My spidey sense is tingling.
Sure. I just don’t think we can say definitely what druid will be doing after only seeing 1 boss that most people didn’t even get to try.
HP-wise I have relied on the extra vitaly you get from guard stacks, now that they will be removed with the expansion I’m not quite sure how I will be able to deal with that!
That’s going to murder half of my builds. If I take defensive gear I rely on stacks for offense, if I take offensive gear I rely on stacks for health.
I honestly find vit and other defensive stats as a waste in WvW zerg mainly because proper positioning and you will never have a need for them.
Not to mention adding just a small amount of them will do nothing to save you if you get run over.
I disagree with kitty, I think that build looks good, and is pretty close to what I would run myself. You definitely want berserker gear for it, or if you’re fairly new perhaps mix in some soldiers (power toughness vitality.) I would get zerk armor and then tinker around with the trinkets until you find the right amount of defense for your playstyle.
You might also want to consider working some more mobility into your build, rangers generate a lot of hate and you will have large groups trying to chase you down.
Ya only thing I would change is maybe take resounding timbre and take we heal as one for some swiftness.
I don’t know what the deal is with titles. They seem really tight-lipped about them for some reason and there are so many places where they could add more, but they don’t.
And then there are also tons of titles that they add where their shouldn’t be a title. Volunteer I’m looking at you.
I have no idea what 99% of titles even come from. The only titles anyone cares about are the ones that show you’ve mastered the basics and aren’t a complete noob, like legendary champ or dungeon master.
Dunno where everyone’s getting the idea that Zealots is going to be the best, but clerics is the way to go. You don’t play a druid in raids to do damage, you play one to heal and gimping your healing to do some terrible DPS is not worth the trade off
It depends on how much healing is needed. It might make sense to take a damage support druid that uses sword or LB or something for when the party is ok, and then goes healer mode when things aren’t ok. If the party does fine without a ton of healing most of the time (which seems likely to me but we’ll see) then a pure healing druid is actually the wasted spot.
I think you could play off that with other professions too. Have several guys that can get the party back to full health, but are mostly there for damage, sort of like the current zerker staff eles.
Can you just use your current zerker armor or whatever you have, and use laurels, fractals, and badges to get healing power trinkets? I have a bank overflowing with every kind of ring I could want.
OMG best halloween item ever is a backpack made of Forgal skin with his severed face.
It is constantly brought up that GW2 is hard to watch due to these. But if you look at the graphic effects on a skill by skill basis many of them are quite unimpressive. Overcharged shot? Nothing. RF? Almost nothing. Headshot? Nothing. Earth shaker? Almost nothing.
I’m not trying to say there are no particle effects I wouldn’t tone down, I’m just curious what people feel are the big problems. I suspect burning is like 50% of the problem.
You so cray cray.
You’ve only seen that once because no one wants to use sword for all the fractal fights. Who sword 1s the shaman?
Sword is too hard in high level fractals. So far I’ve only met 1 ranger over the past 2 yrs that has been able to sword AA 50 fractals effectively.
Fractals are all about changing what weapons and utilities you have equipped. I would never do an entire run in just sword, but you can use it in a lot of places.
Every one of the professions can output a ridiculous amount of CC if you are focused on it. I guess guardian and ele are slightly behind the others, but they still have plenty. Just look up the skills of your favorite profession on the wiki and take all of them.
Ya I was definitely carried. The professions I feel comfortable with are well over the expected 50% win rate, and the professions I don’t know what I’m doing are well under 50%. Just fun to look at the actual statistics and see I was clearly the cause of a lot of losses.
Dat p/p thief!
As mentioned, greatsword and LB are two options. You can also bring along a dagger for certain fights.
Was fooling around with gw2 effeciency and stumbled across this gem. Sorry to anyone who was on my team for those matches. That’s ~66% worse than my winrate with other professions.
This has been brought up scores of times. The general consensus is for matchmaking to look at amulet types rather than professions. If you have 5 berserker amulets on 1 team and 3 cele, 1 soldier, and 1 berserker on the other team… ya.
How the heck did that necro get to whatever MMR you’re playing at at r80 and not know you have to stomp a ranger. He stood directly on top of you watching you rez for like 15 seconds. Good gravy.
Making SB useful and making it fun are two different things. If they just slap bleed on autoattack, it might be viable but I’d still rather deep fry my own face than use that weapon.
The positioning is literally the only thing interesting about SB. If they update it I’d love it if they acknowledged that.
Hey all,
As we hurtle toward launch most of my time is locked into Druid and Scrapper changes.
After much tribulation I was able to make a change to WHAO to remove the static boon stack application on Might and Stability stacks being copied; this was actually a fairly difficult change to implement as we don’t really have support for copying boons with preset durations.
This’ll go in with the 23rd.
Yay. I think this is what most of us pictured for the skill from the start.
Lynx has always been the highest damage pet and has always killed the moving golem the fastest. People like birds because of the F2 and I guess the autoattack.
The really funny thing is that people complain about trap rangers. Really, really, really, really bad players. But still. I even had a guy the other day complain because I took just spike trap, on a non-trap build.
Raids aren’t a way to punish elitists or make the game meta-less. The opposite actually.
If you can’t compete in current dungeons, you’re going to fail in raids.
Perhaps it’s to encourage large pushes at the end of the week as well as the start?
I dunno…not really a fan of it either way.
Not gonna be large pushes at end, it will be k-train at end. This just removes prime playing time from us.
What the heck?? Weekend resets were the best part of WvW. Not looking forward to this at all.
What the heck does your post mean, Gman? You said dungeons won’t change except that they will be dead content. That’s why I told him not to base expensive purchases on the dungeon meta. It would be ridiculous to spend 20 gold on scholar runes and then find out he needs something else for raids.
This reminds me of my ex gf. I ended up giving her more and more money. While she appreciated it, it didnt really improve our relationship and we ended up breaking up.
Why were you giving your girlfriend money???
Even if it does attract the hardcore pro gamers, they would still be stuck in a learning curve.
Ya I hear you, I just don’t think the learning curve is more than like 3 weeks for someone who games for a living.
Some of the FPS guys have skills that are quite literally unbelievable to me. I see their streams and just don’t understand how it’s humanly possible. I saw one guy who was entertaining himself by tracking down and killing an aimbotter. The pro gamer and the guy using the insta-kill aimbot program were on the same level.
If they can spend 1 night learning each of the profession’s abilities, boom, they’re ready to play.
Skip the scholar runes, they’re way too expensive. Rune of the Ranger is better and a lot cheaper. Also the dungeon meta is going to go away after HoT releases. Anet is in the process of killing dungeons completely in favor of raids.
“We’re reducing the liquid rewards” does not actually mean you stop earning ducats. It means you earn fewer in cash. I mean, technically it could go to 0, or ‘nearly nothing’, but ‘less’ doesn’t really mean either of those things. It could drop to 75 silver, or not actually be touched in less-run dungeons like Arah or CoE.
You’re right not to invest heavily, but don’t kid yourself by being so doom and gloom you totally ignore plausibility.
It’s not doom and gloom, I just don’t genuinely think dungeons will be run after HoT. The dungeon team disbanded not long after launch which told everyone their unofficial view on dungeons, and now they’re officially trying to move people away from dungeons. If after launch, the rewards are at like 50 silver and people keep running them in favor of fractals and raids, I think the reward will be nerfed further and further until that changes.
Disaster scenario for both players and Anet alike is that raids are a complete failure because people want to keep running dungeons.
But it is a LOT of money because whomever makes it to the top will have an easier road from having little competition unlike other games.
If it does attract pro gamers, they’ll get up to snuff in no time at all. Once you learn the profession abilities and communication/rotation, high level PvP is more about innate, unteachable abilities than experience.
For example ROM can chug a bottle of rum, be talking to viewers, and still dodge skills out of the corner of his eyes that I never even saw. I simply don’t have the reaction time to do what he does and have to get by purely on me having played a lot. And that hard caps me to a certain level of play. I know when a ranger is probably going to use PBS and be ready to dodge it, but I can’t just be doing something else and miraculously dodge the KB if I’m not waiting for it.
I always like to point out in these threads that gold is the most valuable currency, so you can use other currencies to gear up. Some options are karma, dungeon tokens, WvW badges, laurels, and fractals. Just wiki those terms if you aren’t sure where to redeem them for gear.
Also if you’re determined to craft regardless of the cost, you can use that to gear yourself up.
And those weapons are definitely good choices. You can use them in WvW as well.
Well somebody stumbled into some HoT prepurchase money, didn’t they?
Edit: I wonder if this will bring in some pro gamers from FPS or etc. We may all start losing a lot more than we’re used to!
People are going to complain no matter what builds are popular. According to this forum, the only acceptable PvP meta is the one where you’re not allowed to attack the other team at all.
Depends. The Ranger will probably be the better pick for speed runs in old dungeons.
Wisp travel says hi.
He meant speed as in boss clearing, not travel speed.
All that is fine, and you can use something along the lines of ITheNormalPerson’s post (just drop the spirit for open world since you’ll constantly leave it behind.) I wouldn’t invest any more money till HoT comes out and you figure out what you need if you plan on doing raids. Otherwise that gear is totally fine for open world PvE.
I actually prefer sic ‘em in WvW over PvP. In PvP thieves won’t fight you. Also the CD is a bit too long for PvP where it’s non-stop combat.
In WvW, it’s like an autowin button every 32 seconds, which is roughly how long in between finding a new condi thieves or mesmers when you’re roaming.
I have a decent amount of healing power, so the regen is actually pretty substantial with no cast time, and a BM bird with sic ’em hits quite hard. Overall, a very solid skill.
I doubt they’ll address this since legendary weapons have always been in a similar boat with sigils (for example sword on a ranger could be used for both power and condi builds.) Legendary armor will just be a skin unlock and no one will use it for the stat swapping.
if you have the same sigil on your land weapons and water weapons you will not lose your stacks when taking a swim.
I know, so I can have an UW weapon that has both BL and corruption and keep whichever stack I have on my land build?
Sometimes in WvW I use a power build and sometimes a condi build. If I have both BL and corruption on my 2 UW weapons (or even both on the same weapon??) will that allow me to keep my stupid stacks when I dip underwater? Or do I need to unequip the BL weapon and replace it with a corruption weapon?
Cool thanks for the guides the runes are very expensive might take me awhile to get it all done D but they are very helpfull thank you
Skip the scholar runes, they’re way too expensive. Rune of the Ranger is better and a lot cheaper. Also the dungeon meta is going to go away after HoT releases. Anet is in the process of killing dungeons completely in favor of raids.
I haven’t heard about that bug since the beta weekend ended. Now that the new pets are gone, I wonder if that’s hosing you over and it can’t be fixed with the water. You might try emailing one of the GMs in game, they may have a reset button?
They’d have to nerf the rewards pretty brutally for me to not want to do them. I just hope you can still find PUGs to do a dungeon now and then. Love me some TA, so comforting.
Nice to see something different from LB/GS ranger. Do you have a link to your build? I’d love to give it a try.
Clarion Bond, MoC and Remorseless, Oakheart Salve, Shared Anguish, Empathic Bond, Resounding Timbre, 2-handed Training and Beastly Warden (PvP clips, he had a different build for WvW.)
I think anyway, I don’t want to rewatch the whole thing to analyze it. :P
With the changes coming in HoT, there will only be one fractal shard per difficulty, so you can pick which ones you like to run and which ones not. For the most part, at least.
Oh nice. Do you have a link to that? I missed wherever that was posted. So you just do 1 fractal per run? And reroll till you get the one you want, or can you actually pick it?
Good stuff.
Out of curiosity, is there any reason why this, after 3 years, has still not been implemented in some fashion (retaining pet names)? Does anyone have any idea? Other competitors to GW2 have had this for a long time, so I don’t understand why it’s never been looked at here.
I don’t think anet has commented on it, but forum members have been arguing back and forth for years about the requirements of storing 20 million (random guess) pet names. Some people say it would strain the system, some say it would be trivial to recall.
This is very simple: You can’t choose which fractals to do.
Some dungeon paths have fun mechanics and some do not. And you can choose which one you want to do. Many of the fractals have mechanics I despise, but I don’t have a choice. If I want to do fractals, I have to do the stupid ones sometimes.
As they add more and more fractals, there are going to be more and more mechanics I don’t like doing, and I’ll have less and less incentive to play fractals.
Your are not the only one..
Think about it..
Noone will play regular Ranger after 23..
I’m not convinced druid is going to be that good in WvW or PvP. It really depends on where the skills are when HoT releases.
The healing needs to sort of be game-breaking for people to take it. Other classes can heal while also surviving and doing damage, and druid wasn’t quite there in the beta weekend. It’s a really weird tightrope their walking with this where druid can very easily be useless or god like.