oh u mean after legit players reported botters and anet GM verified confirmed these botters and then anet GM will silently transfer these botters to a botters home world server?
Replace Prefixes with Insignia (Craftable, Salvagable etc)
in Suggestions
Posted by: Deimos Tel Arin.7391
Insignia were in the original Guild Wars.
http://wiki.guildwars.com/wiki/Insignia
Why are they (Insignia) missing in Guild Wars 2?
In Guild Wars 2 we get prefixes:
http://wiki.guildwars2.com/wiki/Mighty#Prefixes
These prefixes are permanently fixed to weapons / armors etc and cannot be salvaged out.
I suggest that the Guild Wars 2 prefixes be made into Insignias.
We need more types of Insignias too.
https://forum-en.gw2archive.eu/forum/game/suggestions/need-more-types-of-prefixes-not-enough-prefixes-variety/first#post169797
Thank you!
everyone just need to do their part and report those gold sellers / botters in order to make guild wars 2 a better place for every legit players.
i thought anet already made it very convenient for players to report gold sellers / botters via the in game report function?
well we have a summoner profession in guild wars 2.
its called the engineer.
the engineer can summon turrets right?
no. falling damage stays. it is working as intended.
however i am sad that we cannot knock people over cliffs.
i suppose this is a bug. i better go over to the bug forum and report this.
It’s quite the sad situation for gamers in that region, but I don’t see how a smaller company like ArenaNet would be able to justify servers in Australia when even larger companies like Blizzard still don’t have any.
But hey, here’s a bump for hope.
well star wars the old republic have like 3 oceanic servers based in Australia rite?
but if there is only 3 gw2 oceanic servers then world vs world would be only those 3 oceanic servers fighting one another forever. O_O
Yep, completely.
I can post screenshots later but it replaced it to an almost generic-looking chest coat.
deng i think this is a bug.
i dun think the emblem is supposed to work this way. >.<
er what? it replaced the chest armor skin? O_O
i think it is not supposed to be like that. >.<
I personally think that karma might be a good option as well. I like the idea of working for things and taking time to earn them. Perhaps it would range from 40k karma to 60k karma. The game seems a bit on the easy side as far as aquisition to most things and would like a steep hill to climb to earn something cool.
I don’t like the idea of these being in the gem store because of the simple fact that players should take time and effort to make thier toon look amazing.
well it would not hurt to have all 3 options available:
custom animations / dances / emotes etc:
- bought with karma only
- bought with in game gold only
- bought with gems only
- craft-able via mystic forge
- monster drops
- etc
i am from malaysia and i support the suggestion for oceanic servers based in australia.
well yeah if a profession can weld a weapon in the offhand, he / she should be able to weld that same weapon in the main hand !!!
Instead of gold, make it gems and available on the store. Also, alternative dances (gangnam style on my asura plz).
i think it would better to have both gold (in game currency) an gem shop dances / emotes etc.
have both.
dances / emotes purchase with in game gold (currency)
dances / emotes purchase with gems in gem shop (gems)Gems are bought with gold.
err no.
gems are originally bought using real dollars (USD) from the gem shop.
gems can only be bought using in game gold via currency exchange (gem shop) if there are players who bought gems using real dollars (USD) and these players (with gems bought using real dollars) decided to convert their gems into in game gold
how about convert condition damages to direct damages when fighting champions / dragons?
everyone’s happy yes?
give them champions / dragons a new buff
“immune to bleeding / burning / poison damage. all bleeding / burning / poison damage converted into direct damage”
if like this, everyone will be happy yes?
From here:
http://wiki.guildwars2.com/wiki/Mighty#Prefixes
Take a look at this:
“Triple attribute – Items with the following affixes provide a bonus to 3 attributes:”
Prefix | Attributes (Main, Minor, Minor)
Berserker’s | Power, Precision, Critical Damage
Carrion | Condition Damage, Power, Vitality
Cleric’s | Healing Power, Power, Toughness
Explorer’s | Magic Find, Power, Precision
Knight’s | Toughness, Power, Precision
Magi | Healing Power, Precision, Vitality
Rabid | Condition Damage, Precision, Toughness
Rampager’s | Precision, Condition Damage, Power
Shaman’s | Condition Damage, Healing Power, Vitality
Soldier’s | Power, Toughness, Vitality
Traveler’s | Power, Condition Damage, Magic Find
Valkyrie | Power, Critical Damage, Vitality
If we re-arrange them based on their main attribute we get:
Prefix | Attributes (Main, Minor, Minor)
Berserker’s | Power, Precision, Critical Damage
Soldier’s | Power, Toughness, Vitality
Traveler’s | Power, Condition Damage, Magic Find
Valkyrie | Power, Critical Damage, Vitality
Carrion | Condition Damage, Power, Vitality
Rabid | Condition Damage, Precision, Toughness
Shaman’s | Condition Damage, Healing Power, Vitality
Cleric’s | Healing Power, Power, Toughness
Magi | Healing Power, Precision, Vitality
Explorer’s | Magic Find, Power, Precision
Knight’s | Toughness, Power, Precision
Rampager’s | Precision, Condition Damage, Power
Thus we can see that some main attributes have more prefixes than others:
Power = 4
Condition damage = 3
Healing power = 2
Magic find, toughness, precision = 1
Why is this so?
What if i want a build that is like this?
Main: Healing Power
Minor: Power, Precision
With the current variety of prefixes this is not possible.
Please, give us more types of prefixes.
Why there is no vitality as main attribute prefix?
I suggest some for new prefixes to be added into the game:
Prefix | Attributes (Main, Minor, Minor)
Templar’s | Healing Power, Power, Precision
Priest’s | Healing Power, Vitality, Toughness
Juggernaut’s | Toughness, Vitality, Healing Power
Behemoth’s | Vitality, Toughness, Healing Power
Titan’s | Vitality, Power, Toughness
Marksman’s | Precision, Power, Critical Damage
etc
Also, all prefixes / insignias should be craft-able.
We should not need to grind too much for max stats armor / weapons.
Long grind for dungeon tokens for dungeon armor is fine. That is optional.
Long grind for max stats armor / weapons is not fine.
(edited by Deimos Tel Arin.7391)
Instead of gold, make it gems and available on the store. Also, alternative dances (gangnam style on my asura plz).
i think it would better to have both gold (in game currency) an gem shop dances / emotes etc.
have both.
dances / emotes purchase with in game gold (currency)
dances / emotes purchase with gems in gem shop (gems)
there is a already a armor repair fee as a death penalty.
why add another if the defeated character wishes to return to the heart of the mists?
during the first public beta weekend event,
when characters were defeated,
they were able to enter the mist to avoid paying expensive way point fees.
after launch it was changed such that it is not possible to enter the mist during active combat.
however when our characters is defeated they should be able to enter the mist.
imagine when some character was defeated and unable to proceed due to
- no people around to revive them
- not enough silvers on hand
asking friends / guild mates is not an acceptable long term solution for this issue.
please fix this so that defeated characters are able to enter the mist freely.
defeated characters already need to pay expensive armor repair fees. why further penalize them by forcing them to pay expensive way point fees?
there should always be a cheaper or free of charges alternative, such as spending more time walking etc.
thank you!
just make it so that we are able enter the heart of the mist when dead.
Yeah, earlier today i deposited all my gold into my bank, carrying just enough to make one waypoint jump to my destination. Without further ado i went to do the skillpoint challenge near the waypoint but unfortunately got defeated. There wasnt anyone near me and I had to wait almost forever…
ouch. you cannot teleport to waypoint at all?
Such fees are in place in order to avoid allowing characters to use death as a way of teleporting for free and is waived if the player has no money either in inventory or storage.
unacceptable.
we can already freely teleport to the heart of the mist without any fees.
hmmm would it help if we get some transparency on the numbers?
like say show actual numbers of players,
for each home world server,
updated live,
say every minute:
- currently participating in WvW
- currently in queue trying to get into WvW
for example:
Henge of Deravi
500 connected
1000 queued
Jade Quarry
500 connected
2000 queued
Sea of Sorrows
500 connected
3000 queued
would that help? O_O
hi hi i just noticed that we are unable to join more than 4 guilds.
we get a “network error” message if we try to join the 5th guild.
is this a bug or working as intended?
thanks!
i agree with the “give them permission to invite but not the permission to kick” part. and others too.
i.e. further specific out the specific permissions instead of grouping all of them into a “can admin lower ranks” permission.
- Can kick from guild
- Can invite players
- Can promote lower rank members
- Can demote lower rank members
- Can write on guild channel (For example I want to create “Muted” rank.)
but unfortunately this is a bug report forum. -_-
i doubt they will notice and approve of this topic. >.<
during beta when characters were defeated they were able to enter the mist to avoid paying expensive way point fees.
after launch it was changed such that it is not possible to enter the mist during active combat.
however when our characters is defeated they should be able to enter the mist.
imagine when some character was defeated and unable to proceed due to
- no people around to revive them
- not enough silvers on hand
asking friends / guild mates is not an acceptable long term solution for this issue.
please fix this so that defeated characters are able to enter the mist freely.
defeated characters already need to pay expensive armor repair fees. why further penalize them by forcing them to pay expensive way point fees?
there should always be a cheaper or free of charges alternative, such as spending more time walking etc.
thank you!
both monthly and life time survivor achievement are bugged.
my warrior leveled to level 44 (died 2 times at level 44 T_T) without dying once and both achievement were not completed.
hi hi i am the guild leader of
Guild Name: Choo Choo Train Volution [CCTV]
my home world server is – Sea of Sorrows
most of our guild members are in – Sea of Sorrows but i think a few (1 or 2) are in other servers.
our problem is same as what guild member tatsuyuki.7638 described
- not able to get guild registrar to upgrade guild member size for us
- the guild registrar would say that upgrade is successful but the guild member size limit remained at 50 members
- in game currency – silvers were not deducted
some details i believe worth reporting:
- i made 10 custom ranks for the guild, maximum possible
- all members are able to recruit new members, hence all members are able to talk with guild registrar to upgrade the guild size.
- not all ranks have members assigned to them
- only 3 ranks have members assigned to them, the rest are empty
i think this detail could be important:
- the first time my male human warrior talked to the guild registar, he does not have the required 1 silver for the guild size upgrade but i attempted it anyway and see what the guild registrar would say. however, the guild registrar replied as if he took my monies and said the guild size is upgraded.
we still have members wanting to join our guild.
please help!
thanks!
Guild Name: Choo Choo Train Volution [CCTV]
We were not able to get the guild registrar to upgrade the member cap for us. The dialogue would say that upgrade is successful but the member cap limit remained the same and coins were not deducted either. Tried with multiple NPC and after each update, same result each time.