”
It probably sounds crazy but I can’t help wondering if we really need to be fighting the dragons.
As far as I know no one has even tried a diplomatic approach with any of them and it seems to me at least some might be intelligent and rational enough to listen. Glint was one of their champions and she got on fine with the humans, dwarves, forgotten and possibly some other races.
Maybe I’m just biased. I love dragons and I’m always slightly dissapointed when they’re so often just big, scary monsters for the “good guys” to kill.
But I also feel like it’s a genuine mistake humanity has made many times in real life, and all the Tyrian races have made in the past – just because someone is attacking you, even trying to kill you, doesn’t mean your only option is to respond in kind. No one really gained anything by following up the Searing with the Foefire, but it looks like we’re rapidly gaining a lot from a diplomatic solution to the charr/human conflict and I can’t help wondering if it wouldn’t be worth at least trying the same with the dragons.
“Life’s a journey, not a destination.”
“War does not determine who is right, only who is left.” – Bertrand Russell.
“Life’s a journey, not a destination.”
roleplaying is dead.
we have “troopers” behind their computer screens. virtually complaining.
long gone are the days of pen and paper. and of roleplayers.
Wrong. You just have to get out from behind your computer screen and go to your local gaming shop! Personally I play pen & paper games weekly and the boardgaming/pen and paper roleplaying world is seeing some of a renaissance as of late. It’s a niche audience but wasn’t it always?
But MMOs really don’t lend themselves well to RP. I’m just speaking for myself but I thinkthey are way too “computer gamey.” I’d feel ridiculous trying to actually act out a scene in-game. I prefer to reserve that sort of thing for my weekly game nights.
You don’t even have to get out from behind the computer screen. There’s whole forums devoted to text-based role-play, DnD and whatever else. Even various MUD/MUSH style game still going.
Rping, ya know I don’t out and out despise the people that do it, but fgs do so many do it so BADLY that it makes me wanna bury my face in the drywall, repeatedly.
They don’t keep in line with the environment they’re trying to blend into and emulate, divinities reach may have armor clad knights and ye olde style fashion, but no one uses “thee” instead of “you” and yet, a few rp’ers have crossed that line.
So, we get people INTERPRETING how it should be for immersion, and then destroying natural immersion for others as a result.However more power to those who RP and do it justice, I’m sure as long as they’re not annoyingly ramming it down the throats of non rp’ers then it’s a fine and enjoyable way of enhancing the experience of Guild Wars 2.
This is what put me off joining a role-play guild in GW1. It was all “Tell me good sir, where doth thee findeth a taven in these parts?” and in a game where the NPCs use fairly modern language it just looked rediculous.
That and there was a lot of Pride & Prejudice style, overly polite “I wonder if I might beg your permission for a moment of your time in which to trouble you with the impertience of a question?” style dialogue going on and neither me nor my character has the patience for that. Even if I managed to stay in character it’d still involve rolling my eyes and telling them to get on with it.
“Life’s a journey, not a destination.”
Well there were in GW1 so I see no reason they wouldn’t they wouldn’t be in GW2 as well.
“Life’s a journey, not a destination.”
I’ve never seen anything official but I think for simplicity all our characters don’t actually exist in canon and their actions are attributed to heroes, henchmen and the relevant NPCs. So for example Koss, Norgu, Zhed etc. would have been there with Kormir when she became a god, but not our character/s.
But since I didn’t see anything official I decided to make up my own endings for my characters. I even picked out a spot on the cliffs overlooking Giants Basin where my main character would live.
“Life’s a journey, not a destination.”
I’ve heard that if charr leave their warband, or the band dies and they join a new one, they have to change their name.
So I would assume their parents only give them a first name and the last name is more like a title or job description and is either invented by them or given to them when they pick a profession and join a warband.
Not sure if they have warbands for non-combat related duties like childcare and farming, but if not I assume there’s an equivilent system.
“Life’s a journey, not a destination.”
People in-game have been saying it will happen in 1-2 hours, but I have no idea if that’s based on actual information.
Doesn’t really matter for me. I’m going to bed in a few minutes and won’t get to play again until tommorow evening. (Stupid job actually expects me to show up every day!)(
“Life’s a journey, not a destination.”
You’re way over generalizing . Im a Guild Wars veteran of 7 years now and as far as “grind” is concerned i dont really care either way . Guild Wars 1 had its grinds too you just had specialized builds for it . Its more about what people find fun and if they’re not getting it they’re going to complain
A lot of the GW1 grind was optional too. At least depending on what you considered finishing the game.
But yeah, I’m a GW1 player too and I don’t mind grind as long as I feel like it’s optional in some way. (And that way isn’t grind for days/weeks or pay £50.) So far I haven’t had a problem with the grind in this game at all.
“Life’s a journey, not a destination.”
Yea I mained monk through all the campaigns, being a dedicated healer is something I miss a lot. But there’s nothing to do there now that I got everything I wanted in my hall.
I never really understood this idea that completing the HoM, or even getting GWAMM 50/50 meant there was nothing left to do.
Finishing the game IMO would mean Legendary Guardian, Legendary Vanquisher, Legendary Cartographer, Legendary Skill Hunter, Legendary Master of the North, doing all the quests and HM quests, finishing Sorrows Furnace, TotPK, The Deep, Urgoz, Realm of Torment, UW and FoW, finished HA at least once, plus all the GW:Beyond content.*
Even then there’s more that you could do.
(* For non GW1 players this means you’ve completed every quest and mission in the game, explored and cleared all the zones, gotten all the elite skills (which have to be taken from bosses out in the world) and done all the elite “end-game” content.)
“Life’s a journey, not a destination.”
I never thought I f2p game could be this good and have such a reasonable cash shop. Compare it to any other f2p and the difference is surprising. This is a p2p quality game for sure. Infact better than the p2p games I’ve played.
I would say this game is the “killer” of the hundreds of f2p games out there. The cheap factory made f2p games have already seen a substantial decline over the past few years with numerous games shutting down permanently. I would imagine that it’s only going to get worse for them. This is not necessarily a bad thing, it will make future mmorpg developers innovate rather than flooding the market with cheap trash f2p mmos.
As several other people have poined out GW2 is buy-to-play, not free-to-play. That’s why they can have such a reasonable cash shop. Their main source of income is selling boxes copies of the game, any cash shop sales are a bonus, so they don’t have to focus on forcing players to regularly pay into that cash shop.
Also as far as I’m aware f2p games are a relatively new idea, at least for full-scale MMO’s. I think the wave of games being created, failing, and shutting down is a result of that – a lot of companies see it as both the exciting new thing and a quick and easy way to make money, then they try to rush the development to maximise their profits and do a bad job of it. I’d say hopefully that will change over time, but personally I think f2p is a terrible idea for players so I’d be quite happy to see the entire concept dissapear.
“Life’s a journey, not a destination.”
I don’t think there’s a way to do it in-game, but with certain mice (usually ones marketed as gaming mice) you can.
“Life’s a journey, not a destination.”
Giving you something fun to do isn’t serving a purpose? Isn’t that supposed to be the entire purpose of every game, ever?
If you don’t think it’s fun then that’s fair enough, don’t do it. But you seem to be saying that unless you get some kind of tangible reward the entire thing is pointless.
“Life’s a journey, not a destination.”
I’d like for them to release more expansion’s for GW there’s still alot more that can be added to it like new area’s plenty of room on the map, more professions, plus there’s 250 years worth of content that expansion’s can provide it’s too bad GW’s getting the shaft nowadays too bad.
I doubt we’ll be seeing anything big like new professions (especially with all the resulting work to balance them after the gimmick-build crowd get their hands on them) but it would be good to get some loose ends tied up at least.
I thought we were supposed to see Ebon Hawke established, and find out what happened to Evennia.
“Life’s a journey, not a destination.”
Hopefully over time as more people learn the game the number of people rushing aimlessly around will decrease. Especially if they regularly find themselves coming up against people who know what they’re doing and keep losing as a result.
But to answer the OP PVP in Guild Wars has always been primarily about having fun playing, with any rewards being secondary. I’m almost entirely a PVE player but even I like to join in odd matches for the fun of it.
“Life’s a journey, not a destination.”
I wouldn’t say they’re agressive. Compared to some forums I wouldn’t even call them strict. But then yes they are stricter than some other forums.
As far as I know for most minor infractions there are no consequences other than the post getting deleted, so I just shrug it off and try to remember what they didn’t like for next time.
“Life’s a journey, not a destination.”
I do still play GW1. I was doing some vanqs for Lux faction the other day (having hit R11 I’m determined to max that title) and I was running around ToA just now trying to match it up to the one in GW2.
But I think what the OP is talking about isn’t really to do with wishing GW2 was more like GW1 or not liking this game. It’s just missing that sense of familiarity. As much as it’s a new and very different game it does seem strange to be playing Guild Wars and not really know what you’re doing.
“Life’s a journey, not a destination.”
I agree that tonics should be tradable.
I never liked them in GW1, I thought they were a waste of time unless you had another reason to spend hours on end hanging around in town. If they didn’t give title points I’d never have used them at all.
But clearly other people loved them because they’d spend a small fortune for their favourites. I might not get why, but I can accept it because I collect minis which many other people think are pointless.
So it seems extremely silly for me to be stuck with tonics that I feel torn between using or destroying and don’t enjoy having either way, when somewhere out there is someone who would love to have them.
“Life’s a journey, not a destination.”
I feel the same sometimes. It’s hard to go from a game you’ve been playing for years and practically know inside out to a new one where you don’t really know how anything works.
But then I remember when I was at that point with Guild Wars, and many other games. I know that with time and experience I’ll learn this one too.
The irritating thing is I’ll probably also end up wishing I’d known some things from the start, like how if I’d known it existed, or was going to exist, I’d have done Legendary Defender of Ascalon on my main character. But I try to put that down as part of the learning process. (And an excuse to make another alt.)
“Life’s a journey, not a destination.”
I’m holding out hope for Mad King Thorn appearing underwater. And killing us all because we can’t play music or do rock, paper, scissors any more.
More generally yes there will almost certainly be events for various real-life holidays (in GW1 they ranged from special drops to full on decorated towns, special quest chains, PVP modes, and big celebrations with unique (cosmetic) rewards.
“Life’s a journey, not a destination.”
You have to be a bit pro-active to really get a social gaming experience in MMOs. Look out for groups to join in Map chat (private tell the people advertising – as a general point it’s worth being polite, succinct and informative in private tells).
When you advertise in /map, again be succinct and informative. Not just “anybody want to team?” but “lvl xx [your Prof] LFG [whatever]” or if you’re forming a team “LF2M for xx dungeon” (looking for 2 more, xx dungeon).
As you’re wandering out in the world, you’re bound to come across situations where 2 or 3 of you pursue a DE or a chain. Strike up conversations in /say with them, and /friend them, then later, say when you’re doing a DE and you’re the only one there, politely private tell them (“excuse me, I don’t know if you remember me but we teamed up yesterday, would you be up for xxx?”) to check if they’re available to help. Generally speaking people like to chat in /say while doing hearts and DEs, but usually most people are a bit too shy to start chatting. You have to be the one to initiate. But don’t overdo it and annoy people. Just light banter, and you’ll find people respond, and then you can get a feel for people you’d be likely to get on with and /friend.
It takes a bit of effort and practice, but after a while it becomes second nature and you’ll find people will respond, and you’ll be able to form teams.
Again, the keys are: be polite and informative but succinct.
This.
And if it doesn’t work try a different server. If the lists of which groups/people are on which server are still running (there were a lot before launch) they could be really helpful.
On my server (Desolation, EU) I’ve found most people are friendly and willing to chat, but it needs someone to initiate it. Although people are really good about calling out DE’s in map chat. Even if they’re not actually stopping to do it they’ll let everyone know it’s happening.
“Life’s a journey, not a destination.”
Not traditional MMO “collect 10 rats” questing but short story-arcs of interconnected quests with their own little backstory and progression.
I love the dynamic events and I agree completely with Anet that it makes no sense at all to be told a town is under attack and then find that everyone is standing around waiting for you to say you’re ready before anything actually happens. But the trouble is that’s the only kind of situation they work with.
You can’t have a dynamic event for helpling a scholar investigate an old scroll and gradually chasing down the artifacts it mentions all over the world, asking people to study them and finding out the story behind it. GW1 had some fantastic quest chains like that which I at least found genuinely interesting (and no, I never minded having to read the text). You could probably do this with heart quests, but so far they all seem to stick to the “kill A, collect B or interact with C” format with the number replaced with a bar counter.
The good thing is they could be completely, 100% optional and invisible if you don’t want to do them. Just like in GW1 they wouldn’t count towards any form of completion checklist and the rewards wouldn’t be significant enough to make them essential, maybe about the same as you get from DE’s in the same area. You also wouldn’t need to have NPCs standing around with giant green exclaimation marks over their heads because I think the people this would appeal to would have no problem talking to named NPCs and actually reading the text to see if they need help. The quest could come up during the dialogue tree where they mention they need help with something and you have an option to offer/accept. (Unlike the current situation where many of them do want help but they decide part way through the conversation not to ask you.)
It could also work with the dynamic style of gameplay. You could start quests by over-hearing a conversation and stepping in to offer your help. Or if someone says you need to find/deliver something now you literally have to go do it or the person will stop waiting. Plus of course all the options with monsters showing up unexpectedly or whatever.
I realise this would be a lot of work so it’s probably not an option now, but maybe for a future expansion?
“Life’s a journey, not a destination.”
You sir have some strange interests.
But I have to ask, does the noise thing include car alarms? Because liking those might just be a sign of insanity.
“Life’s a journey, not a destination.”
I agree with the people who have said it depends on your playstyle and what you’re trying to do. What works in WvW isn’t what works in Dungeons, that that isn’t what works in sPVP and so on.
For me personally long bow suits my playstyle better, especially the ability to keep them at range without risking throwing myself off a cliff. The only thing that bothers me is that as far as I can tell there is no way to apply poison with a LB, but that’s not a huge deal.
“Life’s a journey, not a destination.”
Regarding those upset with all the complainers: People who have ranked up > 160 hours know this game better than anyone. I would argue we know it better than the developers themselves since we experienced their creation from a fresh slate. Most critics played in press beta and then probably clocked 40-80 hours in game. Reached level 50-60 and decided the game is amazing, wrote a delightful review then checked out.
The problem is the cracks begin to become earthquakes around level 60. All the real flaws surface. Be thankful for the complainers (well not all of them, but many) because we’re trying to help ArenaNet see these things that in all the glory of a successful release can be very easy to selectively ignore.
A lot of us are complaining now because we feel there is no other voice to do so. We love the game and obviously aren’t going to abandon. It’s just for us the honeymoon period is over and we see the game is mortal and not incapable of going the way of SWTOR or other MMOs that were designed quite well then went down hill quickly
The problem for me is that at the moment I love playing GW2 and most of the people “requesting” that Anet “fix” it seem to be demanding that it be turned into a homogonized mash-up of various games I’ve got no interest in playing. I’d rather it stay as it is, bugs and all, than become what some people are demanding.
On top of which I can’t understand why if people have so many examples of other MMO’s, most of them still active, which to them are near-perfect (or at least better than GW2) why don’t they go play those games and leave this one to the people who do like it?
“Life’s a journey, not a destination.”
I’m really impressed with the community in-game on my server (Desolation), everyone seems to be friendly, chatty and cooperative.
On the forums…yeah, not so much. Although it’s to be expected. The vast majority of players will never bother with the forum. The people who do are either here to complain about one specific thing or because they have extremely strong positive or negative feelings. Those two groups are going to clash, a lot. They’re both going to have an over-inflated sense of their own importance and insist that they speak for “most” or all the players, reinforced by seeing other people post the same topics they are over and over again.
Hopefully it’ll settle down after a while as the pro-game people calm down the anti-game people either calm down or actually act on their threats and leave.
“Life’s a journey, not a destination.”
I’m confused by all the people saying they bought it and feel like they got ripped off. I thought the descriptions were pretty clear, so you should have known what you were getting.
I bought the DE too and I think it was well worth it. I wanted to pre-purchase anyway for the headstart and betas, and I’d planned to collect all the minis since I first found out they’d be in the game so the mini Rytlock was a must-have for me. The other stuff I’m less fussed about, although the golem bankers have come in useful.
But the point is I knew exactly what I was buying, how much it cost and how much less the standard version cost and I find it hard to believe other people didn’t.
“Life’s a journey, not a destination.”
I have the entire game muted a lot because I’m often either listening to my own music or my husband is watching a movie right behind me.
But when It’s on I like it. The female Sylvari voice was a bit jarring at first because that was not at all how I imagined my character speaking, but I’ve gotten used to it.
I do like to have the music on for the Vistas because I feel like it makes the whole thing look more dramatic or impressive.
“Life’s a journey, not a destination.”
I think Anet deliberately made the gems → gold conversion like that to stop it messing up the in-game economy. Because that gold is created when you do the trade instead of coming from somewhere else in the game world if too many people did it we’d have a massive increase in available gold and prices for everything on the trading post would start rising as people realise their buyers can afford to pay more.
Then we end up like the early days of UO where you pretty much had to be a dedicated and experienced farmer to buy anything from other players.
“Life’s a journey, not a destination.”
Cap out the penultimate tier of crafted equipment at level 79
in Suggestions
Posted by: Danikat.8537
I’m sorry to say it but I suspect the majority of people would much rather be able to craft level 80 armor than be restricted to level 79 and have a slightly easier/cheaper time transmuting it.
“Life’s a journey, not a destination.”
It was extremely useful for anyone doing the survivor title in GW1. I haven’t tried for the title in GW2 yet but I imagine it will be the same.
“Life’s a journey, not a destination.”
Why can’t we see all the info on the Equipment page of the Hero panel when wearing town clothes?
I’m fine with not being able to fight wearing town clothes but losing all the information on that page is really annoying. I like to display my town clothes when I’m in town, but when I keep having to switch it off, then on again just to check the stats on my equipped weapon or how a choice affected my characters personality it does put me off.
The weapon skills dissapearing is a pretty clear indication that this is a ‘non-combat’ mode, making the entire Equipment page blank seems excessive.
“Life’s a journey, not a destination.”
Have you tried the filters? There’s a lot of options there.
You might have to search each item type individually (for example swords, then daggers, then pistols etc.) but you can use the other parameters to narrow it down enough that you’d only need to look through a page or two of each.
“Life’s a journey, not a destination.”
I’ve done this a few times. I found it really helpful for navigating old LA in GW2. I couldn’t really work out what anything was except the fountain until I walked/swam through it in both games together.
On my computer both run ok most of the time, I wouldn’t want to try it with loads of people/enemies on screen though.
(Also random point but your UI layout in GW1 is almost identical to mine, except I’ve hidden weapon swap.)
“Life’s a journey, not a destination.”
I think the fanboy/girl raging is an (over)reaction to all the hate that was being posted when the game was first released, and still is to some extent. People get angry when they come to talk about a game they like and see nothing but “Why Anet MUST do XYZ” “Why GW2 is broken” “This is not good enough” etc. etc.
Hopefully the forum will settle down over time. Although it’s always going to be the people with strong feelings (both positive and negative) who take the time to come here and post. The vast majority of players have probably never even read the forum.
“Life’s a journey, not a destination.”
Wait, why are capes a bad thing? I would like capes. I think capes are cool. Why the cape hate?
Watch the linked video.
“Life’s a journey, not a destination.”
I suspect they did it specifically to encourage PVE only players into WvW.
PVP has always been a big part of Guild Wars (hence the name, eve though there is no actual GvG in this game yet) so they probably wanted to give people a reason to at least go to the map and ideally try it out because they might find they enjoy it.
I’d suggest either getting a group of players together who all want to do it (your guild is probably the best place to look) and then going in together so you can storm the forts together, or take advantage of the free server transferes to switch to one where those parts are accessible, then switching back.
“Life’s a journey, not a destination.”
Oh, I’ve never heard that called ticks. Only stacks or damage packets.
I wonder if it’s a regional thing? (I play on an EU server with mostly UK players.)
“Life’s a journey, not a destination.”
DE’s and heart quests don’t get people gathering together? On my server theres normally people calling them out in map chat and people come from all over the place to join in.
As for talking to people, I think it says a lot that you apparently see no point in saying hello unless you need something from them. In most real life situations I’d agree that you shouldn’t bother random strangers for no reason, but it’s a pretty safe bet people playing an MMO are willing to talk to other players. I think you should try saying hello, especially to people who are doing the same things as you.
With the quests I think the part they consider new and special (I’m not sure I’d go as far as ‘revolutionary’) is that the quest will start whether you choose to participate or not. When the guy at Morgans Spiral is crying for help because the undead are attacking they don’t all wait in the wings for someone to speak to him and agree to fight them off. They’re attacking and they’re going to attack whether the place is defended or not. That is what is supposed to make it seem like it matters.
That and the part where if you no one joins in, or you fail, whatever is being attacked will be destroyed, or conqured or whatever and the next event will be trying to take it back. (This seems to happen a lot with the defend the pump station chain in Queens Dale – the pipes all get destroyed and then you have to defend the workers as they try to repair them.)
“Life’s a journey, not a destination.”
I think there is a problem with lifetime survivor. Mine has never moved off zero at all, even though the Monthly one has been going up (and obviously I haven’t died every single time I’ve gotten any XP).
Either it’s bugged or maybe you need to finish the Monthly one before it starts on the lifetime one?
“Life’s a journey, not a destination.”
So at what point did they force you to join these guilds?
There’s a lot of guilds that have rules that I don’t like. Mainly ones that require you to be on Teamspeak/Vent/some other chat program any time you’re in game. So I don’t join those guilds. I find ones with rules I do like instead.
“Life’s a journey, not a destination.”
If the term is used the same as in other programs a tick is however long it takes for the computer to calculate everything that has changed in the game (since the last tick) and update it.
It could be a second, it could be less, or more depending on the processing speed and how much needs doing.
“Life’s a journey, not a destination.”
OP, your suggestion would make trial accounts useless. Locking players into a solo instance and giving them, what, 10 minutes of gameplay at most? At best genuine potential new players will go away thinking they got nothing from the trial and it was a waste of their time, at worst they go away hating Anet for making the trial so pointless and loose all interest in the game.
A much better solution IMO would be basically what they did in GW1: Make it so trial accounts cannot use mail, the trading post or the bank. For genuine players it won’t be a problem because they’re unlikely to reach a point where they need those features, but it makes the account completely useless to gold sellers because there is no way to get gold and items on or off the account.
“Life’s a journey, not a destination.”
Map chat on Desolation has been fine as far as I’ve seen. There’s less chatter in the starter areas now, it’s mainly used for finding dungeon groups and calling out events, but I haven’t seen anything bad.
But I don’t see what good a “gear score” would do in GW2 since gear is not that much of a factor and a lot of it, especially the end-game stuff, has the same stats.
“Life’s a journey, not a destination.”
I think this is one of the things they’re planning to do with home instances at some point down the line.
I remember them saying it would change to reflect your progress through the story and the choices you made, and although I don’t think they’ve said anything specific a place to display our achivements seems like a logical part of that.
Although I’m not sure about the giant statue. I think I’d feel weird seeing that every time I went in.
“Life’s a journey, not a destination.”
I think this is one of the upsides of mainly playing single-player RPGs before this.
The attitude seems to be so different to most MMO players because the point of those games is to play through the storyline, not to get past it so you can move on to something else, and levelling or otherwise improving your character is something that happens along the way rather than the be-all and end-all of gameplay.
Admittedly there are people who will rush through the main storyline, or selected side-quests to unlock specific rewards, but they’re well aware that what they’ll be doing afterwards is back-tracking to play through the content they skipped, not demanding basically another free game because they couldn’t be bothered to play the one they’ve got.
So yes, I’ve been taking my time to explore everything and talk to everyone, as well as listen to the NPC conversations, look at the world, whatever happens to come along. I might not have gotten beyond the first zone yet but I’m pretty sure in the long run I’ll end up getting far more out of this game than if I rushed to 80 to spend the rest of my time farming Orr until I got bored.
“Life’s a journey, not a destination.”
Does PVP armor use different designs to the PVE stuff?
If not then you could go to the Heart of the Mists and use the locker there to find something.
Having a quick look through I’ve found:
Country Pants (mid-thigh skirt with leggings),
Devout Leggings (long skirt, open in front with trousers underneath),
Embroidered Pants (full length),
Students Pants (short skirt and leggings),
Dry Bones Leggings (full length skirt, open in front with trousers underneath),
Acolytes Pants (full length skirt, open in front with trousers underneath),
Ascalon Clergy Pants, (short skirt and leggings),
Stately Leggings (full length skirt, open in front with trousers underneath),
Tactical Leggings (trousers with a section of skirt at the back),
Priory Leggings (full length skirt, open in front with trousers underneath),
Outriders Leggings (leggings with a skirt section at the back),
Guild Leggings (full length skirt, open in front with trousers underneath),
There’s also several full length skirts, but since you said pants I assume you’re not interested in those.
There might well be more too, since I don’t think the armor sets you can craft are included in there, but I don’t think anyone has made a full list yet.
“Life’s a journey, not a destination.”
Wait, are you saying someone has criticised you for it? Or are you just worried that they will?
Because I think it’s unlikely anyone would care. Yes it might be slower, more difficult and/or more expensive but that’s your problem. If anything that’s an advantage for other players because it’s one less high-level crafter to compete with.
“Life’s a journey, not a destination.”
Is it true that there’s a special (unrecorded) achivement for joining the Vigil (and presumably the Priory and Order of Wispers) before a certain level? And does anyone know what that level is?
I think I remember reading something about it on here, but I didn’t pay much attention at the time. Now I’m wanting to try for it on at least 1 character but I’d like to know what I’m aiming for. Can I still do it on my main, who is level 17? Or do I need to start working for it from level 1 and take real care not to level too much?
“Life’s a journey, not a destination.”
Yep. I briefly fought one mob that spawned as part of one of the escort DE’s because it happened to be right on top of me, but as I’d done that event recently and was now heading in the opposite direction I didn’t follow it. I was about 1/3 of the way across the map, and had completely forgotten about it, when it ended and I got my bronze medal.
On the other side of things you can stand right in the middle of an event for it’s entire duration and if you don’t do anything you won’t get any reward at all. (This has happened to me at least once when I’ve got AKF in what I thought was a quiet spot.)
“Life’s a journey, not a destination.”
