Westenev.5289
I not talking about teirs more of if there is less members scale down the health, loot, and damage of mobs by respective (they already do this with certain mobs in open world). It wouldn’t be different modes so much as a way to play content at a pace that’s not so hectic to step into blind. This wouldn’t be for current content, more for older dungeons (if they make new ones). There is a lot of story and architecture (they put a lot of effort into creating) seems like such a shame to not open it up to more players. I remember fondly running old content in a game I played years ago and being able to see the stories, lore, and the architecture really added to the game experience. Some of dungeons have really cool aesthetics that you just don’t get the opportunity to slow down and appreciate.
The tags in LFG don’t allow groups to choose which kind of run their looking for. And the option to Merge doesn’t give anyone notice of what the groups tag is that you’re merging with. It makes LFG less coop cohesive. If it’s a speed run vs a more casual or explorative run there is no distinction on the merge. LFG can create a hostile environment if this isn’t reigned in. You can’t out level material, so there is no quote easy mode for those interested in the backstory or just the skins of gear in older content. It would be beneficial to allot material to scale vs the group size to give more readily access to this part of the game.
Frankly the LFG system for dungeons is the worst I’ve ever seen in a game. Groups can get merged when some want an experienced run and others don’t have much knowledge of the dungeon. So you wind up in a group of impatient people expecting you to know dungeons or thought it was a more forgiving group. And basically it’s a terrible experience for all involved. This system is the absolute worst I’ve ever had the displeasure to deal with. If Anet can’t be bothered to fix the problems can they at least allow dungeons to scale down to small even one person groups. I’ve only been able to run the dungeon I want gear from three times and it’s not getting any better. Even if I could only get 20 tokens vs the 100 I normally get I would be happy running it multiple times without it being nothing more than a massive headache for content that isn’t even current anymore. It’s no surprise that nobody’s running dungeons regularly.
I would say it has more to do with how the animals are. Dogs can swim, but as far as I’m aware they don’t hunt in water. On the other hand Bengal tigers do hunt in water, it’s something they’ve learned to do. It’s the only reason I could see for the distinction that fits with RL. I’m not against the idea, I’ve just never seen any hound or wolf hunt in water.
I’m currently debating going to a tough build for a general open world Ranger. I was thinking maybe Trailblazer or Wanderer’s gear? Any suggestions would be helpful.
Please, stop abusing the farm options.
in Guild Wars 2: Heart of Thorns
Posted by: Egrimm Van Horstmann.7921
Mavis.1463
If you half the leather requirement of Gossamer Patches, you’re done. This vs a meta built around a farm that restricts design of gameplay and story within the LS of Lake Doric. It’s way more simple and gives them more freedom to focus on stories and new skins for the store. There hasn’t been a good armor skin in years that is bought with gems.
For the rifle I have some very straight forward fixes. Hip shot would be fine if the skills of the rifle gave support to long ranged combat. Net isn’t terrible but extremely limited on use, would move this to skill 4 to be more in line with what the skill is used for. 2 should be an unblockable long range shot with a charge time and higher damage output than hip shot should also cause stun think of it as a sniper shot. 3 should be changed to 1200 range with increased damage and bleed the closer the target is also this should be a cone AOE hitting up to five targets. 5 should be an AOE blind with possible evade backwards. This change would fit an engineer in both gameplay and style.
The map can be fun, but you’re definitely right about the mini map’s poor compadibility with the vertical movement. For instance certain parts of the zone cause the map to use the top floor so vegetation, trees, and ore are difficult to find since they aren’t considered on your level. This could be solved by allowing us to view objects by opening the map in full screen (nodes are not visible in this view) add the elevation up or down of a point of interest can not be determined in this view from your point on the map. It’s super easy to get disoriented when terrain starts looking the same. We actually need an vertical and horizontal distance for each object to fully grasp the way of travel to a node or point of interest.
Please, stop abusing the farm options.
in Guild Wars 2: Heart of Thorns
Posted by: Egrimm Van Horstmann.7921
This is always going to exist. Asking players not exploit the game is like herding cats. Players are working towards what advantages they can get to maximize gameplay, and a farm that can be exploited is an open invitation to be exploited.
So let me take you back to the start of Lake Doric. Hardened leather is extremely costly for a basic T6 mat, players have been asking for solutions. For every gossamer patch to make the insignia you make it requires 5 Cured Hardened Leather which in turn takes 15 Hardened Leather Scraps. Unlike Ancient Wood or Gossomer Scraps, Hardened Leather and precursor Thick Leather have extremely low drop rates.
So when they made the farm in Lake Doric they wanted people to play the meta and farm the area. And here’s there big mistake, they put all the centaur that are the only mob that drops leather well in one place except for dynamic events elsewhere on the map. So the only realistic farm for leather became the camp. By holing leather up in one spot they had to make elites in excess to discourage players hanging around and farming in the way of the meta. Now they’ve added the trebuchets to stop engineers from farming the lower area where the elites can’t two shot you. If they wanted to eliminate this option they should have spread the centaur out through the zone with the White Mantle. Now you can explore and move around the map and get leather at a decent rate, vs holing up in one spot. Bears, deer, and wolves don’t drop leather at a decent rate, these are things one would reasonably believe would be the opposite since in real life we get leather from all of them.
Now here’s a solution that doesn’t require this obsession with fixing farming, they could have halved the demand of leather in insignias and reduced the cost of leather for all players in one go. So which is the better choice? Creating a special farming zone (which detracts from teams making fun game zones) or fixing the high demand of leather (while preserving story and gameplay)?
As it currently is, Lake Doric is not a good map for replayability. Clerics drag the fights out and Elementalists do a ton of damage with basic attacks. The Jade stuff is already annoying. And the drop rate of shards is too low compared to just doing the task of Nolan’s Homestead and doing the short and easy jp with several toons. Seraph gear, is there any class or build it’s essential for? Basically once you get the minis, gear skins, and achievements you want there is nothing left to do.
Bitterfrost has way more replayability, fast drop rate of map currency. Two toons four days and you can get an ascended backpack. No annoying mobs that have projectile hate, leather drops from wolves and spiders which can be found farming berries vs a poorly placed leather farm that had to be nixed due to being right in the path of the meta.
Permanent passes are worth it. You always have what the previous post mentioned. In addition if you put it in a shared slot now all your toons have access to this. I find the Royal Pass and the Verdant Brink one to be the two I always have on hand, though, the Royal Pass is the one that I use most due to the convenient layout of the area.
Healix.5819
Sorry wasn’t thinking engineer with bomb kit, honest mistake.
Your numbers are showing three hits per Surge.
On your numbers, though, noticed a couple interesting things. On some of the Spacial Surge is doing 100 more or a 100 less not sure if it’s a trait or scaling? Also noticed there are two crits close together with confusion damage ticking. And on the crits they are 100 damage apart yet both together are 1500 damage and definitely way more than the 180% mentioned on the Wiki on critical hits, they are closer to 230% damage for critical hits. That would explain why why when their critting a lot I die super fast.
So for those of you with alts and players still needing gear, how long until Hardened leather jumps in cost? Heck I’m sure thick leather is gonna jump too.
I’m not looking forward to long hauls getting leather again, I was finally getting enough to reasonably gear some alts that needed armor changes.
So here’s my big problem with the leather farm fix.
1. Anet created the problem by holing up access to leather in one spot and in the Doric release claiming it was a way to reduce leather prices.
2. Why is soo much leather needed for insignias. It boggles me how they could have reduced this demand and fixed the leather prices, yet instead dropped a farm.
3. It was the farm that broke the Meta, by bunching a whole lot of players in one place where the Meta starts. Even if it was supposed to be the upper ledge is the farm, it still encompasses the Hirathi Shaman Meta.
Can we get a real fix to leather or is this the expansion is looming and we just want to get the last LS done?
A ranged option that can do good damage and is not a projectile. For instance a whip or polearm would be a nice addition.
Birds attacking more consistently. I really wanted to run a bird but their initial attack is soo slow since they open with swoop and can’t pull agro like all other damage pets.
For my power Necro axe/dagger gs off set. The axe is devastating for basic PVE. I like rune of Ice on the axe with Bloodlust on the dagger. And for the gs Hydromancy and Bloodlust. So with the axe every ice and crit explodes into more damage. Then Runes of strength in Zerk armor. I have no problems killing things, would recommend MM if solo for the mitigation and the elite golem which tanks well. I can shred most things quickly, with a dagger I always find myself having to move to close combat vs bursting with the axe 2 after they’ve been stacked up with some vuln. I have soloed champions with it and by not having to stay in close combat it open up more ways to reduce damage taken from content.
ProtoGunner.4953
I don’t have commander runes. I have found a working option it’s not perfect but so far in Commander’s gear it’s not terrible. Dropped Scrapper for Inventions and use turrets to add both durability and damage though they don’t last long, so the mine with med kit is what I have to fall back on to keep up the pain. I can now rush groups with a supply drop and pretty much take down the group.
At first I didn’t find it useful, however, my Necro in Viper gear has found it pretty kitten powerful. I mainly use it when I’m getting overwhelmed by groups which doesn’t happen too often as epidemic tends to make short work of groups. This has been a great way to keep my Sigil of Corruption at max stacks longer. I’ve tried other elites and in this build the ability to stack lots of conditions in a hurry and then Epidemic it is downright mean. The only part that bites is the cooldown is just too long to use it for anything beyond situational.
Moyayuki.3619
Much like yourself I used to play a hunter in WOW. I agree there were a lot of pets, they were less customized though. You had them broken up into Tank, DPS, and PvP. They all pretty much played similar with minor differences. In GW2 the pets actually have more diverse utility. A wolf vs a tiger is definitely unique. Where Anet dropped the ball, is making the HOT pets better than previous pets. The wyvern had such slow attacks it was practically useless for almost practically the entire expansion, this left the smokescale, bristleback, and the tiger as the best pets. And of course two of these pets were also only available in the final map meaning HOT’s hostility towards solo play meant you weren’t getting there easily unless you had a group to help you get there.
The bristleback was a massive headache with veterans able to kill a player in one barrage. I recently checked and the trait I had to use to beat them is no longer able to reflect projectiles.
The two best advantages of GW2 is my pet doesn’t lose agro, in MOP this was all too common for a Hunter since our high damage was too much for the pet to keep aggression. And the pet swap this was far more helpful, this meant no more dead pets cause they had low health, leaving you to have to hope you could down the enemy before they beat you.
Healix.5819
Are you talking the ones in Bloodstone Fen or the ones in Doric which is what this post is about? Bomber sounds like Fen since staying in the air in Doric is far less likely given only a limited set of ley lines and not much in the way of updrafts.
Katastroff.1045
Yes, but as I previously mentioned with two or more White Mantle it’s far more difficult to keep track of which attack the Mesmer is doing.
Healix.5819
340 for four ticks is definitely higher than 1000, the actual number would be 1360. Spacial Surge does four ticks I have a Mesmer (even in the combat log you’ll see a string of four strikes when they do it. And with your crit numbers, their out putting 3200, but the crit numbers I’ve seen aren’t more than 490 a tick which could reach 1960 damage. The numbers in your combat log show actual damage taken after the armor and defenses. It also shows exactly which ability is doing what damage. Confusion can reach as high a 6 stacks with a few of them, for one yes, but again I’m talking about damage ramping up with two and it seems to affect other White Mantle’s damage. Cleric’s and Mesmer’s damage jumped by 100 after confusion was affecting my toon. This is where I question the effect nowhere in confusion is it supposed to increase damage taken and the combat log has the attack not confusion doing the damage.
So far they’ve rarely taken more than one of the boon and I still had strength.
I’ve been against the decision to lock it to the elite spec. It doesn’t make sense from a practical standpoint. If as an engineer I like the hammer and don’t care for the scapper trait to buff it, but would like the hammer as a close combat option in a more traditional Engineer build, I don’t see why I can’t use it if I’ve paid the trait points to unlock the weapon.
I really don’t agree it’s that over the top if this is for PVP or WVW maybe but for raids without it necros would become irrelevant based on much of the discussion about the necros underperforming in raids with power builds. It’s a fix to a problem they created by promising a power necro (Reaper) and so far they’re unable to deliver on their promise. Yes for condi it did more but without a strong condi build in raids they will find themselves not playing raids at no fault of the player.
I will say I’m not seeing it dominating that much, I have a condi based and with it I so far seem to do less damage than if I nix the Reaper for more condi damage.
I wouldn’t mind a few more provided they add a utility. Gorilla, basilisk, wind rider, and an octopus are just a few that would work, though they could add new animals in the new zones like HOT.
Illconceived Was Na.9781
According to the numbers one Spacial Surge is hitting almost 1600 damage with all four ticks. Add to that the confusion damage of 500 for two, and another 1600 damage for the second Spacial Surge and in two base attacks they’ve done almost three times the damage of a critical hit? The damage is just too high, for the output of my engineer. Now there may be better options, so far they’ve eluded me on in game content. My necros so far with all five variations have had no problem with them by comparison. So if I go with how the numbers play out, Necros can wipe them out because I can still use range and the clerics don’t nullify ranged combat.
OriOri.8724
Mesmers have ranged attacks that can’t be reflected. Their images act like pets. So yes my Mesmer has no problem. Engineers is whole different beast so far. I can’t seem to find a build that can handle the mob surges around Nolan’s Homestead. The damage numbers of the White Mantle Mesmers are really high, this is why my Engineer gets cut down by two.
Inculpatus cedo.9234
Not all of us have full sets of ascended gear. Most of my gear is exotic since I don’t currently do raid content.
Pumped.2371
No the cost to portal to the nearest Waypoint is still a repair cost.
seinka.4823
No I don’t mean that. In WOW they allowed you to carry different kinds of sets and preset builds that you could swap on the fly. You’re still same profession. This post is more about profession change, for when you’ve built up a character only to have the synergy of the profession work against your play style. This is where I think this would be beneficial, instead of starting from scratch.
Kept saying it was too long so I parsed it out in paragraphs.
Regearing prohibits wild trait swapping without requiring large amounts of bags space for multiple sets of armor. That is why it can be difficult to keep ahead of balance changes especially massive ones.
I have three. Lake Doric made the berserk gear with LB A/W incompatible with current content. Still have found a synergetic build that doesn’t make my Ranger have to try to kill everything but the cleric but if you do use a close combat weapon or staff that does miniscule damage and makes them agro to your Ranger off your pet. Lately Mesmers have basically put an end to survival and nature magic. I have a necro that didn’t have to give up his ranged attacks to fight Clerics but my Engineer, Ranger, and Warrior had to.
I don’t see how it’s another toon, when you consider that toon keeps the same living story and name. They already allow this swap for the free 80 you get from HOT. So why is odd? Also if you want to take a real life example of it. You don’t have to give away your stuff to change professions in real life. And you can use stuff from one profession in another so yeah it’s not unusual.
Patience, I guess if you don’t mind dying a lot and repair cost to rework through content again and again if your in the off hours or only play the game when there is a large player base in the content you’re playing. Sure I guess. Guild groups can help it’s a matter of being able to schedule play. So how is this a game one will play for long?
If you’re no longer liking the play style of a profession, why wouldn’t it help vs rerolling another profession from scratch?
Depends on what you consider a ghost town. A map with a 2 hour Meta that isn’t played more than a handful of times if you can’t get in on the full map and there isn’t another meta at the same time? Happens all the time. As I said initially I only see it completed once a week where when it was end game it was completed multiple times a day with plenty of opportunity to get in on a map that was actually running the meta.
You mean all of the reloading of zones after an event? That can take away material nodes or cause you to loose out on event rewards that multiservers use to combine many servers to make a large player base. But since wvw is based on servers they are still the foundation of the system which is why you have to reload zones otherwise like wow it would just do it automatically without you doing anything.
About once or twice week lately, but when I was pursuing the Electric Wyvern and Jungle Tiger pets I would pop in multiple times a day and when I was trying to complete the map with my main I would pop in a lot, took a couple weeks with one toon. The others well one was shear luck first time in. The other took a few days. Weekly I usually find it done once on average.
Cookie cutters are paste and copy builds for professions which many have had to adapt to for raids and pvp. Oh you play a Ranger here’s the paste and copy Druid for raids. This is your skill rotation. And so on. Balance patches should be about balancing multi builds but what you find is that it just turns into balancing professions so balance is simplified for easier control. Sadly though, this is exactly why I got bored with WOW. It’s no fun when end game is here’s the gear you need it costs ex, here’s your build don’t mess with it, and here’s your rotation. Don’t forget it and don’t stand in fire. This is the bane of MMO’s it strips classes of versatility and uniqueness. Eventually you’re either one of three archetypes. Tank, DPS, and Healer. Each has their place and each is boring. It was fun for a while, but that wares off fast as it’s just a distraction from the treadmill of gear progression.
When the synergy of the class isn’t fun. That is increasingly encompassing more and more professions and that’s definitely making me hold off on considering buying the expansion when it comes out. Would like to see them clean up content.
Healix.5819
One stole quickness the other took a single might, they don’t steal the whole stack.
OriOri.8724
I used to do that but my Engineer is too squishy in Commander’s gear to compensate for the wait. Turrets will be destroyed and I can’t gain health once it’s gone even with heals the two of them were wiping out 5k of healing in mere seconds. I do try to dodge attacks but their Spacial Surge isn’t easy to dodge for me when I have two to keep track of.
Illconceived Was Na.9781
I have crunched the numbers on what the White Mantle Mesmer’s health is and it’s a combined 50k or somewhere in that area! 1500 a bomb means 33 bombs to kill not counting the condition damage and the fact that only the basic bomb actually does notable damage. Half a minute to kill one mob that’s a ton of dodges and cleanses that just don’t exist solo. By comparison my Necro was doing about the same core damage but the conditions and minions where literally killing them in seconds and since the conditions kill them in between the switch I only had to actively kill about 1/2 of their health. The only weapon I can reliably fight them with is a rifle and one Cleric guarantees that won’t happen for long. I have tried grenades but I stink at click targeting which is why I only use them under water.
Mercure.5689
There has been a lot of talk about AFK Reapers UM farming by sitting under trees and killing spiders that spawn regularly. You can only collect the berries once per reset per toon so people have been parking Minion Mancers and just letting the minions kill the spiders while they sit under the tree. As for separate purchase option, I’m not against it. It’s a good option for other players and their wallets.
You do know that all pve maps are region wide right?
So your saying that either eu region or na region do dragon stand once a week?
Must be na since I know eu do it atleast once a day.
Just becouse your unlucky and dont get into the active maps dont mean that people arent doing it.Look at his recent topics, he believes HoT metas are basically dead.
Since i am working on some collection + preperation for the next xpac + generally finishing some achievements i have left on the maps, i can say that he doesn’t know what he is talking about, i don’t even search for an organized group anymore like in the beginning and i get decent maps.@OP
Also on the profession change:1) if you have 20 characters you probably have at least 1 of every profession
2) I don’t recall being forced into a playstyle in open world ever … so that point doesnt hold true as well
First off no I didn’t say the Meta is done once a week. I said I see it done once a week, and given the current state of Doric, and many older maps like the Orr. If they are Meta exclusive to have access it can take quite some time to actually get where you’re going.
But in Dragon Stand there’s one major difference, during non Meta play times the Noxious Pods are rare you might find 10-15 running around the whole map while trying to avoid the mobs that travel the lanes.
Second you really believe any class can play any style and still be relevant in solo play of current content, which is what I mean by they are doomed to cookie cutters. Second raids are already doing that, but what’s most important for me at least is why I chose GW2 in the first place. They promised you could customize your characters and just have fun with the game, that your profession could play multiple ways and be relevant and in GW2 pre HOT they did follow through with that.
No elite specs are a necessity for current content and well everyone knows once you take a third of your traits and lock them in one style of play well the rest follow and this is how you get your class pigeon holed into a cookie cutter. So for classes like the engineer and ranger that their elite spec is designed around non open world content they can quickly find themselves being overrun by content without a group to compensate for their classes lack of an elite that opens up the current content. But there’s the other problem of elite specs that don’t compliment your play style, this is where HOT has really dropped the ball. It took the premise of GW2 and said it’s about the elite specs not players playing what they like. And that is why I would prefer a profession change, they already have the system look at the free 80 system they added in HOT, so why not open it up so new players aren’t discouraged to have to build another 80 because the profession they started or in my case the amount of 80’s I already have doesn’t help in having to make more.
This last note is a general one. I have 5 Necros and they are by far the only class that I can still play in different styles with different builds and still have fun with current content. Each of these are different in their approach to play and it makes it fun, so no more character slots won’t go away with a system like this. It will do more to keep a large player base and not discourage continued play. In HOT I’ve gone through too much regearing that is way too expensive to maintain. Since the November balance patch were nine of my current builds just started doing soo little damage they couldn’t down current content or became too squishy that I would get steamrolled like Doric where my Rangers that were running LB AW were forced to build for close combat since the staff does barely any damage add to that the pets were under performing for the bulk of the expansion, it wasn’t until Feb or Mar they finally fixed a ton of pet issues and it’s easy to see why someone would want this change.
I started with a Ranger and the fact that my main now is a Necro says a lot to how much current content has forced my hand to play a different profession. Before HOT I was content with one toon, now the costs of regearing and the balance changes that have made certain classes no fun to play is a huge reason I may not buy the expansion.
I’m sitting on 20 or so 80’s and well given certain balance changes would like to change up my toons a bit. If I had the option to profession change then I could take the same medium gear and use it to a better fit, how would a ranger perform in full commander gear with 100% boon duration, not sure but my engineer isn’t putting it to good use. I have quite a few toons I’d love to change profession since their viability in the builds I enjoyed playing is shot to @#$%. Anyway can we please get this, I know many have asked but given the headaches of HOT it might actually be a good way to preserve a strong player base otherwise Dragon Stand is going to be even more of a ghost town. On the server I’m currently playing I see the Meta finished maybe once a week? I like changing around on toons and playing different styles, but there is a bitter hatred of cookie cutter builds I have and for some of the classes I play they are doomed to be played once in a great while.
Well I for one am OK with the discount on buying all three vs the typical 1000 gems a piece. I don’t use the mining pick cause sprockets still sell for decent. But I’m actually surprised nobody figured out that maybe the AFK farming in Bitterfrost is why they did these. Much like the leather farm of Lake Doric this may be a viable solution to AFK Unbound Magic farming. Now instead of sitting in one place, you can go about gathering the mats you need and get your UM too. I’m OK with it and don’t regret buying it three times. I’m no longer needing to sacrifice Winterberries to get my UM numbers up, since they were the fastest way to get the resource. I need Maguuma Lillies and well None of the normal stuff that drops UM also drops them. They are rare and too pricey to buy without some coin.
Couldn’t they just make a toggle like shoulders, glove, and helm. For my Norn would love to show off the tattoos and there is so little armor that allows that in both heavy and light. And the medium one that does has a weird color setup and isn’t cohesive with many looks. And before you say well you’re unprotected, Kasmeer and Faren have both made it clear they don’t wear armor at all. Faren runs around in his speedo in Verdant Brink. So yes it shouldn’t be a difficult change and no it’s not ridiculous in this game given what they’ve already done.
Checking the combat numbers of my fights with White Mantle Mesmers in Doric with my engineer. I was reliably critting with my bombs at 1400+ damage yet was getting killed faster by a 400 damage output of the Mesmer with and additional 500 coming from two sources of confusion, that’s right their confusion is doing more damage than the White Mantle Clerics attacks do for both burning and bleed. This is completely ridiculous with almost all my attacks being critical hits I’m losing more life than I’m taking? Had to use both skill elixirs, supply drop, and healing elixir with medi packs and still was getting beaten with ease? Did I mention I had 8 stacks of might and kitten near every boon possible yet the mesmers are completely wiping out my health while I can’t put a dent in one of them and this was two regular 80 level Mesmers! I don’t seem to have any difficulty wiping them out with necros, warriors, and rangers but for some reason guardians, engineers, thieves (non Dardevils), and elementalists can’t put a dent in them.
First off no the Crystalline Ore doesn’t drop in every pod. You have a chance for 1-3 to drop from a pod. For instance today farmed 8 or 9 pods got 10 ore with at least one to two pod dropping multiple ore. There have been times I’ve farmed 20 pods and gotten 8 ore. Since nobody was doing the meta took about an hour to get the ten ore. It’s definitely a drag for people now to gather the ore. I’m still working on getting a single set of Leadership Runes and at this rate if I catch a meta then I’ll use up my 71 Machettes otherwise well it’s gonna take a lot of time. To be brutally honest, DS is the worst for farming. It’s entirely dependent on a Meta otherwise the map is very restrictive to world exploration. I will give it one plus, it’s not the cluster of confusion Tangled Depths is. There should be a home instance Noxious Pod, but they’ve decided that everyone has time to farm Ore and keep up with current content. At this point with an expansion looming I’m in no rush. Really wish I could have got my Masteries done, but that’s not going to happened before the expansion gets here. I usually try to catch the weekly meta and that pretty much gets me all the pods I need, Machettes are just too far and between because of the lack of solo tasks.
Vulnerability used to be how my power Necro would down cannons in Lake Doric for the longest time it’s just been a few months since I’d been in Doric with a Necro. The axe would quickly stack vuln and the bar would break in short order. Now it has no effect (this may have been a bug that was fixed, that I’m unsure of but for the longest time vulnerability worked on cannon’s defiance bar). I’ve also noticed in HOT it seems to take forever for bars to break if ever. It may be that certain conditions no longer affect these as much as they used to, it just makes it super frustrating that cc is basically impossible without large stacks against most defiance bars. This has been the main reason many of the toons I play are just becoming unusable with the content since I have to run solo a lot.
Break bars in the game seem to far more resistant to conditions than ever before. Example the Jade Cannon in Lake Doric no longer affected by vulnerability. Also noticed in general break bars aren’t gone before most mobs die and this is with a condi necro so I know I’m stacking large amounts of conditions. It just seems the break bars aren’t breaking?
There seem to be two possibilities here. One the second White Mantle is critting more, but here’s what’s strange. I followed the combat numbers that you can have in the chat window (made sure they were all set to on), same attack with the White Mantle Cleric was hitting around 10-20% more damage while my character was under the effects of confusion from a Mesmer. Also noticed the White Mantle Knight reliably crits on it’s swing attack, this is why turrets on my engineer are wiped out in one hit. I’m still confused why condition cleansing with elixirs and many other skills aren’t removing the confusion?
Lake Doric around Nolan’s Homestead is one place in particular this seems to have scaled since all of my toons enter the map around here. Will note it takes two to cause the wild jump in damage taken, though damage does seem to scale for other attackers while condition is applied.
Last patch as of last Tuesday. I play in Doric on almost a daily basis for ascended amulets.
There have been more than a few times I’ve been trying to figure out what is a projectile and what is not and the skill doesn’t classify them as one. Orb of Wrath isn’t classified this way yet it can be reflected. How are we supposed to know what does what when basic classifications such as this are absent?
Anyone else noticed since the last patch the White Mantle Mesmers are doing significantly more damage than ever before? Two Mesmers can wipe out 13k health in seconds. Their confusion damage is significantly higher than it’s ever been. Not to mention they are consistently keeping the condition on you no matter what? The only toon I can properly remove the condition is a Necro all others fail to remove the condition. It won’t cleanse, it can’t be removed by any of the recent condition removal I’ve tried. Add to that their basic attack continues reapplying it and hits from behind objects which they now run behind to hide from range while attacking your character. Then you have to fight them twice with free attacks from hiding before they are revealed. They are insanely way over the top on damage done.
This isn’t the normal damage they’ve done this expansion before that update and their damage is scaling way over what is reasonable.
I love the Norn, but it’s obvious that Anet doesn’t have the lore nor the character story to really delve into Norn as a seperate culture. From what I gather they are a hybrid of Native American and Celtic culture. Though, when it comes to the personal story it’s just a bad stereotype of a beer swilling, bar brawling, hippie blowhard. This may have been a place for them to take some notes from Inuit people of the Arctic and apply that to Norn culture.
As for the one I just don’t care about well that’s the Sylvari. I’ve only ever made a scarce few and well they’re just the basic Elves of GW2 when it comes to their story and lore.
I was downed by a Jade cannon and the cannon was cancelling all the damage of my downed attacks against White Mantle in the area.
I’m actually disappointed in how many masteries are zone specific. There could be some interesting gameplay with more open access to masteries across the game. Vines would be awesome in Auric Basin or Tangled Depths. Then there’s the aerial attacks of Bloodstone Fen and Lake Doric, when there are ley lines in many places. Thermal Vents would be a nice addition to the old world in places like Fireheart Rise. The Torches of the Kodan in Frostgorge Sound. There is soo much potential to not just stick them to a single map.
(edited by Egrimm Van Horstmann.7921)
Ashantara.8731
I understand for many that is helpful, when I played WOW I preferred that method. In this game I’ve rarely needed that cancel at all if ever. Yet having weapon swap or a skill not activate has on more that one occasion meant death by frustration. I would like the option of choice is what I’m asking, not that everyone likes the same thing.
I have a 6 button mouse use the screen icons for weapon swap and buttons 7-0.
Yeah that seems to fix the double tap. As for the weapon swap I need an option to have it activate on the button press not the release as it’s most likely my pointer leaving the field before that happens.
Every once in a while English trips me up with odd word usage, and counter intuitive meanings. My point was that having the action on the nonpress makes it a strange skill cancel that can actually cause more problems in combat especially with highly active combat such as this game is focusing on.
Depressing means letting off ie. not pressing the button. The de prefix means not. By the way WOW has the option to have to the game register a button click on press or on depress.