Fire line was given all that defensive power because elementalists were complaining that we couldn’t spec into fire without giving up a ton of sustain from water and arcane. Now that we have three lines fire is mainly competing with earth for which provides more defense.
What really needs to happen is for the water and arcane lines to get hefty nerfs and the ele weapon skills compensated with more innate defense so elementalists can survive with such low base stats without going for builds that are 90% defense.
Once elementalists can survive without investing so much into defense you can change the fire line to be all about raw damage and burning without the defensive traits.
Elementalists shouldn’t be surviving without investing into defense. This is the same for pretty much every class except elementalist, who somehow manage to spec very offensive while obtaining tremendous defensive benefits at the same time.
I primarily use this signet for moving around and so a lot of boons gets wasted because i am out of combat.
wat.
I’m curious, can you explain in more detail how you’re wasting boons? You do realize that boons aren’t a non-renewable resource, right? SoI isn’t stealing those boons from boon-deprived children in africa. It’s actually ok to get them, there’s more where they came from.
(edited by Fay.2357)
Invites are up to date.
Make it so that only 1 person can hard res at a time. If you REALLY want someone up, you can still get them up, but it means that you can’t just zerg around a corpse, press F, and have them up in 10 seconds.
Your post in “Fix the AC Exploit now” was removed because it was a reply to a post that was recently deleted. This notification is only to inform you why your post was removed. It does not affect your forum account in any way.
This is what i just found in my mail for deleting a topic, and nope i wasnt the OP
That’s the response for when a post that you had quoted got removed. If you look at the front page of the WvW forum, it’s rather obvious that the topic wasn’t deleted, since it’s still there.
U are right. For some reason I always assumed it was AoE… but that’s only in my head^^
It used to be. It got nerfed in the spec change.
-snip-
The only thing I gathered from that long winded rant was that you’re feeling offended over something you apparently think is misinformed. Maybe you’re doubtful about the accusation and there’s a part of you that’s agreeing with me. Now you’re just taking your frustrations out on me.
Or maybe you’re just uptight and don’t know when to step away from the computer. Either way, thanks for the info, chief. It was about as informative as a trip to the shoe isle at Wal-Mart.
I never respond with the aim of convincing the person I’m responding to. The very fact that you made this thread is confirmation that an argument with you is pointless. I respond with the aim of letting people who haven’t yet been poisoned by this foolishness know what the reality of the situation is.
@BurrtheKing:
You’re fairly correct that comparing endure pain to distortion isn’t the most apt comparison on the planet. That being said, you’re trying to make the case that warrior sustain is bad, and that’s rather laughable. Warrior has an immense amount of strong defense and effortless sustain that has been around for a long time. The classes aren’t the same, and they don’t deal with incoming damage in the same way. Mesmer focuses on avoiding that damage, and warrior focuses on trucking through it. Both work, they’re just different.
(edited by Fay.2357)
Stop saying you “get this” because you only got an offhand. You realize weapons don’t add amount of abilities you get, only diversity, where a gained ability is simply a step up, right? No part of getting fewer new skills makes any elite specialization deserving of free extras. And as such, there is a point to be made that even people who directly gain with Berserker and Elementalist, there is a consideration to it.
Now, Chronomancer WOULD have this if not for alacrity. Gaining cooldown durations back when shifting back sort of gas a drawback to it, but it’s easily offset by alacrity and frankly, being able to double up on elites with no loss (triple or quadruple if you take mimic too) is just too good.
Aside from the issue that half of your post is factually incorrect, you’re ignoring statements that Anet themselves have made. We didn’t come up with the ‘we get something more because we only get an offhand’ argument. ANET came up with that argument. Go look it up if you want…
To take chrono, you’re losing out on another trait line. That’s the sacrifice compared to normal Mesmer. You could probably dig up some ancient threads that discussed this half to death. Losing a trait line from a normal build is a difficult sacrifice. Just take any standard build and try and pick which one to drop.
Besides, how is that second argument not applicable to warrior/ele too? They don’t ‘lose’ anything other than a traitline either, so go cry nerf somewhere else.
sigh
I need to just make a copy/paste for this absurdity cause it keeps coming up.
Mesmer gets an additional thing because we only get an offhand weapon. Warrior doesn’t “lose” regular burst skills any more than we “lose” access to our other shatters because shattering F5 kills all our illusions too.
Just so I don’t run into accusations of ‘not reading’, I’ll happily quote everything you said while showing you why you’re wrong.
But if I’m to understand correctly, a Mesmer can go invulnerable every 24seconds if properly traited and can chain said invulnerability in to another one and another one after that.
This is probably about as vague a statement as possible, so I’m going to go ahead and call it wrong.
Yes, mesmer can go invulnerable roughly once every 24 seconds. For 1 second. If they’re traited for signets, and if they’re running a bunch of signets. So your average invulnerability uptime is going to be 1 second every 24 seconds. You also can get up to 4s of invuln from distortion, but that’s on a much longer cooldown. Additionally your weird accusation of ‘chain invulnerability into another one and another one’ is just…totally out in right field. Yeah, I suppose you could blow all your signets at once and rack up a whopping total of 3 seconds of invulnerability (5s if you blow heal and elite too)…but why would ever do that? That would be a fantastic way to lose to literally anything.
I know this horse has been beaten to death but I’m not asking for Mesmer to be absolutely gutted and unusable… But I seriously think they’ve got just a tiny bit too much access to being completely immune to everything don’t you?
Really? You think going invulnerable on average for 1s every 24s is over the top? There’s not really any argument I can make against this other than pointing out the absurdity of it.
I mean even a Warrior can only go invulnerable once every 60seconds unless they pop Endure Pain seconds before/after Defy Pain but they’re already almost dead if that’s the case.
Math is hard I guess? Endure pain lasts 4 seconds untraited. However, since your imaginary mesmer is heavily traited for signets, this warrior will be heavily traited for stances, making endure pain endure pain last 5 seconds instead. 60/5 = 12. 24/1 = 24. As you can clearly see, the warrior has literally double the access to damage immunity as a heavily traited mesmer.
On top of all of this, I’m really curious as to how you even identified this as a problem. Literally nobody runs builds like this, because they’re awful. The signet trait competes with shattered concentration, making it a hard sell. On top of that, even people that do run signet builds would never chain signets the way you’re imagining it, because they’d lose (or maybe they do, and they’re just bad, idk). The only realistic way I’m seeing this as being identified as a problem is you idly browsing the gw2 wiki, seeing distortion on a trait, and making up an imaginary situation that doesn’t happen, but sounds like a good thing to cry ‘MESMER IS OP GUYS’ about. Seriously, this is one of the more absurd complaints I’ve seen this week.
But you also know that some folks are logically impaired when the immediate kneejerk response to any suggestion about burning is ‘burning is bad and needs nerfs’ while completely ignoring the reality of the game. Probably more burning than a d/d ele my left foot! Please do try to at least put a tiny bit of rational thought into comments before posting, this sort of thing bugs me.
That offhand torch guts your condition pressure. You gain more stealth via torch, but at what price?
Guts your condition pressure? That’s not even flirting with reality.
Offhand torch gives you an aoe blind (confusion), an aoe burn, and a bouncing projectile burn that is admittedly of questionable value.
Offhand pistol gives you a stun and a single target volley that will apply bleeds.
You absolutely get a similar amount of condition pressure from torch as you do pistol. In fact, in an aoe environment you get far more condition damage from torch than from pistol. On top of that, you gain far more access to stealth and associated boons, as well as more condition removal as well.
Basically our differences are how much of a bunker you want to build as. I don’t just choose PU for the stealth duration, I choose it for the aegis and protection I gain.
With just decoy and mass invis, you’re not gonna be getting much of any defensive boons from stealthing…because you have extremely limited access to stealth. Saying ‘oh, I just take it for the boons’ is ludicrous because without stealth you get no boons.
I just don’t see the appeal of offhand torch+ pledge, the phantasm does absolutely horrendous damage,
The duelist isn’t going to be breaking any direct damage records either when you’re running full rabid. The duelist will apply ~6 bleeds (generously) on your target, while the Mage will apply one burn. Yeah, the Mage does less damage, but not that much less. Additionally, the duelist is single target only, while the Mage (and the prestige) can hit multiple enemies at once. Basically, you’re wrong.
and every time you have far less bleeds on a target,
So what? You’re trading single target bleed application for multi-target burn application. I’ll take the burns any day of the week.
no real CC outside chaos storm and diversion.
So what? It’s not an interrupt build, you don’t need to be pumping out hard cc. In fact, hard cc interacts destructively with your main damage: confusion and torment. Chaos storm and diversion provide plenty of interrupts if you use them intelligently.
It’s basically a troll stealth build that relies on your opponent’s massive stupidity to stay for that long an amount of time for you to wear him down. Offhand pistol provides a spike in condi application.
As I’ve just shown, you’re simply wrong in every way. Offhand pistol doesn’t really provide a noticeable spike n condie application (this is a shatter build remember, spike condie application is built into the playstyle if you’re intelligent).
The only single thing the offhand pistol really gives you is better synergy for a hybrid build using sinister or rampager gear. However, I’m assuming that we’re not discussing that sort of build here, so that point is irrelevant.
I’m not taking PU for aoe purposes. I’ll build power if I want to run anything not 1v1 related.The phantasmal mage comes with the disadvantage of a slower projectile. It’s a terrible phantasm.
I also wouldn’t go around throwing statements like “not even flirting with reality” when you compare a 1 stack of 6 seconds of burn as not that much less damage than 6 stacks of 5 second bleeds.
6 seconds of 1 burning stack at 2500 condition damage is 3159 damage.
5 seconds of 6 bleed stacks at 2500 condition damage is 5160 damage. A 39% damage difference.
Yeah, the Mage does less damage, but not that much less.
I don’t think I want to continue a discussion with you by this point.
Considering that the Mage can apply a bleed too, the real damage difference is only about 29%, and that’s assuming that the duelist unload doesn’t get dodged (nobody dodges the Mage bolt).
It’s also interesting that you’re claiming that you only use the build for 1v1. You’ll need to tell me the secret then, because I’ve never managed to persuade enemy roaming groups in WvW to fight me 1 at a time.
When I take a build into WvW for roaming, I expect to be engaging 1v3 or worse, because that’s simply the nature of WvW roaming. Aoe is part of how you need to fight when outnumbered. If you’re claiming that you only need to consider 1v1 fights, then you’re not roaming WvW, you’re dueling. If you’re dueling then PU is a waste anyway, take BD instead and you’ll be better.
Prismatic Understanding needs to be removed/reworked completely. Condition scaling in general has to be toned done by a very substantial amount. Then up Mass Invisibilitys cast time and make it so you can’t move while casting it (like pistol 5 -> HS thief). Then lower the damage of illusions.
Maybe remove the stealth from torch after that, but I’m not entirely sure about this. Alternatively, up the cast time and reduce the stealth duration.
In short: The problem with PU mesmers is op stealth (too long, too easy/fast to apply) and broken condition damage.
Although PU might be only good in small scale fights, it is way too good for those scenarios. It shall remain a roaming build, but a lot turned down in strength.
Everything else is madness.
Translation: PU is op, stealth is op, conditions are op. Anet should nerf everything that isn’t standing toe to toe and pressing 1, that way there’s no complex thought necessary to play the game so that I can do better.
The problem that I see is that there is zero access whatsoever to condition removal for Chronomancer. This breaks the pattern of everything else.
Every single other group of utility skills has the ability to remove conditions. Glamours have null field, mantras mantra of resolve, clone has pDisenchanter, manipulations have arcane thievery, and signets can be traited for condition removal.
There is no well with baseline removal, and you cannot trait them to remove conditions. This is the issue. Either a trait needs to exist adding removals to wells, or condition removal needs to be baked into one of them.
That offhand torch guts your condition pressure. You gain more stealth via torch, but at what price?
Guts your condition pressure? That’s not even flirting with reality.
Offhand torch gives you an aoe blind (confusion), an aoe burn, and a bouncing projectile burn that is admittedly of questionable value.
Offhand pistol gives you a stun and a single target volley that will apply bleeds.
You absolutely get a similar amount of condition pressure from torch as you do pistol. In fact, in an aoe environment you get far more condition damage from torch than from pistol. On top of that, you gain far more access to stealth and associated boons, as well as more condition removal as well.
Basically our differences are how much of a bunker you want to build as. I don’t just choose PU for the stealth duration, I choose it for the aegis and protection I gain.
With just decoy and mass invis, you’re not gonna be getting much of any defensive boons from stealthing…because you have extremely limited access to stealth. Saying ‘oh, I just take it for the boons’ is ludicrous because without stealth you get no boons.
I just don’t see the appeal of offhand torch+ pledge, the phantasm does absolutely horrendous damage,
The duelist isn’t going to be breaking any direct damage records either when you’re running full rabid. The duelist will apply ~6 bleeds (generously) on your target, while the Mage will apply one burn. Yeah, the Mage does less damage, but not that much less. Additionally, the duelist is single target only, while the Mage (and the prestige) can hit multiple enemies at once. Basically, you’re wrong.
and every time you have far less bleeds on a target,
So what? You’re trading single target bleed application for multi-target burn application. I’ll take the burns any day of the week.
no real CC outside chaos storm and diversion.
So what? It’s not an interrupt build, you don’t need to be pumping out hard cc. In fact, hard cc interacts destructively with your main damage: confusion and torment. Chaos storm and diversion provide plenty of interrupts if you use them intelligently.
It’s basically a troll stealth build that relies on your opponent’s massive stupidity to stay for that long an amount of time for you to wear him down. Offhand pistol provides a spike in condi application.
As I’ve just shown, you’re simply wrong in every way. Offhand pistol doesn’t really provide a noticeable spike n condie application (this is a shatter build remember, spike condie application is built into the playstyle if you’re intelligent).
The only single thing the offhand pistol really gives you is better synergy for a hybrid build using sinister or rampager gear. However, I’m assuming that we’re not discussing that sort of build here, so that point is irrelevant.
Well, a couple things:
Firstly, you’d take the moa signet as the elite. With that, melandru, chrono line, and lemongrass-poultry, you’re totaling -90% duration to control conditions and -45% duration to cc itself.
Well of precognition is worthless. You’d put either blink or decoy there instead.
Condition removal in the build as-posted is pretty off the charts. You’ve got disenchanter, mender’s purity, shattered conditions, and melandru runes. I’d probably take well of action instead of pDisenchanter.
Overall, the biggest issue with this build is access to retaliation. Persisting images works for your phantasms if you’re maintaining a good shatter rate (pretty sure it works with chronophantasma), but you’re going to have a hard time keeping good uptime on yourself. Even getting a single combo finisher out of iLeap + curtain is rather difficult (it’s very oddly buggy), and even then it’s just 5s of the aura. Other than that potential single aura application, the focus actually isn’t doing very much for you, since it’s not traited in inspiration. I’d recommend taking shield instead. This gives you a significantly higher rate of phantasm production, along with access to slow and more access to alacrity.
Ultimately…it might work. Here’s the problem. The nerf to vengeful images was only the last nail in the coffin of my immortal build. Its effectiveness had been drastically cut down due to the nerf to confusion damage and the nerf to retaliation damage (cut by 50% and 33% respectively). How the build used to play was that it provided strong sustained damage against an attacker, but the burst to kill was from rapid confusion bursting (with a couple notable exceptions such as whirling wrath or grenade barrage). You’ll still have those problems here. Burst from this build is close to nonexistent as confusion hits like a wet noodle if you’re not heavily invested into condition damage. Retaliation will not only be harder to apply to yourself and harder to keep up on phantasms, but also hits significantly weaker than it did before. Lastly, the roaming meta has evolved heavily in favor of builds with drastically strong sustain (celery elery) or extreme capabilities to disengage (PU mesmer, thief, nike warrior). The number of people that would actually stick around and engage long enough to die here would be unfortunately quite tiny.
so what are the arguments for PU condi being OP? Too much stealth and damage? Well, here than, watch this thief stealth more often, heal up more and potentially better at focusing a target + alot more mobility. https://www.youtube.com/watch?v=HS3wQsF0IqI
Disclaimer: Recorded today for fun, I’m not in a berserker shatter build, nor do I have food buffs.
Yeah, as much as people complain far too much about mesmer things, this is the last video I’d ever want to use to try and demonstrate thieves being too strong. That thief is playing the three of you like a fiddle, they’re playing at a whole different level from your group.
Don’t even get me started on PU Condi Chronomancer. I pray they make some tweaks because that build was absolutely stupid to play against.
PU condie chronomancer isn’t a thing. You could do it, theoretically, but it would be an awful build. So please, complain more about builds that nobody ran at all. You’re probably confusing it with simply normal condie chronomancer. Just goes to show how unbelievably ignorant most people who complain about mesmer are.
Hold up. Are you actually saying that bearbow was considered strong/op/anything other than awful?
LOL
Bearbow rangers have always been the go-to build when talking about bad players that have no idea what they’re doing, that don’t contribute anything to their parties, and are never a threat. So you’re taking that build and trying to use it as another argument as to why Mesmer should get nerfed?
Honestly, I’ll give you points for creativity on this one. 10/10, would give a sensible chuckle again.
PU dire. beat everything.
PU dire is a condi build.
Lemme just provide some choice quotes from you over the last few days.
from the engineer forum:
elixir c. tossing of elixirs…annnnd well i rarely lose to condi builds.
from the necro forum:
most condi (insert class) don’t tend to be able to deal well with condi transfers to be honest. So i think the plague signet is a must( and soon ’suffer) in wvw.
You don’t seem too concerned about condis, why are you so apocalyptic about it now?
Did you get facerolled by someone in WvW?
depending on class i play. each class has their own ways of dealing with conditions, and some classes can outperform cleanses to the degree that they’re really annoying to fight. example being, mesmer. i’m glad you went that out of your way for argument’s sake though.
to clarify: i rarely lose to condi builds (on my engi, that was posted in the engi forum for a reason), and my necromancer. not so much my guardian or ranger. their active cleanses are on much higher cooldowns, and there are less of them.
So when you say ‘beat everything’, what you actually mean is ‘beat a couple classes depending on what builds they run’. Got it.
If Anet gives Mesmer a mainhand dagger before a mainhand pistol, I will riot.
To elaborate a bit:
Dungeon meta builds will always converge to the highest dps while still carrying necessary utility. In the case of Mesmer, highest possible dps is fulfilled by that mainhand sword, since any other weapon is a drastic drop in dps. Additionally, all Mesmer utility for dungeons is found either in focus offhand or utilities. This means that the optimal mix of dps and utility for a Mesmer is mainhand sword, focus, and one other offhand.
If you’re doing open world content, ranged damage becomes much more important to have. The optimal build for open world is gs+sw/focus. The gs is your long range power weapon with an aoe phantasm. Focus provides quickness, another aoe phantasm, and mob control.
You can also choose to go for conditions in open world. This’ll work, it’ll just be slower. You’d go staff+sc/something. Depending on the situation, you could take torch, pistol, or shield.
Conditions can also be run if you’re soloing dungeons, and in this case you’d be more or less using only staff for damage.
Mesmers simply do not need any more advantages. Don’t get me wrong I have two mesmers and I play them mostly. I love the play style but with the most recent patch update we can now basically one shot any class in the game out of a massive stealth that can stack for more than 20 seconds!! I mean do we really need our illusions to count as companions? Keep the runes, you’ll still one shot people. Lol
I think you might be in the wrong forums. The necromancer forums are over there —>
So this is a pretty standard phantasm build, nothing particularly out of the ordinary other than the celestial amulet. That said, a few things to note:
Sigils of force and accuracy do not have an effect on phantasms. All illusions only inherit the base stats of a mesmer (power and precision, respectively in this case), and so raw boosts to damage or crit chance have no effect whatsoever. You’d be far better served by pretty much anything else. I’d recommend an energy sigil on either set, and then perhaps sigils of battle.
You should play around with taking persisting images sometimes. While restorative mantras is absolutely very strong, being heavily phantasm reliant means that having tankier phantasms is also a particularly good way to boost the build.
You can also play around with taking offhand sword instead of pistol sometimes. They’re very comparable weapons, both having an interrupt and a strong damage phantasm. The pistol interrupt is faster and longer ranger, while the sword interrupt can pierce through 5 targets and doubles as a block. Personally I don’t feel that either weapon is significantly stronger than the other, so it would be good to try them both out.
A skilled thief will land steal 95% of the time. It’s a 1200 range instant skill with no tell whatsoever. It’s basically the same situation as the daze mantra (with conversion causing complaints). Yeah, you can try to whip out your crystal ball and predict when it’ll be used, but anyone decent will land it the vast majority of the time.
Just as an update, the build seems to be doing quite well. What’s funny is that people don’t seem to realize that I don’t shatter. I’ve got the following comments recently:
1. Sigh
2. Mesmer “skill”
3. Why does ever mesmer have to play the same cheap condi build? I know why…no skill!Not bad for a “no shatter”/no pu/no interupt build
Reminds me of hate pms I got once while playing prepatch pure glass sw/t+gs shatter (44006) accusing me of being a no-skill PU condie noob. Was just like…really?
To be clear, this behavior is “working as intended”. In other words, the devs are too lazy to replace a shoddy bandaid applied in the betas with a real fix for functionality.
Why would you use Cleansing Mantra in the first place, if you already use Inspiration Spec(Menders Purity) and Mantra Heal (with Harmonious Mantras from Duelist tree) ??
Or is it simply that people doesnt read ability/trait descriptions?<>Menders Purity ’’casts’’ Power Cleanse each time you use Healing Skill on a 1 Second cooldown (In total you can clear 6 conditions within 3 seconds).
And Mantra Heal in general has 10 second cooldown,
while Cleansing Mantra has 20 sec CD, cleansing same amount of conditions, without any healing.Considering that you run usual group, but including you (war/guard/2xELE+Mes)
Eles can also easily clear conditions,
So I see absolutely no reason why would you need Power Cleanse.Or are you going to tell me that having 1 or 2 less ‘’Mantra Strength’’ from Duelist will be such a DPS loss, … which will make you fear for your life next time you cross the street, as you wont know when an angry meta elitist will want to drive you over for that…
Secret Tip: (You gain 2 stacks of Mantra Strength(from Duelist ‘’././1’’) when using Mantra Heal charges, since Harmonious Mantras consider Menders Purity as an additional spell cast)
No reason, maybe if you’ve traited mantras for aoe healing? Or maybe if you want more condition removal than provided by mender’s purity? Or maybe you just want to look unbelievably foolish whilst making incredibly sarcastic posts on the forums while advocating for the dismissal of an egregiously bad bug…
Right now?
I want more.
What I’m worried about?
Dead on arrival.
@Alpha: Your take on the domination traits is highly flawed.
FI basically is never used. Now and then somebody takes it just to see how it goes, then ditches it for shattered concentration.
As far as trait competition goes, master tier of domination is perfect. Shattered concentration is arguably the strongest shatter trait Mesmer has. Aoe 5 target boon strip in multiple hit is insanely powerful, and works well in shatter builds…which are the types of builds that would also like to take an illusion generation trait.
Placing it strategically should be rewarding. It’s not really a strong skill because it can so easily be avoided. Eles who work hard to get you to go through it should be rewarded for that. Otherwise, it’s just a fire field or combo off of.
If by “placing strategically” you mean “spamming it somewhere on top of a point (doesn’t really matter where) every time it comes off of cooldown”…
I know chorazin is being sarcastic, and I know that Tao, incredibly, is not. I can’t quite figure out cox though. While the staff stun suggestions makes me lean towards sarcasm…as absurd it might be, Tao reminds us that there’s always somebody out there that actually believes it…
thank you robert u did a great job patch after patch, well done about ruining this class, and make it buggy like we all like, (meder purity + mantras). Really, how much is your salary? I hop you get at least 10k€/ month for this great job.
While I fully understand how disrespectful and absurd this post is, just thought I’d mention something. Anet is well known in the games industry for underpaying their employees. Given than the median salary for a video game designer is 57k per year, I’d be surprised if he’s making any more than 60k tops.
Why are u in denial? their patch after patch show their failure in every way, and now the mantra is till bugged, work like trainees, wow, and im respectful by saying that.
Are you his frien or somethig?
plus you ve mistakene beetwen irony and disrespecful. Don’t act like a blind fan cause it s patetic
face the facts, really open ur eyes, better keep ur monet and don’t their HoT.
Words fail me.
I think the best part is that the post was edited at some point, possibly to remove all those pesky letters.
I’d love to see a video of you playing PU condie. I feel that it would be highly educational for all us plebs that use skills and stuff.
I do have a condi mesmer that i dont play anymore, im looking into group options for him, glamours and such, I mostly play engi now for solo roaming.
I have a question, do you have another class that you play WvW with other than mesmer?
Still waiting for this miraculous 1-button wonder PU mes WvW video. Once you get us that, I’ll entertain questions.
Ohh pls pyro , stop hating people cause they are sayin ur spec is lame kitten , they are right you know
.
Ultimately, people like you will always be stuck scrub thinking. Since the devs don’t really pay much attention to these forums, I’m not too worried that all of the scrubbiness here is going to have much of an effect on the balance, so ultimately that’s not an issue for me. I just like to make sure that people who haven’t yet been sucked into the quagmire of scrub thinking have an intelligent second path to follow. When push comes to shove though, I’ll be happily steamrolling all the scrubs on a build that wins, and I enjoy your tears.
But Prismatic Understanding…
That’s why, Stability on Shatter should be baseline.
Yeah…no. No, it shouldn’t.
Anet should boost condition damage for Mesmers.
No. No, they shouldn’t.
Real quick journey into the build editor gets me 3600 condition damage on a mesmer: http://gw2skills.net/editor/?vhAQNAW7vkknhG0Ih4gMDQmXIA-T1xCABAcBAEa/hjfAAAqDwT1fSUJYWK/CAgAMzZGAG6QH6QH6Qb7CdmDdmzsUATKNC-w
(edited by Fay.2357)
This post…
I like my PU Condi Mesmer in wvw.
Imo, would be nice to have some stability on shatter skills or Scepter/torch skills.
Pro tip: http://wiki.guildwars2.com/wiki/Bountiful_Disillusionment
Also, it’s a bit unfair that Necro can walk with 2.5k Condition damage while mesmer has around 2k only.
Anet should boost condition damage for Mesmers.
…wat
Which is really sad, because a lot of people with similar job titles in software make twice as much or more and never even have to interact with customers at all, never mind put up with the kind of ridiculous disrespect that game devs do.
Yeah, for such a notoriously unforgiving and competitive field, the average salaries even disregarding Anet’s policies are insanely low. A lot of people question whether Anet even has a QA department. The answer to that question is easily seen in the mantra of low-wage workers everywhere: If you pretend to pay us, we’ll pretend to work.
thank you robert u did a great job patch after patch, well done about ruining this class, and make it buggy like we all like, (meder purity + mantras). Really, how much is your salary? I hop you get at least 10k€/ month for this great job.
While I fully understand how disrespectful and absurd this post is, just thought I’d mention something. Anet is well known in the games industry for underpaying their employees. Given than the median salary for a video game designer is 57k per year, I’d be surprised if he’s making any more than 60k tops.
Interruption: Bjarl (CoE)
Sure, can be useful here.
Chanters, Novice (Cliffside)
Hardly, you just toss up a bit of reflection, yank them into a wall and dps them into the ground real quick.
Ascalonian Warriors, Monks, Cultists, Enchanter (Urban)
Same thing. LoS, yank into a wall, dps into the ground real quick.
Dredge (Underground)
Aaaaand same thing. LoS, yank into a wall, dps into the ground real quick. There’s pretty much nothing dredge do that’s worth interrupting anyway other than the little gong banging.
Atherblade Striker, Thug, Inquest Golems (Aetherblade)
Just toss up reflects and you’re good for the striker. Thugs spam stability, so they’re not usually simple to interrupt. Golems are interruptable…but it’s not really all that important to do.
Baron Von Scrufflebutt (Uncategorized)
I suppose you could interrupt him. Alternatively, you could just dps it down real quick like normal.
Champion Abomination (Arah path 2)
This is really the only single instance in all of PvE that’s actually really important to get interrupts on.
Legendary Jotun (Arah path 1) to name a few.
Correct me if I’m wrong, but isn’t this the guy you just spam reflects on until it dies?
Condi cleanse: at Cliffside
Meh. You shouldn’t be getting hit by the wells much anyway, and the condies are very short duration there. The vuln stacks from the other guys are reflectable.
at Aetherblade, at Mai Trin,
Yep, condie cleanses are important here.
at Mage Crusher/Hunter (Arah path 3),
Yeah, cleanses are handy here, but honestly an ele with healing rain does a better job.
at Bloomhunger, etc.
See comment about mage crusher.
Realistically…almost all PvE instances are better completed by not interrupting things and instead yanking them into a wall and dpsing them down. Where condie cleanse is required it’s nice to have…but your ele/guardian does plenty of condie cleanse without you.
Mesmer is the best at interruption and condi cleanse :<
Both of which are useless 90% of the time in PvE unfortunately…
Ok, let’s be clear here:
“I don’t enjoy shattering. Therefor, I will use a potentially worse build/playstyle instead.”
Not scrub. Yes, you’re handicapping yourself, but the reason is simple enjoyment of the game.
“Shattering is too easy and strong. I’m not going to shatter because shattering is cheap, and people the abuse shattering to win are also cheap.”
This is scrub thinking.
“I feel that important attacks should have telegraphed animations.”
Not scrub. This is simply a personal opinion on game balance. Nowhere in this statement are implications about the unfairness of various mechanics.
“Using a build without telegraphed animations is cheap and poor play. Good players don’t need to abuse non-telegraphed mechanics.”
This is scrub thinking. You’ve now linked the balance consideration to a sense of fairness, and have drawn a false implication of what ‘good players’ do or don’t do.
I hope this is clear. Matty was making a totally inappropriate scrub accusation. Being unhappy with the balance in a game is not the same as being a scrub. Where the scrub rears it’s ugly head is when mechanics are called ‘cheap’ or ‘unfair’ or ‘unbeatable’, and when people playing with those mechanics are being considered tarnished by association with them.
`
Also, saying that damage is supposed to telegraphed falls under ‘scrub’ territory.
Where kitten did this come from? This has nothing to do with balance, I have no idea why someone suddenly got defensive around the wrong thing and accused me of saying stuff… I didn’t? Read the posts first, Jesus Christ
I’m a little confused here. Are you trying to say that you didn’t make the quoted statement about telegraphed skills falling into scrub territory? I’m not saying that you said anything other than what is quoted. I’m saying that what is quoted is an absurd misuse of the word scrub.
Surely by your own logic, what I said was correct? That turning one’s nose at untelegraphed damage (if you qualify it as a ‘mechanic’) is scrub thinking? I still, cannot understand why this is being linked to game balance.
No, saying that damage should have some sort of telegraph is not even remotely scrub thinking. That’s expressing an opinion on game balance, not maligning others for using strong mechanics, nor is it even a refusal to use untelegraphed damage. Nothing about that statement is even remotely scrub-like.
Ok, let’s be clear here:
“I don’t enjoy shattering. Therefor, I will use a potentially worse build/playstyle instead.”
Not scrub. Yes, you’re handicapping yourself, but the reason is simple enjoyment of the game.
“Shattering is too easy and strong. I’m not going to shatter because shattering is cheap, and people the abuse shattering to win are also cheap.”
This is scrub thinking.
“I feel that important attacks should have telegraphed animations.”
Not scrub. This is simply a personal opinion on game balance. Nowhere in this statement are implications about the unfairness of various mechanics.
“Using a build without telegraphed animations is cheap and poor play. Good players don’t need to abuse non-telegraphed mechanics.”
This is scrub thinking. You’ve now linked the balance consideration to a sense of fairness, and have drawn a false implication of what ‘good players’ do or don’t do.
I hope this is clear. Matty was making a totally inappropriate scrub accusation. Being unhappy with the balance in a game is not the same as being a scrub. Where the scrub rears it’s ugly head is when mechanics are called ‘cheap’ or ‘unfair’ or ‘unbeatable’, and when people playing with those mechanics are being considered tarnished by association with them.
`
Also, saying that damage is supposed to telegraphed falls under ‘scrub’ territory.
Where kitten did this come from? This has nothing to do with balance, I have no idea why someone suddenly got defensive around the wrong thing and accused me of saying stuff… I didn’t? Read the posts first, Jesus Christ
I’m a little confused here. Are you trying to say that you didn’t make the quoted statement about telegraphed skills falling into scrub territory? I’m not saying that you said anything other than what is quoted. I’m saying that what is quoted is an absurd misuse of the word scrub.
Ok, let’s be clear here:
“I don’t enjoy shattering. Therefor, I will use a potentially worse build/playstyle instead.”
Not scrub. Yes, you’re handicapping yourself, but the reason is simple enjoyment of the game.
“Shattering is too easy and strong. I’m not going to shatter because shattering is cheap, and people the abuse shattering to win are also cheap.”
This is scrub thinking.
“I feel that important attacks should have telegraphed animations.”
Not scrub. This is simply a personal opinion on game balance. Nowhere in this statement are implications about the unfairness of various mechanics.
“Using a build without telegraphed animations is cheap and poor play. Good players don’t need to abuse non-telegraphed mechanics.”
This is scrub thinking. You’ve now linked the balance consideration to a sense of fairness, and have drawn a false implication of what ‘good players’ do or don’t do.
I hope this is clear. Matty was making a totally inappropriate scrub accusation. Being unhappy with the balance in a game is not the same as being a scrub. Where the scrub rears it’s ugly head is when mechanics are called ‘cheap’ or ‘unfair’ or ‘unbeatable’, and when people playing with those mechanics are being considered tarnished by association with them.
Still waiting for this miraculous 1-button wonder PU mes WvW video. Once you get us that, I’ll entertain questions.
So im guessing that’s a no, it’s hard to take anything you say seriously until you have an objective point of view from playing multiple classes over an extended period of time. Not just a rose tinted view of the one class you will defend on any given point.
You haven’t got the most stable platform to speak from on matters of being taken seriously. When your first leap into a thread contains nothing but gross exaggeration and stale complaints, you’ve pretty much trashed any change you ever had of being taken seriously by any intelligent person here.
I’d love to see a video of you playing PU condie. I feel that it would be highly educational for all us plebs that use skills and stuff.
I do have a condi mesmer that i dont play anymore, im looking into group options for him, glamours and such, I mostly play engi now for solo roaming.
I have a question, do you have another class that you play WvW with other than mesmer?
Still waiting for this miraculous 1-button wonder PU mes WvW video. Once you get us that, I’ll entertain questions.
Are there great pve builds who use 2 full weapon sets?
Not really. The autoattack from mainhand sword does significantly more damage than anything else. Additionally, there are no other mainhand weapons or sets that provide good utility needed in dungeons in the first three skills.
It is the most passive play push 1 key occasionally in the game far too little risk for far too much reward.
I’d love to see a video of you playing PU condie. I feel that it would be highly educational for all us plebs that use skills and stuff.
If it comes to condi mes I trust A. White the most
On that note, I got up to 23k tdps for a chrono condi build today.
I’m curious as to how you got there. Are you assuming moving torment?

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