I’m not as enthusiastic as most of you about the changes. The mesmer looses its (arguably) two strongest grandmaster traits, Illusionary Persona and Triumphant Distortion.
Both allow interesting tactical options and I don’t see any proper compensation for them. The versatility of IP is well known, its absolute standard in PvP, but also very useful in PvE and WvW, so this is a huge loss. But also the latter trait is excellent in PvE and WvW and has proven valuable in the new Stonghold gamemode as well.Furthermore, I agree with Neijala Ceya regarding Harmonious Mantras, wasting your utility slots for a minor dmg boost (not even pure dmg, just ferocity) sounds suboptimal to me, but even more ridiculous, this trait now competes against Deceptive Evasion, so in my eyes this is the death of mantra based builds.
I have hopes for the Master of Fragmentation trait; as Miku Lawrence pointed out, this does nothing at the moment, I interpret that as “work in progress”.
See, that’s why we’re enthusiastic: Illusionary Persona is baseline, meaning it’s now a built-in mechanic of mesmer. Triumphant Distortion… well, half of it is gone. We still get phantasm distortion in Inspiration minor trait. It was interesting, though, and a shame though it is sadly not one of our most important GM’s. I’d like to see something like it in the future, or possibly fixed back into the the new trait changes, but I’m won’t feel deprived by its loss much.
^^Just as Me Games Ma says, the picture of Dulfy’s doesn’t do well to represent Master of Fragmentation’s capabilities, as they described in the stream that “improved” means all the previous specific-shatter traits from the Illusion line wrapped in one package.
While I sympathize with your points, isn’t the main problem PU Condition builds? I believe that’s what they referred to in the stream, a passive style where the mesmer kites about in stealth as his/her opponent is either hit by clones’ conditions or has to kill them and is thus hit by more conditions, all while the mesmer is safely untouched in a little fortress of stealth?
I also see how DeWolfe, as a WvW player, is annoyed with such Condi PU, which was seen by most of the player base at a point in time as cancerous.
There are ways to prevent Condi PU from existing in the new system while keeping dissipation traits, of course, but the changes are quite abstruse and don’t feel such a strong bond with the dissipation traits to want to let them make such changes which might actually hinder other possible builds in the future for mesmer. So unless the dissipation traits are reworked in a way that Condi PU is not strong enough to win with passive play, I don’t think it’ll be brought back.
That’s my opinion, at least.
Honestly, I’ve also been thinking traps are likely for Chronomancer. Magical traps, mind you. This is a Elite Spec, so in a sense it’s unlikely for Thieves and Rangers given they already have traps, plus it can fit Chronomancer if you think in terms of AoE fields used for mass control. At the least, if we eliminate Thief and Ranger, Chrono is indeed a suspect to being a trap-based spec.
This is speculation, of course, but I don’t think they’d throw more traps on professions that already have traps.
Mental Torment/GS training/Power block all seem really strong
I really like how they added mirror into a variety of traits
Manipulation range + IP will be amazing
Still no reliable condi removal in trees other than in inspiration
The trait I’m most excited for is blinding dissipation.
I think the illusions tree could be improved with illusionary invigoration.Overall, I’m extremely excited with the mesmer changes
Power block revised? Will it work against Thieves and revenants?
Nah, but fused it with Halting Strike and buffed CD it puts on skills to 15.
Maybe the majority should be more vocal, or else nobody can listen to them~
And it’s not like the blunt instrument of “Power Shatter” is gone. In fact, it can be more potent with the Domination changes, giving a clear and strong path for direct damage:
Domination Traits [Rending Shatter] [Shattered Concentration] [Mental Torment]Rending Shatter confirms vulnerability, which itself increases damage while also proccing the 10% extra damage from the Fragility minor trait in Domination. Shattered Concentration because boon ripping. And Mental Torment, because it’s clearly been buffed to the extent of being called a true GM.
They buffed Power Shatter. I don’t see the problem with buffing other specs people have already been running to match up. Interrupt Mesmers have been shown to be effective currently, despite not being up to par with the current meta, yet skill caps can help overcome that. If it’s a build that can overcome average players with above average play, then should it be buffed it should be able to, theoretically, stand to par with our current vision of meta. Same with condition mesmer, and phantasm mesmer. Power Shatter’s strong now and will still be, so instead of throwing resources at expanding a single build-type, isn’t ANet doing as we asked and expanding what we can call a viable diversity?
Thus, I don’t feel I understand your complaint with certain aspects of our class being brought to bloom. Where would you have liked to see the changes go?
Because they ended up with extreme tunnel vision on shatter and interrupt at the expense of everything else. Clone death gone, glamour bomb gone, phantasm has no choices and will end up having to take a load of interrupt or shatter traits., nothing to help in large scale WvW or PvE, no new types of builds . Everything is now shatter, interrupt or shatter and interrupt.
Well, I can also imagine phantasm builds depending on how everything turns out in the final set up, but I feel you’re right in that interrupt is a bigger part of mesmer, which it seemed it was always meant to be given we have CC on every weapon set. But you’re forgetting Condi. I mentioned above, I feel we might find a niche in large-scale WvW with a condirupt build centered around Mistrust, with Reflections as a secondary DPS source.
Well, in any case, we’ll still be very limited in our understanding until it releases, but I do see a potential equivalent to our previous glamour bombing on zergs.
Finally, they give Mesmers some more Confusion access … anyone else wondering how Mistrust and Glamours might synch up?
Im still skeptical since I dont see the Dazzling glamours trait anywhere
I feel like if we pair up Mistrust with Master of Fragmentation, we could get some interesting condition bombing techniques with our plentiful AoE CC. In WvW terms, we hit a piece of a zerg and it splits up into multiple AoE Confusion areas with a 1-5 random interrupts, meaning 5-25 tags per interrupt, should it be placed wisely. Another fun trick might be if projectiles we reflect gain our Confusing Combatant capabilities, meaning adding our own bit of mix into enemy zergs. Hopefully this might make WvW interesting for mesmers as a place for us to take via condirupt bombs.
What’s this heretical talk we speak? Mesmers, once again being able to punish braindead zerglings? I can only frigging hope
Only if we do it mesmer-like, striking the zergs in their densest bits to ensure mass condiruptures[Coined~]. Mistrust is the best name for this, it’s perfect. We hit dense areas full of people and make them “mistrust” each other, and get mass confusion AKA panic in turn. Love it~ It’s almost like ANet thought this was how it’d be used~
Finally, they give Mesmers some more Confusion access … anyone else wondering how Mistrust and Glamours might synch up?
Im still skeptical since I dont see the Dazzling glamours trait anywhere
I feel like if we pair up Mistrust with Master of Fragmentation, we could get some interesting condition bombing techniques with our plentiful AoE CC. In WvW terms, we hit a piece of a zerg and it splits up into multiple AoE Confusion areas with a 1-5 random interrupts, meaning 5-25 tags per interrupt, should it be placed wisely. Another fun trick might be if projectiles we reflect gain our Confusing Combatant capabilities, meaning adding our own bit of mix into enemy zergs. Hopefully this might make WvW interesting for mesmers as a place for us to take via condirupt bombs.
@ Dondagora. Switching to condi-clone death has been my first taste of success as a Mesmer. I came in around the time of the huge confusion debuff. and the year of more of being badly underpowered that followed.
Do you honestly think anet will allow an effective confusion build? History says a resounding “NO.”
Sure, shatter is pretty neat, against other Mesmers in the OMFG private arena. Having spent a good year trying to play it in regular pvp and WvW though.. I don’t think it’s viable for an average player as it stands now.
So yes, I’m upset to see condi clone death go. Passive? hardly! I bust my butt kiting and trying to place clones. Unskilled? I downed Chaos Archangel…
Some time ago, one of the devs mentioned losing to a condi – clone death mez and was upset about it. ( that’s what prompted me to try it and possibly why it’s “hated” ) .. I honestly think this is the result of that duel.
Hm, I see your point, and will now give my counter point: Confusion, given how much we can see it in the new traits and how its getting a rework [to become more like torment is, but with skills instead of movement], might be coming back into the limelight as our main condition. They’ve buffed many of our other condition options, which I feel is compensation for the clone-death removal. It won’t allow the same builds, of course, but if it’s condi I don’t believe there will be a lack of it from now on.
As for passive, I’d still say it was compared to other builds. I’ll be more careful, however, when speaking of skill, though your killing Chaos Archangel has nothing to do with the skillcap of clone-death builds in general but rather speaks either of your own skill or the strength of clone-death, or both in an ambiguous amount. Still, it is a loss of a style of play, and one that did make sense for mesmers, so I won’t say it was fine for clone-death traits to be pushed aside, just that I don’t feel nerfed even with them removed given the buffs to condi mesmer we’re getting.
This is way too mandatory for nearly all Mesmer builds, and not making it baseline limits the variability of builds Mesmers will be able to make.
Almost all Mesmers will have to take this Spec just to get this Trait. It should really be baseline.
Ignoring the trolling from “phantasm mesmers”, turning deceptive evasion into a grandmaster clearly goes against all that the mesmer community has advised as to it’s placement.
This will hamper builds that rely upon it such kittenter specs. Since they will need to waste an extra two points to get the trait.
Um, you understand how the new system works, right? Points don’t really matter…
And, as for phantasm mesmers, it’s not about what we think about them right now. They’re not good in PvP right now, for the most part. This is about their viability when this change comes about, thus the logic is thus: Instead of believing phantasm mesmers are weak, so ignore them in balance, why don’t we just make them stronger? Your logic is to ignore phantasm builds. ANet’s logic seems to be to strengthen them to the point of mattering, which I hope works.
The mes forums here have an uhealthy stiffy for interrupts, and Fay used to be the voice of reason but something has happened to him along the way. Interrupts aren’t very reliable due to the short cast times of most skills in this game. Interrupt fishing does not equal skillful interrupting key skills.
Yeah I don’t like how a vocal minority has got Anet to focus so heavily on interrupts. If these people are so desperate for an interupt Mesmer why don’t they reinstall GW1 where that playstyle will actually be useful.
Vocal Minority?
Anet put all the original interrupt based traits in the tree to begin with. The “minority” would never have had anything to be vocal about if they werent there.
Since release Anet have made multiple efforts to buff interrupts to make them a thing.
You’re not arguing with some minority here. You’re going against Anet themselves.
Things Anet did because people couldn’t get over that the combat in this game isn’t the same as the combat in GW1 and kept asking to make Mesmer an interrupt class.
Interrupts aren’t ever going to be worth anything unless Anet reworks the entire combat system. It makes about as much sense as if CoD players started demanding a bunch of perks and weapons that makes the player feel like they have the tactical depth of playing Swat 4 while everybody else carries on running around 360 no scoping you.
Maybe the majority should be more vocal, or else nobody can listen to them~
And it’s not like the blunt instrument of “Power Shatter” is gone. In fact, it can be more potent with the Domination changes, giving a clear and strong path for direct damage:
Domination Traits [Rending Shatter] [Shattered Concentration] [Mental Torment]
Rending Shatter confirms vulnerability, which itself increases damage while also proccing the 10% extra damage from the Fragility minor trait in Domination. Shattered Concentration because boon ripping. And Mental Torment, because it’s clearly been buffed to the extent of being called a true GM.
They buffed Power Shatter. I don’t see the problem with buffing other specs people have already been running to match up. Interrupt Mesmers have been shown to be effective currently, despite not being up to par with the current meta, yet skill caps can help overcome that. If it’s a build that can overcome average players with above average play, then should it be buffed it should be able to, theoretically, stand to par with our current vision of meta. Same with condition mesmer, and phantasm mesmer. Power Shatter’s strong now and will still be, so instead of throwing resources at expanding a single build-type, isn’t ANet doing as we asked and expanding what we can call a viable diversity?
Thus, I don’t feel I understand your complaint with certain aspects of our class being brought to bloom. Where would you have liked to see the changes go?
I think ANET was unwise to reveal HoT so far out and that this livestream was a bid to maintain enthusiasm.
The Engineer looks to me to be getting a thermonuclear buff and stealing a unique Mesmer asset ( Moa ).
Mesmer is losing a playstyle ( condi clone death ) that was a substitute for the difficult to use shatter mechanic. With the amount of AOE in most games and the poor targeting of clones, most shatters are at least partial misses. The clones die prematurely or simply fail to detonate anywhere near the target.
I lost interest after that. Truthfully though, my impression is that ANET has some misperceptions. The devs stated that people believe ANET dislikes Engineer. In truth, Engineer is currently OP or nearly so and looking for a huge buff. I’ve seen 5 engi teams dominate a match with very little effort. Now they will have a mobile mortar? and an extra elite that will stop all powers and heal for an enemy team? ( aoe moa ) Insanity in my view.
Necromancers don’t have a single reflect skill to counter ranger.. and don’t even get me started on the overbuffed ranger.
This presentation needed more thought before it went live.
I feel like whatever mesmers lost in Clone-Death, which was a very passive and hated playstyle which accomplished little in the first place, we gained in phantasm and condition and interrupt. Our Lockdown builds were buffed into what seems to be powerful viability, we’re now the powerhouse of confusion [and even torment] that we’ve been wanting to be, and phantasms for both support, interrupt, and condition seems to be a huge buff from what it was before.
Simply put, we lost a passive playstyle to give us room for more dense and impactful active playstyles. I’m pretty supportive of the changes, so long as phantasms are indeed powerful enough to justify not taking DE.
We’ll have to see. PvE Mesmers don’t need it, and will probably be annoyed by it.
The main factor we have to account for is Phantasm Builds. Will they become viable with the change, which seems to be buffing them in some areas, namely Inspiration and Duelist for either Phant Support or Phant Condi. If it does, then DE will no longer be, or just less of, a crutch for us.
http://i.imgur.com/fIH0J9L.jpg
This here should display my confusion over this new confusion rework. It’ll now be a normal damaging condi that spikes damage when the target uses skills, much like torment is with movement. However, the numbers of Mistrust and Confusin Combatants don’t seem to work to me. Can somebody give me some math to solve this? Will Confusion be stacking exponentially?
The mes forums here have an uhealthy stiffy for interrupts, and Fay used to be the voice of reason but something has happened to him along the way. Interrupts aren’t very reliable due to the short cast times of most skills in this game. Interrupt fishing does not equal skillful interrupting key skills.
Woah there now, let’s not get hasty. Let’s review a couple things.
First off, lets just consider for a moment that the condition ‘slow’ is being introduced to the game. ‘Slow’ is an action speed debuff. This means that previously un-interruptable skills may very well become interruptable when under the effect of slow. Additionally, since Chronomancer is our specialization…we’re probably going to have ample access to slow.
Now, that being said…I personally don’t usually prefer to play the interrupt style. I generally lean more towards a condie-sustain type of build. To that effect, PU has been massively buffed, and the synergy between several of the traits and effects they’ve announced is potentially incredible.
Now….that also being said, I recognize that other classes are also receiving very significant buffs. I recognize things like perma-diamond skin eles potentially making things really awful for condie builds. I recognize things like thieves getting significant boosts to their damage output. I do recognize that it’s probably not going to be all sunshine and roses post-expansion.
And lastly, that all being said, I recognize that there’s simply several orders of magnitude too much information that we’ve been deluged with to armchair theorycraft our way out of this mess. I didn’t reach my level of understanding about this class by sitting on the forums and tearing apart new builds that people post, contrary to what some might believe. I reached my level of understanding by playing mesmer for thousands of hours, testing, trying, experimenting, and learning.
The amount of changes that we’ve just been shown are comparable to the amount of uncertainty that we approached this game with as new players years ago. Anyone that thinks to make definite proclamations about how things will or won’t play out post-expansion is simply wrong. Anyone that claims to know what’s going to happen, what’s going to be greatest and what’s going to be worst, is just spouting empty rhetoric. The only thing that can be said with absolute certainty right now is that nobody knows what’s going to happen. We’re going to have to get the changes, play the changes, and figure it out for ourselves.
Only after that will we be able to know.
And please, the identity is in the sig, not the name.
I am perfectly willing to say now with 100% confidence of being right that Temporal Enchanter is useless and nobody will bring Blinding befuddlement over the other two GMs in illusion.
For the most part, on TE, agreed. Could have some use in WvW, though, for some situational mobility.
As for BB, it’s still being held back by the ICD. It can’t compete with the others if we’re unable to take advantage of it to the max by both speccing for blind and having it work every time instead of having to count little mental ticks and hope we time things perfectly.
Why are illusionary retribution, illusionist’s celerity and shattered strength all minor traits? These are all traits that are very needed in a shatter illusion build and meanwhile adept has no real useful ones for that playstyle., put one or more into Adept for crying out loud.
Overall rather disappointed, also DE will remain a must have for any shatter build.
If you take the Illusions line you get all three.
As for the Adapt, Compounding Power lends itself to more damaging shatters (for one), The Pledge is great synergy for current standard shatter shortcomings (torch stealth is being utilized for IP shatter mes, and it provides condi remove (with an extra bounce built in to iMage post change)), and Persistance of Memory… well its hard to find perfect balance of picks everywhere on the trait tree I suppose :p.
Wait waaaait, you get all the minor traits? I may not have read the new trait system thorouhgly :o
You pick three trait lines in this system, and you get the whole of each trait line, meaning you can go all the way to 3 GM.
Without the Chrono traits, there’s very little to theory craft on. In fact, it’s impossible unless you’re saying “What two trait lines would you use for a interrupt/support build with the third uncertain?” So this won’t really amount to anything.
I feel like you’ve ridden a stop too far on the hype train, my friend, and have gotten ahead of yourself~
I agree that it’s too early to pin things down for good, but it’s still possible to get a vague idea of what a build would look like. Slow is a godsend for interrupt, so there’s that. However, slow and confusion don’t mix well. Chronomancer will be power interrupt. Domination shuts down opponents for ages, and Dueling or Chaos can compliment those nicely. Dueling gives more raw damage, Chaos gives you CC with CI. Phantasms will be the primary source of damage since we don’t have Deceptive Evasion. I see Chronomancer as more of an accent than a focal point, and we know it has cc and slow, so we can get a general idea of what we can do with it. Weapons and utilities are a bit harder to pin down, since we don’t know what we’ll be getting and what we can give up for them.
To put it simply, Chronomancer’s will use Domination line and either Dueling or Chaos for extra interrupt power. More likely Chaos because CI, but maybe Dueling if it wants more Mantra and Reflection. Illusion and Inspiration are out for various reasons. As for weapons, Sword MH and likely shield and either GS or Staff. Beyond this, blind speculation.
Also worth noting is how incredibly strong the Minor line is in Dueling. Like omg. Vigor is so important, but it’ll be a hard choice if you’re going for a condi build.
All Minors are inherent to a trait line. Adept + are your picks.
:O Shut the front door ok I feel silly. It just makes the dueling tree that much more powerful!
To be clear, you pick 3 Trait lines, then you have the ability to go up to GM in all three trait lines. Just to be sure you’ve got the concept of this change down~
Wait, wait… you’re mad because upscalers will be at a disadvantage in WvW?
Well, they also never stated that upscalers won’t be able to access all this stuff. Right now they go into WvW, then get all that stuff when artificially leveled, right? Since they never specified WvW in the post, should be safe to say this method will stay the same. They probably won’t get the Elite Specializations, but besides that it’s likely upscalers will be able to access everything same as always.
Well, my assumption, of course.
Still an Illusions GM, just got bundled together with a lot of other shatter traits in the new Master of Fragmentation trait.
I see! Would someone mind telling me exactly what’s in this MoF trait? I can only read the Mind Wrack page.
Assumingly, there’s the Extra Crit-Chance on Mind Wrack trait, the Retal on Cry of Frustration trait[pending, because devs said they thought retal wasn’t very fitting for mesmers], then Imbued Diversions[AoE Daze], and Masterful Distortion[Reflect on Distortion].
Without the Chrono traits, there’s very little to theory craft on. In fact, it’s impossible unless you’re saying “What two trait lines would you use for a interrupt/support build with the third uncertain?” So this won’t really amount to anything.
I feel like you’ve ridden a stop too far on the hype train, my friend, and have gotten ahead of yourself~
Ah, just realized something. We might end up becoming great WvW utility bots[still], as our traited glamours can now give zergs massive amounts of Superspeed.
I feel DE was done in such a way given how they seemed to want to buff Phantasms, thus feeling different builds could take Mistrust or Harmonious Mantras if built towards phantasms more than shattering.
Why does the illusion traitline seem more condi focused….Right now I’m looking at the Master traits and there’s nothing there I would like if I went power shatter, what gives?
Yes I agree which kinda sucks, but mind you, the illusions trait was a Condi Damage trait line to begin with before.
That sounds fine and all..until I saw that DE became a grandmaster for that traitline, obviously shatter specs will need to go through this traitline now, so basically, power shatt gets some useless condi traits =/
But I’m glad IP is innate now, it’ll give me a chance to remake Shatterlock, hopefully!
DE is in dueling which looks like it will be great for either power or condi shatter.
Oh wow, I’m blind, my bad lol. Although, can anyone expand on what that Master of Fragmentation GM trait on Illusions is?
Its Masterful Reflection, Confusing Cry[???], Imbued Diversion, Extra Crit Chance on Mind Wrack bundled together. Note: IMBUED DIVERSION. So, yeah~
They should make it perma-retaliation like it used to be then.
Why does the illusion traitline seem more condi focused….Right now I’m looking at the Master traits and there’s nothing there I would like if I went power shatter, what gives?
Yeah… seems a bit imbalanced there.
As for Inspiration line, there are non-shatter traits, but they’ve been merged. Medic’s Feedback and Mender’s Purity for Adept if going Phantasm, then Warden’s Feedback or Compounding Celerity[which gives 10% speed per illusion and maybe a second swiftness when you’re without illusions, given IP being baseline now], then Illusionary Inspiration or Temperal Glamours.
Simply put, possible phantasm build there.
Going by Ross’s model, I’m imagining a DO DU/CHA ILL build with Master of Fragmentation[Imbued Diversion bundled in], using either DE or CI. With IP built in, things seem to open up a bit in this sense. Then, of course, all the rupt traits from Domination.
So what does Master of Fragmentation do? Just reduce shatter CDs or am I missing something?
Those traits that individually improved shatters has been merged. Extra mind wrack damage, I believe, and reflect on distortion and imbued diversion… oh. IMBUED DIVERSION. Anyway. Unsure what happened to Cry of Frustration given they stated they wanted to phase our retaliation traits out.
Oh, I see some synergy. Blinding Befuddlement, while still having that horrible ICD, can proc on our Blinding Dissipation, meaning a possible 3-8 per shatter every 5 seconds. Of course, it’s competing with MtD, so…
Illusions: http://i.imgur.com/h7a0WHQ.jpg
So is iDuelist baseline 1200 range now?
Dunno
Domination: http://i.imgur.com/IVzYWca.jpg
Dueling: http://i.imgur.com/fIH0J9L.jpg
Chaos: http://i.imgur.com/DKixfqQ.jpg
Inspiration: http://i.imgur.com/LwCb3lm.jpg
Illusions: http://i.imgur.com/h7a0WHQ.jpg
These are stolen from Reddit/Dulfy. Thought it would be easier for us to see here.
(edited by Dondagora.9645)
And, Inspiration: http://i.imgur.com/LwCb3lm.jpg
Now, chaos line: http://i.imgur.com/DKixfqQ.jpg
(edited by Dondagora.9645)
http://i.imgur.com/fIH0J9L.jpg
Condi Pistol build?
Also, hard to justify not taking DE despite cool looking GMs…
Does anyone remember the time when skilled duelist was 100% combo finisher for confusion? what if we now get 100% crit chance and confusing combatants?
there are our 8 stacks again
If we land a good Magic Bullet or other CC, we can also get an easy second duelist up. Might be their push for phantasm builds. Maybe that’s their justification for putting DE in GM? That when phantasm builds open up, we won’t necessarily need DE as much?
http://i.imgur.com/fIH0J9L.jpg
Condi Pistol build?
Also, hard to justify not taking DE despite cool looking GMs…
Oh, guys, when the Ready Up comes to its General Discussion piece, flood the chat with questions about whether the devs believe anyone will choose other traits over DE. Best way right now to get our concerns out there.
Sadly, I’d have liked to be able to choose that new and shiny Mistrust trait. Diversion becomes a useful condi skill. Shame it competes with DE.
Food for thought: Quickness is Boon. Timewarp applies Quickness. Boon Duration affects Quickness. How much can we get?
If they don’t like clone-death, can they please switch Confusing Combatants out for DE?
I missed the beginning…what was done with Signets? Is the Distortion on Signet still a trait?
All signet traits are merged.
Into which traitline? Hopefully just not Domination…
Um… I think Dom? Don’t remember, but 80% sure it’s Domination.
Would be a shame, and would pretty much break Signet Conditions for me.
How so? You get 3 full trait lines now, and they’re not connected to stats anymore. Just to clarify, if that was your concern.
I missed the beginning…what was done with Signets? Is the Distortion on Signet still a trait?
All signet traits are merged.
Condi Cleanse
Distortion
CD reductionAll in one.
Reflect? /15char
Reflect isn’t a signet trait, but is part of a Illusion GM made up of merged shatter traits from Illusions.
I missed the beginning…what was done with Signets? Is the Distortion on Signet still a trait?
All signet traits are merged.
Into which traitline? Hopefully just not Domination…
Um… I think Dom? Don’t remember, but 80% sure it’s Domination.
I missed the beginning…what was done with Signets? Is the Distortion on Signet still a trait?
All signet traits are merged.
Condi Cleanse
Distortion
CD reduction
All in one.
Didn’t Bountiful Disillusionment get buffed for Boonshare, too?
Yeah, became an AoE support. Small, but noteworthy, especially if phantasms aren’t going to be shattered anymore[which might be the case, they worded things strangely].
What’s Mistrust?
I think, if I remember, 2 stacks of Confusion on Interrupt?
Plenty fair. Its actually an improvement I think since that leaves major traits to not have to compete. And manipulation range baseline…
1200r blinks!? My heart.
Yup.
Also good news for your Boonsharing: Signet of Inspiration on Phantasm summon, I think I heard.
Glamour Trait now gives Superspeed when allies move through it[including using portal]