Showing Posts For DemonCow.5328:

Logging Out While Downed.

in WvW

Posted by: DemonCow.5328

DemonCow.5328

I’ve started to see more and more people log out if they’re about to go down, what makes it worse is the only time I’ve seen people doing it is in the small skirmishes, 1v1, 2v1, 3v2, etc.

I have no issues with someone waypointing (or even logging out) right before combat is initiated, it’s frustrating, but whatever. It’s just pathetic if you’re actually in combat and log out just to avoid a death, grow up, you got beat, deal with it.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Credit for taking a Sentry

in WvW

Posted by: DemonCow.5328

DemonCow.5328

I spent almost 40 minutes helping to defend a tower from Blackgate’s constant siege last week and the only contribution award I got was a silver when we finally lost it.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

10/19 Henge Of Denravi, Blackgate, Eredon Terrence

in WvW

Posted by: DemonCow.5328

DemonCow.5328

These guilds just don’t want any competition. If they did, they wouldn’t all transfer to the same server. All they are doing now is griefing thousands of players by building up a server, then transferring down to a new one, ruining all of the matches in the top 3 tiers for weeks.

@Everyone on HoD and ET, I’m sure I can speak for just about everyone on TC and FA when I say welcome to our world for the last week. Hang in there, if you can get even (or close to even) numbers, Blackgate can be beaten back, just be careful of mesmer portals, Every time you cap/ are capping anything, especially supply camps. Oh, and good luck with all of the golems you’re gonna see.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

best moments you had in WvW

in WvW

Posted by: DemonCow.5328

DemonCow.5328

@Orcommander, easy to win battles when the enemy team can’t see you, isn’t it?

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

in WvW

Posted by: DemonCow.5328

DemonCow.5328

I’ve found a new game to play.. .whenever we clash with the Blackgate zerg, I find a squishy up front and just try to stick to them like glue as they run back into their group. I try to see how deep into that massive sea of zerglings I can get and still escape. If you guys see a suicidal Tarnished Coast Asura thief on the TC borderlands dressed like a pirate dive into 20 people… it’s probably me.

We’ve had some great battles when the numbers are relatively even. We have learned a lot from Blackgate this week, both what they do, and how to defend it. Well, except for when they just outnumber us 5:1 and swarm over everything we own like locust, that’s not fun.

Getting a little tired of Fort Aspenwood taking our supply camps when we’re busy trying to fight off a group of Blackgate that significantly outnumbers us though… and one of our commanders has developed an almost unhealthy hatred of FA…. yeah, actually, most of us have. It’s like a mosquito flying around and biting you every few minutes. When you finally kill it, you can’t help but feel happy…catching and crushing those FA groups really is extra satisfying now.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Increase Damage of All Siege Weapons

in Suggestions

Posted by: DemonCow.5328

DemonCow.5328

Please no. I don’t want to see 6 enemy Omega Golems marching through my garrison gates even faster.

Edit: Arrow carts, sure. Or remove the 5-person cap on aoe damage. but not ALL siege weapons.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Had my first WvW experience today....

in WvW

Posted by: DemonCow.5328

DemonCow.5328

WvW is actually really fun. It could be better, with less bugs/exploits…. but it’s still fun.

Your server will probably have a commander online next time you join (look for the blue diamond on the map). They’re usually leading a group. You should join up with them, or look around for 3-4 other people and go raid smaller objectives like sentries/dolyaks, and capture supply camps.

I’m sure that being a friendly community (read as: community mostly interested in winning without thinking), people would be glad to help you at least learn the ropes. And I’m sure there will be a few friendly (actually friendly) people around as well that would be happy to have you in their group. What server are you on?

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Why is My name Being Changed For such an unfair reason?

in Asura

Posted by: DemonCow.5328

DemonCow.5328

Didn’t you know? You’re not allowed to mention anything that someone might possibly interpret to be referring to any group of people with a skin color other than white…. If you do, you’re a racist.

That makes perfect sense, right? …welcome to today’s society

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Top Requested Changes to WvW made in the Forums

in WvW

Posted by: DemonCow.5328

DemonCow.5328

I actually have a suggestion: Remove the 5 person cap on AoE.

People can still stack to take advantage of rendering, and the only counter to a mesmer portal (besides killing the mesmer before they activate both sides) is dropping aoe on it, but if you have a whole zerg coming through, it’s not effective.

Besides, AoE is AREA of effect, not ‘affect the targeted person plus 4 more random people in the area’.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Message to Blackgate from TC

in WvW

Posted by: DemonCow.5328

DemonCow.5328

This would be much more competitive if a bunch of people didn’t transfer to Blackgate. You guys are what’s wrong with the WvW balance. How many matches have these guilds ruined now by shifting massive populations to different servers then abandoning them?

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Message to Blackgate from TC

in WvW

Posted by: DemonCow.5328

DemonCow.5328

And we have it again

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Don't you dare touch Backstab

in Thief

Posted by: DemonCow.5328

DemonCow.5328

Again just as a simple “dodge when he casts his steal” or “stunbreakers dude” response can easily argue against you, there is no need to post any sort of retort, because your claim is “facts from thin air” give us more evidence, give us more DATA, give us some BEST and WORST case scenarios here or else you’re wasting virtual space by typing up garbage… no offense.

“Backstab thieves will be nerfed again

Really? where is your red telephone direct line to A-Net, and when did it flash and ring telling you they were getting on the line to you to inform you of this?
that’s right it didn’t, and you were just assuming.

Also since when is ONE attack utilising the profession skill, and 2 cooldowns one being an elite, hitting you for half your “tanky” hp from a crit backstab buffed etc strike, which you could have probably healed off a moment or two later a game imbalance? from the sounds of it (and they’re vague claims) you didn’t even die, just lost half your hp…

just because they have “options” afterwards and those being that they’ve used for example their:

*Elite
*assassins signet
*steal
*(possibly another venom for the might stacks)

leaves them with 1 or 2 cooldowns left to run while you have or should have in a clean best case scenario encounter, 5 cooldowns left to fight back, and that includes your heal…..

So how much does your heal restore? assuming that’s your only healing skill equipped of course lets take that from the initial burst of your claimed 14k or so, and what have we left? I’m just not seeing this being overpowered…

Also if they bog off, what’s the problem? they didn’t shatter on your mighty chest and kneel in terror at your awesome tanky face and instantly commit harakiri despite failing?

I don’t get your argument lol, from what you’re saying you didn’t get your rear handed to you by a Backstab thief, yet you still complain because they blew all their cooldowns and escaped :S

Also, if what you’re saying should be on the off chance correct and it’s “overpowering” without damage builds being somewhat viable, what would stop tanks just steamrolling over everything WORSE than they already are?

god, look at the tanks before you look at the now “stun breaker ruined” glasscannons

See, what he’s saying is that if there were TWO people with GLASS CANNON builds that used ALL of their skills at the SAME TIME, before he could heal, then he MIGHT have been killed instantly… uh oh, better nerf thieves

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

30g+ of money and time lost unfairly (Underworld Server)

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Only one thread on the first 5 pages has an Anet response. I doubt that they really care about these forums.

This is a ridiculous situation, and they could probably give a quick refund very easily (and should). I seriously doubt that they will though.

Like many people who are new to Arenanet games, I also heard they were a great company, but I haven’t seen/heard any examples of them going above and beyond to do anything, well, except for banning people.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

How do i create a WVW/PVP character?

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Just so you know though, your character is automatically set to level 80 with all skills unlocked, all 70 trait points, and different gear for sPvP.

For WvW, you only have the same skills/traits/gear as your character does in PvE, and any experience/gear you get stays with your character if you go back to PvE. Your stats are all scaled to level 80, however, a true level 80 character will be more effective in combat.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Boredom awaits Blackgate for quite a few hours after the epic Spirithom defense.

And now we will take our ball and go home. We will dance naked at them while they try to kill us.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Ha, I’m willing to bet Blackgate has never had to fight that hard for a supply camp before!

So what if we’re outnumbered and you can out-spend us? We are Tarnished Coast! For the Toast!

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

How Borlis Plays WvW: Spies on the other servers.

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Wow. Just wow. Crawford, I had to re-read your post a couple of times to to try and figure out if you were being serious. I’m going to give you the benefit of the doubt and assume you were being serious, but, like much of today’s youth, your brain just lacks the ability to operate properly while you’re on the internet.

and I’ll write a letter to the Obama ministration . . .

… I was unaware that he was leading a ministry now.

Also — what did you expect? WvW is in a horrible state atm, so get used to it until the Devs get WvW situated.

Most players were probably expecting people to fight for their servers as opposed to abusing the transfer system to get on an opposing server and let your home server know what’s going on. I hope they take a look at people’s transfer history, compare it to the WvW matchups, and issue bans accordingly.

Btw Anvil Rock (or shall we say Fraggle Rock), you guys gang up with other servers to 2v1 another server all the time. So, if our server had a spy, you’ll just have to get used to it until you’re able to fend for yourselves in WvW.

You do know that it isn’t just some conspiracy by the other two servers to beat you every time, right? I hate it when it happens to my server, but its just good strategy to take advantage of the other two servers fighting each other. It’s a really good time to try to take one of the their keeps.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Upgrades need to be changed

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Even if they keep the current upgrades, those need to be changed. By now, everyone knows to kill the cannons if they’re there, then the oil if it’s there, and then you can put down siege on the gate. It’s almost guaranteed to go down.

Yeah, the attack can be wiped, but then it just depends on which server has more people online anyways. Well, with the current rendering issues, I’ve seen small groups wipe much bigger groups simply because only one group knew where the other one was. Before the last patch though, the smaller group wouldn’t have much of a chance unless the attackers were all just mindless zerglings.

Basically, the upgrades are only effective against smaller groups, which forces people to zerg around to take keeps/towers (which no one actually likes), and now the upgrades are mostly ineffective.

It just seems like there is a critical mass that the attacking side must reach, and that is the only determining factor as to whether or not the objective is going to be captured. Very few times have I seen a successful defense against far superior numbers, and the attackers just came back a few minutes later and succeeded anyways.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

The Occupy Kaineng WvWvW Movement (Whiners & Crybabies)

in WvW

Posted by: DemonCow.5328

DemonCow.5328

I transferred to Kaineng, and thought it was great. We captured quite a few points, even most of EB one night.

When Borlis started to push back though, there was almost no effort to defend anything. All I saw was people looking for the “Karma train” … which is fine when you can hold objectives. Running around for karma when towers and keeps are being attacked though is unacceptable.

I think Kaineng has great potential, especially with several WvW guilds transferring there of late, but as it is now, I have no interest. There are some people there genuinely interested in doing well in WvW by taking and holding objectives, but a lot of people think the only thing fun in WvW is running around taking supply camps, and Kaineng has a relatively large group of those people.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Most annoying class to deal with in WvW?

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Thieves, by a long shot. Then Mesmers. And I have one of each.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Players completely invisible post-update (Oct 7)

in WvW

Posted by: DemonCow.5328

DemonCow.5328

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHH

Just thought I’d share how I feel playing WvW right now.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

New Servers?

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Yep, it’s gone now. I almost transferred to it just to see what was going on.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Kaineng used struggle...It was super effective!

in WvW

Posted by: DemonCow.5328

DemonCow.5328

It happened. I switched over earlier tonight and it was a lot of fun.

The only problem I’m seeing right with the way Kaineng operates in WvW vs the other 2 servers that I’ve played on is that everyone is more interested in immediate results. I read about how you guys like to fight with you brain since you’re so outnumbered, but I haven’t seen any strategy.

I played on Maguuma for the first couple weeks, then switched to Crystal Desert since my guild wanted to go, and compared to both of them, the people on Kaineng are a lot more fun to play with, and work together much more. The issue is that no one seems willing to plan more than one step ahead to take an objective. I’ve seen a lot of zerg mentality at times, but without the numbers or resources to take large objectives.

I see a ton of potential in this server, but I’d like to get organized and be more aggressive about taking keeps and towers. Do we have a server website, or are there any guilds that are actively taking a leadership role?

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

New Servers?

in WvW

Posted by: DemonCow.5328

DemonCow.5328

There is a new server in the World Selection list, are we going to get some new servers? And how are they going to be matched up in WvW?

Attachments:

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Kaineng used struggle...It was super effective!

in WvW

Posted by: DemonCow.5328

DemonCow.5328

I’m getting really tempted to make the jump to Kaineng.

My server is currently in a state of chaos after losing two matches, badly. We pretty much lose most of our remaining people for the week if we can’t jump into the lead, and a lot of the guilds that helped us get to where we are left because they couldn’t take losing a match.

In addition, I’m in a small guild with some pretty fun people, but I haven’t seen my guild leader, or any officers online in nearly 2 weeks. With the state of our WvW, my guild is the only reason I am still on this server, so if they don’t come back soon, I’m gonna be looking for a new home and a new guild.

I’ve heard nothing but good things on the forums about the community on Kaineng, and that matters more to me than winning the WvW matches (I like winning, but I’d rather have fun trying to take/defend objectives than just watching everything on the map get captured by a zerg from each server), so maybe I’ll check it out this weekend…

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Disappointed in Crystal Desert

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Is it Friday yet?

I’m pretty sure this match-up is over for us on CD. I haven’t been able to get on WvW since the GoM/BG match-up, and our WvW population is pathetic now.

I usually play from a little after prime time into the early morning PST, and the population difference is very noticeable. I’m pretty sure we lost a ton of people to other servers. Personally, I hope they get stuck with 3+ hour queues, they deserve it.

With what we have now, there is no way we can compete with the servers bouncing between tier 1 and tier 2. I don’t think we could even beat Blackgate and Gate of Madness again with the lack of people and extreme lack of organization.

I think we’re in for a miserable couple of weeks as we free fall out of tier 2, through tier 3 and probably into tier 4 or even 5. Basically, Crystal Desert now is nothing compared to what we were a couple weeks ago. At least not when I’ve been online, the communication is even worse that it used to be, and even when we get the few people in chat to agree on something, no one else reads it.

I’m just about ready to jump to a different server if we can’t get organized. I don’t care to be in first, or tier 1, or whatever. I want to have a competitive, fun match with a couple other servers, and I really don’t care if that involves going to the Northern Shiverpeaks to Maguuma range (nothing against any of them, they are just in a fairly close group based on score). Honestly though, without some serious improvement, I don’t see us being competitive with anyone until the end of October.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

It's Fun

in WvW

Posted by: DemonCow.5328

DemonCow.5328

I don’t see why people want to play on servers with such long queue times…. For the hope of saying that you are helping your server get to rank 1 or 2, you are giving up the ability to actually play the game.

Why wouldn’t you just transfer to a lower ranked server? Do you just want to dominate other servers all the time if you actually get a chance to play once or twice in a week long match? The maps are actually quite boring when one team is just dominating (either yours, or one of the other servers). I would prefer to be in a competitive match and don’t really care what my server’s rank is.

We moved up quite a bit after the last match, and I’m gonna be really disappointed if we have a bunch of people transfer over and make our queue times longer. I hope Anet start limiting server switches even more.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Speaking about fair play : Flyhack and orbs

in WvW

Posted by: DemonCow.5328

DemonCow.5328

I don’t have any sympathy for GoM after I spent over an hour trying to defend against one of your guys flying into two of our keeps and destroying both altars before finally stealing our orb and flying away with it.

I know its only a couple of people that cheat, but instead of seeing their name it just says “Gate of Madness Defender/Invader” ….kinda hard not to hold it against your entire server, especially when the new server you’re matched up against is already complaining about it too.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Gate of Madness steals orbs

in WvW

Posted by: DemonCow.5328

DemonCow.5328

You got Blackgate and GoM…. yeah, I watched the GoM guy kill several of our altars for Crystal Desert forcing us to move the orb once before he got it the second time and flew away with it… if you want to get them back, just nightcap them. Blackgate and GoM are almost completely offline by midnight Pacific time.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Why night capping is fair and why you shouldn't complain about it.

in WvW

Posted by: DemonCow.5328

DemonCow.5328

DemonCow, the issue is at least for US there are 4 servers like A, so the top three get matched together, then fourth A type server gets matched against two C servers.

Name them.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Night capping is fair, but its high payoff is problematic

in WvW

Posted by: DemonCow.5328

DemonCow.5328

What about when we have a 20 v 20 fight overnight? Our fight was no less even than yours, and it wasn’t any easier to win it. It certainly is more difficult to capture objectives with 20 people than with 100 people just zerging everything.

You can easily make sure that point scaling stays high when the fight is equal, so your idea that 20v20 would not be rewarded is incorrect. And even if the reward would be a bit lower, shouldn’t 300 people fighting score more points then 40 people fighting?

No. I have played during peak hours and during off-peak hours. Both capturing and defending objectives is an easier and cheaper job per person with more people.

During off peak hours, I have to spend more on siege doing either one because we don’t have as many people to spread around the costs, and I don’t have time to go do the jumping puzzles because 1 person missing from 20 is a whole lot more valuable than 1 person missing from 100.

When defending with fewer people, I have to balance my time between doing repairs (because siege equipment doesn’t do any less damage to walls and gates) and attacking the invaders to try and drive them off. If we don’t repair enough, we lose the tower/keep, if we don’t attack them enough, we lose the tower/keep. We certainly don’t have enough people to guard supply camps overnight, so we have to constantly be capturing those too, and hope they don’t try to hit our dolyaks because we can’t afford to protect them constantly.

When attacking with fewer people, I have to be able take more damage (because they have almost the same number of arrow carts firing at significantly fewer targets), while trying to drive them off the front of the wall and take out the cannons and oil (which still have the same amount of damage and health as during peak hours) with a lot less damage from my team. Then there’s the siege equipment again, which we are very limited on since each person can only carry a very small amount of supplies to build. If someone has to leave for supplies, as opposed to costing us 1%-2% of our attacking force to run for 10-20 supplies, it costs us 5%-10% of our attacking force. That can easily decide the battle.

Its pretty obvious that when the numbers massively favor one side, yeah its unfair. The bottom line is: the flaw is with the matchmaking system, not with the WvW rules or the people on the servers. If your server is really good during peak hours, and really bad during off peak hours, then your server should probably be ranked somewhere in the middle. If your server is pretty good during peak hours and dominates during off peak hours, your server should probably be a top 10 server.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Why night capping is fair and why you shouldn't complain about it.

in WvW

Posted by: DemonCow.5328

DemonCow.5328

No, it is not like that in EU.
I don’t want to whine, since now Im kinda ok with it, but just to explain:
Server A and B have same primetime, and fight each other,both win some and lose some.Then at 2-3AM server B goes to sleep, but server A still has an active group of players. They cap everything and go to sleep.
Next day server B has to take back everything that was taken last night, but they meet opposition fro server A since their prime time is the same. So server B can not capture whole map (don’t forget we have server C here too, which does want his pice of the pie).
But whatever B and C have done during their daytime will get destroyed by server’s A night krew.
That is how it works, and that is why it is concidered a problem.

Guess which server should be ranked higher….

Think about it, they are even during peak hours, and one is significantly better during off peak hours. That server will move up, the others will move down and the matchmaking will choose new matchups the next week. It is going to take a couple of iterations of week-long matches to get things right.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Night capping is fair, but its high payoff is problematic

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Uh right now off-time WvW counts MUCH more than prime time, for the reasons the OP explained. So acting like there is parity now is silly.

One thing everyone should be able to agree on is that of all the possible combinations, the WORST is having off-time WvW count more than prime time WvW.

So as the OP suggests, the hypothetical 100 vs 100 fights should count for more since they are even as opposed to one side just steamrolling another. What about when we have a 20 v 20 fight overnight? Our fight was no less even than yours, and it wasn’t any easier to win it. It certainly is more difficult to capture objectives with 20 people than with 100 people just zerging everything.

We also have less people to defend objectives if we are attacking something else. And a relatively small group of people can hold back a much larger attacking force, provided they are sufficiently entrenched.

Besides, once the first couple of weeks of matchmaking are over, the servers that actually have people online during off-peak hours should move up the rankings. I’m sorry if you think your server is much better than others during the daytime, if you’re not very good in off-peak hours, then your server isn’t that good.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

close WvW at night or stop cross continent

in WvW

Posted by: DemonCow.5328

DemonCow.5328

So: Server A has WvWvW open from 6pm-2am PST.

Since people can’t play whenever they want, there’s a mad rush to queue for WvWvW as soon as it opens.

Since they can’t play whenever they want, they’ll stay in WvWvW as long as they can, ensuring nobody else gets in that day.

Congratulations! You’ve just made sure people who have normal day jobs can never WvWvW, since they won’t be home in time to queue.

Sorry how does that change anything now? Your logic makes little sense.

Not everyone transferred to the top servers just to win matches, and is now stuck with massive queue times.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Night capping is fair, but its high payoff is problematic

in WvW

Posted by: DemonCow.5328

DemonCow.5328

If you want the primetime WvW to count more, how about having to pay a fee to play during those peak times? Or everyone who plays off-peak hours gets a 50% refund on their game since the WvW stuff they do won’t matter, but you still have to pay full price? I am willing to bet that you don’t really like either one of those ideas….

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Night capping is fair, but its high payoff is problematic

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Maybe we could just give the matchmaking system some time to work itself out…. There really was no way for the servers that capture everything overnight to be taken into account in the 24 hour test matches. I think this was an oversight by Anet.

They probably should have gone from 1 day matches to 3 or 4 day matches, then to a week and worked their way up to the full 2 week matches. Keep in mind though, this is the first real data point they will have for matchmaking, it should improve significantly in the next couple weeks.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

close WvW at night or stop cross continent

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Some of us usually only get time to play at night. We’re not all on the same schedule as you.

I live in the US and play on a US server, and one of the biggest reasons I wanted to buy this game was the WvW, why should I not be allowed to play it?

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

..about warrior's Kill shot and downed state.

in WvW

Posted by: DemonCow.5328

DemonCow.5328

My warrior hit a 293k damage kill shot the other day. Granted, it was at full adrenaline, on a rabbit.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Overnight score reduction?

in WvW

Posted by: DemonCow.5328

DemonCow.5328

I’m in the US and I usually play off-peak hours because that’s when I have the opportunity to play. Its not just a matter of where you are located.

If you want the daytime WvW to count more, how about having to pay a fee to play during those peak times? Or everyone who plays off-peak hours gets a 50% refund on their game since the WvW stuff they do wont matter, but you still have to pay full price? I am willing to bet that you don’t really like either one of those ideas….

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Crystal Desert WvW - Oceanics needed

in WvW

Posted by: DemonCow.5328

DemonCow.5328

We are doing great on CD right now with the overnight and morning groups. Blackgate and Gate of Madness are getting completely overwhelmed during these times.

I am a little worried about how we’ll stack up against higher ranked servers that have people online all the time though since we only really have queue times during the afternoon/evening hours.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Garrison Keep Lord Invulnerable

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Yes, they are on the top center borderlands map.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Garrison Keep Lord Invulnerable

in WvW

Posted by: DemonCow.5328

DemonCow.5328

I can’t speak for other servers, but we took down both the inner and outer gates to get into Blackgate’s garrison on our map. We did destroy their altar, along with everything else in the keep once we broke in since we couldn’t take it for ourselves.

Yes we did notice that the inner gate was bugged, but we wanted to take the gate down to make sure that wasn’t the reason the keep lord was invulnerable.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Garrison Keep Lord Invulnerable

in WvW

Posted by: DemonCow.5328

DemonCow.5328

We have the orb secured in another keep. We’ve had it for hours, we just can’t take the garrison.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

The big question :

in WvW

Posted by: DemonCow.5328

DemonCow.5328

We’ve had 1 lead change so far. One server jumped out to an early lead, and we managed to climb to second yesterday and take the lead today.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Garrison Keep Lord Invulnerable

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Our match up is much closer than that, we have actually managed to take most of the borderlands today (got everything on all 3 maps, minus the Blackgate keep that can’t be taken), but we were pushed entirely off of every map except Eternal at one point.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

Garrison Keep Lord Invulnerable

in WvW

Posted by: DemonCow.5328

DemonCow.5328

Same thing going on for Blackgate’s garrison in the Crystal Desert/Blackgate/Gate of Madness matchup.

We already own the orb on the map, but we destroyed the altar anyways, and then kited him out of the room just to see if that would work. None of that helps.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com