The best point has been made already. These items are not in the hands of better players, but rather in the hands of players who simply log more hours grinding or bought gems and used the currency exchange.
The best gear should be rewarded to players. Reward the skill, not the time. However, often this means chance drops which brings me to the next point.
Rewarding the lucky. RNG is the absolute worst. Just look at Aion. That game was a RNG nightmare. It also had the worst grind I have ever experienced. That was mainly because drop rates were horrid. Rewarding the lucky is worse than rewarding those with more free time to play. Especially since the “lucky” tend to also be those who ‘no live’ the game. After all, you roll that percentile dice enough times and your are bound to roll a 100 sooner or later.
The problem with games trying to simulate real world economy is that it fails to have the rules and regulations that exist in the real world. The real world has a plethora of checks and balances that prevent exploitation. In this case, the term refers to companies exploiting the customers.
Wants are more expensive than needs? Umm actually that is not true… The largest bills I pay each month are needs. My rent, electricity, gas (home), groceries and child care are the most expensive things I have to pay for each month. The only ‘want’ (which can be debated as a need as well) that rivals these needs is my car.
As for wants being more expensive…
The biggest need is a place to live. My rent is 1150 a month. A nice sport boat would be something I don’t need. It would be a “want”. I can get one for 20K. If I save for 5 years (a typical length for a finance term), I would only need to save $333.34 a month. I can get it right away if I’m willing to actually finance and pay interest. I’d still be looking at less than 500 a month. That is less than half the price per month than something I need. Then after the 5 years, I can probably use it for another 10 years on top of that. So if I finance right away and get a poor interest rate so I pay 500 a month for 5 years. I will actually pay 30k for it. But if I have the boat for a total of 15 years, that is 2k per year or just 166.67 per month that it works out to. That is less than my electricity and natural gas bills combined.
Then there is paying more for look. Again, this also does not reflect real world at all. I’ve seen people compare a Ferrari to a Corvette as an example for this. The problem is that you can buy a Ferrari body kit for a Corvette for a fraction of the cost to actually buying a Ferrari. This is because you pay for a multitude of things…
1. Brand Name.
2. Engineering.
3. Rarity.
The first is pretty self explanatory. Quite often you can buy the exact same item for less if it’s not being sold by a popular brand name company. The second comes down to the cost to make and the ‘substance’ that it has. Not all cars are made the same and often the exotics are made with more precision than most. There are many cases where some are made by hand rather than mass produced on an assembly line. It costs more to make it as a result. Also, unless you want to pay for a Corvette that actually cost the same as a Ferrari, the Ferrari will have more horses under the hood. Finally there is rarity where these companies will often make a limited number of these vehicles. They sell much fewer at a much higher price to make the same as most other companies make by selling a bunch at a much lower cost.
As for look? Nope. I can buy a Ferrari body kit for a Corvette and basically have a vehicle that is a near perfect replica on the outside for a fraction of what an actual Ferrari costs.
The biggest problem with in game economies is that they are run by greed and allowed to be. Players want the money and they want it fast. Combine that with rarity and people will charge as much as they can get away with. They are not looking to get rich by selling a lot for little but rather they want to get rich for selling that one or two items for a lot.
Yet can you blame them? After all, if someone is willing to pay….
The biggest problem is that it only takes a minority few no lifers or people willing to throw real cash at the game to make it near impossible for the majority rest to obtain these through normal use of the game. Without getting extremely lucky that is.
