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One core flaw in my opinion

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Posted by: Fortuna.7259

Fortuna.7259

People keep saying there wasn’t grind in Guild Wars but there really was. Really really. Am I the only person remembering “chest runs” for Wisdom? The sheer piles of lockpicks used up trying to raise Luck? The time devoted to turning Balthazar Faction into Zaishen Keys to get a crack at the chest?

We know there was grind in Guild Wars, but it wasn’t the same and there was VERY little that had to do with max stats. Lockpicks/Luck was really a non-issue because “stat-wise” luck was just a built-in cost reduction for using your xth Lockpick – so that grinding Luck for the stat was self-defeating (you were of course free to grind the title – Guild Wars had plenty of super grindy titles). Earning Balthazar Faction was never a grind for me at all… I earned millions of faction without even having a thing to use it on (and thus just lost it). Besides, the chests were cosmetics and titles. All things considered, GW grind was/is a very different animal from what we see in GW2 today.

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

They are shallow, but the fact you feel like you are missing out for failing to min-max to the bleeding limit is not an issue with mechanics, it is player (base) mindset.

Sure as hell not going to kill the game, but hey the sky may fall…

It is a player (base) mindset WELL understood by the developers. It is the REASON for ascended gear as it is. Pretending it is the players’ fault is a bit like throwing a kitten in a cage of rabid wolves and crying foul at what the wolves do. The design is manipulative, plain and simple.

And by the way, getting somewhere in the neighborhood of 25% DPS is hardly what I would call min-max “to the bleeding limit.” But of course there is a game going on to deny this as well. Maybe you will even grace us with that one…

One of my other accounts is already over there (you like my other accounts lol). You are not giving enough context for that number to have meaning – may as well have made it up.

Whatever you are talking about is quite unclear – I will just ignore. At any rate, I’m not into proving numbers here as they are quite well discussed in other threads/sites.

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

And by the way, getting somewhere in the neighborhood of 25% DPS is hardly what I would call min-max “to the bleeding limit.” But of course there is a game going on to deny this as well. Maybe you will even grace us with that one…

Sorry, is that the extrapolated for a full set of Ascended armor/weapon or is that just based on the six potential items we have currently? Because if we already reached +25% DPS then something went horribly wrong somewhere.

It is just an estimate of the difference between full ascended berserker (with armor/weapons) and full berserker exotic, without anything like 25 might stacks (which dampens % increases to Power a bit). Currently, you are probably going to see 8-10% with trinkets. But the weapon damage is very important and there will possibly be +10 power infusions (probably hideously expensive) that might add up to something (put one all 14 pieces of gear). Who knows? We do know that it is already pretty significant.

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One core flaw in my opinion

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Posted by: Fortuna.7259

Fortuna.7259

Anyone not paying money to the gem store is a free loader, paying gamers are still subsidising your game play, I still think paying customers are better than you.

Actually, not quite.

The subtle reality is that your so-called “free loaders” are providing a service to the game company. They are providing “user-generated content” that makes the game more attractive and entices “big spenders” to spend liberally. In exchange, the game company provides them “free” entertainment.

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

They are shallow, but the fact you feel like you are missing out for failing to min-max to the bleeding limit is not an issue with mechanics, it is player (base) mindset.

Sure as hell not going to kill the game, but hey the sky may fall…

It is a player (base) mindset WELL understood by the developers. It is the REASON for ascended gear as it is. Pretending it is the players’ fault is a bit like throwing a kitten in a cage of rabid wolves and crying foul at what the wolves do. The design is manipulative, plain and simple.

And by the way, getting somewhere in the neighborhood of 25% DPS is hardly what I would call min-max “to the bleeding limit.” But of course there is a game going on to deny this as well. Maybe you will even grace us with that one…

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One core flaw in my opinion

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Posted by: Fortuna.7259

Fortuna.7259

Proof? Because I don’t spend money on the game and play it just fine. This kind of conspiracy theory is the worst kind of conspiracy theory. One that appeals to fear in people without having a shred of evidence to back it up.

I would hardly call a corporation taking actions to increase their own profits a “conspiracy theory.” More like common sense. The only question is what the business strategy is.

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One core flaw in my opinion

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Posted by: Fortuna.7259

Fortuna.7259

Good to hear – your agony over making this decision has been well voiced, but I hope you can find a better product for you soon.

Sorry, but you do not dismiss me here. I find these discussions valuable. And there is no agony. Thanks for trying to paint my experience as something it is not but I realize you must be confused by reading so many posts and delving into people’s personal histories. I’m sure you wouldn’t have made that comment as an ad hominem to discredit a view that is not your own.

Besides… I do have Agony Resistance… =p

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

There players who are throwing around “Trust” and similar personal terms around quite a lot, one or two seriously sound like they want to get even over some form of slight like Anet is forsaking their love – it is a worry.

What exactly are you talking about? As far as it looks to me, you are the one to even bring up “Trust” in this thread.

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

The answer is no -
“the current implementation ruins my enjoyment of the game”

Probably best just to log off and let it go then, check out the release notes once a month instead mate – free up some time and feel less heartache.

Yes, the answer is “no” as of yesterday. Today, I don’t have to log off.

I do however enjoy discussing about games and game design. I’ve been avid about this almost as long as I’ve played games. Some posts here are actually enlightening. So if it’s all the same to you, I’ll stick around for just a bit and absorb the remainder of this experience.

P.S. If I didn’t know any better, I would say you are projecting bitterness on me with indirect comments and insinuations. But of course, you wouldn’t presume to know my feelings or motivations so deeply.

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One core flaw in my opinion

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Posted by: Fortuna.7259

Fortuna.7259

What troubles me the most is how negative criticism about the game is met with so much blatant hostility.

Some might attribute this to cognitive dissonance. =p

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One core flaw in my opinion

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Posted by: Fortuna.7259

Fortuna.7259

Movie critics that feel the director has personally slighted them generally won’t cast the film in an accurate light. Small issues that the viewers might not even notice become enraging to the critic, why doesn’t the audience hate the director’s consistent failure as much as they should – the critic has explained clearly to them all why…

Critical success and economic success are not as linked as one might think.

Well, the metaphor breaks down because you are not (generally speaking) revisiting the movie again and again. You watched the bad movie (or some part of it) and that’s that. On the other hand, you remember Star Wars was really cool and then you watch the embarrassment that is Jar-Jar Binks and really, really hope that you are not alone. You don’t care for everyone to hate the movie, you just really hope that the next one is better (a lot better LOL).

Of course critical success and economic success are not tightly linked. This does not change the fact that I will not endure poor quality products because they are popular.

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One core flaw in my opinion

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Posted by: Fortuna.7259

Fortuna.7259

Movie critics that feel the director has personally slighted them generally won’t cast the film in an accurate light. Small issues that the viewers might not even notice become enraging to the critic, why doesn’t the audience hate the director’s consistent failure as much as they should – the critic has explained clearly to them all why…

Critical success and economic success are not as linked as one might think.

It’s almost like you’ve seen Transformers 3!

Funny, this point AND Transformers 3 both came to mind as I typed the bit about critics. I didn’t go there though. =p

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

That is unfortunate. I refer you to this thread in its entirety so that you may enlighten yourself.

Love the tone, you need to get the really condescending tightened up a bit but you are definately on the way to being one of my favorite forum posters.

Touché. I apologize for the tone (and I’ll work on tightening it up a bit for the future).

I’ve stepped through it a few times, I am not saying Dailies are acceptable end-game replacements for decently designed party encounters – and would get behind anyone calling for more resources to be put into that…

This isn’t really about one bit of thin gameplay, its about a whole “betrayal” and a breakdown of “trust” by the developer updating its model/plans and many players not feeling that the update met their standards – and that is just fine too.

Well, for me this thread was just about thin gameplay until I see tired old arguments like “you don’t have to do it” that are just irrelevant to a complaint about the game.

The existence of the current implementation ruins my enjoyment of the game whether I do it or not. As for me personally, a sense of “trust” and “betrayal” long since sailed. There is just the “state of the game” and the question “do I enjoy this any longer?”

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

inability to consider alternatives

There are games that are more like the manifesto vision for GW2 (and clones of GW1)… just saying. :-)

Which makes it a really odd argument that GW2 couldn’t live more up to it (not saying that is your argument, but it is another one floating around here that I grow weary of).

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One core flaw in my opinion

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Posted by: Fortuna.7259

Fortuna.7259

I like it when i get replies like this one, because you have taken every statement I made, cut out the parts you didn’t feel like talking about, and replied to each remaining statement individually without context to the post as a whole.

Oh please. Your entire post is directly above for all to read. Anything I removed was for the brevity and clarity of my responses and try to avoid a wall of text – not to mischaracterize your arguments. If you truly feel so aggrieved, you are free to supply details. Otherwise I’ll just call bs on this.

In addition, its also easy to tell people they are wrong simply because they have a differing opinion than you.

Sounds pretty much what you are doing here. My responses provided reasoning and even an example.

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One core flaw in my opinion

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Posted by: Fortuna.7259

Fortuna.7259

Just because one has done a similar task before doesn’t make one an expert on the game, its specific branches of those disciplines, or the way that the development team operates. Hence “know all there is to know.”

A movie critic doesn’t need to know how a movie was made to know what worked and didn’t work in a movie. He certainly doesn’t have to know how to create a quality movie from scratch. He just needs to be able to discern good quality from bad quality. This of course is subjective, but the criteria for making such an appraisal is largely shared across a large population.

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One core flaw in my opinion

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Posted by: Fortuna.7259

Fortuna.7259

No matter what the game developers do…
If something is changed/implemented/altered/added there are always people who are going to be happy about said changes, and there are always going to be people who are unhappy about said changes.

You can’t please everyone.

“Well, you can’t please EVERYONE!” can excuse any poor quality item ever made.

Anet needs to stop paying attention to the crybabies, and just design the game the way they see fit.

What would your argument be without condescension?

As it stands now, the majority of people are happy with the game to the point where they are not complaining on the forums.

Most people won’t ever complain on the forums. They just buy a new game. Constructive customer feedback is actually a resource for companies.

If even a fraction of the people in the game are unhappy with something…. say 100 people… and they complain on the forums, chances are Anet will try and change something to make them happy.

No. Not even close. Example: Read about Rangers above.

Let Anet make their game the way they see fit.

They are the game designers, not you.

They will make the game the way they see fit.

Every potential customer will decide if what they made is what they want to buy. WARNING: Customers also get mad when they feel they were mislead.

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(edited by Fortuna.7259)

Omnomberry pie: long overdue change

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Posted by: Fortuna.7259

Fortuna.7259

As Hrouda implies, the short of it is that there should be no build possible that allows anyone to stand there and get hacked on without any chance of risk.

If only the game actually accounted for that. Just now i finished a personal story mission that played out inside a narrow cave stuffed with risen grub. Movement? Yea right, up or down the tunnel only. With the end result that i would trip the leash limit on the grubs fairly quickly, resetting the fight to square one. Never mind that the grubs put down lingering AOE.

Movement is all well and good, WHEN YOU ARE ACTUALLY GIVEN ROOM TO MOVE!

Don’t worry, when you have experienced the full onslaught of the Dredge Fractal you will know the true meaning of your words.

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

Whats with this whole ‘optional’ argument. The whole game is optional, you don’t have to log on. But the fact that you do, the fact that dailies give laurels, and laurels get you things you want, does not make it optional at all. You don’t do it, you miss out.

Yes, exactly what I’m saying. The whole game is optional. This does not excuse elements of the game when they are terrible.

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

Some goals require greater input of time, capability, whatever – some players can’t meet those requirements… sorry.

Greater ability to be easily entertained, tolerate boredom… inability to consider alternatives and demand quality…

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

Your belief that you will be “experiencing inequity based on others” is what I called out there, not your opinon that you don’t want to run dailies. Despite digging I cannot see where you clearly outline the inequity itself really – can you refresh me on it?

Interesting, the individual I addressed seemed to have no difficulty… more interesting that you “called out” something when you didn’t know what it was saying.

Referring back to the manifesto may not be the best tact either, especially when in the same sentance you concede that there is much in it that never came up as expected. It was a document of the day and has been clearly left for dead – superceded by pragmatism and capitalism.

I have no idea what you are saying I conceded “in the same sentence.” Also, a customer can certainly object when the product described and sold to them is not delivered on the basis that another made more money. When people choose to enter into a SOCIAL game, as you so clearly pointed out, they are obligated to respect the founding vision of the game. This does not mean that the vision can not be changed — just that it should be respected.

That element has every right to voice its displeasure at gross violations to this manifesto, and opinions backed by the manifesto have additional validity beyond just “well, that is how I like it.”

I would love for the link between this manifesto abuse and optional dailies to be explored, I am clearly not seeing something you are concerned by.

That is unfortunate. I refer you to this thread in its entirety so that you may enlighten yourself.

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Legendary armor = end of gear progression?

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Posted by: Fortuna.7259

Fortuna.7259

ANET has demonstrated they intend to use constant “gear progression” to keep you playing. Apparently, “fun” wasn’t good enough. If “fun” wasn’t good enough when the game was 3 months old, you better bet it won’t be good enough ever.

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

No, I don’t enjoy experiencing inequity based on others’ whims. I have to deal with that in life. I don’t want to pay to experience it in my leisure time. I don’t enjoy it. Period. Many people agree.

See here’s the rub – you are playing with other people, in a group and social based virtual world. Your freedom once again ends where mine begins. This is a SHARED world we are playing in, others not willing/able to get their heads around that really ought not be used to try to validate the above point.

I don’t see how my belief that dailies are dull, boring, repetitive, and downright manipulative/oppressive interferes with your “freedom.” You of course have a right to express an opinion that you find dailies otherwise. However, you should also realize that this “shared world” you speak of has a “manifesto” that was used to attract an element of its population. That element has every right to voice its displeasure at gross violations to this manifesto, and opinions backed by the manifesto have additional validity beyond just “well, that is how I like it.”

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Omnomberry pie: long overdue change

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Posted by: Fortuna.7259

Fortuna.7259

I did feel that my little warrior could heal himself awfully well when ‘full with pie,’ so I’m not surprised that there came the ‘Infamous Pie Nerf of ’13.’ I was disheartened to see that everyone basically had to be berserker/dps, and not use any defense or shouts, etc. (I liked my asuran’s polite shouts – it was the prime reason to make a male Asura)

What? Warriors and guardians use shouts all the time…

I hope this means they’re edging us out of pure dps, all the time. That was boring – it really was.

Maybe they could cut down boss health pools then. I tell you what is really boring – barely being able to notice the health bar going down on a very easy boss.

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Omnomberry pie: long overdue change

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Posted by: Fortuna.7259

Fortuna.7259

A thing that was obviously imbalanced gets fixed and people go about like its the end of the world.

I love how people stating this ruins their build = saying it is the end of the world. Straw man more please.

As for imbalanced, the entire game is so poorly balanced I can’t tell what effective thing will be the next to go.

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Ascended Earring Costs

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Posted by: Fortuna.7259

Fortuna.7259

Oh funny, and here I thought the quote would be:

“We presented another option so nobody could complain there was no other option. We made the alternative ridiculous so that everybody understands what option they are supposed to pick.”

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

Well, let’s be fair here. There’s often parts missing from that bit and it rankles me also, in a place I tend to keep locked because unchecked pedantry is some kind of sin. I’m not sure which but I’m sure I’ll work it out sometime. Anyway, here goes

“You (are not required) to do ( something you don’t want to do).”

This leads into, of course, a host of questions. Why do you want to do it? If it’s for the reward, why do you want the reward? Is it a need, or something you just really want badly? Is there something else you can do to get that reward? Is that reward necessary to you doing anything in the game?

Most of these don’t matter. The last one is a thinly veiled “you’re doing it wrong” more often than not, but I tend to be drawn to this one:

“Is it a need or something you just really want badly?”

There are no needs. This is a game. It is completely 100% luxury.

And its companion

“What can you do with it that would be impossible without it?”

What can I do with it? Enjoy the game.

“Will you be having fun if you don’t do this thing?”

No, I don’t enjoy experiencing inequity based on others’ whims. I have to deal with that in life. I don’t want to pay to experience it in my leisure time. I don’t enjoy it. Period. Many people agree.

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One core flaw in my opinion

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Posted by: Fortuna.7259

Fortuna.7259

1) A lot of people have praised the new dailies as “easier to complete”, but not only is this grossly untrue in many cases, it’s missing the point to begin with. The original dailies were the best model not because they were “easy” or “hard”, but because they were built entirely around the mantra of “play the way you want to”.

Don’t forget – the original dailies were also “entirely optional”. Essentially they gave you some small bonuses of things you could get countless ways. Now they are under the classification of “sure it’s optional, but you might regret it, and for reasons you can’t even know yet.” Going from feeling “oh that’s a nice little bonus” to “oh I NEED to log in every day to collect this” is really, really bad.

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Omnomberry pie: long overdue change

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Posted by: Fortuna.7259

Fortuna.7259

In the future maybe think this out more as these nerfs have consequences far beyond the “instant heal” of some classes. If you had given a boost to vitality/healing to certain professions along with this chance it would have be warranted as we would be at status quo, but now… what a waste of the corrupted daggers I made…

Yes, cosmetic items are so expensive and yet directly tied to your build. Casually nerfing things to the ground can cause a major loss. Just imagine if you were using legendary weapons.

I could spend a lot of resources to beautify/ascend my Altruistic Healing Guardian build, but I guess since it is now a leader in tanky DPS that also has great support, it will get the next nerf. After all, it is support with damage? NERF IT! Do I really want to bother with this?

Hammer Altruistic Guardian ftw.

Until the next patch…

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Omnomberry pie: long overdue change

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Posted by: Fortuna.7259

Fortuna.7259

It was an exploit. Now these players will have to l2p. Sound familiar?

Using something exactly as it is intended is not an exploit. Also, anyone with no clue how to play will still pretty much die as always, even with the food.

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Omnomberry pie: long overdue change

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Posted by: Fortuna.7259

Fortuna.7259

In the future maybe think this out more as these nerfs have consequences far beyond the “instant heal” of some classes. If you had given a boost to vitality/healing to certain professions along with this chance it would have be warranted as we would be at status quo, but now… what a waste of the corrupted daggers I made…

Yes, cosmetic items are so expensive and yet directly tied to your build. Casually nerfing things to the ground can cause a major loss. Just imagine if you were using legendary weapons.

I could spend a lot of resources to beautify/ascend my Altruistic Healing Guardian build, but I guess since it is now a leader in tanky DPS that also has great support, it will get the next nerf. After all, it is support with damage? NERF IT! Do I really want to bother with this?

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about the "insignificance" of ascended stats

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Posted by: Fortuna.7259

Fortuna.7259

my only gripe about the so called INCREASE, why is it only noticeable in crit Damage?

how about us who build ourselves with condition damage?

That’s right, the difference is most extreme with Crit Damage and Magic Find, which for whatever reason saw a huge leap in their tiny numbers.

Also, notice that Power, Crit Chance, and Crit Damage synergize, so small increases to all of those stats make larger increases than you might expect in DPS.

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about the "insignificance" of ascended stats

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Posted by: Fortuna.7259

Fortuna.7259

So you’re already up 7.6% from jewelry? So what happens when weapons and armor are put in? ……

Up 7.6% without even the earrings. I don’t have the numbers to do the math when weapons/armor are added, but given a slight weapon damage and armor increase of 2-3%, I might estimate that an Ascended berserker hitting an Exotic berserker for 30% more damage per swing might be expected.

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about the "insignificance" of ascended stats

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Posted by: Fortuna.7259

Fortuna.7259

Also, to calculate your base damage, you need several things you don’t have in your formulas:

1. Target’s Armor
2. Weapon Dmg (average of low and high is fine, so about 950 for an exo dagger)
3. Weapon Coef

64,455,826/54,918,094

Incorrect. Those are constant multipliers to both sides of the comparison and can thus be ignored.

Dmg Ratio = k * Effective Power1 / k * Effective Power2 where k = Wpn Dmg * Wpn Coef / Armor

can be simplified to:

Dmg Ratio = Effective Power1/ Effective Power2

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about the "insignificance" of ascended stats

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Posted by: Fortuna.7259

Fortuna.7259

Surely the formula should be:

(power * chance of no crit) + (power * chance of crit * crit multiplier)

(1986 * 0.61) + (1986 * 0.39 * 2.19)
divided by
(1918 * 0.63) + (1918 * 0.37 * 2.09)

Which comes to 2907.7 / 2691.5 which is 1.08. i.e. that means approx an 8% increase in power.

Yes, this is the correct formula. Result: A 7.6% increase for my ascended berserker gear. (4 pieces)

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

Doesn’t take anything away from the point.

BTW… A character never leaving is not the same as a player never leaving.

I’m sorry, which point does it not take anything away from? That you don’t have to, or that you have to?

If you complain that anything in the game is poor, I can tell you that you don’t have to do it.

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

And there are some people who never left it or Pre-Searing Ascalon (before there was a title). People are weird sometimes.

Doesn’t take anything away from the point.

BTW… A character never leaving is not the same as a player never leaving.

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(edited by Fortuna.7259)

In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

The best part about dailies is you don’t have to do them. Or you can. It’s up to you, just like anything else in this game. You don’t have a full set of ascended stuff? No problem. There is nothing that can’t be done without them.

Fractals requires Ascended gear for further progression. If it wasn’t for that, you would be right.

You don’t need ascended gear until level 20ish. And fractals are also optional, nothing in the game is mandatory unless having best in slot gear is mandatory to you.

Leaving the tutorial area is completely optional as well.

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

As long as you log in regularly and play the game for at least 30-60mn, you get a reward. For free. That’s all there is to it.

No, if I log in and do what I enjoy most (dungeons) then I am unlikely to complete 5 of these random tasks in 30-60 minutes.

What is more, a game that asks me to play EVERY SINGLE DAY is going to feel like a chore sooner or later. With the HIGH requirements, ANET is telling us to do our chores faithfully or we won’t be gearing even one character this year.

Yeah, no thanks.

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Fortuna.7259

Fortuna.7259

Since this thread is about dailies, I reckon you’re referring to them as grind. Really? Something that can be done in less than 30 minutes is accepted as grind these days…

Yes. Dull, repetitive, unimaginative, and unchallenging gameplay is a grind. Just because the grind is spread out over a number of days doesn’t mean it isn’t a grind. We already have 30 + 20 + 70 + 80 = 200 laurels to grind to gear up a character casually through dailies. So that about 100 hours of grind. And they aren’t even done adding the first glorious tier.

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Colin's Contradictions

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Posted by: Fortuna.7259

Fortuna.7259

For those who can only play casually, log on, do your daily, log off.

Sounds so exciting… I wonder what 5 inane hoops I’ll have to jump through today? Oops! No time to do what I actually wanted to do! See you tomorrow for another exciting episode!

As a dredge once said:

“No no no.”

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In a year we shall have our gear!

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Fortuna.7259

I’d hate this, if it weren’t for the fact that I’m doing everything in the game with rare and exotic gear. I don’t need ascended to do anything. If it takes a long time, how does it actually change the game for me.

See, in other games, you NEED to have X to complete Y. If you don’t have certain gear levels in Rift, you’re not allowed to queue for specific dungeons. Here, I don’t have that problem.

You need ascended gear to beat an equally skilled player in WvW who has ascended gear.

Hell, you need ascended gear to fight them evenly.

Surprise surprise.

The difference is small enough that that isn’t the case at all. You’d have a point if you were referring to the gap between masterworks and exotics, but not exotics and ascended. The difference is too miniscule to make a realistic impact.

This is just plain false. With just 4 Ascended trinkets my warrior has 7.6% more DPS. He has 10 more slots to go, and it is only going to grow at an accelerating rate. Not to mention that Armor/Weapons have a 4th stat to make them even more important… If an Ascended and Exotic warrior go toe-to-toe (when it’s finally possible) exchanging equal blows, the Ascended warrior is going to have something like 1/3 of his health remaining at the end. Hardly miniscule.

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(edited by Fortuna.7259)

I feel like I'm being pulled in so many directions

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Fortuna.7259

Wow, people are complaining about too much content. Thanks Anet, you’ve given me a good chuckle today. You know, the world has too many choices. I wish someone would take all these choices away from me so I wouldn’t have to decide.

People aren’t complaining about too much content. Try again.

The first post clearly states that there is too much for him to focus on. This is a complaint. This is a complaint thread about too much to do. It’s also a hoot. My favorite post is Leos and it starts this way.

“I feel exactly the same. Too much is too much.”

Now tell me this thread isn’t about too much content and too many choices. Really, you guys act all serious about this. You folks crack me up.

Reading comprehension will tell you he is complaining about too many chores, not about too much content. A couple of CoF runs and finishing dailies is NOT overwhelming anyone with content. But go ahead and laugh at whatever you want to imagine.

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Guild Missions [merged]

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Fortuna.7259

Don’t worry, the next thing will probably be to make you WvW. Enjoy.

Pretty much all of the new content and items force us w3 players out of WvW into pve or interrupt our play time, I don’t see that happening.

And your time for the piece of the Ascended pie draws near! Maybe you will get BOOTS or something! Of course that won’t free you from having to get EVERYTHING ELSE in PvE! You have a nice day, too!

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Guild Missions [merged]

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Posted by: Fortuna.7259

Fortuna.7259

I love this game. (Free) and just so much fun. i seen this new content coming and was vary happy to see and couldn’t wait. (Small Guild 5People atm just friends) We don’t do PVP or WVW. just don’t care for it. but then the content comes out and i see that my small guild could never do these. i’m disapointed. i would join another guild but i was removed from a large guild cus (1. i don’t have a mic. 2.I wasn’t always active. Don’t have all day to play) so i look at this new stuff and go cool. not like i’ll ever do it. but i been enjoying this game with what it had. just wish more people would get out of Lion’s and Divinity and play in orr more. always to dead. but great content as i can see. wish i could do them but o well i’m going back to what i was doing and enjoing the rest of the game. can’t wait to read about the next stuff

Don’t worry, the next thing will probably be to make you WvW. Enjoy.

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Guild Missions [merged]

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Fortuna.7259

This is just one more slice of the player base ANet is throwing away.

Exactly. They are just making people that hate activity X irritated by giving them a choice between an Ascended Carrot or to be deprived. Either way, these people are not going to be happy customers.

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I feel like I'm being pulled in so many directions

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Posted by: Fortuna.7259

Fortuna.7259

Wow, people are complaining about too much content. Thanks Anet, you’ve given me a good chuckle today. You know, the world has too many choices. I wish someone would take all these choices away from me so I wouldn’t have to decide.

People aren’t complaining about too much content. Try again.

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I feel like I'm being pulled in so many directions

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Fortuna.7259

To paraphrase the op: There is too much stuff to do!!! There are too many ways to do it!!! When given a choice, I feel like I need to do everything at once!!!

If you have limited time constraints, is that the games fault? It’s a 60 dollar one time payment for months and months and months of just playing a game. This isn’t work, this isn’t someone holding a gun to your head, it’s a game. If you are feeling like this, you may have some issues that are not game related.

Too much grind to do is not the same as too much content to do. Hundreds of hours to make 1 character build is dull.

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I feel like I'm being pulled in so many directions

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Posted by: Fortuna.7259

Fortuna.7259

its actually the opposite.
screw the hardcore and grind addicts by giving them infinite grind.
while 95% are having fun doing what they feel like.

In my experience, 95% of people are having fun doing something else.

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Omnomberry pie: long overdue change

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Posted by: Fortuna.7259

Fortuna.7259

You asked if heal shout is currently OP, i said yes.
You then go on to talk about 4 warrior 1 mes… last i checked 4 zerker warriors + 1 mes doesnt = bleed fest.
Also Burning… Warriors can do it just fine.

Oh wow. I mentioned 4 war 1 mes in a sentence and suddenly you are defending your whole build based on if it is ok in that situation. Also if you are suggesting BURNING as a serious source of DPS for killing dungeon bosses then I hope I’m never in your party.

As for high level fractal runs, yes it does work. All it takes is 1 guardian oh shocking its not a mesmer… to ball them while you snipe from the back lines piercing everything.

Guardian is one of my favorite classes, but you are probably too busy being stuck in your fantasy of me being stuck on 4 war 1 mes to even hear. BTW being dependent on a 30 second cooldown from another build is very limiting to say the least. But, your kill shot took 10% off those vets so I’m sure that changes everything. As for me, if I have that level of coordination with a guardian I would use it to deliver a kill shot of damage every few seconds.

But its okay, keep on throwing out your baseless talk about how you played a zerker and a shout heal and couldn’t realize that shout heal lives longer than zerker thus significantly out DPS’s them. Here’s a hint for you, Dead people deal no DPS. Zerkers die fast you do the math on how that works.

Yes, it is totally baseless that I have played both and know from first hand experience. Completely baseless.

Zerkers don’t have to “die fast”… you even said they can be played without the food buff (to try to win one of your points). But then apparently they all just die – no DPS for your other point. Just more double speak.

Again, as I have said, the food nerf is not without repercussions… and those repercussions are not limited to the people donating the food items for the good of their party.

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