time zone gmt +8:00 emerald players
are they any in here ?
hoping to group up with some so i can make some progress
year 1 = back item
year 2 = full armor set 6 pieces
year 3 = full accessories 6 items
One of the PvP teams priorities is to introduce more maps into the PvP rotation.
why no new maps ?
: (
why no revive old map
raid on the crapcicorn
you can cross 4 divisions over 2 seasons.
season 3
amber > emerald > sapphire > ruby = 3 crossings
season 4
amber > emerald = 1 crossing
4 crossings.
settlers will not return.
at most a tankier sage perhaps
1050 power
1050 condition damage
560 healing power
560 toughness
a toughness variant of sage maybe
but it seems like the sPvP game rooms can only handle 20 players max per room.
we need a casual 10 vs 10 large map for hotjoin madness.
the current 5v5 conquest maps are too small.
i always hated that part about legendaries.
the requirement for 8 × 250 tier 6 fine crafting materials.
absolutely ridiculous.
sure i may have 3.5k gold but i ain’t spending any on buying those tier 6 fine crafting materials.
Lemonade is op, so is your attitude, nerf it naooooo
OP class getting you down? Don’t worry, they’ll nerf it next season!
hmmm this is true!
season 1, reaper is nice, but held in check by tempest!
season 2, reaper is much more nicer than season 1, since tempest kinda nerfed a bit.
season 3, reaper can be still nice if played in the right hands and has good support!
You seem a little.. furious ;D
That’s a nice little loosing streak you have going. You know, if you end it you’ll get two pips, win another match that’s another 1 pip, win one more and you’ll be on a win streak which will knock you over to the next tier.
Expect a few loosing streaks. Keep at it though and you’ll roll the wins you need to progress. Here’s what my sapphire looked like
ross !!!
could we queue together sometime ??? XDI added you as a friend but haven’t seen you on.
It’s very possible I added the wrong person XD
aah thanks!
well if you added Deimos Tel Arin.7391 then it is the right person haha!
and yes you are correct i seldom log into guild wars 2 nowadays though.
not many hours to play.
imma stay at home dad full time taking care of my 16+ months daughter.
i only like have 1 hour to play during the day time when she takes her morning nap, or 2-3 hours before i go to sleep every night after both my wife and daughter has gone to sleep.
whats your time zone btw ? mine is gmt +8:00
You seem a little.. furious ;D
That’s a nice little loosing streak you have going. You know, if you end it you’ll get two pips, win another match that’s another 1 pip, win one more and you’ll be on a win streak which will knock you over to the next tier.
Expect a few loosing streaks. Keep at it though and you’ll roll the wins you need to progress. Here’s what my sapphire looked like
ross !!!
could we queue together sometime ??? XD
It is insane how this hate and nerf debate returns every single time warrior recives buffs. I am utterly disgusted by the arrogance players show with regards to warriors. With the amount of kittening on the Forums do not worry, you’ll get your pound of flesh, again.
The next patch will nerf warrior enough that even a brain dead monkey can take them down.
It is insane.
whiners complainers will only stop complaining once their hated profession is easy to kill while their own profession have an easy time killing others.
yup.
s3 favors teams.
duo or tri or quad teams have higher chances.
duo – pray you don’t fight against a 5 man team and your other 3 team mates are okay
tri – pray you don’t fight against a 5 man team and your other 2 team mates are okay
quad – LETS DO THIS!
solo q in s3?
pray real hard that your 4 other team mates are okay while the other 5 opponents are below your level and your team mates level.
what pvp amulet are you running ?
You have 4 invulns; double endure pain, berserk stance, and shield stance. The last two are invulns to specific damage types, and if you are good at the class you can easily rotate through them to take very minimal damage.
You almost 100-0d me with that wall of text though, almost.
endure pain prevents taking direct damage, still melts under condition pressure. still dies.
berserk stance applies resistance every 3 seconds, which can be stripped, corrupted.
shield stance can be interrupted by unblockable cc skills.
The last two are invulns to specific damage types
if you are implying that endure pain negates condition damage too, well, this just shows what kind of “warrior player” you are. : )
also, if you are a good player, you can easily rotate through all the warrior’s defense and put down the warrior for good.
I say this as someone who wants easy to kill warriors just like s1 and s2. Please nerf they need a bit more effort to kill now.
there i fixed it for you.
i enjoyed season 2 ’s roulette match making, certainly enjoyed the 18 win streaks that i got on.
i do not enjoy season 3 ‘s 50/50 match making which is similar to season 1’s 50/50 match making, without the potential to earn extra pips.
throw elixir x F5
death shroud may be ended prematurely but if you can survive those 10 seconds you can still activate it again as the life force is still there.
must …. survive … 10 seconds !
well, maybe give players a choice.
take
3 utilities 1 elite
or
4 utilities 0 elite (4th utility taking up the elite slot)
human warrior – deimos tel arin
hmm i can’t remember the other first four lol
There is a flaw with your suggestion. Sometimes pretty bad players get carried by really good group. There is druid on EU that is outright terrible, most of the time all he does is spamming AA, doesn’t help teammates etc. He is legend now. I saw him getting carried by good teammates he keeps getting because apparently MM decided so.
Long story short, your suggestion doesn’t prevent “less” skilled players from landing in higher divisions and being a dead weight there nor getting farmed at some point.
With more play though they should sink. The game needs to simulate LoL matchmaking complete with division loss since it seems to work.
well, Agemnon,
division loss could work,
provided it,
division crossing achievement is removed
or
division crossing achievement can be farmed, if you dropped a division, and then climb back up that division.
for example,
graduate amber > emerald, one crossing achievement
dropped back into emerald, no change
graduate amber > emerald again, another one crossing achievement
if this is the case, then division dropping would be okay.
but this is a whole new topic though.
maybe i should start one.
Yeah some people don’t let you get anything, others do. Depends.
I don’t think it’s a good idea to encourage massive score diff because most of the time score diff just means that one side is heavily favored to win over the other. If the teams were of similar skill they already try their best to win as much as possible and this won’t do anything to motivate them.
I think that if anything, pips should be added if a team does reasonably well even if they lose to a higher MMR team. For example if my team scores ~350 against ESL team XYZ then I might get 1 pip instead of -1, kinda like S1.
hmmm true, but, season 1 match prediction also have the problem of awarding -2 and -3 pips because the stupid match prediction expects your team to steam roll the other team, but your team got steam rolled instead!
i always hated that part about season 1 !!! XD
One of the added benefit of such a system would be to force the losing team to give everything it has to win.
hmmm what do you mean?
So far, I only had a few games that were absolutely hopeless: most games I lost were because my team and I committed one or more crucial mistakes, but were perfectly winnable.
ah, those be close games, nice if we won, but i hate it really when we lost, especially 500 – 499. that happened once to our 5 man team, the winning team was a 5 man full solo q team of various colors, white diamond, yellow amber, green emerald, red ruby, etc. like a rainbow. they got 3 pips for that win, we got -1 pip.
In the few cases were my opponents were much better, I would have been glad to let them have two-three pips and get them away from my pip search range.
hmm yeah in those case, i would just be happy to get non zero personal score so at least that 15 silvers is a nice consolation.
Most team already show no mercy in diamond right now and even ruby when I was climbing. Nobody gonna go ez on you =P
eeek, you mean they even let players get zero personal score? (zero means no reward track progression, no 15 silvers for losing the match etc)
well, in one of the games where my team was stomped good, one of the mesmers was kind enough to let me decap for some personal points. kinda fellow, i appreciate that.
we got 500 – 0 ed.
anyway, what do you think about bonus pips for large score differences ?
hmmm well at least they are still good at that.
right ?
changed topic name into
“bonus pips: encourage stomps”
in hopes of getting more feedback.
well basically, in
season 1, we can get pips from -3 to +3 , well, at most we get -2 or +2 sometimes very unlucky people get -3 and those -2 and -3 are really driving people mad.
season 2, we get extra pip once we get on a winning streak, lucky people are able to ride streaks due to having higher MMR, rolling through the lower MMR teams. unlucky people seems to be get caught in MMR hell and not able to progress.
season 3, seems like a combination of both season 1 and season 2, however, the chance to gain extra pips seems very hard as the system is designed to make the MMR of both teams as closely as possible.
tl; dr
we need more ways to gain bonus pips.
encouraging teams to fight more brutal, showing no mercy to the other seems like a good motivation.
Well it does seem reasonable at first glance. But maybe they should add up instead like 3 flawless victories for the extra pips. I’m not against the concept however. Good players should be rewarded quickly.
aye, thanks for the feedback, but if you mean we only get one extra pip for every 3 flawless victories, i think that extra one pip would be, very, very rare.
DO NOT do road fighting, having point > kills. Points win game, not kills.
well, road fighting is still somewhat okay when we’re holding points and we can kill them very quickly (say within 10 seconds) on the road before they got to any point, right ?
hmmm ya all play way too many games !
i’m at
wins/total games played
8/16
and still in emerald !
kinda a bit hard to chase a 155 score point lead in kylo map unless all 5 of you are doing a very good job at dividing up the other team and murdering them as quickly as possible while 3 capping them.
no. the pips per tier are fine as it is.
division – per tier
amber – 3 pips
emerald – 4 pips
sapphire – 5 pipsit is fine.
Its adorable that his columns are titled—even if he missed on half of them.
ah there’s no need to mention ruby diamond legendary since all the remaining three divisions have 5 pips per tier.
no. the pips per tier are fine as it is.
division – per tier
amber – 3 pips
emerald – 4 pips
sapphire – 5 pips
it is fine.
necro scepter is fine as it is.
well i got a new casual pvp member since so its working i guess.
thanks for the feedback everyone!
okies, so what professions i have to recruit to make this work ?
say if i wanna grab some people from map chat or the pvp lobby to form a pug team.
hmmm i created a topic there for my casual pvp guild.
i think they gave up on updating the guild missions.
the guild missions timer should be completely scrapped, replaced with how many games played instead.
what do you think?
anyway i think the real challenge of completing pvp guild missions is overcoming the queue time, which is out of our control.
if we queue with 3 people with average MMR, the queue time can sometimes take even 4 minutes if fast.
if we queue with full 5 people with average MMR, sometimes the queue time can take up to 10 minutes or more.
i can’t imagine what it must be like for ya all with high MMR.
: (
anyway, my casual pvp guild kinda gave up on the pvp missions, not worth the time.
You’ll force your team to fight 1 up on mid which will most likely get your team a wipe. That’s how matches get snowballed.
that’s what happens to full 5 man solo q groups.
what if a party of 5 opens with that ?
and what do you mean fight 1 up on mid.
we open with 2 home 0 mid 3 far
no one is going to mid.
the pug teams will usually open with 1 home 4 mid.
the 4 of them will reach mid to find it empty while their home gets slaughtered quickly by 3 fast moving killers.
the 4 then will decide to split.
if they split 2 mid 2 home , then its a 2v2 at home.
if they split 2 mid 2 far, then its a 3v2 at far until the dead respawned. then its a 3v3 at far.
well, most pug groups insist on opening with
1 home 4 mid
so if we go 3 far 2 home we can secure both sides 2 points right off the start then force them to split at mid.
what maps are suitable for 3 far 2 home openings ?
what professions are suitable for such openings ?
no. those belong in pve with ridiculously inflated price.
we get our free ASCENDED precursor for free in pvp seasons.
this year it is the year of the ascension (back item)
wait for the next year for different item.
Best plan is to push far,win far ,hold far 1v2 and then blame your team if they lose meanwhile the other nodes
hmm what profession can handle that ?
where the kitten are all the emerald players ?
i’m only 4/20 emerald and i’m getting sapphire players on both teams what the kitten ?
i am sapphire and i am getting tons of ambers
kitten
i guess all other emeralds graduated into sapphire, and not many ambers have graduated into emerald yet.
easy, form your own team and enter queue as a party instead of relying on the stupid match making system.
where the kitten are all the emerald players ?
i’m only 4/20 emerald and i’m getting sapphire players on both teams what the kitten ?
1 seconds duration
60 seconds recharge
is fine and balanced.
easily negated by EITHER stability or resistance
why remove ?
we should encourage more one sided games.
reward stomps!
for example,
award extra one pip for every 100 score difference !
500 vs =< 400 = 1+1=2 pips
500 vs =< 300 = 1+2=3 pips
500 vs =< 200 = 1+3=4 pips
500 vs =<100 = 1+4=5 pips
500 vs ==== 0 = 1+5=6 pips
but wait, there should be a special price for flawless victory of 500 vs 0 so maybe we double up the total pips!
so
500 vs ==== 0 = (1+5)x2=12 pips !!!!!
wait, there’s more !
on legacy of foefire map, lord kill flawless victory, say
600 vs 0 = (1+6)x2=14 pips !!!
this way, those who really good at stomping will quickly progress out of the lower divisions.
discuss !!!
obviously, they want personal scores to matter, hence, the removal of “bunkier” amulets.
reaper can have some limited combat mobility with shroud knight skill 2 though.
yeah a toughness variant would be nice too.
1050 power
1050 condition damage
560 precision
560 vitality / toughness