Showing Posts For Dual.8953:

best speed clear dps classes these days?

in Profession Balance

Posted by: Dual.8953

Dual.8953

Warrior for – Fury / might / banners / vulnerability
Ele for – AoE damage / conjured weapons / might
Thief for – Single target damage / stealth
Guardian for – Protection / blocks / heal / might / reflect / condition removal
Mesmer for – Aoe and single target damage / reflects / condition removal

As far as ‘’best dps classes’‘, right now you’re best off in a well coordinated party
For instance that you don’t have 2 phalanx warriors.

For thieves I’d add Improvisation (compounds well with Ele’s conjures), and blinds.
Also S/P has pretty good cleave.

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Tournament of Dungeon Legends?

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

I do really like it, but a few questions.

What if the “spectator” guy screws something up? Agroes something early, falls behind, whatever?

And, how do you really prove any of the skill changes and what not? I could easily swap traits around and no one would ever know.

And you mention having to do Kohler, what about Cave Troll, that’s random locations and sometimes not even something that spawns, how do you deal with that?

I think RNG related events would be skippable. So the troll would not have to be killed if it spawned in AC. Fortunately there aren’t many RNG-related events, so this shouldn’t be a big thing.

As for verifying the load-out, well, there really is no way to prove it. Perhaps we should allow everything there because bad enforcement is no good.

Ideally, the spectator would be someone trustworthy from the community who you could trust to do things right (I’m thinking [DnT] streamers, [rT] streamers, [SC] streamers, so forth). They would have to stay far enough behind. The only sticky situation is that for bosses they have to die to the boss first and let it reset, so in some cases if they’re slow they may lower the time. I could see judges adjusting the times of the run based on that though, to balance it out.

I’d recommend they play Thieves in high stealth builds. Soldier’s gear may be ideal as well.

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Tournament of Dungeon Legends?

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

They should examine the dungeon meta and ban some certain tactics for the sake of competitiveness. I mean, if they allow FGS spikes, that’s all you’re going to see.
They probably shouldn’t rate it on speed alone and it may be wise to actually only allow a pools of select builds.
All just things to take the players out of their comfort zone.

If they made it about speed, and allowed everything, I’d suspect they’re trying to see what state the dungeon meta is in with the aim of rebalancing it, by way of class or dungeon adjustments.

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Stacking

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

Dual, would you be willing to record a run with zero stacking (no hit box overlapping)?

Stacking itself ain’t my battle. I’m more a neutral party now, so I mainly poke holes in percieved flaws in arguements I see on either side. With this one, I don’t see it helping the pro-stacking side argue their point. You won’t how impractical the non-stackers are being by being even more impractical.
(That and I’m running low on room for Fraps)

How are we being more impractical by simply following their rules?

They don’t follow their own rules, but I’m pretty sure even you’d know that.
Actually that pretty much sums them up all together.
The anti-stackers as they’re identified don’t abide by each other’s or anyone’s rules/standards. The only thing that unites them is a common goal (at least at the bare minimum). They don’t care if you’re a camping staff guard, a bear bow or a zerked up GS Warrior, all that matter’s to them is everyone’s trying to assist in the way that best suits them, without dictating how the other builds/plays. The only time they’ll compromise is when they reach a situation where things aren’t working.

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Stacking

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

@lakdav: Actually, most pro stackers will use thier full most of the available forms of support such as blind, protection, reflects and aegis. It’s just like you said, the mobs aren’t close to our level so it becomes a very onesided affair.
We out match the mobs in every imaginable way save for raw HP and damage potential. And that’s reduced to HP when you throw Firey Rush spikes and reflecting oneshots into the equation.

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You complain cause you dont see the pattern

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

The only thing that I’ve noticed that most don’t seem to is that the first LS was all about testing to see what works and what doesn’t. Sure it means there’s bad experiences along with good but there’s only some much QnA and betas can test.

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Stacking

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Posted by: Dual.8953

Dual.8953

Dual, would you be willing to record a run with zero stacking (no hit box overlapping)?

Stacking itself ain’t my battle. I’m more a neutral party now, so I mainly poke holes in percieved flaws in arguements I see on either side. With this one, I don’t see it helping the pro-stacking side argue their point. You won’t how impractical the non-stackers are being by being even more impractical.
(That and I’m running low on room for Fraps)

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(edited by Dual.8953)

Stacking

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

everyone had to go after two runs, but we got two arah p2 clears done, and not stacking (as outlined in this thread) is … well, it makes melee extremely frustrating. Mind you we were attempting self imposed collision detection, but if players can’t group together a little tighter (like, not even on top of each other, but the rules were strict for these attempts, we basically had to stand in a star) it literally kills all positioning against bosses. Not being allowed to group mobs was also annoying as it basically made cleaving weapons completely pointless.

Bosses being close to walls also shut off two players from meleeing.

It made helping the party more difficult (we couldn’t group mobs, and then say, drop reflect on them to reflect projectile damage we were receiving from outside the group of mobs) and bosses were needlessly chaotic.

Now personally, I want to do more of it (the two runs weren’t even clean) but my initial impression is that removing stacking makes cooperating with your party difficult, it makes melee frustrating and the game honestly just wouldn’t gain anything from doing so – and it wouldn’t “fix” anything. If we were allowed to group up closer together (just not stuck in one pixel) and actually allowed to position mobs it would have been a lot less frustrating.

Yah. Just watching your stream you were playing incredibly awkwardly. I doubt posting a of it will retain any merit, as an argument for stacking, in the long run if you’re gonna be as stilted as that, because in the end you end up looking like neither a meta run nor a common non-meta run. It’s more a satire of a non-stacking run.
Though if you’re trying to show that people suck at explaining stuff, this makes a good argument.

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Reflects and Dungeons

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

I would kite any projectile aimed at me into a teammate and then use his downed body as a “shield”, ressing him just enough to survive another hit if necessary. >.>;

I wonder if Warrior’s riposte/shield would block it and mesmer’s scepter/sword would block as well?

When projectile is unreflectable it usually means it’s unblockable as well.

Untraited wardens destroy everything, though.

SHHHHHHHHHHHHHHHHHHHHHHHHHHH

Anyway, let’s make everything unreflectable/undodgeable/unblockable. Deal?

Make GW2 into a bullet hell? Actually that sounds fun. (assuming by undodgeable you mean remove the invincible frames from evades.)

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Still waiting for end game content

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

Dunno what you’re looking for but I just do whatever I feel like as the mood strikes, be is LS content or otherwise, and it’s been fine and dandy for me so far.

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Stacking

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Posted by: Dual.8953

Dual.8953

Looking at posts like this makes me wonder if meta runners think everyone else goes deliberately out of their way to make things harder for themselves. That and the guys who seem to have gotten the meta so far ingrained in their head that they seem to think dungeons are impossible with out them.

They just do what comes naturally without demanding strict adherence to a specific tactic, and it works for them. They may not be a well oiled machine like speed runners but they are 5 comrades trying to help each other without imposing their playstyles on one another.

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Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

Just thought something up. melee NPC mobs stack. Heck even come ranged ones.

We are as smart as a gw2 creature. Great…

Thats strange I woulkd have thought that humans/animals/insects in real life were the first to do stacking but yea sure. GW2 mobs started stacking.

Don’t think that’s a good example in the slightest.
Most pack hunters in the real world use formations and flanking actively. Wolves and Lioness don’t just bumrush, they encircle their targets and strike at flanks. For that matter their Prey is usually more apt to run then fight. As for human combat, ever since Gunpowder, stacking has become almost completely obsolete. Explosive munitions have made it dangerous to stack together and for that matter, out ranged weapons far outclass our melee weapons.
GW2 mobs have the tactical capacity of an enraged drunk.

Look at bold

Yes and no.

How do ants/bees do combat? A pack of wolves will also stack to protect poi’s.
Bulls, horses,zerbra’s unless solo stack like mofo’s.

Modern combat? You would think that humvee full of 7 guys isnt a stack. Or tank full of 3 guys or 4 tanks together in a tight formation. Or a wing of jets in a formation isnt a stack or an armoured convoy isnt a stack
or my 11c brother handling the bipod whilst I am looking throughthe sight and my other brother dropping rounds into the tube isnt a stack also?
Or my airborne brethren packed like sardines in a c130/c17/chinook isnt a stack.

All of your armoured transport examples are invalid for the reason that the people are in the confined space of a vehicle for the purpose of either being taxied or operating the vehicle. I might add, a well placed explosive would likely kill the lot of them. A convoy is also in the act of transportation, is usually in a straight line and is vulnerable to ambush.

Formations aren’t what I consider stacks and a fighter squad will break formation as needed.

Horses and Zebras will be on the run when they clump together. Honestly I’ve never see a group of wild bouvine. The wolf stack is a defensive tactic, not offensive.
And insects don’t have the mental capacity for anything beyond rushing and following instinct.

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Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

Just thought something up. melee NPC mobs stack. Heck even come ranged ones.

We are as smart as a gw2 creature. Great…

Thats strange I woulkd have thought that humans/animals/insects in real life were the first to do stacking but yea sure. GW2 mobs started stacking.

Don’t think that’s a good example in the slightest.
Most pack hunters in the real world use formations and flanking actively. Wolves and Lioness don’t just bumrush, they encircle their targets and strike at flanks. For that matter their Prey is usually more apt to run then fight. As for human combat, ever since Gunpowder, stacking has become almost completely obsolete. Explosive munitions have made it dangerous to stack together and for that matter, out ranged weapons far outclass our melee weapons.
GW2 mobs have the tactical capacity of an enraged drunk.

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Stacking

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

Honestly I think player’s aversion to stacking only arises when someone demands that they stand in some weird nook in the wall. They wouldn’t care if a stack formed naturally, they just hate being micromanaged.

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Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

I’ve stated this idea before and I think I’ll state it again. Since stacking is so incredibly effective in this game providing a highly desirable amount of bonuses, why doesn’t Anet retool encounters so the party will have to fight to achieve a stack and fight to maintain it?
Stacking would go from the standard mode of combat so something akin to a powerplay. Good teams would achieve stacking earlier, average may take longer and below average may not even want to bother trying to stack.

One idea of how they could impliment it on bosses would be a rework on defiant. Say the boss starts with a layer of defiant and rather that it ticking down whenever you hit it with a CC, you’d instead only be able to tick it down if that attack was to be an interrupt. The boss’ would have a high rate of attack with limitless cleave while it’s in it’s default state, but if you can get down its defiant stack it’ll become debuffed and attack way slower. It’ll also have a key attack you’ll have to watch out for, if you interrupt the attack it’ll stay debuffed but if you’ve used your CCs unwisely it’ll land the attack and revert to it’s regular state.

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Goodbye casual AC PUG groups!

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

As someone who only ever PUGs due to a dead guild, I can say that all of my PUGs successfully killed the spider queen, so no, it’s not “the end of casuals”.

General scenario, with about 10 runs, including one with a party including only two lvl 80s, is:
-someone may insist that we stack, resulting in a “learning wipe”
-group engages queen in the open space, and if people stay out of AoE (sometimes problematic if the queen camps inside an AoE circle or if someone runs out of condition removal just when he gets immobilized in a circle) the queen generally dies with 1-2 defeated people.

Really, people on this board seem to mistake the idea that the meta way is the fastest way to do a dungeon with the misconception that it is the only way to finish one.

Also, it’s much more fun now.

+1000. (there were bonus points for acknowledging the existence of “learning wipes”.)

x1000 bonus multiplier!!

I mean sheesh. On one hand they go “everything is viable for dungeon” and on the other “If you don’t use meta tactics you’ll never complete a dungeon”
Because we all know no one had ever completed a dungeon before we discovered the zerker meta.

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Do you tend to go on a hunt?

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

I don’t really go hunting specifically but I will roam around maps liking for something fun to climb or jump off, and if I see a vet or champ I’ll usually fight it.

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Does the game still relly to much on zerkers?

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

I doubt they’ll accept it till the feel that they aren’t being treated as second rate players. Speedrunners may not notice, but on these forums at least, they’ve developed a rep for being snobs who pick on players who post their Just for fun builds. For a lot of players, this game wasn’t supposed to be about measuring up to someone else’s standard, so when they see what they perceive as meta players forcing them or others to conform to the meta, they get defensive.
It’s pretty much a Social Backlash Phenomenon.

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A question about GW2

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Posted by: Dual.8953

Dual.8953

The train had all kinds of people. I know my one friends got cussed out for killing one of the champs and he didn’t even know the QD train existed till I mentioned they removed it.

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Does the game still relly to much on zerkers?

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

Rather than get rid of them, I’d hope they could just tone them down.

FGS the rush needs fixing, we still have bearform that can substitute, lets fix that mechanic rather than just getting rid of stuff. Personally as a guard/mesmer a FGS is awesome just for movement but I’m sure it could be useful for more than just rush right? something in there? if not maybe boost the other moves while they nerf the rushes.

Ice Bow, I like it a lot on my ele, not for cycling the 4 skill to trivialize content, but as a fun strategic addition to my rotation. I drop the bow, fire my 4, then swap back to the normal setup. Then assuming no one has picked it up I can pick up the bow I dropped and hit 4 again after the refresh is up and then swap right back, giving me 2 uses for every bow if no one else uses it. I think it’d be a shame to lose that when we don’t have to.

My thought is make the bow4 take over half the charges, so you only get one of them per bow. That way you’re not restricted on reuse if you’re the solo ele using both bows in series in a rotation. If the damage is still too much, tone that down, but leave it worthwhile because again, it’s a fun strategy.

One thought I had to adjust FGS was rather that letting you run it into a wall for ALL the Deeps! Make it so if a movement skill hits a wall, it will have a rebound effect. So FGS 4 would have a neat function for it’s intended use and if someone tries to abuse the nature of its flame trail, they’ll launch themselves out of the stack.

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Mix and Match Fashion Challenge [Closed]

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

First: Number 3
Second: Number 2
Third: Number 10

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Does the game still relly to much on zerkers?

in Guild Wars 2 Discussion

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Dual.8953

Might as well remove ele’s then.

Ele’s don’t need FGS to excel in dungeons. They still have top of the line DPS and group utility without it.
What’s next? Nerf blinds and kick out Guards?

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Does the game still relly to much on zerkers?

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Dual.8953

I honestly feel the hate for zerkers is more often than not, misdirected. Zerks is just the practical gear choice for the challenge Anet has presented it’s playerbase.
I feel the biggest most glaring issue with Dungeons is how by in large, most of the encounters can be arguably trivialized by one single tactic. This tactic has proven so effective in almost every encounter, that it has pretty much become the tactic everyone is expected to use, unless it has been stated otherwise while the party was formed. What’s worse is a good deal of the time, the players who use this tactic have no idea why they do it and thus usually only manage to muster a pale image of the tactic.
The best players in this game have refined this tactic to the point that, what was intended to a grueling boss encounter can be ended in meer seconds with a single coordinated burst.
Before you jump up and scream “STACKING!”, at the top of your lungs, stop, sit back down. No, it’s not stacking. There’s teamplay and coordination in stacking. I encourage you to actually learn how a why pros stack, because honestly a lot of players have no idea how or why to stack. (And as a result they do it wrong)

The tactic I’m talking about (if you haven’t already figured it out) is Line-of-Sighting (Or LoSing).
Now don’t get me wrong, using LoS to avoid damage and bait opponents should be as important to combat in Guild Wars 2 as it is in any FPS game, and it is. LoSing is a crucial factor in PvP, WvW and PvE as it should be.
The problem with LoSing in PvE is that unlike in WvW and PvP, the enemies you LoS are too stupid to counter LoSing. You just find a stacking spot, pull and they’ll mindlessly walk into your meat grinder like a pack of lemmings. Ranged or melee, it doesn’t matter, they just mindlessly feed themselves to you.
If the devs ever want the players to handle encounters in the way that they envisioned players would handle them, they are going to have address how the AI handles LoSing. (You can’t tell me that they went to the trouble of creating encounters in large rooms and added movement skills do the game, just so players could ignore all that and find a corner to stand in.)

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revealed training

in Thief

Posted by: Dual.8953

Dual.8953

I was testing it out. It as least seemed to me that is was only giving the boost while I was under the effects of Revealed. It’s amazing when facing Deadeye Dunwall, since he has perma-revealed on you.

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So I deleted my reflect build Mesmer...

in Guild Wars 2 Discussion

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Dual.8953

Bottomline is, never get too comfortable with a meta, you never know when they’ll shift.

Except if you’re a guardian. Since they are the most “balanced” class, they are never really nerfed or buffed.

Yah, Guardian tis blessed to be forever meta in all modes, and cursed to never improve. When Anet made Guards, they called them perfect and cast them in gold, that they never be altered again.
That and they’re as important to a party in GW2 as Monk was in GW1. That factor may be Guard’s only hope that anet may thaw them out and give em a good shake.

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So I deleted my reflect build Mesmer...

in Guild Wars 2 Discussion

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Dual.8953

I’ve realized one thing recently. Anet didn’t create the dungeon speedrun meta. Sure they facilitated it unintentionally, but it was never their creation. If they don’t claim speedrunning as their own, why do they have to preserve it?
The truth is, your Mesmer was still viable for every dungeon in the game. It just may not meet the standards set be a certain group of players.
Bottomline is, never get too comfortable with a meta, you never know when they’ll shift.

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On Reflects...

in Profession Balance

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Dual.8953

I had one very simple thought that they could have done. What if they’d added “pierces reflects” to the mobs’ discription?
Sure it’d still hurt reflect users’ viability in meta speed runs, but meta speed runs are a player construct in the first place.
And they’d have changed the rules but kept them consistent by way that the revamped rule would be “Reflects reflect all projectiles, unless stated otherwise.”
I don’t expect this to be a popular idea, but it’s better then nothing.

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On Reflects...

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Posted by: Dual.8953

Dual.8953

With regards to the worm, they’ve made it pretty clear they don’t want us to be able to prevent the larva eggs from spawning. So with that in mind how could they have kept that functionality of the attack without getting rid of the reflects? The reflects prevent the eggs from spawning so they ‘d need a new projectile that behaves like a projectile but obviously can’t be reflected.

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Goodbye casual AC PUG groups!

in Fractals, Dungeons & Raids

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Dual.8953

I find this thread amusing.
OP: Lowbies and PHIWs will never be able to do this dungeon again!
Other poster: Actually, we beat her easy without stacking and it didn’t take much longer.

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A question about GW2

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Dual.8953

I’m confused as to why people want the ETOM train gone, it hurts nothing.. if you want to wvwvw go play a real map. I find it funny that there is always a group within this game that wants to force people to play it their way. You’re all the same, bunch of self entitled whiners who think your way is right. GW2 community is terrible, even WoW didn’t have this level of angst and people trying to force everyone to march in a line.

But alas, trains are bad, people should have to be forced to do harder content for lesser rewards and it’s all for the greater good. Why don’t you people take that in and think about a certain type of people you sound like.

People want the EotM farm gone because it’s not what EotM was supposed to be. It’s supposed to be a less serious WvW where players can do what they like in WvW without the pressure of failure. A bastion for open world PvPers to experiment, hone their skills or have mock battles in a more relaxed atmosphere.
Then someone found out you could do a loot train and all that ideal was thrown out the window. The place that was a resort for open world pvpers, was turned into just another mindless farm route where PvP is even discouraged.

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We need to remove MORE skills

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Posted by: Dual.8953

Dual.8953

“Fixing” fgs rush = kittening eles in solo’s.

Unfortunately, I somehow doubt Anet would care if a class could no longer solo a dungeon.

Wouldn’t change the solo’ability, it would just screw risk vs reward. Then you’d be a lot slower on ele than on warrior while raising to 10 times as much risk.

Still, do you think soloing dungeons is something Anet Devs consider when balancing the game?
With the recent changes, FGS being used to down a boss in seconds is going to become a bigger blip on their radar. I have no doubt they see players going “we can kill the boss before they can even attack with FGS”, which makes it even more likely that FGS is next on the chopping block.

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Does the game still relly to much on zerkers?

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Dual.8953

WARNING! Wall of text incoming.

About that filthy berserker meta: The race for damage is not something new. In ANY game that involves players cooperating vs an AI, in the absence of a strong trinity you WILL see a pure damage oriented meta.

WHY ? It has been said countless times -> If you haven’t to rely on others to survive, you can just go glass canon and finish content faster. This race for DPS is neither a problem in LoL (coop vs IA during lane phase only) nor in ME3 multiplayer (and you can find other games, they do not have to be MMORPGs)

WHY is it not a problem in these two games ? Because there are several efficient ways of dealing damage in these games (AD & AP in LoL; biotic or gun or tech in ME3). The meta allow DIVERSITY. Diversity of the meta is what matters here.

Back to GW2: in PvE, there is only one way to deal efficient damage -> direct damage. Condition are screwed because of the stack cap. No diversity of DPS build in GW2

Second problem about GW2:
What is the most efficient way to clear a dungeon ? LoS mob, stack them in a corner and use the cleaving melee and FGS to blast them to bitz. This is why the top 1% speed clearers are not affected by the AC spider nerf -> The spider is dead before it can spit a poison field anyway. This broken tactic is viable only with a full party of glass canon min-maxed dudes. And this has an important consequence:

Corner stacking turns a supposed challenging content in a gearcheck. Let me say this straight:
Gearcheck SUCKS

Gearcheck encourages elitism, and gold farming. Corner stacking encourages class segregation and dumb mentality. This is something some ppl in the dungeon forum do not want to recognize because they make profit out of it at the expense of others

If the gw2 dungeons were well designed, such thing should not have been possible. They made a step forward good design with fractals and aetherpath: Some bosses are designed to avoid corner stacking and actually require some skills beyond the might stacking rotation and FGS use. Gearcheck is less common in these two dungeons than in arah for this precise reason.

In the end the game relies too much on zerkers enforcing gearcheck
How to get rid of this ?
1) An alternative way to see big numbers with an alternative optimized gear (conditions damage is the prime candidate but suffers from engine limitation).
2) The end of corner-stacking though redesign of the old dungeons.

I’m gonna bump this because no one seems to be challenging it.

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We need to remove MORE skills

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

“Fixing” fgs rush = kittening eles in solo’s.

Unfortunately, I somehow doubt Anet would care if a class could no longer solo a dungeon.

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Reflects and Dungeons

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Posted by: Dual.8953

Dual.8953

@Bread: Reading that post by Hrouda I wonder if he’d still have that stance. When he wrote that that, dungeons were a very different experience where toughness was considered important. He states that if someone’s skilled enough, they should be allowed to run gear magic find gear, a gear set that was more reviled than clerics is now; back then you were considered a leecher if you weren’t geared to survive and were using magic find gear.
Now magic find gear is just plain gone and you’re considered a leech if you’re geared to survive. Dungeons have gone with minimal care for the past long while, and the veterans have learned practically all the tricks. The standard is now a singular playstyle when it was once greatly varied and full of experimentation. It makes me wonder what Mr. Hrouda would think if he saw the dungeons as they are now.

He would think:

Robert Hrouda

All of you dungeon forum elitists have grown into something beautiful. Thanks for continuously fighting the good fight and sticking It to ArenaNet daily. I’ve watched from the shadows and approve of all you guys do, every day, in my name and in the prophet’s.

Lilith. Can you give me something more solid and thoughtful? I’ve been a Thief since betas, so I’ve had to live through “Sorry, Thieves can’t do dungeons” getting snubbed for warriors and guardians by my own guildies, so I think it’s fair I still have some animosity towards metas.
That’s not to say I don’t run Zerk/Scholars and fiddle with my traits every hour on the hour to adapt to challenges. It’s just seeing people tell eachother, “Sorry, you’re useless” still rubs me the wrong way.

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Reflects and Dungeons

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

@Bread: Reading that post by Hrouda I wonder if he’d still have that stance. When he wrote that that, dungeons were a very different experience where toughness was considered important. He states that if someone’s skilled enough, they should be allowed to run gear magic find gear, a gear set that was more reviled than clerics is now; back then you were considered a leecher if you weren’t geared to survive and were using magic find gear.
Now magic find gear is just plain gone and you’re considered a leech if you’re geared to survive. Dungeons have gone with minimal care for the past long while, and the veterans have learned practically all the tricks. The standard is now a singular playstyle when it was once greatly varied and full of experimentation. It makes me wonder what Mr. Hrouda would think if he saw the dungeons as they are now.

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mounts...

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

I’ll admit, Mounts as a weapon is horse of a different colour. No pun intended. Could work, though dunno how it’d be for Eles and Engies.

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Area Overflow Suggestion

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

I know some people have been wanting a Queue similar to WvW’s in PvE since before the Megaservers, and I agree it would be nice, rather than having to, as WP puts it, brute force our way into servers.

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Reflects and Dungeons

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

@CuRtoKy.8576: I’m gonna have to call you out on your statement of LoSing. True the Devs made it possible to herd nearly every mob in the game into tight locations, which is why players use it in almost every encounter in the game. However, the word “intended” carries a lot more weight then you seem to realize. Do you really think that one day during development the Devs had a meeting where they decided, “You know, we’ve made all sorts of movement skills in this game, leaps, dashes, launches. I don’t know what we were thinking by making all these. Psha. Let’s make the Apex of skill in PvE be standing in corners, trying to remain as immobile as possible. Who cares if renders; blowouts, cripples, pushes, immobilize, fear and chill, useless and possibly detrimental”
I’m not saying don’t LoS, or Stack or Zerk. If you find a way to beat the hardest boss in the game in 3 seconds with a simple reflect, go ahead and do it. There’s teamwork in it, and there’s play. Not so much for spectacle, but w/e. Go ahead and use it till you can’t anymore.
What I’m saying is I see the word “intended” thrown around a lot in these threads and I don’t think that it’s an appropriate use of the word. Intended suggests it was their primary aim, as if they want all players to aspire to it. Imo, a better word would be “sanctioned”, or “allowed”, but “intended” doesn’t sit well with me.

PvE isn’t the only thing that matters. LoS as a mechanic exist across all game play and is used quite often in WvW and PvP. Now if the concern is LoS in PvE then you can simply just remove all forms of LoS in PvE if you really want to.

Your example doesn’t work because the Devs created the game for all game types and LoS is a strategy that is employed. Now if they feel that is bad like I said then they can simply just remove any form of LoS in PvE and just make it an open field fight. If that doesn’t happen then of course some form of LoS is ok. Even for recent stuff there are still LoS spots (the new fractal, TA Aetherblade Path). They had the opportunity but there is still LoS.

I’m not saying LoS should be removed by any means. It should be as integral here as it it is in any FPS game, but it should also have all the weaknesses it has in an FPS. I believe my example is still valid as the fact that almost all the mobs in the game fall for the exact same strategy reeks of lack of attention. It either means they’ve underestimated the playerbase or it has been put on the backburner to focus on other more popular modes of play. Either way, in my eyes there has been an oversight.

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(edited by Dual.8953)

Reflects and Dungeons

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

@CuRtoKy.8576: I’m gonna have to call you out on your statement of LoSing. True the Devs made it possible to herd nearly every mob in the game into tight locations, which is why players use it in almost every encounter in the game. However, the word “intended” carries a lot more weight then you seem to realize. Do you really think that one day during development the Devs had a meeting where they decided, “You know, we’ve made all sorts of movement skills in this game, leaps, dashes, launches. I don’t know what we were thinking by making all these. Psha. Let’s make the Apex of skill in PvE be standing in corners, trying to remain as immobile as possible. Who cares if renders; blowouts, cripples, pushes, immobilize, fear and chill, useless and possibly detrimental”
I’m not saying don’t LoS, or Stack or Zerk. If you find a way to beat the hardest boss in the game in 3 seconds with a simple reflect, go ahead and do it. There’s teamwork in it, and there’s play. Not so much for spectacle, but w/e. Go ahead and use it till you can’t anymore.
What I’m saying is I see the word “intended” thrown around a lot in these threads and I don’t think that it’s an appropriate use of the word. Intended suggests it was their primary aim, as if they want all players to aspire to it. Imo, a better word would be “sanctioned”, or “allowed”, but “intended” doesn’t sit well with me.

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Improved Monster AI

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

From what I heard, the problem with mobs running from AoEs is because GW2 is so full of AoEs that mobs would end up running from them all fight instead of mounting counter attacks. If they wanted to bring them back, they’d have to give the mobs the capacity to kite.

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We need to remove MORE skills

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

Was some reflect removed?
Why don t we have patch about dungeon changes -.-?

Some dungeon bosses like Malrona now pierce reflects. Also the Crimson Worm can bypass reflects with some of its eggs, some are still reflected but it not as reliable now.

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Goodbye casual AC PUG groups!

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

I’m pretty sure pugs can still do it. They might have to abandon stacking it though, for practicallity sake. Not that bad imo. Players who don’t know the fundamentals of why pros stack will be punished for it.

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(edited by Dual.8953)

Gauntlet Chance Drop's

in Festival of the Four Winds

Posted by: Dual.8953

Dual.8953

I must have under 100 and have gotten a Mini Hybrid. RNG just hates some people. And with other people, well let’s just say I know one guy who’s like the embodiment of magic find.

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i buy my stealth at walmart

in Profession Balance

Posted by: Dual.8953

Dual.8953

Stealth condi-bombs. Good lord

Watcha talking bout haven’t you ever fought a burst condi thief before? :P

Not really. At lease thief condis mostly have to be used out of stealth. I can also see a stealth Necro being like PU’s kitten grandma. Better defense, better condi, better minion spam, better attrition.

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i buy my stealth at walmart

in Profession Balance

Posted by: Dual.8953

Dual.8953

Stealth condi-bombs. Good lord

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Enough is Enough

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

I really don’t get this fixation people have with boxed expansions. Expansions, Living Story Updates and standard DLC are all the exact same thing on a fundamental level, data that is added onto a game to expand the player’s experience. As it is all just data, how it is distributed has no baring on the content itself and in this day and age, digital distribution has rendered physical media all but obsolete. I can see it everywhere; Nintendo and Sony placing emphasis on their online shops (at least in their handheld consoles), the popularity of services like Steam, companies like Gamestop looking into new specializations, Blockbuster all but closing down. Digital Distribution has won.

Back on topic, people seem to have this dillusion that the Living Story is incapable of providing new classes, races, modes, maps and anything else associated with a traditional expansion. I say, if their both data, then that’s simply not the case. It seem illogical to assume otherwise. I see free2play games doing it all the time, so there’s absolutely no reason that Guild Wars 2 can’t with their Living Story.

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Top 5 Favs Titles!

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

1) The Blazing Light
2) Crab Grabber
3) Traveler
4) Sunbringer
5) Sanctum Sprinter

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Ice Elementals

in Lore

Posted by: Dual.8953

Dual.8953

Is there any lore on how Elementals form. Specifically Ice Elements? It peaked my interest because when you’re fighting them, they have a moan that makes it sound like they’re saying “Nooooo”

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why no staff love?

in Elementalist

Posted by: Dual.8953

Dual.8953

As Wintel pointed out, Staff reigns supreme in PvE in terms of dps. It and FGS make Ele’s indispensible in Meta Dungeon groups, rendering Ele’s DPS the highest in the game bar none. It’s also good in large scale zerg situations.

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No Ranger, Necro, Engineer

in Fractals, Dungeons & Raids

Posted by: Dual.8953

Dual.8953

When did they stop with the “No thieves”? i’m excited !!!

When they discovered that tanking is meaningless in PvE. We’re second place after Eles now!

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