Showing Posts For EJAZZ.7286:

Ability to crawl away in down state

in Suggestions

Posted by: EJAZZ.7286

EJAZZ.7286

Just wonder if developers in Arenanet can do something similar to Bla** & So*l online’s down state whereby characters can crawl out of a danger zone instead of sitting on the ground and waiting for death.

(I censored the name so as not to advertise other games).

The idea came to me when I was facing some foes with a group of heroic travelers. I was dealing the fastest and highest damage due to my burst cannon build and foes were therefore attracted to me.

But a lack of attention at some point turn the tables around and I went into down state. The companions with me were brave enough to help fight the foes off, but unfortunately, no matter what they did, the foes kept hammering me. So I was thinking, even if I do not hit 1, 2, or 3, and only hit button 4 in down state, it does not serve me well if I can’t have an opportunity to crawl away from the danger zone and stay out of sight till I can recover.

Thus if we were to go into down state, it would be great if a circle marker like AOE marker on the ground in red for us to identify that within that red circle, we are still within the danger zone. And our directional keys can enable out characters to crawl in the direction we choose out of that circle. Once out of that circle, we are in safe zone where we can finally heal ourselves fully.

Hope this can be considered for future development of the game as I see it being logical in terms of what you would do if you really are down in real life.

Thank you

Game Improvement - Suggestions

in Suggestions

Posted by: EJAZZ.7286

EJAZZ.7286

Wanted to post a suggestion regarding enabling of preview in trading post but when i clicked into this thread, I saw this was the first item mentioned by Thread Starter.

Just wanted to voice that it is ultimately a good suggestion for various reason. For myself, I love to experiement with different combination of gears. Thus if I can preview the gears in Trading Post, i would be able to spend some gold there and from there, if I need to transmutate it to my level 80 stats, I would need level 80 transmutation stone. This would mean for players like me, we’ll have to do purchases and this means revenue for Arenanet.

Has Guild Wars 2 been worth your $60.00?

in Guild Wars 2 Discussion

Posted by: EJAZZ.7286

EJAZZ.7286

I will be writing a review for this game soon. To be fair, I didn’t want to write a review that only contains the starting excitement, instead I wanted a review that is fair and have uncovered most parts of the game.

I have leveled a ranger from 1 to 80 and have gotten the exotic gears/accessories.

I would have given this game a 8 or 9 out of 10 but may not depending on how it is written due to a terrible bug that plague the profession “ranger” which unfortunately for me to have chosen, but fortunate for future players to be reading it in future.

At the start, it wasn’t much of an issue, but as I travel along Tyria with many others and enter lands that are much more harsh, the bug began to drag this game down to a halt. From enjoyment to frustration each day I log in. I looked forward to entering Tyria, to see the next course of the story unfolding, to see the beautiful lands but all is lost 5 minutes into the world due to the fateful bug.

I won’t go into details here but for those interested, you may read it up as I did went through the proper channel to submit it. If they ever work on it, then this game’s review from me would be a 9/10 at least. Otherwise, to be honest, overall score would be dragged down similarly under game mechanics.

Bug details: Click here to read

(edited by EJAZZ.7286)

The real problem: The combat just lacks depth

in Guild Wars 2 Discussion

Posted by: EJAZZ.7286

EJAZZ.7286

I think something the game does incredibly well is that the combat looks action packed.

The problem? It doesn’t feel that way. My mind isn’t engaged the way that it has to be compared to say, Dota or even World of Warcraft.

I’ll use the game that everyone, for whatever reason, loves to hate, as a comparison.
In World of Warcraft, if you see two people engaged in combat, let’s just use a duel as an example, you might see some action, some flashy moves. Mostly you’ll just see a ton of circle strafing. What you don’t see is an incredible layer of depth and reactionary timing required by both players, both striving to get their damage rotations off in an optimal manner, while also countering the other player’s moves.

Guild Wars 2? Essentially just a manner of wack a mole. Daze the heal/rez, dodge the key moves. Yawn. It took me simply a few hours to feel unbelievably comfortable with my class in PvP, not matter which one I chose.

What about PvE?

I don’t care how you spin it, there is literally almost no way to properly determine the difference between an incredibly skilled player and a novice in PvE. That’s because there basically isn’t any.

This topic’s been beaten to death, but we simply need more buttons to push. Not World of Warcraft numbers, because that’s absurd. We just need more…stuff. More intelligent and purposeful stuff. More complexities in our damage rotations or priorities that give us satisfying results.

Currently its very difficult to keep myself playing the game, simply because it isn’t challenging me mentally at ALL.

I am more of a PVE player, not sure if I am off topic, but I do share similar sentiments after awhile of game play. But recently, Arenanet seems to unknowingly trigger a bug with the undead/risen creatures running speed. They are now running so fast towards/around us that there is no point strafing or circling the opponent as you can hardly circle around them as they would be behind you straight off in no time. Couple with my character being a ranger and constantly trapped in the slow motion animation bug that Anet till now hasn’t fix, it just made the game more and more like a stand and button mash combat.

Ranger Bug List

in Ranger

Posted by: EJAZZ.7286

EJAZZ.7286

[Discussion] On Back Item/Armor

in Guild Wars 2 Discussion

Posted by: EJAZZ.7286

EJAZZ.7286

Hi everyone,

Thanks for contributing to the topic.

AliceKaye.1903

Apparently, from what I’ve read, back armor like cloaks and such were in during one of the late alphas/early betas. They were removed for clipping issues and its been said/hinted/assumed that we will see them at a later date during a content patch.
I’ve gathered this from multiple sources but have no idea what is and isn’t true.

Hi AliceKaye,

I certainly hope that is the case. Would be good if it can be crafted thus more crafting contents.

[Discussion] On Back Item/Armor

in Guild Wars 2 Discussion

Posted by: EJAZZ.7286

EJAZZ.7286

Hi Everyone,

Just wish to hear your opinions on the following on back items which is beside the earring slot on our Character Hero Menu.

Currently, I know of 2 ways to obtain it:

1. Via Personal Storyline (Level 80)
Item is: Berserkers Spineguard of the Berserker,
Cost: Reward F.O.C
+18 Power
+13 Precision
+1% Critical Damage
Unused Upgrade Slot

2. Via Guild Armorer
Requirement: Build Guild Armorer Status
Cost: 5 Gold
Item is: Guild Assassin Backpack
+20 Power
+14 Precision
+1% Critical Damage
Unused Upgrade Slot

So as you can see, its a difference of 2 Power and 1 Precision only. How many of you would actually care to spend 5 Gold on it? Is there anything I am not aware of that I missed out from my research? Please enlighten me thanks!

Berserkers Spineguard of the Berserker (2 or 1 upgrade slot?)

in Crafting

Posted by: EJAZZ.7286

EJAZZ.7286

No that’s incorrect. There’s only one upgrade slot.

Alright, thanks for the confirmation.

Berserkers Spineguard of the Berserker (2 or 1 upgrade slot?)

in Crafting

Posted by: EJAZZ.7286

EJAZZ.7286

Hi everyone,

I was reading up the wiki and saw this info and was kinda curious.

For the Berserkers Spineguard of the Berserker that we obtain after the level 80 personal storyline, it shows on wiki page link provided below that there are 2 upgrade slots. One already been upgraded with exquisite ruby jewel and another an empty slot.

Does that mean that for this item, we can actually upgrade it with another exquisite ruby jewel to make complete it with 2 exquisite ruby jewels?

Just wish to verify on this.

Thank you

[BUG] Ranger Movement (Worst issue for ranger due to slow downs)

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

Movement Animation
Ranger typically runs at normal speed with Bow on one hand. However, once a foe sees the player or the pet (even when not being hit), the animation changes to the ranger holding the bow with both hands. Instantly, we go into slow motion mode lagging behind the other party members.

We do not instantly recover to normal running speed despite killing the creature that spotted us. It would take more than 5 seconds before we exit this slow motion mode.

My assumption is that either this is a bug or its intentionally place in to prevent players from running away and skipping foes/contents. However, I have my opinions and hope that Arenanet can re-consider my proposal to remove this slow-motion animation totally, please refer to the following rational:

1. Arenanet needs to be more confident of their illustration team. Tyria is beautiful, I am sure only a minor group of players would want to skip through content to get their gears, but these players would still go back later to the contents they skipped earlier to enjoy it the way they love to. I think there is nothing wrong to it as its just how different players play differently.

2. My take opinion is for Arenanet to reconsider this “bug” or “system”. Do not plague the majority of the players with a slow motion bug while trying to restrain the minority.

An Example:
It is like the anti-farming code whereby it affects legit players more than intended.
I agree with Arenanet’s policy on enconomy control, but to be honest, I feel that slow motion movement control should not be done. Let us the adventurers/consumers have some freedom to decide how we want to roam in Tyria, don’t force it on us cause its really frustrating and disruptive for normal day to day players who honestly just want to embrace the beautiful landscapes.

So do consider my proposal to have the slow motion system removed.

Thank you.

[BUG] Ranger Condition Removal/Boon Buff F2 Pet Skill (Unwanted attack action by pet)

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

I read the sticky thread and seems that arenanet prefers individual bugs in individual threads so it goes to the right personnel. Thus I am re-posting each bug I compiled earlier for the ease of information dissemination for the arenanet team.

Condition Removal (F2)
- An example would be the Bear’s (F2) condition removal skill. When activated, instead of performing the command on the spot, bear charges towards foe and perform it far away from the ranger. Rendering condition removal useless to the ranger himself. This should be set to activate on the spot where the bear is during the activation of the F2 command. This also shouldn’t be a target required skill. Again, this should be a minor programming glitch.

Boon Pets (F2)
Another example Fern hound at times will provide regen on the spot. However, it will perform an additional action which is to charge towards a foe for no apparent reason even if its set to “avoid combat” mode. The additional step to charge towards enemy after activating F2 is a bug for sure. This should be rectified.

Hope it can be resolved as well, though there are work around but it pretty much adds on to the damage of poor pet AI.

Thanks

[BUG] Ranger Shortbow Skill Quick Shot (Not always retreating)

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

I read the sticky thread and seems that arenanet prefers individual bugs in individual threads so it goes to the right personnel. Thus I am re-posting each bug I compiled earlier for the ease of information dissemination for the arenanet team.

Shortbow Skill Quick Shot (3)
- When activated, at times, character does not retreat back to a further back location. It performs retreat animation on the spot where it activates it and remains on the spot. No doubt receiving the evasion buff for that 1 second, it still does not gain the distance advantage it is suppose to gain. I believe this is due to terrain level. I can accept it if its a large stone, but for a minor slope, it should still retreat back. I hope developers can tune up the tolerance to allow it to retreat backwards when its a minor slope.

Hope this can be worked on as well.

[BUG] Ranger Warhorn Skill (initiates unwanted attack action)

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

I read the sticky thread and seems that arenanet prefers individual bugs in individual threads so it goes to the right personnel. Thus I am re-posting each bug I compiled earlier for the ease of information dissemination for the arenanet team.

Warhorn (5) Call of the wild
- At times, activating this skill and switching back to short bow causes the short bow to fire an unintended shot at nearby foes. Also, pet would also attack nearby foes when activating this warnhorn skill. This skill should be a passive cast on spot and not a target specific skill. I believe its a minor glitch in the programming aspect.

Hope it can be fixed.

Misleading info on Trading post initial search list.

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

Just wish to highlight this on whether it is a bug and should be looked into.

When we search for an item on the trading post, a list of the items relating to the search key word would show.

This list will also come with the pricing of the item.

However, when you click on the item and enter the item’s specific window, the pricing would be totally different from what you see from the initial search result.

If the pricing difference is just a few silver or bronze, I could consider it a “refresh update”. However, the pricing can be as different as 20 silver or above and that occurs on many different items.

This has prompted me to think if it is a bug. Cause lets say for example, if I am a crafter, and I would like to check some item prices before I decide which to craft, unknowingly, if i were to see from the initial list, then everything I am selling will be way below the actual market price.

Thus this can be misleading under such circumstances.

Hope someone can look into this.

The Battle of Fort Trinity

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

Thanks for the response Jeffrey. Will try solo-ing it. Hopefully the issues will be iron out in time to come. Keep up the good work

Up the black lion key drop

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

Would be nice to see more rare dyes in the chest as well.

Pet Mode/Stow Suggestions (Merge/Key Bindings)

in Suggestions

Posted by: EJAZZ.7286

EJAZZ.7286

Just listing what I felt would improve the areas mentioned:

Pet Commands
Example

(click only) Stow Pet – Should have a key for binding this.

(F3) “Return to me” skill should be merge with “Avoid Combat Mode” – Its the same thing.

(F1) “Attack my target” skill should be merge with “Guard Mode” – Again its the same thing.

If both Modes above must remain, at least allow us to bind it to some keys so its easier to use. Its not that hard either for the developers to allow those keys to be bind-able and leave it to players to bind to what they want.

Thank you

Ranger Profession (Compiled List of Skill/Animation/Etc) Bugs.

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

To: Developer’s In Charge,

I believe during the launch period you guys have had more important bugs to work on so I didn’t post this list at the beginning. However, I do believe that at this period of the game, you would be able to take in this list and begin working on it.

Honestly, the list will benefit new players instead of me since I already endured this list of frustration from level 1 to 80.

To anyone reading, do note the following:

1. I am writing from a neutral perspective.
2. I do not intend to flame / insult / challenge Arenanet staff/administrators/policies.
3. I know some items mentioned have work arounds, (I used them as well but just felt that they should be iron out)
4. My objective is to provide some opinion as a player/consumer/someone who enjoy’s tyria like you.
5. Cause I truly believe Arenanet has done a great job and if we can continue to provide constructive feedback, this game can become the best in years to come.

Note: All issues are experienced during PVE.

The List Begins:

Warhorn (5) Call of the wild
- At times, activating this skill and switching back to short bow causes the short bow to fire an unintended shot at nearby foes. Also, pet would also attack nearby foes when activating this warnhorn skill. This skill should be a passive cast on spot and not a target specific skill. I believe its a minor glitch in the programming aspect.

Shortbow Skill Quick Shot (3)
- When activated, at times, character does not retreat back to a further back location. It performs retreat animation on the spot where it activates it and remains on the spot. No doubt receiving the evasion buff for that 1 second, it still does not gain the distance advantage it is suppose to gain. I believe this is due to terrain level. I can accept it if its a large stone, but for a minor slope, it should still retreat back. I hope developers can tune up the tolerance to allow it to retreat backwards when its a minor slope.

Condition Removal (F2)
- An example would be the Bear’s (F2) condition removal skill. When activated, instead of performing the command on the spot, bear charges towards foe and perform it far away from the ranger. Rendering condition removal useless to the ranger himself. This should be set to activate on the spot where the bear is during the activation of the F2 command. This also shouldn’t be a target required skill. Again, this should be a minor programming glitch.

Boon Pets (F2)
Another example Fern hound at times will provide regen on the spot. However, it will perform an additional action which is to charge towards a foe for no apparent reason even if its set to “avoid combat” mode. The additional step to charge towards enemy after activating F2 is a bug for sure. This should be rectified.

Movement Animation
Ranger typically runs at normal speed with Bow on one hand. However, once a foe sees the player or the pet (even when not being hit), the animation changes to the ranger holding the bow with both hands. Instantly, we go into slow motion mode lagging behind the other party members.

We do not instantly recover to normal running speed despite killing the creature that spotted us. It would take more than 5 seconds before we exit this slow motion mode.

My assumption is that either this is a bug or its intentionally place in to prevent players from running away and skipping foes/contents. However, I have my opinions and hope that Arenanet can re-consider my proposal to remove this slow-motion animation totally, please refer to the following rational:

1. Arenanet needs to be more confident of their illustration team. Tyria is beautiful, I am sure only a minor group of players would want to skip through content to get their gears, but these players would still go back later to the contents they skipped earlier to enjoy it the way they love to. I think there is nothing wrong to it as its just how different players play differently.

2. My take opinion is for Arenanet to reconsider this “bug” or “system”. Do not plague the majority of the players with a slow motion bug while trying to restrain the minority.

An Example:
It is like the anti-farming code whereby it affects legit players more than intended.
I agree with Arenanet’s policy on enconomy control, but to be honest, I feel that slow motion movement control should not be done. Let us the adventurers/consumers have some freedom to decide how we want to roam in Tyria, don’t force it on us cause its really frustrating and disruptive for normal day to day players who honestly just want to embrace the beautiful landscapes.

So do consider my proposal to have the slow motion system removed.

Thank you.

(edited by EJAZZ.7286)

[BUG] Undead Risen Foes movement bug?

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

It happens not only in orr, cursed shore or straits of devastation, it also occurs in lower level storyline instances. I believe something needs to be done to slow down the undead/risen folks in Tyria.

[BUG] Undead Risen Foes movement bug?

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

I just wish to highlight that I noticed over the past couple of patches, it seems to have increase whether intentionally or unintentionally the speed of the undead/risen creatures.

Now they move in fast forward animation and dashes towards us instead of running towards us at reasonable speed.

One significant difference is that previously, we are able to tactically kite around the foe but now, its extremely difficult because the foe moves so fast that it practically runs behind us at every second.

Hope the developers team can look into this problem and set it back to a reasonable rate.

Filled my screenshot folder...

in Guild Wars 2 Discussion

Posted by: EJAZZ.7286

EJAZZ.7286

When we take screenshots, we at times use the hide or panel command CTRL+SHIFT+H.

I was at Orr taking really great screenshot at the highest way point, remembered I took at least 15 to 20 very awesome ones with my partner’s character beside me.

We went to other destinations and continued our journey. Afterwhich I thought it would be great to share those great moments we took, and to our great disappointment, the screenshots were NOT in the folder.

Going back in game, I tried taking screenshots again, ONLY THEN, did i see the pathetic _ little warning sign at the chat bar saying screenshot is full.

I mean didn’t Anet anticipated that users will use the CTRL+SHIFT+H mode and they ought to have placed a HUGE warning even in that MODE to warn users that their nice pictures can’t be taken.

I mean, its common sense right? I am not sure but I am really disappointed. Those shots were the best especially after it came from climbing the many steps to reach the vista enduring bad camera zoom in and unresponsive movement controls.

They should do something about a warning in CTRL+SHIFT+H mode, cause no one will go and check their folders to see how many shots they have now each time they go into that mode.

(edited by Moderator)