Fun night for sure. Lots of butterflies and purple, what’s not to love?
And I’m sure I’ll be the best dressed male when I show up!
You’ll have to trash my wardrobe first! >:)
Just 2 cents about mimic : sure, catching a projectile sucks, but after that, it’s up to 4s of virtual invulnerability. Reflect all projectiles, block all melee. On a 20s CD (traited)
And to top that : you can catch bouncing projectiles. Like staff 1. So, staff user, you know what to do : auto attack, mimic, and get your free 4s of “can’t touch this”. THen you have your shield, storm, retreat… enjoy! Bonus point : when echoing the staff projectile, if you have illusionary elasticity you’ll get a boon. Just because.
While in group event, when you can’t garanty you’ll get shot at, it use is near zero. Where it shines is when soloing PvE or duelling in sPvP. Particularly in sPvP, you don’t show the purple dome of doom that everyone recognize instantly and get out of, so you often get more use out of it that feedback.
No offense but that’s just wrong. Blink never got nerfed, it is still as of BWE1. If Anything, the targetting reticle is now a bit better at showing you were you can’t blink, but that’s about the only change Blink received, ever.
Yeah, mimic is wicked. Don’t trust the description, it’s just faaaar away from the real effects.
With it, you get virtually 4s of reflect projectiles and block of melee attacks, because distorsion and BF weren’t enough way to get some heat off of you. On a 20s CD (traited), and without the big purple ball that scream “don’t shoot”. What’s not to like ?
Work a bit iffy with bouncing projectiles, though.
You can also get some stuffing/glue from gift box in stack of 25. Drop chance is really, really low, though.
Same, G13 since Beta.
WASD on G4/G10/G11/G12.
Weapon skills on joystick + button on its left.
Utilities on G5-G7.
Elite on G3.
Heal on G22.
Jump on button under joystick.
Weapon swap on G9.
Interact on G13
Shatters on G14/G16/G17/G18.
Target on G19.
Movement on G keys instead of joystick make quick change of direction feels more sharp, but it might just be me.
I think the OP was referring to that, seeing the title of the thread.
And, in fact, we already do summon illusionnary weapons. Just that it is phantasm that wield them
Also, MUST the Mesmer have a condition in order to swap with a target?
No, you can steal boon without having any condition, and transfer condition on someone without boon
Sometime, you have to lay back, and enjoy a good nap after a hard day of work.
(from one of my guildies)
Interesting fact—Blink does not move you across any sort of gaps that requires jumping.
It’s more subtle. Some times you can cross gap. For example, in Lion’s Arch, you can cross the sewer drain near the bank by blinking instead of taking the small bridge. Same in Rata Sum, in the lower levels there are gap you can cross.
On the other hand, some places directly accessible by running can’t be blinked to, like the small climb just before the vista of the ogre kraal in the Field of ruin. Really weird.
Have you no sense of evaluation and momentum? I could do the puzzle with my character invisible if I had to. Hell, I could go past certain points blindfolded thanks to muscle memory.
Charrs and Norns never bothered me in the puzzle. I did try and try for 4 hours, I raged a lot, and it was fun. But that was only because I failed.
90% of the people will fail after the pause, which is the trickiest part, and yet doesn’t require precision, it’s only big floating rocks (compared to later’s small wooden beams). After those few jumps you will only be 3 or 4, and you are rarely exactly synched, so even with a Charr it shouldn’t be a problem.
So there you are. The swarm of players is a bit ennoying, but nowhere near as much as you make it sound. It’s only ennoying for the few jumps right after the pause, and you should be very much able to tell where your character is, even if you lost him in the crowd.
You can’t? Well that sucks, guess you’re better at Call of duty than Super Meat Boy.
Nice patronizing, but you don’t seem to understand the problem.
As you said, the part just after the wait is the trickiest. Not the one that require the most accuracy, but the one that require the most awareness. The small cube floating in the middle, higher than the rest, depending on the distance and the angle, can either be a stepping stone or an obstacle. Alone or in middle sized crowed, it is easy to navigate around. In the middle of a fur patch, you have to guess-jump, cross fingers that lag didn’t put you a bit behind or forward, and pray that no one will give you a speed boost, because you can’t make any correction at all. Muscle memory just doesn’t cut it.
As for Super Meat Boy, this game allows you to restart instantly, and doesn’t suffer any lag. You fail, you understand why, you retry and do better. And you work some muscle memory in.
Here, you jump from you don’t know where, then fall you don’t know where, don’t see what the problem was since you couldn’t see a single thing which wasn’t a charr. And you have to wait a whole minute to retry. Drain the fun really quickly.
It doesn’t make the thing impossible. It just makes it way more random than it should be. Random in jumping puzzle isn’t fun, plain and simple, and the “wait here, doing nothing” only amplify it after all the adrenaline the timed thing pump into you.
So, TL;DR : the jumping puzzle is totally fine and fun, but saying that not seeing your character isn’t a problem is just wrong. Comparing it so SMB even more, because SMB lack the very problem we are discussing here.
As far as I know, daze isn’t a condition but an effect. So +condition duration doesn’t lengthen daze.
Initiative… It makes the thief the only profession that still use mana. You can name it anything you want, it is just that : a mana pool for skills.
It is not inherently bad, but I feel it is out of place with the rest of the game.
Compare to Mesmer clones. The clones are supposed to be easy to destroy, or do weak damage. But they can take quite a few hits while dealing great damage. And they are on a SHORT cooldown. Simply Amazing.
Unless 5 damages at level 80 seems a lot to you, no, they don’t :P
And they die in at most two hits, more often one.
You might be confusing them with phantasms, which are supposed to be damage-dealing, acceptably resilient illusions, on a longer cooldown than clones, and would make a better comparison with turrets.
I think the main difference between mesmer illusions and turret (outside obviously different gameplay uses) is that mesmers can boost their illusion with traits in a lot of different ways, when turrets have only a few traits linked to them. But, one have to keep in mind that a mesmer without illusion can’t really exist (all weapon sets bring 2 illusions, not using them would like playing with an 8-slots skill bar), where an engi without turret is totally possible.
Lost 1000 guild influence points from building
in Account & Technical Support
Posted by: Elidath.5679
We lost our Architecture level 3 upgrade (5000 influence) when it had ~24 hours left to go.
I put in a bug report. Next day the upgrade was all complete. I do not know if it was just not displaying for that one day or if it was a fixed by a GM.
It happened for every upgrade for me, but the disappearance wasn’t always of the same length. So, I get the feeling that basically the upgrade won’t always show up, depending of unknown factor, but is in fact always in production, and will reappear without external input.
Quaggan baby plushes are in the “shut up and take my money” territory.
’nuff said :P
Most bosses have a buff that immunize them against the X first control attempt. This buff can be seen in his status bar, a gold-yellow thingy with a bat logo on it.
We need baby quaggan plushes. Seriously.
The Portal Entre, Portal Exuent (in French for some reason, Don’t know if that’s on purpose) (…)
Portal Entre and Portal Exeunt aren’t the french names for the skill (french is “Portail d’EntrĂ©e” and “Portail de Sortie”). More like latin, or maybe made up words, but almost certainly intentional.