There’s so much content that a lot of it is marginalized….
Here’s what i mean. In GW1, unique bosses had elite skills, special drops, areas had quest chains that people knew about, that were easily accessed. People knew where to go for what rewards. There were reasons to re-visit other areas because the game wasn’t just about gear grind. It was about capping skills, vanquishing, titles, etc…
GW2 seems to be ONLY about grinding for gear because the combat is shallow and nobody really cares about areas they’ve already been to. It’s a skinner box. The game is not inherently fun or designed for longevity, it’s designed for people to grind for cosmetics and buy from the cash shop.
There are no unique rewards or skills to cap in GW2…or other things to spread populations. The live updates just trivialize the game because they put everyone on the same hamster wheel rather than immerse you or deepen the gameplay experience. This event just seems like gimmicky filler. There’s no reason to go fight the champion of Balthazar in Orr to get 71 copper and a blue when i can kill a Veteran Karka and get the same loot. This is what i’m talking about.
GW1 was designed very tightly. Now, if Champion of Balthazar dropped a special skin or had an elite skill to capture for warriors or humans because he is the human God of war…people would find longevity in this old content. Fact is…the game systems are trivialized. How many “Commune with generic object” skillpoints before ArenaNet realizes it’s quality over quantity? We dont want more, we want better. We want tighter systems design. We want deep, synergistic, team-oriented combat, we want unique rewards, different engaging things to do with interesting mechanics like skill capping…think on these concepts. Think back on GW1 and why you even had the money to build this game. The players want more GW in their GW2 and less trashy filler patches indicative of a failing MMO like TERA or SWTOR.
Im having a blast with my guild and even pugs in this dungeon.
This is everything that is wrong with the game. The Guild Wars franchise was about being able to go anywhere and do anything at end game. Guild Wars 2 is a humongous deviation from Guild Wars and I will not spend another cent on an ArenaNet product.
Thats a really weak argument. You are taking a line out of a rebuttal to a specific portion of the game. I have fun with my guild, pugs and the community in the entire game, even Orr. I like the dungeons, I like the movement, I like the combat, I like the people. Do I think its perfect? No, not even close. That being said, this isnt constructive, its vitriol over the game being different than what you want it to be.
There’s so much content that a lot of it is marginalized….
Here’s what i mean. In GW1, unique bosses had elite skills, special drops, areas had quest chains that people knew about, that were easily accessed. People knew where to go for what rewards. There were reasons to re-visit other areas because the game wasn’t just about gear grind. It was about capping skills, vanquishing, titles, etc…
GW2 seems to be ONLY about grinding for gear because the combat is shallow and nobody really cares about areas they’ve already been to. It’s a skinner box. The game is not inherently fun or designed for longevity, it’s designed for people to grind for cosmetics and buy from the cash shop.
There are no unique rewards or skills to cap in GW2…or other things to spread populations. The live updates just trivialize the game because they put everyone on the same hamster wheel rather than immerse you or deepen the gameplay experience. This event just seems like gimmicky filler. There’s no reason to go fight the champion of Balthazar in Orr to get 71 copper and a blue when i can kill a Veteran Karka and get the same loot. This is what i’m talking about.
GW1 was designed very tightly. Now, if Champion of Balthazar dropped a special skin or had an elite skill to capture for warriors or humans because he is the human God of war…people would find longevity in this old content. Fact is…the game systems are trivialized. How many “Commune with generic object” skillpoints before ArenaNet realizes it’s quality over quantity? We dont want more, we want better. We want tighter systems design. We want deep, synergistic, team-oriented combat, we want unique rewards, different engaging things to do with interesting mechanics like skill capping…think on these concepts. Think back on GW1 and why you even had the money to build this game. The players want more GW in their GW2 and less trashy filler patches indicative of a failing MMO like TERA or SWTOR.
Why do you even play man? Im having a blast with my guild and even pugs in this dungeon. This is not GW and they are not going to cater to GW fans, they’ve proven that. So if you dont like it, Im not sure what to tell you.
Seriously? Guild Wars is what gave ArenaNet the funds to make this game in the first place. Really ignorant comment. As far as what the quoted said, I agree 100%. With the game design from Guild Wars everyone wins.
What does that have to do with not liking GW2? This game was made because they took on partners and become subsidized, you dont want Gw2, you want Gw1-2. Its not going to be Gw1-2..ever..so why ask for it to be?
There’s so much content that a lot of it is marginalized….
Here’s what i mean. In GW1, unique bosses had elite skills, special drops, areas had quest chains that people knew about, that were easily accessed. People knew where to go for what rewards. There were reasons to re-visit other areas because the game wasn’t just about gear grind. It was about capping skills, vanquishing, titles, etc…
GW2 seems to be ONLY about grinding for gear because the combat is shallow and nobody really cares about areas they’ve already been to. It’s a skinner box. The game is not inherently fun or designed for longevity, it’s designed for people to grind for cosmetics and buy from the cash shop.
There are no unique rewards or skills to cap in GW2…or other things to spread populations. The live updates just trivialize the game because they put everyone on the same hamster wheel rather than immerse you or deepen the gameplay experience. This event just seems like gimmicky filler. There’s no reason to go fight the champion of Balthazar in Orr to get 71 copper and a blue when i can kill a Veteran Karka and get the same loot. This is what i’m talking about.
GW1 was designed very tightly. Now, if Champion of Balthazar dropped a special skin or had an elite skill to capture for warriors or humans because he is the human God of war…people would find longevity in this old content. Fact is…the game systems are trivialized. How many “Commune with generic object” skillpoints before ArenaNet realizes it’s quality over quantity? We dont want more, we want better. We want tighter systems design. We want deep, synergistic, team-oriented combat, we want unique rewards, different engaging things to do with interesting mechanics like skill capping…think on these concepts. Think back on GW1 and why you even had the money to build this game. The players want more GW in their GW2 and less trashy filler patches indicative of a failing MMO like TERA or SWTOR.
Why do you even play man? Im having a blast with my guild and even pugs in this dungeon. This is not GW and they are not going to cater to GW fans, they’ve proven that. So if you dont like it, Im not sure what to tell you.
you are correct sir, seems my forum browsing fu is not as strong as yours lol.
State of the game as reality sees it:
FULL servers just mean there can be no more new accounts added to that server, doesn’t mean that is how many players are currently online.
this is a quote from another forum from ANET
“when you see a server FULL means that the people who’ve chosen that server as theirs, or players who have moved to that particular server, have reached the cap, independently of where did they create their accounts.”
lol you are conveniently missing the part about where she explicitly says that full means they are playing at that very moment…meaning that full means its full of active playing characters.
Here is the actual link to the entire quote. https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192
(edited by Ditton.3149)
I haven’t even finished getting my exotic gear.
My family and I chose this game because it was supposed to be casual. If it does become a gear grind, it will be more work than it’s worth to us.
I have spent a LOT of money in the cash shop because I am such a casual player and don’t have time to grind for gold. I won’t spend anymore if I have to keep doing it just to keep up.
You wont need to worry, there are benefits and disadvantages to Ascended gear. They cannot be custom tailored to your build as they cannot be upgraded which means no sigils or runes in armour or weapons of Ascended quality. Exactly the same as unique weapons in Gw1
where have you read that ? cause so far, all i saw was a ring, and a ring cant have sigil and runes anyway. i’m sure the ascended armor will let you put a rune in it on top of the special slot for the infusion.
and it will have better stats.DONT DO IT ANET !
no..the post by Lindsey clearly says that all upgrades other than infusion are already in the item.
Yeah…the entire dungeon is already made..that would mean major overhaul, extended time, more paid hours into the same project etc. Taking out the infusion means taking out Agony, Agony is already a built in set piece to the dungeon which would require alot of work to remove or like you said changing their stats..all of the above requires more time and effort in a project they thought they finished. Id be absolutely amazed if it changed in anyway, its just too late.
Make the new ascended gear exotic. Put an infusion slot in all existing lvl 80 exotics. Leave all the rest as it is.
Done. Adding new content and mechanics WITHOUT betraying anybody.
You honestly believe it would be that easy? I think that would entail quite a bit of work, again what Im saying is..they planned this release to coincide with this big event. To stop one is to stop the other, they cant stop going forward with the event and its already been made. Like I said..Id me absolutely amazed if anything changed before the patch goes live.
I cant see them retracting it all…thats alot of PR money, video production, programming…millions they would have to swallow with nothing to show for it except forum posts. Im not being negative, I just can not see them doing that from a business standpoint. They made a decision based on numbers, they are going to move forward with it.
They don’t need (nor I expect them) to trash the whole agony-infusion thing, which is where most of the programming went.
They just have to open up infusions to exotic gear. The skin they developed for the new ascended gear can still be used for new exotics.
And anyway, a company that isn’t willing to trash some work to keep their customers isn’t going very far.
eh..name me a company that changed its patch 2 days before the release based on public outcry. Im serious, if you can Id love to look at their games.
I cant see them retracting it all…thats alot of PR money, video production, programming…millions they would have to swallow with nothing to show for it except forum posts. Im not being negative, I just can not see them doing that from a business standpoint. They made a decision based on numbers, they are going to move forward with it.
No one is asking them to retract the patch – let Lost Shores go live – there is tons of great content there that people are excited about. Change the Ascended gear to either a) be out of the game entirely & add another way to get infusions or b) make them the same stats as Exotic Gear
Yeah…the entire dungeon is already made..that would mean major overhaul, extended time, more paid hours into the same project etc. Taking out the infusion means taking out Agony, Agony is already a built in set piece to the dungeon which would require alot of work to remove or like you said changing their stats..all of the above requires more time and effort in a project they thought they finished. Id be absolutely amazed if it changed in anyway, its just too late.
I cant see them retracting it all…thats alot of PR money, video production, programming…millions they would have to swallow with nothing to show for it except forum posts. Im not being negative, I just can not see them doing that from a business standpoint. They made a decision based on numbers, they are going to move forward with it.
i think the big issue is most Gw1 players really want Gw1-2…and Anet wants more of the pie than you guys alone can give them. I still dont think they lied, I think they want so hard to stay with their manifesto, they just have locked themselves into a corner mentally somehow and think they need to have another tier of gear out there and make legendaries something more people will go after.
issue is…we dont have update notes..just the event notes..thats all we have. So how can you say what you have written is better when we dont know what they did? All we can say is alot of people seem to dislike the ascended stuff.
I could not agree more with the OP.
I absolutely detest the mystic forge. Everytime I read something that involves the mystic forge I just glaze over, because I hate gambling. I abhor the idea that I cannot in some way control or better my odds and am instead faced with some cold calculated… calculator!
Gather these items, throw them in, cross your fingers and hope for the best; this should be the new tagline for GW2 from what I’m reading with this lost shores dlc and acquiring equipment / progression.
I really hope I’m wrong, and this game breaks its addiction to the Mystic Forge… but I have a very bad feeling that I’m pretty right. If I am right, no thanks to what you’re selling ANet
(Sucks so much considering how long I’ve waited for this game… been there since the beginning. >.<!!!)
..this post makes little sense. The mystic force has many absolute recipes..you throw in a determined recipe and you get a specific item out of it. Check feasts, mystic weapons, armor boxes, volcanus..etc
Apparently writing two sentences in bold constitutes an infraction and gets your post deleted. Here is my last deleted post, free of any pesky formatting that would make it easier to read or to find the key idea, in a thread moving at hundreds of posts per hour:
Sorry, but this is wrong. There is a tremendous amount of middle ground. Exotics run the gamut from crafted pieces that go for 1.5-2.5g, to weapons with unique skins but no particle effects that come from the Mystic Forge, going for anywhere from 7g to 15g, to event weapons like the Halloween Exotics that are selling for 30g+, along with weapons that require specific recipes in the Mystic Forge, ranging from cheap 5g weapons like the Mystic set to expensive versions like the Corrupted set (~30g), the Destroyer set (~60g), all the way up to semi-Legendaries like Vision of the Mists (~150g) or Foefire’s Essence, which costs upward of 300-400g from materials alone, along with 50, 70, or 100 skill points.
There is no “gap” in weapon acquisition until you’re talking about weapons that cost more than 400 gold. If Ascended equipment is meant to be valued at anything less than that, then the argument that it is ‘filling a gap’ is totally, 100% null and void.
The problem is the exotics are easily had, everybody has said it…“its easy to get exotics in 1-2 days of getting 80”, so there was nothing to work for once you got to 80. Exotics SHOULD have been the starter set for 80’s and the ascended the next step…alas it was not. They want to give 80’s something to work for and they didnt want 3 sets to all have the same stat values. Its that easy.
As for having high requirement exotics..honestly people think of those as legendaries themselves and they should be retroacted as such. The requirements are ridiculous and most lump them with the same tier difficulty of getting a legendary. This is by no means an elegant solution, however their options are quite limited as far as gear. For content and dungeon, design, balance etc…nobody has tried what they have done yet, so we dont know how good or bad that is..nobody cares because they cant get over the fact that Anet made a mistake from the beginning and now are trying to fix it for their posterity, not just for now.
I think it was created as the focal point of all crafting..it uses pieces from all crafting and other ingredients to create something entirely new. Not saying its a good idea, I can just see where they are coming from.
Chris Whiteside said: “Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. "
There is no “progression” from exotic to legendary. They have the same stats. The only “reward” is aesthetic. I wonder what, In Mr. Whiteside’s mind, constitutes a “massive” jump between aesthetic rewards?
There is no reason to increase top end gear stats other than to provide a gear treadmill. Period. It’s that simple. This is a clear violation of the promised game philosophy that is obviously implicit in the fact that legendaries and exotics have the same stats. That “sense of progression” was supposed to end at a cap per character and one ether accepted a sense of accomplishment instead (for grinding aesthetics), or they find another game to play.
As far as providing that same gear over time in other areas in the game, how sly, Mr Whiteside. WoW does the same thing; when the new “best gear” comes out with new treadmill content, the old “best gear” is distributed down throughout the game over time so us scrubs can make ourselves happy with the hand-me-downs of the elite.
Also, either this “item progression initiative”, agony and ascended mechanic was developed recently and only in reaction to live game players getting exotics too fast and complaining about lack of progression, or it was an integral part of a huge expansion with supporting systems and features that has been in development for more than just a month or two. You and Linsey should have gotten your stories straight. You can’t have it both ways.
I suggest everyone re-read Linsey’s post. Look at how she uses the term “end-game”. She uses it in the traditional sense, over and over, talking about adding new “end game content” to “high end players”.
They have abandoned the manifesto and the original design philosophy and have been planning to do so since before launch. There’s simply no other conclusion that fits the facts.
I think they feel exotics are too easy to obtain..thus they had to create something to make legendary items seem actually legendary…making legendaries exotic gave people no reason to grind for them, making them one step higher and giving a way to get it gives people an end game.
Obviously Anet thinks they need a new “shiney” to pull their players back from other games..aesthetic rewards arent enough to pull them back and I think its obvious that the players from gw1 are not enough, they want more..they had more and they are going to cater to who gives them more.
megaman is a platformer…and I played the original and beat the original. It was difficult, but mostly because of platform aspects and learning how to fight the boss..and many of the bosses had a rock paper scissors effect. Difficulty in a game where most aspects are abstract is very difficult because it comes down to experience. Only so much you can do with puzzles, chain pulling, position, dodging, skill useage, bundles at the right time or etc while at the same time making content everyone can do.
I still fail to see whats wrong with having RPG mechanics like item progression (which the game allready has by the way) in an RPG if you guys dont like RPGs why not play MOBAs or FPS or almost any other genre which diesnt have RPG mechanics?
You could try reading some of the thousands of posts in this thread. That might help.
Lol i dont think reading anymore of this uninformed kittentorm of whining is going to help me understand why people dont want something thats a fundamental part of RPGs since Gary Gygax invented them in the 70s in an RPG…
I don’t think you’ve ever played D&D if you actually think it has a gear treadmill.
Longsword – kobolds
longsword +1 – hobgoblins
longsword +2 – bugbears
longsword +3 – vampires
longsword +4 – mummies, lesser demons
longsword +5 – pit fiend, lich
longsword +5 holy avenger, defender, flametongue…..
There is DEFINTIELY a treadmill or power creep of sorts in DnD..now with spells and magic its a different story..however that is more to deal with creativity than pure numbers like most weapon or skill based classes.
honestly skill in a mmo like this in Pve dungeon is a misnomer. the only thing a vet has over a novice is experience..where to stand, what button to push, how far you can keep them apart, when to use the doodad to weaken the thingamabob, how to position the mob etc. None of this is true skill, its simply experience.
they will never go open world pvp..its even more of a niche market than the one from Gw1. They want a sustained progressing happy pve world because its the most concurrently running type of customer base, open world pvp would alienate more than half of their players.
I am very excited for this. I think it is a step in the right direction. No matter how pretty the game is or how cool some of the armor looks, there will always be some form of progression in an mmo. It is the nature of the beast. I think they are taking great strides in trying to make this game appeal to a wide range of tastes as to make the game have a better player retention rate. More people playing is a good thing.
I look at it like this.
1. If you like open world pve…you’ve got it.
2. If you like regular dungeon running…you’ve got it.
3. If you like spvp… you’ve got it.
4. If you like wvw…you’ve got it.
5. And now, if your into getting new things for more power, you’ve got that too.
None of it is required, yet all paths are available for every play style.
In the end in almost every mmo, the acquisition of new stuff is the driving force behind it all. If some people need a carrot on a stick to keep them going, so be it. Eventually, (I’m crossing my fingers here) They may introduce raids!!! GASP!!! Oh the horror! People just need to relax and see where this new stuff takes us. I seriously doubt it’ll be as bad as people think. Besides, even if it did become a wow clone in the future, I’d rather play this than have to pay a monthly sub to do the same thing. People just need to chill out.
Youd be okay if your “power” stayed out of absolutely everything though right? I think the ascended stuff should only work in the fractal dungeon period..should have no effect outside of it..pve or wvw content should be void of anything past exotic stats imo. One side of playerbase should not inherently have an advantage just because they play their way…thats an idiotic design.
what would be the point of having exotics at all if you could do this? Its a new tier..there isnt a place you can go to exchange your rares for exotics..unless you count the mystic forge..
This isnt going to happen, it would make the dungeon pointless.
can we also customize ascended accessories?
as far as my exotic goes, its emerald +exquisite ruby.
can we do this combo to ascended or we are forced to play a specific set of accessories?
I think that is the point of having stats already on them..there is no customization past the infusion..so you have to farm more for the stats you want.
meh…honestly difficulty is always artificial because its temporary. Once its figured out..its nothing but recreation, it isnt skill its simply experience and most frequently that relates to simply time.
Nobody has done the dungeon..nobody can say if it changes and has incredible design etc..they are assuming it doesnt because of the mechanic of agony, it may very well be that it is ALSO hard “skill” wise..so for that part we can not complain yet.
As for the gear treadmill..yeah…gdiaf please..
you guys are assuming you can get any stat combination from ascended gear..what if its a predetermined type only? Like all you can get is magic find?
I think if its an one set of armor for an entire campaign and you give other ways to find the gear ie crafting..then fine..if its dungeon only..that is the sux and you completely lied in your manifesto
since the dev post says..it counts the players that are actually playing live at that moment..I fail to see how this could be more succinct. Since you can not play multiple toons from the same account at the same time.
Legendaries are already tied to getting crazy achievements..you have to have searched the entire world, crafted some of the most difficult recipes, have found the most exotic and rare nodes, beaten Balthazar, slayed thousands of elementals and become a master of dungeons…as far as this game goes..that IS Legendary. That is a huge amount of things you have to do in order to get one, if you make the precursor any quest..these things will become nothing but paperweights the next week.
why do you think without the work you deserve a fantastic looking weapon? The more I read about these things I find some are justified, however most are people wanting Anet to put a legendary or equivalent of their choice in the path of said player so the player can do the least necessary and still have the “best” weapons in the game…seems a little silly to me.
Sooo..by this logic I should get glory for farming Orr right?
you get hit..you are injured and trying to run while something is beating on you. Also you dont go into combat until you get hit…if you dont want to get hamstrung, STOP getting hit.
Thanks for sharing your experiences with the game, OP…I can’t but mirror your sentiments in all the things you say. I realized these things several hundred hours before you did but my ultimate conclusion on this bit of ‘virtual entertainment’ known as GW2 is similar to yours…it’s pretty with some interesting concepts in the realm of game mechanics but mostly lacks substance.
When speaking to fellow gamers, I often liken this bit of ‘virtual entertainment’ to the myriad childrens toys that might foster social interraction but are, for the most part superficial and without much merit on their own. To me, this is the Fisher Price MMO…the Barbie Fantasy Dream Costume MMO…it’s easy, accessible and the more $$ you spend in the cash shop, the more ‘surface’ you have to scratch at and boast of to fellow collectors.
For the most part, your potential in GW2 is static, with a low ceiling and fully dictated by restrictive, bland mechanics meant to showcase pixels over skill and foster cash-shop profits in the absence of a subscription model.
To a core gamer…one who values challenge on all levels and is willing to commit the time and effort it takes to be successful with chosen titles within the genre…this bit of ‘virtual entertainment’ is, although pretty, not worthy of the hard-drive space it occupies.
Oh, and don’t pay attention to the ‘white knight’ casual corps. who can’t or don’t wish to pursue gaming in a meaningful way…they need their ‘virtual entertainment’ and I think GW2 is it for them.
Sincerely,
I think this sort of egregious arrogance is exactly what the game was set up to avoid. Your opinion is you do not like the game, that’s it..nothing about whether you or anyone else liking or disliking the game speaks to their merit one way or the other. I hope you found a game you like, cheers
ex shadowbane player here
I was a shadowbane player as well..mourning war and vengeance servers..
I hope they keep adding content and it adds new things to do. I just think diversity of build for farming grounds and having more content are two separate issues.
seems what you really want is diversity of currency and trade, sort of like a macro version of the Wayfarer Hills Jotun traders. That is not new ways to farm in my perception, that is taking content and introducing new forms of equitable trade within it.
….No, you can not make ludicrous amounts of gold doing other things. An Engineer doesnt make the money a Doctor does either….there are plenty of other ways to make money..they just dont make as much. That isnt the game’s design, its not designed to be an economic simulator in the first place. You can still make 10g doing all kinds of different things..jumping puzzles, dungeon runs, hitting up DE’s all over the world, hunting for lodestones etc..its just not as much as the TP.
I see what you’re saying and agree with you to a certain point. Certainly not every method produces the same amount of profit, and the amount earned can vary widely. The problem is that the methods are limited, and what we are limited to lacks purpose. What I mean by this is exactly what the OP is talking about. In the original Guild Wars, You could go to the underworld and farm ectos, which sold for about 7-8k each (around the time when Gw2 betas came out). Or you could go farm gemstones and exchange them for armbraces and sell them for 23 ectos. You could also collect Balthazar Faction (via PvP and Zaishen Quests) and exchange those for Zaishen Keys which sold for about 5-6k. You could farm dungeons for rare weapons. The Froggy Scepter (or as we know it in Gw2: Anura) sold for over 100 ectos. You could also farm Medals of Honor and trade them for Oppressor weapons which sold for 50k-80k. If you were a more casual farmer, you could farm Vaettirs with your Dervish, or use the Signet of Spirit build and farm various other areas solo. I never did the Vaettir farm, but I farmed skales and mergoyles on some map using the Signet of Spirits build and made 10k an hour from it – it wasn’t gonna make me beyond rich, but I enjoyed it. So yeah, this is an example of what (I assume) you’re saying: different methods of making money, but they don’t all produce the same results.
Gw1 has been out for 7 years..it has what..5 expansions or something? Gw2 is still in its infancy, the ways to make the money are there and they are quite varied. If money is ALL you need, then you could gather materials to craft, you could do DE’s anywhere and get rares of the equivalent level to sell ectos, you can acquire lodestones through dungeons or farming, you can farm orichalcum and sell it…the problem is that you want something that requires all those assets so gold isnt enough unless its in copious amounts. Well..if you want to save for a mansion and you make minimum wage..its going to take a while.
PvE and PvP don’t intersect you say? Then what the hell is WvW? I could care less what my gear is in actual PvE because I just use all MF gear anyways. In WvW though I should be able to have the same playstyle while roaming that I have in sPvP.
You can have the same playstyle, add up the points in the attributes you want, find out how to get the closest to that number through the options available. WvW is open world pvp, or the closest its going to get, its not Structured PvP, Structured is the difference, there is no structure to WvW and its open to all PvErs. Like it or not, there are more who do PvE than PvP, so this world has to conform to them as well. SPvP is SPvP you can do anything there without PvE, WvW is not SPvP.
i never thought much of DDO instances. Havent played in a while, but the “raid” content was little more than..jump through the right hoop, tank…heal…DPS when told to…rinse and repeat until dead. now the exploration within the instance was sometimes fun…finding which glyph to read in order to take the right path to the boss you wanted etc..
If I were ArenaNet, I wouldn’t want to depend on hype and risk broken promises. For example, I remember when Diablo III came out, Blizzard stated they were working on a PvP system for patch 1.1. That has yet to happen. I had a lot of friends who actually bought Diablo III expecting a PvP system soon after launch.
I also remember EA talking about how they were working on guild capital ships for the Old Republic soon after the game was released. That has also yet to happen.
ArenaNet already talked about how they were considering things like a dueling feature and were working on guild battles, a ranking system, and more enjoyable dungeons. Not sure what else you want from them.
They already risked things on hype and we got the broken promises. Now all thats left of the game are the fanatical devotees, the army of bots, and a game flawed beyond comprehension. “Mission Accomplished” as Bush once said.
if this is “flawed beyond comprehension”, then said comprehension is a bit low on the bell curve. The game has its problems, its about 2 months old though…every game had its problems at 2 months old. They are rapidly advancing content and hopefully this Nov 15th patch hits bugs and class balance.
you can “build wars” all you want…the sad truth is even if there are a million combinations, people are going to play about 8
hmm, it depends on what he is saying. No, you can not make ludicrous amounts of gold doing other things. An Engineer doesnt make the money a Doctor does either. You have limits, you either work within them or you dont. You have found a way to make money that is easy and requires little to no investment other than time and basic math, there are plenty of other ways to make money..they just dont make as much. That isnt the game’s design, its not designed to be an economic simulator in the first place. You can still make 10g doing all kinds of different things..jumping puzzles, dungeon runs, hitting up DE’s all over the world, hunting for lodestones etc..its just not as much as the TP. You choose to sacrifice utility for money, its not bad design, its your choice.
I think it would be a good trait for canines to have..“scent” ability..they can sense the enemy when they come within a certain specified distance to the pet
I think its just time..Gw1 skills were not all available at launch. the biggest thing they had was that it was dual class…which offered a bit more diversity than we have
Okay…so you want extra programming so that you get to see some cut scene on your own time? There is going to be permanent changes and you get to experience those in your own time. What is it that the oceanics are so disparaged about missing?
So basically you want a true combo system, I dont see them adding that honestly. What Id like to see is combos that are created from grouping with people, separate you’re strong but together you become something more kind of thing..would make grouping with different classes unique and interesting
it does have permanent content..the revealing of it is the one time release.
So you want a translucent larger scale mini pet that gives you buffs?
we need more skills on our present weapons..not more weapons
trion sucked hardcore at the beginning…it took a couple years for them to get it together and be the company they are now with their customers. Took them going FTP and forcing themselves to rely on customer support to make money.
i think a lot of you guys are expecting miracles..game has been out for two months. I think some classes will get some overhauls, there will be a new dungeon and the island will be a small place within a zone that we can travel to..nothing huge, just imo.