The problem is not whether guardians are effective, its about how fun they are to play, and seeing how every class but us got new toys while our already broken toys weren’t even looked it, was a real bummer.
…
Every patch, classes get changes and improvements and bug fixes, guardians get nerfs while our spirit weapons have remained worthless for well over 1 year now.
Is… is that a joke? It is funny enough to be one, for sure.
New toys: how many of the new traits are considered “not trash” by the playerbase? Not a guardian specificity.
Broken toys not looked at, bug fixes for other: give a try to mesmer’s iElasticity (2 years old bug), and their infamous iWarden (more broken every patch, a real record). Or to the ranger’s pet AI. And I’m sure the elems would like the guardian’s history of nerf (RTL, we loved you).
Worthless specs for more than one year: how about the siphon necro? The almighty summoned weapons elem? And this off-hand axe seems so OP on a warrior. Along with those full-turret inge builds.
Basically, blindfolded game balance is still a popular MMO discipline, news at 11 :P
A good mesmer can put you down in those 10 seconds easily, unless you are running like 30k health and 3k armor.
You know what even a good mesmer can’t do? Pursue efficiently. You know what defensive skill the moa morph do have?
Rocket moa shouldn’t die to the mesmer. Ever.
And complaining that against multiple opponents it gets you killed… well, you where outnumbered to begin with. What did you expect?
In this regard, time warp would get you killed even faster anyway.
Moa Morph is a potent troll skill, but nowhere near a win button.
Precision hasn’t changed. Its only use is determining crit chance, and crit chance hasn’t been touched at all.
Does 5 condition conversion work better on a thief than a ranger or guardian or elementalist? Please don’t give me: with the condition meta bla bla bla thief doesn’t have condition removal bla bla bla mye mye.
I fail to understand how your point relate to mine. I was saying most runeset are of variable effectiveness, not just “on elite” ones.
Either give every profession low (relatively) cooldown Elite skills, or remove these type of things from the game.
Some runesets work better on some classes than other. Perplexity rune is better on an interrupt-heavy class, guardian rune without blocks are useless…
Should we add block, interrupt, basically everything to everyone, or remove runesets altogether ?
Alright, I’m done. I guess I’m the only one seeing this new system as a disguised cash grab.
For <80, farming stones is made less convenient (but not impossible). And for 80, it makes it possible, where before it was basically gemstore or nothing.
Since there is more 80 than <80 (mechanically, everyone ends up 80), ANet effectively lowered their gem revenue.
So yes, you are the only one seing it as a cashgrab. Because it isn’t.
I would say, 55% is low enough for a bad streak to happen. Probabilities at work.
I already got 140 charges and I haven’t spent neither gold
nor real money for them.
I doubt I will ever get to use all these,or that the rate of usage
will exceed the rate of acquire.
As for pre lvl 80 transmutes,why bother?
It takes less than a month to casually level a toon to 80,and
with instant lvl 20s and tomes it can be less than a minute.
Why spend resources on gear that you will use only for a few days?Maybe because not everyone piled up transmute stones/crystals.
Maybe because not everyone likes to rush to lvl 80 asap.
Maybe because some people like to have a bunch of alts to switch to and like to have specific appearances on them.
And maybe you are in the minority, meaning ANet helped the majority. Like it should.
Is it really so hard or too complex to make some kind of system, that rewards also all the players, that got disconnected properly for their participation in world boss events or dynamic events in general ???
…
I absolutely can’t understand, what is so hard about it to give the game such a feature.
What is so hard? Only the devs know (I’ll take the guess you aren’t one). So maybe it is indeed really hard, for whatever reason (IT projects can lead to all sort of complexity… and atrocities). Or it would bring up some unwanted exploit. Or it is just down there, at the bottom of the TODO list. Let’s be honest, fixing bugged skills/traits, working on game balance, adding content… there is a lot of important things, and a limited number of developpers and time.
Was server identity even a thing outside of WvW before ? I think you are overreacting.
Coming with the last update, I was happy to find a brand new copy of an exotic item (a mecha anchor) I had stored in the bank the week before. I am 100% sure the second one wasn’t a legit drop since I don’t drop exo nearly enough to forget if I got twice the same drop in a single week.
Now, I’m all for gifts, but I seriously doubt it was intended. So, what do I do with it? Can I keep it, or should I destroy it?
Most transform elite are… well… underperforming. I’m not really hyped by the idea of getting one.
The Warrior elite sound awesome. It would be rather unique to actually give your opponent a boon. Lure a Warrior into casting it on you, cleanse the conditions then go nuts with the quickness he gave you, lol… Or simply back away and dont do anything, he just wasted an elite. Mesmers can have fun if they got boon sharing.
Except quickness isn’t a boon
From top to bottom.
Left :
- nightmare court (sylvari) ;
- inquest (asura) ;
- flame legion (charr) ;
- ettin ;
- harpy ;
- ogre ;
- grawl ;
- centaur ;
Right :
- tengu ;
- dredge ;
- pirate (human) (the weird head shape is the pirate hat) ;
- skritt ;
- quaggan ;
- krait ;
- kodan ;
- hylek ;
Bottom right is hylek. Red circle is indeed a grawl.
Tengu is top right, blue is indeed pirate (successful alliance with inquest).
However, didn’t the real Mesmer also have a giant arrow over their heads; indicating who is the real one? A little uncertain if this is still the case though.
It is indeed. No player paying any amount of attention can mistake the original for the clone.
Deception will stop any number of stomps with 100% certainty as long as you have something to target. The only stronger downed skill 2 is Elementalist vapor form. It does not need a rework or change.
I would say that it is like mimic. Those skill are powerful, but give the feeling that they don’t work like they should.
Mimic is basically useless for copying attacks, and deception doesn’t do any deception. Albeit i fear any change to those skills, I do understand that some people would like some correlation between the skill name and its real use ^^
There’s a gust of wind by the snowman right after the presents, and another on the first very big peppermint after that. Those are the only two I’ve ever encountered, though. I have been doing the left path.
It’s true for all path. There is no wind on the snowflakes, only after.
There is a “chilling wind” visual effect when you lose by falling/losing all life, but it is a consequence of failing, not the cause.
Sounds like desync to me.
Can we have Vengeful Images refresh itself as it run out just like phantasmal Fury dose?
It used to do exactly that, and was nerfed to… what we have now. I wouldn’t hold my breath for a rollback.
Just tried a mantra-based phantasm build on the Mists NPCs. Seems Restorative Mantras doesn’t trigger Mender’s Purity, which makes this significantly less interesting.
Mender’s Purity only affect the use of a #6 skill, not any source of healing.
Never heard about clone-specific targetting behaviour.
Closest thing I can imagine, is that the mesmer does some target-dropping + clone generation move (like phase retreat or mirror image) just before your attack.
Edit : whatever do happens, Pyro is right (at least according to the wiki).
How about mesmers?
What about mesmers ? Their illusions ? They have stats derived from the mesmer’s, they already take advantage of the ascended equipment.
Battle Phase:
During the battle phases, stay close to Mai Trin. She always shadow steps to the person furthest away from her, so keeping your distance is a BAD idea (you will always get targeted). There’s no need to stack on her (that just lets Mai Trin get her 15 stacks of Bleed on your entire party); just move in small circles around her but stay close enough so that you can easily keep her in Horrik’s electric fields. Use your condition removal if Mai gets lots of Bleeding on you. Warriors with Shake it Off!, Rangers with Healing Spring, and traited Guardians/Eles can make this fight much easier.
Nice tips. I would add: a mesmer makes the battle phase almost trivial. Traited focus + Mirror + Feedback = no TP ever land (you have to ensure you are the farthest player to use Mirror efficiently, though). And you still have enough slotd for a cleansing mantra, helping the group shedding the 15 bleeds, were it to land.
Is it the same with the weapons as appliable skins now?
I think that what Nosoyelarty is saying is that they aren’t appliable as skins as of now. They still drop as physical weapons. It is an announced-but-not-released feature, so no one can confirm if it will stack.
It’s an elevation and path finding issue related to the new chase feature. Examples seen in vid.
A clear delay in starting it’s attack on spawn even on level grounds makes me think it is not (only) elevation related.
- Mobs unaffected by Mesmer down-state clone and go for the mesmer 100%
- Fear only pushes you in the direction of the nearest ledge no matter where you are in relation to a mob (if there is one, thx hallucination!)
- Mobs seem to know when you are stomping and can force their knockback off cooldown to counter. There is no way a single mob can have 3 knockbacks chained
Those aren’t 100%. I didn’t have the down state problem at all, and I’ve seen fear toward a wall or a clean path. (thing is, the tower has very few clean path, so it’s rare). As for stomping, I don’t even see what you are talking about ^^’
So I vote for bad luck.
- Projectiles frequently go through reflect bubbles/mechanics
I see only the watchwork nightmare doing that with their poison shot, and they always did. Is there other cases?
Not sure if anet hates glass builds or if 3rd level is designed to be done with a group.
It’s been impossible to solo
From patchnote :
The interior of the Tower of Nightmares has been revealed, and it is as deadly as its name suggests. The Tower of Nightmares is an open-world map designed to challenge even the hardiest of groups. Fighting side by side, players will need to rely on each other to survive.
(emphasis mine)
So no, it isn’t designed to solo. The central chamber is, though.
Yeah, basically they use the norn scaling. I thought they already fixed this bug, though…
As far as I know, they always could. It only is rare for NPC to have both a combo field and a finisher.
Its the main cast are either lesbians lovers or single
Which one are ? No DE member is in a relation as of now, and no world leader is either. Is there any lesbian couple in the main cast I don’t know of ? A confirmed one, I mean. The closest I see would be Caith and Faolain, but those broke up years ago (before even Braham, which I’m told “don’t count” :p )
I don’t mean to be dismissive, I really can’t see it :S
But lets look at the games relationships. How many couples are there and what percentage of those are lesbian. I know of possibly two out of the main cast of characters, and how many from the main cast are male/female couples? Hmmm currently none.
Logan is very much in love with Jennah. Eir has a son. Almorra Soulkeeper has a son.
From the personnal story (so not “main” but still in plain view), we have an asuran (Zott & Elli) and a human couple (Merri & Fel) in Ships of the Line. And Demolitionnist Tonn is married to a female asura, too. Braham had a girlfriend. Farenn show an awful lot of interest in women, even if with not so much success.
Then you have most norn and human cottages showing happily (or not) wed couples and families with children.
As for confirmed lesbian, we don’t have that much. Some sylvary couple (including Caith and Faolain, who aren’t a couple anymore), and that’s it. The rest is the community’s speculation.
In fact, very few main cast characters* are in a couple (be it straight or not), but those who want to or have been are more often than not straight.
*Depends on your definition of “main cast”, but the broader you go the more the straight couples are predominant.
Looks more like Toramaru to me. If only we could get those to bend…
How about you petition for Anet to give players something like the pointy hands of infantile mode in SAB for people who cannot figure out what to do. Or an inventory item that tells you to go here, kill this, pick up this, and whatever. Or go to the extreme and add a button to get all achievements.
Between the heralds and Tassi’s robotic assistant… we are pretty much here already; And people still complain ^^’
So best thing now would be to replace the player by a bot that do the content in his stead.
That, and the fact one could bring summon or some kind of AoE speed boost to mess with visibility/jump timing.
The real difficulty was the first few jumps, because of what was mentioned, and missing on those first jumps meant waiting for the full timer before trying again. For Wintersday, they mitigated that by setting 3 starting positions, and providing snowballs to occupy yourself before the next run.
Mesmers have way more potential with Perplexity than Engineers.
Surprisingly, no.
They have less AoE interrupt, and their natural confusion application is inferior to the engineer’s. They would be a close second though.
Personally, whatever the class, I find this rune gives too much access to a niche condition. No rune can give perma chill or perma immo ; perma confusion doesn’t strikes me at good for balance.
But there is a major difference between the devices in real life and GW2. In real life we don’t have this device that we point against a suspect and it immediately tells us who is guilty or not. That was my point.
The device didn’t do that. It detected the arcane residue left by the compound used to kill Ashford. The culprit had to come in contact with it, so it narrowed the option. Mai Trin was marked as the most exposed, and when confronted gave in immediately (which was really sad imo).
Furthermore, the problem isn’t that the detector was technological. It might even not be (afaik it is vague asuran magitech, modified by a human necromancer). A purely magical artifact doing the same job would be equally bad. The problem was we basically just had to go from point to point without thinking involved (hello, yellow star on the map and “show me” button in the mail), then follow a choice-less conversation. So long for an “investigation”
To sum it up: it’s not the tool, it’s the mechanic that’s flawed.
While I see how it would go with the torch aesthetic, it would disadvantage torch-less profession (which is a majority) without notable reason. Profession aren’t supposed to make or break the content, and not being able to follow clues “because I”m a XXX" feels like needless segregation.
So, for it to work, we would need to put the same feature on some other weapon/utilities so that everyone get access to it.
Why can`t the block actually block? Why does everyone have to tack on some negative modifier in order to make something presentable? If I block something with my shield and it eats my endurance, then it should count as a full block as if it were a dodge completely negating the hit.
And then you only add the option to dodge without moving (which isn’t necessarily bad). If we have to discuss a new mechanic, we should at least make it, well, new ^^’
GW1 had block and dodge working the same way. They quickly removed dodge, realizing the semantic difference was serving no purpose.
So while putting a negative modifier isn’t necessary, making block distinct from dodge is. Putting a negative modifier and reducing the cost is a way to make this distinction.
Are the dredge so technologically advanced because of the influence from the dwarves?
The fact that a lot of dredge tech is sound based and no dwarf tech is seems to indicate they are capable of innovation and technological prowess by themselves. If anything, I would say the dwarf set them back by enslaving them.
This bug has been posted allready, and after a couple of weeks it still hasn’t been fixed.
I realize a lot of people don’t know about IT bugfixing process, and it leads to misunderstandings about dev “not caring about bugs” or “stealth fixing” things. I know that’s not what is being said here, this is just “on a related note”
It is normal not to know it (not anyone is an IT worker after all), but if one is interested, here is how most companies manage bugs:
1) someone notice the bug and makes it known to the debugging team (as you did) ;
2) the bug is added to a “TODO” list (called a “bug tracker”), with a rating of priority and estimated difficulty to fix ;
3) the list is sorted first by criticality of bugs, then by complexity ;
4) the debugging team pick the bugs on top of the list to fix them, then process to the bottom ;
5) when a bug is fixed, it is marked as “done” on the tracker, and the dev pick the next bug on the list ;
So it means a bug might takes anything from a few hours to years to fix, because other bugs just have the priority and the resource to fix the bugs are limited. It doesn’t mean they don’t care, nor that they have forgotten, which is pretty much impossible. A bug tracker can’t forget anything, and the devs don’t work on bug by memory.
Now, for the update notes, they are generated according to the tracker log. Every bug marked as “corrected” since the last patch will be included in the patchnote. So, a “stealth updates”is mainly due either to:
- a dev not correctly marking a bug as fixed (or at a wrong date) in the tracker. They are human and can make mistakes ;
- more commonly, a fix on a part of code correcting another as a side effect. The dev then can’t mark a bug as fixed if he doesn’t know he just fixed it.
Very, very rarely will a dev voluntarily omit a correction from a patch note. It would mean he is denying the recognition of his own work, and would makes some people think the “fix” was unintended, generating false bug report that clog up the system.
I can’t affirm ANet do things exactly like that (I’m not working for them, obviously :p ), but I would be really, really surprised if they where far from it (it is standard in the field).
Hope it helps
Well, first thing, interrupt mesmers get easily 15s too. It’s not the class, it’s the rune.
Then, engi can get nice single target confusion without the runes, but are lacking in the AoE side.
Last, the mesmer have a lot more access to confusion, can trait for it, and rely less on weapons.
So I think comparing engi/thief confusion to mesmer’s is comparing apples and oranges.
Now, I do agree that confusion is lacking on the mesmer. Specing for it provides too little return given the investment.
And my point has been – though my wording may have been confusing, as usual – that tech is critical to an overwhelming majority of the LS update.
How so? As I pointed out, Wintersday wouldn’t be affected by replacing tech by magic. Halloween wouldn’t be affected. Dragon bash wouldn’t be affected. BotFW wouldn’t be affected. Southsun wouldn’t be affected. Tequatl rising wouldn’t either.
It leaves QJ, which would be mildly affected, the SAB, F&F (which is as much magic than tech), and CC/SPoT. Not overwhelming to me. Important, yes, but not overwhelming. Remove Scarlett and it leaves you only with the SAB, which I interpret as “ANet focus on Scarlet who likes tech”, not “ANet focus on tech”.
The opening ceremony is the vast majority of the plot for the update. The rest of the update wasn’t really much plot, just some background lore to it.
Granted, the QJ didn’t have so much as an individual plot, only a tie in to CC. But it makes my point of tech not being relevant to plot even more true, since nothing can be relevant to what doesn’t exist.
And in said ceremony, we could witness tensions in the government, between Logan and Anise, which I do believe are important basis for a future update (just like Scarlet intervention was).
Now, even if I were to acknowledge the Ceremony was all about tech (which I don’t), would it make the whole QJ tech based? I don’t think so. It was a festival about human ingenuity, it survival in rough times, and it capacity to surmount any obstacle. It is represented the rebuilding of a whole part of the capital city as an arena featuring mechanical dolls disguised by magic, and gladiators fights (where those gladiators Clockwork Knight too, btw? Can’t remind reading about it).
For me it was a “human based” update, not a “tech based” one. The focus was on human, their city, their mentality, their prowess in tech, magic and battle, architecture, diplomacy… Scarlet intervention, to me, is just that: an intervention. She did finally crash the party, but it developed in another update, centered around it.
Now, even with QJ as “tech focused”, it leaves 9 out of 18 updates (well, 19 now) related to tech. Half of them. Is it that overwhelming?
The problem, I guess, is a lot of people will think “tech” when seeing a pipe, a button, or any copper part, while “magic” is harder to represent. And when or things neither magic nor tech, they are practically invisible: no one would comment on the ships in Southsun for example, even when they did play an important role. We couldn’t even have gone there if not for plain boats (even asura gate need to go to the destination to good ol’ way at least once before), but it would comes to no one’s mind (or so I hope) to call The Lost Shore a “boat centered update”.
So the tech, while not that much more represented (imo), is much more visible than non tech. Even the Zephy Sanctum wasn’t that visibly magic (it looked like a giant kite, I guess a lot of people just thought it had a lot of buoyance).
What magic there is in all of GW2’s magitech can be replaced with running water, steam, burning coal, oil, or gas and there’d be little to no difference.
Thing is, the opposite stand true, meaning the inner working has no bearing on it. Magitech, by essence, is a black box with a flavor. Put more gears and pipes on it, it is tech just powered by magic energy. Put swirling elemental energy around it and chanted activation sequence, and tech become just a way to keep the pieces into place. It all end up as a matter of representation, and how one perceive it.
TL;DR: I agree high tech is more visible than magic in LS, but I disagree it is more present to the point of being overwhelming.
the point is that it was tech not magic used.
There is the problem in this discussion. Those are you point. Not mine. I’m not saying tech wasn’t here, and magic was everywhere.
I will quote myself : " yes, tech exist in the plot, which I don’t deny, but no, I don’t see it as critical to an overwhelming majority of LS update." Note the absence of “magic was important” or “tech didn’t exist/happen”
And even if you could replace how the toys are made, it’s still a fact that the plot revolves around technology.
Tech was used, but it was not what made the story. Magic could have been used almost every time, because the tech in itself was just a convenience, not a critical plot point. It wasn’t put forward, merely a tool. I was trying to convey, with my examples, that a “magical” explanation would have resulted in the exact same events. Not that those “explanations” where what indeed happen.
And yes, replacing magitech by 100% tech or 100% magic doesn’t matter. We still have the same “a black box did something, do something about it” plot.
Unlike in F&F and CC, where the plot did revolve around technology (and magic too, for F&F).
And about “a wizard did it”, I am merely stating the fact, not judging it. The tech we see is just that: a handwave. From a storytelling point of view, it is “a wizard did it”, with some screws and wires put on top. That’s what I meant by “magic disguised as tech”, not that they where literally magic in lore. Sorry for the confusion
As for the QJ: the opening ceremony would in fact differ slightly. But you can’t really argue that the ceremony was the whole update, the vast majority of it didn’t depend at all on the nature of the knights. In fact, the ceremony is only the tie in to CC which depend heavily on this fact (as I recognized since the begining). Which is in line with my point that tech is sometime important but not always.
as a sidenote, I really do wonder how you can you read “QJ doesn’t show any tech” anywhere in my posts?
“tech, while present, isn’t of any plot relevance in Wintersday, SAB, everything Southsun, and the Queen’s Jubilee (not Clockwork Chaos).”
That’s what I was responding to.
Well, if you read this quote, you’ll see that I recognize the presence of tech in those. My question still stand: where do you see me denying the presence of tech? I am just discussing its importance. I might have gone overboard in saying it has no plot relevance at all in QJ (it has a bit, in the opening ceremony only), but it was certainly not enough to state that the QJ is tech based. Only that it is tech related (which I do agree).
TL;DR: I might repeat myself, but I am in no way saying magic is everywhere and tech is not. Tech is often encountered in the LS. It just often isn’t important to the LS, we could very well do without while keeping the same general plot. Hence, and that’s what I feel is important in what I say, I don’t believe in ANet not including any update ever about seers “because they are about magic”.
If we can at least agree on this last point (and I think we can), I don’t have much to add.
Konig: change the Tixx baloon to a static factory, his mechanical toys with AI to plush inhabited by elemental spirits, and you get 100% the same event. Change the Southsun mega-laser to a giant charr cannon, you get 100% the same course of action. Change the (magically disguised) clockwork knights* to total illusions, you get the same plot. Make the whole SAB a magical dream-affecting ritual, you get the same plot (for a player point of view at least, this one’s backstory at least depend on tech).
The plot of those wasn’t “tech”. It was “the toys are going haywire” or “kill the karka queen”. It was coated with a (varying level of) tech flavor, but it doesn’t make tech important in and by itself.
F&F did make the tech important, because it was an integral part of the plot. You wouldn’t have an alliance between dredges and flame legion if not for what they could bring to each other (respectively tech and magic).
In fact, most of the tech gizmo we see are just magic disguised as tech. Something complex and unexplainable needs to happen, and asura are the way to go for complex things, and they have a tech flavor to their handwaving, so tech it is. Just a coat of paint on the old “a wizard did it” explanation. I don’t see how just saying “a wizard did it” would not work. If anything, the asura are too much a motor force for the LS. but tech in itself? I don’t see it. In a world where rifles, tanks and choppers are a thing, most tech we see in LS easily blend in the background.
*as a sidenote, I really do wonder how you can you read “QJ doesn’t show any tech” anywhere in my posts? o_O
I never said such a thing, and in fact recognized multiple times the existence of the clockwork knights, and the fact that QJ was part tech in flavor.
TL;DR: yes, tech exist in the plot, which I don’t deny, but no, I don’t see it as critical to an overwhelming majority of LS update.
Tell me 1, just 1 example in the past 1 year of living story where magic was involved. (no, megalasers don’t belong there). And more magic than Braham using guardian shield #5.
On the other hand, we had weapon facilities, dredge suits, golems, megalasers, terminator invasions from another steam-punk reality, steam-creatures, aetherblades, skyships and so on.
Also, we got 3 dungeons so far, all of them entirely tech-based.
First, it is important to note that “not tech” is different form “magic”. There is a lot of middle ground.
Second, your question is easy to answer.
- Halloween had doors to another dimension, and I don’t think MKT was too hot on high tech, which leave only magic.
- Wintersday has magical snow dispenser. I guess it qualify as magic.
- F&F (yes, F&F) was heavy on magic. If you remember the plot, it was all about a technological faction (the dredges) allying with a magical faction (the Flame Legion). Almost every F&F foe was using some kind of magic (supplemented with tech), and you can’t seriously argue the molten shaman weren’t using magic.
- SAB: asura magitech. As all asura tech, it involves magic. And tech. That’s what it is all about. And, yes, those mega lasers you seems to despise so much does qualify as magic too. Just not only magic. You not liking them does not make them less magic (h*ck, they float in mid-air!).
- Dragon Bash story included an assassination. Remember this investigation kit? It detect arcane residue. Sounds suspiciously like magic to me. Ashford was killed using magic. Because even the Aetherblades use it.
- BotFW: the whole sanctum is about magic. It fly using magic. It inhabitants live using magic everyday. All those “aspects” you could use to move around where magic. And it was full of magic artifacts summoning magical creatures.
- Queen’s jubilee was all about bashing in clockwork puppets. Disguised by powerfull mesmer magic!
- Tequatl rising: hard to tell as of now, but when a dragon (a creature deeply tied to magic) evolve without getting a cyber-eye, the chance magic is involved is high. We probably just don’t know about it yet.
So, when you actually want to see magic, you can realize it is about everywhere. just like tech!
And, even if you refused to acknowledge the existence of magic in all those updates, you have to consider that getting info about magic can totally be done by tech means. If they want to talk about seers, they will, and if they like tech so much, they add tech in the investigation or whatever.
TL;DR: nothing prevent more seers lore, not even a (imho non-existent) tech-fetish. LS focus on Scarlett prevents it in a near future, but everything is open after that.
@Konig: tech, while present, isn’t of any plot relevance in Wintersday, SAB, everything Southsun, and the Queen’s Jubilee (not Clockwork Chaos). in all of those you can replace tech explanation by magical ones without any noticeable impact. And magic had as much focus as tech in F&F (don’t forget the flame legion involvement! They wouldn’t be here if not for magic). Which balance things quite well in my eyes.
And it still wouldn’t invalidate the point I want to make that seers wouldn’t be absent “because tech”.
(edited by Elidath.5679)
Konig: you merely acknowledged that tech exist and is used, which wasn’t in question to begin with.
Basically:
- Gandarel: non tech thing won’t happen evar in LS because ANet has tech fetish.
- Me: not true. They often use tech, due to convenience, but we seldom has tech as an important LS point, and real new tech only had 2 updates focusing on it. Nothing point to a “fetish” and an impossibility of seer presence.
- You: no, tech is present in every update.
I don’t know how to put it without sounding like a jerk (and I probably already do, which I apologize for), but really, you missed my point entirely.
Well, the theory at least is simple.
1) Place portal Entre some distance away from the downed opponent.
2) Initiate the stomping (get close, press F, you know the drill).
3) Place portal Exeunt while stomping animation is underway.
4) Press F immediately to use this portal.
5) Just before the stomping animation end, reuse the portal to get back to the downed opponent.
Et voilà, you just portal-stomped
If you can’t make it to work, what exactly do pose a problem?
From here:
- 18 LS updates since release ;
- 3 non technological festivals, two being in the “one month update” scope ;
- 2 SAB (not technology focused, it use technology but never shows it) ;
- 1 boss update (no relation to tech at all) ;
- 3 Southsun related updates, none tech related. One was a 1 month update ;
- 4 F&F updates. The first wasn’t tech related (only refugees). All where 1 month updates.
- 2 BotFW updates, none tech related (Aetherblades did made a cameo, but weren’t relevant to the plot).
- 1 Queen Jubilee update, moderate steampunk flavor.
- 2 (and soon 3) Aetherblades-related updates (Sky Pirates and Clockwork Chaos), heavily tech reliant.
At most 8 (counting the discutable SAB) out of 15 in the last 9 month. Barely half, in the farthest stretch, in a universe where tech do exist, and not representing it would be a breach of lore. I don’t get where you see this “tech fetish of ANet”, they just develop there world, and happen to slightly focus on a tech villain as of now.
And, yeah, I say “slightly”, because even if we hear a lot about Scarlett, she in fact didn’t do much at all: Sky Pirates and Clockwork Chaos, two 2 weeks updates, in 9 months. That is, as much as this BotFW you found wasn’t enough.
(edited by Elidath.5679)
I see no reason for them to be not “real”.
The fact they go hand in hand with bright green plastic spiders and bedsheet-phantoms, albeit not a proof, is a serious hint.
They most probably aren’t really creatures, but merely animated halloween props MKT created for his own pleasure.