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Chronomancer PvE Condition Build

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Posted by: Fay.2357

Fay.2357

Yeah, except neither confusion nor torment actually do solid damage in PvE.

I’m sure it’s a fun playstyle, but I guarantee you it’s not “very high damage”.

So, mesmer stealth...

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Posted by: Fay.2357

Fay.2357

If you want to take PU and still do strong damage, you have one choice for traiting: Dom/duel/chaos. Chaos has PU. Dueling has DE and blinding dissipation. Domination has CS, shattered concentration, and mental anguish.

So, if you want chrono, you have to drop either domination or dueling. Dropping domination means no stun, no boon strip, and no amped shatter damage. Dropping dueling means no dodge clones, no fury, and no blinds on shatter.

Essentially…no. It’s not possible to make a PU chrono build that still retains the strong damage and abilities of normal PU shatter. You’ll have a bunch of stealth, and then either really weak damage and control, or poor clone generation, lower crit chance, and no blind access.

Will Assassins be meta with the Chronomancer?

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Posted by: Fay.2357

Fay.2357

Personal dps certainly will increase, but there’s a few things to consider.

Firstly, our autoattacks are pretty bad, and our other skills (aka, blurred frenzy) don’t do appreciably more damage than the autoattack (5% iirc), that makes the CDR have little effect on our dps. Quickness certainly helps, but you have to consider that a single Chronomancer can provide 100% uptime on quickness for the duration of most normal fights. You don’t need quickness forever, just long enough, and other classes benefit far far more from quickness than we personally do.

I’m certainly interested in exploring different methods of dps and trying to see what else Mesmer can do in PvE. However, I’m not going to entertain delusions about mesmers replacing the real dps classes in a serious PvE group. It could be fun for sure, but it’s not going to be even remotely optimal.

Will Assassins be meta with the Chronomancer?

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Posted by: Fay.2357

Fay.2357

There’s not even the most remote chance that 5 chronomancers could make up for not having eles/warriors/engineers(highest sustained dps now).

Our damage is so hilariously low it’s painful. Quick bit of bearbow math…

Let’s assume every wrack you do hits for 4k a clone. It probably won’t, but it might. This means every 6 seconds you’re doing 16k damage from shatters.

In a phantasm build, your pSwordsmen will easily hit 6k every attack. They attack once every 4ish seconds. This means that every 6 seconds, the 3 pSwordsmen will be doing about 20k damage.

Even in a perfect situation of 100% uptime on 3 phantasms, our dps lags significantly behind what eles and engies can do with no strings attached. Shatters with permanent alacrity will do significantly less than that.

Slow doesn't work on mobs with break bar?

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Posted by: Fay.2357

Fay.2357

Ah, that’s a shame. So much for my thoughts on chrono being useful in PvE…

In Dragon Nest, there’s a class that has a status effect called ‘delay’. It works basically like slow, as an action speed debuff. Raids in DN are generally structured in such a way that bosses have damage opportunity windows before the bosses roll into another attack or mechanic cycle. By applying delay to the boss, you can drastically increase the amount of time available in a given dps window, and this is a really strong and unique utility.

I was imagining that slow could potentially serve a similar role in existing and future PvE content. Looks like it’ll just be another almost unique mechanic relegated to the garbage bin in favor of more dps, courtesy of Anet.

[OMFG] Beta: The Chronomancer Crusade

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Posted by: Fay.2357

Fay.2357

I’ll be around doing things. I’ll also try to be on the omkitten. If there’s interest, I’ll lead a chrono raid either in wvw or eotm.

What times? Lets do it!

After work I’ll be on, though I’ll need to make dinner at some point.

[OMFG] Beta: The Chronomancer Crusade

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Posted by: Fay.2357

Fay.2357

I’ll be around doing things. I’ll also try to be on the omkitten. If there’s interest, I’ll lead a chrono raid either in wvw or eotm.

About Gravity Well and its design

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Posted by: Fay.2357

Fay.2357

I have an…idea. I don’t know if the tech even exists for this yet, but may as well mention it.

Gravity well would cause an aoe pulling effect. This effect would not interact with stability at all, it wouldn’t cause a disable. Instead, it would be as if you were on a treadmill that was pointed towards the center of the aoe area. This effect would scale up towards the center, so if you were at the outside, you could just walk out reasonably easily. If you got to the very center, it would be pulling you faster than normal running, so you’d have to dodge and then walk out. At the end, the normal float.

This way it’s still an interesting suction, but doesn’t actually lock you with hard cc.

Chronomancer changes

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Posted by: Fay.2357

Fay.2357

I’m wondering if GW even in its new, nerfier form doesn’t have a use in scaring enemies off a point. Like, a 2s Float is a big threat.

But that’s also pretty much the only thing it’s good for, and Time Warp threatens enemies with being Slowed for as long as they remain on point, rather than just being stunned once if they don’t dodge a telegraphed burst, sooo…

Does churning earth scare you off a point? Of course not, you just dodge it. Gravity well is just as telegraphed as churning earth, and just as easy to avoid.

nobody complaining about mesmer now

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Posted by: Fay.2357

Fay.2357

If you read my whole post, you’ll see I’m comparing mesmer to engineer. I actually think that mesmer is where most classes should be. but here is a tldr for those with trouble reading.

Trouble reading eh? I haven’t done this in a while, should be fun, it’s time for a game of ’let’s use forum quotes to find the backtracking’!

I actually think that mesmer is where most classes should be.

Instant fact check!

I joined a ranked, expecting to get owned, but we won, and I did awesome.

Ergo, I still think mesmers are OP.

Choose one. Either you think mesmers are op, or you think they’re balanced.

It’s nice that you’ve decided to adjust your stated opinion to something more based on logic and less based on the wobbly platform of personal anecdotes and assumptions, but don’t try to deny things you already said.

Will Assassins be meta with the Chronomancer?

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Posted by: Fay.2357

Fay.2357

To answer a question posed earlier:

Alacrity is not a boon, it is a buff. It can not be extended with boon duration, nor shared, nor stripped. Whether it can stack in duration is currently unknown.

nobody complaining about mesmer now

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Posted by: Fay.2357

Fay.2357

I went and played a mesmer yesterday for the first time since the update. I joined a ranked, expecting to get owned, but we won, and I did awesome.

Ergo, I still think mesmers are OP

So let me get this straight. You joined a game on Mesmer. Your team won, despite you being inexperienced. Because of this, you think Mesmer is OP.

You’re skipping a couple steps of logic there I’m afraid. Watch what I can do by skipping logical steps!

‘I played a game yesterday. The other team had a guardian. Despite me being experienced on Mesmer, my team lost. Ergo, Mesmer is underpowered and guardian is overpowered.’

See how this makes zero sense? Your statement makes zero sense too. You’re giving a random anecdote that happened to you and then linking potentially totally unrelated things to conclude that Mesmer is op. It’s so absurd it’s almost funny.

Master of Manipulation - unplayable in PvP

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Posted by: Fay.2357

Fay.2357

This is a trait. It’s supposed to boost the effects of our manipulations in a positive way. It’s not supposed to have a hidden trade-off of ‘oh, since you take this trait, if someone shoots at you when you use mass invis, you get revealed’. That’s not a ‘trade-off’, that’s just a broken and unintentional interaction.

But see, that’s the point of discussion.
I feel that neither is the draw-back hidden (after all, a reflect causing damage to the original attacker is hardly something unique to this trait), nor does it feel like MoM was intended to be drawback-less.

If anything, I would want more traits to be transformative (i.e.: take some, gain some) instead of purely additive.

It doesn’t feel intended to be without drawbacks?

It’s a purely beneficial trait with no drawback for 4/5 manipulations. What makes MI so special that it alone acquires a significant drawback.

Additionally, find me other traits in this game that negatively impact the usage of their affected abilities. You may want more traits to be that way, but the fact is that Anet doesn’t, and this is obviously seen by the simple fact that no traits function in that fashion. Only master of manipulations, and only on this one skill.

It’s a broken interaction that nobody thought about when coding it. That’s all.

Chronomancer changes

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Posted by: Fay.2357

Fay.2357

In its current incarnation, gravity well isn’t even worth the effort to unlock it. The devs made a massive blunder with how they nerfed it, and I can only hope they realize that eventually. It’s still a good while until HoT releases probably, so there’s plenty of time for more changes. However, I’d be very unsurprised if it just went live in the hilariously awful form it has right now.

Is the Power block really worth taking

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Posted by: Fay.2357

Fay.2357

Short answer is that it depends.

In many builds, power block is great. Most Mesmer builds have at least solid access to interrupts, and that makes it a good source of damage and control. Even though most healing skills aren’t interruptable, there are a lot of tasty things that are.

Drake’s breath: long channeled skill, normal cooldown of 5 seconds. You can triple the cooldown of this skill.

Cone of cold: long channeled skill, staple of ele healing, normal cooldown of 10 seconds. You can increase the cd of this skill by 1.5×.

There are others on other classes of course. Warriors have stuff like their burst skills, rush, hundred blades. Engineers have…well, engies maybe aren’t the best example. Rangers have rapid fire, necros have most of their toolset, thieves…not much either.

Overall, it’s a good trait in a lot of situations. It’s also not always an optimal trait, especially if you’re specifically trying for maximum burst. It shouldn’t always be taken, but it’s almost always a solid option.

Celestial Mesmer Build

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Posted by: Fay.2357

Fay.2357

Ugh. It uses PU.

Take your uneducated whine elsewhere please.

At any rate, I feel like PU isn’t optimal for this build. I’d definitely go with BD instead. You’ve got a lot of sustain and defense of various forms, so the stability meshes very well with that. Since this isn’t a spike build, PU doesn’t let you manouver to unload a massive burst. It would let you manouver to do a combo that then started killing the enemy and engaged them in a fight with you. That’s really not rewarding at all, and once the fight starts, PU is loads less worthwhile. In a power build, you can use it to finish a fight before it even begins. In this build, not so much.

In general, you’ll need to be careful with your shatters here though. Without DE, you’ve got a drastic paucity of illusion production, so you may end up being rather starved for shatters a lot of the time. I’m honestly not convinced of the effectiveness of this build for that reason. All of your hard pressure and a significant portion of your sustain revolves around shatters, but you can’t really shatter a ton. Will be interesting to see how it works out at least.

Master of Manipulation - unplayable in PvP

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Posted by: Fay.2357

Fay.2357

I’m surprised to see so many people defending such an obvious broken interaction.

This is a trait. It’s supposed to boost the effects of our manipulations in a positive way. It’s not supposed to have a hidden trade-off of ‘oh, since you take this trait, if someone shoots at you when you use mass invis, you get revealed’. That’s not a ‘trade-off’, that’s just a broken and unintentional interaction.

In 4 out of 5 cases, it succeeds in being a helpful trait. In 1 out of 5 cases it is, without doubt, a massive downside. Yes, there are plenty of ways you can still use it. No, you shouldn’t be forced to waste other cooldowns or make sure you LoS before using your elite otherwise it will get wasted because of people shooting at you. The absurdity of that idea is off the charts.

It’s not as if MI has no counterplay, it’s a long and obvious cast that can easily be interrupted. You already have to take that into consideration when using it. Why on earth should we have to consider whether or not there’s a ranger 2000 range away that feels like autoattacking us?

Announcing the OMFG WvW Division!

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Posted by: Fay.2357

Fay.2357

Regarding server transfers:

It’s certainly a pain that FA is full right now, but my official recommendation is still to wait and see what happens when HoT goes live. If there’s no restructuring, then we’ll have to see, but it’s not as if you’re missing out on a good deal by not transferring now. FA certainly won’t get more expensive to transfer to in the future.

Regarding this beta: I’ll be on and playing on FA. If anyone would like to join me in WvW for a bit of a Mesmer romp, feel free to pm me on the forums here or ingame to arrange a time.

Regarding gravity well: It’s a shame that the devs saw fit to take a cool and strong elite and reduce it to the level of something not even worth spending the time to unlock. It lowers our absolute maximum cc potential, but ultimately just means we’ll have more time warps (more slow on engage is always good) and more mass invis (more stealth for engaging is also always good).

Announcing the OMFG WvW Division!

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Posted by: Fay.2357

Fay.2357

Given the way they have changed how server status is calculated last week and that FA is full its impossible to transfer to FA atm anyway.

FA has been full for a very long time actually, that’s not a new development. You can transfer to it anyway though, it’s sorta lying to you. It’ll usually not let you in, but if you’re persistent for a day or two you’ll get in without too much trouble.

And what about EU?
I am in the worst situation possible: low-tier EU server (Vabbi) but currently living in US west coast

Well, I’ve been keeping a list of folks that want to do the raid on EU as well. Currently, there’s only 5 people who want to do it, which isn’t enough for me to really formally set something up.

Announcing the OMFG WvW Division!

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Posted by: Fay.2357

Fay.2357

So this’ll be on Fort Aspen?

Correct. That being said…

The new borderlands are significantly larger than the current borderlands. If they don’t do anything to address the current configuration of servers, the majority of servers in the game will have an abysmal experience of wandering for 20 minutes without seeing another living person. Due to this, I have a feeling that they’ll probably make some sort of change to how servers work. Feel free to transfer to FA right now if you’d like, but my personal recommendation would be to wait and see what happens.

Announcing the OMFG WvW Division!

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Posted by: Fay.2357

Fay.2357

I can see a pirate ship zerg being a source of trouble as they won’t be as much in range of our interrupts (shield in particular).

We’ll be running with enough mass invis that we can chain 10-20s of stealth on the entire group. Combine that with blink and if we’re unable to close distance on a pirate ship zerg, it’s nobody’s fault but our own.

Else, stability is an obvious problem and I think null field has to be a core of the strategy.

It’s actually a far less significant problem than you might think. I did the math for this in the first post of the thread, you may want to take a look at that. Real quick though, the majority of stability skills provide 5 stacks. The vast majority of the time in the frontline of a zerg, they’ve got 5 stacks when stability is up. Just 5 shield walls will chew through that in one direction, and stun in the other. Combine that with chaos storms and potentially some mantra dazes for more aoe cc and you’ve just burnt right through the stability on a frontline before any boon strip at all.

Except for that, I wonder how useful could a full distorsion-share frontline work. With well synchronized signet distorsion (basically all the time 1/5 of the team providing distorsion while they other ones DPS) + blurred frenzy, that’s a high invuln up-time…

Now that’s a fun idea. I’ll have to run some numbers on it.

Announcing the OMFG WvW Division!

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Posted by: Fay.2357

Fay.2357

I was thinking more about the offensive AoE pressure now that chaos storm is not as accessible, not so good if we are always on the defensive…wells perhaps? Alternatively Sword/shield (for AoE stun) + glamour builds could work with inspiration granting resistance and chaos armor granting protection + defensive boons.

Yeah, that’s what I mean though. The initial pressure isn’t going to change much. Since 20 chaos storms at once would be overkill no matter what, I was planning on having a rotation of 5/10 chaos storms per cycle, alternating with a similar number of shield walls for total lockdown of whatever group we’re hitting. This gives us a minimum of 2 and a maximum of 4 rotations before actually hitting a potential wall due to recharges, translating to ~15/30 seconds of full lockdown + damage.

I don’t really see it being an issue. The combined aoe pressure between shatters, chaos storms, wells, shield walls (which look like they’re doing a surprising amount of damage) is going to be enough to kill anything in 15 seconds, let alone 30. The main concern would be a group that suddenly burst out with a bunch of stability, and that would need some sort of panic response, potentially null fields from the folks carrying it combined with gravity well drops.

Announcing the OMFG WvW Division!

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Posted by: Fay.2357

Fay.2357

Though you guys may need to shift chaos armor strategy with the nerf, any alternative plans for mesmer zerg Pyro?

Well, the chaotic dampening nerf certainly reduces the potential a little bit, but it doesn’t change the ultimate strategy, just pushes it onto a slightly longer recycle time, might make me get a bit more creative with rotations. I’m not foreseeing any large problems due to it.

Help with gearing WvW

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Posted by: Fay.2357

Fay.2357

I’d recommend you taking a look at this thread: https://forum-en.gw2archive.eu/forum/professions/mesmer/Help-me-be-less-bad/first#post5346353

It covers a lot of the same questions you’re asking, that way we don’t end up with an almost identical duplicate thread here.

Help me be less bad?

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Posted by: Fay.2357

Fay.2357

So how much condition damage should you have in a PU condi build?

I think I usually end up with ~2100 when fully stacked.

Help me be less bad?

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Posted by: Fay.2357

Fay.2357

You shouldn’t be focusing on either of your weaponsets. The general idea is that each set does some particular things, and you use them as you need them. Staff has aoe, movement from phase retreat, prot and defense and such, aoe interrupts too from chaos storm. Scepter has potent confusion, and the strongest single torment application in the game with the block. Torch has the all important stealth, but can also burn and removes conditions too.

You combine all that utility into your build. You need all of it and will use all of it. Don’t worry about focusing on one or the other. Worry instead about learning exactly what each weapon can do for you, and try to figure out how to put all that utility together into use for your playstyle.

Help me be less bad?

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Posted by: Fay.2357

Fay.2357

Regarding trinkets:

Yeah, if you don’t do fractals much nor have many laurels, this can be tough. You can buy the accessories for 12 guild comms each if you do guild missions. Rings and amulet can be obtained for less laurels than normal at the wvw vendors, where you split the cost between wvw badges and laurels.

The stat combo is itself a hybrid dire/rabid mix. I don’t actually mix trinkets, that’s just one of the built in combos.

Regarding ele in a Zerg:

Yeah, unlocking all the skills was a chore for sure. The thing is that staff ele is just so effortlessly effective in a Zerg, there’s really no comparison. Having tried for years to get Mesmer to work and then more recently gearing an ele for it, there’s really no comparison (this will get a bit better with hot though).

Regarding doom:

Even 1 stack of poison is the full healing debuff. It lasts a long time with the 40% food, and provides another cover condition for the rest of your burst. It’s not particularly useful for camps, that one is more for people.

Regarding corruption:

You may not stack up and then swap the weapon off; you need to have the sigil equipped on one of your sets. You used to be able to do that, then it got nerfed. If you take corruption, make sure you put a sigil on one of your underwater weapons too, otherwise you’ll lose the stacks if you take a swim.

Help me be less bad?

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Posted by: Fay.2357

Fay.2357

Ok, so a couple things.

Firstly, the build. The metabattle build as given is pretty bad. It’s generally right, but missing a lot of the key elements that make the build work well. In general, take metabattle builds with several grains of salt.

Ether signet is the worst possible heal you could ever use. Every single other heal outperforms it spectacularly. Personally, I prefer mirror for the high uptime on reflects, but ether feast is burstier and will outperform mirror if you always use it with 2+ illusions.

Arcane thievery is a really poor choice. It’s on an very long cooldown and really doesn’t do very much. A much better choice is the condition removal mantra.

You’re already doing this, but dire armor is an awful choice. You should run full rabid armor/weapons, though I prefer to use the dire/rabid mix trinket type. That rounds your hp out around 20k, but keeps your good crit chance.

Perplexity are great runes, but undead are also great and like 50g cheaper, no problem there.

The sigils in the build are horrid. You should have an energy sigil on both sets, at least they got that right. You also need doom on at least one set. I like to put it on my staff. I used to run double doom, but now I take a corruption sigil because the +250 condition damage it provides is so strong.

The last thing to note is that I always avoid taking desperate decoy. It can and will get you killed, by proccing as you use an attack and causing you to get revealed at a really awkward moment. I always take phantasmal fury instead, purely because desperate decoy will kill you.

Ok, so now you’ve got an actually usable build. Let’s look at actually playing it.

Firstly, don’t bother trying to use this in a Zerg. It’s not worth the time and effort. If you want to Zerg, go for a power based setup, as glassy as you feel comfortable with, and use that instead. Better yet, hop onto a staff ele and be actually useful, it’s a nice feeling.

This build works great for roaming, both solo and in a party, so use it for that only.

Regarding camps, you really shouldn’t be having trouble with them. You’ve got enough toughness and healing that they won’t do a whole lot of damage to you as long as you don’t eat hits from a supervisor with flames. Flipping them quickly requires a bit of technique though.

Badically, you’ll want to LoS them all into a tight pack, then hit them with torch 4, a full shatter or two, and chaos storm. That’ll mostly kill the 4 minor guards, then you can kill the supervisor. Keep in mind that once you engage the scouts, they’ll cast a pulsing pbaoe blind that will make you completely useless if you stand in it, so don’t stand in it and focus on killing them first. Clones for shatters should not be put out slowly. You don’t have to worry about getting all your shatters to 3 clones. Instead, aim to make one clone from a skill, then a dodge clone, then shatter immediately. Doing that allows you to do shatters without any setup time.

I mentioned LoSing the guards. Every camp has a best spot to do this in, except NW camp which is just annoying. For SE, pull the guards behind the supply hut, and pull them around the corners of the hut for a tight pack. In SW, use the little house that’s in front of the camp and to the left of the path as you’re coming in, and do the same thing. In NE, you can pull all the guards except the supervisor around the left corner of the big rock as you’re entering the camp, then do the supervisor alone. North camp can be pulled easily when you enter it from the east, and LoS the guards to the left corner of the house just behind the supply hut. For NW camp, just sorta try to LoS alongside the walls a bit, but you’ll have to spread out a little more for that camp.

Mesmer got too much surviving tools

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Posted by: Fay.2357

Fay.2357

Has anyone got any builds running Bountiful Disillusionment or Chaotic Interruptions over PU in a PvP aspect of this game?

Yes. If you run a condie shatter build in sPvP, you should be taking BD over PU, as it gives you safe stomping ability and consistent access to some strong boons. CI is also a very viable choice in power shatter builds instead of PU.

The issue is that the devs, in their infinite wisdom, decided to cut the legs off of condie shatter before it even had a chance to exist, so you don’t see it too much.

I run a condi shatter using PU right now and it working for me. It might not commonly exist but what am running is very good for what i do. Might not be good say in sPVP when you are talking about fighting on points cause of PU stealth, but in solo and hot joint condi shatter using pu exist.

Honestly, if you’re just using something in hotjoin, I’m not sure why you even bother mentioning it…

That being said, PU works, it’s just far far inferior to BD in duels/hotjoin/sPvP because the stability is so strong, and you don’t need that extra defense.

In WvW though, PU is almost a necessity for an effective roaming build. Without PU, engaging 1v3 or worse is obvious suicide against players of any competence. With PU, you can hold your own and maintain a fight if you’re skilled enough. If 1v3+ didn’t happen all the time in Wvw, I wouldn’t take PU…but it does.

Mesmer got too much surviving tools

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Posted by: Fay.2357

Fay.2357

Has anyone got any builds running Bountiful Disillusionment or Chaotic Interruptions over PU in a PvP aspect of this game?

Yes. If you run a condie shatter build in sPvP, you should be taking BD over PU, as it gives you safe stomping ability and consistent access to some strong boons. CI is also a very viable choice in power shatter builds instead of PU.

The issue is that the devs, in their infinite wisdom, decided to cut the legs off of condie shatter before it even had a chance to exist, so you don’t see it too much.

told you so

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Posted by: Fay.2357

Fay.2357

Some of the things I’ve even heard in regards to Rubi have just been… off-putting.

Yeah, there’s been some pretty disgusting stuff. Rubi is in a tough spot. She’s an absolute and unmitigated disaster at the specialization reveals, but she’s obviously been told to do them by some higher-up at anet that doesn’t know the first thing about good public relations, so she doesn’t really have a lot of choice in the matter.

Stealth + movespeed = invincible

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Posted by: Fay.2357

Fay.2357

Because of course it would be unusual for any particular poster in the mesmer forum to main a mesmer. The only sure way to tell, in fact, is if you find them defending the class!

Well, it could be worse. If you spend any time in the Necromancer forums, you will likely conclude the only way to identify a necro main is they complain about the class :P

Ah poor necros. It’s sad because it’s true.

Mesmer got too much surviving tools

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Posted by: Fay.2357

Fay.2357

Id assume you are clearing clones/phantasms, or at least attempting to, considering i can keep generating them whilst in stealth at no risk.

Right, no risk. Lets see…

If you’re a power build, you’re running sw/t+gs. You can’t make a clone from mirror blade, the pMage only causes your enemy to spam /laugh, and using iLeap just to spawn a clone means you’re wasting an incredibly important skill just to ‘spawn a clone’. This means you’re limited to casting the iZerker, which can get cleaved down in a hit or two, and wasting dodges. If you waste dodges while in stealth just to create clones, you’re not going to beat anyone except those ‘bought the game last week and have no idea how to pvp’ folks I mentioned previously.

If you’re a condie build, same situation except the iWarlock will tickle in this case, and you have the option of wasting the incredibly important phase retreat cooldown instead.

Tl;dr: You’re wrong, and using your tactics is a fantastic way to make experienced mesmers laugh at you.

WvW celestial Mesmer build

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Posted by: Fay.2357

Fay.2357

The healing power is what gives a full health heal,

You have 449 healing power. Assuming a heal with 3 illusions, that adds 583.7 health to ether feast. Considering the base 3 illusion heal is 7480, I highly doubt that’s going to make or break your healing ability.

the hoelbrak runes helps maintain 10+ might stacks, if you bothered to look at the build before criticizing it you would have seen spiritial surge is the source of might and can easily attain 10 stacks minimum

Please, don’t make me laugh. Trying to tell me that I didn’t look at your build when I explicitly discussed the might stacks from imagined burden in my response. Somebody has a comprehension issue, and it’s not me.

Now, hoelbrak runes at 30% might duration. This equates to 1.5s on the spatial surge. Considering the amount of time it takes to actually execute each gs attack, this is a really tiny gain; a gain potentially better applied elsewhere. That being said…

ontop of the -% condi duration which the build lacks outside of arcane thievery…

This is a legitimate concern. The -duration from hoelbrak isn’t going to solve condie issues though. Personally, when I run power shatter with PU, I don’t take any condition removal at all. This certainly gets me in trouble now and then, but it is possible to do effectively. If you’re worried about conditions, I’d recommend taking the condition removal mantra, especially considering that you’re running with PU, which gives you the time necessary to recharge it as you go.

This removes any boon stripping ability, not that 3 boons on a 36s cooldown is notable exactly. Personally I’d fix this by swapping to shattered concentration over furious interruption. I recognize that this isn’t a primary shatter build, but it gives you the ability to pump out a couple shatters for boon stripping if necessary. Since you really don’t have any good access to interrupts in this build, FI isn’t really doing you a whole lot of good either.

I can see strait away in your build that it lacks nearly 400 power, 25% decrease in critical damage, 150 decrease in armor, decreased health by 2500 and -10% applied condition duration for a total gain of 5% crit chance and 200 condition damage.

This is some…unique math. Lets do a quick sanity check, shall we? Just to be clear, cherrypicking from various weaponsets to do your math is…questionable at best.

My version has 292 less power, 34 less armor (150, really?), 2300 less hp, and 35% lower critical damage. Not entirely sure what you’re going on about with applied condition duration. It gains 9.9% crit chance, and 687 condition damage (200, really?). These numbers are based on your gs set. if swapping to sc/t, it’ll have much closer power and condition damage, and slightly farther toughness, etc.

Now, the reason I mentioned that it’s non-optimal…is because it’s not optimal. The issue is that your chosen build has a lot of non-optimal bits too, which is why I tossed something together as an example. Notably, your condition damage is really low, so you’re not going to be able to pressure anyone with that. Your build is heavily weighted towards power damage. There’s nothing wrong with this certainly, but if you’re going for a bit of a hybrid build, I prefer to try and balance it better.

By the way, a couple nits to pick…

use that time to put your back to a clone rendering Backstabs nearly useless depending on thief skill level.

The type of thief that would miss a backstab because you’ve backed up to a clone will probably also accidentally hss off a nearby cliff. That’s not exactly the sort of strategy you should be trying for. Standing against a clone against a thief that has even the slightest idea of what they’re doing is simply providing a perfectly static and easily hit target for their backstab. I would definitely not recommend doing that.

also provides full health heals

I commend your use of hyperbole, but healing for 8055 maximum when you have 20412 hp is just a little bit less than a “full health heal”.

I’m also curious. You’ve mentioned that this is a good 1vX build, but your playstyle guide shows you playing as more of a phantasm-based build. Phantasm builds are typically (read: always, since the beginning of time) incredibly poor at doing 1vX due to their inability to apply pressure when your phantasms keep getting cleaved down. They’re also typically great 1v1ing builds, sometimes even great 1v2, and always are good as a +1 to a fight. What sort of 1vX fights have you had success at actually killing people in?

Minor Feedback bug - Edit: Fencer's Finesse

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Posted by: Fay.2357

Fay.2357

Yeah, not too surprising. I think mantra of pain procs it too. This is actually a fencer’s finesse bug, not a feedback bug. They coded the trait to say ‘if sword is equipped, apply buff on hit’, instead of checking to see if that hit was applied by a sword.

Mesmer got too much surviving tools

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Posted by: Fay.2357

Fay.2357

If you miss the burst, no biggie, sit in stealth again and generate some clones/phantasms, this also ticks down your blurred frenzy/mirror blade timer depending on your flavour of burst. Your phantasms keep the pressure up if they are not being dealt with, and if they are this opens up your target for a halting strike interrupt from stealth to lead into your burst.

Meanwhile the other person is twiddling their thumbs doing absolutely nothing and waiting for you to burst them again?

Honestly, judging from the “strategies” that people like to complain about on these forums, I’m convinced that most people like you are fighting people who bought the game a week ago and still haven’t figured out how to PvP. Anyone who is even remotely competent could counter your “strategies” without breaking a sweat.

WvW celestial Mesmer build

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Posted by: Fay.2357

Fay.2357

Seems to me that celestial is a bit of a waste in this build. I think it would be much better with a mix of stats, something like this: http://gw2skills.net/editor/?vhAQNAR7flknhG1YZawNNwtGLpGk5Ne+LIHwFCQZFWe3A-TFiFABppbo3jAAAPAg9UCez+DMq+jSK/S4iAQKAwGWB-w

Just tossed that together really quick, could definitely be optimized better. Basically you’re wasting healing power because you don’t use it well at all. Additionally, hoelbrak runes aren’t a good choice, because you have no might generation that really benefits from them (might from imagined burden is such low duration that you may as well not even bother).

Mesmer got too much surviving tools

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Posted by: Fay.2357

Fay.2357

Fixing thread.

/15char

New air and fire sig for shatter builds?

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Posted by: Fay.2357

Fay.2357

It just seems easy to me to work around their rotations.

Mb. Haven’t much exp as ele.
Just I have another experience vs good d/d cele eles.
If I recall correctly even at esl matches thieves and mesmers just leave enemy cele eles on a spot if 1vs1 because of it is just a waste of time. They only do +1 vs eles.

This is the correct choice. Yeah, you can try to burst them the instant they swap out of water, but there are a lot of obvious problems to that. The biggest problem is that the ele themselves know that that’s the proper time to burst them…so a good ele is ready to avoid a burst. Another problem is that even landing most of a burst at that point won’t actually kill the ele entirely, and their water attunement is back up before your burst is.

Stealth + movespeed = invincible

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Posted by: Fay.2357

Fay.2357

I adore your strategy duo of trolls upvoting each other. On HotS forums your kin is more organised tho, they run in huge packs able to dump 30 downvotes in five minutes.

Upvotes? This isn’t reddit, that little +1 button doesn’t actually do anything.

Stealth + movespeed = invincible

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Posted by: Fay.2357

Fay.2357

i’m quite tired of all these mesmer is OP threads.
they should ban all these threads.

Let me guess your main is mesmer?

Let me guess, your main is forum warrior?

Oh man, 4 posts down in forum history is advocating collision in wvw, my sides xD

Stealth + movespeed = invincible

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Posted by: Fay.2357

Fay.2357

This thread definitely needs to exist. Definitely. For sure. There’s not a single chance that this thread existing is a bad thing.

Edit: At least you used the correct possessive form of ’you’re’, albeit missing an apostrophe. That’s actually more articulate than most of these posts are…

(edited by Fay.2357)

New air and fire sig for shatter builds?

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Posted by: Fay.2357

Fay.2357

the fuk?
Am I saying I’m good or bad vs ele? You did though. Asking u bring vids to 1) see it if wasn’t just words; 2) l2p if you do really handle them well.
If you haven’t videos and don’t wish to makethem – just say it. I can live with it.
I haven’t vids.

I don’t record my gameplay.. I just play. Again, I can still handle eles just as well as I always could. Maybe it has something to do with a lot of ele hours logged I don’t know.. It just seems easy to me to work around their rotations.

Fighting a good ele on point is not possible as a power shatter mesmer. They have too much continual aoe spam and condition spam to sustain against them. Maybe you could poke at them from 1200 range for a while, but you wouldn’t do enough damage to stop them from just healing through your damage.

If you’ve somehow figured out a way to counter them, feel free to explain it in detail, but I and everyone else are just going to assume that you’ve been fighting bad eles, since that’s the easiest way to be tricked into thinking you can kill them.

Mesmer got too much surviving tools

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Posted by: Fay.2357

Fay.2357

One of my biggest issues with mesmer is that stealth perists through offensive actions. Not just that, but it does so irregularly.

One of my biggest issues with mesmer complainers is that they have no idea what they’re talking about.

I can often cast a phantasm

This you can do and remain in stealth.

or clone

This you can do as long as the skill doesn’t actually deal damage when it summons the clone (phase retreat works, mirror blade does not).

do an attack or 2 while still in stealth.

No you can’t. You’re just hilariously wrong with this, and either purposefully spreading misinformation or just clearly haven’t played the game enough to know better.

Sometimes I am still in stealth, sometimes my stealth breaks after the clone / phantasm, sometimes somewhere in between. This leads me to believe this part is bugged.

No, it’s very reliable and works fine every time. Nothing is bugged about it, you’re just wrong.

I have played mes since launch. i play it across all 3 game modes. ankitten ot wrong, i run condi shatter in spvp at least 5 days a week, and often several matches in a row. i know exactly and precisely what i can do, each and every time, consitantly. i can open with scepter 3, followed by torch 5, and usually 1 more attack, before my stealth wears off.

i use that extra sec or 2 to get behind my opponent. consitantly.

i do this every single day, sometimes multiple times per match.

if its working as intended then it needs a hard nerf. otherwise its bugged.

Well, if you play mes that much, it should be easy for you to get a video of it happening. Get a video of it happening, and we’ll stop dismissing you as just another forum warrior making absurd claims.

Mesmer got too much surviving tools

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Posted by: Fay.2357

Fay.2357

One of my biggest issues with mesmer is that stealth perists through offensive actions. Not just that, but it does so irregularly. I can often cast a phantasm or clone + do an attack or 2 while still in stealth. Sometimes I am still in stealth, sometimes my stealth breaks after the clone / phantasm, sometimes somewhere in between. This leads me to believe this part is bugged.

If they fix it so that mesmers lose stealth the moment they attack, reliably each and every time, things would be much better, more balanced. And not sure if thieves are the same, but the same should apply to them if so.

Stealth is only broken when you deal non-conditional damage directly, so attacks from illusions don’t count. This is a rule of the game that applies to all professions.

Nope. It also does not break for me when i use scepter 3 consistently. scepter 1 takes several atatcks as and is irregular as well, sometimes it breaks on the 2nd atatck, sometimes it goes as high as pops the clone and 1 more attack on next chain and am still stealthed.

Until you produce a video of that happening, I’m just going to assume you’re wrong, because that’s never happened to me, and I trust myself more than you.

I make this video challenge on a surprisingly regular basis to people making absurd claims. Not a single time has anyone ever actually come back with proof of their absurd claims happening. I feel confident that you will be the same.

Mesmer got too much surviving tools

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Posted by: Fay.2357

Fay.2357

One of my biggest issues with mesmer is that stealth perists through offensive actions. Not just that, but it does so irregularly.

One of my biggest issues with mesmer complainers is that they have no idea what they’re talking about.

I can often cast a phantasm

This you can do and remain in stealth.

or clone

This you can do as long as the skill doesn’t actually deal damage when it summons the clone (phase retreat works, mirror blade does not).

do an attack or 2 while still in stealth.

No you can’t. You’re just hilariously wrong with this, and either purposefully spreading misinformation or just clearly haven’t played the game enough to know better.

Sometimes I am still in stealth, sometimes my stealth breaks after the clone / phantasm, sometimes somewhere in between. This leads me to believe this part is bugged.

No, it’s very reliable and works fine every time. Nothing is bugged about it, you’re just wrong.

Mesmer got too much surviving tools

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Posted by: Fay.2357

Fay.2357

@levetty: Obviously you dont pvp. Had you ever acutally gone into a hot join match you would know how wrong you are.

Hehe

Mesmer got too much surviving tools

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Posted by: Fay.2357

Fay.2357

Mm yes, this thread is going to go well. Unsubstantiated complaints, calling mesmer overpowered, claiming faceroll in PvP, making little to no sense in the whole post, it ticks all the boxes!

Edit: Post history shows a grand pattern of nonstop forum trolling too. Yeah, this one is off too a great start!

(edited by Fay.2357)

Possible Stealth Nerf

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Posted by: Fay.2357

Fay.2357

Wrong. Until just recently I frequently proc’d 2 or 3 iDefenders and then shattered them as if they were clones. Playing sword/sword and scepter/torch for a total of 4 block/evades. Each of those blocks and evades summoning an iDefender.

I could alternate this with regular clones and heal on shatter.

Now you begin to see just how big a hit this is.

If it procced without cooldown (and I’m pretty sure you’re just wrong about this, cause somebody would have noticed it before and mentioned something), then it was obviously an unbelievably overpowered bug and needed to be fixed.

Again though, I’m pretty sure you’re just remembering wrong. I doubt this was that broken.

Possible Stealth Nerf

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Posted by: Fay.2357

Fay.2357

When I have multiple defenders, one dying doesn’t end the damage mitigation.

Sure, but defenders are melee range phantasms. If one dies, the other is going to die at the same time unless you’re fighting something that does zero cleave.

Extra iDefenders can function as tougher clones.

Yes, exactly like tougher clones, except on a 25 second cooldown and with a powerful unique effect. Totally worth it to use them as cannon fodder.

As I say, most players will just keep hitting into a block.

I fail to understand how this is relevant.

This means that before ANET nerfed it, you could proc iDefenders and use them as superior clones.

Hm, maybe I’m starting to understand. Are you under the impression that you used to be able to proc multiple defenders in rapid succession? If that’s the case, then you’re extremely mistaken. The trait has always had the 25 second internal cooldown.