Showing Posts For Freky.1903:

So 1v1 Ranger is a joke

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Posted by: Freky.1903

Freky.1903

I don’t think Anet even cares about the rangers. I’ve seen ever class get skill updates with every patch but there’s either nothing for rangers or 1 thing changed that didn’t even matter to begin with.

I also haven’t read anything about Anet fixing the pets or spirits to better the rangers abilities and to give us more choices besides shortbow and axe/warhorn. I want to look at the ranger and be like “oh I have all these good builds I can use” but instead I’m saying “oh shortbow and axe/warhorn with sharpening stone lightening reflexes and quickening zephyr again” there’s just no other builds that I’ve found that are good.

Why punish for "speed clear"?

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

I don’t understand this. I can get that Anet wants to reduce exploiting and if people exploit then they get the DR but why if you have a good group that can run certain dungeon paths fast you get punished as well?

Also why are you forcing me to run dungeons I don’t want to run even though I don’t want armor or weapons from that dungeon? You can only run each path once in a certain amount of time and after you finish all the paths you get significant DR I don’t understand this. It makekittenet off the game until the next day when I can do it all over again.

Plain and simple it’s not fun at all. Why not create a system that rewards players for doing all the paths in a dungeon in a day and then after that they can’t get anymore tokens at all in that dungeon? I mean to me that would be more worth it then just getting a extremely small amount of tokens when I run the path again. Yes I suppose I’m still getting tokens but its just not worth it.

So I suggest instead of punishing players for running dungeons multiple times with a DR system Anet should create it to where when you run a path you get the 60 tokens and then when you complete all the paths in that dungeon in 24 hours you get an additional 60 tokens or something like that. And then if you run the same path within 24 hours you just don’t get tokens besides the first time you ran it. It would be like DCUO and having weekly runs but this would just be dailies basically.

On top of that in order to promote people wanting to run the dungeons even though they don’t get tokens to do how they did in GW1 with actual good end chests where you can get super rare unique items.

Just some thoughts.

Post Your Build Thread

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Posted by: Freky.1903

Freky.1903

@shadowfront what pets do you use?

Being efficient in dungeons means less reward?

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

@Kelthos Doombringer
You obviously never played GW1. The 2 MAIN dungeons, The Underworld and Fissure Of Woe, were made extremely difficult. You were looking at 2 hours with a PuG group if you were lucky. Players got better and found ways to beat the dungeons quicker you were looking at 30 minutes or less, no exploiting just using the skills that ArenaNet provided us.

They never ONCE punished the players for getting good at those 2 dungeons, they ended up adding things here and there yes but it wasn’t anything to punish them it was to stop people from getting bored. It still took under 30 minutes but it became more fun and interesting.

What ArenaNet has done now is completely uncalled for and they have already lost a kitten load of people. DR isn’t even working right, you have people getting DR even though it’s the first time they ever ran the dungeon.

If anything I would PREFER them to make it to where you can only do the dungeon weekly to get the tokens then I feel like it’s actually worth putting the effort into for a day and then I won’t have to worry about it for another week.

Being efficient in dungeons means less reward?

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

I’m not sure why Peters keeps on saying it’s not punishing. If you get good at dungeons and you start running them in less then 30 minutes each then you get DR….That’s a punishment. Being efficient at a game is the whole point. It’s not fun when you have to spend hours doing 1 dungeon just to find out at the end you have DR because it’s bugged. So how about removing it until you guys actually figure it out completely?

I haven’t played in over a week do to this kitten.

CoF: Protect Mag as he sets up the bomb......

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

The dev that created CoF wanted to make it do we actually fight them, fair enough I would like to fight them. But 3 champions spawning every 10-20 seconds for 200 seconds…really? No one can survive that at all thats why we have to do the stupid line up thing. I want to fight them but it’s not possible.

Casual dungeons

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

This comes straight from the email I got from Guild Wars 2, “Guild Wars 2 is a naturally social game that encourages casual cooperation among players, instead of rivalry.”

So why are the dungeons only built for people who have some sort of voice communication and have maxed out gear already? The casual gamer who just hit level 80 won’t be able To complete the dungeon In a decent amount of time and I personally don’t feel like they would enjoy it because of how much the party would wipe.

If you say it’s for the casual gamers actually show that, actions speak louder then words.

Who isn't running dungeons for gear only?

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

Lol OP really going to run a dungeon for 70+ hours just for the story and get the gear on the side? I lol at you and your logic. The dungeons were made to have a story to it yes and obviously have some nice looking environments but the actual purpose of the
is to get the gear.

@Rislod sorry if I have a hard time believing you ran a dungeon over and over again for the story or environment and just kept the carvings for no reason. If you didn’t know about the armor or weapons you would of gotten rid of them plain and simple. Especially after 70 runs and holding over 5 stacks of them ha your lying is hilarious.

Thank You Anet

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

OP you are failing to remember this game was “built for the casual gamer” you said you spent 5 hours for 100 tokens so lets do the math, you’re making 20 tokens an hour and you need what is is 1330 tokens for a full set? So you have to play that dungeon for 66 hours for full gear! And that’s being generous and in the best conditions with the same group that can run it in an hour, but that’s not how it would really go. You would easily spend over 70 hours in the dungeon to get that full set. Does anyone really want to do that when you think about it? No not at all. Even with different paths it would be boring as kittens.

Long story short no one wants to grind 70 hours in the same spot for low rewards at the end of each run.

Also I don’t think anyone really agrees with you. No one should do the dungeons for the gear? Really? Then why have the gear and tokens to begin with? It is all for the gear the developer of CoF even stated that basically saying that he wants us to work for the gear. If he wanted us to play it for the storyline then he would of said that or made it a lot easier for us to get the gear because he wouldn’t care as much. So don’t say we shouldn’t play dungeons for the gear when it really is what it’s all for because I don’t see anyone running a dungeon for 70+ hours just for the storyline or environment.

(edited by Freky.1903)

Robert Hrouda Design Changes flaw

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Posted by: Freky.1903

Freky.1903

I agree that the door needs to be fixed. He obviously just took what he saw on YouTube didn’t like it and made changes but he didn’t stop and think “why aren’t they attacking them?” instead he thought “make it longer and spawn more.” that just is not doing your homework and is depressing for us. You can go in with a team fully geared and everyone is still going to die at the door nonstop. There are too many silvers spawning way too fast that’s why everyone kited. It wasn’t because we thought “hey we don’t need to kill them.” it was that we were thinking “hey if we kite our repair bill won’t be nearly as high because we won’t be able to kill them.”

It honestly boggles my mind that he thought everyone was kiting because we knew we didn’t have to attack them. Honestly it was because there’s no way we can kill them! Don’t make us try to kill mobs that were not going to be able to kill in the amount of time given. Instead of watching YouTube like you said you were doing actually do your job and read the forums and look at your dungeon and how you created it. Don’t blame players because we’re finding easier ways around your kitten ups. Before blaming players actually look at the dungeon you made and make sure it’s working as intended, if you want a mob killed then make sure we can kill them before the next mob pops up in 10 seconds, you would see we can’t kill 3 silvers in that amount of time it’s just not possible with the gear we have available in game right now.

Maybe instead of 3 silvers do 2 normals and a silver and you can keep the mobs spawn time the same that way we can kill the mob right before the next one spawns. On top of that to stop kiting make it to where you actually have to kill all the mobs that spawned before the door opens that’ll make players actually kill the mobs when they pop up. Bam just made a patch that is 100% better in my eyes. Maybe being biased but that makes more sense to me then what was done.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

OP maybe you should go read the changelog again or something. Players are getting 2-6 silver and only 17k experience. I don’t care if you get tokens no one is going to go into dungeons when the actual rewards at the end aren’t worth it. Ya you get tokens but when it takes an hour or more to do it for just 20 tokens on dungeons that have been buffed and you die quite a bit even with a good group it’s just too much effort and stress in the end.

Ya dungeons shouldn’t be easy like Magg path was in CoF but they shouldn’t be as hard as they made them now and should not have reduced the reward by 80% it just doesn’t make sense. The rewards aren’t worth the time spent to get them.

Dungeon Armor prices are high

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Posted by: Freky.1903

Freky.1903

Ya I would say a high percentage of the people that were doing dungeons before today stopped doing them today and that includes me after I tried to do CoF once. At least in GW1 if you wanted to get the obsidian armor(most expensive) you had the choice of not grinding the dungeons. You could of bought the items from people. Now it’s only grinding hardcore to get them and it’s stupid. I want the game they promised, no grinding plain and simple.

Opinion: I have no reason to do dungeons

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Posted by: Freky.1903

Freky.1903

Saying “I love every aspect of this game except the dungeons. Just a little work with the dungeons and all shall be good” still wont stop the fanboys/girls from flaming you fyi.

But I agree, I love the difficulty, but when you reward me with measly blue items and diminishing silver rewards at the end of the dungeon, when I dont even like the visual aesthetics of the medium dungeon armours, whats in it for me to do them?

I dont get money out of them, I get tokens id never use…
I mean :|

Indeed. The difficulty is good, but I’m not a fan of the bugs and randomness. Also, it feels strange having absolutely no incentive to do a dungeon. Even when you obtain your exotic gear, there’s nothing after that except WvW and aesthetic changes.

I don’t really care about the fanboys lol. I’m sure they will come defending their game like Apple fanboys defending an iphone :-P

But I am truly happy with everything except the dungeon system.

Fanboys are just as mad as everyone else. I personally have played since Guild Wars Prophicies all the way to EoTN and have been looking forward to GW2 for like 5 years. With that said I am extremely upset with this last update. Coming from GW1 the two main dungeons “Fissure of Woe” and “The Underworld” we’re extremely fun. We actually did speed runs and had fun doing it. You could pug it and do the speed runs and at the end you would get a chest and have a chance to get an exotic or legendary(we used to just call them golds).

Now with that said the dungeons were difficult and there were specific builds that we’re needed to complete them fast. I was hoping GW2 would of been the same way in the aspect of speed runs and having fun WITHOUT having to worry about what professions are in your group and who’s running what but it looks like its going to be the same way at this point.

The difficulty of the dungeons I believe are too high for the type of players they say they want to play their game. I think that’s what I’m more upset about, they say it’s for the casual gamer and theirs no grinding but they keep on adding more things to make it a grind.

With all that said at the end of the dungeons I expect to get good things, good money and good experience and now we have none of that so there is 0 reason to run a dungeon for an hour(if we’re lucky) just to get kitten at the end.

They’re doing another patch soon though hopefully they’ll fix it.

Things to Learn from the Patch

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Posted by: Freky.1903

Freky.1903

3. The patch sucked

Why even do dungeons? Trying to understand this game, not trolling.

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

There is no point to PvE now. They completely ruined it and the endgame content that didn’t exist in the first place. This is what will happen:

1)Buy game “Oh I’m so excited so much better then WoW”
2)Create character “OMG LOOK PLANT PEOPLE!”
3)Start leveling up “Oh this is weird I don’t really have quests. So much easier then having to talk to people.”
4)Get to 80 “YAY! Finally 80, What do I do now?”
5)Try a dungeon with a PUG group “Why is this so hard?”
6)Actually complete the dungeon and get the reward “WTH! That’s all I get for spending 2 hours doing this?!”
7)Blame it on your teammates or yourself “You guys suck.”
8)Try the dungeon again with a different group of people “Man you guys suck but I guess we’re doing better.”
9)Complete it again “WHY DID I GET SO MUCH LESS MONEY THEN BEFORE?”
10)Realize the game has no endgame content that is worth putting time into.

That is what will happen with the casual gamers. Hardcore gamers might put up with it for a little bit but unless the fun aspect is “restored”(implying there might have been some fun in them that I didn’t see)people are going to start leaving left and right. We’ve already had 5 people quit the game in our guild of 35(down to 30)just because of todays update.

Dungeon Updates

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Posted by: Freky.1903

Freky.1903

So many whiners. All they are doing is making it so people can speed-run the SAME thing over and over again. If you run even ONE different one every other time, and you spend an 61 min doing them both, then you will never see a difference.

So start looking at your second favorite place to grind and grind it on rotation. Big. Kitten. Deal.

You fail to realize that GW1 was brought up on speed runs, that was the actual fun part of it. If ArenaNet would of paid attention to what their fan base liked then they would know that speed runs are FUN and that’s what everyone enjoyed doing. I enjoyed seeing how fast I could do FoW or The Underworld and having the possibility of getting an amazing drop from the chest at the end.

But now it’s “Spend an hour running around all the time and dying nonstop just to get 20 tokens and some pocket change.” That is not fun. This game is not for the casual gamer once you hit 80. It’s for the gamer that wants to spend hours upon hours grinding for nothing.

Dungeon Updates

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Posted by: Freky.1903

Freky.1903

Game is completely pointless now. Sorry that I don’t actually want to grind? I’m not going to spend 3 hours a night just for 20 tokens from ANY dungeon. It was fun doing CoF feeling like you’re actually doing something to further your progress now this game is pointless. I’m not going to ever progress in this game further then I am unless I sit here and grind like crazy! It is so boring now and just frustrating! You die so many times no matter what and expect to pay DOUBLE what the money reward is at the end, what is the point in that?!

The only “fun” part of the game now is WvWvW and sPvP but I don’t like either of those! So goodbye GW2 I waited 5 years for nothing.

Show your rangers here!!

in Ranger

Posted by: Freky.1903

Freky.1903

Do I look like Shredder? :P

Attachments:

Ranger Feedback & Suggestion Summary

in Ranger

Posted by: Freky.1903

Freky.1903

The shortbow out damages the longbow in every instance, including if you stack power and crit.

You should probably go test before you take what someone else says and believe it.

Ranger Trait Respec

in Ranger

Posted by: Freky.1903

Freky.1903

Izziee they’re talking about quickness not swiftness. Two different buffs.

What gear for longbow ranger?

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Posted by: Freky.1903

Freky.1903

Berserker gear is good. I don’t have trouble surviving. You just need to make sure you’re in a good position and if they start coming at you you use your point blank shot to push them back and DPS them some more.

What gear for longbow ranger?

in Ranger

Posted by: Freky.1903

Freky.1903

The beast gear for a longbow ranger is a shortbow. Honestly, the longbow is terrible and not worth using.
Its damage is low and it has nearly zero utility.

This is not true by any means. Both longbow and shortbow are highly viable weapons. Shortbow goes off condition damage and longbow goes off of big hits. I used a shortbow all the way up to 80 in PvE and it just got so boring by then that I switched to the longbow and the damage output seems about the same but I like seeing big hits.

For PvE I run a longbow main with a shortbow secondary.

http://www.gw2builds.org/create/bwe_1/ranger#1.0.2.0-2.5.3.4.1-30.20.0.20.0-10.7.11.8.7.10.6

That’s my build with traits included. It’s a signet build that is good in both WvW and PvE.

For armor I use berserker armor with runes of the scholar and I’m sitting at 3080 power and 33% base precision.

Pets and a Lack of F2 Responsiveness

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Posted by: Freky.1903

Freky.1903

The Eagle and Hawk are the two worst in my opinion. Even if I do mash F2 they still don’t like to cast their skill.