Going to have to agree somewhat. Even if you know his location if he himself isn’t braindead he should be able to survive almost anything.
I frontline glass cannon thief without any defensive traits or abilities in 40v40 and usually come out alive. I have been asked by commanders in server chat/TS how I stay alive and have been frequently used as an engage signal for the rest of the blob to follow after I am first to dive in. I quit solo roaming recently because it become a matter of extremely cheesy and unfun build decisions and frankly, I think D/P and SA are extremely boring, passive, and easy ways to play the thief and the game itself.
If people die playing dire thief to any extent in anything less than 25 people, or mesmer, they are straight bad.
I still kill dire thieves, although it’s easier to do it with a stealth trap, yes, but 4 experienced people should be able to kill them.
Not sure what your zerg experience has to do with it, but I’m doing the same actually – you have to know how the zergs will move and I don’t know how I can tell, experience or instinct, no idea. Guess it’s the same with D/D as well, there’s not much time to think.
You’re fighting really bad dire condi players then tbh, granted most of them are because of the fact they typically use it as a crutch to get free kills. A friend of mine used to run it before I taught him D/D signets. He went from being able to solo pretty much anything under a 7v1 to dying to almost anything. He’s since become quite distinguished in my book and plays a more generic D/D and D/P build these days, but for funsies he went back to dire conditions recently for a day. I watched him solo 15 people down and never drop below half. I tried the same for shiggles and lasted only a few seconds. We swapped, and our success flipped almost identically.
Really, anyone playing dire conditions has no excuse to die unless massively outnumbered by an army of mesmers all coordinating ranged stealth stunlocking and reveal traps.
And the other day I was on my elementalist when I ran into a dire p/d condition thief. I was not set up for damage but for healing support for zergs and was just running about resetting siege.
He had no chance whatsoever of ever defeating me. Nothing he had in his build could ever get past all the healing I had and the diamond skin.
When he did come out of stealth I could attack and wear him down (even as he wore dire) faster then he could wear me down . I was not wearing dire. His dire armor was not saving him. He would stealth and reset when he got near death and recover his health.
We could have fought forever me with no stealth and no dire and he with his stealth and with his dire and not gotten anywhere. That is the nature of builds structured around bunkering and sustain.
You can also get a whole pile of people trying to kill two eles who just team off one another switcihing to water in sequence . They do not need stealth or dire.
I’ll say it again, bad thief.
Really. Maybe he couldn’t kill you in particular being based to counter his build, but there is absolutely no way in hell I’d argue you should have rightfully been able to whittle him down if he played even remotely decently.
I don’t think people understand just how completely absurd dire gear is when played by any half-competent player, especially paired up with the unbelievable defense SA gives.
Well you would be wrong. He recovered from stealth not from his dire. If he did not have stealth he would have died in time because his heal can not keep up with the damage inflicted on him. It is as simple as that. If dire was as powerful as you claim no theif would ever need stealth. Dire does nothing against a condition build that Shamans does not do. The toughness on dire and vitality on dire does not give a thief more health or damage mitigation thhen what a warrior gets in solders. I can kill warriors that wear soldiers. The difference between a warrior and a thief is the stealth not the armor.
one of my current theif builds uses a blend of Shamans/Apothecary. Along with SA this guy every bit and more survivable then is your thief in dire.
And if he was that bad as to die in dire gear, he would have died even with the stealth while playing squishier.
Unless of course, you don’t personally know how to play against stealth. And based on the fact you can easily kill a war and not a thief who is healing for pretty much the same amount while stealthed, it doesn’t sound like you know how to.
Stealth itself is only problematic on trapper thief. Otherwise it’s usually the effects associated with it like PU and SRejuv that make it over the top. Invisibility is really easy to counter once you learn how to play it and subsequently against it, though.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/