When Wynthyst died, Anet added a gravestone for her under the name Thyst in Ebonhawke.
I was very sad to read the OP and give my condolences to the friends and family but this was an even bigger shocker. I had no idea Wyn died.
Guardians already have enough access to block, invulnerability and blind. No point in aggravating the situation.
The only bad thing about all this are shoutbow’s not getting changed (that we know of), still leaving conditions kinda pointless in SPvP. It’s a buff for the already strong condition roamer WvW builds tho.
Get all your members to buy witcher3
This, so much this. Get it, play it, love it. Taking a break from GW2 is totally not a big deal.
It ruins everyting now the skilled theves are forced to be unskilled becuse we have reviled when we have not even attacked, this ruins the class so much that im quiting this game im not goingto play or even buy the expansion if thay dont go back, ben playing since beta but now i cant get the feel of the game any longer becuse of this. I predicted this thay only lisens on the zerg of ppl who sickens screams out its to strong we cant do anyting bla bla bla, and thay nerf so Farewell guild wars 2 you were my world and life now you are my death.
Nice necro! Also can I have your stuff before you rage?
And my second ranger and her ravens:
Ye it’s not a build I would use with the information we have right now, but that all might change if poison stacking becomes stronger than expected. We already saw the 4500 stacked burn, who knows what Anet will throw at us. Wait and see for the numbers, like they say those are always changing.
Hao and guard with trooper runes, renewal sig, weap swap removal sigil, random third utility skill (LR or muddy, or something from druid most likely), entangle, sword/torch, axe/dagger, poison master, it could work. Altho it all depends on the value of poison stacks, how high they can stack and comparison in damage and ease of application to bleed stacks.
Shoutbows gonna get buffed with the specialization patch.
They already pushed condition heavy builds out of the meta with the current iteration of shoutbow, when the patch hits, it’s gonna be silly.
You’re all forgetting the removal of attributes from trait lines and adding more of them on gear (amulets in SPvP) will in turn buff the celestial amulet more than the others, but either way, going with cavalier or valk still means a tanky necro with lots of crit chance.
If we’re talking SPvP here you won’t need to even go with a zerker or assassin amulet, because of 2 massive crit traits. Even with one of them, getting a celestial amulet will probably be better overall.
so what i gather, is we shouldnt have viable alternative choices in builds?
But that doesn’t mean it’s impossible to be successful without.
Yes its impossible.
i dont think you play warrior, i think you just want warriors locked down in Discipline just like what we have currently.
I can prove otherwise… like I said a million times, most of the classes find their class-define tree (5th) to be highly mandatory for pvp. It’s a good perk, but we can’t make every kitten 5th tree baseline. Warriors are in a great spot, except for zerker for a vastly different reason (since there are many reasons why you’d want to go into discipline for dps warriors).
I am against many blind buff requests no matter what I play. Everyone is constantly crying about wanting this and that free and baseline and refuse to consider the consequences. And most of the time they ignore how incredibly lucky they are, hence why I said you’re spoiled by the trait.
you can not prove other wise, if you can be successful without it there would be already builds out there without it, but the fact is every single build out there has it, unlike evasive arcana or elemental attunement or clone on dodge or trickery steal which are useless in pve, fast hand is must for all warrior build in gw2
Phalanx builds in PvE don’t use fast hands, and won’t be using it after the trait rework either. After the rework phalanx will pretty much phase out the other gs/axe-mace build that is currently the only meta PvE build using fast hands.
Thing is, poison right now isn’t stackable, so Poison master as a trait is only slightly better than just getting some rune/sigil to help out with the application. After it becomes a stacking condition, that in itself might make poison master compete with EB in trap builds and with SotF in other condition centric builds. Depends on the numbers really.
Breaking this chain before it even starts:
Err no, people either take EB or SotF in any sort of cond/survival build right now (some even both, but that’s rare). With renewal sig in SPvP being popular as well for the large cond stacks. Those afraid of lacking poison coverage go with krait runes, doom sigils, or both.
After the update that will remain the same, except for SotF being superior than EB, which it arguably already is.
(edited by Elorna.5329)
But that also makes our condition build stuck with no condition removal, so we lose all condi wars.
Err no, the new SotF combined with troll unguent also being a survival skill and the passive proc sharpening stone trait getting rolled into SotF means a ton of cond clear. Add to that the fact that we can get 3 grandmasters overall, and the shout regen/swiftness trait becoming adept… Survival/cond/beastmaster builds will get the biggest buff in history of GW2 when this goes live. If druid ends up being about support/passive regen healing as well, oh maaan…. My favorite cheese build is getting an extra serving of mozzarella.
EDIT:
On topic of EB – it will still be used in trap builds and basically all other builds that didn’t use SotF in the first place.
(edited by Elorna.5329)
Conjures are probably getting nerfed because of two reasons, the first being the obvious strength of IB 4 and 5, and second because they might get added as a utility skill category for one of the other elite specializations. On a related note, LH shouldn’t be nerfed tbh, since that’s just forcing the already boring staff build as the only real PvE build, scepter gets shafted.
As far as spvp goes this will be a great mid point fighter. The AoE damage, more durability than normal power necros, lots of chill, AoE weakness shout, nice vuln, high crit chance in tanky gear, sounds great overall. Not sure it will do much for the PvE meta but it will at least be stronger than the current dagger build.
I strongly stand with the scenario that Thieves will get mantras. They got all that invisibility and little to do while in it that is not attacking. For their instant cast playstyle mantras would be the perfect addition that easily synergizes with their gameplay.
Rangers? Eeeee….not so much. We do have bit of stealth, but charging something…that’s not really our playstyle.
Now using the environment to our advantage – that’s our style. Something like guardian’s line of warding, engi turrets (but nature themed) and strong party support – those are the things i envision for the druid. But we shall see, hopefully quick:)
Guardian got LBow and traps, rangers suddenly get reflections and aegis! Wut!? It would be nice competing for that particular part of the meta with guards.
The sarcasm is strong here.
They said multiple times during the stream when a certain trait emulates a skill, that it will be the same as using the skill in question, so that other traits can also affect it. It’s the same as using sig of insp, with the recharge, effect and cooldown reduction from signet mastery.
And besides, that’s also how skill-emulating traits work currently in the game as well.
I like the secret way to solo the most…
While doing the bioluminescent armour achievement, I gathered so many raw materials, flat out gold and keys that turned into even more gold after chest farming all that, that I ended up making the light and heavy ascended armours and still had leftover. It’s a boring grind, but you get so much out of it, it’s not even funny.
so what i gather, is we shouldnt have viable alternative choices in builds?
k
It’s a refusal to believe you can function without it (same as Cleansing Ire). It’s one of those traits that feels so nice to have you couldn’t imagine not having it. But that doesn’t mean it’s impossible to be successful without.
you cannot be successful without it in pvp
so i guess, in pvp, we shouldnt have viable alternative choices?
dont give me that holier then thou pvp doesnt matter crap either
this isnt just for warrior, but any class, they shouldnt have viable alternatives? guess not according to a few people in here.
warrior would need a lot of changes in pvp to be viable without fasthands.
Alternative builds are nice and would be great, but the way Anet is heading currently seems to be streamlining several popular builds into similar but equally or more powerful versions, with their new elite specializations as the real “lure” for experimentation and diversification.
They try to balance with PvP as their main concern, because of a desire to become an e-sport or something, but what they’re doing is simplifying options and making an already easy to pick up game easier. Which might be a good thing, but I doubt it will do anything for the non-existent “pro” pvp scene. It might, on the other hand, solidify more PvE builds, and open up at least some spots for other professions to enter the dungeon meta. Altho that depends on nerfs to elementalists more than anything else.
so onec again nobody has a choice unless its
choose to spec well
choose to spec for suck
I tried to give you an answer keeping in mind what Anet’s intention seems to be. Whether that intention is healthy or not for the game is a different discussion. Even in GW1 that was harder to balance and had a LOT more options, there were several archetypes that ruled the meta in PvP and PvE, most of which remained unchanged over the years.
so what i gather, is we shouldnt have viable alternative choices in builds?
k
It’s a refusal to believe you can function without it (same as Cleansing Ire). It’s one of those traits that feels so nice to have you couldn’t imagine not having it. But that doesn’t mean it’s impossible to be successful without.
you cannot be successful without it in pvp
so i guess, in pvp, we shouldnt have viable alternative choices?
dont give me that holier then thou pvp doesnt matter crap either
this isnt just for warrior, but any class, they shouldnt have viable alternatives? guess not according to a few people in here.
warrior would need a lot of changes in pvp to be viable without fasthands.
Alternative builds are nice and would be great, but the way Anet is heading currently seems to be streamlining several popular builds into similar but equally or more powerful versions, with their new elite specializations as the real “lure” for experimentation and diversification.
They try to balance with PvP as their main concern, because of a desire to become an e-sport or something, but what they’re doing is simplifying options and making an already easy to pick up game easier. Which might be a good thing, but I doubt it will do anything for the non-existent “pro” pvp scene. It might, on the other hand, solidify more PvE builds, and open up at least some spots for other professions to enter the dungeon meta. Altho that depends on nerfs to elementalists more than anything else.
There’s no need for more than one mes anyway, from what we’ve seen f5 won’t have more than 70 or 80 second cd, that’s more than enough to have TW on every boss/champion fight in most dungeons and some trash fights as well.
With the well and guardians helping out with the redesigned tome of wrath, quickness is gonna be almost as plentiful as any of the “normal” boons.
If warriors don’t need fast hands as baseline because it is “too powerful” then mesmers shouldn’t get illusionary persona as baseline because it it even stronger. Double standards as always. Warrior is the class that gets nerf after nerf every patch, while mesmers and rangers Anet’s golden classes are only getting huge buffs.
I’ll just leave this here.
E-sport mates!
That just means more blind/aegis is needed, which makes the already heavily favored thief/guardian another step ahead of ranger/necromancer/engineer. Or if the attacks really become so fast that it’s hard to keep most blinded, the new slow becomes king, and mesmers are pretty much the only choice then (that we know of so far, other specs might get good slow applications).
(edited by Elorna.5329)
And you can use the nice damage modifier traits in DH without actually using a bow. Win-win?
It’s baseline for all shatter skills.
EDIT:
Ninja’d
On a somewhat related note, what if rangers (or any profession for that matter) get conjured weapons as utility skills? Could the ele PvE overlords finally be challenged? We do know Ice bow (and Lhammer for some odd reason) are getting nerfed, it might be to open up conjures on another profession.
Kind of afraid of what Druids will get. Who knows? After all of this dreading, it might turn out to be really cool. If not, we can always stay a Ranger.
Also, if Druids get Mantras, there better be some cool lines that vary depending on the mantra AND pet. “Power. Torment. Bacon!” (with a pig)
I’d rather it be “Pork, Sausage, Bacon!”
The active of this skill is make your pig explode and does huge AOE damage within 1200 range.
And in keeping with the theme of pig pets, you get an environmental weapon – a ham to whack people with.
There’s this term they like to use in LoL – strategic diversity, altho in this case it’s tactical diversity. That’s what this feature brings, another way for the downed ranger and the person stomping them to interact.
Elixirs would fit thematically, although they might be too similar with stances. Some form of minion might be possible, but meh, there’s already too many of those. Mantras are stance-like, but would be a thematic fit like elixirs. Consecrations might be possible.
It is fully intended yes, and one of the rare things that separates good rangers from bad.
Since quickness will be a boon that stacks duration, popping the well and timewarp at the same time to provide the group buff during the continuum shift will probably be the new PvE meta. Will have them both up and rdy for the next fight as well, overall way more group quickness compared to now, only gated by the F5 cooldown.
Already mentioned it earlier, PvP glorious armour doesnt have a “skirt”. Duelist, strider (gemstore) don’t have long “skirts” either.
I’m getting a Stein’s Gate vibe here!
This sort of build is probably why the crit slow trait will have a 10s or so ICD.
The thing is, perma-slow on one target is not that unfair. It’s powerful but not nearly as debilitating as high uptime on chill, for example.
That largely depends on the amount of interrupts you could put into such a build and their cooldowns. With sufficient amount of those, and the various on rupt traits it becomes worse than perma/near perma chill.
This sort of build is probably why the crit slow trait will have a 10s or so ICD.
They are meant to be desirable properties that make or break builds, and entire trait lines.
dude can you hear yourself ? “Make or Break build” ?! , Dude Fast Hands Make or Break Warrior , and its not a desire it’s a must.
get your PvE out of here, for real dude its not even an argument.
Discipline with current state will be 100% stable in every warrior build.
PvE is the major selling point of this game, and the place that has the majority of players. If you want a fun pvp game, MMO’s aren’t even the proper genre for that.
The only thing that would make the whole slow attacker work in a PvP/WvW setting would be getting a breakbar on a GM trait, like it was hinted. As far as PvE goes, unless there are traits that add some obscene party buffs or damage modifiers stronger than all other professions, necros will still be in the kittener.
^^^
Can you make a build without “Fast Hands” ?,
did you say No ? thought so.Ranger
Traits that are now baseline:
- Grant fury on use of Survival skills.
Rangers are not getting this, they still have to use a GM trait for that, altho that particular trait is now like 3 traits in one.
About not being able to make builds without fast hands, one of the current two PvE meta builds doesn’t use it, the new meta Phalanx also won’t be using and will just be a “camping greatsword” type of build.
As far as PvP/WvW goes, it is a defining trait, but so are Deceptive evasion for mesmer, Evasive arcana for ele, Terror for any condition based necro, etc. All of those build defining features are still traits, some even moved further up to GM slots. They are meant to be desirable properties that make or break builds, and entire trait lines. Whether or not this is good design I can’t say, but the baseline mergers have mostly been about quality of life improvements, with the trait redesign being the real power creep part of the update.
Having fast hands as baseline for warriors on a feature that’s shared among professions (weapon swapping) would be a significant power creep change compared to the others that are mostly about baselining profession mechanics or utility skills. That’s why something like the passive adrenaline gain of Cleansing Ire would be a reasonable baseline expectation, since it modifies the profession mechanic, expecting fast hands in there is just laughable tbh.
Another high concept name no doubt.
Just kidding tho, I actually don’t care much about this or the dragonhunter names. They’re secondary compared to the actual gameplay, maybe even tertiary, with animations and look being secondary.
Muddy terrain without cast time is op tbh, but having it at 1/2 second would be much better, 3/4 is just too clunky to land. Otherwise I mostly agree with the OP.
Lol baseline fast hands is just a flat out no, even the biggest warrior fanboy devs would agree with me on this (cough Jon Peters cough). Warrior’s sprint tho, could be incorporated as a baseline of some melee weapons, or as a minor trait.
Ask yourself this – will you be spending the majority of your time playing as a roaming ele in WvW? If the answer is no, the time investment for celestial is probably not worth it.
No, % damage traits/sigils/etc. only increase damage that scales off power. Maybe HoT will introduce some changes to this, remains to be seen, but nothing indicates it so far.