(edited by Evil.9061)
Magg and the bomb room is still a corpse run. I was hoping the adds would now be killable seeing the designer who took ownership of the encounter said “THIS IS HOW IT’S MEANT TO BE DONE” If anyone here is killing the adds, I’d love to see a video of it.
In this encounter 5 deaths across the party (I may be being generous probably 10) is going to happen. Die, run back, kite, die, try to make it out of the cave. Surely this wasn’t the intention. Mandatory death shouldn’t be a mechanic.
We ran it twice in a row to see if there was DR seeing it wasn’t mentioned in the patch.
The answer is yes.
In money and in tokens. we all received between 13-19 silver and 15 tokens on the second run.
Nice reward system, sadly now it will be a once a day thing as most people only like 1-2 sets of armor and still not a sustainable cash option.
P.S. Preexisting tokens and new tokens don’t stack.
Well that’s your idea of hmm hmm skill based game where everyone has the same gear.
Last time who tried to go that route was AoC and pretty quickly people just lost interest in running dungeons
for skins…. or to PvP for (fun)And AoC went back to the traditional gear grind theme which is what MMO means for me as well.
Right now im just killing time with GW2 and am waiting for Secret Word to release some raid…
Coming into this game I knew very well I was going to have to change my idea of what “grind” and progression were. I didn’t know if i was going to be able to but I did know I enjoyed the classes and BWEs. After being 80 for over a week and in exotics when i hit 80 and a full dungeon set (skins), I honestly don’t think I’m going to be able to accept this as progression. For me, its just not rewarding and I don’t see myself, months from now playing without traditional rewards.
I beta’d TSW for 3 months and played live until I had all sets 10.4 (about a month). Raids will come around the same time as F2P.
I’m waiting for a few other MMOs that are in Beta currently. Though the MMO market hasnt produced a lasting hit in a while. (at least for me).
Let me give everyone a very simple strat that I have completed with people that are well not the best players…
People like to call this 2/3.
Two people run around inside while 3 people wait outside the room in a line. As 1 person dies 1 person from outside runs in and replaces them. Simply rinse and repeat and that room is insanely easy to complete.
This is sorta like the old strat where everyone ran around except 4 people aren’t taking damage when only 2 need to be. Again I have done this with people who died 20+ times just getting to that room im talking horrible players and they managed to pull this off decently well. If you can’t do it using this strat I suggest you find a new dungeon to run.
So Rob Hrouda says “I want you to fight these guys not kite or GY zerg them for 200 seconds”
You respond with:
“This room is INSANELY easy to complete”
“All you have to do is run a suicide chain”
So your post describing how “horrible players” can “easily” complete this content, is not only the complete polar opposite of the “intended” approach, but also requires players throw out 20s+ in repair bills EACH. How does this seem like proper or acceptable dungeon design to you?
Logic bomb.
Go..with..it..where?
As to where it will be posted, I assume it will be at the top of the page where the last patch notes were implemented.
What you’ve described is the “endgame” as it currently stands in GW2.
Sure, people can list 8000000 things to do when you’re 80 yet none of them, to me, are very appealing. So Alt up or PvP up because if you have the skins you’re after and have completed your goals at 80, that toon is done.
Only time will tell what they introduce to PvE. With their current metrics, the Pve players are about 50% of the player base so it will be intresting to see where they go from here.
I don’t see many complaining about PvP and I don’t see many happy with PvE in it’s current from post 80.
@Tattered
Should have done some research before buying the game.
They have always said you wouldn’t have to grind for stats, only looks.
True, I just think the reality of an MMO with actually no endgame has just sank in for a lot of people.
The results are peak time popluations, dungeon participation and guilds shrinking by the day.
It’s a shame, its such a beautiful game.
@ Wayshuba
With WvW Being extremely unbalanced while the match making shakes out (bolster mechanic anyone?) and the world being so beautifully made, people have taken more of an interest in PvE post 80 that expected.
Irrational measures have been taken to extend what little “endgame” GW2 has to offer. Buff dungeons, Nerf farming (mats and gold) in hopes that there is still some bit of a carrot until new content is released.
Every decision, every patch every measure (if you haven’t noticed) Has been the cheapest and easiest way to accomplish two goals.
1. Extend as far as possible what is substituted for endgame.
-In 4 months do you really see yourself doing these same dungeons?
2. Reduce greatly the rate players can farm anything or acquire gold regularly.
-Everything in this game costs. From crafting to travel to repairs, it’s much better for Anet to have buying gold as a viable option for time-pressed casuals and/or frustrated regulars.
2 dungeons in under an hour then the punishment begins. Has there ever been a game that punished players for efficient play? Not that i can think of however it does accomplish both of the afore mentioned incentives quite nicely.
(edited by Evil.9061)
Take a look at my suggestion in post https://forum-en.gw2archive.eu/forum/game/suggestions/Token-system-redesign-in-dungeons
Regards,
Feday.
Or even easier. A lock out on each path (20hours) with a universal currency.
24 runs.
Poof, everyone running every dungeon and every path. Simple stuff-
we’re very aware that our reward system is not up to par for dungeons. It is something we are actively working on right now, to try and find a solution for. I’m not going to talk about what our plans are because I don’t want us to be trapped in promises, but I will say this: We know, and are actively working on updating the system.
The system was perfectly fine pre-patch 9/17/2012….you guys screwed up big time with the current patch and you’ve been told non-stop since the change to revert it back to the way it was as NO ONE was complaining about it.
No, the system was exploitable and slowly ruining the in-game econonmy pre-patch. You could run a few dungeons in less than 15 minutes and get tons of rewards. The system was not fine, and your lack of understanding on this point is hard to fathom.
If you can speedrun dungeons, the system is not working. The only reason people are calling for a revert is because the DRs system is currently BUGGED and not performing as expected or intended.
Get informed before you mouth off.
As I have said, triple the difficulty make it harder and harder and harder until you’re tired of updating it, just don’t tell me that if i’m finishing 2 dungeons in less than an hour, i’m doing it wrong and need to slow it down. (current policy regardless of path change).
This isn’t a personal attack, more of a fact-finding mission. Which Triple A MMO doesn’t refer to their testing servers as PTR/PTS-PT(whatever). I guess it was a leap for me to assume veteran MMO players wouldn’t piece together the “Public Test” part of the acronym as in context of the sentence.
@ Takiwaki PTR/PTS Public Test Realm/Public Test Server. Welcome to MMOs
@Nebilim You’ve missed the point. People WERE running the dungeons, now they arent and its not because of difficulty. I have yet to see an actual challenge in this game.
@Kromica Opinions shouldn’t be confused with Facts.
(edited by Evil.9061)
Here is what I know about GW2 dungeons. 40-50 plus people standing around LFGing dungeons 2 days ago. Today 3-4 people afking in front of dungeons and in other areas, the waypoints are constantly contested due to a lack of players.
All AAA MMOS have PTRs for a reason. Usually its so they don’t commit PVE or PVP suicide days before another Triple A MMO launches an expansion.
So…farming…anywhere…is..bannable? How is this enforced? What is acceptable? Can we farm Nodes? Chasing DE’s deserve a ban?
You do realize there is only one lvl 80 zone correct and most of the DEs chain in a pretty small area?
think….then post.
It is frustrating and unfair that it is happening, and we’re working on it (it has happened to me as well, and I share your pain). As a dungeon designer, it’s pretty upsetting to see dungeons being thrashed to pieces on forums due to this bug.
People are rightfully upset, and we have the best tech-priests on this side of the Imperium, and we’re all working to resolve this thing ASAP.EDIT: Let’s keep things on topic, people.
It’s frustrating when you make certain parts of a dungeon that were already irritating exceptionally more frustrating while leaving the already existing easy sections … EASY. It’s far better dungeon design to have a consistent, or slightly ramping difficulty curve as your progress.
Not faceroll simple, to bothersome, to downright ignorant, to faceroll simple again.
It’s rather difficult to get anyones attention because if you have an issue and you speak about it on a forum you are the “Vocal Minority”
Kinda cool, just slap a dismissive title to a growing group and bang, low PR impact.
10,000 posters 8,000 agree and they still are the vocal minority. So, not much one can say or do that will have any kind of impact here folks.
Cof Magg is still very easy with new or old players. The problem is that no one feels dungeons are worth paying for so the players that you do have on hand are..well, not optimal.
In before this thread is buried in the 700 pages of “nothing to see here” thread.
Mr. Hrouda as you seem to be active in this thread, many of my guild members, myself included are curious as to what exactly is a sustainable way of making income currently as the dungeon rewards are admittedly broken and the “anti botting” tech is making it hard to farm in 80 lvl zones. Any info I’m sure would be greatly appreciated by myself, guild and many forum members.
in before it this is buried with all of the other posts 700 deep.
Its almost like a PTR could have prevented this whole thing. Then again, I just play MMOs, im not a content designer,
Q: If you had to make an informed guess on the % drop of players actively doing dungeons post patch, what would you say that percentage is?
Q: If the dungeon players lower significantly, do you think Anet will re-evaluate their patch?
lol CoF usually has a contested waypoint due to the overall lack of intrest in dungeons as a whole. not just CoF.
P.S. The ritual room is very doable, just have to kite die and run back and kite some more.
Actually, the more that I think about it, the fact they waypoint cost are even remotely a factor in your gameplay is…. well, kitten.
Having people posting guides all over the net on “How to save money in Gw2” is just off putting.
F2p is awesome but I truly thing the future of gaming is the option of sub or f2p for the same game. This way you can opt out of all the money bleeding a company has to implement to cover the missed income of a sub based game.
Budgeting and planning will only go so far. What about these instances of porting to a waypoint you’re practically on top of and shelling out more than a silver for it?
Most way points for me at 80..Orr, COF, TA, AC, ARAH are 3s50c and up from Lion’s Arch.
And yes I always use the mists to return to LA saving the repeat costs.
At lvl 80 I ported somewhere tabbed out for a sec then back in and found myself dead under the way point.
No big deal but to port to the closest waypoint THE ONE I’M DIRECTLY UNDER cost me 1s39c.
Anyone else find this a little over the top amongst the other patches and tech that is preventing farming and getting gold?
why keep these changes
Easy..arrogance
. There is no compulsion to say thank you, or admire good work from developers
So you want me to give them 59.99 plus tax and then internet love letters? I thought the money was enough of a compliment.
Yeah, they are leaving up the “whats with the whiners” and “QQ moar” threads and consolidating every other thread under a meh heading. I’m really starting to dislike this company.
Instantly this weakens strategies that may be abusing game mechanics for fast victory
Good thing the Mobs and random AOE also play by these rules.
Yesterday 30 plus in front of COF Running instance after instance. Today 4 people who cant even keep the waypoint.
Mission Accomplished. No more easy runs. You Teach ’em Anet.
@Vanisher
It is currently broken. regardless of what you do or how often you do it or 5 different instances, the rewards are 27-16-5-5-3. 5 Different paths in different instances.
I am a player as well. Make the Dungeons harder…and Harder still… Just have some form of reward (repair costs) to offset the burden. That’s what people are mad about.
Take Maggs, triple the difficulty just have the 27s in the last chest and most of these post will vanish.
(edited by Evil.9061)
They didn’t institute measures, they corrected things they didn’t notice at first.
And thread. Press releases from now until the servers shut down should include this.
The point of all the crying is that most people playing this game are full of it.
They say they want challenge and to earn stuff, but they really don’t. They want everything now, instant gratification or something close to it.
They want to get tokens as fast as possible for as little effort as possible, IE, ez-mode.
The crying is about reducing the ability to quickly farm instances for either easy money or easy tokens, thus requiring the earning of gear/skins instead of the ability to pound it out in a few hours of cheesey farming.
The crying is about not being able to get everything in a tiny amount of time.
And like I said, people are full of it. When this game was in development it was all about “I want challenges, not ez-mode” and now that the game is out all you see is “LFG for shard farming” (ie, give me my stuff now as fast and easy as possible).
4 posts down from the original…..
The people that are “crying” simply are pointing out that regardless the difficulty, which isn’t bad, the dungeons are costing them money to play which for most, as evidenced in thousands of posts today, striped one of the few things they took joy in at level 80.
And no, its not just one dungeon people are complaining about. The monetary gain is absent in all dungeons now.
The only ones seemly wanting instant gratification would be posters so in need of an uninformed vent session, they couldn’t be bothered to read the whole thread.
Playing still?- On vent with guildies, none of us logged in. Probably going to beta Planetside 2 or Wildstar just incase for a while.
Leaving for now till they fix stuff? -Probably, we don’t have much to do. we’re being destroyed in wvw and most are burnt on map completion. Also all in exotics with quite a few professions at 400.
Leaving for good and never looking back? -We’ll see how things play out. Sometimes companies do stupid things. Lets hope the ego doesn’t prevent the eyes from seeing the metrics of the next few days.
Why are you losing money? I’m still making money. It’s like people found a good way to make money, it was taken away, and now there is no other way. That’s what I call lazy.
They said anti-grind philosophy. That means they’re trying to reduce it, which they have, relative to the gear-treadmill ideal.
I’m pretty sure half the people arguing don’t even know what “grinding for gear” means relative to the rest of the MMO world. That really grinds my gears!
————————————————————————————————————————————————————————————
Daboris,
Grinding for gear: Doing a dungeon over and over waiting for the RNG of a loot table to drop what you wanted.
It’s not that you cant make money anymore, its just that they have instituted 2 measures “anti botting” aka no farming close to the same area for more than 5 minutes and now reducing the dungeon payouts.
I think most are asking what’s next? I already have the answer….whatever is proven to be profitable will be nerfed.
Yes Deathfrost. The 2 responses from the Devs didn’t do them any collective PR favors and the silence since isn’t encouraging.
Efaicia, I take it you didn’t bother to read anything posted in this thread.
It has NOTHING to do with being new take on instances, it’s about not paying to do dungeons. That is of course unless you feel the new paradigm of MMOs is paying for dungeons.
Max what you listed is gambling. you have a decent chance to get zero ectos as well. AS far as traveling to and from events, you’ll need to port or do about 30 mins of walking in which it would be time for you to port back for another dungeon run. Not to mention if it’s chain events you stand a decent chance of getting limited returns if they are close to the same area.
Are dungeons the only cash maker..No. But they are entertaining to quite a few people.
(edited by Evil.9061)
Yes Quiz, that’s the issue. I’m not looking to get rich doing dungeons (though it would be nice) I’d just rather not go broke with 1-2 deaths.
Drakken https://forum-en.gw2archive.eu/forum/game/dungeons/The-CoF-Buff-My-opinions/page/2
Half way down.
Well max that would be a good idea but the travel cost alone would have you in the gem store in no time with that method.
Max, all dungeons are effected. 30 mins or less is no longer a good thing also, the diminishing returns are being applied regardless of the previously posted “safty” zones to all dungeons.
This isn’t a Cof Magg thing and that wasn’t the question.
“For all it’s worth I’m sorry, and I hope we can move past this.” Robert Hrouda
Content Designer ArenaNet
I think this statement shows that without strong representation from the community, nothing is going to change.
So the question is, can you as a player continue to run buffed dungeons for little to no or worse, negative cash rewards?
Please respond.
(edited by Evil.9061)
The people that are “crying” simply are pointing out that regardless the difficulty, which isn’t bad, the dungeons are costing them money to play which for most, as evidenced in thousands of posts today, striped one of the few things they took joy in at level 80.
And no, its not just one dungeon people are complaining about. The monetary gain is absent in all dungeons now.
0/10. Dungeons aren’t hard. This has nothing to do with “baddies” Its just flat out not worth doing them.
Paying money to travel to and complete dungeons isn’t fun or acceptable.
Doing the same dungeon 100 times for a look and incurring all travel and repair costs is hardly evolving or evolutionary. 1 Ticket to Korea please, seems to be where Darwin has the Beagle docked.
I just remember the very cool video manifesto posted on the GW2 site “Play the way you want to play”. I guess it needed a disclaimer of
Disclaimer: “The way you want to play and the way we intend you to play may vary, change or vanish without notice. You may then find a new way of wanting to play or not; at least we don’t have a subscription.”