to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.
You simply have demonstrated that you don’t understand what x=4 means.
Do you understand the difference between an equation and a function?
The often cited JQ-TC alliance is one thing, if there was some kind of alliance between JQ-TC-BG for whatever reason, then that would be a valid comparison. One has to wonder whether Anet would then intervene if three competing servers worked together. Perhaps to stay in the same top tier, or taking turns staging a server wide bagfarm or for whatever reason.
You mean something like this?
The closest precedents for ANet intervening in WvW would be siege trolls and spies. In both cases ANet has introduced some measures (like captions at what you’re building, and server transfer fees), but has generally expected players to police themselves (keeping server Teamspeak spy-free, etc).
However, it is very possible that this precedent from ANet is a judgment based on laziness rather than ethics and morals.
When Bertrand Russell graduated in mathematics he then changed his major for graduate work to philosophy. His stated reason was that math was simply tautology and had no chance at approaching truth. If you understand math you understand the nature of proofs. They are simply a matter of stating that the big house is large. This is the heart of it and the way Russell chose to sum it up. x=4 is a statement of truth. The solution will demonstrate truth or falsehood.
The discussion at hand is not about mathematical expression but rather whether there may be builds preferable to other builds based on certain criteria. Those discussions are not truth discussions per se, but rather math applied narrowly to certain criteria. The answers can be known and lie in the definition of optimal: best or most favorable.
That’s a cop-out and appeal to authority. I offered up a function (similar to total damage/dps) with an independent variable (similar to traits/gear/stats) and asked for the function to be optimized.
At first you argued that equations are not optimized so I offered you a function. Now you come back with a non-sequitur bit about Bertrand Russell that addresses equations and tautologies, which is precisely what I avoided in my first reply.
However, as you seem to have made peace with the others, I am posting this only to make it clear that I strongly believe my example still stands, and that you’ve failed to address or refute any part of it.
There is no relation whatsover with mathematical equations. There isn’t an optimal solution to an equation, there are simply true and false solutions. Suggesting that it does is simply to misunderstand mathematics…as well as the definition of optimal. You don’t talk about optimal solutions to equations.
So how about:
Find x such that f(x) = -(x^2 – 4)^2 is “optimal” (maximum). f(x) can be understood as some mechanic translated to an equation. (Hint: x^2 – 4 = (x+2)(x-2)
I think what the others are saying is that optimal does not require uniqueness. In the example above, there are multiple values for x (2 and -2) that optimize the value of f(x). To be optimal requires a unique value for f(x), but not for x.
PS: In a statistical sense, it can also be argued that two solutions are so close that there is no practical way to distinguish which is statistically better (as our knowledge of some mechanics is approximated with precision lost to rounding).
PPS: Now, if we want to be really technical, optimums are only guaranteed to exist if the function (whatever we are trying to maximize) is continuous.
f(x) = -(x^2 – 4)^3/(x^2-4) has no optimal solution, as f(x) is equivalent to before except that it is undefined at x = 2 and -2.
The JQ-TC alliance against BG in the WvW tournament is precedent that alliances across groups is not only tolerated but may even be encouraged.
Harassment in chat aside (and this is unacceptable no matter where it’s coming from), I don’t see any issue with people in EotM forming alliances of any sort.
The problem has honestly sorted itself out quite a bit in recent times.
Ktrain zerglings will whine about defenders, but most have accepted that they will have to fight (or at least actively try to avoid other groups) for their experience now.
Can we please stop all the QQ in this thread and in EotM then?
Settle your issues on the battlefield. If you want karma and experience be prepared to fight for your right to do so.
If you’re getting ignored by enemy zergs on your AC then find another spot to put one up.
Stop asking ANet for help and stop trying to guilt trip the other side into stopping whatever they’re doing. May the strongest and most determined side win.
You can play how you want in GW2. What you can’t do is trample of over people and trick them by not adhering to party requirements – I won’t stand for it.
Wow. I hope I never end up in one of your parties. God forbid the phone ring or I have to use the bathroom or turn away from the screen for a minute. This is what the game needs less of on display right here.
Seriously. I feel sorry for anyone who has ever had to play in this guy’s group. Clearly trust and control issues.
I’m sure Harper is understanding of things outside of one’s control. However, lying to get into a group is not one of those times.
If you were ever caught trying to use my group I’d use you back until the last boss and then dump you. I don’t think Harper himself is quite that evil, although he would be completely justified in doing so.
In an organized group yes, they are perfect for countering them. But your teammates need to be used to working with necro. If you are just soloqing you almost can’t go wrng with ele or engi right now.
But if every ele/engi goes to far (as seems to be the trend these days) then the match basically becomes a contest of which team’s cele troll can troll more headless chickens longer than the other.
When it becomes more difficult to “out-ele” the other ele, that’s when you start thinking about hard countering that ele instead. After all, you’ll have the 1-3 headless chickens he’s trolling at home helping you out.
That necro may be the best suited for countering the ele or engi at your home, so it may not be a complete joke.
Your best bets will be either something that can stall 2-3 players consistently at far point, or a class that can quickly get rid of the dude trying to stall 2-3 of your teammates at home.
I would not care about 3 thiefs in a team as long as I won’t get punished for profession change.
This honestly seems like a reasonable compromise.
Justin, if the class comps in matches can’t be balanced for whatever reason, I don’t think the restriction on changing classes retains legitimacy in that match any longer.
We run this because we have to in the current meta of eles and engis.
Once those two builds are brought down to earth a lot of us would be glad to see this sword/horn shout build die off so we can run something more fun and not be a detriment.
Wat?
Eles and engies offer a ton of team support in the traditional sense. How is healing, sharing some boons, and condi clearing (if engie is running e-gun opposed to one of the other stun breaker utils) not tradition team support?
Because unlike the traditional bunker guardians, eles, engis, and warriors can easily kill people while bunkering/contesting/assaulting a point.
Anet should probably look at how traits work on eles and engies a little since there’s not as much room to deviate with builds as some other classes have.
You should probably emphasize this point a bit more, because only reducing might to 25 is a joke for a class that just runs around surviving until people burn to death. If there’s not a big hit to your burn durations then you should expect internal cooldowns for Cleansing Water and a higher ICD for Renewing Stamina.
(edited by Dave.2536)
Fact is you want to play a bunk role. That’s fine, but don’t say that’s the only viable thing when other things work with team support.
I would actually prefer point assaulter. But who would dare run glass on a warrior today?
But the irony is that with the current ele meta, shout warrior is actually the best at fulfilling this role, and happens to be able to bunk as well.
And please, spare me the bits about team support. Shout warrior is currently one of the strongest might stackers and additionally has group vigor, swiftness, condition removal, warbanner, and heals.
“Team support” in the traditional sense is also disappearing, as teams have started replacing their guardians with additional eles, engis, or warriors.
By the way, what role would you like D/D ele to be? And how would you tone down the other aspects of the ele to bring it back down to earth?
Tell me more about how hambow is viable against celestial eles on points. Should we be looking at your vigor or protection uptime instead?
The main purpose of the current shout warrior only seems to be to have enough sustain and on-demand condition removal to stalemate eles in this meta.
The scoring that works against multiple of the same class is working… there just are so many it can’t hold back the flood.
so can you at least try to put them on different teams?
Want to compare hours on warriors?
I’m have no interest in your deflection or attempt to appeal to authority. If you truly have as many hours on warrior as you claim, then draw from that authority instead.
My point still stands. I would gladly give up all the benefits that celestial and might stacking have on warriors, because then I would be able to viably move to something else.
Lol.
Warriors and guardians use celestial. Besides it is not the amulet alone that is the cause of the worst issues.
Hi. As a warrior main who has been bottlenecked into celestial I would love nothing more than for it to be removed. As a warrior who stacks might even more than you do on your ele, I would love nothing more than for might stacking to be toned down.
So, please don’t try to speak for us. Most of us would prefer to be able to kill people with power and CC weapons rather than with Geomancy sigils.
I am sure it was like that for some but Underwater kills, kill variety, laurel vendor visiting, event mentoring, reviving, and others were all things I stopped doing what I wanted in order to complete.
And if we kept the old dailys and simply gave everyone 10 AP for completing 5 of them, I suspect most of the QQ in this thread would be gone.
Some people want that 10AP and don’t want to bother with (or can’t do) Fractals or Silverwastes.
The people who feel stuck at 2/3 and either have social anxiety about PvP or don’t want to be a liability.
This is a reminder to them that the PvP dailys can be really easy to exploit complete.
The dailies were never particularly challenging. They were always trivial, and far more grindy than they are now. If anything, they just took the grind out of it.
It used to be you’d get the daily done after doing a few rounds of what you normally do.
Kill Tequatl = daily done.
Do 1-2 dungeons = daily done.
Do 3-5 rounds of PvP = daily done.
Spend 30-60 min in WvW = daily done.
Champ train for 15-30 mins = daily done.
For most players this wasn’t grindy, because those activities were a part of their normal routine. When you waypointed to Splintered Coast you were going to accomplish something (kill a big dragon).
Now you’re waypointing to a level 1 area to gather carrots, and I presume they are not used to power the Vigil Megalaser.
Just look at the outrage that’s going on in this thread, and they actually made dailies -easier-.
I think that’s why people are miffed. ANet went and made the things annoying and specifically trivial so the whole activity feels like a grind. Combined with the NPE, it just makes it look like the game is going in a backwards direction.
1. We want to never be pushed outside our comfort zones. That’s the point.
2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.
You know what would push us outside of our comfort zones?
This is how you push players out of their comfort zones. Not “Come to this specific area and collect your special snowflake medal for showing up”.
Anything that take you away from ingame playing experience pretty much breaks immersion.
If this is our new standard then I suspect most of the negative connotation behind “broken immersion” is no longer there.
there are no smartphone in gw2. Lol. Hence, it breaks immersion.
That’s quite an assumption you’re making here. I’m sure smartphones in the GW2 world would be like caveman technology given the technology they seem to be capable of. It seems only reasonable that there is something equivalent.
That said, there may still be an argument why /wiki breaks immersion. I just don’t believe you’ve offered a valid one yet.
Maybe doing Fractal levels 31, 39, 44, 46, 47, and 48 should each award a title.
And/or something for doing every single single mistlock instability.
Googling as per your adviced, alt-tab out, does break immersion. Asking for help from other players ingame, does not.
And “/wiki [item to look up]?”
Surely the game tabbing itself out to load a web page officially related to and sanctioned by the game is okay too? It’s almost like your character is looking thigs up in his/her own smartphone and the focus is shifting to what he/she sees!
And you also lose the laurels you would have otherwise earned by choosing to get those tomes
And I assure you, over the course of many months (where you can mix up your choice of tomes and laurels), you’ll get at least the same amount of both. Additionally, not getting achievements for gathering, events, etc, does not prevent you from doing so and getting the experience anyways.
Seriously, why are you arguing with me when it should be crystal clear what my general opinion of these changes are?
I simply pointed out that mathematically the guy is not losing exp by not being able to do the full daily on his alt, and in fact may even gain more in the long run.
How about this change just for the PvE-only players that want to opt to the older system.
You get 10 achievements that award 1 AP each. All of the instant completion achievements are removed such as the karma and laurel ones.
I was okay up to this point.
Those really aren’t PvE anyway since you just talk to an NPC. If you do all 10 of these achievements through your normal play then okay but if not, you’re SOL.
…annnnnnd now you’re back at it again with your black-and-white, all-or-nothing BS.
Before: 10 achievements = 10 AP
Now: 3 achievements = 10 AP
Before: Normal gameplay = 5-8AP
Now: Normal gameplay = 0 AP (unless you enjoy PvP/WvW)
Which one is better? Hmmm….
Some players seem to prefer the old system without much/any enforced grind.
The achievements take 10 minutes at most to do enough for your daily.
0 minutes of grind > 10 minutes of grind
The rest of your continued post is acknowledged as repeated efforts to make the situation black-and-white, and ignoring it as it merits no further reply.
PS: I’m not much of a PvE person anymore so I’ll just preemptively shut down any attempt to call out bias from my end.
Exactly what would you lose if you did not do the daily achievement period? It takes much less time to get 10 AP than it did before the update. AP is the only reward now for doing the 3 dailies as the laurels and random gem store items got moved to the daily login reward system. If you did not go out of your way before to get all of the AP prior to the update, it’s reasonable safe to assume that AP is not really that important to you. Especially that it seems a lot of people liked to casually play the game doing their own thing and get the AP as they played rather than do tasks that directly rewarded the AP.
If don’t care about the AP you get from doing the daily, why are you doing it? If you do care about the AP from the daily, why didn’t you farm them all before the update?
Doing the daily before the update would reward 5 AP as you did 5 achievements that awarded 1 AP each. Now, you can do 3 achievements and get 10 AP. You do a fraction of the achievements that you had to do before and quite a number of those achievements are actually easier and quicker to do than they were before.
That’s some pretty ridiculous black-and-white strawman you’ve got.
He got 5-8 with his “normal play”, and now that same normal play gets him 0. Are you really trying to tell him he has no right to complain about grind since he didn’t grind beyond his normal play before?
That’s okay guys! Arenas are one thing, but hotjoin is like the EotM of PvP. You get PvP rewards for not really doing PvP!
You can get your daily done in a few easy steps! No PvP experience required. In fact, the worse you are, the easier it’ll be!
1.) Get on one of the two classes you’re supposed to win a match on.
2.) Find a lopsided hotjoin match. The more lopsided the better (but winning team cannot have 400+ points yet)
3.) Try to cap a point. If you get attacked you can either fight back, or just close your eyes if it’s too intensely competitive.
4.) Wait for people to leave the match
5.) Press the “Volunteer” button when teams get too imbalanced. It comes up for everyone
6.) Enjoy your PvP win! And rank points! And hopefully you capped something too! 10AP WOOOOOOOOOOO!
Are you worried about not having the proper traits or gear? Don’t even bother! The more useless you are, the faster your teammates will leave and spawn the Autobalance Volunteer button!
I posted this in some other thread earlier today, but as it seems a lot of people are don’t like the new daily system and are intimidated by PvP, I’ll put this up in its own thread.
The troll post that I reported. I sure did, next time don’t troll the forums and stay on topic.
Welp, some people choose to take offense to everything. My post should have clued into my opinion of the changes, so badgering me about them served no purpose but to highlight your own reading comprehension.
Enjoy basking in that blind rage oblivious to the true reality around you. Yes, logic is for those loser rational people. Let nothing get in the way of your own narrative!
Nice nitpicking 1 line out of a post, now how about refuting the rest of it.
Oh, that’s right, you go after the part of what I was personally using the dailies for.Now refute the choices given for PvE for today, that anyone at any level could complete them, like they could prior to this fiasco.
Did you not read my own post in this thread just a few posts above yours?
I addressed the one concern of yours that should not be a concern.
As far as the rest, I feel like you’re picking a fight with the wrong person right now.
I personally was using the dailies for my alts exp.
Assuming you did all 8 non-WvW/PvP dailies on your alt you’d have gotten 40% of a level (5% of a level per daily completion). Over 28 days that would be 11.2 levels with you doing every single PvE daily.
Now logging in every day for 28 days gets you 10 levels worth of tomes. I suspect you can pick even more tomes with the 28th day bonus.
I have my issues with this change, but experience for your alts should be the least of your worries.
It’s okay guys, ANet heard your complaints and will add more “achievements” to choose from!
I guess I"m not really proposing a solution
It could also be that the only (arguable, of course) problem right now is people who can’t read/follow others’ LFG and people with expectations beyond what they put in LFG.
There was a suggestion in this forum about buffing the current boon strip sigil (to not require a crit, and to prioritize certain buffs like might).
Even though D/D eles (and every class/spec) would have access to it, they would have to give up their current Battle, Doom, or Energy sigil to get it. That feels like a fair trade-off.
Chase, there’s a difference between a PuG farming setup and something balanced that can adapt to a wide range of skill levels and enemy comps.
If you played GW1 you should remember the HA/GvG farm comps (Ride the Lightning/IWAY anyone?) that could farm all but the very highest levels.
Find an uneven hotjoin match, join either side.
Once autobalance volunteer pops up (it becomes available to everyone), click it. Free win.
The more useless you are the more likely your teammates are to abandon you and trigger the autobalance button.
#hotjoin #workingasintended #newplayerexperience #toohard
So it is safer. Nice of you to contradict yourself. You are essentially agreeing with us but at the same time disagreeing with us. Which is a little confusing.
He seems to be considering the cost of looking like the biggest liability to the group when something goes wrong and being the easiest scapegoat.
Also, ranger pets can attack the jade elementals with no issues, so rangers are not completely helpless even without a melee weapon.
“Nope. Only Projectiles” I fealt I had to quote this again it made me laugh pretty hard. Welp that leaves me ONE attack on my longbow. zero attacks on the shortbow and axe.
The marks on necro staff but those aren’t exactly gonna kill all that quickly now are they?
wow man. comeon.
Staff ele says hi. Also, bringing up trash mobs in a ranged vs melee safety debate?
Let me quote you again here because I can’t say it any better.
wow man. comeon.
Ill also remind you that hte jade elementals are IMMUNE TO ANY AND ALL FORM OF RANGED ATTACKS WHATSOEVER. Meaning that ranged playstyles SIMPLY CANNOT COMPLETE THAT FIGHT without using melee.
Nope. Only projectiles.
As I said earlier in the thread. The Pros of melee stacking far outweigh the cons…easily so in fact.
Even on the Fractal bosses Zui listed?
Mossman, Archdiviner, and Legendary Imbued Grawl Shaman in particular? If so, why aren’t more people meleeing these bosses then?
Leavers should never be an issue if people are not discouraged from filling the missing spots.
As I said before, lower the rewards and change it to just participation points to turn it into more of a “sandbox” for people to practice and experiment, and discourage farmers/stackers.
I think it says quite a bit when you hear “this isn’t working, let’s range it instead” all the time and never “this isn’t working, let’s melee it”.
For starters, with range you have immobilize, cripple, and “glitch” spots.
I don’t think insinuating to people that you don’t know that they have “social anxiety problems” will help your case, or even gain you more “meta-tolerance”. In fact, it does more harm than good to your cause, making you seem way more negative than your argument tries to be.
You (and they) can choose to be offended all you/they want. In general I’m tired of hearing anti-meta posts from people who choose not to make their own groups, instead trying to focus on the rest of us being too elitist and not inclusive enough.
Although the recent posters here have expressed a general tolerance for difference/separation, there have been enough entitled headaches in this thread that have not and will not. Regardless of whether “social anxiety” is the best term to use to describe the problem, my emphasis was that the problem lied with them, not us.
Most of them just simply choose not to help themselves.
but what do you think about confirmed might removal?
I’d honestly just buff the Sigil of Nullification to 60% on hit (rather than on crit), and have it prioritize certain buffs (i.e., something like might > 5 stacks, stab > 5 secs, protection > 5 sec, fury > 5 sec) with the same 9 sec cooldown.
If it makes eles or engis want to run that over Battle/Int/Doom then it’s already done its job somewhat
Hint: If you’re not using Hammer, don’t talk about your class not being viable.
Way to deflect the conversation with a non sequitur.
Hambow is already being pushed out of the meta by the way.
Also, like I said, I don’t particularly have a community except the avoid people who make demands on me community. That means I won’t join a group that demands zerk, even if the character I’m on is in a zerker set.
We don’t make demands if you don’t join our groups.
We are also not responsible if you choose not to join or make your own community. It honestly feels like you see some of us as “tryhards” at this point.
So again.
I don’t know how else to say it. It feels like I’m hearing “I just want to be lazy and you guys are making me feel bad by working hard”.
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