Showing Posts For Elpredator.8523:

DH's trap daze is way too much.

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Posted by: Elpredator.8523

Elpredator.8523

No stop asking for nerfs DH has counters stop whining and learn to counter.

Can we make DH trap daze blockable?

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Posted by: Elpredator.8523

Elpredator.8523

Learn to dodge and stop trying to dumb down traps to cater to whiners and bad players.

Trap Guardian Overpowered

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Posted by: Elpredator.8523

Elpredator.8523

wow one week and everybody turns into a bunch of whiners seriously DH has counters. l2p and counter the kitten class before claiming something is OP.

PVP is dead

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Posted by: Elpredator.8523

Elpredator.8523

I am sick and tired of whiners like the OP honestly either adapt to do something else instead of pvp honestly people whining things are OP after only a week ( have you tried counter builds or learning the weaknesses of the so called OP specs?).Seriously Anet should not listen to these idiots.

They are not Overpowered.

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Posted by: Elpredator.8523

Elpredator.8523

sigh why is everybody whining the expansion has not even been out for more then a month…

Equalize guardian HP base pool

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Posted by: Elpredator.8523

Elpredator.8523

i think guardians should have increased (22k) vitality in line with warrior and rev
Discuss.

Fix invisible dragonhunter knockdowns

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Posted by: Elpredator.8523

Elpredator.8523

they are probably using the heavy light trait ever though about that?

DH bunker build pvp

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Posted by: Elpredator.8523

Elpredator.8523

i doubt this is bunker without AH

Revanant and prebalancing concerns

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Posted by: Elpredator.8523

Elpredator.8523

i have no idea what you trying to say.

BWE 3 Guardian Feedback (Core/DH)

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Posted by: Elpredator.8523

Elpredator.8523

The person or people who worked on guardian and dragonhunter don’t care about fixing our glaring issues because unlike roy and irenio (who seem to put so much effort and care into their elite specs and core classes) i suspect they don’t play or understand the class well enough to implement changes i mean the changes we do get are so inconsequential does it even matter if we give pages and pages of criticism and advice (which are mainly quality of life updates)and specific help if they don’t bother A reading and replying or B doing anything. 3 years we have been attached with the “we are in a good spot stigma”.Are they scared to buff guardian or something or will we be forever stuck medis and subpar virtues.

BWE 3 Guardian Feedback (Core/DH)

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Posted by: Elpredator.8523

Elpredator.8523

meh whats the point anymore DH is a failure compared to the elite specs for the simple reasons that no dev plays guardian and the other devs actually enjoy playing the classes they worked on. Our dev barely looks at the forums when asking for criticism and refuses to acknowledge the glaring issues in both DH and guardian unlike the other devs who give a kitten about their class and actually respond. 3 years we have been attached with the " we are in a good spot stigma" and look at what has happened.

How to stop the reliance on meditations

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Posted by: Elpredator.8523

Elpredator.8523

dumb idea that wont do anything at all it will only cripple guardian more.

Dear loved one... why Iam cheating

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Elpredator.8523

I agree we need to make certain trait choices baseline and add more to virtues (more activation effects,boons and retaining passives when activated like ele glyphs) and drastic cooldown reduction because we are forced to take virtues in order to make them have decent viability in my opinion. As a guardian skills are so easy to read in pvp at least … you are right about that but with HOT they wont bother changing any of the skill animations or revamping anything on the guardian any time soon so.

We are in a good spot...

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Posted by: Elpredator.8523

Elpredator.8523

Where pvp is concerned Guard is where it always was. Bunker is the best build and one dps spec kind of works the current spike burning spec. So 1 and 1/2 specs are meta in pvp. I don’t personally care about any other aspect of the game.

That is the exactly the mentality we don’t need when it comes to class changes and revamps.

Has anet given up with guardian

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Posted by: Elpredator.8523

Elpredator.8523

So with dh being the worst spec and the “we are in a good spot stigma” has anet given up with guardian a person brought up this point.
“Guardian’s role seems to be just dps now, just warrior with heals and with the increase of cd on Feel My Wrath Anet doesnt even want that to be a strong role. Sure, we have heals, condi removals, reflects but other classes have as many or more in some cases now. Guardian is more of a jack-of-all-trade’s, master-of-none class. If that’s your thing, great. Tho no class is “needed” in GWs, as that is the company tag line, Guardians have always been appreciated as a member of the group. I question that in the future now looking at all the other classes. Even in raids I question their role, their necessity. I mourn for my guardian, even tho she is the slowest moving char in the game. It seems that Anet regrets introducing the class in the first place. One should not have to play one spec (‘burn guard’) in order to be a viable member of a group. But while Anet campaigning the new creations, guardians are getting castrated.”

updating the guard skills and traits

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Posted by: Elpredator.8523

Elpredator.8523

This thread i think could be a mega thread seeing what we would change to the actual guard skills and traits we have now (dh is another matter) because after seeing druid and everything else i feel like guard is becoming less useful (buts thats something else aswell) sooo how would you guys update the traits and skills (signets sprit weps,shouts medis)?

numbers above mobs /particle descaling

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Posted by: Elpredator.8523

Elpredator.8523

Thoughts on adding the option to turn down particle effects and having numbers above not on the mob?

Guild democracy system (elections)

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Posted by: Elpredator.8523

Elpredator.8523

can we have a system to elect and force guild leaders to stand down if they are unfit to lead (voting system for officers and co leads) and have officers and people higher in the guild ranks having to be elected once every 5 months or so and leaders every 4 months because at the moment the guild leader has total control.This would make guilds more dynamic in my view and is a Qol large large guilds need and this could even be implemented as an unlockable thing.

Will guardians be viable post HOT?

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Elpredator.8523

With HOT and specs and the lack of changes and the dilution of the role of the guardian will we lose our place in terms of viability? ( i have mained a guard for 3500 hours and i feel soon we will become less useful team and damage wise).
ps ignoring dragonhunter because it is not worth my time anymore.

BWE 2 Dragonhunter feedback thread:

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Posted by: Elpredator.8523

Elpredator.8523

Firstly I would add an F4 (or have it merge with the F3) mechanic which will periodically give AOE resistance and fury
to you and your allies. Thematically this would work because the theme of the Dragon Hunter is resisting the corruption and fighting all those who are corrupted.I also think adding boon stripping and weakness on the f1 skill would make it more useful.On the F2 skill i would make it have so when you land it applies AOE slow to nearby targets (10).
I think crucially what the dragon hunter needs is rewarding gameplay so for example our elementalists can use signets and still retain their passives and I think the same thing should be applied to guardian in terms of virtues for dragonhunter as right now they are very fragile without their passives (perhaps making them all stunbreakers?)
Also, true shot could be changed to have an ability where there is more damage dealt when standing still so instead of rooting you to the ground it rewards positioning and game play and it also gives those who prefer to be more mobile more options
Mechanically wise, I would also add a resource.
The auto attack i think should have like the gs a boon which lasts for 4 secs (this would be resistance)
Anet has demonstrated greatly with the revenant and necromancer that they have the capabilities to add a resource to a profession and I think for the Guardian it could be willpower.This is because the idea of a Guardian is based on the willpower to protect allies and I think adding this to the Dragon Hunter would improve it dramatically and offer new ways for the guardian to be played (based on resource management)
What could be added is longbow skills tied to willpower could act in the same way adrenaline In a way but the different would be gaining willpower every time your allies take damage and every time you heal allies and damage foes so thematically your willpower increases the more your allies are injured.The activation of this willpower bar would be the form of a form of a break bar and an a sort of evolved version of the dragon hunter virtues with added effects and skills.
I would also add ground targeting to traps to make them different from the Rangers I think they should function in a different way to ranger traps they could function by having passives when inactive all when activated and different passives when standing in the traps yourself and these are just some suggestions and i think dragonhunter should be taken out of upcoming betas and worked on drastically (not from scratch)

A new f4 for Dragonhunter suggestions

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Posted by: Elpredator.8523

Elpredator.8523

What do you all think of adding an F4 which gives stealth ,slow or evade to DH to make it more sustainable leave suggestions about stealth and an F4 below.

BWE 2 Dragonhunter feedback thread:

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Posted by: Elpredator.8523

Elpredator.8523

Traps (suggestions)
reduced coolddon.
Dragons MAW should be larger and have a float aswell as a slow.
vastly increasing the radius of the traps to make it feel like a dragon hunter
Insta cast times and ground targeting and all the traps should remove conditions

How about having a priming system so instead of waiting for somebody to trigger it we have the power to activate when we wish and it is not based on Mobs and enemy players any more?
Adding float for more control (which can work both offensively and defensively) (4secs) and stun breakers to all traps because at the moment we as guardians are sacrificing alot of sustain picking this spec in my view.
Having some traps which move along the ground with you (unique to the dragonhunter and straying away from regular traps on classes and bringing a unique to the class
maybe adding various modes for the traps so when triggered they function in different ways?
Having the traps becoming a moving field with your char (like the berserker skill)
Virtues
Adding 3 secs of stealth to virtues and making virtues insta cast (if not insta cast stunbreakers)
Making the F2 have an evade buff on it when casting
F3 keeping it the same
making it invert melee attacks into healing
F1 boon stripping and weakness instead of burning
Longbow
autoattack should look larger and bounce to more foe with little aoe explosions
true shot
No root but do more damage when standing still
Puncture shot Longer across
4 skills could be a shadowstep if it connects which heals nearby allies
5 skills quicker animation and the aftereffect could do AOE burning after it ends
I think that the changes would make it feel more unique and honestly i think that pulling the dragonhunter from future betas so they can improve on it will be a wise idea and the community will appreciate it hell they could all this stuff HOT and we would wait i think.

Making DH feel more unique

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Posted by: Elpredator.8523

Elpredator.8523

Traps (suggestions)
reduced coolddon.
Dragons MAW should be larger and have a float aswell as a slow.

vastly increasing the radius of the traps to make it feel like a dragon hunter
Insta cast times and ground targeting)

How about having a priming system so instead of waiting for somebody to trigger it we have the power to activate when we wish and it is not based on Mobs and enemy players any more?

Adding float for more control (which can work both offensively and defensively) (4secs) and stun breakers to all traps because at the moment we as guardians are sacrificing alot of sustain picking this spec in my view.

Having some traps which move along the ground with you (unique to the dragonhunter and straying away from regular traps on classes and bringing a unique to the class

maybe adding various modes for the traps so when triggered they function in different ways?

Having the traps becoming a moving field with your char (like the berserker skill)

Virtues

Adding 3 secs of stealth to virtues and making virtues insta cast (if not insta cast stunbreakers)

Making the F2 have an evade buff on it when casting

F3 keeping it the same
making it invert melee attacks into healing

F1 boon stripping and weakness instead of burning

Longbow

autoattack should look larger and bounce to more foe with little aoe explosions

true shot
No root but do more damage when standing still

Puncture shot Longer across

4 skills could be a shadowstep if it connects which heals nearby allies

5 skills quicker animation and the aftereffect could do AOE burning after it ends

I think that the changes would make it feel more unique and honestly i think that pulling the dragonhunter from future betas so they can improve on it will be a wise idea and the community will appreciate it hell they could all this stuff HOT and we would wait i think.

Dragonhunter is a joke...

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Posted by: Elpredator.8523

Elpredator.8523

that would be dumb they wont make 3 specs which focus on shield the best we can do is implore them add more to the dragonhunter

Adding more to the dragonhunter...Thoughts?

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Posted by: Elpredator.8523

Elpredator.8523

Firstly I would add an F4 (or have it merge with the F3) mechanic which will periodically give AOE resistance and fury

to you and your allies. Thematically this would work because the theme of the Dragon Hunter is resisting the corruption and fighting all those who are corrupted.I also think adding boon stripping and weakness on the f1 skill would make it more useful.On the F2 skill i would make it have so when you land it applies AOE slow to nearby targets (10).

I think crucially what the dragon hunter needs is rewarding gameplay so for example our elementalists can use signets and still retain their passives and I think the same thing should be applied to guardian in terms of virtues for dragonhunter as right now they are very fragile without their passives (perhaps making them all stunbreakers?)

Also, true shot could be changed to have an ability where there is more damage dealt when standing still so instead of rooting you to the ground it rewards positioning and game play and it also gives those who prefer to be more mobile more options
Mechanically wise, I would also add a resource.

The auto attack i think should have like the gs a boon which lasts for 4 secs (this would be resistance)

Anet has demonstrated greatly with the revenant and necromancer that they have the capabilities to add a resource to a profession and I think for the Guardian it could be willpower.This is because the idea of a Guardian is based on the willpower to protect allies and I think adding this to the Dragon Hunter would improve it dramatically and offer new ways for the guardian to be played (based on resource management)

What could be added is longbow skills tied to willpower could act in the same way adrenaline In a way but the different would be gaining willpower every time your allies take damage and every time you heal allies and damage foes so thematically your willpower increases the more your allies are injured.The activation of this willpower bar would be the form of a form of a break bar and an a sort of evolved version of the dragon hunter virtues with added effects and skills.

I would also add ground targeting to traps to make them different from the Rangers I think they should function in a different way to ranger traps they could function by having passives when inactive all when activated and different passives when standing in the traps yourself and these are just some suggestions and i think dragonhunter should be taken out of upcoming betas and worked on drastically (not from scratch)

F5 and resource to DH +other suggestions

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Posted by: Elpredator.8523

Elpredator.8523

I just wanted to add some suggestions for the Dragonhunter. I don’t know if this is possible due to the release date of HOT being this year but but I would like to offer some suggestions to improve it end had some synergy between the traits of the Guardian

I would add an F5 mechanic which will periodically give AOE resistance and fury to you and your allies. Thematically this would work because the theme of the Dragon Hunter is resisting the corruption and fighting all those who are corrupted.The active would be an aoe boon strip or a Aoe knockback in the form of an explosion radiating from the player (haven’t thought of the range yet)

I think crucially what the dragon hunter needs is rewarding gameplay so for example our elementalists can use signets and still retain their passives and I think the same thing should be applied to guardian in terms of virtues for dragonhunter.

Also, true shot could be changed to have an ability where there is more damage dealt when standing still so instead of rooting you to the ground it rewards both a mobile and static gameplay

Mechanically wise, I would also add a resource. Anet has demonstrated greatly with the revenant and necromancer that they have the capabilities to add a resource to a profession and I think for the Guardian it could be willpower.This is because the idea of a Guardian is based on the willpower to protect allies and smite their foes which is slightly diluted with the dragonhunter.

What could be added is longbow skills or existing weapon skills tied to willpower that could act in a similar way to deathshroud In a way but the difference would be gaining willpower every time your allies take damage and every time you heal allies and damage foes. Thematically your willpower increases the more your allies are injured.The activation of this willpower bar would be the form of a break bar and a sort of evolved version of the dragon hunter virtues with added effects and skills.

I would also add ground targeting to traps to make them different from the Rangers I think they should function in a different way to ranger traps they could function by having passives when inactive all when activated and different passives when standing in the traps yourself and adding warding to traps and these are just some suggestions and wish you and your team all for the best for HOT and thanks to anybody reading this as this is kinda just a ramble.

Feedback: Dragon Hunter [merged]

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Posted by: Elpredator.8523

Elpredator.8523

i do think that if they gave the option to switch modes so keep the existing skills but when you switch mode the bow becomes a close combat (teleports,jumps evades flips more mobile and skirmish like )weapon people would love the dragon hunter more,hell if they you wanted to even make the bow like a one weapon thing like the engie and have multiple modes you can go into.You could replace the virtues with armors (a buff sorta thing) you can give the people which would give people a certain stat increase for a period of time .Is it too late for them to add this because i think they should incorporate a melee mode with the bow which you can switch between. I mean HOT is still far away so they could still have time to add and change things and the people would appreciate the time you put into each specialization.I would make the bow melee skills quite fast to counterbalance the slowness of the range.
Though this is just a ramble and what atm the dragonhunter (miffed about the name but i will get over it) provides is good i think adding this would make people love the dragonhunter even more.Names just of the top my name is it is changed:zealot,vanquisher,lightbringer,,crusader,Unbroken,Harbringer of light

(edited by Elpredator.8523)