why are they
asking for pvp feedback
in pve forum ?
aah thanks Alek Seven and Shaogin !
hopefully they should make it so that it triggers weapon swap sigils
thanks for the feed back !
i dun think i will have enough time to try out all professions myself so imma just read the forums.
thanks again !
does engage photo forge counts as a weapon swap ?
every game ends sooner or later sadly…
BUT this game will be up for a looooong time…
1 : art style is just pure win even in the long run
2 : Devs nonstop adding more and more NEW mechanics and additions and they aren’t affraid to totaly REMAKE anything when it gets realy outdated they alrleady did with allot of the stuff in the game.
You will burn out faster then the game dies devs make sure of that.
if the devs under the years keep adding more new mechanics and additions nonstop this game will have a LOOONG lifespan…
but … but …
ultima online has been going on for almost 20 years !
good, i need the materials to upgrade my pvp armor to be able to change stats freely !
as of now, the new elite specs allows a profession to use a new weapon (two-handed, main-hand, off-hand) that they cannot use normally.
but, if we follow this formula,
warriors will run out of weapons to use very quickly,
warriors only have the following weapons not used yet
- short bow
- staff
- focus
- scepter
and it might be kinda hard to try to think of a new spec to use those limited choice of weapons. of course, other professions may not share the same problem as some of the professions can only use a few weapons.
so instead of new weapons, perhaps they could also introduce completely new skills to existing weapons for new specs. or even limit the weapons they can use.
for example,
a new warrior elite,
highlander
can only use swords
but they get completely new skills for both sword 1 2 3 4 5
something like that.
what do you all think ?
The latest addition is legendary armor aquisition in spvp and wvw.
yesss i am looking forward to legendary trinkets !
we need
legendary (swap stats)
amulet
ring1
ring2
accessory1
accessory2
ultima online
Initial release date: September 24, 1997
that is almost 20 years, soon
their servers are still up and running.
guild wars chapter 1 prophecies
First release: Guild Wars; April 26, 2005
12 years and the servers are still running.
i think unless the united states of america is wiped off the face of this earth, the servers should still be running.
yes, when are we getting stats changing pvp legendary trinkets ???
still got 5 more !
amulet
ring1
ring2
accessory1
accessory2
sorry, whats the problem? I love the necro, it’s one of my mains, it works great in PvE and I even take it to raids and fractals.. I use it in PvP, and sometimes its used against me in PvP..
again.. whats the problem?
do u even use the trait vital persistence ?
oh we finally have a pvp legendary armor that we can change stats at will ???
stop playing necro in pvp and pve
once they see the big drop in numbers of players playing necro
maybe they will realize their mistake
are you kitten-ing kidding me ?
Vital Persistence: This trait no longer slows shroud decay but instead grants bonus Vitality and reduces the recharge of shroud skills by 20%.
the original was fine. it was not over powered.
the other two traits was under powered.
what the kitten has the balance team been eating ?
revert this kitten please.
constant max stack 25 might in pve is useless ? XD
sight beyond sight
should give immunity to blind
not just remove blindness
because nc soft is a greedy kitten and refuses to share profits with LORD GABEN
are you sure those are not official bots to make up for the lack of players ?
i stopped playing because the rewards are peanuts.
well, besides that i find mobile legends bang bang much more fun.
plus the queue time for that is like 20 seconds instead of 2 minutes + 2 minutes
so what would be the easiest profession to play in the upcoming season 7 ?
it will be pvp season 7 right ?
i have not been playing gw2 pvp for some time.
(i have been playing sengoku rance again though, finally completed all the 3 alternate endings – ran route, kenshin route, isoroku route. then i played 2 ran routes again with one eyed demon family bonuses for high score, first got me an end game score of 48 while the 2nd got me end game score of 110. then i went and read some guides and realize i should have gone with kill the monkey route for easier end game and more points, which is what i am doing now at the moment.)
anyway, as for for gw2 pvp season 6, i only did 5 out of 10 placement matches for season 6 i think.
so i read that warrior has been nerfed quite hard.
dh maybe just a tiny bit ? perhaps i can play that in the lower tiers where i belong? (silver, gold)
(edited by Deimos Tel Arin.7391)
give us ugly pvp legendary armor and everyone will be happy.
i just want the ability to change stats and free legendary armor.
They did the pvp community a favor. If the legendary armor was obtainable through pvp, pve players would simply jump in pvp matches and be dead weight because its easier to farm and be carried anonymously.
If a reward track was put in for legendary armor it would ruin pvp even more than it already is.Attach carrots to wins, not games played – problem solved.
yup.
slow grind if they win less but they will get it eventually.
unlike raids.
i want ugly pvp legendary armor with ability to swap stats.
the pvp legendary wings are quite ugly actually.
They should revert ascended shard change and make it so you can gain those only by winning games – that would prevent afk’ing.
We generally need more pvp specific rewards/shinies for winning matches.
if the ascended shards from winning games is a fair amount, then yes.
the price for 1 handed and 2 handed weapons are still the same, broken.
please fix this.
also, pls revert ascended shards back for season 7
i only played 5 out of 10 placement matches in season 6.
kthxbai
evan,
once again,
please consider keeping the various self healing sigils ya
blood
water
renewal
leeching
etc
what is the benefit of having 1 skill rating ???
when they killed the rewards, they also killed the participating players.
i stopped after 3 placements
queue time and length of match.
i miss the 10 seconds queue time and one minute matches of gw1 random arena.
Sounds like you are getting matches where the enemy team has a crappy comp compared to yours, and so players on the enemy team swap classes and deny you your easy win and that upsets you?
ok i like this better.
but i’m sad because u removed healing sigils
sigil of blood
sigil of heal yourself and small area when you swap to it
sigil of water
why remove healing sigils ?
sigil of blood
sigil of water
only these ?
no more other sigils ? : (
On-Hit:
We initially did not think on-hit sigils we have a place in the game given our goals, but after feedback from the forum, we decided it makes sense to have some consistent-effect sigils for classes that may not want to weapon swap as often as possible.
Sigil of Earth
On hit: Inflict Bleeding (5 Seconds)
(Cooldown: 3 Seconds)
Sigil of Frailty
On hit: Inflict Vulnerability (10 Seconds)
(Cooldown: 3 Seconds)
Sigil of Strength
On hit: Gain Might (10 Seconds)
(Cooldown: 3 Second)
On-Swap:
Most on-swap sigils we felt were in a good place, but we wanted to emphasize them as burst-effects in contrast to on-hit sigils. Some effects are shortened, but intensified. Strikes are removed from sigils like Hydromancy and Geomancy to fill our goal of less direct damage.
Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)
Sigil of Battle
Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat.
(Cooldown: 9 seconds)
Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts Poison (5 seconds).
(Cooldown: 9 Seconds)
Sigil of Energy
Gain 25% of your endurance when you swap to this weapon while in combat.
(Cooldown: 9 seconds)
Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of Vulnerability (5 Seconds).
(Cooldown: 9 Seconds)
Sigil of Geomancy
Your next attack after you swap to this weapon while in combat inflicts 3 stacks of bleeding (5 Seconds).
(Cooldown: 9 seconds)
Sigil of Stagnation
Cripple nearby foes when swapping to this weapon while in combat (3 seconds, 240 Radius).
(Cooldown: 9 Seconds)
Sigil of Hydromancy
Chill nearby foes for when you swap to this weapon while in combat (2 Seconds, 240 Radius).
(Cooldown: 9 seconds)
Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat have a 100% critical chance.
(Cooldown: 9 Seconds)
Sigil of Nullification
Your next attack after you swap to this weapon while in combat removes a Boon from your target.
(Cooldown: 9 Seconds)
Sigil of Revelation
Reveal nearby foes when swapping to this weapon while in combat (240 Radius).
(Cooldown: 9 Seconds)
Sigil of Escape
Remove immobilize from yourself when swapping to this weapon while in combat.
(Cooldown: 9 Seconds)
Sigil of Lethargy
Your next attack after swapping to this weapon while in combat slows your target (2 Seconds).
(Cooldown: 9 Seconds)
Sigil of Cleansing
New: Remove 1 condition when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)
warrior is fine as it is.
First: You want a buff to be present on a user’s buff bar when they have a sigil ready to activate. This is very important so your opponents know what you have available and so you know what you have available.
So there are a lot of great opportunities to improve sigil desirability here, but I want to keep the “on critical hit” sigils still requiring a critical hit to reward having precision on one’s build. The goal here would be to make the effect result from every critical, but (in some cases) have reduced effect such that it maintains similar overall efficacy. Sigil of Air could probably do with having lower damage, but applying 100% of the time when off cooldown. Example:
Current Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds) (Cooldown: 2 seconds)
Proposed Sigil of Earth
On Critical: Inflict Bleeding (5 seconds) (Cooldown: 2 seconds)Chance on hit sigils, however, should always fire on next hit when they are off CD. No RNG involved. Example:
Current Sigil of Frailty
50% Chance Hit: Vulnerability (10 seconds) (Cooldown: 2s)Proposed Sigil of Frailty
On Hit: Vulnerability (10 seconds) (Cooldown: 2s)Condition duration sigils are very weak overall. No one runs them over much stronger sigils, and while they’re niche they should reward their niche when used.
Current Condition Duration Sigils
+20% Specific Condition DurationProposed Condition Duration Sigils
+33% Specific Condition DurationOn interrupt sigils are great for play and counterplay, but realistically don’t have nearly enough impact to actually sway a fight in favor of someone who successfully lands an interrupt. I would recommend improving the effects for them across the board by a solid percent.
I think that on kill sigils are silly, and either are completely unusable or extremely strong. While they reward good gameplay (not going down), they also largely feel underutilized. I feel like most of these could be made Below are some suggestions for how to make these more usable. Note that these are just ideas and the numbers are merely suggestions.
Sigil of Luck
Gain a random boon every 10 seconds
Sigil of Restoration
On Critical: You’re Healed (~400hp) (Cooldown: 10 seconds)
Sigil of Speed
Gain 5 seconds of swiftness every 10 seconds
Sigil of Stamina
Gain 20 endurance back whenever you dodge
Sigil of Benevolence
Gain +20% outgoing healing effectiveness on weapon swap (7 seconds) (Cooldown: 9 seconds)
Sigil of Bloodlust
Gain 5 stacks when you kill something. +10 Power per stack
Sigil of Celerity
On Critical: Gain Quickness (2 seconds) (Cooldown: 12 seconds)
Sigil of Corruption
On Critical: Corrupt a Boon (Cooldown: 10 seconds)
Sigil of Cruelty
Gain +10% critical damage
Sigil of Demon Summoning
On Critical: Summon a Fleshreaver (30 seconds) (Cooldown: 60 seconds)
Sigil of Life
You’re healed by 50% when you kill something. (Cooldown: 60 seconds)
Sigil of Momentum
On Critical: Gain Protection (2 seconds) (Cooldown: 10 seconds)
Sigil of Perception
Removes blind the next time it is applied to you (Cooldown: 5 seconds)
yes this please
5 stats should be
900
900
560
560
560
3 stats
= 1200 + 900 + 900
= 3000
4 stats
= 1050 + 1050 + 560 + 560
= 3220
= 7.33% more
5 stats should be
= 900 + 900 + 560 + 560 + 560
= 3480
= 16% more
Why no sigil suggestions
Boons on crit. Specific boon duration increase passively. How about a cripple sigil. Sigil that provide damage boost for a specific skill type? You guys might as well just finish up all the current sigils that are lacking counterparts like condi duration for every condi.
Would anyone really run a blind duration sigil?
blind duration, i think no.
on crit blind, yes!
also, can we have more 1 second cooldown on crit sigils ?
at the moment, we only have strength sigiil, 60% on crit might 10 seconds, 1 seconds cool down.
maybe
3 seconds swiftness, 60% , 1 second cool down
i like power creep
give us an instagib mode with the 4th spec unlocked
How do people not completly drown in ascended by now?
well, me.
as a super casual player i have 0 legendaries 1 pvp back item precursor (bcos its free!) and well around 3.9k gold in my wallet among other tokens etc.
i only gotten 2 pieces of ascended armor boxes from random loot, and 3 pieces of weapon boxes.
no more.
fortunately the previous season allowed me to acquire 4 more armor boxes for my main warrior.
3.9k gold ~ 50 ascended armor pieces =/= 35 weapons.
nah, i’m not gonna spend that much gold on that many ascended.
why spend when i can get them for free ?
1050 power
1050 condition damage
560 precision
560 vitality / toughness
^ do we have this in game yet ?
i think no, cos we got vipers
1050 power
1050 condition damage
560 precision
560 expertise
How do people not completly drown in ascended by now?
well, me.
as a super casual player i have 0 legendaries 1 pvp back item precursor (bcos its free!) and well around 3.9k gold in my wallet among other tokens etc.
i only gotten 2 pieces of ascended armor boxes from random loot, and 3 pieces of weapon boxes.
no more.
fortunately the previous season allowed me to acquire 4 more armor boxes for my main warrior.
Why aren’t the prices:
500 for 2-handed
300 for 1-handed
200 for off-hand?
well originally the prices were
500 2handed
250 1handed and off hand
but now all
400 + overpriced crafted stuff + gold for everything
endure pain
4 seconds
takes damage from conditions, can die to conditionsberserker stance
pulses resistance every 3 seconds for 8 seconds,
that means
0s = 3 seconds
3s = 3 seconds
6s = 3 secondsthat’s 9 seconds of resistance, which can be corrupted into chill for 3 times over a 6 seconds duration.
as for the stability pulse in berserk mode, that is 1 stack every 3 seconds, berserk mode last for 10 seconds.
able to dish out more than 1 cc skill within the 3 second window will still cc the warrior.
You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.
who takes that other trait anyway ?
if they dun take cleansing ire they will die horribly to conditions.Or kill the condi class by the time berserker stance wears off…..
it is the condi class problem if they die within 8 or 10 seconds
endure pain
4 seconds
takes damage from conditions, can die to conditionsberserker stance
pulses resistance every 3 seconds for 8 seconds,
that means
0s = 3 seconds
3s = 3 seconds
6s = 3 secondsthat’s 9 seconds of resistance, which can be corrupted into chill for 3 times over a 6 seconds duration.
as for the stability pulse in berserk mode, that is 1 stack every 3 seconds, berserk mode last for 10 seconds.
able to dish out more than 1 cc skill within the 3 second window will still cc the warrior.
You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.
who takes that other trait anyway ?
if they dun take cleansing ire they will die horribly to conditions.
endure pain
4 seconds
takes damage from conditions, can die to conditions
berserker stance
pulses resistance every 3 seconds for 8 seconds,
that means
0s = 3 seconds
3s = 3 seconds
6s = 3 seconds
that’s 9 seconds of resistance, which can be corrupted into chill for 3 times over a 6 seconds duration.
as for the stability pulse in berserk mode, that is 1 stack every 3 seconds, berserk mode last for 10 seconds.
able to dish out more than 1 cc skill within the 3 second window will still cc the warrior.
did u even bother to play warrior before you come and post here?
y still same price
still same prices