Definately agree, taming in this game is very lackluster. There’s nothing to the actual taming process, just “click button, get pet”. Instantly combat-ready, no growth or training involved. And there’s no sense of having to actually hunt for potential pets either, since they’re always in the exact same spot without fail.
Even most of the taming spots are just “there” for no apparent reason. I would expect with static spots that at least they’d be in interesting locations. There are a few nice taming spots like the Jungle Spider haven in Caledon Forest at the top of Morgan’s Spiral, but for the most part they’re just placed in random locations, not hard to get to, not hard to find, and no real reasoning behind them. I keep going into random little caves and animal dens hoping to find juveniles there (the main instance of this being a fairly well-hidden Salamander Drake den underwater in Plains of Ashford), but there are rarely juveniles in places like that, they’ll just be out in the middle of nowhere.
The main MMO I played before this game was Star Wars Galaxies (way back in the day before the 8 “iconic” class crap) and I thoroughly enjoyed the way pets were handled in that game. They were random spawns across the entire planet, so you actually had to hunt for them. Then once you found them you’d have to mask your scent, slowly approach the pet (while hoping none of the adults noticed you), and attempt to tame the pet. The taming process would take around 10 seconds and success would be determined by your progress in the profession / skill, and if it failed the pet might attack you, in which case you’d have to run off a distance and let the pet calm down, then try again.
Once you tamed your baby, you’d have to wait for it to grow to full size and power. You could technically still use it as a baby, but its stats were quite low so it was risky. You’d also have to train it to recognize commands, which was always a nice touch and made it feel a bit more organic. And you could teach them tricks as well. There were also a lot more pets (probably 90% of the species and sub-species of animals in the game were tamable) and even pets of the same species and subspecies could have slight variations in color.
Now, Ranger in this game is WAY better than Creature Handler in SWG mechanically. Pets have unique special attacks (SWG it was just debuffs, not even different animations) and in combat they’re infinately more useful, they did paltry damage and only really accelled at tanking in SWG, and players could still tank much better once the good armor started being made. Creature Handler was by and large a purely “fun” profession, pets couldn’t really contribute anything to your combat effectiveness.
But there’s certainly something missing from the pets here in GW2 as far as feeling organic, actually feeling like real pets.
Unfortunately, I don’t see anything about the pet system changing at this point. The only thing they could do is maybe make pets grow up and get stronger (maybe that could be the way to make up for Ascended gear) but as far as the charming and such goes, I don’t realistically see it being improved. And with the way the players in this game are, always pointing fingers at anything other professions get and going “OOOH, unfair attention!” I think there would be a huge outrage from all the non-Rangers if they spent the amount of time they’d need to make any large changes.
Calling your pet back to dodge AoE’s or powerful attacks is all well and good if you’re playing ranged. But if you’re playing melee yourself, then you’re screwed. You won’t have to time dodge out of the way and then call your pet back as well unless the enemy has a huge chargeup. And thats assuming you’re even trying to dodge roll out of the way, if you’re doing something like using Greatsword’s block / evade or using one of Dagger / Sword’s evades, then you’re completely out of luck.
Maybe the transformations could be randomized like the Engineer’s potions’ effects. Potion S transforms you into a random supportive form, Potion O transforms you into a random offensive form, Elite Potion ZOMG transforms you into a boss clone for 15 seconds.
Oh god, please no. Random skills are terrible. They allow for no planning, no adapting to situations, nothing. Just roll the dice and hope you don’t get screwed. Engineer’s random effects are alright since they’re mostly “bonus effects” (in the case of something like the healing elixir) or still somewhat controllabe in the case of the Haste elixir. But the main class mechanic of a profession being random would just ruin any chance of the profession being anything more than a joke “fun” profession. Or at the very least make you ignore the profession mechanic most of the time due to unpredictability.
I really like the idea of a profession built around shapeshifting. I’ve always liked the general notion of morphing / shapeshifting and far too few games really utilize it to any major degree.
I personally wouldn’t really mind the lack of gear appearences, since you’d still see it plenty while out of combat (and really, in any group you’re not going to get a great view of gear anyway with all the effects flying around during a fight). But there are ways around that if it is deemed a problem. There could be a shifted form “editor” that would let you tweak the appearence of your forms, though that might be too much to add for one profession. Appearence could just change based on what armor / weapons you have equipped, like the texture and minor details of the form could be altered. Or they could just have the color of the form based on what color your armor is, that would be an “easy” way to differentiate, though it wouldn’t take into account actual gear.
Healing Seed would be fine if it were either immune to damage altogether, or at the very least had its aggro dropped signifigantly. Its silly that the second you drop the thing, 9 times of out 10 enemies will immedietly target and destroy it. I could totally get behind a heal thats almost purely gradual if the thing ever actually stood long enough to heal any decent amount.
A bit of a cooldown reduction would also be nice. Healing Turret functions somewhat similarly to Healing Seed (but much better) and is on a 20-second cooldown, so why is Healing Seed so darn high? Unless it becomes invulnerable, I’d say a 25 second cooldown at the most.
As for the whole “racial skills are supposed to be lackluster” thing… yes, they’re supposed to be somewhat worse than profession skills. But Healing Seed is not somewhat worse, its downright terrible. And considering the Human healing racial is actually pretty decent and arguably better than some of the profession heals, I don’t see why Healing Seed needs to be so awful.
I’ve seen more discussion about general weapons / armor looks in Players Helping Players than any of the individual profession forums. And the threads in profession forums usually apply specifically to that profession and weapons that “fit” the profession, so its fine that they’re found there.
I wouldn’t be opposed to a Armor / Weapons or Gear subforum though.
The class of armor you can use is part of a profession’s identity, in the same way that weapons and skills are. Letting you mix and match armor appearences would remove that aspect from the equation (essentially, sure guardians / warriors would still have the most innate defense from armor but visually its a non-issue). I really don’t want to lose any defining features of the professions. If anything professions should become more unique from one another, not less.
And the idea of Warriors running around in skimpy light armor while mages run around in full platemail is just silly to me. I want the armor appearences to match the protection given, not have the two completely arbitrary and unrelated.
Yah, turrets look rather terrible right now. Especially the rocket turret, it looks like something a 10-year-old would build out of sticks and toilet paper tubes. And it bugs me that the overload ability fires from the top of the turret when there’s no barrel up there. The only one that looks pretty OK is the Flame Turret, I think.
Aside from just generally sprucing up the turret appearences, one thing I think needs to be universally changed for most of the turrets is that they need to lose the windup crank. Having a windup turret is so silly. Are these war tools or toys? Maybe the sticks and toilet paper thing isn’t so far off. And really, if you can build automated turrets that can find and shoot enemies automatically, surely you can power it with something besides a crank. Not to mention the sillyness of the crank turning itself.
(edited by Electro.4173)
I’m fine with turrets attacking the closest target personally. They’re not sentient beings that can prioritize targets or anything, they just find a nearby target and shoot it. And there are many times when I actually want my turrets to shoot a different target than what I’m shooting, so just having them attack whatever you’re attacking wouldn’t be a good thing all the time either.
I just want them to fix the issue where turrets will shoot objects (and more importantly shoot already-destroyed objects) over enemies. Turrets should prioritize enemies over objects and should certainly never be shooting at objects that aren’t even there any more.
Signets to me are the most boring utilities in the game. Passive stat boosts are useful, certainly, but not particularly exciting, and the active abilities of most signets are equally meh, usually just “apply buff” or “apply debuff” with no or very minor graphical effects.
I would never run a pure signet build, I want to use my utility slots for more interesting things that signets. Maybe one slot for a Signet, but all slots as signets would be blah. For Ranger specifically, I prefer to run traps and survival skills with an occassional spirit thrown in for variety (though hopefully they’ll be buffed to be more useful and not just fun).
But its nice that Ranger Signets are getting buffed. The option of running a decent Signet build is good to have even if I wouldn’t touch it personally.
Maybe they’re an appearence-based adaptation, rather than a functional one. The horns make them more attractive to the opposite sex or whatever, that sort of thing. Like how male birds have bright colors, though in this case it goes for both genders.
Though I’ve never heard any Charr make any reference to that sort of thing, so that might not be it either. Asura view large ears as attractive, but they actually hint at that in-game.
They could be purely protective. Horns can protect the head and (depending on length and shape) neck from attacks.
Though the most likely answer is that they’re there just because they look cool and the devs really didn’t think of a logical reason for it beyond that.
Skintone-related colors, eh? That explains why my cultural armor has green bits no matter what, since my Sylvari is green. Though green looks natural for a plant armor, so it doesn’t really bother me at all.
Yeah, I’m surprised so few people have brought this up. I wear heavy armor as a sylvari, but I look incredible. However, there are a ton of armor pieces, particularly Shoulder pieces, that do NOT fit sylvari. They are huge, Norn size. The armor that shows this off the most is the Koda, but its not the only armor style that’s been improperly fitted to the race.
Hopefully its fixed…soonish…
I actually think the giant shoulders is a game-wide issue, nothing to do with armor being sized for Norns or anything.
I know quite a few of the shoulderpads on my Charr characters are ridiculously huge and don’t even fit the shoulders properly, they just kind of float off a bit. And they’re in Medium armor, not even heavy.
And while I don’t have a Norn character, I was looking around the Norn forum the other day and noticed a topic about cultural armor and how a few of the cultural shoulderpads are way too big.
I think its just a general thing where some of the shoulderpads need to be seriously looked at across the board. Or maybe its intentional that some shoulders are supposed to be massive, maybe someone likes that Rob Liefeld look :p
Hmm. As a PvE player and one who usually lets pets tank, I can’t say the pets ability to hit moving targets will do much for me personally, but its nice to see pets getting any sort of fixes, since they’ve been largely ignored thus far. Probably more due to the fact that its harder to fix pets than abilities with the whole AI thing, but its nice to see some changes coming to fruition on the pet front finally. And the number of replies / fixes in the works for the upcoming patch in general is starting to look really nice, so thanks on that Jon.
Definately looking forward to Drakes getting fixed though, even if its not until after the upcoming patch. Drakes are my favorite pets appearence-wise but the fact that they only use their basic attack really makes me dislike using them, like I’m wasting my pet slot on something thats not doing everything it could be.
I doubt they’ll add Tixx’s airship to actual outside zones.
However, one of the devs did state that you’ll be able to see Tixx arrive in each city if you’re there at the time he comes. Not a cinematic, but you’ll see him get there. Which I assume means you’ll see him approaching and then dock at whatever location he’ll stop at.
The activities start on Friday, yes. I’m not arguing that at all.
But the activities are not time-sensitive, at least in any sort of strict way. They run the entire length of the event. There’s no big reason to patch them in advance because if there are a few bugs to iron out with them, then its not a huge issue because there’s still more than 2 weeks to go on them. The Grove on the other hand is a 1-day thing. If there were bugs with it (or if there were bugs with the Karka event kickoff as a previous example) it would be a much bigger problem. Which would mean they should patch in advance to make sure nothing goes wrong, so that the somewhat limited duration of the part wouldn’t be cut short.
Since the start of the event is just the 3 activities and they run the entire duration of the event, it doesn’t really call for an advanced patch, at least not as much as if the kickoff was a 1-time or 1-day event.
But again thats just conjecture on my part. I wouldn’t be particularly suprised if they did patch on Thursday, I just think Friday is a bit more likely.
Pets have their own boon duration trait (Concentration Training). And its a 50% increase, so its actually better than Nature’s Bounty from a pure-numbers comparison, though there’s obviously more factors to consider.
How would a bunch of snakes create a poison field? Because thats what Viper’s Nest is, a bunch of snakes being released and attacking enemies.
Either of the available makeover kits (hair or total) available in the Gem Store will accomplish this. Its part of the hairstyle, so the hairstyle kit would be the most cost-effective if thats the only change you want.
Though you’re still limited to the colors you have at character creation. A lot of people would like them to let you use any unlocked dye color to better coordinate with clothing which uses other dyes, but at least at this moment you can only pick the colors you were originally given.
I just hope the chests are seperate items (ala the Consortium Chests) and not just shoving the items into the normal BLC like they did for Halloween.
Having items in the normal BLC has some minor benefits (like players who dont’ want to buy the items being able to open a few from keys they get from story missions / loot) but the cons far outweigh those benefits. Having items which already have a low chance of dropping mixed in with normal boring items is no good. You should be able to be guaranteed event items, and having a seperate chest gives you that benefit. And if they want to maintain the advantage of letting players who dont’ want to buy the chests open a few, they can just have them as rare random loot drops or rewards from the events or something.
A definate yes from me, but only once they fix the level scaling. I don’t like the idea of funnelling everyone into Metrica Province and then having all the high level players absolutely destroy everything while low-levels are just trying to level up and enjoy the game.
Making the skins account-bound would suck. I don’t want to be required to gamble to get event skins, I like the fact that I can let everyone else gamble and just buy the skins off the TP. And I’m quite certain I’m not the only one who feels that way.
There are probably a number of people who don’t even care about the skins that much, but only want to sell the skins for money. A-net would probably lose income if they limited skins in this way, because those people wouldn’t even bother buying at all.
The bug is with Magnetic Grasp not properly giving Leap finishers, NOT with combo field auras in general. Doing something like a blast finisher in an ice field to give yourself Frost Aura will get you your aura boons every single time. Its just Magnetic Grasp that doesn’t work right with finishers since the last patch.
Whether its an intended fix or a bug is another issue. Magnetic Grasp never listed a Leap finisher in its description, so it may be that they fixed it by removing the leap (and didn’t completely fix it since it still gives you a Leap finisher icon) or it may be that its supposed to be a Leap finisher and they just messed it up when they were trying to fix the “getting stuck” bug.
I’d prefer a lightning field considering they’re so rare (only Elementalists have them IIRC) and since Rangers already have a fire field with Fire Trap.
But I’d definately like to see more melee pets with combo fields in general, even if its just a Fire field. Melee pet combo field + projectiles is very nice, but Poison in particular isn’t that great since stacking poison isn’t that useful except against things that heal.
I’ve never heard the “dumb corpse” line before. Now I really want to hear that.
I don’t really know what triggers it, but in the middle of battle my male Asura will occassionally say
“For the record, you’ve been struck”
I quite like that one.
One that I’m not so fond of is a low-health quote.
“Why won’t…anyone help me…”
Sounds odd for an Asura to be asking for help and makes no darn sense when I’m alone.
Does Anyone Else Think That Warband Member in Personal Story Are...
in Charr
Posted by: Electro.4173
Almost all of the NPCs in the game are useless except the “champion” ones (like Caithe, Rytlock, ect). Story NPCs are a little better typically than the ones you find wandering around the world (who 90% of the time can’t even 1 vs 1 a single enemy and win) but they’re all lackluster defensively and offensively. Heck, even the champions have meh damage output, especially compared to a competent player.
I assume its a concious design choice to make it so that you as the player have a greater impact on the battle and don’t just rely on NPCs to do everything. GW2 definately isn’t the only game to do so, many many games use the same approach to underpowering NPCs so that you can’t cheese battles by running away and letting NPCs do everything for example.
I think there are multiple shades of red used for Blood Legion. It could just be lighting differences making me think that, but I swear I’ve seen them using dark reds, medium reds, and even a few that use almost pink (think there’s a couple of those around the guild area in Black Citadel).
There is a difference between not wanting to spend time and practice, and not being able to physically do it.
No matter how much we practice and spend time, we will never be able to complete, because we are just not as talented as you are. You can practice swimming all you want, but unless you’ve got the genes and you’re born with long limbs like Michael Phelps, you will never get the gold medal.
All I’m saying is that introducing easy modes would not hurt all of you that are able to do it on expert mode or normal mode.
If not, then does it mean we cannot enjoy the rewards from the jumping puzzle activities?
It doesn’t hurt the harder modes directly, but indirectly it does in some ways.
For one thing, if an easier difficulty exists, than why even try the harder one? Sure, there are some people who want the difficulty for the sake of difficulty and will do it just for that reason, but if you give the full reward out for the easiest difficulty then it gives little actual incentive to go harder.
Yes, there may be some people who will just plain never finish a difficult jumping puzzle, but there are others who may not do it right away, but will get it after some practice. But if you provide an easy mode, there’s no reason for those people who just need practice to even try the harder modes.
There’s also the fact that doing 2-3 different difficulty modes takes away from the development time for all of them. Rather than spending 100% of the time making the one single jumping puzzle, now you’ve got the development time split 50/50 (or 33/33/33). Thats much less time to polish up each puzzle, and the quality migh suffer for it.
But anyway, my own feelings for the JP are that I hope its as engaging / difficult as the Clock Tower. It was hugely enjoyable for me, and I’m not even one of the “difficulty gluttons” that just failure and death over and over or anything. I died plenty, certainly, but thats not why I enjoyed it (nor did I enjoy it because it made me feel superior to others because I finished it and others didn’t). I just found it really fun, the fast pace and constant danger was a pretty good change from many of the other JP’s in the game and overall a lot of fun.
I really don’t see what the big deal is if people can’t do it anyway. All you got for the Clock Tower was a meaningless achievement (didn’t count toward any other achievement nor a title, its just a few standalone points), some random loot, and one single Exotic item that could be gotten from random loot as well. And said item wasn’t even special or anything either, no unique model or anything. I mean, if they were giving a special Legendary weapon or something, then I can see why people would complain about not being able to get them. But nothing given out from the Clock Tower was so huge that missing out on it is a big deal.
And considering the backlash from Clock Tower as it is, I wouldn’t be suprised if the reward for this new JP is even less.
So with Winterday’s event arriving let discuss the fundamentals of what we will be doing in the Event. Killing things to complete task.
So is killing things during winter event making things jolly for you and those little kids watching you kill the evil monsters?
Well, it would be a lot less jolly for the kids if you just let the monsters kill them, so…
lol. I approve of this reply.
Also, there are non-killing activities as well. The choir, jumping puzzle, and snowball fight are all unrelated to killing things (probably, though the snowball fight MIGHT involve killing I suppose). And the individual events at each city may or may not involve killing anything, they might be more activity-related events as opposed to just clearing enemies.
None of the timed content starts until Saturday (thats the first day Tixx shows up) so I imagine the patch will go live on Friday as scheduled. Its always a good idea to patch stuff in a day in advance in the case of something like a 1-day event, which is what the Karka event had as a kickoff, but since the start off this event is only going to add the Gem Store stuff and the 3 activities, it probably doesn’t need an advanced patch.
Thats a pure guess / conjecture, mind you.
Off the top of my head, there are no event skins for Scepter, Mace, Hammer, Shortbow, Warhorn, Torch, or Pistol.
if i remember correctly, there is a halloween short bow.
I think Arachnophobia is a longbow, but if I’m mistaken then it means there’s no longbow.
I don’t have a problem or complaint with all of the events being mostly Asura-run so far.
But it is something I’ve noticed, and I would like a bit of variety in the future.
The question was not really answered there. The dev post in that thread states that if you miss a day in a city, you will be able to replay that cities event on a later day.
It may very well be the case that the playable city events are unrelated to any “participation reward”. For example a city event might be a game in which you have to build snowmen in an instanced zone, while the other team has to prevent you from it. The dev post states, that if you miss the specific day, you will still be able to play that event on a later date, when all of the events will be enabled to play for everybody from lions arch.
Whether there will be any item rewards for having been present in a city for the actual visit was not revaled. You only think you have the answer, because without having the required information you assume that if any item reward will be handed out, it will be in form of a reward for that cities “event” and thus conclude that if you can replay that “event” on a later day, you can also acquire the reward on a later day.
That however is pure speculation.Be a skeptic cynic all you’d like, but it was answered. Those day-events will repeat when Tixx lands in LA, just as the Halloween events were repeatable all the way until the last day. And, with them being repeatable, people were still able to get the book(s) with them. There’s no indication that “you’ll be able to repeat them ‘for fun’, but not be rewarded”, because it sounds ludicrous just saying it.
I don’t think he’s suggesting you would repeat the event but without the reward the second time. That would indeed be silly and bad.
I think he’s just suggesting that there might be something else given simply for attending each day’s city event besides just any rewards given for the actual events.
Maybe for doing the event in The Grove while Tixx’s airship is docked there you get a “toy” weapon for Costume Brawl or whatever. That would also be gettable by doing the event in LA once he docks there.
But maybe there’s another item given simply for showing up at each location during the day Tixx is there. Some kind of racial-themed town hat or something, who knows. But if its not directly tied to the repeatable event and is rather just something given for being in town when Tixx is there, it would be missable.
This actually sounds like a cool idea minus the fact that its overpowered unserious crap.
But on seeing the title I was thinking something like an elite which would unleash your full mastery over your current element. It would lock you into your current attunement, signifigantly increase damage done as well as adding boons / debuffs to your attacks, and give you an impressive visual effect as though you’re overflowing with elemental power according to whatever attune you’re currently in (so if in Fire you’d basically light yourself on fire, air you’d be surrounded by wind field and electricity would be surging over your body, ect).
What I´d really like to know is why the kitten can´t I watch any vid on the GW2 page but have to scour the UTub for the frikken things?!?
Probably a browser issue. I can’t watch the videos using MSN Explorer, but I can when I switch over to IE.
I think they’d be a nice weapon addition in the future, sure. A crossbow would be another option they could consider adding in the future. What would be challenging is thinking of other types of weapons for more casterly types.
how about orbs and books as weapons?
floating magical orbs and books as offhand gear
on topic, i’d also like to see 2 handed axes and more variation in weapon/armor types
Agreed 100% on orbs and books. Those two would be very good “magical” weapons.
That said, mages don’t really “need” magical weapons only either. I’d have no problem seeing more weapons like the Mesmer Greatsword added to the scholar professions, where its a normal melee weapon being used in a very unconventional and magical way.
For instance, a Mesmer equipped with a knuckle weapon could manifest fists of illusion to punch enemies from a distance.
Any of the scholar professions could utilize a Crossbow to fire magical bolts instead of physical ones.
Necromancer could use something like a spear primarily as a weapon to stab into the ground and summon various effects from the ground under enemies.
The other thing is that this is a time of year when many people are away from home – I won’t be able to play GW very much over the holiday period as I’ll be visiting various branches of my family. Not many people travel for Halloween in the same way so it makes more sense they can rely on their player base being around!
That. Having strictly timed events directly between the two holidays when a lot of people will either be travelling or just plain busy would be a bad decision.
Besides, as also mentioned earlier in the thread, the people at A-net deserve a holiday vacation too. I would imagine they’ll be taking the week of Christmas / New Years off at the very least, so they wouldn’t be around to run any holiday-specific events (sure, they could time it and have it automatic so no one would need to be around, but bugs and such are sure to pop up and without devs around we’d be stuck with them).
I see nothing else “toys” could mean than town clothes / costume brawl weapons. Thats even what they’re called in-game.
Blunt weapons always get the short end of the stick when it comes to skins in games (or when it comes to not being included at all). Swords always get the most attention because everyone is apparently in love with swords.
That said, there are quite a few weapons without event skins in GW2. There have only been 2 events so far after all, and only a handful of skins per event. Off the top of my head, there are no event skins for Scepter, Mace, Hammer, Shortbow, Warhorn, Torch, or Pistol.
Though there are 3 shield skins, 2 sword skins, and 2 staff skins. So here’s hoping there will be more skins from the list above included (I’d be particularly interested in a Torch with a blue / ice flame effect) and less of the weapons which already have multiple skins.
Attended / Looted / No Mail
I’m 100% in favor of ANY new weapon types that the devs want to add (at least within the realm of reason, once they start adding paper fans and shish kabobs then not so much). More skill variety and general weapon variety is always welcome.
Battle Axes aren’t the top of my list (that would be flails or lances / halberds) but I would appreciate them all the same.
I don’t play only Charr. I currently have 2 Charr characters (Ranger and Engineer), 2 Sylvari (Mesmer and Guardian) and 1 Asura (Elementalist).
However, I can relate to this thread on some level. I just grabbed a 6th character slot to create a Necromancer, and I’m torn between what race to choose, Norn or Charr. On one hand Norn would be a completely new race from what I currently have so I’d get different armor, different home / starting areas, different story, different voiceacting, and so on. It’d be a much more “new” experience. On the other hand, Charr are awesome in general and in particular have some nice spellcasting animations that I currently can’t see with my existing Charr characters (I actually created a “test” character just to check out some of the casting anims). And Norn… well, just aren’t that great to me anyway, not really a fan of human or humanlike races in fantasy games.
Somewhat boring but completely new (to me) race, or really awesome race that I already have 2 characters of…
Unfortunately, charr medium armor is beyond pathetic at its current state, my favorite armor is currently inquest and heritage, hiding the helm of course, but there is noooooo outstanding set.
If you want looks, go heavy or light. T3 cultural heavy is probably one of the top3 armor sets currently, I love it personally. There are a few other good sets, but you will not have the diversity the other humanoid classes have.
Important note for heavy charr! Some of the chest pieces leave some your upper chest exposed, to the point where your furr color can clash with your armor color and make it look not quite right, keep this in mind and use the pvp locker to preview some sets. If it does look akward, also keep in mind that most of it is hidden by the higher camera angle, but not all.
I disagree. I really like all 3 medium armor sets of the Charr cultural armor, and the T3 in particular is one of my favorite armors in the game period. Except for maybe the hoodie on the T2, not a fan of that, though the overall design of the T2 is fine. But different strokes and all that.
They’ve done it so far, I see no reason they can’t keep doing it.
The only problem might come when they start working on actual expansions. Unless they bring in a bunch of additional people, I would think the people that would be needed to make an expansion would be the same people they’d be using for monthly content, so they’d probably either have to put updates on hold to get the expansion done or slow both down.
Then again, we really don’t know how much time the monthly content updates are taking at this point anyway. Just because they’re being released monthly doesn’t nessicarily mean they’re taking the full month for development. For all we know the Wintersday content might have been done before December even hit. If the monthly content only takes a couple weeks to put together, they’d still have time to work on an expansion in the downtime and it may not have any effect on the monthly content schedule at all.
Or maybe they’re already working on an expansion on the “back burner” and just doing a little at a time when they can, rather than putting any amount of resources into pure expansion development.
Funny thing is that other professions feel the same way about Ranger.
There was a specific thread in the Elementalist forum complaining about how many developer posts there had been on the Ranger forum when they barely had any dev posts on that forum. And complaining about the fact that the Ranger trap cooldown bug was fixed immedietly when the Elementalist bugs introduced by the last patch (missing finishers and the like) were not even acknowledged at the time.
And while I don’t recall a seperate thread on the subject, I remember a few complaints on the Engineer forum about how Ranger had a lot of dev interaction in general while Engineer hadn’t had a dev reply in more than a month.
The grass is always greener in another forum :p
(edited by Electro.4173)
I definately prefer the Harpoon Gun when underwater. The spear is solid on its own, but does nothing to benefit my pet, and considering I’m running a pet-based build, that makes it less than ideal. Its pretty odd the Spear doesn’t boost the pet at all, off the top of my head its the only mainhand / 2hand Ranger weapon that doesn’t. The other reason I prefer Harpoon Gun is simply because melee underwater is kind of annoying. The added dimension means enemies can be above or below you and you’ll still be hitting them / they’ll be hitting you, but it looks like you’re just stabbing nothing. Very disorienting.
Plus, the Harpoon Gun + Jellyfish is awesome. The Jellyfish’ regen cloud ability is also an unlisted water field, so that along with the Harpoon Gun’s new projectile finishers makes them even more tanky. Really makes me wish there were pets with combo fields on land, having the pet in melee range and making a combo field plus using a bow would be really nice.
Guardian’s projectiles are all magical. Considering that the projectile finisher says “Physical Projectile” that wouldn’t really work with magic shots.
As for removing the projectiles from Whirling Wrath… I gotta say no for that. While they may not be universally useful, the projectiles make the attack more fitting for the rest of the overall GS moveset and Guardian in general. As someone else said, a simple spin seems more Warrior than Guardian. The projectiles add a magical quality. And its not like Whirling Wrath is terrible in its current form or anything.
Dual dagger is perfectly good for levelling.
But you’ll probably want to keep a staff on-hand for boss events, group support and not being in melee range is really nice for bosses.
I believe different professions have different color schemes for skin even within a race. Your particular profession may have difficulty finding skin, texture and glow colors to get “white.”
If you have a spare slot, try starting a sylvari in different professions to check the color palates—unless my eyes are really weird, they are different. I believe the “scholar” professions will have the lighter colors.
Professions themselves have no effect on the color scheme. Its just that each profession has a different colored lighting in the character creation window. Guardian has blue lighting, Necro has dark green lighting, ect. Those different lightings can make colors look slightly different.
Ever gone into the lower section of the Durmand Priory and into the middle “lecture hall” area? Its a bunch of people sitting on top of the desks. Its hilarious.
I support this. Actually sitting on furniture is a very basic thing. Sure, it has little to no effect on actual gameplay (other than RP) but still, its nothing all that difficult and most other MMO’s (and plenty of single player games even) have it, so it feels wierd to not have something so basic here.
(edited by Electro.4173)