lol..you will get your money now, and then Anet will rebutt it saying you purchased a service. They will show reports of what you purchased, and how you got it, your credit card company will refund the money and Anet wont lose a thing. This does nothing. There is no fraud here nor services not rendered, this is buyer’s remorse.
That is how the world works. Memos, rules and laws arent made because people did the right thing.
you’re right, Im wrong. Go convince the devs its lucrative and worth their time, ill be awaiting your triumph.
Its silly to blame other players. According to that video, all they had to do was log out and log back in. Many people were probably doing it, without even realizing it was an issue. Just logging out, coming back later, not realizing it wasn’t supposed to work that way. That’s not an exploit, just an oversight by the devs, and they overreact by punishing everyone.
This does seem to be a trend with them. I wonder, do they intend to punish the playerbase, or is that just the only way they know how to fix problems, and they just don’t care if honest players are screwed by it? Some people didn’t even know about the ToT locations, yet..
how are you screwed when there are other locations? You cant get as many, rather than forcing you to deal with the economic destruction they turned the ones that were infinite off…you would rather they let you exploit it?
yeah its all Anets fault..they never should have put the nodes there, in fact they should remove them all..that way its fair to everyone and nobody can exploit
ArenaNet’s Dev Teams:
Live security
Live response
PvP/E-Sports
Holidays and events
Mac and performance
Bonus teams
CommerceMy proof being that it has worked for many other successful titles? They already have an entire team dedicated to PvP content. Besides, the new server ruleset really isn’t going to be that much different than the pure PvE servers so I don’t see how it’s going to require an entire team to maintain it all the time? If the entire development team quit ArenaNet today would the game suddenly cease to function at all? Where do you get this information? Are you a project manager at a large game development company? Sorry but I don’t get how you keep coming to these conclusions out of thin air. This game is going to be around for many years, and if it means more players picking up the game to play on an open PvP server it would be a solid investment.
okay..I want you to think about this logically here. They have an entire team to deal with SPvP and esports..which you are saying is too parochial and does not give you the options you want. You want that kind of pvp in an open world, the regular pve world that is already coded against pvp so every npc, event, item, effect, spell, weapon and area would have to be recoded and you think that is a small thing when it takes an entire team to keep up with the much smaller Spvp changes and additions? Everything they do would have to be done twice..once for their pve world and then again for the pvp world..and oh yeah since spvp balances are beginning to be different than pve changes..which does your server get? Its a different design, implementation, different programming, ..its a different game, if you dont see that it would be a large undertaking then I dont know what to tell you. Unless the engine supports a way that in open world somehow everybody could attack everybody..it would have to be coded into everything that exists in order to function. There are norn, human, charr and asura in every city..are they going to disappear all the sudden? every major event is based on the pact, which is a coalition of all the races, how is that going to work in open pvp? So you tell me how all of that can be done, with the same amount of resources that they have now and I’ll tell you that it doesnt require any more effort on their part.
Where is your proof that it will be lucrative? I dont want something different, you do. Its not up to me to prove its lucrative, the burden of proof is on your side. You are maintaining that there are thousands of people but that isnt enough, for an entirely new coding you need as many people as play the game now or close to it. Its going to take an entire team of people to update and maintain a pvp server. It not about if I want it, its about resources, what you want is substantially more workload for not alot more to gain.
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which proves my point not yours, spvp is already there, why arent you just happy with that then? You want it in the open world, thats an entirely different animal. Spvp is an esport, open world ffa is nothing like an esport, there is no money in it for them.
You are talking about taking their pve world and making it open world ffa pvp..thats completely different than what he is describing and you know it. FFA pvp is not their goal, not even close.
Im going to assume since you have neglected to answer twice that no, you arent willing to put your money where your mouth is where this is concerned. You want to effectively double their coding, yet provide no substantial increase in revenue…how is that going to work?
WoW was built with a certain level of PvP within it, this game was not. You would have to rebuild the engine and would take many hours of code for a gamble at best, no ffa pvp game has lasted..WoW was not ffa pvp, it was “combat zone” pvp and this game doesnt have that ability. You guys talk like this is nothing and a sure thing..well then why is this not more populated then? There’s more people talking about how they hate the halloween kids than this topic. So what makes you think it would last? where are your numbers?
and no, it would not make people more organized, its going to break down into sparse teams of a few people hunting down others across 6 world maps with only about 500 people in it. It will be a ghost town without waypoints.
You’re speculating and giving no fact and no precedent. You want them to completely rebuild their game for a handful of people, id be amazed if it happened.
And you’re speculating that it would be a ghost town, and that an engine that was built with it’s focus on PvP couldn’t easily be adapted to this? I don’t believe it would be a ghost town at all. Sure WoW is split up in to contested PvP areas but I’m not asking for that, how ANet decides to implement it is up to them. I was just using WoW as an example to prove that PvP servers are extremely popular which is why there are so many of them, and not only in WoW either. This server-type has been requested and supported beyond this thread, on this forum and others for Guild Wars 2 and many other games. Without a doubt the carebears are going to out-weigh the players who enjoy this server type which is why there is more people against it than for it on the forums. We may be in the minority but there are still enough of us out there to populate the PvP servers I guarantee it. (Again see WoW PvP servers) I haven’t played swtor so I don’t know how this game works, but it looks like they have PvP servers too which are high in population. Remember GW2 is built to attract pvpers, if that’s their target market then it only makes sense don’t you think?
You keep dodging the question. Ive played true ffa pvp games like shadowbane, UO, daoc, darkfall…Ive ran nations, destroyed “evil” guilds and shattered “gankers” to the wind. Im not against ffa pvp, Im being a devils advocate. This game was built for a specific kind of pvp, you want pvp in their open world that isnt built for it. That would mean adding lines of code to every single event, npc and action in the game. This game isnt built to attract pvpers, its built to attract casual players, if it WAS built to attract pvpers..there would be hardly any leveling, open ffa pvp would have been created from the start and the story would have been much more ambiguous. So I will ask again, why would they invest that much time and effort into it? If they already took it into consideration and decided against it at the creation of this game as is evident in their design, then why would they do it now? They obviously dont think that there is enough money in it for them. So would you pay for it? Would you pay a separate sub for the game so that they wouldnt lose development in the pve game?
Nomaq.3521 can you tell me what happend to mordred? the dicks on that server ruined it. No one ever wanted to help someone level, they just griefed them over and over and over with the phrase “welcome to mordred”. I loved and hated that server, and the dicks eventually killed it and returned to the blue servers. This game doesnt need Opvp, its called WvW, and before all you WoW kitten say i dont know what Opvp is, i played daoc for about 10 years.
This must have happened after I played the game. I’m sorry to hear that. At least in GW2 players are down-scaled to that area which might give them half a chance. With crowd control timers in this game being pretty low I imagine it wouldn’t be too hard to escape a higher level player with speed boosts etc until you’ve managed to make it to a safe area/found other players to come to your aid. I don’t see the ganking as much of a problem in GW2 as it has been for previous titles to be honest. If anything, form a guild, form a group, play with friends, you know cooperatively (lol) work together to bring down the griefers.
The problem is nobody wants to be the “good guy” in a ffa pvp server, they just want to hide behind being evil and kill whoever they want without reciprocity.
WoW was built with a certain level of PvP within it, this game was not. You would have to rebuild the engine and would take many hours of code for a gamble at best, no ffa pvp game has lasted..WoW was not ffa pvp, it was “combat zone” pvp and this game doesnt have that ability. You guys talk like this is nothing and a sure thing..well then why is this not more populated then? There’s more people talking about how they hate the halloween kids than this topic. So what makes you think it would last? where are your numbers?
and no, it would not make people more organized, its going to break down into sparse teams of a few people hunting down others across 6 world maps with only about 500 people in it. It will be a ghost town without waypoints.
You’re speculating and giving no fact and no precedent. You want them to completely rebuild their game for a handful of people, id be amazed if it happened.
would you guys be willing to pay for it? pay a sub every month for that server? I think that would work, that way they could hire new designers and developers for your server.
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@ Ditton, i don’t just want the skiin of my choice, i just what my moneys worth.
If something costs 1 gold (a BL key/chest) or 2 gold (a MK chest) i expect at least something close to that value at the very minimum. I’d be happy with not getting any skin at all if i simply got my moneys worth.
2 BL chests worth of items (the base stuff) is required to make 1 MK chest, 1 MK chest got me on average 20 candy corns, 2 crafting items and 1 tonic – that is far from my moneys worth.
In the end i spent over 20 gold on chests, do i think i got 20 gold worth of stuff?, not a chance – i don’t even think i got 5 gold worth of stuff.
That does not make any sense to me. You got the chests for free, you paid for the keys. However the keys do not inherently possess any value in and of themselves. They open a chest which was already known to be random by previous precedent, so you paid for the chance at getting something great and got something you didn’t want and couldn’t use for a greater purpose. When you buy a grab bag..you sometimes get what you want, you sometimes get what you paid for..and sometimes its just crap..its the luck of the draw that thrills people though. They use this same model for their perma mini pets and yet Ive seen very little opposition to it there. The precedent for this chest is all over the place..nobody wanted to see it though, as soon as the skins were released everybody had the idea they were going to get one. We dont even know if something as cool is in store in the next few days..nobody is willing to wait..just be completely vitriolic and acrid to the point of making themselves miserable.
Anet isnt the same Anet, they hired new programmers, a cash shop coordinator who already changes numerous things and NCsoft pulls the strings, not Anet when it comes to money.
The precedent for me was the perma tp and shop items. Ive seen 4-5 of them tops, so the drop rate on these items seems to be a good bit better than those. In the end, people want what they want..most everyone who is complaining wants to have their choice of weapon skin this very minute. They arent willing to wait, to see what the rest of the events give and honestly nothing else matters, its all about the weapon skin.
stop playing the TP and spending hours there and you wont hear it so much.
what I think is that the only way to make you guys happy is if Anet gives everyone exactly what they want..they should screw the rest of the event..forget the quests, jumping puzzles and DE’s..because obviously nobody cares..just send some green skins to your banks and save themselves some coding. That way everybody gets a skin, nobody feels special or unique and we can all be chainsaw avian wearing clones for halloween.
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..there is no opposition. I have no problem with there being a ffa pvp server, Im just telling you why it isnt going to happen. You would need weeks to months of code changes and that is not free, so what is their incentive? You guys who want it are already playing the game, without new money, it wont happen because its too cost prohibitive at this point.
Why would there be dragon fights? if lore is changed and everyone is fighting everyone..why would the pact exist? if races contest one another..how are you going to get over there? all waypoints points would be closed off to you save your town or whatever..it would take hours of traveling just to reach somewhere to fight. Its a complete change of their engine and story..that server would be a complete scrap of all the code thus far..again, whats in it for them?
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the inequity is the issue…there are plenty of items out there in honesty..but people want their weapon skins..and well thats it..if they dont get that Anet is a horrible company.
The only minor hurdle I see with this server-type is the extra development time required to handle the friendly fire in larger dynamic events. I still don’t think this is a strong enough reason to can the whole concept though. The solution is quite simple, they just need to implement more ways of avoiding friendly fire:
E.g.
You cannot attack players who are:
In your group
In your guild
In your guilds alliance
<insert another way to link groups of players at dynamic events>I actually think this would make dynamic events a whole lot more fun, where you could potentially end up competing with another guild/alliance for that boss kill (you know that thing called a guild war). Or they may even end up helping you, which could lead to an alliance. The scenarios are endless which is why it would never become stale or boring. In the current state of the game you run in to a dynamic event and there is really no incentive to interact with other players, you band together, kill the boss, grab your loot and go. The players may as well be NPC’s… I understand many may enjoy this because every event feels “safe”, but please ArenaNet, there are other players to cater towards with little effort on your part being a company of your size and talent. I believe your game would be even more successful than it already is because of it…
I really hope they decide bring out a PvP server despite all the nay-sayers. Guild Wars claims to be a PvP focused game, yet even WoW has more PvP options. Why should the war between guilds not persist in the PvE environments anyway? The game is called Guild Wars after all. This server type has proven to be successful in other games, and those games are better for it.
My two cents.
What game..has been created without open pvp in its code and then changed to open pvp has been successful? Im just asking, because I dont know of any.
The idea is simple, the actual coding could take weeks..and they already have their programmers doing other things. Fixing bugs, doing events, balancing classes..what is their motivation to pay their staff to make a server for a very limited group of players?
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what goes into the mystic forge and always comes out better? other than recipes of course..
Im not speaking against the idea, Im just saying it wont happen. Ganking has nothing to do with it, there is no money in it. You can keep wanting all you want, until you give a reason that pays, nobody will care.
You are talking entire code reversal and changes, world changes, lore changes, spell and weapon changes..all for what? 1-3 servers at best? with like…1k people? yeah…thats going to sell to the investors.
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I thought the gesture was nice of them, most true f2p companies wouldnt have thought twice about the entire matter. The thing is..we still do not know what they have in store..you might get a chance at another skin..you want those skins because others have them and the jealousy is eating you alive. They never said you would definitely get an item, and BLTC chests are ALWAYS random so what made you think it was going to be common?
You get the book for a backpiece, you can discover some new things, jumping puzzles, recipes, new DE’s..and its not even over yet..and all Ive seen is complaints about how people spent money and didnt get exactly what they wanted from a randomly generated list. Lets be honest here…the event is not bad, its pretty good..what is tainting you is that you want a specific skin, Joe over there has whatever that skin is and you want it, so not getting it, isnt fair.
Ive never been in a pvp server that didnt end up degrading itself into nothing but a bunch of gankers wanting to kill whoever the “new guy” was. Its not worth the resources and would die quickly, you can bet me anything you want. Show me a FFA pvp game that survived. If it survives its like Eve..a complete niche game, eeking out an existence with the crowd it has and not backed by huge corporate investors…just isnt going to happen. Not enough revenue in it for them.
In a server where nobody cares about lore or how they look..how is Anet going to make cash? boosters..no, costumes..no…so then what? Sorry guys, it sounds on the surface like a good idea, it never is.
and Ive played on real open world ffa pvp games..shadowbane, ultima online..where the minute you stepped outside of the beginner zone..you were nothing but meat with dollar signs above your head.
Its personal because its your part of a grander story, you arent the lynch pin, you’re just another cog of the wheel. I like it.
god forbid Anet want people to discover things and have the joy of figuring it out…
everybody wants a reward for doing everything..“wah wah its just a stupid book, why cant it be my iwin button” wah wah, it only took 30 minutes and it should be the best thing ever" …its only act 1 like people said and its a one of a kind momento for the season..what everyone said they want. The problem is that everybody wants the other skins that are in the BLTC..if this was the only reward, then people would be happy..because those other skins are there, jealousy rears its ugly head
personal ones come from the kids in LA after giving them candy
I just have to say I think most of you completely miss the entire reasoning of the pact and the story in general. The story isnt about you, AT ALL. Its about a defining moment in a generation of new heroes where ALL of the races come together to battle an elder dragon and win. The old races had to do it and then said the new races had no chance, that we didnt have the ability…the pact weapon is a momento, its a trophy on a wall, a medallion you can use and wear with pride..you took part in changing the history of Tyria forever. You didnt do it ALONE, you didnt save the world..you were a part of a larger force that did. Even in the last battle..its you and like 20 other ships firing down ball of asuran/charr/sylvari death upon the dragon. The weapon skin isnt a reward for killing a dragon, its a symbol of all the nations saying thank you by creating a gift that just like the pact, was created from all the races..not just one. Guess what heroes get when they save a city? they get a medal and a golden key sometimes, the weapon skin is recognition and that’s all its meant to be.
as far as I know the named armors is RNG or random only…either from mobs or through the mystic forge.
Positioning certainly does matter, several monsters have attacks which only hit a specific area, without dodging I’ve found it easy to read and then find the right plces to avoid these attacks. Attacks like the Minotaur species’ charging attacks, Dredge/Wyrm tunelling, and most Area of Effect attacks can all be avoided without dodging at all.
Let me expand on what I said with positioning: A player’s position (where he/she is) does matter in combat, but how the player get there (ie. how the transition from position A to position B ), doesn’t matter.
In typical ‘action combat’ game, the point of moving while in combat is as important as using any of your skills; importance split 50-50. In GW2 however, casting the “right skills at the right time” accounts for probably over 75% of the importance and how you move while you cast the skill is much less important. You can also look at it from this side; during any combat scenrio, a player is given 16 skills (5 skills per weapon + 3 utility skills + a single heal skill + an ultimate + dodge [it’s more of a skill than an action key]) to work with (very good depth), while that same player action-wise only is accountable to doing sideway movements (holding down A & D) key or alternatively turning the camera side ways and run with [W] key (** the backward [S] key is also there, but it’s more useless) – and really one dodge achieves more than moving slight left or right could ever do in terms of avoiding attacks.
TL; DR – Unless under special circumstances in GW2, however a player positions (with the [WASD] keys) himself/herself gains no substantial advantages/disadvantages. Again, I should have not said it before in a way like that “there’s no positioning in GW2”, but it’s a very dumb-down version of positioning mechanics compare to other tpyical “action-oriented games” ; is what I’m saying.
Yes, its not a FPS or fighting game, simply moving away wont accomplish the same thing as dodging…because frankly that would be stupid and would obliterate the entire mechanical system..endurance would be pointless, dodging would be pointless..all youd have to do is move away while swinging.
Ive played melee and ranged toons..never had much of a problem with the camera angle. I can see people saying that it has to do with immersion, however functionality is something different..maybe its because you want the responsiveness of a a FPS game? This is still a simulation, an abstract simulation..not a complete action game, closest rpg action game Ive played is Dark Souls.
The thing is…you’re still getting what you got free in GW 1..the extra costs more. May I ask why you are entitled to the extra without paying the extra price?
eh..no its still action based, the issue is the mobs basically have longer range than you think they do. Its not straight in front of them..its a cone like attacking with a sword, if you want to move fast enough you cant just move at the last second..go ahead and try that with an alligator without special training, come back and tell us the results. Not all action is completely added in..ie being able to move head from side to side etc so as an abstract most weapons have a “range of influence” and if you are in that range..you get hit, sometimes if you are just on the perimeter of it you get a “glancing blow”.
Just twitching isnt going to do it and it shouldnt, you have to anticipate the mob, understand the range of influence and act on that. Its no different than Dark Souls was, if you rolled too late and the huge demon was coming down with his axe..he still hit you even if you werent in the very middle of it.
And positioning does matter..you do more damage from the back if you are flanking the enemy..many classes get bonuses for flank and back attacks, staying on the edge of influence means you can dodge easier..if you dive into combat without thinking and expect a slight turn will get you away from the sword thrust..then thats your fault, not the system.
if they separate the bindings to the interaction key, that would be enough, people could just put the loot button on auto if they wanted and walk around…the whole interaction being the same key is a little draconic anyway
some stuff is free, just not all of it. Its a game with a cash shop and no subscription, WoW had a subscription..so you paid 180 bucks a year..you paid 60 for this game..take the other 120 and buy a skin..or farm gold and buy it via simply playing the game.
Nitpick all you want, its obvious that their duties were not in the design phase, they talked about it several times being a different animal altogether than what they did. One programmer said he liked working with designers because they thought about problems differently than the programmers did.
I can see where a technician would also be the engineer of a project as well, that being said, in larger operations it isnt common. It is more efficient to split the job tasks and assign teams. The design team is not the same as the programming team, they made that clear.
You know very well what people want to know when they talk to developer and for the most part its not what programming language you use, what proprietary software do you use to script events etc…its why cant thieves do this, why doesnt wvw do that..etc and the people who were answering had nothing to do with the design side of the equation, they just made the ideas the designers had come to life via code.
I dont want 58 skills per character..if you want a game like WoW so much..go play WoW..the most Id want is more weapon slots and less cooldown on swapping weapons
To everyone saying that they werent giving much information, maybe its because they were not developers aka designers..they were PROGRAMMERS!! Its like asking a technician about an engineering order..he has no idea, he just performs the task and makes the machine work..he doesnt design the machine.
They were doing the best they could, they even said that they could not answer most of these questions because they are not designers and a different team entirely handles most of the questions that people were asking.
Wait…so those chests have a chances to drop items? Is that utter RNG or a chest from that particular event has a chance?
Free market never works in a game, ever. Most of the players who have the money to control anything at this point are not the kind of players I want to be in control, however, in a free market, they will be the ones who control it. Id rather Anet control it, not exploiters and people who used knowledge of beta to buy items nobody else knew they would need, just feels too much like insider trading. You let those people control the economy and it becomes..the rich own everything and control everything, the new player could only get items via non economy based mediums of currency like karma or dungeon tokens.
You want free market? Take a look at the prices of the precursors, there’s your free market. The exploiters are setting the prices for them, like those prices? Think they are fair?
what is the lack of content? the portals are a definite meta gaming however to say its a lack of content is a little facetious. Other than being completely open..its all there, the game never pretends to be a sandbox RPG, if the lack of content is simply that you can not go from one world to the other without walking through a designated portal every now and then, well so be it. I just dont see the issue, its design is just an amped up version of GW 1…this is not WoW..if you want WoW, go play PoM..its GW 2, if you want to know why its lore and style doesnt fit your version of a new WoW..its because its nothing like WoW.
Some things should be worth more than they are…large amounts of gold and static merchant prices made certain items much easier to come by…with thousands of gold its easy to throw major runes at 1s a pop into the mystic forge and hope for a good superior..hopefully the next expansion allows a much more even handed playing field. The best economy of the game was when the auction house was down.
I’m constantly amazed that people still believe that GW2 doesn’t have a gear treadmill. It does, but primarily for new skins/models. Sure, the stats might be slightly different, but no where near the justification of spending months for a new flashy sword. Further, it really shows little of actual player accomplishments because it primarily requires time, and luck. At least in standard gear treadmills you know the item your working towards will actually grant some character progression.
The lack of purpose is primarily tied to the lack of character progression. Further, the world is lacking a lot of depth. You can run from heart to heart without talking to anyone. You do “quests” without knowing exactly why you’re doing them. I still am unsure if there’s Capital leaders….or if there’s even a primary enemy. I don’t know — I’m assuming that given the state of the Orr area that there’s a Lich King somewhere…
So, in times past you saw someone with the Warglaives of Azzinoth you stared in awe. You knew that himself, and his weapon were vastly more powerful than yourself. Now, if you see someone walking around with a legendary weapon, or a full WvW set of armor it fails to confer the awe inspiring feeling. Instead, it is more of a kitten he must farm a lot. I’ll get mine in about 6 months." Time is rewarded, and not so much skill. And, it isn’t even really a reward, because there is technically little incentive to actually go beyond your basic 80 exotics.
Then don’t? I think by now if you have no idea about even the most basic story line then you arent even paying attention to what those little people with hearts have to tell you or talking to everyone in the camp. I played GW1 too and you had to search for dialogue and could ignore it and pretend it did not have a story if you wanted to. If you play this game like a platformer without a soul, then it will become one. The game has plenty of depth, it just has nothing to do with your character, events bigger than you are taking place and all you can do is fight and watch.
If you need character progression in the form of stats, then yes at 80 its over for you. You can preach on it all you want, but its over for you. Wait until they release new content…which is in about a week or so .
The thing is the DE’s arent supposed to be dynamic in that they change all the time, its that they change based on what is going on around them. The truth is, we the players are doing the same thing every day and so are the mobs, thus the events are always the same and the mobs never get to take a foothold back. The fight in this game isnt about fun or glory, its about subsistence. You are fighting for every inch of land in Orr so you can set up camp in Arah, you’re a soldier fighting the drudgery that is waves and waves of undead in order to kill an Ancient dragon. Most of the events are simply the constant attacks of the undead to take back what the Pact has established.
I think what you are asking for is flat out ‘live’ events, which is something they are working on. Live events can be awesome, it takes a great team in place to make them great though. I dont want an instanced live event…seems a bit silly to me, instances are preprogrammed too..so dunno if you could even have them live.
Most likely its one summon, that would fit with the rest of them.
How does his first post list anything other than he is going to check it out?
I dont think we should either, I dont see this as sweet talking, I see it as basic courtesy.
Yes..because insulting the man who comes in here and tries to tell you what is going on is a good idea. The best thing we can do is thank him for his work, advise what changes we would like and hope for the best. You catch more flies with honey than you do vinegar.
I dont see that combat is dumbed down, its just more strategic and less button and skill happy. I do agree there needs to be more to do in fights, I think this could be done by lowering cool downs though and adding new weapons. Not every class should be able to do everything, there should be some variety..however the same end goal..ie killing someone in 2-3 seconds or outlasting your enemy..should be there and right now its not. Invulnerability is the same thing as a 100% evade, two different skills..same outcome, we need more of those do balance the pvp and lighter cool downs to make it more dynamic.
The problem is if its working as intended all his appearance or information would do is get him yelled at.