Showing Posts For EchenSketch.9142:

Elemental Surge+Freshair S/F Burst build

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

In addition to losing mobility, you lose a fire field (DPS), fire grab (even more DPS), frost aura, heal + condi removal, gap-closer, and a knockdown(Earth4). I’ve tried the build myself, but I just see S/D to be more useful as mobility is so cruical to the Ele.

Falkriiii – Elementalist

Liked Arcane traits, until the Gauntlett

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

No, S/D utilizes the Fresh Air trait more than D/D, and has one of the highest burst combos in the game. S/D also provides more defensive skills than D/D, balancing out your glassy guild.

Falkriiii – Elementalist

The top 10 things you want to see changed.

in PvP

Posted by: EchenSketch.9142

EchenSketch.9142

More gamemodes

More gamemodes

More gamemodes

Falkriiii – Elementalist

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: EchenSketch.9142

EchenSketch.9142

We’re the Three Best Friends
That Anyone Could Have
We’re the Three Best Friends
That Anyone Could Have

We’re the Three Best Friends
That Anyone Could Have
And We’ll Never ever ever ever
Leave Each Other

<3

Falkriiii – Elementalist

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: EchenSketch.9142

EchenSketch.9142

This is how I feel when reading this thread: http://imgur.com/gallery/gjhrO

Every server zergs, every server has karma trains, every server is outnumbered at times, you’re all pretty, so please, shut the kitten up. Let’s get back to smackin each other with swords.

Falkriiii – Elementalist

Commander chat

in Suggestions

Posted by: EchenSketch.9142

EchenSketch.9142

One thing that could be easily implemented is (at least I think so), is commander chat. Simply a chat that works similarly to party chat, but applies to the entire zone, a zone-wide /say. Although most commanders are on comms, it would greatly benefit the pugs running along, who don’t always read chat during combat, and could benefit from seeing orders on-screen.

Falkriiii – Elementalist

WvW motivations needed

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

People raged and QQ’ed when they placed a cache in the EBG JP. I don’t see them willing to try putting PvE content in WvW again.

Falkriiii – Elementalist

Thank you

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

This, a thousand times this.

Falkriiii – Elementalist

Is this the main cause of zerging?

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

Can’t Anet make use of the existing map space? Place objectives at the 4 corners of the map. They could make actual objectives of Skritt and Centaur camps, anything to help spread out these numbers.

Falkriiii – Elementalist

Is this the main cause of zerging?

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

Well you just crushed my dreams, ty

Here’s a proposal, give each Server 2 borderlands, but keep the population cap as it is now.

EDIT: That was stupid and not well thought out >.>

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Is this the main cause of zerging?

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

Two words. Map size.

Watching Hugh’s (I think that’s his name) preview of the upcoming WvW update, I was saddened to see that the map size stayed the same. Personally, I feel expanding the size of the maps and adding new points could help fix this zerging issue. If a server wants to zerg, that’s all fine and dandy, but by doing to they would have less map coverage, and overall hurting themselves. Server’s would have to decide how many people would be need to take X point and where to allocate they should allocate those resources. Send too many too far away, and you’ll have the entire BL’s population running for 10 minutes trying to defend a point they could’ve defended if they had split their zerg.

EDIT: The way the map is layed out right now, people can get away with running in 1 or 2 blobs across the map. If enemy servers are attacking E keep and the zerg is at W keep, the W keep zerg has time to run to E keep and successfully defend it. There’s not enough punishment for poor positioning in WvW.

Just an idea, thoughts?

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Why was lore presented so poorly in GW2?

in Lore

Posted by: EchenSketch.9142

EchenSketch.9142

Total lore scrub here. Like many players, my history with Tyria started in Gw2, not the first game, which I regret. Playing though the entire game, I could care less about the fate of the world, Destiny’s Edge, or what happened to the Elder Dragons. I leveled to 80 and started WvW’ing like many others.

I kept this mindset until I discovered WoodenPotatoes’ YouTube channel. He showed me how rich and in-depth Guild Wars lore is, how I actually cared about the story and little bits of info NPC’s would say, and PvE and exploration was fun again. Listening to his crazy theories and him reading the short stories made me care about the world. It made me care about the Living Story.

So why is it some random guy on YouTube presented the PvE aspect of the game better than Anet’s developement team? Why is Gw2 lore so unfriendly to new players?

Falkriiii – Elementalist

(edited by EchenSketch.9142)

S/D thoughts

in PvP

Posted by: EchenSketch.9142

EchenSketch.9142

Move this to the thief forums, has no business here

Falkriiii – Elementalist

The top 10 things you want to see changed.

in PvP

Posted by: EchenSketch.9142

EchenSketch.9142

Obviously, there are more than 10 things that need to be added, but off the top of my head…

1. More game modes
2. Separate balancing for PvE/sPvP/WvW
3. Availability of all trinkets to allow for more varied builds
4. Better telegraphed skills and animations
5. PvP Teams separate from guilds
6. More Game Modes
7. More features for casters (Replay feature, live statistics, etc.)
8. PvE/WvW rewards for sPvP (cosmetics, titles, mini’s, etc)
9. Better PvP lobby
10. In-game leaderboards, and more informative leaderboard statistics. Also, the ability to search rank by name, so I can rub my rank in people’s faces

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Thank you

in PvP

Posted by: EchenSketch.9142

EchenSketch.9142

One of the sad things is, Gw2 is filled with QoL features, that people can’t appreciate when they’re playing, and only notice when they’re not.

Personally, I think adopting TF2’s 5 point linear capture mode would greatly improve Gw2’s PvP

Falkriiii – Elementalist

New PvP Elementalist, wtf is this?

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

We are the class that has to work twice as hard to get the same amount of work done.

EDIT: You should really learn the “dance” of DD before moving on to other builds, but the meta in PvP is S/D Burst atm, just a heads up.

Falkriiii – Elementalist

For the Dolytariat!

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

Better stated, is WvW the baby left in the car while the parent goes shopping?

Eventually the baby will get taken away, or succumb…

This is getting old. I would gladly pay for a good WvW experience at this point. Too bad there isn’t one yet.

Hahaha that made me laugh, but you are forgetting the sPvP child, sadly for him its even worse :
http://www.youtube.com/watch?v=gi-SMqzuNRU

We should go on strike, me and my friends are no longer buying gems untill the dev team wakes up.

Yes, go on strike to limit Anet’s resources further, getting less work done. Why are people so impatient? Why do people not understand how long it takes, and how expensive it is to create and maintain an MMO. Anet’s doing the best they can. If you can’t wait, take a break and play another game. That’s the genius behind a F2P system. Come back when things get better and stop QQ’ing.

Falkriiii – Elementalist

Ascended Weapons and WvW

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

27269kittenenSketch.9142:

Exotics are just over 10% better than rares on a stat by stat basis contrary to what the wiki says.

And there’s totally no prejudice against people wearing rares in WvW,, nope, never seen it.

Also can everyone who says 10% isn’t significant please send me 10% of their salary for 10% of their lifetimes. Thanks!

10% isn’t significant when given context We’re talking about exotic -> ascended on weapons. This isn’t a 10% on your total stats, just 1 piece of gear.

Let’s do some math shall we? From exotic armor, and ascended trinkets, players gain a total of roughly 1957 stats without runes, orbs, etc. Assuming ascended weapons have a 10% increase in stats, 435 stats from say an exotic greatsword would be 478.5 Now let’s get a total.

What comes about is a 1.8% increase in stats before adding upgrade components. Keep in mind, this is not a 1.8% increase in health, or damage. Translating a 1.8% increase in Vitality will add a miniscule amount of health, and will 99% of the time not make the difference in a battle. Now, stop QQ’ing and let Anet do their thing

I’m surprised you haven’t actually seen how damage is calculated given you took all that trouble with those numbers.
From gw2 wiki:
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)

Now there is a 12.8% increase in weapon damage from rare to exotic. I’m going to guess there is going to be a similar increase for exotic to ascended. This will result in a direct increase of damage for ascended weapons.

Trinkets were a whole different story, x% increase in stats for trinkets resulted in an increase of damage of much less than x%, because of power from armor, weapon, etc.

I was talking specifically about stat increases becuase I highly doubt ascended weapons will receive the same jump, in terms of direct damage, that players got from rare → exotic

Falkriiii – Elementalist

Ascended Weapons and WvW

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

Exotics are just over 10% better than rares on a stat by stat basis contrary to what the wiki says.

And there’s totally no prejudice against people wearing rares in WvW,, nope, never seen it.

Also can everyone who says 10% isn’t significant please send me 10% of their salary for 10% of their lifetimes. Thanks!

10% isn’t significant when given context We’re talking about exotic -> ascended on weapons. This isn’t a 10% on your total stats, just 1 piece of gear.

Let’s do some math shall we? From exotic armor, and ascended trinkets, players gain a total of roughly 1957 stats without runes, orbs, etc. Assuming ascended weapons have a 10% increase in stats, 435 stats from say an exotic greatsword would be 478.5 Now let’s get a total.

What comes about is a 1.8% increase in stats before adding upgrade components. Keep in mind, this is not a 1.8% increase in health, or damage. Translating a 1.8% increase in Vitality will add a miniscule amount of health, and will 99% of the time not make the difference in a battle. Now, stop QQ’ing and let Anet do their thing

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Ascended Weapons and WvW

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

Sadly my money is that they will be a large advantage. This is based on how anet has handled things in the past (poorly). Being forced to pve to enjoy wvw is a bad idea.

My goal is to eliminate the latter scenario. And I promise to do as much as I can to meet that.

A better overall solution is to have WvW-only gear.

People rail against PvP-stats, but there is a reason they exist. It is still the most efficient way to give PvP in a PvE game its own gear progressions system.

I realize the horse has left the barn though. Anet has chosen casual WvW’ers over the dedicated.

EDIT: The PvP stat could be easily added through infusions.

No, a thousand times no. You can beat everything in PvE with Fine and Masterwork gear. Having WvW only armor would make getting rares/exotics/ascended pointless.

Falkriiii – Elementalist

[NA]Ranked Player LF skilled tpvp guild/team

in Looking for...

Posted by: EchenSketch.9142

EchenSketch.9142

Sup everyone, you can call me Falk, might’ve seen me in some duel servers

In term of rank, the highest I’ve gotten was in the 200’s (Never been in a spvp guild/team). I’ve recently dropped to 900, because I lost 4 games in a row with some friends who, let’s just say weren’t the best pvp players in the world >.> Last night was pretty successful, got back with the regular players I tpvp with and jumped to rank 550.

I usually roam with a S/D Burst Ele, although am also comfortable with my Bunker Guard. I also have a Warr, Thief, and Necro that I could pick up.

My schedule is pretty crazy as I’m still a student. When the year starts, I’ll be on anywhere from 2pm – 11pm EST on Weekdays, Weekends I’ll be active throughout the day. That being said, I will most likely not be able to join a team/guild with strict schedules/practice times. I’m looking for more of a casual group of skilled players.

That’s pretty much it. If you guys are interested in recruiting me, feel free to message me here, pm me, or send a mail in-game. Look foward to pvp’ing with you guys

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Downed state too important

in PvP

Posted by: EchenSketch.9142

EchenSketch.9142

In a PvE environment i accept the “allowance” of letting a player be resed 5 times, but in PvP it’s penalizing players that “win” a 1v2.

In PvP these res system should be different, reduce the amount of possible reses to 2, meaning the third time you god down it is permanent…

I think that similar to revive orbs, players should recieve a penalty condition for a short period of time (Perhaps disabling heal skills for 10 seconds?) However, who says that you “beat” a player once they’re down? You “win” in a 1v2 when both players are dead. Everyone in here has the wrong mentality. Instead of changing their playstyle and adapting to the game, they want to bash their heads against the issue and say it’s the game’s fault not their’s. If you see a play downed, you don’t have to stomp them immediately in some situations yeah, you do, but instead of racing the reviver, trying to stomp the downed, why not CC the reviver and dps him? Hotjoins will always be different, so let’s assume we’re talking about tPvP strictly. Let’s say both teams has a warrior. One chooses Signet of Rage, one chooses Battle Standard for their elite. Whose fault is it if they lose a team fight? The game mechanic’s or the player’s? One warrior may choose Signet of Rage, to add to his own ability, while one chooses to have a safety net for his team. Both can result in winning the fight, but it’s in your hands.

I know this comment is almost always stated by ignorant people, but in this situation I honestly mean it. Learn to Play. If there’s a situation where a player needs to be stomped, have one player start the animation (preferably a class that can be uninterrupted), and have your team deal with the players trying to revive.

If you’re in a 1v2 situation, don’t be. This game is a numbers game, which is a totally different conversation. Think of TF2, a highly competitive Esports scene. Can you pull off a 1v2? Yes, but it puts you at a severe disadvantage. So, if you do get in a situation like that. You can A. Run, or B. buy time for your team C. Last until reinforcements arrive. D. Kill both players, where D. has a very little chance of success.

Stop blaming game mechanics when you’re too stubborn to change your playstyle.

Downed state does not necessarily mean you have “beaten” or “killed” the player, and it honestly does add a new level to the game.

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Ascended Weapons and WvW

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

I take it that since legendaries will soon be able to have stat changes out of combat, it would be possible to do this for other gear?

I don’t see that happening and the main reason is that it sets Legendaries apart. It makes them cooler, it makes them more worth trying to get if you care about stats and not just looks. I could be proven wrong at some point, but I don’t expect us to head down that road.

P.S. No.

You could set them apart by giving them changeable Sigils and Stats while just allowing changeable stats for Ascended Gear. Pigeonholing people into running X build because they have X Ascended gear in a game built around encouraging build diversity is completely counter-intuitive. I didn’t play GW to chase gear to make builds with and yet that’s all I’ve done in GW2 despite it supposedly being built around encouraging build/playstyle diversity. I know you’re not the guy to be angry at for this and I’m not so I don’t mean to be rude to you personally but it hurts when you old, favorite, game company does a complete 180 turn in their design philosophy. I’ve made way too many posts on this and it always puts me in a sour mood so I’m just going to stop with it now but I’m very disappointed with you guys as a whole. Completely lost sight of where you came from.

The only people that should be criticising ascended weapons are the WvW folks. Yes, Gw2 is about build diversity. And you can purchase multiple sets of gear for your various builds with rares and exotics. However, if you want that little extra, then you have to earn it. It it ascended gear was easy to get, and everyone got it within a short amount of time, then it would be pointless in releasing. You don’t have to get the gear right when it comes out. Think about how long it took the trinkets to get released. You’ll have plenty of time to get ascended gear. Too many people QQ’ing here are insignificant stat changes. These updates are for the people who need something to do. They’re here to give people something to work for.

Falkriiii – Elementalist

Ascended Weapons and WvW

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

Dev considered the fact Rangers overall dmg has 40% of it based off of their pet? Which means any stat gain for a Ranger is only 60% equivalent to other classes?? Or are we just going to fall farther behind on the dmg dealing perspective of the game?

You’re forgetting, first of all, it’s one piece of gear, second of all, the stat boost will most likely be insignificant in a battle.

Really, cause I see a vendor with all kinds of rings and trinkets that are arguably better than standard exotic gear, but to what end? These gear items don’t effect a Rangers Pet, which again does a bunch of my damage, it only effects me so I fall behind yet again in the damage department, because the pet isn’t scaling. So, it is one piece, and what all of the legendary’s are getting a stat change as well? So, Ranger’s get 60% boost of those values when it comes to DPS ?

No, you’ll get 100% of the boost, like any other class. Your pet is, and will always be additional dps.

Falkriiii – Elementalist

Ascended Weapons and WvW

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

Dev considered the fact Rangers overall dmg has 40% of it based off of their pet? Which means any stat gain for a Ranger is only 60% equivalent to other classes?? Or are we just going to fall farther behind on the dmg dealing perspective of the game?

You’re forgetting, first of all, it’s one piece of gear, second of all, the stat boost will most likely be insignificant in a battle.

Falkriiii – Elementalist

Is lag no longer a concern?

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

Yes, I concur, rabble rabble rabble rabble. Can we all just agree that this issue is more complicated than we think, and that Anet really does do the best they can to fix/optimize it?

Falkriiii – Elementalist

Let's get serious - State of Elementalist

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

Has Anet ever responded to why the Elementalist has a lower starting health pool than a thief, when a thief has more movement, dps, and escape? If they say because Ele’s have good healing, I’d prefer to have a higher health pool and nerf the heals.

Prior to the nerfs to heals & mist & heal nerf, they said on SotG that ele heals were too strong, that they could heal from almost zero to full in 8-10 seconds.
I said in chat that we can heal well over 8-10 seconds, but a thief can kill us in 1-2 seconds.

Most in chat agreed, devs & ones reading chat for them ignored it & rushed onto the next subject.
Don`t ever expect a decent reply from a dev, most of us have learnt that…

amazing how they forget that having a smaller health pool would obviously get filled up quicker

TBH I’ve never thought of it that way either…which makes me even more sad.

Falkriiii – Elementalist

Staff Ele alternative build thoughts?

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

Keep in mind this is for WvW.

This is the the build I am currently, running. Although it has amazing ultilites to help support the team, I’m trying to create a build that dishes out more dps, while still staying survivable. (Ignore runes and stats, they’ll remain the same)
http://www.gw2build.com/builds/simulator.php#1.1.7.0.0.0.0.0.0.0.2.21.10.9.24.0.0.0.0.0.0.18.0.0.0.0.0.50.48.56.65.68.71.0.10.0.30.30

This is what I have come up with.
http://www.gw2build.com/builds/simulator.php#1.1.7.0.0.0.0.0.0.0.1.21.10.9.26.0.0.0.6.7.12.0.0.0.0.0.0.50.54.0.65.68.0.30.0.0.20.20

Giving up evasive arcana, the attunement CD rate, and the 10% boon duration is tough, but it allowed me to go deeper into the fire tree and get the 2 grandmaster traits for more dps.

Thoughts?

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Let's get serious - State of Elementalist

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

I like your theory about there being a new “meta build”, but I just don’t believe it. Having just 4 weapons, along with janky traits severely limits our build possibilites. I am working on a new staff build though, but I don’t expect it to be anything revolutionary.

Falkriiii – Elementalist

Ele is 3rd most created profession

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

Staff ele in WvW is meta, S/D is meta in spvp.

Falkriiii – Elementalist

Just Defend [DFND] Recruiting - Maguuma

in Looking for...

Posted by: EchenSketch.9142

EchenSketch.9142

DFND is a small group of lovely ladies and gentlemen, looking to expand its WvW presence.

All Upgrades
Teamspeak
Forums (dfnd.org)
Guild Missions
WvW drinking games
Angry Anet rants on Wednesdays
Daily RP massage lines
Plenty of people to talk dirty to you

Although we would prefer if you represented the guild 100%, we maintain the policy of manditory rep’ing only while you’re in WvW. Also, while in-game we ask that you be in TS or Mag-Mumble, we believe socializing is a big aspect of the game, and makes us a tighter community.

We’re here to have fun. Whether we’re roaming or zerging, we’re want to have a good time, and if joining a larger guild seems daunting, then we’re the guild for you.

At the moment, our guild leader is on vaca, so things are a bit dry. You can apply on the forums (mentioned above), but to recieve a quicker response, send me an in-game mail at EchenSketch.9142 Cya guys ingame!

Falkriiii – Elementalist

[staff] Explain Why...

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

Anet should really consider turning the Ele Staff into something like the Ranger shortbow, where skills 2-5 are used as utilites, and the main source of dps is from the autoattack. Staff already has loads of great utilites, improving the dps from the autoattack would, imo, perfect it. Now onto daggers, foci, and scepter >.>

Falkriiii – Elementalist

Let's get serious - State of Elementalist

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

Has Anet ever responded to why the Elementalist has a lower starting health pool than a thief, when a thief has more movement, dps, and escape? If they say because Ele’s have good healing, I’d prefer to have a higher health pool and nerf the heals.

Prior to the nerfs to heals & mist & heal nerf, they said on SotG that ele heals were too strong, that they could heal from almost zero to full in 8-10 seconds.
I said in chat that we can heal well over 8-10 seconds, but a thief can kill us in 1-2 seconds.

Most in chat agreed, devs & ones reading chat for them ignored it & rushed onto the next subject.
Don`t ever expect a decent reply from a dev, most of us have learnt that…

I still don’t understand this indirect nerfing, it doesn’t make any sense. We have too many heals, ok. Then nerf the heals, and not our mobility, stunbreaks, and damage.

Falkriiii – Elementalist

Let's get serious - State of Elementalist

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Posted by: EchenSketch.9142

EchenSketch.9142

I don’t think Ele burst is easy to avoid. I always use unconventional methods of starting the chain. Not RTL, but Earth 4+Lightning Flash, to Air, start combo, or Lightning Flash to Updraft.

Timed well, they won’t be able to dodge it. Also, in tpvp, it’s all about choosing the right target. Ele’s should be focusing Necros, Thieves, and Mesmers, classes with low stability and stunbreaks that are also squisher. Catch a thief without a stunbreak and your burst will easily kill him.

Falkriiii – Elementalist

Make A Little Boy's Dream Come True!

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

I’ve changed a few things around, weapon skill CD reduction traits are now in adept(10), and attunement buffs are now in adept(5). However, 20% CD reduction for 1/5 of your skills is not enough, so I decided 30% would be a good amount, not enough to have people stay in one attunement though, but good enough so people wouldn’t swap to an attunement with only 3 skills to use.

Falkriiii – Elementalist

Let's get serious - State of Elementalist

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

I think if there’s one thing Anet should take away from this, which there are many, is that we criticize them, and QQ (kinda) because we care. We do it because the idea behind the Elementalist is a great one and it’s a blast to play, and we hate to see it in this over-nerfed state.

Falkriiii – Elementalist

Make A Little Boy's Dream Come True!

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

What surprised me, when looking at all of the traits again, was yes, a lot of the 10 point traits are great. The biggest issue is maintiaining our sustain, while pulling away from water and arcana.

Feel free to read this thread on the Ele in general: https://forum-en.gw2archive.eu/forum/professions/elementalist/Let-s-get-serious-State-of-Elementalist/page/2#post2713607

As you can see, I’m trying to draw attention to the state of Elementalists, in the hope a Dev. takes into consideration what we have to say

My current build has NO points in either Water or Arcane. The main problem is the fact that we NEED them (mostly) our health is pathetic and 15 second cool downs on attunements is uncalled for.

I am a big supporter or raising our starting health pools (even if they have to nerf heals), and reducing the base attunement swap cooldown. We have lower health than a thief, who has more movement and dps. It makes no sense to me.

Personally, I only stray away from water in tpvp, where Burst Ele is actually viable. You try pulling 14k health and 1.8k armor (not toughtness) in WvW and you’ll be seeing a lot of repair bills.

Falkriiii – Elementalist

Let's get serious - State of Elementalist

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

Has Anet ever responded to why the Elementalist has a lower starting health pool than a thief, when a thief has more movement, dps, and escape? If they say because Ele’s have good healing, I’d prefer to have a higher health pool and nerf the heals.

Falkriiii – Elementalist

Make A Little Boy's Dream Come True!

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

What surprised me, when looking at all of the traits again, was yes, a lot of the 10 point traits are great. The biggest issue is maintiaining our sustain, while pulling away from water and arcana.

Feel free to read this thread on the Ele in general: https://forum-en.gw2archive.eu/forum/professions/elementalist/Let-s-get-serious-State-of-Elementalist/page/2#post2713607

As you can see, I’m trying to draw attention to the state of Elementalists, in the hope a Dev. takes into consideration what we have to say

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Make A Little Boy's Dream Come True!

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Posted by: EchenSketch.9142

EchenSketch.9142

They need to completely redesign the trait lines, IMO. Turn them into more generalized Offense/Defense/Healing/Mobility type things that, e.g., benefit your healing abilities but don’t buff a specific attunement. It’s effectively a water trait line but you no longer lose a bunch of stuff swapping out of water.

“Refining” the tree, I guess you could say, gave me a little taste of how difficult it is to create original, creative skills. I feel Anet can easily work with what they have, and bring the Ele back to it’s former glory, in a well-balanced manner.

A drastic change like that will only bring more imbalances, good and bad, and you know how long it takes for Anet to change things >.>

Falkriiii – Elementalist

Armor of Earth Needs Lower Cooldown

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Posted by: EchenSketch.9142

EchenSketch.9142

elem utilities should all be on a 2 minute cool down
non-utility skills too

where’s my paycheck ArenaNet

Makes sense, they have 20 useless skills, we need to balance them out with long cooldowns. In fact, they should add a 2 second cooldown to all of our auto-attacks

Falkriiii – Elementalist

Make A Little Boy's Dream Come True!

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Posted by: EchenSketch.9142

EchenSketch.9142

I personally think that the weapons recharge traits all need to be combined into ONE trait in Arcane. They want us to be jumping attunements all the time yet they make EVERY attunement have a different trait for weapon cool downs….

That was my basis for putting them all in the 5 point tier, but doing that would only force us into Arcana again, as it would have to be a Master or Grandmaster Trait, seeing how big of a difference it makes. A lot of the issues Ele’s have is being pigeon holed into builds, and I tried to make others viable with this. Believe it or not a lot of thought went into this

EDIT: cough cough Condition builds

Falkriiii – Elementalist

Armor of Earth Needs Lower Cooldown

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Posted by: EchenSketch.9142

EchenSketch.9142

Seriously guys, it’s the internet. I am dissapoint. Sarcasm.
It’s not all bad, you can trait for it and reduce the cooldown to a mere 72 seconds!
(That was also sarcasm)

Falkriiii – Elementalist

Make A Little Boy's Dream Come True!

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Posted by: EchenSketch.9142

EchenSketch.9142

i respctfully disagree

Care to explain? I think it’s better than what we have right now.

Falkriiii – Elementalist

Armor of Earth Needs Lower Cooldown

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

Why do you guys need stability? Anet made it so we have better stunbreaks. Signet of Air and Glyph of Elemental Harmony, L2P Noobs

The ignorance in this post is painful.

Gah, Sarcasm, gosh >.< I really thought people would get it.

Falkriiii – Elementalist

Armor of Earth Needs Lower Cooldown

in Elementalist

Posted by: EchenSketch.9142

EchenSketch.9142

Why do you guys need stability? Anet made it so we have better stunbreaks. Signet of Air and Glyph of Elemental Harmony, L2P Noobs

Falkriiii – Elementalist

Make A Little Boy's Dream Come True!

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Posted by: EchenSketch.9142

EchenSketch.9142

WATER:
Adept(5)
Cleansing Wave: Remove a condition and heal you and your allies when attuning to water

Adept(10)
I. Soothing Mist: Regenerate health while you are attuned to water
II. High Tide: Water weapon skills cause vulnerability
III. Soothing Disruption: Cantrips grant you regeneration and vigor
IV. Arcane Abatement: Take 50% less fall damage.Create a spell when you take falling damage, based on attunement.
Fire: Ring of Fire Water: Healing Wave Air: Static Field Earth: Earthquake
V. Aquamancer’s Alacrity: All your water weapon skills recharge 30% faster

Master(15)
Bountiful Power: Deal 1% more damage for each boon on you

Master(20)
VI. Vital Striking: Deal extra damage when health is above 90%
VII. Stop Drop and Roll: Dodging removes a condition(Cooldown 10 sec)
VIII. Piercing Shards: Water weapon skills deal 50% more damage to vulnerable foes
IX. Cantrip Mastery: Cantrips recharge 20% faster
X. Chilling Mist: Mistform grants 10 seconds of regeneration. Damage and inflict chill and vulnerability to nearby foes while in mist or vapor form. Gain Mistform when health reaches 25%.

Grandmaster(25)
Replenishing Aura: Auras grant regeneration

Grandmaster(30)
XI. Cleansing Water: Remove a condition when granting regeneration to yourself or an ally
XII. Powerful Aura: Auras are applied to nearby allies

Arcana
Adept(5)
Elemental Attunement: When attuning to an element, you and nearby allies gain
Fire:Might
Air: Swiftness
Water: Regeneration
Earth: Protection

Adept(10)
I. Arcane Mastery: Arcane skills recharge 20% faster
II. Arcane Resurrection: You have 20% increased revive speed.When you revive an alley, you and the revived ally gain an aura based on your attunement
III. Arcane Retribution: Gain Arcane power at 75% health
IV .Final Shielding: Gain Arcane Shield when health reaches 40%
V. Arcane Fury: Gain Fury for 2 seconds on attunement swap

Master(15)
Lingering Elements: Attunement bonuses linger for 5 seconds

Master(20)
VI. Renewing Stamina: Gain vigor when you deliver a critical hit. This effect can occur only once every 5 seconds
VII.Vigorous Scepter: Endurance regenerates faster while wielding a scepter
VIII.Blasing Staff: Area attacks with staff are larger
IX. Windborne Dagger: Move 15% faster while wielding a main-hand dagger. Move 10% faster while wielding an off-hand dagger. (Works in and out of combat)
X. Arcane Energy: Arcane and signet skills restore 25% endurance when used

Grandmaster(25)
Arcane Precision: Skills have a chance to apply a condition on critical hits

Grandmaster(30)
XI.Evasive Arcana: Create an attunement based spell at the end of your spell. Each spell can be triggered once every 10 seconds
XII .Elemental Surge: Based on Attunement, 10% to cause on hit: (Each condition can be triggered once every 10 seconds):
Fire: Burning for 3 seconds
Air: Vulnerability for 5 seconds
Earth: Blindness for 5 3 seconds
Water: Chilled for 2 seconds

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Make A Little Boy's Dream Come True!

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Posted by: EchenSketch.9142

EchenSketch.9142

See ArenaNet? I even did all the work for you!

Yes, this is a HUGE wall of text, so casual Ele’s might not want to dwelve into this too much. If you’ve been on the Ele sub-forums, you’ve seen threads non-stop since launch about the nerfs we’ve received. This thread was created to hopefully demonstrate how we could open new viable builds, Condimancers, Auramancer, etc. and stray away from the 30 Water 30 Arcana Norm. Have some input on what to change? Comment!

FIRE
Adept(5):
Flame Barrier: 30% chance to burn foes that attack you in melee, effect only occurs in fire attunement

Adept(10):
I. Searing Heat: Burn duration is increased by 30%
II. Scorched Skin: Immune to burn damage while attuned to fire
III. Ember’s Might: Deal 5% extra damage to burning foes
IV. Pyromancer’s Alacrity: All your fire weapon skills recharge 30% faster
V. Burning Precision: 30% chance to cause burning on critical hit
VI. Internal Fire: Deal 10% more damage while attuned to fire

Master(15):
Sunspot: Burn your target when attuning to fire

Master(20):
VII. Heat Wave: Channeled Fire skills last 50% longer
VIII.Spell Slinger: Cantrips you use grant 5 stacks of might
IX. Conjurer: Conjured weapons have unlimited charges. Conjured weapon skills recharge 20% faster. (Lasts 60 seconds)
X. Fire’s Embrace:When you activate a signet, gain fire shield for 4 seconds

Grandmaster (25)
Burning Rage: Deal 5% more damage to burning foes

Grandmaster (30)
XI. Persisting Flame: Reduce the cooldown of fire skills when standing standing in a fire field. Fire fields last 30% longer.
XII. Pyromancer’s Puissance: Each fire spell you cast adds might for you and nearby allies for 10 seconds.

AIR
Adept(5):
Zephyr’s Focus: Your endurance regenerates 50% faster while attuned to air

Adept(10):
I. Zephyr’s Boon: Auras grant fury and swiftness when applied
II. Aeromancer’s Alacrity:All your air weapon skills recharge 30% faster
III.Quick Glyphs: Glyphs recharge 20% faster
IV. Swift Strikes: Deal 5% more damage while moving with swiftness
V. Soothing Winds: 5% of precision is converted to healing
VI. Bolt to the Heart: Deal 20% damage to foes with less than 33% health

Master(15)
Electric Discharge: Strike your target with a bolt of lightning when attuning to air.

Master(20)
VII.Chain Lightning:20% chance to cause a lightning strike on a critical hit
VIII. Inscription: Grants a boon associated with your current attunement when you cast a glyph
IX. Auramancer: Auras recharge 20% faster
X. Air Training: Deal 10% damage more while attuned to air

Grandmaster(25)
Weak Spot: 60% chance to cause vulnerability on critical hits

Grandmaster(30)
XI. Tempest Defense: Surround yourself with shocking aura when disabled. This effect can only occur every 60 seconds. Deal 20% more damage to stunned or knocked-down foes.
XII. Fresh Air: Recharge Air attunement on crit (4 second cooldown)

EARTH:
Adept(5)
Stone Flesh: Gain 2 toughness per level while attuned to earth*Geomancer’s Alacrity:* All your earth weapon skills recharge 15% faster

Adept(10)
I. Geomancer’s Alacrity: All your earth weapon skills recharge 30% faster
II. Signet Master: Signets recharge 20% faster
III. Earth’s Embrace: Gain Armor of Earth when health reaches 50%(90 second cooldown)
IV. Serrated Stones: Bleeds you apply last 20% longer and deal 5% more damage to bleeding foes
V. Elemental Shielding: Gain protection for 4 seconds when applying an aura to yourself or an ally
VI. Geomancer’s Freedom: You recover from crippled, immobilized, and chilled 33% faster

Master(15)
Earthen Blast: Damage foes and cripple them for 3 seconds when attuning to earth

Master(20)
VII. Strength of Stone: You deal 10% more damage while attuned to earth
VIII. Rock Solid: Grant stability for 3 seconds to nearby allies when attuning to earth
IX. Stone Splinters: Deal 15% more damage when you are within a distance of 600 to your target
X. Serrated Scales: 10% chance to inflict bleeding when hit

Grandmaster(25)
Enduring Damage: Deal 10% more damage when endurance is full

Grandmaster(30)
XI. Diamond Skin: 20% of toughness is converted to condition damage
XII. Written in Stone: Maintain the passive effects of signets when you activate them

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Insane skill lag is back.

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

The insane lag is back in Desolation again! The game is totally unplayable.

PS: MOD! Do not move this thread, it is WvW related. And If you think this is the same as 1000 other threads then instead of moving me. Contact Anet Tech team and tell them that the game is unplayable in Desolation.

The skills do not work what so ever.

The game feels very slow when running around.

EB is the worst where nothing works, but you can feel It in the other borderlands too while there are hardly any fights happening lol.

Instead of improvement I feel WvW server stability is going downhill.

I rather wont play WvW for a month or 2 so devs can fix this problem. What do you guys think?

Thanks

Its not my ISP or my computer…

They need better servers, and servers cost $$$

Falkriiii – Elementalist

Elementalist in PvP is a disaster

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Posted by: EchenSketch.9142

EchenSketch.9142

Basic Breakdown

S/D Berzerk Amulet+Gem Eagle Runes or Divinity Runes
1 Sigil of Endurance 1 Sigil of Air

0/30/0/10/30 *Don’t know trait names off the bat, deal with it.
Air: Bolt to the Heart, 10% more damage in air attune. Fresh Air
Water: Cleansing Wave
Arcane: Elemental Attunement, Vigor on crit, Evasive arcane

Utilities, Glyph for heal, Arcane Wave, Lightning Flash, Mist , Glyph for Elite

Burst Combo:
Air auto attack, Air 1, Air 2, Lightning Flash, Updraft, Fire, Dragon’s Tooth, Phoenix, Ring of Flame, Arcane Wave, Fire Grab, Air 1 , Air 2, Dead

Falkriiii – Elementalist