If you want to grind for hours in the same exact place then no, it’s not ok as it’s borderline bot behavior.
Simply move to different farming zones; I myself have a dozen of them, cycle them all and never hit DR.
Clearly you have not tried getting materials from the Orr region then.
Maybe they have decided to stop punishing the honest players and removed the OpenWorld DR and Dynamic Events DR ?
One can hope. . .
Umm, while you think the DR puts a stop to “grind” all it does is put a delay rule into gathering materials for crafters, that or it forces players to either spend more in the TP or conversely spend more on gems.
You can deny all you want that players do not grind in games and prefer it that way, but you are just dead wrong, anyone who has played any MMO ever has always had this play style to fall back on. This was never touted by Anet as something they were going to “change” like the trinity change. The DR was implemented for one reason (until we are officially told otherwise by Anet) that it was to combat the gold sellers bots.
Anet needs to be more transparent when it comes to implementation of something so punitive towards honest players.
If there intention was to limit killing mobs to acquire crafting materials, then that should have been a priority in the BWE’s, it was never an issue.
Quite honestly, if i had known about this DR in the BWEs i would had asked for a refund to my purchase, i will not be punished for the actions of players who perform illegal actions.
I do not expect to “play anyway i want” i do expect to be able to play as i did in the BWEs and i do expect to have been informed properly by Anet about there decision to implement something so punitive.
I do not even try Arah anymore its completely pointless. I dunno i am feeling like doing alot of things in the game is getting so hard to accomplish is pointless also.
To punish the honest players is just unreasonable.
Well to be honest GW2 copied a ton of rvr from Dark Age of Camelot…
Yeah but too bad they did not copy Realm Ranks, and Realm Abilities, i would love for a system to progress my character for just WvW purposes (meaning it does not trasnfer to other forms of play PvE/SPvP).
Like having a RA for just sieging, more dmg. from siege, ability to hold more supply, i dunno there are endless possibilities.
This post is so confusing i jumped up out of my seat and picked a daisy from my garden with the volkswagen speaker coil.
You know, it’s getting to be where someone can’t even ask a simple question anymore without a bunch of negativity raining down on their threads. If you can’t answer the questions, please don’t jump into to say: “doesn’t matter, game is broken, hurr;” because it’s really getting old.
On topic, I’m personally hoping that they add more dynamic events or open up some more explorable areas.
Edit; i stand corrected ProphetSword.
(edited by Dradiin.8935)
Hmm, i felt what killed WAR was scenario’s more than anything else, for me what kills GW2 is the punitive diminishing returns the devs have implemented to fight off botters. Problem is all the batters have done is either relogged after event is done, or they switch to an alt and do an event on that, then switch back.
WAR would have me playing it still if they had gone with 3 factions, but Mythick did not want to fight Gamesworkshop on that front, gave in, and ended up making a mediocre game.
Tokens you pay gems for to reset your DR counter, that is the new content coming.
There any positive reasoning behind not replying to the community about the open world DRs ?
All this does in my opinion is give Anet a black eye when it comes to community relations. This does not go in line with the MMO Manifesto that Anet was hawking to the community during the spring/summer.
I know i am coming across as negative, especially if others have read some of my recent posts, but this DR aspect has completely deflated my enthusiasm for this game, i know i am not the only one, and i know there are plenty of others who don’t even bother with the forums that feel the same as i do.
I want GW2 to be the new BMOC (big man on campus) for MMO’s, i just do not see how this can be done with such punitive measures.
Please, do not begin to tell me i am part of a vocal minority, look at all the posts talking about this subject, with a minor few, most of the players hate it.
I haven’t experienced any of this DR. I just train normally and do orr events normally. I get the same exp and karma every time.
Are you only in Orr for 15 minutes at a time ? After 20-30 minutes you will be hit with DR in orr because all of the mob types are the same classification (risen) Claiming that you have not been hit by DR in Orr is either disingenuous or you do not spend over 20 minutes of time in Orr.
With Orr aside, this is still an issue in all areas except for those who are constantly on the move in the PvE world.
I am not really sure how this can even be defended, it is such a punitive system that punishes honest players more than bots/gold farmers.
I would really hope we could get an official reply to this, i think it is more important than a lot of blindboys try to misrepresent.
@Renegadeimp.8439: Can you link where this was stated as “Here to stay” ?
So there are alot of players voicing there concern over the current DR situation, especially those who are level 80 and hoping to get set pieces from the Orr region.
I am curious if Anet has a plan to reduce them, remove them, or are they going to remain ? If DR was implemented mainly to combat bots/gold farmers for the short term then i would assume that they are only a short term solution and Anet has a more long term goal to stop the bots/gold farmers. If that’s the case i am hoping that we can say goodbye to DR and move back into how GW2 was prior to the Sep.18th update.
Maybe this was posted somewhere that i missed, but i am pretty up to date on all things GW2, so i have yet to see any comment dealing solely with DRs. By the way, i am referring to the DRs that affect the open world PvE and DEs not dungeons which i have already seen mention from developers.
Continued patronage is profitable. Players buying gems are important to the free-to-play model. And players who do not buy gems are still important because low population games generally do not last long.
This of course is the obvious answer, but it has not come across as an obvious reality from Anet.
Countless threads are made (most of them deleted or locked) that talk about how certain aspects of recent updates have made them decide to leave the game. Instead of impressing upon how important it is for players to stay with the game, most of the please for a change back to before the updates go on ignored, deleted, or locked.
I am sure others will agree with me, Anet has not made a good case that they want us to continue to play, as i said before, they got our money from the box sale, why do they care if we stay ?
While i enjoy GW2 there have been a few decisions made by Anet that has left a sour taste in my mouth.
With the knowledge that there are always going to be “goodbye” threads, there has to be an acknowledgement that there are players leaving the game because they do not agree with some of the decisions made by the developers.
So is it in Anet’s best interest to retain customers ? As i have been told repeatedly by blind fans and haters “Anet has your money already they don’t care if you go” or even more inflammatory “Leave the game, it will save Anet money on the bandwidth you are not using”.
This line of thinking, while bothersome, has a semi ring of truth in it. I am hoping its false, i am hoping that Anet values its customers to continue playing its game, but i do not see a response that addresses this concern.
I want to stay with this game, i spent quite a bit of money on release in the gem store, i had intended to continue to do this to show my support in the game, but i just do not feel that Anet values its customers to stick with the game, i get the impression that if i stopped (and several others) it would not matter.
Maybe someone from Anet could take a minute or two to address this, i think its a salient problem, i think it would go a long way if someone took the time to explain how important it is that customers stay involved with the game.
You and your family can grind good gear all you want for as long as you want…..
…..just not in the same place or killing the same mobs.
From all reports this is actually incorrect. The event anti farming mechanism applies to all events not just the same repeated event. You do a certain number of events in a certain time frame and all events will have diminished returns for the player. This is the stupidity of it. If they are doing it to get rid of bots it should apply to the same event only. Every day players are being punished for something they didn’t do so of course they don’t like it.
This is really a point most of apologists seem to ignore.
Oh, another “I came to GW2 expecting a great PvE game and got a PvP game instead, i’m off to <insert single player game or PvE focused MMO here>” thread?
I stopped reading when you referred to an expansion about pandas as “the big dog” and also tried to suggest single player games will be the same caliber as GW2. I’m sure at some point you will also say “this game will die a horrible death!” and “everyone will be leaving with me soon!!!” – I didn’t even have to read on to know that would be in your post somewhere, given how cliché these rant threads are for <insert x issue>
This is, and never will be a PvE focused game. It is present for people to have additional options but it is not the core focus of the game.
Their changes reflect this and frankly farming the same dungeon endlessly to become rich affects balance in WvW. You can still farm the dungeons as much as you want, you just won’t get 25-30s a run for doing it now.
As so many other detractors of my OP have failed to do, you need to actually read what i said, clearly you did not and clearly you have made false assumptions based on your inability to read the entire post.
Disagreeing with me based on what i posted is fine and dandy, but disagreeing with me based on a false assumption because you could not take the time and effort to read the post just shows shortsightedness. I hope as you move forward you will remember to spend a few more seconds of time actually reading what someone has posted prior to making a scathing reply.
I find it funny how people always start their rage posts with how much cash they’ve spent on the game. It doesn’t make the devs fear your immanent leaving, it makes them celebrate for getting you hooked long enough to shell out that much cash.
On a lighter note – I’m sure the game will get better. They promised free content updates, saying that they aim to provide more for a once-pay model then any subscription MMO has provided thus far. That probably means that all the expansions will be free as well, IMO anyway.
With all those new, free, content upgrades coming – you’ll just have to wait a bit. Give the game a month or so before you start threatening the devs.
For some reason i do not feel you actually read my post, not once did i “rage” i stated how i felt clearly and to the point.
Let me restate this for all of you blind fans, i love Guild Wars 2, i think its a fantastic game with tons of potential, but that feeling has waned with the recent implementation of caps to the rewards from what i do in the game. I do not want this game to fail in any way, i want it to succeed and prosper, i want it to crush the competition. There is no way that GW2 will do this if the developers do not stop this archaic and detrimental capping of in game looting.
I just started downloading Borderlands on steam, sadly i didn’t think i would want to so soon into GW2 life, but i am so disenfranchised with the game now i just sit and stare at my character on a mountain top.
Also, i like many many many others enjoy getting loot, useless loot, useful loot, funny loot, loot that makes you go HMM, loot that takes up space in my bags. Just because i want this does not mean i expect it, but what i do expect is something reasonable, and the caps that AreanaNet have implemented are not reasonable.
So take away from what i originally posted, and what i have followed up with, the players who want and enjoy rewards for the amount of risk they spent are here, and we post just as much as the blind fan apologists.
I play a game to be rewarded for the amount of effort i put into it, but i do not feel like my time is being properly rewarded. Some people will say well you can have “Fun” that’s a reward in itself, sure it has its place, but i expect more then just a challenging experience. If i just wanted to kill stuff for “fun’s” sake i would go find that game and have “fun”.
GW2 has been advertised as a MMORPG and when i get into MMORPGs i have certain expectations about it. My most primary expectation is being compensated for the amount of effort i put into the game.
Seriously, ANET made all of this very clear for the past couple of years, but it was made especially clear in the past 6 months. What you want “fixed” is, pardon the cliche, a fully explained and established feature of the game. GW2 is simply not the kind of game you want; it doesn’t offer anyone superior rewards for added time, effort, or risk.
I know that’s difficult for many to wrap their minds around, but it’s really just supposed to be that way.
I was never asking for superior rewards, i was asking for some kind of reward….. something anything, doing an event and helping Gort only to get to mine a stupid copper mine is not a reward, its an insult.
What you are describing is not what i was describing.
I do not want in anyway shape or form gear progression, i want to be rewarded for my time (if even slightly) so please stop with the hysterics and make sure to read what i said first.
I didn’t say you wanted gear progression. You want rewards to match your effort (time, risk), which would mean superior (more gold, which is a factual advantage, not a cosmetic one) for superior effort (more time, risk). This isn’t that kind of game. It’s not about rewarding superior effort with superior rewards, whether that means “better gear” or “more gold”.
This was made abundantly clear in the design philosophy of the game; you do not get superior rewards for superior effort. You get cosmetic rewards for superior effort. Gold is not a cosmetic reward.
You are still not getting it at all, i do not want superior rewards for superior effort, i want some reward for effort involved, i do not want to spend 5-10 minutes with deaths and runs back and everything an event entails only to get to the end and get NADA. I am asking for a reward for the time investment i made for an event, especially all of the champions all over the world.
I do not want a gold item to drop for killing a champion in a grp, i want something to drop, more than just silly butter, there needs to be some sort of reward that makes me go, “Wow that was fun and i get a bit of something for the effort i put into it”.
I know you want to pigeon hole me into a WoW type MMO player, thats not what i am looking for in anyway, all i am asking is for a reward to fit the risk i took.
I really wish Arenanet would stop refering to their horrible failings as exploits. Trying to push the blame for their terrible job onto players for playing it.
It’s part of this whole communication issue.
Are we meant to constantly feel like villians as your customers?
Pretty much feel like this now, and umm think, while i have not bothered with WoW in over 5 years, if this trend by ANet progresses i might be more intrigued to look at the game again, more out of spite than anything else.
“SwagMan said :
I saw no loot nerfs and no mob buffs, also they didn’t nerf it across the board, if you choose to run the same dungeon repeatedly in under a window of what I would assume is 20 minutes you will see a decline in the end BONUS experience and silver.
If however you choose to do a different explorable path, or a different dungeon altogether THERE IS NO NERF.
They said this was to deter speed farming only. Not dungeoning.
But great way to extrapolate.”
Umm i only added in the new recent update as a point of order for the rest of my post, never was my post directed only towards dungeons as a risk vs. reward, i am referring to the entire PvE process and how you can put a large amount of effort into doing some events, and get next to nothing of value from it.
I don’t think he particularly needs a treadmill, it’s the fact that doing anything barely gives you any money.
I haven’t once gone over 2 gold, there’s way too many gold sinks, not enough ways to make gold.
Thank you !
I appreciate you reading my post before replying, its such a helpful way to contribute to a gaming community.
I play a game to be rewarded for the amount of effort i put into it, but i do not feel like my time is being properly rewarded. Some people will say well you can have “Fun” that’s a reward in itself, sure it has its place, but i expect more then just a challenging experience. If i just wanted to kill stuff for “fun’s” sake i would go find that game and have “fun”.
GW2 has been advertised as a MMORPG and when i get into MMORPGs i have certain expectations about it. My most primary expectation is being compensated for the amount of effort i put into the game.
Seriously, ANET made all of this very clear for the past couple of years, but it was made especially clear in the past 6 months. What you want “fixed” is, pardon the cliche, a fully explained and established feature of the game. GW2 is simply not the kind of game you want; it doesn’t offer anyone superior rewards for added time, effort, or risk.
I know that’s difficult for many to wrap their minds around, but it’s really just supposed to be that way.
I was never asking for superior rewards, i was asking for some kind of reward….. something anything, doing an event and helping Gort only to get to mine a stupid copper mine is not a reward, its an insult.
What you are describing is not what i was describing.
I do not want in anyway shape or form gear progression, i want to be rewarded for my time (if even slightly) so please stop with the hysterics and make sure to read what i said first.
Maybe if you made all the events (champions) reward the player instead of what you had before (dungeons the only real way to receive decent rewards, till now) then maybe you never would of had to implement this ridiculous dungeon nerf in the first place.
If i felt rewarded for the amount of effort i put into the existing content, i would not have ever felt the need to do speed runs in CM or CoF.
Prior to the recent update and the nerf to the dungeons loot, experience, and buffs to the mobs i disliked the lack of proper incentives for the amount of risk involved.
Champions not dropping anything useful, constantly getting under leveled items (not items at my level like i was promised).
I play a game to be rewarded for the amount of effort i put into it, but i do not feel like my time is being properly rewarded. Some people will say well you can have “Fun” that’s a reward in itself, sure it has its place, but i expect more then just a challenging experience. If i just wanted to kill stuff for “fun’s” sake i would go find that game and have “fun”.
GW2 has been advertised as a MMORPG and when i get into MMORPGs i have certain expectations about it. My most primary expectation is being compensated for the amount of effort i put into the game.
This needs to be addressed, this needs to be fixed, there is way too much choice out there for my effort. I would prefer to stay with GW2, i enjoy a lot of it, but i dislike spending large amounts of frustration only to be handed some butter and a few copper.
ROFL, reading update notes prior to posting, helps avoid embarrassment.
Just to explain the strange title since the forum filter is so strange it changed my word. "E"peen to kitten. I had no idea it was a curse word.
Just one other person is concerned about this?
Thanks for the quick update on this and i am glad that great minds think alike 
While i do not personally think you are attempting to hide things, i do know that this perception of ANet will persist if that’s all that happens.
Thanks again.
Ok one of the biggest gripes i had over other traditional theme park MMOs was the entire kittenery that persisted. The 3rd party mods that tracked your DPS or HPS.
GW2 offered for me hope to avoid this happening, but instead it has shoehorned all players into DPS only when it comes to events. The only way you get contribution in DEs is by DPS, if i take the time to revive someone i risk not getting a gold medal for the event. This is wholly wrong if the intent from ANet was for the players to be cooperative and play in a more group minded mentality.
As it is i would prefer a larger support role in the game, no i am not expecting to be just a healer or just a buffer, but i want to get credit for assisting my community not just by massive DPS all the time. It will get to the point where no one wants to revive another in the middle of combat because its not helping you get credit for the end of the event.
If i am keeping others up from downed state, alive from heals, deflected damage from blocking, and making them more effective from my boons i am applying, i should get credit for that also, not just from attacking. This all smacks as a huge discrepancy on ANet’s behalf.
This is 2012, there have been lots of games where the players contribute to the team by not just doing damage, and they get compensation for there efforts. When we didn’t we made it an issues and it got changed, why was this not implemented prior to release ?
Not matter what anyone of you say, this is an issues that needs to be addressed by someone from ANet, not ignored and relegated to the back burner.
Why not make a sticky for all discussion about botters/gold farmers/spammers ?
When you lock threads arbitrarily it makes you look like your attempting to hide something from the gamers.
Thats how i perceive it and how many others do also. Sure i understand you do not want a million posts about this subject, so give us one thread where we can all go to and discuss it, it would also make the moderators job easier, and not make ANet look like they are over controlling the forums.
Sure lock this thread also, but just give the idea of a sticky for discussion on the subject.
I know the subject seems semi trivial, but if you put it all into context of the game, its actually very serious.
The fact that the same bots with the same names continue to do the same things day in and day out amazes me. Especially considering that some of these gold farmer spammers are using alt accounts to counter report players who tell others how to report the spammer account. Those who get countered seem to get banned rather quickly while the farmers seem to get ignored.
I know there are GMs in the game i have seen two (little Arena Net logo next to name).
I report gold farmer spammers almost religiously whenever i craft in Divinities Reach. Yet the few i did not block because i was testing the veracity of ANet, seem to be just going on and on daily. I know several players on my server (Darkhaven) have reported botters over and over, who brazenly bot in the exact same spots daily also.
The gold farmers and bots of gold farmers make ANet look bad, they give the game a black eye and disrupt the game for players. There are bots with 6 accounts daisy chained to each other that basically destroy events.
The absolute worst part is i see clearly accounts of players who i have grouped with in the past that are either farmers and they spoke perfect English before, or they are some of the many hacked accounts, forced into botting or spamming.
This is a serious problem, ANet you are showing a very lax approach towards it, i have had the utmost respect for you as a company, but i had that same respect for Bioware prior to the release of SWTOR. Please, i know it seems silly but this has to be a priority.
Hopefully we can get an answer.