Showing Posts For Electro.4173:

Holosmith Trailer!

in Engineer

Posted by: Electro.4173

Electro.4173

Seems intriguing.

I’m really not sure how this “holo-form” is going to work. Seems like it could be either a Death Shroud style full-on form change activated with F1 OR perhaps just individual skills activated with F1-F5, but either way that means no toolbelt skills. Is that even possible that they’d change something that core to the profession so radically? Prior to this I would have said no, but now we’re getting a petless Ranger elite spec, and pets are even more central to Rangers and have even more traits and skills dedicated to them, so if they can do that then maybe they could also give us Engie with no toolbelts?

Or are the holo-form skills basically just going to be toolbelt skills, but different than the normal toolbelts? That’d be a LOT of new skills if they made one for each utility, another thing that I probably would have said wasn’t going to happen, but likewise we’re getting Elementalist with an attunement-mixing mechanic that changes based on attunement AND weapon, and that means a lot of new skills there too.

I don’t even know any more. These new elite specs seem to be pushing the boundries of what I had previously thought was off-limits to the point where I don’t even know what to expect with Holosmith.

If it is basically just giving us a “free” Kit with a Shroud-style transformation, then its likely meant to address one of the common Engineer criticisms that kits are too mandatory to the class. Although I see a potential issue with that, where they’ve built this “heat mechanic” and it sounds like the utilities are the main way to benefit from your heat, so while you technically get a free kit, you’re still forced to use the Holosmith utilities to benefit from heat, so stuff like gadgets and elixirs are still going to be a tough sell.

I dunno, I guess we’ll see how it shakes down in a couple weeks. This is definitely one of the Especs I’m most confused and potentially excited by, though.

New Ranger Specialization: Soulbeast.

in Ranger

Posted by: Electro.4173

Electro.4173

All of my “meh” for this one. My pet is literally the reason I play a Ranger. I don’t want to make it go away. And dagger is one of the least interesting additions I could imagine. Even stances sound kind of bland, though I really need more info on those before making any concrete judgment. Like, I’ll definitely unlock the elite spec, because its content and why wouldn’t I, and I’ll probably play with it on occasion just for the sake of variety, especially if you can avoid the “soul merge” mechanic. But I’ll probably be sticking to core Ranger for the most part. Kind of funny that with most characters, my problem is that I can’t decide which elite spec I want to use (at least based on what we’ve seen so far), but with Ranger I don’t really care to use either of them…

I know its been a very, very, very common request though, so I’m happy for all the people who desperately wanted something like this and hope it’ll perform well enough for everyone who wants a petless ranger to enjoy. With just how often its been requested and all the expectations of how it’d perform, somehow I doubt its going to live up to everything, but here’s hoping.

And I’m very curious how they’re going to pull off all the traits that are pet-based, so that’ll be interesting to see.

But hey, the new pets look awesome. I’ve always wanted some kind of wurm / insect pet, and the deer looks interesting as well. So there’s at least some Ranger hype to be had.

Orrian Pearl Node not in Vendor

in Living World

Posted by: Electro.4173

Electro.4173

It sounds almost like they reused an existing node id for the new node… but that would be just stupid. So I’m hoping it’s not that. :/

That’s almost certainly the problem, since they did the exact same thing with one of the new nodes in the past. I believe it was the Petrified Wood Node, but I may be mistaken on that.

More than likely they’ve just got the Orrian Oyster vendor item pointing to the ID for the Fire Orchid Blossom. Anyone who has already bought the Fire Orchid won’t see the Oyster because you already own the item its pointing to. Anyone who hasn’t bought the Orchid and buys the Oyster will get the Orchid instead.

Next xpac is called PoF ?!

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

The name of the final episode being “One Path Ends” makes me believe pretty strongly that the “P” in PoF stands for path. I think they’re definitely playing on the phrase “One path ends, another begins”. As one “path” (LS3) ends, another “path” (expansion 2) begins.

The “o” is probably Of. About the only thing it could be other than or, but that wouldn’t make any sense with Path.

The “F”? Flame. Fire. Forgotten. Some character they introduce or call back to with a name that starts with “F”. There’s a lot of possibilities.

Feedback: Improvements to the Gem Store

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

Previewing everything in-window is an amazing improvement, for sure. I’ve always hated having to go to the Hero tab to preview stuff like gliders and minis.

The sub-categories are a nice addition as well.

The big criticism I have is with the category pop-up tooltips that show up when you mouse over categories at the top of the screen. Maybe its just something I have to get used to, but they seem kind of clunky to me. I don’t really see the purpose of having them, and it makes it a bit annoying trying to view anything near the top of the list because you might go a little too high and suddenly get that big category pop-up instead. Also, I find it counter-intuitive that moving your mouse cursor outside of the BLTC window doesn’t clear out the category popup, only mousing over the bottom portion of the BLTC window.

Did You Succeed at Ley-Line Research Event?

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

I’ve actually seen a surprising amount of them succeed with little to no coordination at all recently, on daily maps. All just luck of the draw on how many people are around and know what they’re doing, I guess.

Additions to Material Storage

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

This sounds amazing and the list is fantastic. No complaints here.

I do have to question what the big deal with the silky sand is, though. Maybe its a bigger deal for people who are in a guild and need a constant supply of the stuff, but I just delete it if I end up with an odd amount less than 10 and know I won’t be hitting a desert map for a while. The stuff drops in crazy amounts if you’re actively playing any of the desert maps, I don’t feel deleting a few stacks of 3 here and there is really any big issue.

LW Season 3 Jewelry Stat Reset

in Living World

Posted by: Electro.4173

Electro.4173

I’m not holding my breath. They probably abandoned the idea of stat swapping for a reason. My guess would be that its because they wanted to keep the Bloodstone Ruby gear relevant while at the same time making new trinkets that are much quicker / easier to get in future maps. Giving them a unique functionality of being able to swap makes the fact that they’re slower to get more reasonable.

If anything, maybe in the future there will at least be a second set of re-statable trinkets with a more limited currency gain so that people can fill out a full set of swappable trinkets at the cost of taking longer to acquire them OR people can get the ones that can’t be swapped at a quicker pace.

Menzies's Agony weapon - a hint?

in Living World

Posted by: Electro.4173

Electro.4173

I love how every time Anet releases a gem store skin people try to tie it to the story somehow.

“Corrupted Icebrood outfit, Braham is going to become corrupted!”

“Dwayna Shield Skin, Kasmeer is going to become a Chronomancer and use a shield!”

“Menzies Greatsword Skin, Menzies is going to be behind the events of the story!”

Sometimes a skin is just a skin. Anet have loved to make god-based weapons for a long time now.

Not to say that it definitely can’t be Menzies, but I doubt this is meant as a hint to anything.

New Hairstyles (Wants and Needs)

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

My only specific request for hairstyles is a cactus hairstyle for Sylvari. Not talking just spikes (there are already a couple styles for that) but rather like, actual cacti as hair.

Other than that, I mostly just want new hairstyles and faces more often. Closer to launch they seemed to have a decent cadence going with adding new hairstyles and faces periodically, but more recently the speed at which new ones are introduced has slowed to a crawl. It’d be nice if they picked up the pace a bit again. I’m not saying it should be every month or anything, but at least every 4 months would be nice, maybe 6 months at most.

Although personally, I hate the idea of them reusing the same hairstyles from other races. I want brand new hairstyles when they add more styles, and ideally different hairs per gender as well. The last batch of hairstyles in particular was kind of disappointing, since for humans / norn they just swapped styles between the two races, and for the other 3 races they just added 3 new styles and used them for both genders (some hairstyles work for both genders, others definitely don’t, as was the case with some of those).

Lore Untangler

in Guild Wars 2: Heart of Thorns

Posted by: Electro.4173

Electro.4173

Awfully quick to jump to “Screw Anet they suck” aren’t ya?

The consoles reset. According to Wiki they reset daily or with different instances / characters if you successfully answer a question, or after 10 minutes if you get a wrong answer.

The achievement is simply to answer 20 questions correctly. You could do it 20 times at the same console if you wanted to wait / instance hop. That’s why there’s no checklist, because its not a “find all the consoles” achievement, just answering 20 questions total.

Stop complaining about turret changes

in Engineer

Posted by: Electro.4173

Electro.4173

For the people who were already only using turrets for toolbelt skills, yeah. This is a buff. Albeit a very small one.

For the people who actually used turrets for the turrets themselves… yeah, no. Not so much. Multiple overcharges per turret life has now been reduced to one overcharge on drop That’s a pretty substancial nerf for people who actually want to keep the turret active. In fact, there’s now very, very little reason TO keep the turret active, the ideal way to use them now is quite obviously to put them down, let them fire their overcharge shot, and blow them up. Nearly every aspect of turrets is now aimed at that sort of playstyle. The shield on drop trait, the overcharge on drop, lower cooldowns, damage and blast finisher on detonation.

So no. As someone who wants to use turrets as turrets, I think I’ll keep complaining that the devs continue pushing me to not do that.

so...you managed to make turrets worse.

in Engineer

Posted by: Electro.4173

Electro.4173

Maybe they should have made overcharge function on an automatic interval…

Still wouldn’t fix the fact that most of the turret overcharges should not just be spammed and should actually be used strategically. There’s no strategy in an automatic overload at X interval.

But that would have been something at least. Better than what we got, with one single overcharge per use to further encourage you to never actually use the turrets as turrets but drop them, leave them up for a couple seconds, then blow them up immediately.

Balance patch - turret change

in Engineer

Posted by: Electro.4173

Electro.4173

So even LESS reason to actually use your turrets as actual turrets. Everything about their design now says “drop them, leave them active for a couple seconds, blow them up”. Shield trait? Only on drop. Overcharge? Only on drop. Blast finisher and damage on detonation. Lower cooldowns to promote blowing them up.

I get that losing toolbelt skills has always been a problem with turrets, and I get that apparently a lot of people bemoaned a “passive” playstyle of just setting turrets. But is the only solution really just to continue taking them further and further away from being… ya know, TURRETS?

Also, I call bull on overcharges just being “spam on cooldown”. That only applied to 1 out of 5 turrets, that being the Rifle Turret. Everything else was much better used strategically for their respective soft / hard CC applications. And even if you argue that point, it still meant keeping an eye on overcharge cooldowns and timing it properly with the turret’s actual attack .

Turrets are even MORE passive now if you actually want to use them as turrets. Its literally just put them down and that’s it. No more overcharges for any sort of active play. I mean, if you actually want to use them as turrets and completely kitten yourself because you obviously aren’t meant to use them that way.

Which LS 3 Map Do YOU like the best?

in Living World

Posted by: Electro.4173

Electro.4173

Bloodstone Fen probably takes the #1 spot. Its super easy to get around once you have all the gliding abilities and waypoints, the enemies are challenging without being annoying, and it looks interesting. Oh, and gliding combat is awesome.

After that its probably Ember Bay. Unique looking, still relatively easy to navigate thanks to decent waypoint placement and lots of lava tubes, lots of events, hearts are pretty reasonable to get done.

After that I don’t really know, honestly. Each one kind of has their own upsides and annoyances after that.

Draconis Mons is gorgeous to look at and the spider vine is really enjoyable, but its a nightmare to navigate (even if you know HOW to get everywhere, a lot of places still take quite a while to reach). I have missed so many event callouts on this bloody map just because everything takes an eternity to get to and dies so fast that you practically have to be there when it starts or you may as well not even bother, which is frustrating.
Some of the hearts are a little long as well.

Lake Doric is just kind of boring. Its bland looking, most of the events are just repeated multiple times throughout the map, and some of the heart quests are painfully slow to complete.

Bitterfrost Frontier is kind of nice looking, but that and being the fastest way to get Unbound Magic is about the only good things about it. The enemies are annoying as heck with their constant chill and the fact that they all travel in groups, getting anywhere that’s not the center of the map is tedious thanks to lack of waypoints / ley lines / travel tubes, there’s again a lot of repeated events, and the maps’ unique mechanic (the torches) are lame. You can only get them by returning to certain very specific spots, they remove your normal combat abilities and force you to choose to either not fight or waste your torch, and if you do decide to go through the trouble of using them all you get is some random chests.

Ironically enough, the LS3 map I’ve probably spent the most cumulitive time in is Bitterfrost, despite it being my least favorite. But all I ever do there is the berry farm and dailies.

Bloodstone Fen is probably second for most time spent, at least.

(edited by Electro.4173)

How to show gilder while stay on the ground ?

in Guild Wars 2: Heart of Thorns

Posted by: Electro.4173

Electro.4173

There was a bug once upon a time that let you have your glider equipped while on the ground. You had to use a launch pad and then open your glider at the exact moment you hit the ground. I haven’t been able to get it to work lately, though (I always try it just for fun when I’m in LA) so I’m pretty sure its been fixed.

Torch skin discussion

in Necromancer

Posted by: Electro.4173

Electro.4173

My Necro uses a sky / weather / celestial theme for his weapons. Not a lot of torches really fit that, sadly, at least not off the top of my head. Will probably have to scour the wardrobe to find a few.

Beaded is my standard “filler” skin for weapon types that I can’t fill up with more interesting skins on that character, so that’ll probably be one. I like the Zodiac weapons a lot, but the torch is kind of “eh”, mainly because its pretty similar to the Dragon’s Jade Torch which I already have on my Ranger. I also have a fair few Wintersday skins on him, but I don’t think the torch has any snow in its design which would make it not really fit the theme. Maybe the Soaring Torch skin?

I already have a Phoenix Torch skin in my bank that I was planning on just selling at some point (bought it when the Phoenix weapons were first released because for some reason the torch was like 15g cheaper than everything else). Maybe I’ll just use it instead, though its worth nearly 200g now I think.

Eles - Sword v. Pistols

in Guild Wars 2: Heart of Thorns

Posted by: Electro.4173

Electro.4173

Ele ever getting two weapons from a single elite spec seems highly unlikely to me.

Even if the rumored “Warriors getting dual daggers” E-spec does end up being true and proving its possible for a class to get 2 one-handed weapons from a single Espec, Ele is in a whole ‘nother league above that since they have attunements. Warrior getting dual daggers is still just 5 skills. Ele getting dual pistols would mean a whopping 20 new skills from the new weapons alone. That’d be a huge amount of extra work and effort above all the other classes, so for the sake of fairness as well as keeping workloads similar I think the best Ele will ever get is a mainhand weapon.

Mesmer is probably your best bet for a magic dual-pistol class. Lots of people are already clamoring for it to happen, and its a more reasonable wish since it’d just be a single mainhand weapon.

Time for Noxious Pod home node?

in Guild Wars 2: Heart of Thorns

Posted by: Electro.4173

Electro.4173

Sounds good to me. All the other HoT chests have a home version, so I don’t see why Noxious Pods need to be any different. Its not like one a day is going to break anything or kill off DS any more than it already is.

Excessive amount of Hero Points

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

I think its clear the devs’ original intent was that each expansion would add enough hero points to unlock its elite spec and get you slightly less than halfway to the next Espec in the next expansion, if you got every single hero point available.

Of course, that was the original plan back when Especs cost 400 points (which they did at HoT’s launch). Since that got so many complaints from people that they lowered the cost to 250, that prospect has been pretty much thrown out the window. Hard to say what they’ll do now. Raising the cost of the next Espec back to 400 would likely bring on the same complaints about it taking too long, but leaving the cost at 250 means many can just unlock the entire Espec right out of the gate, which they probably don’t want.

I suppose they could increase the amount dramatically (something like 800, say) but then make the hero challenges in the new map give you like 25 hero points a piece, like how the HoT points give 10 vs only 1 in the core maps. It’d drastically inflate the numbers, which would be kind of silly, but it would allow them to set a certain “pace” for getting a new Espec and not just let you bypass it all with existing points.

That may be the “best” way they could do it at this point.

I can almost guarantee that they will NOT lock the 2nd Espec behind the first, though. That would be fine for current HoT players who have already unlocked their elite spec, but for those who only get HoT from being bundled with the expansion, it’d mean they can’t get their new elite spec without doing all the grinding for the old one. Which would bring up even more complaints than the original 400-point cost.

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

Storing runes in the armor would involve creating an entirely new system within the game engine, as well as a new UI interface to show that storage and allow the choosing of runes. Probably not something they’re rushing to do for a single type of item that only a fraction of players are going to even have.

The way they’ve done it instead is a simple mechanic where the game looks at the type of rune already inside the armor and adds one to the players inventory on replacement. And runes stack, so its not like you’re going to be carrying around 6 separate runes or anything.

They’ve given everyone the feature they were hoping for and its still not enough. I shouldn’t be surprised.

SUPER-glider sounds

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

Not sure about the comparisons to dying animals / barfing cats, but I definitely don’t much care for the sounds the Super Copter makes. Its just a jumble of random sound effects that are generally unpleasing as well as sounding nothing like a helicopter. Sounds more like bubbling pool of acid or something… with farting noises thrown in for good measure. I was seriously considering buying it based solely on the backpack preview, but now that I’ve heard what it actually sounds like… yeah, going to pass on that. Second glider skin I’ve liked visually but passed on because of the sound effects (the other being the snowflake glider which reuses the “whispering” of one of the ghostly gliders for some reason).

Course Load box contained 8 Crimson Tokens?

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

It wasn’t on the drop list last year (obviously, since crimson skins didn’t exist) so they probably just added it to the list this year and the new stuff always goes to the bottom.

Thank you for fixing the ice slipperyness!

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

Now if only we could get a patch like this for real life.

delete pls!

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

Its the same sound effect that the clouds make in Infantile Mode in SAB.

Yes, its a bit weird. But its also clouds pooping out rainbow platforms, so I’m pretty sure it sounding weird is intentional.

Pet improvements

in Ranger

Posted by: Electro.4173

Electro.4173

Well, before asking for more pet improvements, Drakes still need to be looked at. When the update hit, Drakes were still fine, as I recall their unbuffed DPS was at 573 for letting them automatically attack without using their F2 ability.

Then, one of the several patches broke their AI – disabling them from using both Chomp and Tail Swipe – their hardest hitting moves, which dropped them to 420 DPS.

I also agree with the critical chance between pets, unfortunately, it might be controversial since Ranger has its own set of power creep. Primary examples would be condition Ranger becomes stronger in PvE while BM bunker Druids become more annoying in PvP/WvW.

So, as much as I want it, it will come with heavy consequences – and I kind of like where the damage ratio is now. At launch, the damage was distributed between the player and pet around 60/40, which later become 70/30, and now it’s around 80/20.

Are Rangers willing to see reductions to their own capabilities in favor of Pets receiving further boosts? I think with topics such as these, it’s important to ask ourselves this – even though it may not be the most popular thing to do.

*Turns in “Paw-Print” card. :-"

Wait, Drakes are broken again? They were broken at launch too, in the same way to boot. Wouldn’t use any of their special attacks except F2.

Then they finally fixed that bug and Chomp was bugged to heal the ENEMY instead of the pet. Took another couple months to fix that one as I recall.

Can we Crowdfund for Anet?

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

No. No. No. No. NO. A thousand times NO.

Crowdfunding is for small companies or individuals who literally can’t afford to create things without the money. It is NOT for major companies with steady cashflow coming in. Using crowdfunding to get a company to “do what you want” is a terrible, terrible idea that leads down a dark path where companies start NOT doing what you want because they know they can hold out for more money.

Unbreakable Tool's

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

I think you’re missing the point. It’s not simply that I don’t see it as a valid argument. There’s precedent. There’s no reason at all to think that they wouldn’t do it because of kittening off people who already bought multiple sets. They’ve made various changes that kittened off people who spent boatloads of gems. If that were a reason for them to not do it then the tools would still be soul bound. Salvage-O-Matics would still be soul bound.

The two situations aren’t quite the same, however.

When they changed them from Soulbound to AccountBound, there were some people unhappy with the change who wanted refunds, sure. But most people were probably just fine with it, because there’s still plenty of reason to have multiple sets of tools if you don’t want to bother with needing to unequip them from Character A, bank them, then move them to Character B. And since the tools are ultimately a convenience item anyway, that probably makes up a majority of the people who bought multiple sets in the first place. If you’re willing to spend money on multiple sets of tools for multiple characters for the sake of convenience, you’re probably still going to consider that money well spent to keep from having to go through the hassle of bank transferring your tools constantly.

Changing them to straight-up shared across all characters automatically would mean that just about everyone who ever bought more than 1 of each type would be wanting refunds, because at that point there would be pretty much no reason whatsoever to keep more than 1 of each. The only reason to ever have more than 1 at that point would be aesthetics, and while there would certainly be some people who would be willing to keep them on account of that, its probably significantly smaller than the number of people who remained happy (or at least didn’t want refunds) with them with the Soulbound → Accoundbound change.

Bone Dragon Staff

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

I’d wholeheartedly support this staff being added, since its the best kind of staff. One with details on the haft and not just a plain stick with a thing on top.

Blasting fields interaction

in Players Helping Players

Posted by: Electro.4173

Electro.4173

I believe the oldest field takes precedence if you have 2 (or more) fields active in the same place at the same time. So because you’re using Air Overload first, its going to be the one that gets blasted until it dissipates.

Best bet is probably to wait a few seconds to let the Air Overload run its course and go away before you start your rotation again.

what's the point of SAB

in Guild Wars 2 Discussion

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Electro.4173

I’m confused at how the SAB weapons break immersion. I could see it if they looked blatantly 8-bit (like the weapons you actually use within SAB) how that would clash. But they don’t. They’re glowy holographic weapons, with a few blocky design bits on the non-glowing parts. There’s plenty of instances of holograms in Asuran tech, so that’s not really unusual at all. Is it just because holograms shouldn’t be able to interact with the world? Because the weapon skins themselves have a description that explains that too, calling them “state-of-the-art solid holography”. Solid holograms doesn’t sound all that farfetched considering all the other fantastical magic tech in the world.

Offhand auto-attack?

in Guild Wars 2 Discussion

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Electro.4173

I’m assuming you’re trying to have them activate out of combat? I’ve never heard of any problems with casting anything on AA in combat.

I basically never change my AA settings from the #1 skill, but my guess would be that it has something to do with what type of attack the skill is. Which isn’t to say mainhand or offhand or anything like that, but rather what the skill actually does.

Moves that are 100% self buffs will auto-cast out of combat. But anything that effects enemies in any way, be that with damage or debuffs, will not.

That would fit all the moves you described. Zealot’s Flame doesn’t actually do anything to opponents directly, its the self-buff that it applies to you that causes the burn to enemies, which allows it to work. Everything else you listed as working is a pure buff, while the ones that don’t work have damage or debuff on them.

Any Sylvari elementalists here?

in Elementalist

Posted by: Electro.4173

Electro.4173

My main Elementalist is an Asura.

But I did use a Sylvari for testing Tempest during the HoT betas. And she was bright red with pale blue hair.

I can’t stand white Sylvari. You’re playing the most colorful race in the game and you make them white? How drab.

Does Shield of the Goddess belong to Kasmeer?

in Guild Wars 2 Discussion

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Electro.4173

I don’t see why they’d give us the shield long before actually showing her using it, if it is indeed meant to be something related to her. It’d be one thing if they were just adding it to the game and it was only found through datamining, but actually selling it in the Gem Store seems odd.

Besides, while the feather motif somewhat matches her old style, she’ll likely be getting a new outfit like all the other Dragon’s Watch members. So its a bit of a stretch to assume it’ll match her new style as well. And its not like the female Phoenix armor is the only armor or weapon set in the game with a feather motif either.

And I really don’t see Kasmeer becoming a Chronomancer either, personally. Yeah, some of the DW members have taken up elite specs, but its not something that’s been universal by any means (Rox isn’t showing any signs of taking up Druid, and Taimi is still questionable what her normal class is). Chronomancer just doesn’t seem to fit with Kasmeer at all. Braham is literally making it his mission to hunt dragons AND wanted to take up his mother’s bow in memory of her, so making him a Dragonhunter makes a lot of sense. Majory is probably more related to the weapon choice than anything thematic to do with Reaper (though perhaps increased anger and aggression = reaper?), but that’s still a reason to e-spec her. There’s really not any reason for Kasmeer to become a Chronomancer. Her strengths seem to be more based on illusions (both creating and dispelling them) so if anything I’d expect her to take up a future E-Spec based on that concept.

Lazarus is truly Lazarus [Spoilers+theory]

in Living World

Posted by: Electro.4173

Electro.4173

That would actually be pretty interesting. By “faking” the last aspect Caudecus inadvertently screwed himself over and gave the heroes an unexpected ally. I like it.

Flamethrower == POWER and not condition!

in Engineer

Posted by: Electro.4173

Electro.4173

Whether you like it personally or not, it makes perfect sense that the weapon that literally shoots streams of fire is a burn-based weapon. Fire burns, its what fire does. The only wonder is that it took them this long to change it.

It still needs tweaks. Namely higher duration burns or higher stacks to make up for the damage nerf on Flame Blast. But making it a condition / burn based weapon is completely logical.

Ranger Patch Notes: 02/22/17

in Ranger

Posted by: Electro.4173

Electro.4173

Wyverns are finally good, hot diggity. I mean, now they completely overshadow the other cleave pet type offensively (well, except maybe River Drake thanks to that awesome F2), but I’d rather have that than have them awful. And Drakes still have better survivability thanks to having a heal and Weakness on Tail Swipe, so they aren’t completely outclassed altogether, just damage-wise.

Character reactions in LS3 maps

in Guild Wars 2: Heart of Thorns

Posted by: Electro.4173

Electro.4173

I’m still 95% sure its a bug caused by Jade Constructs. The scream is supposed to happen when you get hit by spectral agony, and I assume is meant to denote how painful getting hit with that is supposed to be. Since its scripted to happen the first time your character encounters a Jade Construct in the story (which is in the story instance at the bottom of Bloodstone Fen with Caithe), and then is just something they added to the world encounters for flavor.

For some reason its bugged to happen map-wide when a Jade activates its agony skill, so you’ll often hear your characters screaming for “no reason” if a Jade is currently active, no matter where you are.

Peach daily is gated.

in Guild Wars 2: Heart of Thorns

Posted by: Electro.4173

Electro.4173

People actually do the little “jumping puzzle”? I agree its kind of finicky, but its not necessary at all.

Come in from the cave entrance north of Noran’s Homestead. As you come out of the tunnel portion keep your eyes to the right, there’s a hill over there. You can either glide to it from the upper part of the tunnel or just go down and climb it normally. Then all you need to do is go to the edge of that hill, then glide around the corner and straight to the center area. No pillar jumping required.

It does require Lean Techniques, but at this point I’m pretty sure everyone has that or can easily get it. And even if you miss the glide, you can just climb back up and try again.

HoT Deluxe bonus items

in Guild Wars 2: Heart of Thorns

Posted by: Electro.4173

Electro.4173

Everything exclusive to the Deluxe edition is account-wide.

All Minis, Glider skins, and Finishers are account-bound.

The only thing that’s a 1-off is the Level 80 Boost, though that’s not exclusive to the Deluxe edition anyway.

New Armors

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

They’ve already said that all gem shop items going forward are going to be outfits and not armor. Armor is only going to come in the form of in-game rewards, which probably means the odd helmet or shoulder here and there for Living Story and a handful of new sets for expansions.

Its something a lot of people aren’t happy about, but enough others must be happy and buying outfits to make it the better choice for Anet financially. And in terms of development time, since they’ve said it takes months to create a single armor set due to needing to create different weight classes and account for all the race / gender combinations, while outfits are much less work to make.

Do food items on crit have Internal Cooldown?

in Players Helping Players

Posted by: Electro.4173

Electro.4173

Sigil of Blood does scale.

Sigil of Leeching/Rune of Vampirism#4/Food doesn’t. This was supposed to have been fixed months ago but I am not sure if that fix didn’t actually get applied or if they reverted the fix.

It scales based on healing power. Which doesn’t sound like what the TC was looking for, based on his reply later in the topic. Sounds like he was looking for it to scale with damage dealt, so that dealing more damage would mean more healing, since he said he wanted something that would scale with his crit damage.

I certainly don’t agree that it should scale with damage, since it’d either be so small as to be negligible in order to balance it with high damage builds or end up overpowered on full zerker builds, giving them too much healing with no investment in healing stats. But regardless it seems like that’s what he was hoping for.

Lunar New Year Worthy Items?

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Posted by: Electro.4173

Electro.4173

LNY has never been a big festival for getting new shinies. Its basically just there to gamble a bit and possibly make some gold. Halloween and Wintersday are the “big” festivals. LNY is a “minor” one.

Where's the new hairstyles?

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

Yeah, there’s been a rather sharp decline in all new customization options. Not only in how often they come out, but also in the overall work put into them. The last batch of hairs had humans and norns simply swapping hairstyles rather than getting actual new styles, while other races mostly got the exact same hairstyles for both genders. A big change from earlier releases where, barring a couple exceptions (mostly with Sylvari) there’d always be 6 brand new styles released, 3 for each gender.

I’m sure there’s a reason for it. Probably has to do with the fact that they don’t generate as many sales as weapons / outfits so they’ve got their art team focused there instead. But all the same I’m rather disappointed. I always liked popping open my makeover kit and looking over the new options, even if I didn’t end up using them.

Do I have to Delete my account?

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

Considering the things you don’t like doing, none of the Tyrian masteries are required for you anyway.

If you don’t like doing collections / achievements, you won’t want to do legendary crafting, as crafting legendaries is basically a one big collection / achievement series.

If you don’t do Fractals, you don’t need Fractal masteries. Other than MAYBE the very first one, just so you can buy infusion extractors in case you get some of the infusions available outside of fractals and want to move them around.

Pact Commander is entirely made up of little convenience boosts and small bonuses. Not at all required.

So just ignore the masteries and go on playing how you want to.

Needed update for Large Achievement Chests

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

The reason it was implemented this way (and the reason its very unlikely to change) was because when achievement rewards were first introduced, there was no chest, boots, or leggings. Originally, there was only a helm, gloves, and shoulders. Because of that, they just had the pieces “repeat” and give you the other piece once you reached the point where you got the first 3. Its unclear whether they just didn’t originally intend for them to be full sets at all and only decided later to fill them out, or whether they just hadn’t finished them yet and needed to “buy time”. But one way or another they had the pieces repeat after getting the first 3, because nothing beyond those existed.

They added the other pieces at a later date. And the problem there is that by the time they added the other pieces, there were already some players who had gotten enough AP to start “doubling up”. And if they had changed the system already in place so that players could get an entire set without repeating a piece, those players who had already started repeating would have been screwed. They would have already taken repeats and lost their chance at getting a full set. Not a good idea to snub those players with the highest AP.

So rather than do that, Anet just put the other 3 pieces at the end of the AP rewards. Ensured a fair situation for everyone involved, but left us with the current silly system where you get 3 pieces, repeat, and only then can you start getting the others.

And by now people have gotten even further along, so now even more people would be screwed up if thy decided to change it now.

Skritt Hit wintersday daily?

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Posted by: Electro.4173

Electro.4173

Man, people are going all over the place to get this done it seems.

There’s a far easier way to do it without even leaving DR. Well, I mean, technically you leave it, but…

Just go into the Tixx’s Infinirium “dungeon”. The very first event includes a bunch of Skritt running around. Find a group that’s standing still, open a few packs of snowballs, and let them fly at the Skritt. The skritt won’t respond to the snowballs hitting them at all, so don’t get worried if you don’t see them getting knocked over (only the ones for the escort event in DR itself do that) but you’ll still get credit for the daily. Each pack of snowballs gives you 6 snowballs, you should only need 2 in order to get the daily done. 3 if you’re slow or miss a few shots. Only thing you have to be a bit careful of is to stay at long range, but the snowball throw has a pretty long range to begin with (seems like its 1500 or something) so its pretty easy to stay out of agro range if you’re careful.

Then once you’re done you just log out, and you’ll be back in DR next time you log back in. Easy peasy, no messing with the escort or going to random spots in Tyria to find Skritt to pelt.

Re: Weapon Sigils and procs

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

Sigils apply to every skill you use, not just the skills associated with that specific weapon. A sigil on your Offhand can trigger from your auto attack, your utilities, whatever. Doesn’t matter where the sigil is slotted, the game doesn’t differentiate.

The only thing that matters as far as which weapon you put your sigils on is cost. If you’re using a cheaper sigil and a more expensive sigil, you ideally want to put the more expensive one on the type of weapon your class has the least of.

For instance, Ranger has 2 mainhand weapons but 4 offhand weapons. You’d want the more expensive weapon on your swords and mainhand axes so you don’t need to buy as many of those sigils.

Oh, and I know you didn’t ask, but just for the sake of clarity, sigils don’t stack. Don’t go thinking you can slot a Force sigil in both weapons and get 10% damage. You’ll just be wasting one of the sigils. You always need to be using different sigils in weapon sets, though you would want a Force sigil in each of your weapon swaps (So if you’re using Sword / Sword and Axe / Axe as your 2 current weapon sets, you want a Force sigil in 1 sword and 1 axe).

cook the elixir bugged?

in Living World

Posted by: Electro.4173

Electro.4173

The Quaggan tells you he’s not going to tell you where the spring is because he thinks you’re going to end up dead. That’s why there’s no green star. You just have to find it yourself from there. Its not exactly hard to find if you look at your map a bit (or just look at other posts :p).

Will Season 3 'End' Like Season 1?

in Living World

Posted by: Electro.4173

Electro.4173

All LS stuff going forward is going to be like LS2 as far as we know. It unlocks for free if you play during a certain period, and after that it becomes purchasable through the gem store. They got too much backlash about temporary content during LS1 and switched to the replayable, instance-based storyline in LS2 for the forseeable future, unless they decide to change their format again. Though even if they did change it, I highly doubt they’d go back to temporary content.