Showing Posts For Devildoc.6721:

Questioning Dragon Stand loot phase design

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

We for once wanted players to be bitter and hate each other’s guts."

Well then I’d stand corrected.

But I don’t think that was the intent.

Big whoop, there’s an event. The real question is are Legendary bosses tied to an achievement? If so, then yes, they’re there to be killed. If not, well, there’s events going on in Queensdale right this second. I better get there because the developer’s wanted me to do them. But wait, there’s also some in Fireheart Rise, and Southsun Cove, and even Auric Basin!

Point is, big deal. It’s another event. There’s thousands of them. Unless the legendaries are tied to an achievement, I doubt they’ll be killed too often. The loot they drop is crap compared to what the Noxious Pods drop. We all know that.

Anytime there’s an event, it is yes, a goal that the developers want players to be able to complete. It’s intended that you complete the events when you’re in the area with them.

Zapp – 80 Asura Afromancer

Questioning Dragon Stand loot phase design

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

Do you get any reward other than a champ bag for beating the loot phase champs? Maybe they give something decent.

Honestly I don’t know, I just know that no group ever even bothers trying to fight them.

To me it seems like Arenanet didn’t take player behavior into consideration when designing these events, that’s what this thread is about. Anet designs something with an intent that fits with the themes of the rest of the game (friendly community, people working together), but makes a mistake on something (limited time to collect pods, pods are only real source of crystalline ore outside of repeating the story, which can only be done once per char) and the resulting player behavior is instead of being friendly, helpful, and working together, people become selfish instead.

I mean if a designer comes in the thread and says “well we really just wanted to deceive our players and distract them from getting the pods, and we thought just for once we wanted people to be ruthless and unhelpful to each other in PVE, so that you’d resent other players around you because, this whole game is too carebear and there’s too much positivity in our game where we remove most of the issues where players might get in conflicts with each other (well, eliminating ALL sources of player conflict in an MMO is impossible, but eliminating kill stealing, node ninjaing, loot ninjaing and allowing everyone to res and separating PVP from PVE does help). We for once wanted players to be bitter and hate each other’s guts.”

Well then I’d stand corrected.

But I don’t think that was the intent.

Zapp – 80 Asura Afromancer

Questioning Dragon Stand loot phase design

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

If they were meant to just be skipped while you looted pods, there wouldn’t be an event.

Let’s go back to the silverwastes labyrinth.

Because you aren’t intended to kill the invincible one shotting mordrem wolves….. there is no event to kill them. You’re intended to avoid the wolves because they cannot be killed, one shot anyone they catch, and there’s a mechanic in the labyrinth which gives you speed, immunity to the wolves, and the ability to stun them.

In Dragon’s Stand? There’s events to KILL the legendary mushroom emperor, the legendary wyvern, and I think a champion/legendary stonehead in one of the other sections.

Zapp – 80 Asura Afromancer

(edited by Devildoc.6721)

Questioning Dragon Stand loot phase design

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

Because the Labyrinth post-Vinewrath isn’t the same? How many times do you think someone’s stopped and rez’d me if I’m one of the unlucky ones who get targeted and insta-killed?

None.

It’s fine.

Labyrinth was an entirely different situation. You’re not intended by Anet to kill the wolves. These champs and legendaries are intended to be killed during this 15 minute window. That is the disconnect between Developer Design and player behavior.

The labyrinth gives a way to be invulnerable to the wolves, and also a waypoint and anvil right outside the exit.

These explorable areas in DS, might have their nearest waypoints contested. You may spend an extra 2 minutes (out of a tight 15) running back to try and get pods, and no there is no pickups to make you invulnerable to champ and legendary one shots.

I don’t think I’ve seen the nearest WP’s contested in DS once the Meta’s over. Not saying it can’t happen, but I’ve yet to see it happen.

Plot twist: Maybe instead of this supposed “disconnect between Developer Design and player behavior.” Isn’t a disconnect at all? Maybe it’s intentional to add even more value on the contents of Noxious Pods.

If that’s what they were going for, seeing as how this forum even exists, it’s working.

it can happen. I’ve been on the receiving end of that one. The legendary wyvern contested the waypoint when I got killed by the legendary mushroom emperor.

Of course, neither legendary mob got killed. Nobody even tried killing them.

If they’re not INTENDED BY ANET to be killed, why do they have events?

Zapp – 80 Asura Afromancer

Questioning Dragon Stand loot phase design

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

Because the Labyrinth post-Vinewrath isn’t the same? How many times do you think someone’s stopped and rez’d me if I’m one of the unlucky ones who get targeted and insta-killed?

None.

It’s fine.

Labyrinth was an entirely different situation. You’re not intended by Anet to kill the wolves. These champs and legendaries are intended to be killed during this 15 minute window. That is the disconnect between Developer Design and player behavior.

The labyrinth gives a way to be invulnerable to the wolves, and also a waypoint and anvil right outside the exit.

These explorable areas in DS, might have their nearest waypoints contested. You may spend an extra 2 minutes (out of a tight 15) running back to try and get pods, and no there is no pickups to make you invulnerable to champ and legendary one shots.

Zapp – 80 Asura Afromancer

Questioning Dragon Stand loot phase design

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

Yeah if the noxious pods weren’t a thing commanders would be leading groups to kill the legendary mushroom emperor for more loot.

Zapp – 80 Asura Afromancer

Now that the dust has settled.... Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

With the exception of moving up the languages/exalted acceptance to tier 1 of each mastery line (making vendors available faster to encourage event participation), I’m okay with them progressing in tiered fashion. I’m just not thrilled about grinding out that xp bar regardless of whether or not it’s a tiered system or open system.

Zapp – 80 Asura Afromancer

Questioning Dragon Stand loot phase design

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

Another idea is, don’t give a fixed 15 minute window after the boss fight to do the loot phase, but rather let people take all the time between the finish of their map and the start of fresh maps. If they finish in under an hour, well then they have an hour in which to find noxious pods, explore the map, and kill these legendary and champion event mobs that maybe give some crystalline ore as rewards.

I mean, I’m all for a way to encourage people to group together and kill these champs, but the current timer and loot from those mobs, and scarcity of crystalline ore, does not allow for this.

Zapp – 80 Asura Afromancer

Questioning Dragon Stand loot phase design

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

So, as we know, after you complete the meta event and the boss, new areas are opened up and people go exploring and looking for noxious pods for about 15 minutes before the map kicks them out into another map that is probably well on its way to failing right?

In these exploration phase, Arenanet designers have thought it’d be a good idea to throw in champion and legendary mobs in these explorable areas, with connected events to kill these mobs. I can only assume that Arenanet believes that this would encourage players to utilize their limited time to gather crystalline ore instead killing mobs for a little xp and a champ bag. This seems to be delusional and COMPLETELY OBLIVIOUS to actual player behavior, which is: Run for the noxious pods, dodge through the mobs, every man for himself, and hope the mobs aren’t targeting me, and wow, that guy who got steamrolled by all the mobs, sux 2 b them, I don’t have time to help them.

This doesn’t stick with core philosophies of cooperative gameplay and a helpful community that Arenanet bases this game around. Instead it just seems like they were trying to encourage cooperation, but instead encouraged a level of selfishness that would make Ayn Rand proud.

Either the champ/legendary events in the post Mordy phase need to go, or those champ/legendaries need to give crystalline ore for killing them, enough to make it a lucrative option for commanders to lead a team to kill the legendaries rather than graveyard zerg through them and hope they’re not the one that gets focus fired.

The rest of the normal and veteran mobs are generally fine it just sticks out like a sore thumb that there’s an event to kill a legendary mob that nobody is stupid enough to actually waste their precious time doing for a champ bag.

Zapp – 80 Asura Afromancer

64-bit Client Beta FAQ

in Account & Technical Support

Posted by: Devildoc.6721

Devildoc.6721

On the positive, I love that I don’t crash when the game uses over 2GB of RAM anymore.. on the negative.. this client has some pretty serious memory leaks, and I only have 8GB of RAM

I end up having to close and restart the client every so often to free up resources anyway.

Zapp – 80 Asura Afromancer

Now that the dust has settled.... Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

.. but you’ve gotten hero points or mastery points, which still are progression on your character. I have 0 problem with jumping puzzle oriented masteries. In fact I like them a lot, I often find them more fun than the combat oriented ones. At least every jumping puzzle is different where a lot of combat begins to feel like just going through the motions and slogging through monotony after enough repetition.

Zapp – 80 Asura Afromancer

Now that the dust has settled.... Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

One thing I have noticed is that one’s first impressions, in games, are normally absolutely correct.

You think something, when you have just started playing and you think; “I mustn’t jump to conclusions – I must give it more time.”.

But, the truth is, that the vast majority of the time, it turns out you were right all along.

Usually my experience as well, but when I talked about the xp part of masteries not being fun in beta, I got hounded by “Well it’s not even out yet! Just wait and see!”

Turns out I was right all along.

In fact they made it worse. You used to be able to get gliding mastery just by doing the first story quest, and you could repeat it on multiple characters to also get bouncing mushrooms and start working on updrafts. In 2 hours you could have basic gliding, bouncing mushrooms, and updraft use, maybe more. Nuhoch and Exalted masteries weren’t available yet.

Zapp – 80 Asura Afromancer

Now that the dust has settled.... Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

It’s only a grind if you try to max them in a short amount of time. If you relax and play the content, the XP will come naturally.

Here’s what you don’t grasp. I’ve already played through all the content, except the areas that I cannot reach because of mastery gating, and except the TD meta event because there is no clear timer on it so it pretty much always fails. Every other meta I’ve done and gotten most of the map completed (VB I’ve completed on 3 characters now).

At this point it’s just repetition. Repetition stops being fun just to do it for it’s own sake after a few times, then you’re going for progression or rewards.

Zapp – 80 Asura Afromancer

Now that the dust has settled.... Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

I don’t understand the need. But then I’m pretty casual. I completed the personal story in the first couple days getting the first tier in all the masteries fast, cause it’s really easy to do the first tier. Then I grabbed the second tiers in a couple and now I’m just working my way through gliding. But I already have all the gliding I actually need, the rest isn’t needed it’s just something to have.

I want Stealth Detection because it’s more than just seeing mushrooms. It means that every time any of the almost half the mobs stealth you’ll still be able to see them. That’s extremely useful in most parts of the game.

Did you read what I wrote? The stealth detection does not affect most mobs that can stealth. The stealth frogs will still be invisible as will skale.

Stealth detection affects treasure mushrooms, the axe legendary mob in verdant brink canopy, and mordrem guard snipers. That is it.

Zapp – 80 Asura Afromancer

Now that the dust has settled.... Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

Masteries are only a necessity for the first 1 or 2. The rest are nice and fun. Are some necessary for collections? Yes, but that can take time. There is nothing saying “You must have this mastery or you cant do the thing!”

Actually, there is ONE, the Stealth detection for the boss in Verdant Brink. Thats the only thing coming to mind. They always said the Masteries would simply be useful lateral progression that you will gain. You are welcome to grind them up all you want, but you do not have to. I have 2 in each tier in the Jungle, and 3 in Nuhoch just from doing the events, and that’s been perfectly enough.

On the other point int he exp necessary in general, yes it is rediculous amounts of exp.

The point I’m making is not that about its necessity but more about how just plain not fun they are to grind out the xp, and how some of them have such niche uses, while I am giving positive suggestions on how to improve those masteries to be more useful, and also a positive suggestion on how to reorganize the mastery lines in a way that reduces grind and encourages doing the events (opening up the vendors at tier 1 of a mastery line is better than tier 2 or 3 if you want to encourage event completion because if I’m earning currencies that I can’t even spend, I’m less compelled to continue doing the content)

I don’t like the concept of gating something fun behind something not fun in a video game, where a video game is meant to be played for fun, it should all be fun. But the way it’s gated is not fun.

Zapp – 80 Asura Afromancer

Now that the dust has settled.... Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

I have no issue with masteries as is, besides the XP gate. Not all of them will feel as fulfilling as the last, they are quality of life changes to the first tier. Kind of like upgrading your endgame armor in other mmos.

I’ll use this example (May not make sense for those who have not raided in other games) I was a top tier raider in everquest 2, and everytime an expansion came out, the gear stat jump wad INSANE, cuz you know, big numbers=big fun. The first piece of raid fear you got for that expansion was a huge upgrade to what you had in the last expansion, but each piece after that, while still being an upgrade, was not nearly AS big of a damage boost.

Masteries work similarly. Unlocking gliding is HUGE. It allows you to do much more than what you could before, like the damage spike from new raid gear in eq2. But, the next tiers of gliding feel less and less like a significant change, like upgrading from that first piece and moving on.

That may not be the Best analogy,but it makes sense to me.

The only thing I think would make the mastery system a heck of a lot more fun would be making them level up differently.

So fir gliding, the first tier would be unlocked via speaking to an NPC who dreams of flight. You then gather things with this nps and make a functional hut not great glider. After that first tier, rather than just killing things to get XP that has nothing to do with the gliding, maybe have the first tier unlock after a curtain amount of time spent gliding, then the next you unlock for reaching places exclusive to gliders, etc.

I think this would be much more engaging than XP farming, which I’ll ne honest, I did a kitten ton of, I am mastery 161 now.

I might make a forum post here in a bit with my suggestions on a better levl up experience for each mastery track to see what people would think of my ideas =P

It’s the same in this game. Getting your exotic armor is a huge boost. Want to go up higher? Well yes you can add some infusions for laurels at a relatively high price for relatively few stats.

Going from tier to tier in this game is not ever a huge boost, not in comparison to having a glider and not having a glider. Yoy either don’t understand what I was saying or you don’t have that frame of reference, either way like I said analogy might not make sense to ever one.

Going from rare to exotic is not a huge jump, and neither is exotic to ascended

Your analogy was severely flawed because this isn’t like, a small boost to your gear, which while it may be a small boost, it affects everything you do. This is like introducing a stat on your gear that increases the damage you do to one specific mob in one specific instance only on a specific day between the hours of 4pm-7pm EST. It’s gimmicky, but largely useless. Nuhoch stealth detection doesn’t work for the Coztic frogs who use stealth, Skale, Smokescales, or well, anything but Mordrem Guard Snipers, and Treasure Mushrooms, and the one axe wielding boss in Verdant Brink at nighttime. It being so finnicky on what it affects makes it feel less like character progression, and more like a stupid gimmick, it just happens to be a stupid gimmick that is required to complete any of the elite specialization collections.

if it worked on ALL PVE enemies that used stealth, it would suddenly feel like worthwhile character advancement. Hey this is useful progression, I know where the Skale are when they go stealth, so I can see them telegraph their lunge attack to dodge it rather than just guessing!

So that’s why I’m just asking for them to have more applications for these various masteries that for right now only fulfill one very niche purpose usually collection oriented.

Zapp – 80 Asura Afromancer

Now that the dust has settled.... Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

What’s your rush. The game is 3 weeks old. Raids are coming soon and apparently they are supposed to give decent XP too.

The thing is, you’re trying to do it fast. What else would you be doing and why aren’t you doing it?

I want to get some of the elite spec weapons, and they’re mastery gated. I’ve already done what exploring I can with the masteries I have, any further exploration is gated by masteries. Any further progression of my characters, is gated by masteries. Everything I want to do, is gated by masteries.

I’m sorry but standing around bars in Divinities Reach talking in emotes does not appeal to me.

I found that once I unlocked the mastery I needed, I enjoyed playing more, like, unlocking advanced gliding, that made things more fun.

Grinding that xp bar to unlock it however. Bored me to tears.

Zapp – 80 Asura Afromancer

Now that the dust has settled.... Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

It’s been a few weeks now and now that I’ve completed the story, and put some time into the various content in HoT, I can now say, without being cut off by someone saying “why don’t you just wait and see how it’s like when it goes live” that many of my gripes about how the mastery system was implemented ever since I first experienced it in beta have held true.

The main gripe, is the xp bar barrier. Earning mastery points themselves is quite fun. I glided, bounced on mushrooms, explored nooks and crannies, did odd achievements, practiced and improved on adventures, and killed bosses to earn them.

For the first few tiers of masteries, I explored the map on different characters, I did meta events, I did the story, and that was all fine. But now that I’m in the running for 2.5 million + xp masteries, I find I’m not just doing meta events… but I’m repeating them over and over.. ankitten ow actually doing the thing I hate most in MMO’s.. soul sucking mob grind, just running in circles killing the same mobs over and over, in a game that advertised from its conception, that this was not a game where that was the goal. The game director, Colin Johanson, has even been a meme for standing on stage mocking other MMO’s for featuring this kind of grind, famously saying “I… swung a sword…. I swung a sword again….hey-hey! I swung it again that’s great”, and I now hear it in my head as “I …. did an event…. I did an event again.. hey-hey! I did it again that’s great” or more accurately now “I… killed a veteran jungle spider… I killed a veteran jungle spider again… hey-hey! I killed it again that’s great”. It isn’t fun or engaging, and I find myself thinking, "how does killing these spiders over and over teach me the language of frog people? How does doing this event over and over make me better at hang gliding?

To top it off the payout for many of these masteries is often minimal, poison lore will allow me to get 1 Hero point and a mastery insight per map, if that, same with leyline gliding. I need stealth detection and exalted gathering just for the treasure mushrooms and rare mineral to complete the collections for all elite spec weapons but they have no applications beyond that

Before people counter that you need the xp bar with high xp requirements to encourage people to do the events, I’m going to assert that you really don’t. The xp requirements have caused people to find more efficient ways to tackle them than do events for one, people farmed mushrooms at the expense of completing an event until it was fixed so those mushrooms gave no experience, and that right there is telling, that people find the event xp too low to be of value vs soul sucking grind. People have moved on to spider farming because it’s still more efficient than any event chain in the game and because it does not obstruct event completion, anet will allow it to persist. Why do people do the event chains and meta events? There’s tons of reasons to do them. Achievements, some of which grant mastery points, currencies for the map vendors (once you have the masteries to speak to them), new armor set boxes, gold, champ bags, crafting materials for high tiers, etc.

Silverwastes farming persisted for months and nobody was doing it for xp. In fact as the spider farming shows, xp requirements draw people AWAY from event chains in order to get the masteries needed so that people can complete maps and their class spec collections.

When I first envisioned the mastery system based on the announcement conference for HoT, I thought of a metroidvania or zelda like system where you found masteries through exploration. For example to learn gliding, you’d scale tall places, maybe just one, maybe a few, and once you reached the top(s), you had to learn to glide to get down, maybe an adventure, maybe part of a story quest, but you were actually TAUGHT to glide somehow, rather than killing mobs over and over and somehow you just picked up gliding skill by osmosis. To learn the language of a tribe, maybe you did some events on behalf of those people, specific events, not just killing random mobs or doing any random events in any map to grind up an xp bar, to gain their trust and they taught you their language. Basically, closer to how acquiring mastery POINTS works, but instead of generic mastery points the ones you found were very specific in purpose.

What I’d like to see from this point forward is 3 things:

1. Reorganization of some mastery lines. Gliding is pretty good as is, with the exception of earning it through xp rather than learning it, but the other 3 lines are not organized very well. Exalted acceptance/Itzel Language/Nuhoch Language should come FIRST in those lines. Have them cost half the xp of what is currently the first tier of masteries in each of those lines to maintain the same xp requirements for the story required masteries (which would be Tier 2 in most cases now) so that story progression maintains about the same time requirements if you’re happy with that (while reducing the xp requirements for higher tiers significantly just through that one restructuring). This would also encourage event participation as the language/acceptance is needed in order to use the vendors so that you can spend the map currencies. The sooner you can spend what you earn, the more likely you are to want to stick around and earn map currencies. It’s not rocket science.

2. Add more to some niche masteries like itzel poison lore, nuhoch stealth detection, and exalted gathering. Itzel poison lore should enable you to take less damage from the poison condition, in particular take less damage from various hylek poison attacks (we were told some masteries would be combat oriented and allow us to better conquer the difficult enemies we face). Nuhoch stealth detection should allow you to see Coztic Shadowleapers and Bladedancers when they use stealth, and perhaps hit smokescales in their smoke field, also skale (heck, if technically possible, all skale not just those in maguuma) It currently only works on treasure mushrooms, mordrem guard snipers, and 1 gimmicky boss in VB. Exalted gathering should apply to all maguuma jungle nodes not just Auric Basin nodes, and various other crafting mats should be available from various different nodes with that mastery.

3. Reconsider how masteries are unlocked. Grinding through xp bars is pretty boring and unfulfilling, while finding the mastery points themselves is fun.

Zapp – 80 Asura Afromancer

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

I overheard some people talking in Lion’s Arch and I hope they were trolling. they said SAB is currently being fixed and coming back. I hated SAB and I breathed a sigh of relief when the date it happens rolled by without SAB, so i’m sending a forum prayer to the gamer gods with the hope that SAB will not return. the playstyle of SAB went out of date in the 80’s. I do not want the dev team wasting their time on coding levels with Super Mario Brothers movement and Legend of Zelda combat(grab improvised weapon and attack with it whack a’mole style). gw2 is a cutting edge game and it’s content should be cutting edge as well. 8 bit graphics and the above coding barely kept me entertained when I was 8 let alone now. I want my character with gw2’s advanced combat mechanics in all nonmini-game content.

“Quit liking things I don’t like”

Zapp – 80 Asura Afromancer

The end wasn't the end. (SPOILERS)

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

So what you’re saying is the safest bet is to put all Sylvari to the torch?

All I have to ask is… when do we start?

Vorpp did nothing wrong.

Zapp – 80 Asura Afromancer

Legendary Crafting - recipes soulbound

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

recipe should still be account bound rather than soulbound.

Zapp – 80 Asura Afromancer

GW1 music in stances other than Glint?

in Revenant

Posted by: Devildoc.6721

Devildoc.6721

I only started playing Revenant just today and only just started noticing that in Glint stance you can hear the Chord progression for a song from GW1 (Crystal Oasis), is there music for Shiro or the other stances?

If not, maybe there should be.

Zapp – 80 Asura Afromancer

Crash patch rates slow down, crashes persist

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

When the expansion first launched there was a frenzy of new builds patching various server and client crashes, which was good because crashing was really really frequent.

But I’ve noticed that crashes are still frequent (at least 4-5x a day my client crashes randomly, I can’t pin down what it is, I’ll crash on waypointing, crash when opening a menu or inventory, crash just running along in the jungle.. no method to the madness), but we’re not getting patches for crashes anymore. Are the crashes just really hard to nail down or am I the only one crashing this frequently (and only since HoT have I had crashes of any frequency).

I don’t even bother trying to do meta events in the maps at this point because if I’m on a good map chances are I’ll crash and end up on a dead map and have wasted my time.

Zapp – 80 Asura Afromancer

HoT Waypoints - Decontest them

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

If events are going to have any challenge at all, people have to not be able to casually self-rez by popping back to the WP.

Can’t say I see how you get to it promoting Not doing events, since doing the events is how you keep the points open…

Simple, you have people who see an event going on around a waypoint from across the map, but cannot join the event because they can’t get to a close waypoint, the waypoints are far enough apart as to make trying to reach them on foot an exercise in futility.

So a lot of times when I see events going on.. if it contests the nearest waypoint, I don’t bother, because the run takes long enough that I’m not going to make it in time anyway.

Zapp – 80 Asura Afromancer

Tried HoT areas again after 4 days

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

Companies, change your product to suit customers who bought it without knowing what you’re selling!

There, fixed that for you.

Extended your fix a bit

Btw your signature is pretty wrong. Grinding is doing something repeatedly over and over, nobody has ever talked about grinding in zelda or metroidvania games because there’s no xp bars to do the same thing over and over until you increase it.

Zapp – 80 Asura Afromancer

Tried HoT areas again after 4 days

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

I think there’s room for both combat and exploration in GW2, there’s a gazillion MMO’s out there with xp based vertical progression and levels and combat against mobs using skill rotations.

There’s almost NO use by ANY MMO with progression based on discovery and exploration and almost no other MMO’s out there that utilize creative ways of getting around the map as any form of progression. The only other games that utilize anything like gliding are AION and Archeage, and I guess flying mounts in WoW somewhat count.

There’s tons of games where slogging through a bunch of mobs’ hp bars is the focus of dungeons but only a few effectively use traps and environmental hazards as a real danger.

I actually welcome it when GW2 utilizes the environment itself as an obstacle to face, and I look at something on the map that I want and I actually sit there and look at it thinking “how do I get there?” That’s great, because in no other MMO do I ever find myself really doing that. I just walk up to their points of interest and “secrets”

In fact I find the most fun part of HoT being finding things, instead of just brute forcing my way through everything. There are already hundreds of MMO’s without any jumping puzzles or exploration in them where you can slog against bloated sacks of HP and grind xp bars.

I for one welcome the metroidvania aspects of HoT, and wish that the xp bar grinding part was gone instead. XP grinding is just the most boring part of the game.

Zapp – 80 Asura Afromancer

Tried HoT areas again after 4 days

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

actually the funny thing is, once you get a few key masteries (glider, updraft, bouncing mushrooms), the zones are much less “super mario”, you rely a lot less on traditional platforming and jumping for movement and a lot more on masteries that make getting around so much easier. Instead of looking for a path to try and scramble up with jumps? I look for a mushroom to jump on that automatically takes me higher up. Instead of wondering if I can make that jump without dying.. I just glide and never die from fall damage.

Zapp – 80 Asura Afromancer

Could you imagine if they removed ToK?

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Posted by: Devildoc.6721

Devildoc.6721

Some people are leveling the old fashioned way. A friend of mine is leveling her rev by map expIorarion. I did on my last char, who is a couple of months old. The only reason I didn’t do it this time was because how the mastery system is set up, otherwise I would have done the old way on my rev too.

This is a good point. Because of the way central tyria masteries are done it makes most sense to scroll/tome your revenant up to 80, THEN do personal story and world completion.

If you level up through story and world completion you WASTE potential mastery xp.

Zapp – 80 Asura Afromancer

Is there an epilogue of any sort?

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Posted by: Devildoc.6721

Devildoc.6721

So you complete the story, see a few cutscenes… now what?

Do we get to catch up with Logan, Zojja, Kasmeer, and Rox? do we get to see if Taimi's research in the abandoned dragon lab comes up with anything on the other dragons?

I’ve gone to Tarir in THAT chamber and there was no extra scenes or anything.. is there anything that the Pale Tree has to say about all this after the story is done?

So many loose ends leftover. The vanilla GW2 ending allowed you to catch up aith all of Destiny’s Edge, and talk to people that you’ve encounted in your personal story along the way, giving a bit more closure than what we have here.

Zapp – 80 Asura Afromancer

Day Six Guild Hall Statistics

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Posted by: Devildoc.6721

Devildoc.6721

How can you add gliding, flying around in the skies and going to new heights… and then think it’d be better to be stuck in some underground cave?

Zapp – 80 Asura Afromancer

(spoiler) Final fight is ridiculous...

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Posted by: Devildoc.6721

Devildoc.6721

The final fight is just really buggy all around. I was having the rocks not rendering on my screen by the time they hit me out of the sky, the avatar doing attacks that he wasn’t supposed to do in that phase (leystorm while I was on the rift converting Rytlock… it pulled me off the rift and killed me), the platform with the rift on it disappearing after a wipe so you couldn’t do it (and had to die and break another piece of armor to try to reset it), the final rift not breaking the bosse’s shield (and then the rift disappears) leaving the boss invulnerable and unbeatable, etc.

You can tell it was not playtested very much. Probably only by the devs who designed it who knew exactly what to do so they never died (many of the bugs were triggered by wiping and restarting)

Zapp – 80 Asura Afromancer

Warning! Legendary weapons collections.

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Posted by: Devildoc.6721

Devildoc.6721

I’ll probably still do a legendary this way, I like collecting things over a long period of time instead of just buying them. Though there really aren’t any legendaries I really want right now, I have Bifrost and Kraitkin (yeah yeah.. underwater legendaries when we have almost no new underwater content… someday it’ll pay off).. I would have made bolt if Eles had gotten sword but nope..

Zapp – 80 Asura Afromancer

What in Tyria did I just find?

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Posted by: Devildoc.6721

Devildoc.6721

dance in the middle

Yeah I finally went and did that.. after discovering kitten in the world and dying miserably to pirahnas, a friend of mine said he saw something about it on reddit so we went back.

The lab is motion activated

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Zapp – 80 Asura Afromancer

Why are the hero points so hard?

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Posted by: Devildoc.6721

Devildoc.6721

Because people have been begging for more difficult content since day one and now that they have it they cry like babies.

Also the map system is currently broken leaving maps with less players making them feel empty, once that is fixed it will be super easy.

People want instanced difficult content, like raids. Open world difficult content is a lot harder to get behind because you’re operating a pug most likely, a pug not on voice communication makes difficult landscape content not fun, but frustrating.

Difficult content should all be instanced, because then you can make sure your group is organized and able to focus and do it.

Zapp – 80 Asura Afromancer

What in Tyria did I just find?

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Posted by: Devildoc.6721

Devildoc.6721

Hmm, that looks like it could possibly be an entrance to a future raid wing to me…

If a raid had to get through a JP to get to the raid entrance… I think some people would be pretty upset

Zapp – 80 Asura Afromancer

Why are the hero points so hard?

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Posted by: Devildoc.6721

Devildoc.6721

You’re missing it again.

Multiplayer playing is great, when people are cooperating for MUTUAL BENEFIT. If everyone gathered at the hero point needs the hero point, that’s all great.

It’s when ONE person drags 3-4 guildmates or friends to do something JUST FOR THEM, that some people feel uncomfortable with.

Zapp – 80 Asura Afromancer

Why are the hero points so hard?

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Posted by: Devildoc.6721

Devildoc.6721

see there’s where you’re wrong. If people are rushing, they’re in a hero point group doing them all at once just following a leader.

Its when they go off on their own to explore that they stumble across hero points alone that they have no chance of doing alone and having to beg for help and make people go out of their way to help them.

Hence people like the guy offering to pay for help getting things. It sucks feeling like you’re begging for help from someone who’s going to get nothing out of it, sometimes I feel like I should be compensating my guildmates for helping me.

Zapp – 80 Asura Afromancer

Why are the hero points so hard?

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Posted by: Devildoc.6721

Devildoc.6721

The only problem I have with this train of thought Anet has taken.. is that what happens when the zones are less populated and you can’t find people to do them with?

Will everyone just have to train through wvw/eotm to get their elite specs?

Or people could make friends in a social game and help each other.

When you say “everyone” what you’re really saying is “people who insist on treating a multiplayer game like a single player game”

It’s good to have friends, it always has been, and doing anything with some like minded others is pretty much always more fun.

MMOs generally revolve around the assumption that you bring or make friends. GW2’s systems were made as cooperative as possible to make sure it was easier to make friends, by removing most of the stress points where other players could interfere with your play. At worst they can ignore you, at best, they help you out.

I know people don’t want to hear this, but really, try talking to people, saying thank you when they help you, and forming social ties with other players.

A lot of people hate begging for help with things and dragging people, even their friends, out to the middle of nowhere to help them do something they can’t do on their own.

It’s one thing if it’s mutually beneficial, but it’s another entirely when I’m asking someone to go out of their way to help me.

Zapp – 80 Asura Afromancer

Why are the hero points so hard?

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Posted by: Devildoc.6721

Devildoc.6721

The only problem I have with this train of thought Anet has taken.. is that what happens when the zones are less populated and you can’t find people to do them with?

Will everyone just have to train through wvw/eotm to get their elite specs?

Zapp – 80 Asura Afromancer

What in Tyria did I just find?

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

and here’s where it led me

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Zapp – 80 Asura Afromancer

What in Tyria did I just find?

in Guild Wars 2: Heart of Thorns

Posted by: Devildoc.6721

Devildoc.6721

I swam, I jumped and glided across amethyst crystals, I climbed up a tree hopping from root to root until I reached a Golem named L.O.X.. I told him a name that gave me passage into…

Something.

No chest, no achievement, was this meant to be a jumping puzzle? Or just a neat easter egg?

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Zapp – 80 Asura Afromancer

Glider deployment consistency

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Posted by: Devildoc.6721

Devildoc.6721

tl;dr Hold down space bar when you jump to safely deploy your glider.

If you’re having trouble opening/closing the glider when you jump, just hold down space when you jump, the glider will auto deploy as soon as possible. Once it is deployed you can release the spacebar and the glider will still be deployed, you can then control it further from the gliding state. I have found this to be a much more consistent way of deploying the glider when jumping.

Being a guy who learned to platform on Mario games I’m so used to holding down the jump button to jump higher (and this game holding down space longer doesn’t make you jump higher) that might be it, that I’m holding onto space when trying to make a high/long normal jump and just tapping space when I’m just thinking I’ll glide… I should be doing the opposite.. oh well, having an option to disable autodeployment would still be nice.

Zapp – 80 Asura Afromancer

Glider deployment consistency

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Posted by: Devildoc.6721

Devildoc.6721

Not to mention making small jumps. I just climbed up the trunk of a tree using its roots, seems like some jumping puzzle (but I don’t know if it is… there wasn’t a reward when I reached the hidden lab), but my glider kept deploying when making jumps root to root and messed me up.

Zapp – 80 Asura Afromancer

Glider deployment consistency

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Posted by: Devildoc.6721

Devildoc.6721

Please give us an option to disable automatic glider deployment please, right now sometimes your glider opens up when you jump, sometimes it doesnt and you have to do it manually, and it’s just guesswork as to whether or not it’ll deploy. If you always hit space in mid air when you jump to deploy your glider, sometimes it’ll autodeploy and you just put it away instead, and if you make a jump that requires you to deploy immediately to make the jump, if you wait to see if your glider automatically deploys you wait too long and miss the jump.

The inconsistency is driving me nuts and sometimes the glider deploys when I make small jumps and don’t want it to deploy at all!

I either want it to be consistent and predictable, or better yet, give us an option to allow us to turn it off (so it’s consistent that way too)

This RNG glider deployment just does not fly.

Zapp – 80 Asura Afromancer

Halloween Event Info

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Posted by: Devildoc.6721

Devildoc.6721

It’s not that we really LOVED labyrinth but it is more fun to run events in a group in a train, so that you’re constantly playing with other people rather than trying to find events solo in landscape and possibly finding yourself doing them alone (and then hitting a brick wall when you encounter an event you can’t do by yourself), similar to why Edge of the Mists trains are so popular, it’s just a regular cycle of events that you can do in a large group consistently. Cursed shore and FGS have trains that can be followed but they’re shorter and often disrupted by people who are not “on board” the train. Those “trains” also involve a lot of waypoint travel and people who load slower are often left out. I hate FGS training because I load somewhat slow and constantly miss events.

Zapp – 80 Asura Afromancer

Halloween Event Info

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Posted by: Devildoc.6721

Devildoc.6721

I noticed the lack of experience towards my masteries today, and I was just wondering the same thing, before I came here to see this announcement. While it is pretty dissapointing that we won’t get any experience from the festivities, I think people should come down a little. Sheesh, it’s not the end of the world or the game. Just go out there and have fun for once without worrying how and when you will be rewarded for it. There’s plenty of other ways to earn experience towards your masteries in all of the other content around Tyria.

I appreciate the open and honest responce from Anet on this issue. If they say they rather not risk fixing this on the account that the whole event might get bugged, I believe them. The folks knows their coding the best, enough of unhappy customers who think they knows everything there’s to know. Being my first Halloween event in gw2 this year I rather have fun and play the festivies then worry for the experience and demand fixes that may broke the whole event. I am sure I am not the only one who sees the things from this point of view.

So thank you Anet for the fun event, the smooth HoT launch and for being honest and open about such stuff. Have fun folks and hopefully see you around the festivities.

That content is so stale though it makes me want to uninstall, we’ve been doing this same stale content for months on end. Anet thought esports tournaments on twitch would keep us occupied, nope, don’t give a kitten about esports.

Every time I start doing any events for core Tyria masteries I just want to do ANYTHING else and I can hear Colin in the back of my head talking about how he doesn’t want the game to be some long boring grind to be able to have fun. “I swung a sword…. I swung it again… that’s great”

Instead it’s “I did an event…. I did it again… that’s great..”

Zapp – 80 Asura Afromancer

Core Masteries: So much for play your way

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Posted by: Devildoc.6721

Devildoc.6721

No, such an item doesn’t exist.

Zapp – 80 Asura Afromancer

Halloween Event Info

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Posted by: Devildoc.6721

Devildoc.6721

Gaile I just wanted to point out that since this announcement has been made I have not seen one commander tag in the labyrinth (I was able to run around a little bit last night with a commander before I realized I wasn’t gaining any xp)

At this point unless you already got the doors and the big legendary mobs done, you’re not going to complete the meta, there’s just so few people actually doing the labyrinth, and I’m talking primetime on a Friday night

You might as well cancel halloween at this point if it’s not going to be fixed. Fixing it sooner rather than later and then extending the event would actually get people doing it.

Leaving it for “next time” means people just won’t do it.

Zapp – 80 Asura Afromancer

Halloween Event Info

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Posted by: Devildoc.6721

Devildoc.6721

I’m pretty disappointed that this won’t be fixed until next year. It would have made grinding core masteries a little less miserable to do labyrinth since we don’t get to do that so often instead of doing the same stale content we’ve done every single day for years now.

Zapp – 80 Asura Afromancer

Core Masteries: So much for play your way

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Posted by: Devildoc.6721

Devildoc.6721

Not to be a negative Nelly, but you haven’t been able to play your own way for awhile now. Pretty much since feature pack 2, is when it really hit.

Not really, you’ve been able to level up a character through solo PVE (world completion, personal story), group PVE (dungeons), sPVP (tomes as rewards), and WvW (and some leveling through crafting even) since they made the new PVP reward system, you were able to progress your character through multiple gameplay styles Want Ascended gear? It can drop in WvW, group PVE (world boss chests, fractals), or be crafted. Not that ascended drops were all that reliable but.. could be done.

But now you want to progress your character in core tyria masteries? You can do PVE events, or dungeons/fractals.

You cannot level masteries through sPVP or WvW at all.

Anet directed you to one single hamster wheel and told you to run if you want to get the carrot.

Zapp – 80 Asura Afromancer