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CDI- Character Progression- Vertical

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Faowri.4159

DarkCloud 2, it was just amazing and fun.

That is the only game, ever, out of the thousands of games I have played over my life, in which I ENJOYED the crafting system. If you made gw2s crafting like that, or even took it as a base and improved upon it, you wouldn’t have to force me to craft by putting me at a severe stat disadvantage if I don’t, I would craft willingly and likely frequently.

Hi Conncept,

I haven’t had the chance to play this game, but I will definitely check with the team to see who has and look into the design of the system. Thanks for the pointing it out.

Chris

On this topic, my favourite system for crafting was probably in Vagrant Story. Being able to name your crafted weapons was awesome, heh heh. I miss my Wyvernslayer polearm :’( We slew many a dragon together.

Naming and/or engraving weapons could be a fun crafting bonus maybe? Extra ways to personalise your equipment would be great for progression.

CDI- Character Progression- Vertical

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Faowri.4159

While I agree that theres way too much crafting going on, and forced upon you if you want/need BiS gear… I do not think adding another currency into the game is the way to go. Theres way too much of it as it is. Have the items cost Karma instead, since its one of the universal currencies.

Karma absolutely does not get enough mileage for these basic elements of the game. I still think they should be incorporated directly into getting BiS gear. That way, no matter what I’m doing in the game and however many hours I can play, I’m typically gaining karma and I’m building up a pot of funds I can use for BiS gear. I don’t have to do forced crafting or participate in RNG to get something that should be a standard, based on the original vision of the game.

It might still take me a while if the karma cost was very high, but at least I don’t have to choose between playing the parts of the game that I enjoy while never getting BiS gear, and playing very specific, frankly unenjoyable parts of the game in very specific ways to achieve it. “Play your way” was a big sales line for GW2, too.

CDI- Character Progression- Vertical

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Faowri.4159

Ascended Gear
So then why did we add ascended gear, well the reason is we wanted sometime between the transition and what we shipped with was very little time turns out global trading post has a lot more effect on this then we had original thought which made us need a non-tradable gear step. We still have some progression to smooth out around the rare -> exotic area as mostly you just jump from leveling greens to exotics and rare is really only used for salvaging into ecto. We have been spacing out adding each slot of ascended gear to make sure we don’t make our original mistake again and I’m sure we’ll need to continue to evaluate the time to gain this gear like we do all things.

The problem for me is that you saw this as a problem. Easy acquisition of max stat gear was touted as a benefit, pre-release, and that’s one of the reasons me and many other players bought into this experience. Horizontal and vertical progression simply do not work well side by side, and in my opinion, pandering to both very different goals has resulted in a very muddy character progression system that I feel I will never be on top of until it narrows its focus and decides which way it wants to go.

I almost feel like you guys need to decide who your audience is before you will effectively sort this out. A jack of all trades may shallowly pander to a diverse audience, but it can’t grip anybody the way that GW1 gripped its devoted audience.

CDI- Character Progression- Vertical

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Faowri.4159

A question to help direct the discussion a bit:

What are some of your favorite progression systems of all time in others? Be they horizontal, or vertical, just which ones really got you excited and were fun for you to continue to progress in?

For me, Final Fantasy Tactics is one I loved, where I was able to continue to unlock new jobs and advanced professions for my characters, as well as level up their abilities within those professions. It remains one of my all time favorite games, and one of my favorite systems of progression in any game. I’m also pretty darn fond of that Guild Wars game and skill collection.

FFT’s job system was pretty cool. To be honest, a mix of that along with Final Fantasy XIII’s paradigm system was almost what I envisioned at the very beginnings of GW2 talk, with the removal of the trinity and characters being able to adopt whatever role they needed in combat as opposed to being locked in by their character class.

I can’t go without mentioning GW1. Easy capping of stats through cheap max gear meant focusing on dressing up your character and improving your build diversity instead of an every upward grind for bigger numbers.

Final Fantasy X-2’s dressphere system also hit this cool juxtaposition of cosmetic and skill-based progression. I absolutely hated almost 80% of the rest of the game but I kept playing because the progression system was just stupidly addictive and enjoyable. I really looked forward to seeing what each character would look like whenever a new dresssphere was unlocked, and unlocking the character-class-flavoured skills associated with that dressphere.

I love being able to dress up my characters, okay? :‘D Character aesthetic is super important to me and skill-based development is also more interesting that number increments to me. That, in principle, is why I was so excited when GW2’s vision included everyone being at the stat cap by level 80 in max gear.

I won’t lie – I am still extremely, extremely bitter about the bait and switch.

I have 3 level 80s and 4 more that I’m working on, slowly, since release. 2 of those level 80s have a full set of exotic gear, and I’m unlikely to be able to get any other sets in a reasonable timeframe to improve my build diversity. I have about 3 crafting professions at 400. That should give you an idea of how much I can play. I class myself as a casual player who can play about 10-15 hours a week on a leisurely week, 5-10 more regularly. I am not even trying to acquire ascended gear because I do not have the time for it, and for that, I have to accept that I am unlikely to ever get ‘max gear’ – something that was promised as part of GW2 sales talk for hardcore and casual players alike. I’ve accepted it, but I do not like it, and it has soured my opinion of the game overall. I will not be convinced otherwise that it wasn’t a plain and simple bait and switch.

I wanted to see skin wardrobes and town clothes development/expansions and player housing and guild halls and new races and other fun, cosmetic stuff that I could work toward while simply playing the game. Alts are almost a form of character progression for me. For combat-based progression, I want to see new skills (reasonably priced!) and new weapons and new content to play in. I didn’t want the whole game to be about vertical character progression. It’s fatiguing to be on that constant crawl upward, and it’s not the kind of game I thought I was buying.

Guild wars 2 IS alt friendly

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Faowri.4159

Let’s all take a step back and look at why Ascended gear was made in the first place, because I don’t think it was made so Anet can tick off everyone.

If you look back yo the game at launch, it worked straight off the GW1 model: BiS at 80 and gear progression is purely cosmetic. But did it work? No. People left the gane en mass and complained that there was nothing to work towards.

Now put yourself in Anet’s shoes. What would you make of this situation? There’s clearly a ton of cosmetics to get, so its very ligical to imply people wanted some form of VP. Then we got all the complaints that people thought crafting was useless. This the logical solution was to introduce a sticking factor in a light optional VP through crafting.

I don’t really know who was the genius who decided it was to make Ascended 500 instead of 400, but you can understand why Ascended is there.

Cosmetic progression did work. It worked for the people that didn’t want vertical progression. But then the traditional MMO crowd started crying, so Anet’s response was to add ascended gear.

In GW1 there was a special mob that would cast Spectral Agony. This condition couldn’t be removed and it caused rapid health degen. At one point you completed a quest to infuse your armor and make Spectral Agony less of a threat. No special gear needed. Anet could’ve done something similar for Fractals, or even give Exotics a slot for infusions. Ascended gear didn’t even need to exist.

This may come as a surprise to some, but trying to appeal to different audiences is usually a bad idea. In the end, many GW1 players left because Anet threw away the core principles of what made the original game so great, and the people who wanted proper vertical progression went back/to other games that do it better.

What would I do if I was in Anet’s shoes? I would’ve stood by the idea of horizontal progression, and politely tell the vertical progression crowd to look elsewhere. There is nothing wrong with that.

Well said. Exactly as I described earlier, the split design principles have turned GW2 into a messy jack of all trades, master of none.

Guild wars 2 IS alt friendly

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Faowri.4159

Some players feel that they should be able to get all the BiS gear quickly and easily.

Oh yes, those crazy entitled players who dared to believe exactly what the devs were saying pre-release about the gear system for GW2.

GW2 is alt-friendly in a few ways (shared bank, account-based achievements, wallet etc.), and then steps on its own feet in other ways (so many unnecessarily soulbound items, time-gated content and rewards, one-per-account rewards, skins that are consumables instead of unlockables even if bought with real money). Like many aspects of the game, there’s a terribly confused game design vision going on that can’t decide which way it wants to go. Ascended gear is really the epitome of the confusion because it marks the start of Anet being unsure what audience it is designing the game for, and trying to make it a jack of all trades while simultaneously making it a master of none.

New Faces 12.10.2013

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Faowri.4159

Anything more constructive to offer? Kristen pays a lot of attention to sylvari feedback, so the more detailed you can be about what you do/don’t like, the more likely you are to get something to cater to your tastes in the future.

I love the male goatee face, and although I personally wouldn’t go for the other faces, I think they add nicely to the more ‘alien’-looking faces, which we didn’t have too many of before. Diversity for the win.

The only faces I’m not sure about are the huge-eyed noseless tiny-mouthed ones, but largely because they resemble creatures from my nightmares, haha.

Collectibles Expander

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Faowri.4159

It’s a B2P game. People have been asking for upgrades to material stacks and been saying they would pay gems for it. Here it is. It is an extra and if you want it you can use gems to get it. The great news is you can do so without spending a penny of real world money. Gold to gems. Call it cash grab all you want but Anet/NcSoft is a business and a general rule of thumb for any business is to make money.

I’m really not opposed to giving Anet money. They’ve had a lot from me :P But their marketing team is pretty terrible at pricing gemstore items meaningfully. I’ve always felt like standard prices are a good 25-50% higher than they ought to be in some cases, when you consider them in terms of how much the full game costs, how many times they can be used, mechanical limitations and general gameplay value.

Feel free to disagree, but just because it’s a luxury item doesn’t mean some thought shouldn’t go into the pricing.

Collectibles Expander

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Faowri.4159

Ridiculously overpriced, like most things in the gem store, but something I want to get eventually, and have been waiting to see in the store since release.

Female Phalanx Armor?

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Faowri.4159

People like both versions of the armour, so the real solution would be to make each version available to both genders.

Gendered armour splits - design maxims

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Faowri.4159

let’s look at the T3 human cultural armor, if it’s maxim then you end up having a really unpopular armor barely anyone wants.

Based on your subjective opinion. I do not like it when other people’s subjective opinions about femininity and masculinity arbitrarily restrict what characters are allowed to wear. From the positive response in this thread, I’d say I’m not alone.

Please see previous post and final notes – this suggestion does not mean any armour is taken away. It means that divergent designs based on gender become two different sets of armour, instead of the same set with arbitrary gender restrictions.

Gendered armour splits - design maxims

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Faowri.4159

I only play with female characters and for pretty much every armor that doesn’t meet these maxims I really like the female version and don’t like the male version. Every armor that does meet these maxims I don’t like at all.

That’s fine. Nobody expects to like every single armour set. However, if an armour set were available to both genders, this would not in any way restrict you to armour you don’t like all of a sudden, so I’m not sure why you disagree with the idea of more variety.

This suggestion would take armour away from nobody. Armour sets that currently exist which don’t meet the maxims would not suddenly become male version only or female version only, and under the suggestion for how to deal with divergent designs, would become two separate armour sets.

It would just allow players to decide what they want their character to wear, instead of somebody else’s definition of the word ‘feminine’ or ‘masculine’.

Forming an alliance, who would you side with?

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Skritt. I’m an unabashed rodent lover.

Give your ideas for new armor skins.

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Faowri.4159

He has one of my favourite character designs, so I’m ever so slightly biased, but I can’t emphasise how quickly my money would fly from my bank account if male scholars got access to some Kuja-esque armour <3

[merged] Rising amount of spammers

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Faowri.4159

I’ve had to report 3 in the past week contacting me via whisper, versus zero through that method before. Very annoying!

Gendered armour splits - design maxims

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Faowri.4159

This is a great reference post and touches on the major issues that I and others have with GW2’s armour.

The phoenix set is the biggest offender for this I believe, the two sets look nothing alike, the male version is needlessly dull. To this end I did a quick sketch redesign of the set that:

A) looks more like the female set,
B) would work on both genders.

Oh wow, that’s gorgeous <3 Thanks for the contribution!

MMO gaming: Females vs Males

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Faowri.4159

I would say that has more to do with the maturity of the playerbase rather than the females vs males itself. Mature people don’t really make a difference between a male player and a female player.

lol, right.

Pretty true, actually. I’ve always been an openly female gamer and used female avatars for years, but I’ve never been showered obsessively with gifts.

Wondering what I’m doing wrong :P It may be that I keep too much sensible, mature company.

Gendered armour splits - design maxims

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Faowri.4159

one thing you have to keep in mind, when i look at the medium armors most of them are coats but even the female ones are more made for a male body.
that is simply not ok, having the same design in a sense is good but making it pretty much only for one gender so it doesn’t fit the other is not my idea of a good design.
this is the pirate female armor:
http://dulfy.net/wp-content/uploads/2012/08/image241.png
this is the male pirate armor:
http://dulfy.net/wp-content/uploads/2012/08/image583.png
as you can see, it looks quite good on a male but is simply way to big and chunky for a female.

it’s good to have equality within design but you need to keep the female and male body shape in mind.

Have to admit, I don’t really see the problem with this one. The anatomical differences between men and women are really not so drastic that a simple coat does not fit one gender while fitting the other. Whether or not you like the given example on a female character is really down to stylistic preference (and the coat is vastly slimmed down/form-fitting on the female character versus the very baggy fit on the male, so again . . . not really seeing the issue from an objective perspective). The female version doesn’t look ‘chunky’ to me, so again . . . that’s subjective. I actually prefer the female version here because the baggy look on the male doesn’t appeal to me, but I appreciate not everyone will share the same tastes. That’s why it’s important not to lock people into certain arbitrary aesthetics based on character gender.

What is ‘feminine’ and what is ‘masculine’ is always going to be a subjective opinion, and since the gender binary is a social rather than biological construct in many respects, I personally find it very annoying when gender-imbalanced armour effectively dictates what is feminine and masculine to me, especially when it ends up limiting the look I can have for my character. In most cases, this is arbitrary and not based on anatomical differences, but artificial gender constructs.

I have a human female mesmer, for example, who I love to dress up in the stereotypically ‘girly’ look with as many frills, laces, bows and ribbons I can cram in there. I also intend to work on a human female warrior who conceptually couldn’t give a kitten about frills and will be in the best gender-neutral heavy plate armour I can find for her. Conversely, I have an attention-seeking flamboyant male asura character who wears the most revealing light armour I can find, and a relatively genderfluid male sylvari who was really disappointed when those cute hotpants-looking town clothes became socially-awkward knee-length half-trousers as soon as he put them on.

Characters have personalities and aesthetic styles beyond their gender, and when you artificially limit the armour options available to them based on their gender, it’s frustrating as hell. My proposal would allow players to choose the look for their characters, instead of the artists dictating what is appropriate based on their gender and forever locking characters out of certain looks based on their gender.

Removed New Light armor skin.

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Faowri.4159

Should never have been released to begin with. There is no 100% solution that will make everyone happy. Will this happen again in one form or another? Yes

If you do not like it then you have a choice it’s just not a fun choice.

“I just hope you guys realized the extensive problems you caused.”

AN caused these problems not the players.

" Life isn’t fair and honestly I think you guys should just get over it."

Right back at you.

Indeed, this was a mis-step on Anet’s part. There has been uproar on the forums about plenty of game decisions that Anet have made, but they don’t tend to go back on their decisions unless they are in general agreement that they made a boo-boo. In many cases, they have stuck to their guns despite some massive outcries, for good or ill, so to claim that they always bow to the whims of the “forum whiners” is gross exaggeration.

I respect that they have acknowledged and moved to address this particular mistake. Reskinning just one of the race-exclusive cultural armours for much cheaper than the in-game costs was a slippery slope and I’m almost positive the fact that they didn’t want go all the way down that slope is the reason they jumped off it entirely. But like the sylvari armour changes debate, unfortunately you will never please 100% of the people after the fact.

I hope the new Flamekissed is beautiful and goes some way towards compensating those tangled up in this mess.

Give your ideas for new armor skins.

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Faowri.4159

I’ll take anything with fewer trenchcoats and buttcapes.

Also if they were gender-balanced, that would be sweet.

Gendered armour splits - design maxims

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Faowri.4159

While I agree entirely, people have been complaining about this since beta and they still continue to release armors that differ thematically based solely on gender (in fact most of them released since launch) they either aren’t listening or don’t care unfortunately.

Yeah, it’s a real shame, but I wanted to have an objective thread to reference since the topic continues to pop up on the forums every time a new armour set is released that isn’t gender-balanced, and quickly degenerates into a mess of controversial topics that really stray from the core problem. It’ll save me the hassle of repeating myself, heh.

When I saw the title, I just wanted to link to the last thread discussing this exact issue, but if I’m honest, you did a very fine job laying it out. Good job, here’s four +1s.

Thanks! I’ve actually had the thread almost laid out since the Phalanx armour debates, but seeing so many topics deleted on it, I decided to wait until the seas were a bit calmer before posting :P

(edited by Faowri.4159)

Sylvari Cultural Armor Thank you!

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Faowri.4159

Yessss. That looks more like it <3 That waxy detail on the leaves was gorgeous and I was so sad to see it lost with the last update.

Why was the color changed?

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Faowri.4159

There had to be a compromise somewhere, guys.

Gendered armour splits - design maxims

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Faowri.4159

Final Notes:

  • I’m not asking for any armour to be taken away, revealing or otherwise. This suggestion would only improve armour options for everybody.
  • I like some of the armour sets that fail the maxims a lot. I ’d like them even more if I could wear the same armour version on a male or female character.
  • You may be perfectly happy with a particular gendered version of an armour you purchased. That’s fine, but the issue itself still stands.
  • If you feel this would require additional resources, note that I said splitting divergent armour into a different set did not mean two sets needed to be worked on/released simultaneously. Aside from that, it’s up to Anet how they divvy up their resources. This is the suggestions forum, and this is a suggestion.
  • I don’t really care to argue over how many sets already meet the maxims, and how many don’t. I want them all to meet these maxims, because there is no real good reason for them not to.

Gendered armour splits - design maxims

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Faowri.4159

2) Armour sets that don’t meet these maxims:

  • Flamekissed: Female | Male | (Reskin. The design is not entirely consistent though I don’t think it’s hard to place the two in the same set. The major offence is how much more revealing the female version is compared to the male version which comes with pants and zero midriff or boob window.)
  • Phalanx: Female | Male | (Female version gets boob window and skirt with no leggings. Male version is fully covered from head to toe. Visual design is generally really inconsistent here and they don’t look anything like two parts of the same set.)
  • Viper: Female | Male | (Oh, you wanted pants? Sorry, you’re a woman. No pants for you! Also, if you’re a guy? Cover them ugly legs up. Nobody wants to see that.)
  • Phoenix: Female | Male | (Completely different visual designs, as well as being much more revealing on the female than the male version. Male version barely has any thematic touches and lacks a lot of detail lavished on the female version.)
  • Magitech: Female | Male | (Relatively similar designs, but female version again has missing pants for no particular reason.)
  • Aetherblade Light: Female | Male | (Subjective note: I love both designs and wish they’d been separate sets. Objective note: They really look nothing like each other apart from a few cogs strewn here and there. Female midriff tips the balance on revealing and makes it unequal.)
  • Aetherblade Medium: Female | Male | (Fine in terms of equivalent revealing, but ultimately are very different designs within the same set.)
  • Aetherblade Heavy: Female | Male | (Kiiiind of okay in terms of equivalent skin cover, though your mileage may vary on the boob plate. Again, completely different sets of armour though in terms of visual design.)

Gendered armour splits - design maxims

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Faowri.4159

Analysis of Examples:
NB: I’m focusing on the gemstore releases for now and hope to add further core game armour examples later. I’m also excluding the GW1 armour sets (Primeval etc.) because they’re replicating sets designed before GW2 and I’d rather focus on new creations that highlight current design trends in the game.
1) Armour sets that meet these maxims:

  • Flamewrath: Female | Male | (Reskins, but reskins of one of the perfect examples of gender-balanced armour. The motifs and materials are very similar, asymmetrical features are mirrored, and wherever the lady is showing some skin, so too is the male.)
  • Flamewalker: Female | Male | (Another reskin of a decently balanced armour in both aesthetic and skin coverage)
  • Trickster: Female | Male | (Very similar designs, male showing slightly more arm but the female version also has slitted sleeves so the end result is fairly balanced as far as ‘revealing’ goes. NB. Very unusual for a male armour to show more skin than the female!)
  • Braham: Female | Male | (Similar stylistic designs with key defining visuals present on both armours, such as the helm, spiky shoulderpad, metal dangly diamond bits. Skin coverage is also pretty equal across both versions.)

(edited by Faowri.4159)

Gendered armour splits - design maxims

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Faowri.4159

WARNING: Do not derail this thread with discussions about armour practicality, video game realism, what you personally think about skimpy armour or the people who wear it, and so on and so forth. It is irrelevant. Multiple perfectly legitimate feedback threads have been trashed as a result of this, and I don’t intend to let it happen with mine.

Problem: Armour diversity and choice is sometimes arbitrarily restricted by character sex.

Suggestion: For future armour sets, keep the following design maxims in mind:

1) The armour set should look aesthetically very similar on both character genders. Minor detail changes are okay, but as an overall rule of thumb, they should look like they belong to same armour set. Key defining features of the armour set should be present on both versions (e.g. if there’s a particular motif, or mantle design, or design shape/flow/pattern going on). If there has to be variation, it would probably be much more appropriate for it to be based on race, because the charr get short-changed so often with humanoid armour basically just stretched to fit them.

2) The armour set should not be more revealing on one gender than it is on the other. Revealing armour is okay. Showing flesh is okay. But keep it generally equalised.

If the concept/design with one armour set for one gender becomes divergent from the other gender’s version based on these two design maxims, split them into separate armour sets. This could mean keeping the variant aside for later release as a separate armour set, or introducing armour set variants in some way, shape or form (discussion on which is welcome).

Why this is important:

  • Aesthetic consistency
  • Ensuring that players aren’t locked out of armour they might have wanted because it is arbitrarily only available to certain genders
  • Ensuring that players don’t feel they have to play a certain race or character sex in order to achieve the non-sex/race-related aesthetic they want for that character
  • Avoiding player disappointment when they see one gender’s version of an armour, based on preview pics and marketing and armour icons, but discover they can’t have it on their character because their character is not a man/woman/ or is a male-armour-by-default race.
  • Reduce confusion/improve consistency around the male-armour-by-default races, who have in the past been given gendered town clothes for arbitrary reasons, but then only get male armour in other cases, etc. . .
  • Given that most revealing armour falls on the female version of a particular set so far, this would also open up a lot more diversity in available male armours, for players who want their boys to be wearing something less restrictive.

Human Cultural Armor in the Gem Store [Merged]

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Faowri.4159

Ehhh, dunno if it counts considering it’s a reskin of one of the few revealing male sets that already exist (and heavy class, which already gets the lion’s share of revealing male armours). EDIT: I will say that the source armour is an excellent example of gender-balanced armour, though, and I wish we got more with those design maxims in place. Flamekissed is a travesty on this front.

Anyone recognize this?

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What happens if you touch it?

The Great MMO Migration?

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I thought this was super cute. Made me smile

Nicer Med. Outfits for Female Asura?

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Faowri.4159

This is one of those reasons why keeping armour sets the same across both genders and releasing sets that would have been very different on both genders as two separate armour sets would have been ideal.

Too much is made of gender in armour variation. If there was going to be variance within the same set, it should have been based on race. There’s where we have actual legitimate reason (culture, anatomy) that the sets wouldn’t look the same on an asura versus a human.

Phalanx armor: why the huge difference?

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I wonder how many gems anet didnt earn with this kittenty choice. At least 800

They earned at least 1600 from me thanks to that choice that they wouldn’t haven gotten else

That assumes that both divergent armours couldn’t have been released in two separate sets, allowing players to choose what aesthetic they liked instead of being told “Girl? No pants for you. Guy? No air for you.”

This doesn’t have to be an either/or situation. Sets where one version looks completely different to the other version should be two separate armour sets, end of. Then Anet gets everyone’s money and everyone is happy.

Skin acquirement needs to stay hard

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I really don’t understand what happened to the ‘collect tokens toward a guaranteed reward’ premise for dungeons in relation to Fractal skins. I despise RNG.

Best trailer ever!

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Aww. I’m impressed. It’s gorgeous.

Phalanx armor: why the huge difference?

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Faowri.4159

There’s a ton of boxy armors in the game to choose from already. The few revealing female heavy armors that are finally released gets complaints? I personally love the female phalanx armor and would like to see more like it. If you don’t like, then don’t buy it. Please don’t come on here demanding it be changed because there are many players who like it.

The reason people have been complaining is not that revealing female armour exists, but because the phalanx armour looks nothing like the male version. This is not an uncommon occurrence with GW2 and leads to two problems:

  • Restricted access to armour based arbitrarily on character gender
  • A lack of revealing male armour.

Please don’t kneejerk into “don’t take away my sexy armour!” whenever this topic gets raised. A tonne of perfectly legitimate feedback threads on this problem were deleted because people drove it miles off topic into discussions about armour practicality and whatnot. Not the issue, not the issue at all. The issue is the restriction on choice and the limiting of armour diversity.

The phalanx set’s gendered versions are so different they should have been two separate armour sets.

Why Do Travel Golems Cost Money?

in The Nightmare Within

Posted by: Faowri.4159

Faowri.4159

Hamfisted goldsink is all it is. Just an excuse to have no waypoints and charge twice as much instead. Don’t give it any more credit by asking why.

Yep, when you realise that they don’t do anything WPs couldn’t have done instead, you realise the hamfistedness of it. All for gold sinks, but prefer them to be a bit more subtle and intelligent personally.

The Gas Mask Thread.

in Guild Wars 2 Discussion

Posted by: Faowri.4159

Faowri.4159

I really like the mask . . . I just don’t know if it suits any of my characters, argh. This is one of those times I really wish it was just an unlocked skin instead of a one-off item.

Why has female running been changed?

in Guild Wars 2 Discussion

Posted by: Faowri.4159

Faowri.4159

But what about me? 5 of my 6 characters, 3 of them level 80, were just drastically changed. I enjoyed how they were before, now I don’t. Is that fair to me?

You’re 100% right. Stealth changes that affect character aesthetic after so long (or arguably ever) are never okay, whether for good or for ill.

That said, I really do look forward to the day when MMOs stop basing completely irrelevant character aesthetics on the character’s gender and do take that step further in giving us full choice in the matter. It will be great when the way your character moves and looks and feels is an entirely open choice, and not something that developers and artists are dictating as the standard for your gender.

Tower Aetherblade Executioner? What?

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Posted by: Faowri.4159

Faowri.4159

They don’t even have to be in the tower.

The guys in the jump puzzle work just fine.

Alternatively, the second chamber in the boss instance spawns three rounds of three Aetherblade hallucinations if you don’t want to leave the top of the Tower.

Amazing Update - I'm Genuinly Shocked

in The Nightmare Within

Posted by: Faowri.4159

Faowri.4159

It was entertaining enough heading up the first time. Not having a transport golem at the last level is a real PITA though. Getting back up to the top every time is so tedious.

Climbing tips

in The Nightmare Within

Posted by: Faowri.4159

Faowri.4159

3. Revive people= This kind of goes along with number 2. as you and your friends slowly work your way through by reviving others you slowly build up your battle force and before long poof your your own zerg.

That “tip” has gotten me killed more times than anything in the tower, I’m a fairly nice guy, and have stopped to revive the lone person only to get ganged up and died along with them, and this is on fairly tanky guardian. Sometimes i’m able to revive the person only to go down myself and be left behind while the guy I revived runs off without even a ty.

I still try to revive, but if i don’t think it’s worth it, i’m leaving. And if your dead,..Ha port back kitten.

Keeping in mind I’m able to run through most of tower my self (unless there’s boss or certain events), and i do go down sometimes. I have gotten the mix of people who revive me , keep running, and die trying to revive. At this point i don’t really care what option they pick.

This is a fair point. Unfortunately this isn’t a tip that’s really cut and dry. Sometimes it’s doable to res someone you come across and sometimes it isn’t. Play it by ear – nobody gains anything if you both wind up dead.

New soundtracks?

in The Nightmare Within

Posted by: Faowri.4159

Faowri.4159

So far I’ve only heard a lot of GW1 stuff. Not sure if I’ve caught anything new . . . unless it was so ambient I didn’t pay attention.

Skill Recharge Message

in Blood and Madness

Posted by: Faowri.4159

Faowri.4159

Oooh, good to hear. Thanks!

Skill Recharge Message

in Blood and Madness

Posted by: Faowri.4159

Faowri.4159

Anyone spotted any updates regarding whether this will be changed yet? It’s so redundant and annoying,

Why has female running been changed?

in Guild Wars 2 Discussion

Posted by: Faowri.4159

Faowri.4159

Can’t say I’ve noticed the difference, to be honest . . . I main a female mesmer.

The implication that women can’t run in exactly the same way as men does make me laugh, though. Being female doesn’t magically give you limp flailing limbs or a delicate stride or anything.

Collaborative Development Topic- Living World

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Posted by: Faowri.4159

Faowri.4159

I also would like to see much more of personal story related events which spawn for players who’ve done a specific personal story path. There is already at least one of those in the game and it feels awesome and VERY personal. It would be like small spin-off stories to your personal story which expand the story and maybe make it feel much more rewarding.

I know a lot of people are tired of the sylvari taking the spotlight, but I’d personally love to see the sylvari twins get some love, if we tease more PS characters to the surface. I thought they were awesome, and totally underutilised.

Collaborative Development Topic- Living World

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Posted by: Faowri.4159

Faowri.4159

I wonder: is there a plan for currencies like karma and skillpoints?

Karma desperately, desperately needs more uses in the game, and I think the recent nerf on karma gains was too harsh by far. It would be great to see it be more useful in the Living World.

On the topic of reward acquisition in the LW, I think the matter of convenience as a general design principle needs to be considered more heavily in LW implementation.

An example of recent unnecessary inconvenience: You need an obelisk transcriber in order to interact with the obelisks in the scavenger hunt.

Although I realise sometimes this type of mechanic is enforced by gameplay limitations, in this case, I really don’t understand why the transcriber item was needed. Problems it imposes:

  • It’s more junk in your inventory that actually does nothing in gameplay terms
  • It reduces the interchangeability of alts because said item is soulbound, meaning you need to go back and reacquire it from an NPC if you want to switch to a character who e.g. might have the required area already mapped
  • It means that if you actually stumble across an obelisk in the wild instead of using guides, you might not have the right tools to do anything with it
  • It slows down group efforts. Last night I was helping a friend with the obelisks. A second friend logged in, started to join in with us, then realised they had to go through the rigmarole of heading to Kessex Hills, doing the forced starting cutscene, talking to an NPC to get the arbitrary item, then coming back to meet us before they could participate.

I think it’s important to remember the core awesome principles of dynamic events over standard quest chains when you guys are implementing stuff like this. Dynamic events just happen around you – you don’t need to go and talk to an NPC to participate. Keeping everything easily accessible in this way will reduce the amount of inconvenience in the LW achievements.

Your favorite easter egg?

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Posted by: Faowri.4159

Faowri.4159

The main characters of Valkyria Chronicles showing up in Queensdale (sorta ). I smiled when I saw that.

marjory and Kasmeers work relationship?

in Tower of Nightmares

Posted by: Faowri.4159

Faowri.4159

This is one of those relationships that works better, entertainment-wise, if we don’t get a clear answer on it. Gives the fans something to interpret, heh heh.

That said, I’m happy either way, whether it turns out to be lovers or extremely close friends. Close friends get a lot of flack for not being as interesting as romance; I actually think it’s the opposite. Just like bromance is awesome, so too is womance.

Infected Daily

in Tower of Nightmares

Posted by: Faowri.4159

Faowri.4159

I wish they’d stop making the daily required for the meta. It’s great if it counts towards it but wasn’t required (allowing people to skip achievements if they don’t like them), but the game already has too many time gates. It also sucks to reach the end of an event only to discover you didn’t do enough dailies and even with a whole day left you can’t catch up.

Yeah, dailies are great if they’re available as an alternative or a supplement to the static meta-achievements. Makes things much more annoying when they’re a mandatory component.

But in general, the whole toxic corruption buff is a stupid idea. I have no idea what it adds to the game that simply killing a certain number of LW-related champs, buff or no buff, doesn’t do. Things were getting nasty again in Kessex Hills yesterday while I was trying to do the daily, with a lot of people not waiting for the buff.