Showing Posts For EJAZZ.7286:
You need to go to Scarlet’s House (it’s in Prosperity), go down into the basement and then run through to pop out the other side. When you’re out you’ll need to run north, then east along the valley to the oasis.
When you get to the oasis you’ll need to head south up the hill and across the left hand vine bridge, head east, then head south and you’ll end up in the right place.
Hi AdaephonDelat,
Thank you so much for the tip.
Yups, I just managed to get to the other side and just hit Restoration Refuge Way Point.
Shall continue my journey from here on with my thanks to you once again.
Hi guys,
I have been trying for a day but its not going anywhere for me. Guides online didn’t quite bring me there either for some reason this time round.
I am stuck at Dry Top Map. I am trying to access to Ley Line Hub to continue the story line where I need to meet Taimi (The Waypoint Conundrum) chapter.
I have tried exploring Dry Top map corners, tried going into Mine at town of prosperity but just ain’t getting anywhere.
I attached a screenshot of my Map progress which can tell where I have yet to unlock. Will need abit of guidance from you guys to let me know what’s the next spot I have to go to unlock in order to avoid being stuck where I am now.
Thank you
Hi all,
I am writing with a rough idea in mind regarding the issues of the choice of order and its development.
Current Setting:
It is understood that the original intent of which Order we choose (e.g order of whisper etc) determines the story line progression of our character. This we understand well and agree on it as life requires us to make choices.
Potential:
However, I realize that after making the final decision, it ends there. Which is pretty much neglected in my opinion. I see far more potential in this area then trying to create major updates/events.
Current Community Issues:
Issues raised by many players are the fact that they regret making certain decisions on the choice of order. We all have our regrets here and there. I do not foresee the need to reset or change order, however, I have the following suggestion:
Suggestion & Intention:
1. Consider follow up on the order story line in future update/planning of the game’s progression (This will bring back the good old days whereby we are so immerse with the depth of our character story progression done nicely with cut scenes which shows are beautiful dressed characters speaking with other finely detailed npcs of the game)
2. One way is to create a scenario whereby the different order once again need to work together. The achievement system can also be added in to make it more rewarding.
3. Outcome can even progress to allowing our hero of Order of Whisper, to be able to purchase another Order’s (dedicated order armours/weapons) as a form of fellowship acknowledgement by the various orders where our hero successfully aid them in times of need. (This also resolves the problem of changing order request over the years since the game started with a relevant story line coupled with new achievements). It also brings together new alliances to battle the future turmoil cast upon Tyria by the elder dragons we have to face up ahead.
Honestly, I hope this will brighten up the outlook of the game and bring us back to the excitement that once kept us glued in anticipation of the game’s release. (I am not sure if this is the right area to post this message, should it be wrong, please kindly move the post to another section).
If everyone likes the suggestion and have ideas in mind / feedback or add ons, please go ahead and reply. I also look forward to an admins reply and hopefully this suggestion can be forwarded for Developer’s and creative team’s consideration.
Have a Merry Christmas and a Good 2015 New Year ahead.
Well done everyone, keep it up!
Agree on having the ability to tame dolphins.
They are one of the most beautifully created creatures in Tyria that I have seen in terms of underwater ones. Would be grateful if it can be tame as a pet.
Please ensure that your in-game mailbox is not full. If you have a full mailbox, containing 10+ in-game mail messages, the two Candidate messages will not save.
This is a bug because if you have full mail, you don’t get new mails at all, excluding the story/events ones, until you delete them; When you delete, you start receiving the new ones. In this case that didn’t happen, the message arrived as a story/event one ignoring the full mail status, but is not marked ingame as an event/story one (that stay forever and ignore full mail), but a normal mail with a item.
This brings us to another bug:
https://forum-en.gw2archive.eu/forum/support/bugs/2-Bug-Hints-Menu-Blocks-Achievements
For players unaware of what is Hints, refer to the top left of your game screen where the icons are. The last circular icon with a question mark is the Hints menu. (In other games its known as Help or FAQ.
First bug: PVP hint menu
Press F to finish off opponent does not work towards completion in Hints % and blocks progress of Achievement completion. Tested all conditions in PVP, WvW, Even in The Mist training ground. None worked.
Second bug: Social hint menu
Mailbox is Full. When full, there is no prompt and neither does it complete in Hints %. Similarly, it blocks progress of Achievement completion. Tested with Guild mates sending me mails, didn’t work either.
Hope it can be resolved at the earliest as it counts towards achievement points.
Hope more time is given. For players who can only play on Sunday due to heavy work commitments, it leaves little time to do anything. I believe new contents can still be release on schedule but keep old contents active for others who need more time to complete it.
Hope more time is given. For players who can only play on Sunday due to heavy work commitments, it leaves little time to do anything. I believe new contents can still be release on schedule but keep old contents active for others who need more time to complete it. Many thanks
That’s exactly next week.
Honestly, I wish it could last even longer, perhaps even as a permanent map with all those events as permanent. I am mostly busy with real-life work, so hardly had a chance to play. Only last Sunday I really got a taste of it, other than that most days I hardly can play at all. I hope I can complete all achievements but I doubt it’ll be possible. I’ll try though nonetheless.
Ultimately, I must say its fun, especially the race, it really brings the game to a new area of entertainment, in a way that we are not always stuck with killing and slashing but can enjoy racing with friends and stuff. This should be permanent to give the game more variety in my opinion.
Hope it’ll stay.
Thanks
On your game interface, refer to the top left of your screen whereby you have the option, friend, hero window icons. on the right most icon, is a circle with a question mark in it. In most game, that would be known as “help menu” but in Gw2 its Hint.
Hi all,
I have done all I could in PVP, WvWvW, even in heart of the mist NPC using F individually to finish the downed opponent. But the hint list in my character is still not complete.
Anyone knows any method to complete this?
Thanks
The game is great. Guess we may be picky, but it well help make the game better. Hope this can be looked into cause given Anets consistency in rolling out new stuff (we appreciate it), we may have more notices coming haha.
I will check again later.
I believe I saw all boxes unchecked when I posted the thread.
Will post he again after verifying later.
With the recent Flame and Frost and Super Adventure Box, event header pinned to the top right of our screen, it seems that expanding the daily achievements and on-going map events really clutters up the screen. I believe Guild Wars 2 was designed so that the screen clutters are minimized, however, this recent pinning of items are really not going well with the original idea. (Attached file for developer reference.)
It would be good that right clicking those event headers could allow us to have an option of hiding it. Or a small option icon on the top right of each header to allow us to hide those we do not want to see.
If anyone has any suggestion or know any method of hiding, please let me know.
Thanks
Just wondering if the fused weapon skin would overwrite the existing skin of your weapon?
I mean, if i like my current exotic weapon skin, if i consume the fused weapon skin, will it overwrite like transmutation?
Lets say above is not the case, then can I activate and de-activate the fused weapon skin as and when I like?
Sorry for the noob questions, never really tried these things, so am pretty curious.
Well we can’t force arenanet on the balancing issue. But can only hope that they are working on improving the interface of the pet system. There is so much room to improve on in my opinion.
If developers at Arenanet really feel that this system is a must to be in place for all profession/classes, then what they truly need to consider that rangers are getting hit the worst.
Reason being we have a pet that cannot avoid rushing ahead of us or some times lag behind us and lure aggro monsters coming into their path. I believe the game is to be enjoyed but not forcing the players to keep worrying and keep trying to get rid of this pet problem of aggro-ing monsters.
I would therefore say that majority of the time, this slow motion issue arises more from being caused by Pets.
I am not sure if arenanet is even noticing this thread since its been long and no one had come up to enquire and work with us. Thus I went to other forums whereby the community are more eager to discuss and find resolutions to problems. Though limited, our passion still drives us to further pin point problems.
Thus it would be great that at the end of the day, pets aggro-ing monsters can be removed. That would place ranger on a fair scale with other classes/professions.
Hope it can be considered.
Thanks everyone for the fast response.
Appreciate it.
Hi all,
I am just curious and am wondering are the stats and Sigils for the legendary long bow fix?
+195 Power
+139 Toughness
+139 Vitality
Superior Sigil[s] of Conjuration
Gain a charge when you kill a foe. At 26 charges, you are invulnerable for 5 seconds. (You lose all stacks on down.)
1. Can the stats of Power Toughness Vital be changed to e.g Power Precision Critical?
I thought of transmutating but am unsure if Legendary stats are the same as exotics.
2. Sigil wise, I believe it can be changed right?
Cause when looking at the current Power Toughness Vital, it seems that for my character, using this bow would mean a big decrease on my precision and critical damage. So the value of it seems to be almost worthless in actual combat.
Do enlighten me as I am really curious.
Thanks
Thanks Drarnor, Bri, Omega for the clear explanation and feedback.
Appreciate the time you have taken to reply and it has been helpful.
Cheers
I did raise the slow down in combat issue in my previous forum post/topics as well.
I agree its an unnecessary feature that turns off player.
Arenanet has to relook at how not to force players in that aspect in my opinion.
With the new daily achievement laurels system, there is no longer a need to force players to slow down since we will frequently be killing many foes along the way.
Hi all,
I am a glass canon ranger and have been finding it difficult to survive in dungeon.
Thus I am looking at ways I can fully utilize my pets to make up the difference.
I tried bear tankers but in dungeons, bosses deal damage that are so high that the pets die instantly. Even as a player at level 80, a hit by the boss sends me below 50% HP, and if it comes with conditions, I die on the spot shortly if my heal is still in cool down.
So I need some opinions:
1. What pets are good for dungeons, especially for a glass canon build that fires long bow/short bow from range.
2. Wolf’s Terrifying Howl = Howl at foes to send them running in fear. Does this apply to bosses in dungeons or it applies to normal dungeon foes and not bosses?
All comments/opinions will be most welcome.
Thank you
So you’re interested to try out the Ranger class and went to do some research. Youo you get familiar with the Pets in GW2 so you can decide if the Ranger Class is for you!……
Hi jubskie,
I would agree it would be positive to look at the pet in a way that you have posted. In fact I like the way you posted the information quite clearly and well thought off.
Just that in my honest opinion, I feel that developers may wish to look into 2 areas I highlighted previously in the suggestion section to improve profession.
Simple interface improvement
https://forum-en.gw2archive.eu/forum/game/suggestions/Improvement-Ease-of-Pet-commands-on-the-fly/first#post846461
Slow motion issue link to pet
https://forum-en.gw2archive.eu/forum/support/bugs/Ranger-Slow-motion-issue/first#post846408
If areana net ever implements the above 2 suggestions, I will have no complains about the profession. Nice write up still jubskie. Thanks
Wait, you’re telling me slow-motion when aggro’ed is a BUG and not normal? what! So rangers are the only classes that get slowed while trying to run through fields of mobs?? I honestly thought this was a game mechanic…
Ranger plus pet has a much, much larger aggro range than other professions, so we are greatly more affected by this mechanic than any other class. We are not asking for a change to the mechanic, just for the ability to put the pet away when we want to, so that we can enjoy the same travel times as other professions.
At some point, your comments really point out to the current pet control system.
Honestly, I wish they could improve it. I made a suggestion at this link below, if you feel that it would help, please do comment in it. Hopefully enough feedback in that thread will help to obtain the developer’s attention to the matter.
Here’s the link:
https://forum-en.gw2archive.eu/forum/game/suggestions/Improvement-Ease-of-Pet-commands-on-the-fly/first#post846461
Wait, you’re telling me slow-motion when aggro’ed is a BUG and not normal? what! So rangers are the only classes that get slowed while trying to run through fields of mobs?? I honestly thought this was a game mechanic…
In a nice way, it could be term as a bad mechanic for the ranger profession.
In terms of ranger movement related items, I hope they can fix up this slow motion bug as well in future patches:
Link to report:
https://forum-en.gw2archive.eu/forum/support/bugs/Ranger-Slow-motion-issue/first#post846408
if I may add, the ranger slow motion combat bug is the most frustrating mechanic of all be it when you are in combat or running across from region to region.
Link: Slow motion combat bug:
https://forum-en.gw2archive.eu/forum/support/bugs/Ranger-Slow-motion-issue/first#post846408
I also agree with this. This problem would be somewhat less annoying if “Automatically summon pets when combat begins” was added to the options menu so that we could turn it off.
Your comments also brings me to another suggestion I made at the suggestion section on how I suggested that there are ways to further improve the pet command system making it much easier to execute on the fly. I won’t go to much details on it as I want to avoid having this thread going out of topic, so here’s the link to that thread:
I haven’t been logging in for quite some time due to the ranger slow motion combat mode bug.
So if the pet controls are ever refined, I hope it can be indicated in the patch list which is the only thing I still read.
Thanks
I can’t help but agree to what many have commented.
I honestly hope that rangers can receive an update that rid us of such a slow motion mode.
Each time I think about logging in, the thought of having the slow motion mode plaguing down our character just turns me off totally.
Till date, I haven’t log in for weeks given that thought that just makes rangers no longer fun to play with. I don’t play other professions cause like some, I am a ranger player in every MMO.
But I believe my comments are fair as I leveled my character to level 80 max being plague by it and thus my review and request should be fair enough and not be treated as some whining.
Hi Jay,
To help answer your question:
1. Defense mode sometimes help but sometimes doesn’t (not sure why)
2. Pets can be put away when you are not in combat, however, the moment you are hit while running, pets automatically gets summon. Therefore, it goes back to square one.
Honestly, this system shouldn’t even be implemented.
I believe that ranger’s overall character attack has been lowered in compensation for Pet’s contribution of damage. Thus in balancing wise, it should be enough. I hope Arenanet can see this from a player’s point of view and don’t further penalize the ranger with this slow motion mechanism cause it seriously takes every bit of fun out of a ranger.
Hopefully a Moderator/Admin or developer would see this thread and discuss this with the team.
Hi Arenanet,
Please consider the suggestion below. Your interface design is great, but I think we can do a little more to improve the ease of accessing and executing commands on the fly.
Below will help compress the 2 commands in one button and group the commands together making it easier to use one button to defend and attack on the fly during game play instead of trying to run through F1 to F3 all the time.
Press (F1) once = “Attack my target”
Press (F1) again = “Return to me”
- Above attack/defend command becomes easier to trigger and toggle.
Press (F3) once = “Guard Mode”
Press (F3) again = “Avoid Combat Mode”
- Above becomes mode control toggle.
Stow Pet – (Simple solution)
Allow this command in the Key Binding Option Page. Let players bind it to a preferred key for ease of access.
F2 – No changes required.
Hopefully a developer will respond as I have tried every avenue I could to suggest this.
Thank you
Hi Arenanet,
I am writing once more in hope that you would take notice of my feedback.
For the ranger profession, may I suggest that the slow motion issue be looked into.
My honest reason for the above is that this issue really takes out the fun of the entire game despite its beautiful graphics and dynamic event system.
Having your character go into slow motion mode every few seconds becomes so frustrating.
Scenario:
Ranger is running across the fields. A foe sees our ranger, but has not executed any attack. However, upon being spotted, our ranger which usually holds the bow with only one hand when running now starts to hold the bow with 2 hands.
This animation instantly brings our character running speed down into slow motion mode. This happens most frequently when ranger pet is set at active mode.
It seems a large part of this bug is contributed due to the pet being seen as well.
Please look into this bug/system and consider removing this element from the game. It is very frustrating element indeed.
Hopefully a developer will respond as I have tried every avenue I could to report this.
Thank you
I found my last part of an armor which belong to the Crucible of Eternity Dungeon token exchange and thought I would do some research on it before embarking on that final journey.
To my horror, all guides and videos I look through made me rethink about even trying it.
Review from mmogames says:
“Possibly the most difficult Story Mode encounter in Guild Wars 2, the Crucible of Eternity is a long, perilous dungeon fraught with multiple difficult trash encounters – finishing with an almost impossible event followed by 3 consecutive boss battles. Come prepared, or don’t come at all.”
And video guides on youtube that I saw a full party of level 80s dying instantly at the first portion of the dungeon in less than 2mins after battle begins.
That kind of difficulty for a story mode?
This just doesn’t seem right isn’t it?
Is this dungeon still so hard?
For rangers, have you noticed this problem:
Scenario:
In front of you there are a group of foes.
On the other side, there is one isolated foe.
You hit barrage an AOE ground target skill on a group of foes, and next, you quickly mouse click and select another foe on the side who is isolated and hit rapid arrow skill button.
Problem:
Instead of firing rapid arrow at that other selected foe via mouse click, rapid arrow gets fired towards the initial group of foes in the AOE barrage region. Only after that, the next attack hits the isolated one.
Its like the selection wasn’t recognized fast enough by the system.
Also tab selection system really needs work. It doesn’t target the nearest enemy at all times. It sometimes target enemies so far away whereby there is one right in our face.
EJAZZ.7286“I would request for the team to fix the slow motion issue that rangers are facing.
This happens especially when the pet attracts visual contact with the foe.
Even if we are not crippled or anything, visual contact would slow our ranger down by a lot in terms of running speed.
Symptom can be easily recognized when you see the ranger holding the bow with both hands when running instead of one hand.”
Pretty much this, I find it very frustrating, in fact mobs overtake me, what’s that all about then !
No doubt about it. Its really frustrating to play it with such a bug daily.
Which is why I hope JonPeters can help bring this up. No one is responding to this issue no matter which official channel of bug report I attempted to make.
If only there are nice cute little baby dolphins
JonPetersPoof! Someone called and I am here. We made some ranger changes this patch, but had to go back on them because of risk factor. There are some bugs being fixed and quality of life improvements coming in the next patch, as well as some other significant ranger improvements. I would Literally tell you but I think it would be considered a bit of a spoiler so you will have to be patient.
While we work hard to keep updates going on all professions, not very build us going to contain fixes for everyone due to the nature of software development. One problem with rangers is the lack of build diversity created by a number of sub par utility skills. Many signets, a shout or two, and spirits are all a bit lackluster. That is the first place to expect improvements. Second is trying to improve the feel/ pacing on some weapons.
Ok I can’t type more with tiny phone finger keypad. See you in game!
Jon
Hi Jon,
I would request for the team to fix the slow motion issue that rangers are facing.
This happens especially when the pet attracts visual contact with the foe.
Even if we are not crippled or anything, visual contact would slow our ranger down by a lot in terms of running speed.
Symptom can be easily recognized when you see the ranger holding the bow with both hands when running instead of one hand.
Please kindly help to put the request forward as I have tried highlighting it in the “in game bug report”, forum “bug report” and “wiki bug report” to no avail.
Thank you
Hi everyone,
I am pretty much concern on which Sigil I should be going for.
Would be glad to hear your opinions on this before I nail down on the final decision.
I am a PVE ranger using Long and Short Bow combination. Currently in berserker set using berserker rune. Together with berserker accessories, my current Critical Chance is max out at 52%.
Example:
In level 80 Map,
My normal damage is approximately: 500+ damage and my critical damage is approximately 1000+ damage. So i was considering which option below I should go for for my weapon.
Sigil of Force + 5% damage (I think it only adds 25+ dmg to normal damage, not crit, not condition thought I can’t be sure.)
Sigil of Accuracy +5% critical chance, this means from 52% i will be up to 57%. But does this 5% really make a difference within the range of 50%?
Another alternative is to use Ruby Orb that gives :
20 power, +2% Critical Damage (20 dmg) and 14 Precision (which is +1% critical chance)
So out of the 3 option, I believe the Orb is out. Only normal damage vs Critical chance.
Please share with me what you think is the best course of action.
Thank you
Rampage as one when cast should allow us to be immune and able to get out of traps/mobilize state would be my preference. A skill that can be used but not used too frequently given its current cool down time.
This adjustment would make a great change with little work.
In fact, pets do more harm than good at level 70 and above maps. This is especially through at areas where foes roam closely together. Pets will continuously trigger slow motion bug which gets us killed in many situations.
Bug reported but by far, zero response.
Link: https://forum-en.gw2archive.eu/forum/support/bugs/BUG-Ranger-Movement-Worst-issue-for-ranger-due-to-slow-downs/first#post386991
Prologue:
Inspired by my original “Smart Armor System” in the original Guild Wars
http://www.guildwarsguru.com/forum/smart-armor-system-v3-0-t10071643.htmlIdea:
- able to switch Armor Pieces / Weapons “Skins”, “Insignia” and “Runes” after “absorbing” them.Execution:
- can only change “Skins”, “Insignia” and “Runes” while not in combat.Example:
- [Insignia][V] [Skin][V] of [Rune][V]
- click on the [V] to bring down a list of “absorbed” items.Price:
- ridiculous amount of “Fine Transmutation Stones” will be required.
- perhaps 10,000 “Fine Transmutation Stone” as a “ritual fee” for the 1st time.
- maybe 250 “Fine Transmutation Stone” for each per pieces absorbed.
maybe the previous prices were too ridiculous. i leave anet to decide the price.Explanation:
- each equipment has 3 “variables” mainly “Skin”, “Insignia (Stats)” and “Runes”.
- these 3 “variables” can be freely changed after “absorbing” them.Pros:
- promotes “gotta get them all” game play.
- makes things very convenient.
- frees up inventory space.
- optional.
Cons:
- ridiculous fees.
- players will not buy anything else after getting them all.
- optional.
I spent quite a lot of time in dungeon to get my body armour and transmutated my exotic into it to get the look.
Recently, i found another nice looking armour from a Karma NPC and really wanted to wear it. But to transmutate my current dungeon armour stats to it means my dungeon armor will be destroyed.
That itself became the limitation of the game, limiting the users with only 1 wearable item at a time unless he is willing to sacrifice all his hard work.
I agree with the suggestion of having a “Gotta Get Them All” concept. I like it in fact as it gives us more things to do in the game. Currently, its getting dull, I am level 80, all exotic, all accessorized with max weapons. would be really nice to see some real change in the wearable item system that promotes more activity.
e.g Current armour have a skin slot that we can slot our e.g karma vendor armor into. Anytime we can switch to that skin. That’ll be nice.
Just contributing what I am thinking regarding the pet command keys.
Currently, controlling pets isn’t easy as we have 4 commands + 1 special skill and 1 switch pet and one stove command to cycle through. Yet we only have ease of access between F1 and F4. So my thoughts are to compress them further into F1 and F4.
Example:
Press (F1) once = “Attack my target”
Press (F1) again = “Return to me”
Press (F3) once = “Guard Mode”
Press (F3) again = “Avoid Combat Mode”
Stow Pet – Include function in Key Binding Option list for easier usage.
This way, F1 contains to commands in 1 key, F3 also contains 2 commands in one key.
Allow stow pet to be bind is good as we can easily bind it to any key we can reach with ease on the keyboard.
Guild Wars 2 interface is great, with the above fine tuning, I honestly believe it could even be better.
Hope its worth considering as I really wish it could be done.
Anyone reading feel free to comment if you support the above ideas.
Thank you
Hi Everyone,
I have a question which may sound silly but I just want to find out, for rangers with Long Bows or Short Bows, do you guys imbue Superior Sigils into it or Orbs e.g Ruby Orb?
I see Ruby Orbs e.g gives Power, Precision, Critical Damage. On the other hand, e.g Sigil may only give 5% additional damage. Is it worth it to exchange have 5% more damage instead of 3 attributes that orbs give?
I am really not good at character equipment building, so your opinions will be most appreciated.
Thank you
The Sigils are better then Orbs. If you do not possess exotic jewelry it might even be a better idea to save them since they are crafted with the orbs.
Orbs give you a static small stat bonus but often not as good as a superior sigil. The 5% damage or crit or perhaps even one of the types that stack power with every kill often workout allot better in the end then a orb.
If you cannot afford a Sigil though a Orb is ofcourse always a nice thing to put in till you do find or manage to buy one.
Thanks Leviatana for the info.
I do have exotic accessories. So was looking through sigils recently and having some consideration.
Thanks for the affirmation.
Hi Everyone,
I have a question which may sound silly but I just want to find out, for rangers with Long Bows or Short Bows, do you guys imbue Superior Sigils into it or Orbs e.g Ruby Orb?
I see Ruby Orbs e.g gives Power, Precision, Critical Damage. On the other hand, e.g Sigil may only give 5% additional damage. Is it worth it to exchange have 5% more damage instead of 3 attributes that orbs give?
I am really not good at character equipment building, so your opinions will be most appreciated.
Thank you
Yeah, agree its totally not fun. Not to mention the problem the 2 types of dungeon creates when searching for party members to join. This is especially tough in story mode.
I replied my opinion in another thread on this before:
Details here at this link: https://forum-en.gw2archive.eu/forum/game/dungeons/Hard-to-find-people-to-do-Story-mode-for-dungeons-now
I completely agree.
The difficulty seems to be swinging all over the place, some story mode puts a lot of exploration modes to shame. If exploration mode is at the intended difficulty (which I don’t believe it is), then story mode is grossly overtuned.
Yeah. I am not sure if developers for the dungeon team actually get people to try it out live without guiding them. Usually in videos I see online, they made it so easy because there is a developer in the team.
They should get a team of normal players without any knowledge of the place, throw them in with normal own personal account and see how hard it is.
Personally, I agree with CasuLL.
I find a flaw in this system whereby players who completed their story mode would be reluctant to go for story mode again. Except for a few who are helpful enough to help others.
The distinct separation for this 2 modes are undeniable and its something I believe the Dungeon Developing/Designing team has overlooked.
Go into the game, shout for “Looking for party for Explorable mode” and “Looking for party for Story mode” and you’ll realize how easy it is to get explorable mode companions and how hard it is to find people willing to go for story mode. Only a few kind souls have been kind enough to help. Others are those who have went through it with their main character and now their sub character needs to do it.
There is no incentive MADE KNOWN to players about helping others in story mode.
I am not sure if there are tokens for players who have completed story mode to help others again in story mode.
It would be wonderful if:
a. Story Mode awards those who completed it before with tokens.
b. Story Mode is significantly easier.
Above 2 condition would encourage players to join others and help others who need to go into story mode for the first time.
c. Story mode is only open to a player who never completed story mode before.
Above would also mean that players who have completed can only take advantage of this system when other players who are real first timers are going in.
I foresee more social benefits in the above set up than what it is now.
For now, the difficulty is so hard in story mode that we are reliant on partying up a full party. Otherwise we won’t be able to make it. If developers are not considering the above 3 points, then consider making the dungeon for story mode less demanding.
Perhaps a pair of players would be able to complete it instead of five.
For now its way too hard. Why?
Two level 40+ players in a level 30 catacomb = totally annihilated back then.
Today, Two level 80 full exotic players teaming with level 60+ and 40+ players in the same LEVEL 30 catacombs still get annihilated.
More details here:
https://forum-en.gw2archive.eu/forum/game/dungeons/Story-Mode-Developer-said-it-was-easier-Untrue
(edited by EJAZZ.7286)
I remember during those video interviews that the developers or designers mentioned that there were 2 modes in dungeons in this game.
1. Story Mode
2. Explorable Mode.
Story mode was meant for the story of Destiny’s Edge and would be easier.
Explorable mode was meant for players who want more challenging game plays.
Developers also mentioned to get rid of Holy Trinity. For once I thought finally a game that has spared a thought for non-dungeon casual players who would like to go in for the story and not get all turned upside down. The interview really kept me intrigue and excited. but when I PLAYED THE GAME, it wasn’t true.
REASONS below:
When my partner and I were level 40 plus when we started, we went into level 30 Catacombs and couldn’t even survive the first area.
Today, both of us at Level 80, having the Zhaitan Quest open to us, we decided to put a hold on Zhaitan and proceed back to Catacombs.
Bear in mind that we were in level 80 exotic gears and accessories having worked our way up to where we are. So with 2 level 80 full gear, we partied with a level 69 , level 40 and level 42 adventurers who happen to have the same goal.
When we went in to the Lovers stage, entire squad was annihilated. We try various strategies, separating them, switching kiting and attacks but to no avail. Final conclusion is, still we had to have a tanker good enough to absorb damage and healers to AOE heal and cannons to AOE damage.
IF ALL of us were level 30 going into a level 30 dungeon, I would accept the fact that we may not be good enough maybe due to inexperience, level, equipment. But 2 level 80 with Full Exotics and all others above level 30 as well? This is outrages.
I seriously don’t find any sense of where was the part where they say “Story Mode is meant to be easier for players”. So much for casual non-dungeon players to be able to explore and try out dungeons.
The first time I went when I was level 40, I detested the dungeons. Total Turn off. Today at level 80 I went in again, it further added that feeling once more.
Seriously, Developers/Design Team of Dungeon really needs to relook at STORY MODE for once.
Above is my feedback. Not Flaming, just sharing my experience and hoping developers of the dungeon team would keep their word that they announced in the video.
(edited by EJAZZ.7286)