Showing Posts For Downwood.3192:
Okay, we now have access to the WvW schematics of chilling fog, armored dolyaks, and guild arrow carts. These all are apparently level 150 schematics and are not valid routes to level scribing with. At levl 140, the only methods available to level are either discovery (good luck) or colored balloons, which require guild hall decorations merchant level 3.
Right now WvW guilds cannot viably level their ability to provide WvW supplies without extensive PvE content and the acquisition of decoration merchant level 3. If either chilling fog or armored dolyaks were 125 instead of 150, this would be a viable route, as supply drop is 75 and depot sabotage is 100. There is a gap at 125 however which destroys the WvW scribe progression (and, let’s be honest, everyone else’s) without venturing into decorations and merchants.
Right now, if dulfy is to be believed, resonating fragments unlock at 150. That means that literally the only viable route from 140 to 150 is by crafting colored balloons. That’s it.
They are either not currently in game, or behind some sort of strange unlock that no one has figured out the combination to yet.
4: Superior Siege isn’t one of the unlockable scribe schematics, but guild sieges are.
The Aetherium boost is a 2 second boost per aetherium mined. Rate increase 1 and 2 each shave 10 seconds off per Aetherium. (with rate 2, it’s 40 seconds each, instead of 60) and then the booster cuts another 2 seconds off on top of that. So, with rate 2 and booster active, it’s 38 seconds per.
Right now at 135 the only thing I can craft to level up my scribe is Guild World Event Schematic which takes 5x Ecto, 5x Crystaline Dust, and an Icy Runestone. That’s 4g or so worth of mats. It takes about 3 to get me a scribe level even with boosters, so I’d be looking at 45 of them to get to 150. And, frankly, 180g for 15 levels of craft is not going to happen.
While the grind is annoying, what is unacceptable are the missing ingredients from the scribe vendor and the missing recipes in the crafting list.
It means there is no wiki page for that item yet.
Currently Scribing appears to have been put into the game half-written and incomplete. The only valid thought process behind this that I can come up with is that the devs simply thought that they could fix the system before anyone got far enough into the Guild Halls to realize just exactly how half-built and incomplete it was. It’s so broken that it should be taken out to prevent people from wasting time and materials trying to level up a game mechanic that is functionally worthless at this point in time.
Things that are broken:
There are multiple materials and schematics not actually in the game yet:
Resonating Fragments: no one has yet figured out how to make these or if the schematic is available anywhere. Apparently they’re craftable but there is no way to craft them
Tub of Wood Glue
Bolts of Embroidered Silk
If they’re supposed to be available at the master scribe, they are not. If they’re supposed to be craftable, they are not.
There are three writs that are discoverable by the scribes which give some nice bonuses, the thesis idea is great. However, can we not have all three of them give the same stat bonus, please?
There are a ton of ‘basic’ decoration items that are used to make upgraded furniture items with level 25, 50, and 75 schematics. These items are not sold by the Decorations Vendor Level 1. You know, the basic vendor that you can get fairly easily. No, The basic decorations vendor only sells the first five. You can buy Chest, Table, Chair, Bookshelf, and Basket from the level 1 vendor. That is unacceptable. We should not be expected to unlock vendor 2 and 3 in order to do our basic tier 1 decorations crafting.
The materials requirement for the very first WvW schematic is abhorrently ridiculous. To make a Supply Drop, which is a simple drop of 100 wvw supply into your claimed objective it requires the following:
1 badge of Tribute
1 Resonating Sliver
1 Copper Reinforcing Plate
1 Bag of shimmering energy
This wouldn’t be so bad if BOTH of the last two ingredients didn’t take a Linen Supply Sack, each of which requires 200 Flax Fibers. Which means, basically, that a WvW guild is going to have to zerg through maguuma for a couple of DAYS to get enough flax fibers to save five minutes of standing around just waiting for supply to return. This is simply dumb. Beyond dumb. This was a decision made by someone who doesn’t play WvW and/or tried to collect 400 flax fibers.
Each one of these Tier 1 super low level schematic builds currently would cost 40g or several days of fiber hunting. For a one-time use upgrade that only drops 100 supply.
Currently, the return on investment of both time and materials for scribing is simply not there. A -lot- of work needs to go into seriously looking at the de facto results of the implementation choices of this profession.
Also, it takes two Linen Supply Sacks to make a single Supply Drop schematic. That’s 400 flax fibers. This is utterly preposterous
Resonating Fragments
Tub of Wood Glue
Bolts of Embroidered Silk
anything else missing?
It only gets worse.
The resonating fragments aren’t even craftable. The guild decorations vendor 1 only sells the first five basic decorations. Baskets, crates, tables, chairs, and bookshelves. These you can barely do anything with as far as your scribe goes. You can’t even buy candles to make jack-o-lanterns from the basic-level decorations vendor.
Or, to put it bluntly, the basic decorations aren’t available from the basic decorations vendor, which is stupid. We’re not yet sure what all you have buy to get more decorations available at the vendor, but we’ll be getting there soon to find out.
also, every piece of furniture you make doesn’t just go into your furniture inventory for the guild. You have to parse it through the resonator. A chair or table upgrade takes 3 hours. Also, crafted furniture goes straight into the guild resonator inventory, where you can’t use it. This means you can’t sell it on the TP, despite in the crafting screen being able to right-click and choose ‘buy on TP’.
Right now, with the basic decorations being potentially gated behind massive upgrades to the guild hall and the marketplace vendors, and the complete lack of any clue on how to craft/create/steal/buy resonating fragments, the scribe is largely gated at around 150 or so.
We’ll be unlocking a few experimental wvw scribing schematics that we don’t have yet to see if any of them fall into the sub 150 club so that we can potentially level scribe off of those.
Epic fail, anet, Epic Fail
When spending influence to Akeetha Stonesunder in the Gilded Hollow mine to convert influence to aetherium, no aetherium is delivered, but the influence is spent.
Anet, congratulations on fixing the WvW map lag by running an event so dumb that there are no map queues and not enough players to cause lag.
Bravo!
yup, or just put my server JQ in tier 3/5/6/8 (for example), but yeah, modify the glicko ratings xD
Do you want to tick 600+ all the time and have nothing to do? …
Pretty sure that JQ would be more than happy with that.
Simple solution:
Outmanned no longer counts people who are invulnerable (in spawn/citadel area)
if a server is outmanned, all tower and keep lords are granted Righteous indignation.
This prevents overpopulated servers from ‘rolling’ underpopulated ones that choose to focus on defending/playing/fighting where they can get enough numbers to be competitive. This applies a ‘for the fights’ meta into WvW and removes the advantage of PvDoor against empty maps. It also applies the standard of “rewards commensurate with risk” in that if you’re not fighting anyone, you shouldn’t be getting WvW-level rewards for what is essentially PvE.
Simple, elegant, and gets the job done.
It appears that the better you were and the earlier you got your meta done, the less likely you are to have gotten your reward. Especially if you finished before the April patch. No chest here, either.
Signal boosting. Same problem here. I got my chest at 2/2 earlier but had five done at reset. These are still set at full completion and no chest for 4/4.
Yup. necrothreads for the .. toast!? something like that….
I had a suggestion last summer on this topic that I’ve considered for a while, and it tends to use mechanics that are already in place, with a few alterations. Namely, the Outnumbered flag.
Basically, if a point of control is being controlled by the ‘native’ owner, and they are outmanned, they should get a ppt bonus of some sort. (50% extra credit maybe?) and if you’re holding a point away from a ‘native’ holder that is outmanned, you get half credit.
This is a basic implementation of ‘reward commensurate with risk’
If you’re not being seriously challenged, you should get less reward. This is a factor that Anet has stated is something they’re working on balancing game-wide, and in WvW, the risk vs. reward function comes down to coverage for the most part. Therefore, if green is outmanned, and you’re holding green garrison on green borderlands, you get some credit, but not as much, as there isn’t much actual risk/challenge being undertaken by the holding party.
In the same vein, you get less credit for stomps if you’re stomping someone who’s outmanned, and you should get a bonus if you’re outmanned stomping someone who isn’t. I understand there are all sort of weird situation where this goes out the window, as in 60 vs 8 and the 8 happens to find a solo roamer. Given how unlikely it is that those 8 will have bloodlust, if they .can. get stomp points, they’ve earned their bonus.
To addendum to this, however, I also feel that any character with the Determined bonus from being in spawn or citadel should not count towards the outmanned calculation in any factor. If you’re not playing, you shouldn’t be considered in the equation.
I think this very simply change, while not a solution, could easily alleviate some of the coverage woes without overly penalizing anyone, while pulling coverage issues more into line with proper reward vs. risk.
It’s in fact a lot easier this way, if you want a skin of the same look. Let’s say I want to use another coat of the viper set. I’d have to go to the store, buy a new set for 800 gems, use the coat and try to figure out what to do with the other 5 pieces. After the patch, I’ll go to my vault, buy a transmutation charge (if I don’t have any left, etc) and done. I have the feeling a transmutation charge won’t cost me 800 gems (even if I didn’t have any left from map completions)…
And for all my complaints so far, this is absolutely true. I have to say I love this aspect of the system and will be using it.
I think a lot of people are just bummed that they can’t empty out their bank tabs of the lower-tier items that they keep around for casual use or to randomly put on for a few hours here and there. This isn’t a RP clothing solution, which a lot of people were hoping it would be.
For those people that want to apply the same hard-to-get (or expensive) skin many times to different armor and/or characters, this is great and awesome. For those people who like to have many different options of what skins/look to have on any given day. It’s not everything that we wanted, though better than what we had.
Imagine this:
You have a smartphone that can play songs. You have the ability to only store so many songs on your player. By default, you can put 20 songs on it. with some work, you can get your player up to 80 songs. But, when you dock it, you can swap out up to 30 songs into your computer. You can buy 11 more 30 song banks in your computer and can pay for 4 more 20 song storage spots on your player. I’ll let you do the math yourself, but it can be over three digits just to add more storage space for your songs. But now you can play 520 songs. Pretty awesome, right?
Well, as it turns out, you can’t do anything else with your phone, since all the other games, voice messages, and everything else takes up that same storage space, so let’s say that you save some of it for other things, and for a long time, you just deal with it and learn to make the best use of your space.
Now your smartphone company says that they’ve been listening to what their users want and are going to start storing your song library ‘on the cloud’ and that all songs you currently own (and for remixes, they’ll even give you the original versions for free) will be automatically added to the cloud library. How awesome!
But, there is a catch.
Even though you may have already paid $10 for that album, for each song you want to swap into your smartphone, they’re going to charge you $0.40 each to grab it from the cloud. Now, through special deals and promotional challenges, you can earn free transfers, but once you have used those and need more transfers, you’re paying to listen to your library of songs. So, either you keep paying to swap out, or you just deal with the songs you have and keep going.
And, the six gods help you if you just want to download a few albums for an evening to go out to a party.
The problem is that this isn’t a wardrobe. A wardrobe is a collection of clothes that you can pick and choose and use at any time because it’s yours.
This is a unlockable skin store.
You work, grind, and put effort in to collect skin. You pay real cash for, or convert gold to gems to buy skins on the TP. Either way, you can now earn the right to pay again to use something that you’ve unlocked. While you .can. keep the original item of the skin, that just puts us back to where we were, with a dozen bank tabs full of gear that we don’t get rid of because we might want to use it. Now, if we put it in the wardrobe, delete the original item, and then decide we want it, we have to pay Anet to use it again.
While being able to apply multiple copies of gemstore and more importantly, dungeon skins, is in fact pretty boss, and I do love this part of it, I still see paying 600 gems to store 30 items indefinitely a much better deal than paying 800 gems to be able to use 25 item skins once. I, for one, will not pay 6 charges to put on a set of skins for a few hours only to have to pay 6 more to swap it back out when I’m done. And this, of course, leads us back to storing potentially dozens of sets of armor in bank tabs ‘just in case’. So now we’re back to this merely being a skin store that you have to put a lot of time and effort (or cash) into unlocking things to be able to buy (potentially repeatedly) later.
I’m waiting to see the actual effects of the town clothes changes before I completely lose my kittens. However, the fundamental intelligent thing to do is continue with the outfit system as suggested for the core pieces and allow the peripheral pieces to become appropriate item skins.
For instance, the Pirate Outfit. I know how this one works because I happen to own it. The top and pants are one item in the system and apply as one item and are colored as one item. However, the hat, boots, and gloves are separate pieces. I think that they should be converted to item skins for those appropriate slots and then the top/pants can continue to be used as an ‘outfit’ that would overlay the top/pants (shoulders?) of whatever you’re wearing, leaving the helm, boots, (shoulders?) and gloves alone. (parenthesis are because I can see that going either way with the preference to allow us to hide or not hide shoulders as we currently can already do at our discretion)
This would effectively give us even more options and given the ‘skin store’ aspect of the wardrobe, even more ways to give Anet money.
Interestingly enough, a lot of the same thing happened on TC prior to the start of Season 1. We had a bleeding of guilds towards BG and JQ (and maybe a few to SoR) in the hopes of playing on a ‘competitive server’. But in the end, it didn’t seem to make that much difference. Months go by, things even out, new people come, learn the game, play WvW, things progress. I’m sure that SoR will cycle through and come around and recreate itself in a new image in time.
I understand the pain of losing friends and comrades, as my WvW guild was one that was bought out by JQ. I chose to stick with TC and in the end it was a great decision. I applaud those that have stuck with SoR.
If you watch carefully when she first begins fighting, you can actually see her drop into Scruffy like a battle suit.
I noticed this… with my special eyes. Explain the Jetpack Dolyak though. That flying Dolyak was practically begging to be mounted… and flown.
I think we’re looking at a prototype for WvWvW Siege mastery level 10.
There is one in Gendarra as well, just west of the entrance port to Lion’s Arch.
When your first piece of Ascended gear was a WvW loot drop.
I’ve considered that one of the possible solutions to coverage mis-match is a better use of the Outmanned tag. Also, a slight change to the calculation of said tag.
Suggested change to the Outmanned calculation would be that any character who has the Invulnerable buff from being in the starting/spawn area would not count in the calculation of Outmanned. This removes a map-wide penalty/bonus situation for people using the crafting tables, passing through to the Lion’s Arch gate, hitting the various vendors, etc. People who are not actively involved in the combat shouldn’t count towards the calculation. We don’t have the ability to kick out ‘freeloaders’ but they shouldn’t count against those who are actively playing.
Suggested change to rewards for Outmanned:
1: Outmanned should be (if it’s not already) on a 30-second delay.
2: Once Outmanned ticks, there should be a series of diminishing rewards for actions taken against Oumanned enemies. Wxp, Karma and XP would diminish by 25% starting at the first 30-second mark of Outmanned. This would be for taking objectives from an Oumanned server, or for killing Outmanned characters. This is to represent reward vs. risk. There is very little risk or chance for failure when engaging a foe that is Outmanned. Honestly, if you can’t defeat them, you have a problem. Therefore, with little challenge involved, there should be a proportional loss to the reward granted for doing so.
3: On a longer tick (1-3 minutes) tick scale, ppt awarded for holding objectives in an Outmanned server’s Borderlands should also be reduced. There is no reward for holding something against an opponent that cannot reasonably be expected to put up a fight to take it back. Again, reward proportional to risk.